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@@ -2,15 +2,18 @@
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* @author aleeper / http://adamleeper.com/
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* @author mrdoob / http://mrdoob.com/
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* @author gero3 / https://github.com/gero3
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+ * @author Mugen87 / https://github.com/Mugen87
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*
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* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
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*
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* Supports both binary and ASCII encoded files, with automatic detection of type.
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*
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+ * The loader returns a non-indexed buffer geometry.
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+ *
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* Limitations:
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* Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
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* There is perhaps some question as to how valid it is to always assume little-endian-ness.
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- * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
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+ * ASCII decoding assumes file is UTF-8.
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*
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* Usage:
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* var loader = new THREE.STLLoader();
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@@ -86,9 +89,7 @@ THREE.STLLoader.prototype = {
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var binData = this.ensureBinary( data );
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- return isBinary()
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- ? this.parseBinary( binData )
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- : this.parseASCII( this.ensureString( data ) );
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+ return isBinary() ? this.parseBinary( binData ) : this.parseASCII( this.ensureString( data ) );
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},
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@@ -110,7 +111,7 @@ THREE.STLLoader.prototype = {
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( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {
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hasColors = true;
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- colors = new Float32Array( faces * 3 * 3 );
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+ colors = [];
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defaultR = reader.getUint8( index + 6 ) / 255;
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defaultG = reader.getUint8( index + 7 ) / 255;
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@@ -124,12 +125,10 @@ THREE.STLLoader.prototype = {
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var dataOffset = 84;
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var faceLength = 12 * 4 + 2;
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- var offset = 0;
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-
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var geometry = new THREE.BufferGeometry();
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- var vertices = new Float32Array( faces * 3 * 3 );
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- var normals = new Float32Array( faces * 3 * 3 );
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+ var vertices = [];
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+ var normals = [];
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for ( var face = 0; face < faces; face ++ ) {
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@@ -164,34 +163,28 @@ THREE.STLLoader.prototype = {
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var vertexstart = start + i * 12;
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- vertices[ offset ] = reader.getFloat32( vertexstart, true );
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- vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
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- vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
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+ vertices.push( reader.getFloat32( vertexstart, true ) );
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+ vertices.push( reader.getFloat32( vertexstart + 4, true ) );
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+ vertices.push( reader.getFloat32( vertexstart + 8, true ) );
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- normals[ offset ] = normalX;
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- normals[ offset + 1 ] = normalY;
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- normals[ offset + 2 ] = normalZ;
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+ normals.push( normalX, normalY, normalZ );
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if ( hasColors ) {
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- colors[ offset ] = r;
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- colors[ offset + 1 ] = g;
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- colors[ offset + 2 ] = b;
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+ colors.push( r, g, b );
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}
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- offset += 3;
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-
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}
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}
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- geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
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- geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
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+ geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
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+ geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
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if ( hasColors ) {
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- geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
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+ geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
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geometry.hasColors = true;
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geometry.alpha = alpha;
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@@ -203,10 +196,15 @@ THREE.STLLoader.prototype = {
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parseASCII: function ( data ) {
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- var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
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- geometry = new THREE.Geometry();
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+ var geometry, length, patternFace, patternNormal, patternVertex, result, text;
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+ geometry = new THREE.BufferGeometry();
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patternFace = /facet([\s\S]*?)endfacet/g;
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+ var vertices = [];
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+ var normals = [];
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+
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+ var normal = new THREE.Vector3();
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+
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while ( ( result = patternFace.exec( data ) ) !== null ) {
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text = result[ 0 ];
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@@ -214,7 +212,9 @@ THREE.STLLoader.prototype = {
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while ( ( result = patternNormal.exec( text ) ) !== null ) {
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- normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
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+ normal.x = parseFloat( result[ 1 ] );
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+ normal.y = parseFloat( result[ 3 ] );
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+ normal.z = parseFloat( result[ 5 ] );
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}
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@@ -222,18 +222,15 @@ THREE.STLLoader.prototype = {
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while ( ( result = patternVertex.exec( text ) ) !== null ) {
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- geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
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+ vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
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+ normals.push( normal.x, normal.y, normal.z );
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}
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- length = geometry.vertices.length;
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-
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- geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
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-
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}
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- geometry.computeBoundingBox();
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- geometry.computeBoundingSphere();
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+ geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
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+ geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
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return geometry;
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@@ -281,211 +278,3 @@ THREE.STLLoader.prototype = {
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}
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};
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-
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-if ( typeof DataView === 'undefined' ) {
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-
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- DataView = function( buffer, byteOffset, byteLength ) {
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-
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- this.buffer = buffer;
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- this.byteOffset = byteOffset || 0;
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- this.byteLength = byteLength || buffer.byteLength || buffer.length;
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- this._isString = typeof buffer === "string";
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-
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- };
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-
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- DataView.prototype = {
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-
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- _getCharCodes: function( buffer, start, length ) {
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-
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- start = start || 0;
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- length = length || buffer.length;
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- var end = start + length;
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- var codes = [];
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- for ( var i = start; i < end; i ++ ) {
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-
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- codes.push( buffer.charCodeAt( i ) & 0xff );
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-
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- }
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- return codes;
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-
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- },
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-
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- _getBytes: function ( length, byteOffset, littleEndian ) {
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-
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- var result;
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-
