Mr.doob 10 years ago
parent
commit
eee2319608
4 changed files with 351 additions and 351 deletions
  1. 1 1
      bower.json
  2. 330 328
      build/three.js
  3. 18 20
      build/three.min.js
  4. 2 2
      src/Three.js

+ 1 - 1
bower.json

@@ -1,6 +1,6 @@
 {
 {
 	"name": "three.js",
 	"name": "three.js",
-	"version": "0.0.70",
+	"version": "0.0.71",
 	"homepage": "http://threejs.org/",
 	"homepage": "http://threejs.org/",
 	"description": "JavaScript 3D library",
 	"description": "JavaScript 3D library",
 	"main": "build/three.js",
 	"main": "build/three.js",

+ 330 - 328
build/three.js

@@ -4,7 +4,7 @@
  * @author mrdoob / http://mrdoob.com/
  * @author mrdoob / http://mrdoob.com/
  */
  */
 
 
-var THREE = { REVISION: '71dev' };
+var THREE = { REVISION: '71' };
 
 
 // browserify support
 // browserify support
 
 
@@ -18,7 +18,7 @@ if ( typeof module === 'object' ) {
 
 
 if ( Math.sign === undefined ) {
 if ( Math.sign === undefined ) {
 
 
-	// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign 
+	// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
 
 
 	Math.sign = function ( x ) {
 	Math.sign = function ( x ) {
 
 
@@ -29968,384 +29968,387 @@ THREE.Animation = function ( root, data ) {
 
 
 };
 };
 
 
+THREE.Animation.prototype = {
 
 
-THREE.Animation.prototype.keyTypes = [ "pos", "rot", "scl" ];
+	constructor: THREE.Animation,
 
 
+	keyTypes:  [ "pos", "rot", "scl" ],
 
 
-THREE.Animation.prototype.play = function ( startTime, weight ) {
+	play: function ( startTime, weight ) {
 
 
-	this.currentTime = startTime !== undefined ? startTime : 0;
-	this.weight = weight !== undefined ? weight : 1;
+		this.currentTime = startTime !== undefined ? startTime : 0;
+		this.weight = weight !== undefined ? weight : 1;
 
 
-	this.isPlaying = true;
+		this.isPlaying = true;
 
 
-	this.reset();
+		this.reset();
 
 
-	THREE.AnimationHandler.play( this );
+		THREE.AnimationHandler.play( this );
 
 
-};
+	},
 
 
+	stop: function() {
 
 
-THREE.Animation.prototype.stop = function() {
+		this.isPlaying = false;
 
 
-	this.isPlaying = false;
+		THREE.AnimationHandler.stop( this );
 
 
-	THREE.AnimationHandler.stop( this );
+	},
 
 
-};
+	reset: function () {
 
 
-THREE.Animation.prototype.reset = function () {
+		for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
 
 
-	for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
+			var object = this.hierarchy[ h ];
 
 
-		var object = this.hierarchy[ h ];
+			if ( object.animationCache === undefined ) {
 
 
-		if ( object.animationCache === undefined ) {
+				object.animationCache = {
+					animations: {},
+					blending: {
+						positionWeight: 0.0,
+						quaternionWeight: 0.0,
+						scaleWeight: 0.0
+					}
+				};
+			}
 
 
-			object.animationCache = {
-				animations: {},
-				blending: {
-					positionWeight: 0.0,
-					quaternionWeight: 0.0,
-					scaleWeight: 0.0
-				}
-			};
-		}
+			var name = this.data.name;
+			var animations = object.animationCache.animations;
+			var animationCache = animations[ name ];
 
 
-		if ( object.animationCache.animations[this.data.name] === undefined ) {
+			if ( animationCache === undefined ) {
 
 
-			object.animationCache.animations[this.data.name] = {};
-			object.animationCache.animations[this.data.name].prevKey = { pos: 0, rot: 0, scl: 0 };
-			object.animationCache.animations[this.data.name].nextKey = { pos: 0, rot: 0, scl: 0 };
-			object.animationCache.animations[this.data.name].originalMatrix = object.matrix;
+				animationCache = {
+					prevKey: { pos: 0, rot: 0, scl: 0 },
+					nextKey: { pos: 0, rot: 0, scl: 0 },
+					originalMatrix: object.matrix
+				};
 
 
-		}
+				animations[ name ] = animationCache;
 
 
-		var animationCache = object.animationCache.animations[this.data.name];
+			}
 
 
-		// Get keys to match our current time
+			// Get keys to match our current time
 
 
-		for ( var t = 0; t < 3; t ++ ) {
+			for ( var t = 0; t < 3; t ++ ) {
 
 
-			var type = this.keyTypes[ t ];
+				var type = this.keyTypes[ t ];
 
 
-			var prevKey = this.data.hierarchy[ h ].keys[ 0 ];
-			var nextKey = this.getNextKeyWith( type, h, 1 );
+				var prevKey = this.data.hierarchy[ h ].keys[ 0 ];
+				var nextKey = this.getNextKeyWith( type, h, 1 );
 
 
-			while ( nextKey.time < this.currentTime && nextKey.index > prevKey.index ) {
+				while ( nextKey.time < this.currentTime && nextKey.index > prevKey.index ) {
 
 
-				prevKey = nextKey;
-				nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
+					prevKey = nextKey;
+					nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
 
 
-			}
+				}
 
 
-			animationCache.prevKey[ type ] = prevKey;
-			animationCache.nextKey[ type ] = nextKey;
+				animationCache.prevKey[ type ] = prevKey;
+				animationCache.nextKey[ type ] = nextKey;
+
+			}
 
 
 		}
 		}
 
 
-	}
+	},
 
 
-};
+	resetBlendWeights: function () {
 
 
-THREE.Animation.prototype.resetBlendWeights = function () {
+		for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
 
 
-	for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
+			var object = this.hierarchy[ h ];
+			var animationCache = object.animationCache;
 
 
-		var object = this.hierarchy[ h ];
+			if ( animationCache !== undefined ) {
 
 
-		if ( object.animationCache !== undefined ) {
+				var blending = animationCache.blending;
 
 
-			object.animationCache.blending.positionWeight = 0.0;
-			object.animationCache.blending.quaternionWeight = 0.0;
-			object.animationCache.blending.scaleWeight = 0.0;
+				blending.positionWeight = 0.0;
+				blending.quaternionWeight = 0.0;
+				blending.scaleWeight = 0.0;
+
+			}
 
