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@@ -40,9 +40,9 @@ this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this
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b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=
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a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=
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this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=
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-a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],m=d[2],p=d[6],d=d[10];void 0===b||"XYZ"===
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-b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(p,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-m,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(p)),0.99999>Math.abs(p)?(this.y=Math.atan2(-m,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this.x=Math.atan2(p,d),this.z=Math.atan2(h,
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-e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-m,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(p,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*
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+a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],n=d[6],d=d[10];void 0===b||"XYZ"===
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+b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(n,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(n)),0.99999>Math.abs(n)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(n,d),this.z=Math.atan2(h,
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+e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(n,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*
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(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*
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a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getScaleFromMatrix:function(a){var b=
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this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},getColumnFromMatrix:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,
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@@ -76,22 +76,22 @@ this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,i){var j=this.elements;j[0]=a;j[3]=b;j[6]=c;j[1]=d;j[4]=e;j[7]=f;j[2]=g;j[5]=h;j[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
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multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],i=a[7],a=a[8];return b*f*a-b*g*i-c*e*a+c*g*h+d*e*i-d*f*h},getInverse:function(a,
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b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
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-c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,m,p,l,r,s,n){var q=this.elements=new Float32Array(16);q[0]=void 0!==a?a:1;q[4]=b||0;q[8]=c||0;q[12]=d||0;q[1]=e||0;q[5]=void 0!==f?f:1;q[9]=g||0;q[13]=h||0;q[2]=i||0;q[6]=j||0;q[10]=void 0!==m?m:1;q[14]=p||0;q[3]=l||0;q[7]=r||0;q[11]=s||0;q[15]=void 0!==n?n:1};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,p,l,r,s,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=m;q[14]=p;q[3]=l;q[7]=r;q[11]=s;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
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+c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,n,m,p,t,r){var q=this.elements=new Float32Array(16);q[0]=void 0!==a?a:1;q[4]=b||0;q[8]=c||0;q[12]=d||0;q[1]=e||0;q[5]=void 0!==f?f:1;q[9]=g||0;q[13]=h||0;q[2]=i||0;q[6]=j||0;q[10]=void 0!==l?l:1;q[14]=n||0;q[3]=m||0;q[7]=p||0;q[11]=t||0;q[15]=void 0!==r?r:1};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,n,m,p,t,r){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=n;q[3]=m;q[7]=p;q[11]=t;q[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
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return this.copyPosition(a)},copyPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements,b=b.elements,d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),setRotationFromEuler:function(a,
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-b){console.warn("DEPRECATED: Matrix4's .setRotationFromEuler() has been deprecated in favor of makeRotationFromEuler. Please update your code.");return this.makeRotationFromEuler(a,b)},makeRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,m=g*f,p=d*i,l=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=m+p*e;c[5]=j-l*e;c[9]=-d*h;c[2]=l-j*e;c[6]=p+m*e;c[10]=g*h}else"YXZ"===b?
