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@@ -209,9 +209,9 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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var groups = geometry.groups;
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var materials = material.materials;
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- for ( var j = 0, jl = groups.length; j < jl; j ++ ) {
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+ for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
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- var group = groups[ j ];
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+ var group = groups[ k ];
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var groupMaterial = materials[ group.materialIndex ];
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if ( groupMaterial.visible === true ) {
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