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@@ -1,5 +1,3 @@
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-import { Vector3 } from './Vector3';
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-
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/**
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* @author mikael emtinger / http://gomo.se/
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* @author alteredq / http://alteredqualia.com/
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@@ -7,25 +5,26 @@ import { Vector3 } from './Vector3';
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* @author bhouston / http://clara.io
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*/
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+import { Vector3 } from './Vector3';
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+
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function Quaternion( x, y, z, w ) {
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- this._x = x || 0;
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- this._y = y || 0;
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- this._z = z || 0;
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- this._w = ( w !== undefined ) ? w : 1;
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+ this.x = x || 0;
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+ this.y = y || 0;
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+ this.z = z || 0;
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+ this.w = ( w !== undefined ) ? w : 1;
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}
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Object.assign( Quaternion, {
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- slerp: function( qa, qb, qm, t ) {
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+ slerp: function ( qa, qb, qm, t ) {
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return qm.copy( qa ).slerp( qb, t );
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},
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- slerpFlat: function(
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- dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
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+ slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
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// fuzz-free, array-based Quaternion SLERP operation
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@@ -89,88 +88,14 @@ Object.assign( Quaternion, {
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} );
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-Object.defineProperties( Quaternion.prototype, {
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-
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- "x" : {
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-
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- get: function () {
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-
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- return this._x;
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-
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- },
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-
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- set: function ( value ) {
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-
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- this._x = value;
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- this.onChangeCallback();
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-
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- }
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-
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- },
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-
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- "y" : {
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-
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- get: function () {
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-
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- return this._y;
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-
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- },
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-
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- set: function ( value ) {
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-
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- this._y = value;
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- this.onChangeCallback();
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-
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- }
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-
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- },
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-
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- "z" : {
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-
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- get: function () {
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-
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- return this._z;
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-
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- },
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-
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- set: function ( value ) {
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-
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- this._z = value;
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- this.onChangeCallback();
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-
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- }
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-
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- },
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-
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- "w" : {
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-
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- get: function () {
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-
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- return this._w;
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-
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- },
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-
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- set: function ( value ) {
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-
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- this._w = value;
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- this.onChangeCallback();
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-
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- }
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-
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- }
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-
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-});
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-
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Object.assign( Quaternion.prototype, {
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set: function ( x, y, z, w ) {
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- this._x = x;
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- this._y = y;
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- this._z = z;
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- this._w = w;
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-
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- this.onChangeCallback();
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+ this.x = x;
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+ this.y = y;
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+ this.z = z;
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+ this.w = w;
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return this;
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@@ -178,24 +103,22 @@ Object.assign( Quaternion.prototype, {
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clone: function () {
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- return new this.constructor( this._x, this._y, this._z, this._w );
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+ return new this.constructor( this.x, this.y, this.z, this.w );
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},
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copy: function ( quaternion ) {
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- this._x = quaternion.x;
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- this._y = quaternion.y;
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- this._z = quaternion.z;