 
 		}
 		}
 
 
-	}
+	},
 
 
-};
+	update: ( function() {
 
 
-THREE.Animation.prototype.update = (function() {
+		var points = [];
+		var target = new THREE.Vector3();
+		var newVector = new THREE.Vector3();
+		var newQuat = new THREE.Quaternion();
 
 
-	var points = [];
-	var target = new THREE.Vector3();
-	var newVector = new THREE.Vector3();
-	var newQuat = new THREE.Quaternion();
+		// Catmull-Rom spline
 
 
-	// Catmull-Rom spline
+		var interpolateCatmullRom = function ( points, scale ) {
 
 
-	var interpolateCatmullRom = function ( points, scale ) {
+			var c = [], v3 = [],
+			point, intPoint, weight, w2, w3,
+			pa, pb, pc, pd;
 
 
-		var c = [], v3 = [],
-		point, intPoint, weight, w2, w3,
-		pa, pb, pc, pd;
+			point = ( points.length - 1 ) * scale;
+			intPoint = Math.floor( point );
+			weight = point - intPoint;
 
 
-		point = ( points.length - 1 ) * scale;
-		intPoint = Math.floor( point );
-		weight = point - intPoint;
+			c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1;
+			c[ 1 ] = intPoint;
+			c[ 2 ] = intPoint > points.length - 2 ? intPoint : intPoint + 1;
+			c[ 3 ] = intPoint > points.length - 3 ? intPoint : intPoint + 2;
 
 
-		c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1;
-		c[ 1 ] = intPoint;
-		c[ 2 ] = intPoint > points.length - 2 ? intPoint : intPoint + 1;
-		c[ 3 ] = intPoint > points.length - 3 ? intPoint : intPoint + 2;
+			pa = points[ c[ 0 ] ];
+			pb = points[ c[ 1 ] ];
+			pc = points[ c[ 2 ] ];
+			pd = points[ c[ 3 ] ];
 
 
-		pa = points[ c[ 0 ] ];
-		pb = points[ c[ 1 ] ];
-		pc = points[ c[ 2 ] ];
-		pd = points[ c[ 3 ] ];
+			w2 = weight * weight;
+			w3 = weight * w2;
 
 
-		w2 = weight * weight;
-		w3 = weight * w2;
+			v3[ 0 ] = interpolate( pa[ 0 ], pb[ 0 ], pc[ 0 ], pd[ 0 ], weight, w2, w3 );
+			v3[ 1 ] = interpolate( pa[ 1 ], pb[ 1 ], pc[ 1 ], pd[ 1 ], weight, w2, w3 );
+			v3[ 2 ] = interpolate( pa[ 2 ], pb[ 2 ], pc[ 2 ], pd[ 2 ], weight, w2, w3 );
 
 
-		v3[ 0 ] = interpolate( pa[ 0 ], pb[ 0 ], pc[ 0 ], pd[ 0 ], weight, w2, w3 );
-		v3[ 1 ] = interpolate( pa[ 1 ], pb[ 1 ], pc[ 1 ], pd[ 1 ], weight, w2, w3 );
-		v3[ 2 ] = interpolate( pa[ 2 ], pb[ 2 ], pc[ 2 ], pd[ 2 ], weight, w2, w3 );
+			return v3;
 
 
-		return v3;
+		};
 
 
-	};
+		var interpolate = function ( p0, p1, p2, p3, t, t2, t3 ) {
 
 
-	var interpolate = function ( p0, p1, p2, p3, t, t2, t3 ) {
+			var v0 = ( p2 - p0 ) * 0.5,
+				v1 = ( p3 - p1 ) * 0.5;
 
 
-		var v0 = ( p2 - p0 ) * 0.5,
-			v1 = ( p3 - p1 ) * 0.5;
+			return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1;
 
 
-		return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1;
+		};
 
 
-	};
+		return function ( delta ) {
 
 
-	return function ( delta ) {
+			if ( this.isPlaying === false ) return;
 
 
-		if ( this.isPlaying === false ) return;
+			this.currentTime += delta * this.timeScale;
 
 
-		this.currentTime += delta * this.timeScale;
+			if ( this.weight === 0 )
+				return;
 
 
-		if ( this.weight === 0 )
-			return;
+			//
 
 
-		//
+			var duration = this.data.length;
 
 
-		var duration = this.data.length;
+			if ( this.currentTime > duration || this.currentTime < 0 ) {
 
 
-		if ( this.currentTime > duration || this.currentTime < 0 ) {
+				if ( this.loop ) {
 
 
-			if ( this.loop ) {
+					this.currentTime %= duration;
 
 
-				this.currentTime %= duration;
+					if ( this.currentTime < 0 )
+						this.currentTime += duration;
 
 
-				if ( this.currentTime < 0 )
-					this.currentTime += duration;
+					this.reset();
 
 
-				this.reset();
+				} else {
 
 
-			} else {
+					this.stop();
 
 
-				this.stop();
+				}
 
 
 			}
 			}
 
 
-		}
+			for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
 
 
-		for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
+				var object = this.hierarchy[ h ];
+				var animationCache = object.animationCache.animations[this.data.name];
+				var blending = object.animationCache.blending;
 
 
-			var object = this.hierarchy[ h ];
-			var animationCache = object.animationCache.animations[this.data.name];
-			var blending = object.animationCache.blending;
+				// loop through pos/rot/scl
 
 
-			// loop through pos/rot/scl
+				for ( var t = 0; t < 3; t ++ ) {
 
 
-			for ( var t = 0; t < 3; t ++ ) {
+					// get keys
 
 
-				// get keys
+					var type    = this.keyTypes[ t ];
+					var prevKey = animationCache.prevKey[ type ];
+					var nextKey = animationCache.nextKey[ type ];
 
 
-				var type    = this.keyTypes[ t ];
-				var prevKey = animationCache.prevKey[ type ];
-				var nextKey = animationCache.nextKey[ type ];
+					if ( ( this.timeScale > 0 && nextKey.time <= this.currentTime ) ||
+						( this.timeScale < 0 && prevKey.time >= this.currentTime ) ) {
 
 
-				if ( ( this.timeScale > 0 && nextKey.time <= this.currentTime ) ||
-					( this.timeScale < 0 && prevKey.time >= this.currentTime ) ) {
+						prevKey = this.data.hierarchy[ h ].keys[ 0 ];
+						nextKey = this.getNextKeyWith( type, h, 1 );
 
 
-					prevKey = this.data.hierarchy[ h ].keys[ 0 ];
-					nextKey = this.getNextKeyWith( type, h, 1 );
+						while ( nextKey.time < this.currentTime && nextKey.index > prevKey.index ) {
 
