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@@ -3,7 +3,7 @@
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* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
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*/
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-var Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, materials, flipped, sides ) {
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+var Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, flipped, sides ) {
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THREE.Geometry.call( this );
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@@ -67,12 +67,8 @@ var Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, mater
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var w, ix, iy,
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gridX = segmentsWidth || 1,
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gridY = segmentsHeight || 1,
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- gridX1 = gridX + 1,
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- gridY1 = gridY + 1,
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width_half = width / 2,
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height_half = height / 2,
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- segment_width = width / gridX,
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- segment_height = height / gridY,
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offset = scope.vertices.length;
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if ( ( u == 'x' && v == 'y' ) || ( u == 'y' && v == 'x' ) ) {
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@@ -82,13 +78,19 @@ var Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, mater
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} else if ( ( u == 'x' && v == 'z' ) || ( u == 'z' && v == 'x' ) ) {
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w = 'y';
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+ gridY = segmentsDepth || 1;
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} else if ( ( u == 'z' && v == 'y' ) || ( u == 'y' && v == 'z' ) ) {
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w = 'x';
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+ gridX = segmentsDepth || 1;
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}
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+ var gridX1 = gridX + 1,
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+ gridY1 = gridY + 1,
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+ segment_width = width / gridX,
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+ segment_height = height / gridY;
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for( iy = 0; iy < gridY1; iy++ ) {
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