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- this._w = quaternion.w;
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-
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- this.onChangeCallback();
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+ this.x = quaternion.x;
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+ this.y = quaternion.y;
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+ this.z = quaternion.z;
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+ this.w = quaternion.w;
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return this;
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},
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- setFromEuler: function ( euler, update ) {
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+ setFromEuler: function ( euler ) {
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if ( ( euler && euler.isEuler ) === false ) {
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@@ -203,7 +126,7 @@ Object.assign( Quaternion.prototype, {
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}
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- var x = euler._x, y = euler._y, z = euler._z, order = euler.order;
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+ var x = euler.x, y = euler.y, z = euler.z, order = euler.order;
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// http://www.mathworks.com/matlabcentral/fileexchange/
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// 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
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@@ -222,50 +145,48 @@ Object.assign( Quaternion.prototype, {
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if ( order === 'XYZ' ) {
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- this._x = s1 * c2 * c3 + c1 * s2 * s3;
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- this._y = c1 * s2 * c3 - s1 * c2 * s3;
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- this._z = c1 * c2 * s3 + s1 * s2 * c3;
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- this._w = c1 * c2 * c3 - s1 * s2 * s3;
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+ this.x = s1 * c2 * c3 + c1 * s2 * s3;
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+ this.y = c1 * s2 * c3 - s1 * c2 * s3;
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+ this.z = c1 * c2 * s3 + s1 * s2 * c3;
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+ this.w = c1 * c2 * c3 - s1 * s2 * s3;
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} else if ( order === 'YXZ' ) {
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- this._x = s1 * c2 * c3 + c1 * s2 * s3;
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- this._y = c1 * s2 * c3 - s1 * c2 * s3;
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- this._z = c1 * c2 * s3 - s1 * s2 * c3;
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- this._w = c1 * c2 * c3 + s1 * s2 * s3;
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+ this.x = s1 * c2 * c3 + c1 * s2 * s3;
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+ this.y = c1 * s2 * c3 - s1 * c2 * s3;
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+ this.z = c1 * c2 * s3 - s1 * s2 * c3;
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+ this.w = c1 * c2 * c3 + s1 * s2 * s3;
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} else if ( order === 'ZXY' ) {
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- this._x = s1 * c2 * c3 - c1 * s2 * s3;
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- this._y = c1 * s2 * c3 + s1 * c2 * s3;
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- this._z = c1 * c2 * s3 + s1 * s2 * c3;
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- this._w = c1 * c2 * c3 - s1 * s2 * s3;
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+ this.x = s1 * c2 * c3 - c1 * s2 * s3;
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+ this.y = c1 * s2 * c3 + s1 * c2 * s3;
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+ this.z = c1 * c2 * s3 + s1 * s2 * c3;
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+ this.w = c1 * c2 * c3 - s1 * s2 * s3;
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} else if ( order === 'ZYX' ) {
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- this._x = s1 * c2 * c3 - c1 * s2 * s3;
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- this._y = c1 * s2 * c3 + s1 * c2 * s3;
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- this._z = c1 * c2 * s3 - s1 * s2 * c3;
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- this._w = c1 * c2 * c3 + s1 * s2 * s3;
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+ this.x = s1 * c2 * c3 - c1 * s2 * s3;
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+ this.y = c1 * s2 * c3 + s1 * c2 * s3;
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+ this.z = c1 * c2 * s3 - s1 * s2 * c3;
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+ this.w = c1 * c2 * c3 + s1 * s2 * s3;
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} else if ( order === 'YZX' ) {
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- this._x = s1 * c2 * c3 + c1 * s2 * s3;
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- this._y = c1 * s2 * c3 + s1 * c2 * s3;
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- this._z = c1 * c2 * s3 - s1 * s2 * c3;
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- this._w = c1 * c2 * c3 - s1 * s2 * s3;
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+ this.x = s1 * c2 * c3 + c1 * s2 * s3;
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+ this.y = c1 * s2 * c3 + s1 * c2 * s3;
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+ this.z = c1 * c2 * s3 - s1 * s2 * c3;
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+ this.w = c1 * c2 * c3 - s1 * s2 * s3;
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} else if ( order === 'XZY' ) {
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- this._x = s1 * c2 * c3 - c1 * s2 * s3;
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- this._y = c1 * s2 * c3 - s1 * c2 * s3;
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- this._z = c1 * c2 * s3 + s1 * s2 * c3;
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- this._w = c1 * c2 * c3 + s1 * s2 * s3;
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+ this.x = s1 * c2 * c3 - c1 * s2 * s3;
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+ this.y = c1 * s2 * c3 - s1 * c2 * s3;
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+ this.z = c1 * c2 * s3 + s1 * s2 * c3;
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+ this.w = c1 * c2 * c3 + s1 * s2 * s3;
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}
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- if ( update !== false ) this.onChangeCallback();
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-
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return this;
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},
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@@ -278,12 +199,10 @@ Object.assign( Quaternion.prototype, {
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var halfAngle = angle / 2, s = Math.sin( halfAngle );
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- this._x = axis.x * s;
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- this._y = axis.y * s;
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- this._z = axis.z * s;
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- this._w = Math.cos( halfAngle );
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-
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- this.onChangeCallback();
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+ this.x = axis.x * s;
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+ this.y = axis.y * s;
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+ this.z = axis.z * s;
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+ this.w = Math.cos( halfAngle );
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return this;
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@@ -308,42 +227,40 @@ Object.assign( Quaternion.prototype, {
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s = 0.5 / Math.sqrt( trace + 1.0 );
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- this._w = 0.25 / s;
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- this._x = ( m32 - m23 ) * s;
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- this._y = ( m13 - m31 ) * s;
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- this._z = ( m21 - m12 ) * s;
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+ this.w = 0.25 / s;
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+ this.x = ( m32 - m23 ) * s;