 
-					while ( nextKey.time < this.currentTime && nextKey.index > prevKey.index ) {
+							prevKey = nextKey;
+							nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
 
 
-						prevKey = nextKey;
-						nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
+						}
+
+						animationCache.prevKey[ type ] = prevKey;
+						animationCache.nextKey[ type ] = nextKey;
 
 
 					}
 					}
 
 
-					animationCache.prevKey[ type ] = prevKey;
-					animationCache.nextKey[ type ] = nextKey;
+					var scale = ( this.currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
 
 
-				}
+					var prevXYZ = prevKey[ type ];
+					var nextXYZ = nextKey[ type ];
 
 
-				var scale = ( this.currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
+					if ( scale < 0 ) scale = 0;
+					if ( scale > 1 ) scale = 1;
 
 
-				var prevXYZ = prevKey[ type ];
-				var nextXYZ = nextKey[ type ];
+					// interpolate
 
 
-				if ( scale < 0 ) scale = 0;
-				if ( scale > 1 ) scale = 1;
+					if ( type === "pos" ) {
 
 
-				// interpolate
+						if ( this.interpolationType === THREE.AnimationHandler.LINEAR ) {
 
 
-				if ( type === "pos" ) {
+							newVector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
+							newVector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
+							newVector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
 
 
-					if ( this.interpolationType === THREE.AnimationHandler.LINEAR ) {
+							// blend
+							var proportionalWeight = this.weight / ( this.weight + blending.positionWeight );
+							object.position.lerp( newVector, proportionalWeight );
+							blending.positionWeight += this.weight;
 
 
-						newVector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
-						newVector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
-						newVector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
+						} else if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
+									this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
 
 
-						// blend
-						var proportionalWeight = this.weight / ( this.weight + blending.positionWeight );
-						object.position.lerp( newVector, proportionalWeight );
-						blending.positionWeight += this.weight;
+							points[ 0 ] = this.getPrevKeyWith( "pos", h, prevKey.index - 1 )[ "pos" ];
+							points[ 1 ] = prevXYZ;
+							points[ 2 ] = nextXYZ;
+							points[ 3 ] = this.getNextKeyWith( "pos", h, nextKey.index + 1 )[ "pos" ];
 
 
-					} else if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
-								this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
+							scale = scale * 0.33 + 0.33;
 
 
-						points[ 0 ] = this.getPrevKeyWith( "pos", h, prevKey.index - 1 )[ "pos" ];
-						points[ 1 ] = prevXYZ;
-						points[ 2 ] = nextXYZ;
-						points[ 3 ] = this.getNextKeyWith( "pos", h, nextKey.index + 1 )[ "pos" ];
+							var currentPoint = interpolateCatmullRom( points, scale );
+							var proportionalWeight = this.weight / ( this.weight + blending.positionWeight );
+							blending.positionWeight += this.weight;
 
 
-						scale = scale * 0.33 + 0.33;
+							// blend
 
 
-						var currentPoint = interpolateCatmullRom( points, scale );
-						var proportionalWeight = this.weight / ( this.weight + blending.positionWeight );
-						blending.positionWeight += this.weight;
+							var vector = object.position;
 
 
-						// blend
+							vector.x = vector.x + ( currentPoint[ 0 ] - vector.x ) * proportionalWeight;
+							vector.y = vector.y + ( currentPoint[ 1 ] - vector.y ) * proportionalWeight;
+							vector.z = vector.z + ( currentPoint[ 2 ] - vector.z ) * proportionalWeight;
 
 
-						var vector = object.position;
-						
-						vector.x = vector.x + ( currentPoint[ 0 ] - vector.x ) * proportionalWeight;
-						vector.y = vector.y + ( currentPoint[ 1 ] - vector.y ) * proportionalWeight;
-						vector.z = vector.z + ( currentPoint[ 2 ] - vector.z ) * proportionalWeight;
+							if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
 
 
-						if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
+								var forwardPoint = interpolateCatmullRom( points, scale * 1.01 );
 
 
-							var forwardPoint = interpolateCatmullRom( points, scale * 1.01 );
+								target.set( forwardPoint[ 0 ], forwardPoint[ 1 ], forwardPoint[ 2 ] );
+								target.sub( vector );
+								target.y = 0;
+								target.normalize();
 
 
-							target.set( forwardPoint[ 0 ], forwardPoint[ 1 ], forwardPoint[ 2 ] );
-							target.sub( vector );
-							target.y = 0;
-							target.normalize();
+								var angle = Math.atan2( target.x, target.z );
+								object.rotation.set( 0, angle, 0 );
 
 
-							var angle = Math.atan2( target.x, target.z );
-							object.rotation.set( 0, angle, 0 );
+							}
 
 
 						}
 						}
 
 
-					}
+					} else if ( type === "rot" ) {
 
 
-				} else if ( type === "rot" ) {
+						THREE.Quaternion.slerp( prevXYZ, nextXYZ, newQuat, scale );
 
 
-					THREE.Quaternion.slerp( prevXYZ, nextXYZ, newQuat, scale );
+						// Avoid paying the cost of an additional slerp if we don't have to
+						if ( blending.quaternionWeight === 0 ) {
 
 
-					// Avoid paying the cost of an additional slerp if we don't have to
-					if ( blending.quaternionWeight === 0 ) {
+							object.quaternion.copy(newQuat);
+							blending.quaternionWeight = this.weight;
 
 
-						object.quaternion.copy(newQuat);
-						blending.quaternionWeight = this.weight;
+						} else {
 
 
-					} else {
+							var proportionalWeight = this.weight / ( this.weight + blending.quaternionWeight );
+							THREE.Quaternion.slerp( object.quaternion, newQuat, object.quaternion, proportionalWeight );
+							blending.quaternionWeight += this.weight;
 
 
-						var proportionalWeight = this.weight / ( this.weight + blending.quaternionWeight );
-						THREE.Quaternion.slerp( object.quaternion, newQuat, object.quaternion, proportionalWeight );
-						blending.quaternionWeight += this.weight;
+						}
 
 
-					}
+					} else if ( type === "scl" ) {
 
 
-				} else if ( type === "scl" ) {
+						newVector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
+						newVector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
+						newVector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
 
 
-					newVector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
-					newVector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
-					newVector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
+						var proportionalWeight = this.weight / ( this.weight + blending.scaleWeight );
+						object.scale.lerp( newVector, proportionalWeight );
+						blending.scaleWeight += this.weight;
 
