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@@ -39,10 +39,10 @@ THREE.BufferGeometryUtils = {
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var tan1 = [], tan2 = [];
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- for ( var k = 0; k < nVertices; k ++ ) {
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+ for ( var i = 0; i < nVertices; i ++ ) {
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- tan1[ k ] = new THREE.Vector3();
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- tan2[ k ] = new THREE.Vector3();
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+ tan1[ i ] = new THREE.Vector3();
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+ tan2[ i ] = new THREE.Vector3();
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}
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@@ -117,19 +117,19 @@ THREE.BufferGeometryUtils = {
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}
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- for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
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+ for ( var i = 0, il = groups.length; i < il; ++ i ) {
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- var group = groups[ j ];
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+ var group = groups[ i ];
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var start = group.start;
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var count = group.count;
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- for ( var i = start, il = start + count; i < il; i += 3 ) {
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+ for ( var j = start, jl = start + count; j < jl; j += 3 ) {
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handleTriangle(
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- indices[ i + 0 ],
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- indices[ i + 1 ],
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- indices[ i + 2 ]
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+ indices[ j + 0 ],
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+ indices[ j + 1 ],
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+ indices[ j + 2 ]
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);
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}
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@@ -165,18 +165,18 @@ THREE.BufferGeometryUtils = {
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}
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- for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
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+ for ( var i = 0, il = groups.length; i < il; ++ i ) {
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- var group = groups[ j ];
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+ var group = groups[ i ];
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var start = group.start;
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var count = group.count;
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- for ( var i = start, il = start + count; i < il; i += 3 ) {
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+ for ( var j = start, jl = start + count; j < jl; j += 3 ) {
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- handleVertex( indices[ i + 0 ] );
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- handleVertex( indices[ i + 1 ] );
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- handleVertex( indices[ i + 2 ] );
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+ handleVertex( indices[ j + 0 ] );
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+ handleVertex( indices[ j + 1 ] );
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+ handleVertex( indices[ j + 2 ] );
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}
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@@ -381,11 +381,11 @@ THREE.BufferGeometryUtils = {
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var array = new TypedArray( arrayLength );
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var offset = 0;
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- for ( var j = 0; j < attributes.length; ++ j ) {
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+ for ( var i = 0; i < attributes.length; ++ i ) {
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- array.set( attributes[ j ].array, offset );
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+ array.set( attributes[ i ].array, offset );
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- offset += attributes[ j ].array.length;
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+ offset += attributes[ i ].array.length;
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}
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