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+ this.y = ( m13 - m31 ) * s;
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+ this.z = ( m21 - m12 ) * s;
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} else if ( m11 > m22 && m11 > m33 ) {
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s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
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- this._w = ( m32 - m23 ) / s;
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- this._x = 0.25 * s;
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- this._y = ( m12 + m21 ) / s;
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- this._z = ( m13 + m31 ) / s;
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+ this.w = ( m32 - m23 ) / s;
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+ this.x = 0.25 * s;
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+ this.y = ( m12 + m21 ) / s;
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+ this.z = ( m13 + m31 ) / s;
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} else if ( m22 > m33 ) {
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s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
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- this._w = ( m13 - m31 ) / s;
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- this._x = ( m12 + m21 ) / s;
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- this._y = 0.25 * s;
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- this._z = ( m23 + m32 ) / s;
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+ this.w = ( m13 - m31 ) / s;
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+ this.x = ( m12 + m21 ) / s;
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+ this.y = 0.25 * s;
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+ this.z = ( m23 + m32 ) / s;
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} else {
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s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
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- this._w = ( m21 - m12 ) / s;
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- this._x = ( m13 + m31 ) / s;
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- this._y = ( m23 + m32 ) / s;
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- this._z = 0.25 * s;
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+ this.w = ( m21 - m12 ) / s;
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+ this.x = ( m13 + m31 ) / s;
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+ this.y = ( m23 + m32 ) / s;
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+ this.z = 0.25 * s;
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}
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- this.onChangeCallback();
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-
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return this;
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},
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@@ -385,10 +302,10 @@ Object.assign( Quaternion.prototype, {
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}
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- this._x = v1.x;
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- this._y = v1.y;
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- this._z = v1.z;
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- this._w = r;
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+ this.x = v1.x;
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+ this.y = v1.y;
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+ this.z = v1.z;
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+ this.w = r;
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return this.normalize();
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@@ -404,11 +321,9 @@ Object.assign( Quaternion.prototype, {
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conjugate: function () {
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- this._x *= - 1;
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- this._y *= - 1;
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- this._z *= - 1;
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-
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- this.onChangeCallback();
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+ this.x *= - 1;
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+ this.y *= - 1;
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+ this.z *= - 1;
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return this;
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@@ -416,19 +331,19 @@ Object.assign( Quaternion.prototype, {
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dot: function ( v ) {
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- return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
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+ return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
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},
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lengthSq: function () {
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- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
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+ return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
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},
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length: function () {
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- return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
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+ return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
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},
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@@ -438,24 +353,22 @@ Object.assign( Quaternion.prototype, {
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if ( l === 0 ) {
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- this._x = 0;
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- this._y = 0;
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- this._z = 0;
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- this._w = 1;
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+ this.x = 0;
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+ this.y = 0;
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+ this.z = 0;
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+ this.w = 1;
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} else {
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l = 1 / l;
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- this._x = this._x * l;
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- this._y = this._y * l;
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- this._z = this._z * l;
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- this._w = this._w * l;
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+ this.x = this.x * l;
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+ this.y = this.y * l;
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+ this.z = this.z * l;
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+ this.w = this.w * l;
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}
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- this.onChangeCallback();
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-
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return this;
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},
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@@ -483,15 +396,13 @@ Object.assign( Quaternion.prototype, {
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// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
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- var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
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- var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
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+ var qax = a.x, qay = a.y, qaz = a.z, qaw = a.w;
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+ var qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w;
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- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
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- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
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- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
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- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
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-
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- this.onChangeCallback();