 
-					var proportionalWeight = this.weight / ( this.weight + blending.scaleWeight );
-					object.scale.lerp( newVector, proportionalWeight );
-					blending.scaleWeight += this.weight;
+					}
 
 
 				}
 				}
 
 
 			}
 			}
 
 
-		}
-
-		return true;
-
-	};
-
-})();
-
-
+			return true;
 
 
+		};
 
 
+	} )(),
 
 
-// Get next key with
+	getNextKeyWith: function ( type, h, key ) {
 
 
-THREE.Animation.prototype.getNextKeyWith = function ( type, h, key ) {
+		var keys = this.data.hierarchy[ h ].keys;
 
 
-	var keys = this.data.hierarchy[ h ].keys;
+		if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
+			 this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
 
 
-	if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
-		 this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
+			key = key < keys.length - 1 ? key : keys.length - 1;
 
 
-		key = key < keys.length - 1 ? key : keys.length - 1;
+		} else {
 
 
-	} else {
+			key = key % keys.length;
 
 
-		key = key % keys.length;
+		}
 
 
-	}
+		for ( ; key < keys.length; key ++ ) {
 
 
-	for ( ; key < keys.length; key ++ ) {
+			if ( keys[ key ][ type ] !== undefined ) {
 
 
-		if ( keys[ key ][ type ] !== undefined ) {
+				return keys[ key ];
 
 
-			return keys[ key ];
+			}
 
 
 		}
 		}
 
 
-	}
+		return this.data.hierarchy[ h ].keys[ 0 ];
 
 
-	return this.data.hierarchy[ h ].keys[ 0 ];
+	},
 
 
-};
+	getPrevKeyWith: function ( type, h, key ) {
 
 
-// Get previous key with
+		var keys = this.data.hierarchy[ h ].keys;
 
 
-THREE.Animation.prototype.getPrevKeyWith = function ( type, h, key ) {
+		if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
+			this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
 
 
-	var keys = this.data.hierarchy[ h ].keys;
+			key = key > 0 ? key : 0;
 
 
-	if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
-		this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
+		} else {
 
 
-		key = key > 0 ? key : 0;
+			key = key >= 0 ? key : key + keys.length;
 
 
-	} else {
-
-		key = key >= 0 ? key : key + keys.length;
+		}
 
 
-	}
 
 
+		for ( ; key >= 0; key -- ) {
 
 
-	for ( ; key >= 0; key -- ) {
+			if ( keys[ key ][ type ] !== undefined ) {
 
 
-		if ( keys[ key ][ type ] !== undefined ) {
+				return keys[ key ];
 
 
-			return keys[ key ];
+			}
 
 
 		}
 		}
 
 
-	}
+		return this.data.hierarchy[ h ].keys[ keys.length - 1 ];
 
 
-	return this.data.hierarchy[ h ].keys[ keys.length - 1 ];
+	}
 
 
 };
 };
 
 
@@ -30403,196 +30406,193 @@ THREE.KeyFrameAnimation = function ( data ) {
 
 
 };
 };
 
 
+THREE.KeyFrameAnimation.prototype = {
 
 
-THREE.KeyFrameAnimation.prototype.play = function ( startTime ) {
+	constructor: THREE.KeyFrameAnimation,
 
 
-	this.currentTime = startTime !== undefined ? startTime : 0;
+	play: function ( startTime ) {
 
 
-	if ( this.isPlaying === false ) {
+		this.currentTime = startTime !== undefined ? startTime : 0;
 
 
-		this.isPlaying = true;
+		if ( this.isPlaying === false ) {
 
 
-		// reset key cache
+			this.isPlaying = true;
 
 
-		var h, hl = this.hierarchy.length,
-			object,
-			node;
+			// reset key cache
 
 
-		for ( h = 0; h < hl; h ++ ) {
+			var h, hl = this.hierarchy.length,
+				object,
+				node;
 
 
-			object = this.hierarchy[ h ];
-			node = this.data.hierarchy[ h ];
+			for ( h = 0; h < hl; h ++ ) {
 
 
-			if ( node.animationCache === undefined ) {
+				object = this.hierarchy[ h ];
+				node = this.data.hierarchy[ h ];
 
 
-				node.animationCache = {};
-				node.animationCache.prevKey = null;
-				node.animationCache.nextKey = null;
-				node.animationCache.originalMatrix = object.matrix;
+				if ( node.animationCache === undefined ) {
 
 
-			}
+					node.animationCache = {};
+					node.animationCache.prevKey = null;
+					node.animationCache.nextKey = null;
+					node.animationCache.originalMatrix = object.matrix;
+
+				}
 
 
-			var keys = this.data.hierarchy[h].keys;
+				var keys = this.data.hierarchy[h].keys;
 
 
-			if (keys.length) {
+				if (keys.length) {
 
 
-				node.animationCache.prevKey = keys[ 0 ];
-				node.animationCache.nextKey = keys[ 1 ];
+					node.animationCache.prevKey = keys[ 0 ];
+					node.animationCache.nextKey = keys[ 1 ];
 
 
-				this.startTime = Math.min( keys[0].time, this.startTime );
-				this.endTime = Math.max( keys[keys.length - 1].time, this.endTime );
+					this.startTime = Math.min( keys[0].time, this.startTime );
+					this.endTime = Math.max( keys[keys.length - 1].time, this.endTime );
+
+				}
 
 
 			}
 			}
 
 
+			this.update( 0 );
+
 		}
 		}
 
 
-		this.update( 0 );
+		this.isPaused = false;
 
 
-	}
+		THREE.AnimationHandler.play( this );
 
 
-	this.isPaused = false;
+	},
 
 
-	THREE.AnimationHandler.play( this );
+	stop: function () {
 
 
-};
+		this.isPlaying = false;
+		this.isPaused  = false;
 
 
+		THREE.AnimationHandler.stop( this );
 
 
-THREE.KeyFrameAnimation.prototype.stop = function() {
+		// reset JIT matrix and remove cache
 
 
-	this.isPlaying = false;
-	this.isPaused  = false;
+		for ( var h = 0; h < this.data.hierarchy.length; h ++ ) {
 
 
-	THREE.AnimationHandler.stop( this );
+			var obj = this.hierarchy[ h ];
+			var node = this.data.hierarchy[ h ];
 
 
-	// reset JIT matrix and remove cache
+			if ( node.animationCache !== undefined ) {
 
 
-	for ( var h = 0; h < this.data.hierarchy.length; h ++ ) {
-		
-		var obj = this.hierarchy[ h ];
-		var node = this.data.hierarchy[ h ];
+				var original = node.animationCache.originalMatrix;
 
