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@@ -6517,7 +6517,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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var light = lights[ l ];
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var light = lights[ l ];
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- if ( light.onlyShadow ) continue;
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+ if ( light.onlyShadow || light.visible === false ) continue;
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if ( light instanceof THREE.DirectionalLight ) dirLights ++;
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if ( light instanceof THREE.DirectionalLight ) dirLights ++;
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if ( light instanceof THREE.PointLight ) pointLights ++;
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if ( light instanceof THREE.PointLight ) pointLights ++;
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