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+ this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
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+ this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
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+ this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
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+ this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
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return this;
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@@ -502,18 +413,18 @@ Object.assign( Quaternion.prototype, {
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if ( t === 0 ) return this;
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if ( t === 1 ) return this.copy( qb );
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- var x = this._x, y = this._y, z = this._z, w = this._w;
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+ var x = this.x, y = this.y, z = this.z, w = this.w;
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// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
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- var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
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+ var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z;
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if ( cosHalfTheta < 0 ) {
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- this._w = - qb._w;
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- this._x = - qb._x;
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- this._y = - qb._y;
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- this._z = - qb._z;
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+ this.w = - qb.w;
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+ this.x = - qb.x;
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+ this.y = - qb.y;
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+ this.z = - qb.z;
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cosHalfTheta = - cosHalfTheta;
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@@ -525,10 +436,10 @@ Object.assign( Quaternion.prototype, {
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if ( cosHalfTheta >= 1.0 ) {
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- this._w = w;
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- this._x = x;
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- this._y = y;
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- this._z = z;
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+ this.w = w;
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+ this.x = x;
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+ this.y = y;
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+ this.z = z;
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return this;
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@@ -538,10 +449,10 @@ Object.assign( Quaternion.prototype, {
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if ( Math.abs( sinHalfTheta ) < 0.001 ) {
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- this._w = 0.5 * ( w + this._w );
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- this._x = 0.5 * ( x + this._x );
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- this._y = 0.5 * ( y + this._y );
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- this._z = 0.5 * ( z + this._z );
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+ this.w = 0.5 * ( w + this.w );
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+ this.x = 0.5 * ( x + this.x );
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+ this.y = 0.5 * ( y + this.y );
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+ this.z = 0.5 * ( z + this.z );
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return this;
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@@ -551,12 +462,10 @@ Object.assign( Quaternion.prototype, {
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var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
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ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
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- this._w = ( w * ratioA + this._w * ratioB );
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- this._x = ( x * ratioA + this._x * ratioB );
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- this._y = ( y * ratioA + this._y * ratioB );
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- this._z = ( z * ratioA + this._z * ratioB );
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-
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- this.onChangeCallback();
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+ this.w = ( w * ratioA + this.w * ratioB );
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+ this.x = ( x * ratioA + this.x * ratioB );
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+ this.y = ( y * ratioA + this.y * ratioB );
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+ this.z = ( z * ratioA + this.z * ratioB );
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return this;
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@@ -564,7 +473,7 @@ Object.assign( Quaternion.prototype, {
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equals: function ( quaternion ) {
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- return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
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+ return ( quaternion.x === this.x ) && ( quaternion.y === this.y ) && ( quaternion.z === this.z ) && ( quaternion.w === this.w );
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},
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@@ -572,12 +481,10 @@ Object.assign( Quaternion.prototype, {
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if ( offset === undefined ) offset = 0;
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- this._x = array[ offset ];
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- this._y = array[ offset + 1 ];
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- this._z = array[ offset + 2 ];
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- this._w = array[ offset + 3 ];
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-
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- this.onChangeCallback();
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+ this.x = array[ offset ];
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+ this.y = array[ offset + 1 ];
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+ this.z = array[ offset + 2 ];
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+ this.w = array[ offset + 3 ];
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return this;
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@@ -588,24 +495,14 @@ Object.assign( Quaternion.prototype, {
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if ( array === undefined ) array = [];
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if ( offset === undefined ) offset = 0;
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- array[ offset ] = this._x;
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- array[ offset + 1 ] = this._y;
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- array[ offset + 2 ] = this._z;
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- array[ offset + 3 ] = this._w;
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+ array[ offset ] = this.x;
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+ array[ offset + 1 ] = this.y;
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+ array[ offset + 2 ] = this.z;
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+ array[ offset + 3 ] = this.w;
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return array;
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- },
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-
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- onChange: function ( callback ) {
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-
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- this.onChangeCallback = callback;
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-
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- return this;
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-
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- },
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-
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- onChangeCallback: function () {}
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+ }
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} );
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