 
-		if ( node.animationCache !== undefined ) {
+				original.copy( obj.matrix );
+				obj.matrix = original;
 
 
-			var original = node.animationCache.originalMatrix;
+				delete node.animationCache;
 
 
-			original.copy( obj.matrix );
-			obj.matrix = original;
-
-			delete node.animationCache;
+			}
 
 
 		}
 		}
 
 
-	}
+	},
 
 
-};
+	update: function ( delta ) {
 
 
+		if ( this.isPlaying === false ) return;
 
 
-// Update
+		this.currentTime += delta * this.timeScale;
 
 
-THREE.KeyFrameAnimation.prototype.update = function ( delta ) {
+		//
 
 
-	if ( this.isPlaying === false ) return;
+		var duration = this.data.length;
 
 
-	this.currentTime += delta * this.timeScale;
+		if ( this.loop === true && this.currentTime > duration ) {
 
 
-	//
+			this.currentTime %= duration;
 
 
-	var duration = this.data.length;
-
-	if ( this.loop === true && this.currentTime > duration ) {
+		}
 
 
-		this.currentTime %= duration;
+		this.currentTime = Math.min( this.currentTime, duration );
 
 
-	}
+		for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
 
 
-	this.currentTime = Math.min( this.currentTime, duration );
+			var object = this.hierarchy[ h ];
+			var node = this.data.hierarchy[ h ];
 
 
-	for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) {
+			var keys = node.keys,
+				animationCache = node.animationCache;
 
 
-		var object = this.hierarchy[ h ];
-		var node = this.data.hierarchy[ h ];
 
 
-		var keys = node.keys,
-			animationCache = node.animationCache;
+			if ( keys.length ) {
 
 
+				var prevKey = animationCache.prevKey;
+				var nextKey = animationCache.nextKey;
 
 
-		if ( keys.length ) {
+				if ( nextKey.time <= this.currentTime ) {
 
 
-			var prevKey = animationCache.prevKey;
-			var nextKey = animationCache.nextKey;
+					while ( nextKey.time < this.currentTime && nextKey.index > prevKey.index ) {
 
 
-			if ( nextKey.time <= this.currentTime ) {
+						prevKey = nextKey;
+						nextKey = keys[ prevKey.index + 1 ];
 
 
-				while ( nextKey.time < this.currentTime && nextKey.index > prevKey.index ) {
+					}
 
 
-					prevKey = nextKey;
-					nextKey = keys[ prevKey.index + 1 ];
+					animationCache.prevKey = prevKey;
+					animationCache.nextKey = nextKey;
 
 
 				}
 				}
 
 
-				animationCache.prevKey = prevKey;
-				animationCache.nextKey = nextKey;
+				if ( nextKey.time >= this.currentTime ) {
 
 
-			}
+					prevKey.interpolate( nextKey, this.currentTime );
 
 
-			if ( nextKey.time >= this.currentTime ) {
+				} else {
 
 
-				prevKey.interpolate( nextKey, this.currentTime );
+					prevKey.interpolate( nextKey, nextKey.time );
 
 
-			} else {
+				}
 
 
-				prevKey.interpolate( nextKey, nextKey.time );
+				this.data.hierarchy[ h ].node.updateMatrix();
+				object.matrixWorldNeedsUpdate = true;
 
 
 			}
 			}
 
 
-			this.data.hierarchy[ h ].node.updateMatrix();
-			object.matrixWorldNeedsUpdate = true;
-
 		}
 		}
 
 
-	}
-
-};
+	},
 
 
-// Get next key with
+	getNextKeyWith: function ( sid, h, key ) {
 
 
-THREE.KeyFrameAnimation.prototype.getNextKeyWith = function( sid, h, key ) {
+		var keys = this.data.hierarchy[ h ].keys;
+		key = key % keys.length;
 
 
-	var keys = this.data.hierarchy[ h ].keys;
-	key = key % keys.length;
+		for ( ; key < keys.length; key ++ ) {
 
 
-	for ( ; key < keys.length; key ++ ) {
+			if ( keys[ key ].hasTarget( sid ) ) {
 
 
-		if ( keys[ key ].hasTarget( sid ) ) {
+				return keys[ key ];
 
 
-			return keys[ key ];
+			}
 
 
 		}
 		}
 
 
-	}
-
-	return keys[ 0 ];
+		return keys[ 0 ];
 
 
-};
+	},
 
 
-// Get previous key with
+	getPrevKeyWith: function ( sid, h, key ) {
 
 
-THREE.KeyFrameAnimation.prototype.getPrevKeyWith = function( sid, h, key ) {
+		var keys = this.data.hierarchy[ h ].keys;
+		key = key >= 0 ? key : key + keys.length;
 
 
-	var keys = this.data.hierarchy[ h ].keys;
-	key = key >= 0 ? key : key + keys.length;
+		for ( ; key >= 0; key -- ) {
 
 
-	for ( ; key >= 0; key -- ) {
+			if ( keys[ key ].hasTarget( sid ) ) {
 
 
-		if ( keys[ key ].hasTarget( sid ) ) {
+				return keys[ key ];
 
 
-			return keys[ key ];
+			}
 
 
 		}
 		}
 
 
-	}
+		return keys[ keys.length - 1 ];
 
 
-	return keys[ keys.length - 1 ];
+	}
 
 
 };
 };
 
 
@@ -30650,19 +30650,21 @@ THREE.MorphAnimation.prototype = {
 		var interpolation = this.duration / this.frames;
 		var interpolation = this.duration / this.frames;
 		var frame = Math.floor( this.currentTime / interpolation );
 		var frame = Math.floor( this.currentTime / interpolation );
 
 
+		var influences = this.mesh.morphTargetInfluences;
+
 		if ( frame != this.currentFrame ) {
 		if ( frame != this.currentFrame ) {
 
 
-			this.mesh.morphTargetInfluences[ this.lastFrame ] = 0;
-			this.mesh.morphTargetInfluences[ this.currentFrame ] = 1;
-			this.mesh.morphTargetInfluences[ frame ] = 0;
+			influences[ this.lastFrame ] = 0;
+			influences[ this.currentFrame ] = 1;
+			influences[ frame ] = 0;
 
 
 			this.lastFrame = this.currentFrame;
 			this.lastFrame = this.currentFrame;
 			this.currentFrame = frame;
 			this.currentFrame = frame;
 
