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@@ -1,43 +1,43 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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- <title>three.js webgl - effects - peppers ghost</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- background: #777;
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- padding: 0;
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- margin: 0;
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- font-weight: bold;
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- overflow: hidden;
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- }
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-
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- #info {
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- position: absolute;
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- top: 0px;
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- width: 100%;
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- color: #ffffff;
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- padding: 5px;
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- font-family: Monospace;
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- font-size: 13px;
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- text-align: center;
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- z-index: 1000;
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- }
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-
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- a {
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- color: #ffffff;
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- }
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-
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- #oldie a {
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- color: #da0
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- }
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- </style>
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+ <title>three.js webgl - effects - peppers ghost</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background: #777;
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+ padding: 0;
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+ margin: 0;
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+ font-weight: bold;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px;
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+ width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ z-index: 1000;
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+ }
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+
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+ a {
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+ color: #ffffff;
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+ }
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+
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+ #oldie a {
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+ color: #da0
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+ }
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+ </style>
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</head>
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<body>
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<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
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- <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS">basic instructions for building the reflective prism</a></div>
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+ <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS">basic instructions for building the reflective prism</a></div>
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<script src="../build/three.min.js"></script>
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@@ -47,87 +47,87 @@
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<script>
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var container;
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+ var container;
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- var camera, scene, renderer, effect;
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- var cube;
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+ var camera, scene, renderer, effect;
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+ var cube;
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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- init();
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- animate();
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+ init();
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+ animate();
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- function init() {
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+ function init() {
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
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- scene = new THREE.Scene();
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+ scene = new THREE.Scene();
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- // Cube
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+ // Cube
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- var geometry = new THREE.BoxGeometry( 1, 1, 1 );
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+ var geometry = new THREE.BoxGeometry( 1, 1, 1 );
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- for ( var i = 0; i < geometry.faces.length; i += 2 ) {
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+ for ( var i = 0; i < geometry.faces.length; i += 2 ) {
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- var hex = Math.random() * 0xffffff;
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- geometry.faces[ i ].color.setHex( hex );
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- geometry.faces[ i + 1 ].color.setHex( hex );
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+ var hex = Math.random() * 0xffffff;
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+ geometry.faces[ i ].color.setHex( hex );
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+ geometry.faces[ i + 1 ].color.setHex( hex );
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- }
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+ }
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- var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, overdraw: 0.5 } );
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+ var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, overdraw: 0.5 } );
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- cube = new THREE.Mesh( geometry, material );
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- cube.position.y = 1;
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- scene.add( cube );
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+ cube = new THREE.Mesh( geometry, material );
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+ cube.position.y = 1;
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+ scene.add( cube );
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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- container.appendChild( renderer.domElement );
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+ container.appendChild( renderer.domElement );
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- effect = new THREE.PeppersGhostEffect( renderer );
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- effect.setSize( window.innerWidth, window.innerHeight );
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- effect.cameraDistance = 5;
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+ effect = new THREE.PeppersGhostEffect( renderer );
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+ effect.setSize( window.innerWidth, window.innerHeight );
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+ effect.cameraDistance = 5;
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- window.addEventListener( 'resize', onWindowResize, false );
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+ window.addEventListener( 'resize', onWindowResize, false );
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- }
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+ }
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- function onWindowResize() {
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+ function onWindowResize() {
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- windowHalfX = window.innerWidth / 2,
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- windowHalfY = window.innerHeight / 2,
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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+ windowHalfX = window.innerWidth / 2,
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+ windowHalfY = window.innerHeight / 2,
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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- effect.setSize( window.innerWidth, window.innerHeight );
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+ effect.setSize( window.innerWidth, window.innerHeight );
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- }
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+ }
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- function animate() {
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+ function animate() {
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- requestAnimationFrame( animate );
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+ requestAnimationFrame( animate );
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- render();
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+ render();
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- }
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+ }
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- function render() {
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+ function render() {
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- camera.lookAt( scene.position );
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+ camera.lookAt( scene.position );
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- cube.rotation.y += 0.01;
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+ cube.rotation.y += 0.01;
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- effect.render( scene, camera );
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+ effect.render( scene, camera );
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- }
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+ }
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</script>
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