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-(j=h*i,m=h*f,p=e*i,l=e*f,c[0]=j+l*d,c[4]=p*d-m,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=m*d-p,c[6]=l+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,m=h*f,p=e*i,l=e*f,c[0]=j-l*d,c[4]=-g*f,c[8]=p+m*d,c[1]=m+p*d,c[5]=g*i,c[9]=l-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,m=g*f,p=d*i,l=d*f,c[0]=h*i,c[4]=p*e-m,c[8]=j*e+l,c[1]=h*f,c[5]=l*e+j,c[9]=m*e-p,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,m=g*e,p=d*h,l=d*e,c[0]=h*i,c[4]=l-j*f,c[8]=p*f+m,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=m*f+p,c[10]=j-l*f):"XZY"===b&&
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-(j=g*h,m=g*e,p=d*h,l=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+l,c[5]=g*i,c[9]=m*f-p,c[2]=p*f-m,c[6]=d*i,c[10]=l*f+j);c[3]=0;c[7]=0;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=
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-c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());
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-b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],p=c[9],l=c[13],r=c[2],s=c[6],n=c[10],q=c[14],
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-y=c[3],u=c[7],x=c[11],c=c[15],t=d[0],E=d[4],J=d[8],F=d[12],z=d[1],H=d[5],K=d[9],G=d[13],L=d[2],B=d[6],V=d[10],C=d[14],I=d[3],M=d[7],R=d[11],d=d[15];e[0]=f*t+g*z+h*L+i*I;e[4]=f*E+g*H+h*B+i*M;e[8]=f*J+g*K+h*V+i*R;e[12]=f*F+g*G+h*C+i*d;e[1]=j*t+m*z+p*L+l*I;e[5]=j*E+m*H+p*B+l*M;e[9]=j*J+m*K+p*V+l*R;e[13]=j*F+m*G+p*C+l*d;e[2]=r*t+s*z+n*L+q*I;e[6]=r*E+s*H+n*B+q*M;e[10]=r*J+s*K+n*V+q*R;e[14]=r*F+s*G+n*C+q*d;e[3]=y*t+u*z+x*L+c*I;e[7]=y*E+u*H+x*B+c*M;e[11]=y*J+u*K+x*V+c*R;e[15]=y*F+u*G+x*C+c*d;return this},
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+b){console.warn("DEPRECATED: Matrix4's .setRotationFromEuler() has been deprecated in favor of makeRotationFromEuler. Please update your code.");return this.makeRotationFromEuler(a,b)},makeRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,l=g*f,n=d*i,m=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+n*e;c[5]=j-m*e;c[9]=-d*h;c[2]=m-j*e;c[6]=n+l*e;c[10]=g*h}else"YXZ"===b?
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+(j=h*i,l=h*f,n=e*i,m=e*f,c[0]=j+m*d,c[4]=n*d-l,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=l*d-n,c[6]=m+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,l=h*f,n=e*i,m=e*f,c[0]=j-m*d,c[4]=-g*f,c[8]=n+l*d,c[1]=l+n*d,c[5]=g*i,c[9]=m-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,l=g*f,n=d*i,m=d*f,c[0]=h*i,c[4]=n*e-l,c[8]=j*e+m,c[1]=h*f,c[5]=m*e+j,c[9]=l*e-n,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,l=g*e,n=d*h,m=d*e,c[0]=h*i,c[4]=m-j*f,c[8]=n*f+l,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+n,c[10]=j-m*f):"XZY"===b&&
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+(j=g*h,l=g*e,n=d*h,m=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+m,c[5]=g*i,c[9]=l*f-n,c[2]=n*f-l,c[6]=d*i,c[10]=m*f+j);c[3]=0;c[7]=0;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=
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+c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());
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+b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],n=c[9],m=c[13],p=c[2],t=c[6],r=c[10],q=c[14],
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+s=c[3],u=c[7],w=c[11],c=c[15],y=d[0],F=d[4],J=d[8],B=d[12],E=d[1],z=d[5],G=d[9],I=d[13],O=d[2],C=d[6],H=d[10],M=d[14],A=d[3],R=d[7],K=d[11],d=d[15];e[0]=f*y+g*E+h*O+i*A;e[4]=f*F+g*z+h*C+i*R;e[8]=f*J+g*G+h*H+i*K;e[12]=f*B+g*I+h*M+i*d;e[1]=j*y+l*E+n*O+m*A;e[5]=j*F+l*z+n*C+m*R;e[9]=j*J+l*G+n*H+m*K;e[13]=j*B+l*I+n*M+m*d;e[2]=p*y+t*E+r*O+q*A;e[6]=p*F+t*z+r*C+q*R;e[10]=p*J+t*G+r*H+q*K;e[14]=p*B+t*I+r*M+q*d;e[3]=s*y+u*E+w*O+c*A;e[7]=s*F+u*z+w*C+c*R;e[11]=s*J+u*G+w*H+c*K;e[15]=s*B+u*I+w*M+c*d;return this},
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multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
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-a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],m=a[6],p=a[10],l=a[14];return a[3]*(+e*h*m-d*i*m-e*g*p+c*i*p+d*g*l-c*h*l)+a[7]*(+b*h*l-b*i*p+e*f*p-d*f*l+d*i*j-e*h*j)+a[11]*(+b*i*m-b*g*l-e*f*m+c*f*l+e*g*j-c*i*j)+a[15]*(-d*g*j-b*h*m+b*g*p+d*f*m-c*f*