 
 		}
 		}
 
 
-		this.mesh.morphTargetInfluences[ frame ] = ( this.currentTime % interpolation ) / interpolation;
-		this.mesh.morphTargetInfluences[ this.lastFrame ] = 1 - this.mesh.morphTargetInfluences[ frame ];
+		influences[ frame ] = ( this.currentTime % interpolation ) / interpolation;
+		influences[ this.lastFrame ] = 1 - influences[ frame ];
 
 
 	}
 	}
 
 

+ 18 - 20
build/three.min.js

@@ -1,5 +1,5 @@
 // threejs.org/license
 // threejs.org/license
-'use strict';var THREE={REVISION:"71dev"};"object"===typeof module&&(module.exports=THREE);void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});THREE.log=function(){console.log.apply(console,arguments)};THREE.warn=function(){console.warn.apply(console,arguments)};THREE.error=function(){console.error.apply(console,arguments)};THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;
+'use strict';var THREE={REVISION:"71"};"object"===typeof module&&(module.exports=THREE);void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});THREE.log=function(){console.log.apply(console,arguments)};THREE.warn=function(){console.warn.apply(console,arguments)};THREE.error=function(){console.error.apply(console,arguments)};THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;
 THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;
 THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;
 THREE.MinEquation=103;THREE.MaxEquation=104;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;THREE.CubeRefractionMapping=302;
 THREE.MinEquation=103;THREE.MaxEquation=104;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;THREE.CubeRefractionMapping=302;
 THREE.EquirectangularReflectionMapping=303;THREE.EquirectangularRefractionMapping=304;THREE.SphericalReflectionMapping=305;THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;
 THREE.EquirectangularReflectionMapping=303;THREE.EquirectangularRefractionMapping=304;THREE.SphericalReflectionMapping=305;THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;
@@ -697,27 +697,25 @@ THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(
 0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;c<a.hierarchy[b].keys.length;c++)for(var e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++){var f=a.hierarchy[b].keys[c].morphTargets[e];d[f]=-1}a.hierarchy[b].usedMorphTargets=d;for(c=0;c<a.hierarchy[b].keys.length;c++){var g=
 0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;c<a.hierarchy[b].keys.length;c++)for(var e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++){var f=a.hierarchy[b].keys[c].morphTargets[e];d[f]=-1}a.hierarchy[b].usedMorphTargets=d;for(c=0;c<a.hierarchy[b].keys.length;c++){var g=
 {};for(f in d){for(e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++)if(a.hierarchy[b].keys[c].morphTargets[e]===f){g[f]=a.hierarchy[b].keys[c].morphTargetsInfluences[e];break}e===a.hierarchy[b].keys[c].morphTargets.length&&(g[f]=0)}a.hierarchy[b].keys[c].morphTargetsInfluences=g}}for(c=1;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].time===a.hierarchy[b].keys[c-1].time&&(a.hierarchy[b].keys.splice(c,1),c--);for(c=0;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].index=c}a.initialized=
 {};for(f in d){for(e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++)if(a.hierarchy[b].keys[c].morphTargets[e]===f){g[f]=a.hierarchy[b].keys[c].morphTargetsInfluences[e];break}e===a.hierarchy[b].keys[c].morphTargets.length&&(g[f]=0)}a.hierarchy[b].keys[c].morphTargetsInfluences=g}}for(c=1;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].time===a.hierarchy[b].keys[c-1].time&&(a.hierarchy[b].keys.splice(c,1),c--);for(c=0;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].index=c}a.initialized=
 !0;return a},parse:function(a){var b=function(a,c){c.push(a);for(var d=0;d<a.children.length;d++)b(a.children[d],c)},c=[];if(a instanceof THREE.SkinnedMesh)for(var d=0;d<a.skeleton.bones.length;d++)c.push(a.skeleton.bones[d]);else b(a,c);return c},play:function(a){-1===this.animations.indexOf(a)&&this.animations.push(a)},stop:function(a){a=this.animations.indexOf(a);-1!==a&&this.animations.splice(a,1)},update:function(a){for(var b=0;b<this.animations.length;b++)this.animations[b].resetBlendWeights();
 !0;return a},parse:function(a){var b=function(a,c){c.push(a);for(var d=0;d<a.children.length;d++)b(a.children[d],c)},c=[];if(a instanceof THREE.SkinnedMesh)for(var d=0;d<a.skeleton.bones.length;d++)c.push(a.skeleton.bones[d]);else b(a,c);return c},play:function(a){-1===this.animations.indexOf(a)&&this.animations.push(a)},stop:function(a){a=this.animations.indexOf(a);-1!==a&&this.animations.splice(a,1)},update:function(a){for(var b=0;b<this.animations.length;b++)this.animations[b].resetBlendWeights();
-for(b=0;b<this.animations.length;b++)this.animations[b].update(a)}};THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.init(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};THREE.Animation.prototype.keyTypes=["pos","rot","scl"];
-THREE.Animation.prototype.play=function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();THREE.AnimationHandler.play(this)};THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)};
-THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});void 0===c.animationCache.animations[this.data.name]&&(c.animationCache.animations[this.data.name]={},c.animationCache.animations[this.data.name].prevKey={pos:0,rot:0,scl:0},c.animationCache.animations[this.data.name].nextKey={pos:0,rot:0,scl:0},c.animationCache.animations[this.data.name].originalMatrix=
-c.matrix);for(var c=c.animationCache.animations[this.data.name],d=0;3>d;d++){for(var e=this.keyTypes[d],f=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(e,a,1);g.time<this.currentTime&&g.index>f.index;)f=g,g=this.getNextKeyWith(e,a,g.index+1);c.prevKey[e]=f;c.nextKey[e]=g}}};
-THREE.Animation.prototype.resetBlendWeights=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0!==c.animationCache&&(c.animationCache.blending.positionWeight=0,c.animationCache.blending.quaternionWeight=0,c.animationCache.blending.scaleWeight=0)}};
-THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,q,n,t,r,s;e=(a.length-1)*b;q=Math.floor(e);e-=q;c[0]=0===q?q:q-1;c[1]=q;c[2]=q>a.length-2?q:q+1;c[3]=q>a.length-3?q:q+2;q=a[c[0]];t=a[c[1]];r=a[c[2]];s=a[c[3]];c=e*e;n=e*c;d[0]=f(q[0],t[0],r[0],s[0],e,c,n);d[1]=f(q[1],t[1],r[1],s[1],e,c,n);d[2]=f(q[2],t[2],r[2],s[2],e,c,n);return d},f=function(a,b,c,d,e,f,n){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*n+
-(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var h=this.hierarchy.length;f<h;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],p=k.animationCache.blending,q=0;3>q;q++){var n=this.keyTypes[q],t=l.prevKey[n],r=l.nextKey[n];if(0<this.timeScale&&
-r.time<=this.currentTime||0>this.timeScale&&t.time>=this.currentTime){t=this.data.hierarchy[f].keys[0];for(r=this.getNextKeyWith(n,f,1);r.time<this.currentTime&&r.index>t.index;)t=r,r=this.getNextKeyWith(n,f,r.index+1);l.prevKey[n]=t;l.nextKey[n]=r}var s=(this.currentTime-t.time)/(r.time-t.time),u=t[n],v=r[n];0>s&&(s=0);1<s&&(s=1);if("pos"===n)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(v[0]-u[0])*s,c.y=u[1]+(v[1]-u[1])*s,c.z=u[2]+(v[2]-u[2])*s,t=this.weight/(this.weight+p.positionWeight),
-k.position.lerp(c,t),p.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,t.index-1).pos,a[1]=u,a[2]=v,a[3]=this.getNextKeyWith("pos",f,r.index+1).pos,s=.33*s+.33,r=e(a,s),t=this.weight/(this.weight+p.positionWeight),p.positionWeight+=this.weight,n=k.position,n.x+=(r[0]-n.x)*t,n.y+=(r[1]-n.y)*t,n.z+=(r[2]-n.z)*t,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&
-(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(n),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===n?(THREE.Quaternion.slerp(u,v,d,s),0===p.quaternionWeight?(k.quaternion.copy(d),p.quaternionWeight=this.weight):(t=this.weight/(this.weight+p.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,t),p.quaternionWeight+=this.weight)):"scl"===n&&(c.x=u[0]+(v[0]-u[0])*s,c.y=u[1]+(v[1]-u[1])*s,c.z=u[2]+(v[2]-u[2])*s,t=this.weight/(this.weight+p.scaleWeight),k.scale.lerp(c,
-t),p.scaleWeight+=this.weight)}return!0}}}();THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
-THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
+for(b=0;b<this.animations.length;b++)this.animations[b].update(a)}};THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.init(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};
+THREE.Animation.prototype={constructor:THREE.Animation,keyTypes:["pos","rot","scl"],play:function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();THREE.AnimationHandler.play(this)},stop:function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)},reset:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});
+var d=this.data.name,e=c.animationCache.animations,f=e[d];void 0===f&&(f={prevKey:{pos:0,rot:0,scl:0},nextKey:{pos:0,rot:0,scl:0},originalMatrix:c.matrix},e[d]=f);for(c=0;3>c;c++){for(var d=this.keyTypes[c],e=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(d,a,1);g.time<this.currentTime&&g.index>e.index;)e=g,g=this.getNextKeyWith(d,a,g.index+1);f.prevKey[d]=e;f.nextKey[d]=g}}},resetBlendWeights:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a].animationCache;void 0!==
+c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,q,n,t,r,s;e=(a.length-1)*b;q=Math.floor(e);e-=q;c[0]=0===q?q:q-1;c[1]=q;c[2]=q>a.length-2?q:q+1;c[3]=q>a.length-3?q:q+2;q=a[c[0]];t=a[c[1]];r=a[c[2]];s=a[c[3]];c=e*e;n=e*c;d[0]=f(q[0],t[0],r[0],s[0],e,c,n);d[1]=f(q[1],t[1],r[1],s[1],e,c,n);d[2]=f(q[2],t[2],r[2],s[2],e,c,n);return d},f=function(a,b,c,d,
+e,f,n){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*n+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var h=this.hierarchy.length;f<h;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],p=k.animationCache.blending,q=0;3>q;q++){var n=this.keyTypes[q],
+t=l.prevKey[n],r=l.nextKey[n];if(0<this.timeScale&&r.time<=this.currentTime||0>this.timeScale&&t.time>=this.currentTime){t=this.data.hierarchy[f].keys[0];for(r=this.getNextKeyWith(n,f,1);r.time<this.currentTime&&r.index>t.index;)t=r,r=this.getNextKeyWith(n,f,r.index+1);l.prevKey[n]=t;l.nextKey[n]=r}var s=(this.currentTime-t.time)/(r.time-t.time),u=t[n],v=r[n];0>s&&(s=0);1<s&&(s=1);if("pos"===n)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(v[0]-u[0])*s,c.y=u[1]+(v[1]-u[1])*s,
+c.z=u[2]+(v[2]-u[2])*s,t=this.weight/(this.weight+p.positionWeight),k.position.lerp(c,t),p.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,t.index-1).pos,a[1]=u,a[2]=v,a[3]=this.getNextKeyWith("pos",f,r.index+1).pos,s=.33*s+.33,r=e(a,s),t=this.weight/(this.weight+p.positionWeight),p.positionWeight+=this.weight,n=k.position,n.x+=(r[0]-n.x)*t,n.y+=(r[1]-
+n.y)*t,n.z+=(r[2]-n.z)*t,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(n),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===n?(THREE.Quaternion.slerp(u,v,d,s),0===p.quaternionWeight?(k.quaternion.copy(d),p.quaternionWeight=this.weight):(t=this.weight/(this.weight+p.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,t),p.quaternionWeight+=this.weight)):"scl"===n&&(c.x=u[0]+(v[0]-u[0])*s,c.y=
+u[1]+(v[1]-u[1])*s,c.z=u[2]+(v[2]-u[2])*s,t=this.weight/(this.weight+p.scaleWeight),k.scale.lerp(c,t),p.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
+this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]}};
 THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 d.matrixWorldNeedsUpdate=!0}}};
 d.matrixWorldNeedsUpdate=!0}}};
-THREE.KeyFrameAnimation.prototype.play=function(a){this.currentTime=void 0!==a?a:0;if(!1===this.isPlaying){this.isPlaying=!0;var b=this.hierarchy.length,c,d;for(a=0;a<b;a++)c=this.hierarchy[a],d=this.data.hierarchy[a],void 0===d.animationCache&&(d.animationCache={},d.animationCache.prevKey=null,d.animationCache.nextKey=null,d.animationCache.originalMatrix=c.matrix),c=this.data.hierarchy[a].keys,c.length&&(d.animationCache.prevKey=c[0],d.animationCache.nextKey=c[1],this.startTime=Math.min(c[0].time,
