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@@ -28,9 +28,10 @@ THREE.Skeleton = function ( bones, boneInverses, useVertexTexture ) {
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// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
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// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
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// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
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// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
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- var size = THREE.Math.nextPowerOfTwo( Math.sqrt( this.bones.length * 4 ) ); // 4 pixels needed for 1 matrix
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-
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- if ( size === 0 ) size = 2; // Avoid creating empty texture
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+
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+ var size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix
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+ size = THREE.Math.nextPowerOfTwo( Math.ceil( size ) );
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+ size = Math.max( size, 4 );
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this.boneTextureWidth = size;
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this.boneTextureWidth = size;
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this.boneTextureHeight = size;
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this.boneTextureHeight = size;
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