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-p+c*h*j)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
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+a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],n=a[10],m=a[14];return a[3]*(+e*h*l-d*i*l-e*g*n+c*i*n+d*g*m-c*h*m)+a[7]*(+b*h*m-b*i*n+e*f*n-d*f*m+d*i*j-e*h*j)+a[11]*(+b*i*l-b*g*m-e*f*l+c*f*m+e*g*j-c*i*j)+a[15]*(-d*g*j-b*h*l+b*g*n+d*f*l-c*f*
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+n+c*h*j)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
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a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;
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-b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],j=d[5],m=d[9],p=d[13],l=d[2],r=d[6],s=d[10],n=d[14],q=d[3],y=d[7],u=d[11],x=d[15];c[0]=m*n*y-p*s*y+p*r*u-j*n*u-m*r*x+j*s*x;c[4]=h*s*y-g*n*y-h*r*u+f*n*u+g*r*x-f*s*x;c[8]=g*p*y-h*m*y+h*j*u-f*p*u-g*j*x+f*m*x;c[12]=h*m*r-g*p*r-h*j*s+f*p*s+g*j*n-f*m*n;c[1]=p*s*q-m*n*q-p*l*u+i*n*u+m*l*x-i*s*x;c[5]=g*n*q-h*s*q+h*l*u-e*n*u-g*l*x+e*s*x;c[9]=h*m*q-g*p*q-h*i*u+e*p*u+g*i*x-
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-e*m*x;c[13]=g*p*l-h*m*l+h*i*s-e*p*s-g*i*n+e*m*n;c[2]=j*n*q-p*r*q+p*l*y-i*n*y-j*l*x+i*r*x;c[6]=h*r*q-f*n*q-h*l*y+e*n*y+f*l*x-e*r*x;c[10]=f*p*q-h*j*q+h*i*y-e*p*y-f*i*x+e*j*x;c[14]=h*j*l-f*p*l-h*i*r+e*p*r+f*i*n-e*j*n;c[3]=m*r*q-j*s*q-m*l*y+i*s*y+j*l*u-i*r*u;c[7]=f*s*q-g*r*q+g*l*y-e*s*y-f*l*u+e*r*u;c[11]=g*j*q-f*m*q-g*i*y+e*m*y+f*i*u-e*j*u;c[15]=f*m*l-g*j*l+g*i*r-e*m*r-f*i*s+e*j*s;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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+b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],j=d[5],l=d[9],n=d[13],m=d[2],p=d[6],t=d[10],r=d[14],q=d[3],s=d[7],u=d[11],w=d[15];c[0]=l*r*s-n*t*s+n*p*u-j*r*u-l*p*w+j*t*w;c[4]=h*t*s-g*r*s-h*p*u+f*r*u+g*p*w-f*t*w;c[8]=g*n*s-h*l*s+h*j*u-f*n*u-g*j*w+f*l*w;c[12]=h*l*p-g*n*p-h*j*t+f*n*t+g*j*r-f*l*r;c[1]=n*t*q-l*r*q-n*m*u+i*r*u+l*m*w-i*t*w;c[5]=g*r*q-h*t*q+h*m*u-e*r*u-g*m*w+e*t*w;c[9]=h*l*q-g*n*q-h*i*u+e*n*u+g*i*w-
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+e*l*w;c[13]=g*n*m-h*l*m+h*i*t-e*n*t-g*i*r+e*l*r;c[2]=j*r*q-n*p*q+n*m*s-i*r*s-j*m*w+i*p*w;c[6]=h*p*q-f*r*q-h*m*s+e*r*s+f*m*w-e*p*w;c[10]=f*n*q-h*j*q+h*i*s-e*n*s-f*i*w+e*j*w;c[14]=h*j*m-f*n*m-h*i*p+e*n*p+f*i*r-e*j*r;c[3]=l*p*q-j*t*q-l*m*s+i*t*s+j*m*u-i*p*u;c[7]=f*t*q-g*p*q+g*m*s-e*t*s-f*m*u+e*p*u;c[11]=g*j*q-f*l*q-g*i*s+e*l*s+f*i*u-e*j*u;c[15]=f*l*m-g*j*m+g*i*p-e*l*p-f*i*t+e*j*t;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
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scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,
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0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
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@@ -106,16 +106,16 @@ a.normal.dot(this.direction);if(0==b){if(0==a.distanceToPoint(this.origin))retur
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THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromCenterAndPoints:function(a,b){for(var c=0,d=0,e=b.length;d<e;d++)var f=a.distanceToSquared(b[d]),c=Math.max(c,f);this.center=a;this.radius=Math.sqrt(c);return this},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-
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this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);
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this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],m=c[8],p=c[9],l=c[10],r=c[11],s=c[12],n=c[13],q=c[14],c=c[15];b[0].setComponents(f-a,j-g,r-m,c-s).normalize();b[1].setComponents(f+
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-a,j+g,r+m,c+s).normalize();b[2].setComponents(f+d,j+h,r+p,c+n).normalize();b[3].setComponents(f-d,j-h,r-p,c-n).normalize();b[4].setComponents(f-e,j-i,r-l,c-q).normalize();b[5].setComponents(f+e,j+i,r+l,c+q).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)<b)return!1;return!0}}(),intersectsSphere:function(a){for(var b=