-this.startTime),this.endTime=Math.max(c[c.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.play(this)};THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.stop(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;d.copy(b.matrix);b.matrix=d;delete c.animationCache}}};
-THREE.KeyFrameAnimation.prototype.update=function(a){if(!1!==this.isPlaying){this.currentTime+=a*this.timeScale;a=this.data.length;!0===this.loop&&this.currentTime>a&&(this.currentTime%=a);this.currentTime=Math.min(this.currentTime,a);a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a],d=this.data.hierarchy[a],e=d.keys,d=d.animationCache;if(e.length){var f=d.prevKey,g=d.nextKey;if(g.time<=this.currentTime){for(;g.time<this.currentTime&&g.index>f.index;)f=g,g=e[f.index+1];d.prevKey=
-f;d.nextKey=g}g.time>=this.currentTime?f.interpolate(g,this.currentTime):f.interpolate(g,g.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
-THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
-THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);a=this.duration/this.frames;var b=Math.floor(this.currentTime/a);b!=this.currentFrame&&(this.mesh.morphTargetInfluences[this.lastFrame]=0,this.mesh.morphTargetInfluences[this.currentFrame]=
-1,this.mesh.morphTargetInfluences[b]=0,this.lastFrame=this.currentFrame,this.currentFrame=b);this.mesh.morphTargetInfluences[b]=this.currentTime%a/a;this.mesh.morphTargetInfluences[this.lastFrame]=1-this.mesh.morphTargetInfluences[b]}}};
+THREE.KeyFrameAnimation.prototype={constructor:THREE.KeyFrameAnimation,play:function(a){this.currentTime=void 0!==a?a:0;if(!1===this.isPlaying){this.isPlaying=!0;var b=this.hierarchy.length,c,d;for(a=0;a<b;a++)c=this.hierarchy[a],d=this.data.hierarchy[a],void 0===d.animationCache&&(d.animationCache={},d.animationCache.prevKey=null,d.animationCache.nextKey=null,d.animationCache.originalMatrix=c.matrix),c=this.data.hierarchy[a].keys,c.length&&(d.animationCache.prevKey=c[0],d.animationCache.nextKey=
+c[1],this.startTime=Math.min(c[0].time,this.startTime),this.endTime=Math.max(c[c.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.play(this)},stop:function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.stop(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;d.copy(b.matrix);b.matrix=d;delete c.animationCache}}},update:function(a){if(!1!==
+this.isPlaying){this.currentTime+=a*this.timeScale;a=this.data.length;!0===this.loop&&this.currentTime>a&&(this.currentTime%=a);this.currentTime=Math.min(this.currentTime,a);a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a],d=this.data.hierarchy[a],e=d.keys,d=d.animationCache;if(e.length){var f=d.prevKey,g=d.nextKey;if(g.time<=this.currentTime){for(;g.time<this.currentTime&&g.index>f.index;)f=g,g=e[f.index+1];d.prevKey=f;d.nextKey=g}g.time>=this.currentTime?f.interpolate(g,this.currentTime):
+f.interpolate(g,g.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}},getNextKeyWith:function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]},getPrevKeyWith:function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]}};
+THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
+THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);a=this.duration/this.frames;var b=Math.floor(this.currentTime/a),c=this.mesh.morphTargetInfluences;b!=this.currentFrame&&(c[this.lastFrame]=0,c[this.currentFrame]=
+1,c[b]=0,this.lastFrame=this.currentFrame,this.currentFrame=b);c[b]=this.currentTime%a/a;c[this.lastFrame]=1-c[b]}}};
 THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,s){var u,v=h.widthSegments,x=h.heightSegments,D=e/2,w=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",v=h.depthSegments;var A=v+1,E=x+1,G=e/v,F=f/x,z=new THREE.Vector3;z[u]=0<g?1:-1;for(e=0;e<E;e++)for(f=0;f<A;f++){var I=new THREE.Vector3;I[a]=(f*G-D)*c;I[b]=(e*F-w)*d;I[u]=g;h.vertices.push(I)}for(e=
 THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,s){var u,v=h.widthSegments,x=h.heightSegments,D=e/2,w=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",v=h.depthSegments;var A=v+1,E=x+1,G=e/v,F=f/x,z=new THREE.Vector3;z[u]=0<g?1:-1;for(e=0;e<E;e++)for(f=0;f<A;f++){var I=new THREE.Vector3;I[a]=(f*G-D)*c;I[b]=(e*F-w)*d;I[u]=g;h.vertices.push(I)}for(e=
 0;e<x;e++)for(f=0;f<v;f++)w=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/v,1-e/x),g=new THREE.Vector2(f/v,1-(e+1)/x),u=new THREE.Vector2((f+1)/v,1-(e+1)/x),D=new THREE.Vector2((f+1)/v,1-e/x),w=new THREE.Face3(w+y,a+y,c+y),w.normal.copy(z),w.vertexNormals.push(z.clone(),z.clone(),z.clone()),w.materialIndex=s,h.faces.push(w),h.faceVertexUvs[0].push([d,g,D]),w=new THREE.Face3(a+y,b+y,c+y),w.normal.copy(z),w.vertexNormals.push(z.clone(),z.clone(),z.clone()),w.materialIndex=s,h.faces.push(w),
 0;e<x;e++)for(f=0;f<v;f++)w=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/v,1-e/x),g=new THREE.Vector2(f/v,1-(e+1)/x),u=new THREE.Vector2((f+1)/v,1-(e+1)/x),D=new THREE.Vector2((f+1)/v,1-e/x),w=new THREE.Face3(w+y,a+y,c+y),w.normal.copy(z),w.vertexNormals.push(z.clone(),z.clone(),z.clone()),w.materialIndex=s,h.faces.push(w),h.faceVertexUvs[0].push([d,g,D]),w=new THREE.Face3(a+y,b+y,c+y),w.normal.copy(z),w.vertexNormals.push(z.clone(),z.clone(),z.clone()),w.materialIndex=s,h.faces.push(w),
 h.faceVertexUvs[0].push([g.clone(),u,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 h.faceVertexUvs[0].push([g.clone(),u,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);

+ 2 - 2
src/Three.js

@@ -2,7 +2,7 @@
  * @author mrdoob / http://mrdoob.com/
  * @author mrdoob / http://mrdoob.com/
  */
  */
 
 
-var THREE = { REVISION: '71dev' };
+var THREE = { REVISION: '71' };
 
 
 // browserify support
 // browserify support
 
 
@@ -16,7 +16,7 @@ if ( typeof module === 'object' ) {
 
 
 if ( Math.sign === undefined ) {
 if ( Math.sign === undefined ) {
 
 
-	// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign 
+	// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
 
 
 	Math.sign = function ( x ) {
 	Math.sign = function ( x ) {