Преглед изворни кода

Fix minor issues and linter

Fernando Serrano пре 5 година
родитељ
комит
ef78c1b691

+ 0 - 1
src/materials/Material.js

@@ -72,7 +72,6 @@ function Material() {
 
 	this.toneMapped = true;
 	this.userData = {};
-
 	this.needsUpdate = true;
 
 }

+ 2 - 1
src/renderers/WebGLRenderer.js

@@ -58,6 +58,7 @@ function WebGLRenderer( parameters ) {
 
 	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
 		_context = parameters.context !== undefined ? parameters.context : null,
+
 		_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
 		_depth = parameters.depth !== undefined ? parameters.depth : true,
 		_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
@@ -1241,7 +1242,7 @@ function WebGLRenderer( parameters ) {
 
 		if ( capabilities.multiview ) {
 
-			multiview.detachRenderTarget( camera );
+			multiview.detachCamera( camera );
 
 		}
 

+ 1 - 1
src/renderers/webgl/WebGLCapabilities.js

@@ -87,7 +87,7 @@ function WebGLCapabilities( gl, extensions, parameters ) {
 	var maxSamples = isWebGL2 ? gl.getParameter( gl.MAX_SAMPLES ) : 0;
 
 	var multiviewExt = extensions.get( 'OVR_multiview2' );
-	var multiview = isWebGL2 && ( !! multiviewExt ) && ! gl.getContextAttributes().antialias;
+	var multiview = isWebGL2 && !! multiviewExt && ! gl.getContextAttributes().antialias;
 	var maxMultiviewViews = multiview ? gl.getParameter( multiviewExt.MAX_VIEWS_OVR ) : 0;
 
 	return {

+ 2 - 2
src/renderers/webgl/WebGLMultiview.js

@@ -134,7 +134,7 @@ function WebGLMultiview( renderer, gl ) {
 
 	}
 
-	function detachRenderTarget( camera ) {
+	function detachCamera( camera ) {
 
 		if ( renderTarget !== renderer.getRenderTarget() ) return;
 
@@ -201,7 +201,7 @@ function WebGLMultiview( renderer, gl ) {
 
 
 	this.attachCamera = attachCamera;
-	this.detachRenderTarget = detachRenderTarget;
+	this.detachCamera = detachCamera;
 	this.updateCameraProjectionMatricesUniform = updateCameraProjectionMatricesUniform;
 	this.updateCameraViewMatricesUniform = updateCameraViewMatricesUniform;
 	this.updateObjectMatricesUniforms = updateObjectMatricesUniforms;

+ 0 - 1
src/renderers/webgl/WebGLProgram.js

@@ -5,7 +5,6 @@
 import { WebGLUniforms } from './WebGLUniforms.js';
 import { WebGLShader } from './WebGLShader.js';
 import { ShaderChunk } from '../shaders/ShaderChunk.js';
-import { WebGLMultiviewRenderTarget } from '../WebGLMultiviewRenderTarget.js';
 import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, EquirectangularRefractionMapping, CubeRefractionMapping, SphericalReflectionMapping, EquirectangularReflectionMapping, CubeUVRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, VSMShadowMap, ACESFilmicToneMapping, CineonToneMapping, Uncharted2ToneMapping, ReinhardToneMapping, LinearToneMapping, GammaEncoding, RGBDEncoding, RGBM16Encoding, RGBM7Encoding, RGBEEncoding, sRGBEncoding, LinearEncoding, LogLuvEncoding } from '../../constants.js';
 
 var programIdCount = 0;