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- // Handle the lack of endianness
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- if ( littleEndian === undefined ) {
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-
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- littleEndian = this._littleEndian;
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-
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- }
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-
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- // Handle the lack of byteOffset
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- if ( byteOffset === undefined ) {
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-
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- byteOffset = this.byteOffset;
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-
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- } else {
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-
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- byteOffset = this.byteOffset + byteOffset;
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-
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- }
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-
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- if ( length === undefined ) {
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-
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- length = this.byteLength - byteOffset;
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-
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- }
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-
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- // Error Checking
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- if ( typeof byteOffset !== 'number' ) {
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-
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- throw new TypeError( 'DataView byteOffset is not a number' );
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-
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- }
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-
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- if ( length < 0 || byteOffset + length > this.byteLength ) {
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-
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- throw new Error( 'DataView length or (byteOffset+length) value is out of bounds' );
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-
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- }
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-
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- if ( this.isString ) {
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-
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- result = this._getCharCodes( this.buffer, byteOffset, byteOffset + length );
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-
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- } else {
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-
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- result = this.buffer.slice( byteOffset, byteOffset + length );
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-
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- }
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-
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- if ( ! littleEndian && length > 1 ) {
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-
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- if ( Array.isArray( result ) === false ) {
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-
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- result = Array.prototype.slice.call( result );
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-
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- }
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-
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- result.reverse();
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-
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- }
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-
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- return result;
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-
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- },
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-
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- // Compatibility functions on a String Buffer
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-
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- getFloat64: function ( byteOffset, littleEndian ) {
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-
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- var b = this._getBytes( 8, byteOffset, littleEndian ),
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-
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- sign = 1 - ( 2 * ( b[ 7 ] >> 7 ) ),
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- exponent = ( ( ( ( b[ 7 ] << 1 ) & 0xff ) << 3 ) | ( b[ 6 ] >> 4 ) ) - ( ( 1 << 10 ) - 1 ),
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-
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- // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
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- mantissa = ( ( b[ 6 ] & 0x0f ) * Math.pow( 2, 48 ) ) + ( b[ 5 ] * Math.pow( 2, 40 ) ) + ( b[ 4 ] * Math.pow( 2, 32 ) ) +
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- ( b[ 3 ] * Math.pow( 2, 24 ) ) + ( b[ 2 ] * Math.pow( 2, 16 ) ) + ( b[ 1 ] * Math.pow( 2, 8 ) ) + b[ 0 ];
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-
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- if ( exponent === 1024 ) {
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-
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- if ( mantissa !== 0 ) {
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-
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- return NaN;
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-
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- } else {
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-
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- return sign * Infinity;
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-
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- }
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-
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- }
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-
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- if ( exponent === - 1023 ) {
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-
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- // Denormalized
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- return sign * mantissa * Math.pow( 2, - 1022 - 52 );
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-
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- }
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-
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- return sign * ( 1 + mantissa * Math.pow( 2, - 52 ) ) * Math.pow( 2, exponent );
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-
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- },
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-
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- getFloat32: function ( byteOffset, littleEndian ) {
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-
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- var b = this._getBytes( 4, byteOffset, littleEndian ),
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-
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- sign = 1 - ( 2 * ( b[ 3 ] >> 7 ) ),
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- exponent = ( ( ( b[ 3 ] << 1 ) & 0xff ) | ( b[ 2 ] >> 7 ) ) - 127,
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- mantissa = ( ( b[ 2 ] & 0x7f ) << 16 ) | ( b[ 1 ] << 8 ) | b[ 0 ];
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-
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- if ( exponent === 128 ) {
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-
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- if ( mantissa !== 0 ) {
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-
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- return NaN;
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-
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- } else {
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-
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- return sign * Infinity;
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-
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- }
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-
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- }
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-
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- if ( exponent === - 127 ) {
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-
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- // Denormalized
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- return sign * mantissa * Math.pow( 2, - 126 - 23 );
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-
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- }
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-
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- return sign * ( 1 + mantissa * Math.pow( 2, - 23 ) ) * Math.pow( 2, exponent );
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-
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- },
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-
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- getInt32: function ( byteOffset, littleEndian ) {
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-
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- var b = this._getBytes( 4, byteOffset, littleEndian );
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- return ( b[ 3 ] << 24 ) | ( b[ 2 ] << 16 ) | ( b[ 1 ] << 8 ) | b[ 0 ];
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-
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- },
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-
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- getUint32: function ( byteOffset, littleEndian ) {
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-
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- return this.getInt32( byteOffset, littleEndian ) >>> 0;
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-
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- },
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-
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- getInt16: function ( byteOffset, littleEndian ) {
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-
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- return ( this.getUint16( byteOffset, littleEndian ) << 16 ) >> 16;
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-
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- },
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-
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- getUint16: function ( byteOffset, littleEndian ) {
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-
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- var b = this._getBytes( 2, byteOffset, littleEndian );
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- return ( b[ 1 ] << 8 ) | b[ 0 ];
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-
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- },
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-
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- getInt8: function ( byteOffset ) {
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-
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- return ( this.getUint8( byteOffset ) << 24 ) >> 24;
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-
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- },
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-
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- getUint8: function ( byteOffset ) {
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-
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- return this._getBytes( 1, byteOffset )[ 0 ];
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-
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- }
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-
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- };
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-
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-}
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