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+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],n=c[9],m=c[10],p=c[11],t=c[12],r=c[13],q=c[14],c=c[15];b[0].setComponents(f-a,j-g,p-l,c-t).normalize();b[1].setComponents(f+
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|
+a,j+g,p+l,c+t).normalize();b[2].setComponents(f+d,j+h,p+n,c+r).normalize();b[3].setComponents(f-d,j-h,p-n,c-r).normalize();b[4].setComponents(f-e,j-i,p-m,c-q).normalize();b[5].setComponents(f+e,j+i,p+m,c+q).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)<b)return!1;return!0}}(),intersectsSphere:function(a){for(var b=
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|
this.planes,c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
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c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
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b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
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coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getNormalMatrix(c),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
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a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,
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-b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,p,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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-f+2;j=this.points[c[0]];m=this.points[c[1]];p=this.points[c[2]];l=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,p.x,l.x,g,h,i);d.y=b(j.y,m.y,p.y,l.y,g,h,i);d.z=b(j.z,m.z,p.z,l.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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+b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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+f+2;j=this.points[c[0]];l=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,n.x,m.x,g,h,i);d.y=b(j.y,l.y,n.y,m.y,g,h,i);d.z=b(j.z,l.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
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h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
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THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);var d=a.dot(a),e=a.dot(b),f=a.dot(c),i=b.dot(b),g=b.dot(c),j=d*i-e*e,h=h||new THREE.Vector3;if(0==j)return h.set(-2,-1,-1);j=1/j;i=(i*f-e*g)*j;d=(d*g-e*f)*j;return h.set(1-i-d,d,i)}}();
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@@ -126,10 +126,10 @@ clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a
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THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==window.performance&&void 0!==window.performance.now?window.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==window.performance&&void 0!==window.performance.now?window.performance.now():
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Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!==
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-this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.lengthSq()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=function(h,j,l){if(h instanceof a.Particle){f.getPositionFromMatrix(h.matrixWorld);var r=j.ray.distanceToPoint(f);if(r>h.scale.x)return l;l.push({distance:r,point:h.position,face:null,object:h})}else if(h instanceof
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-a.LOD)f.getPositionFromMatrix(h.matrixWorld),r=j.ray.origin.distanceTo(f),i(h.getObjectForDistance(r),j,l);else if(h instanceof a.Mesh){f.getPositionFromMatrix(h.matrixWorld);b.set(f,h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis());if(!j.ray.isIntersectionSphere(b))return l;var r=h.geometry,s=r.vertices,n=h.material instanceof a.MeshFaceMaterial,q=!0===n?h.material.materials:null,y=h.material.side,u,x,t,E=j.precision;g.getInverse(h.matrixWorld);c.copy(j.ray).applyMatrix4(g);for(var J=
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|
-0,F=r.faces.length;J<F;J++){var z=r.faces[J],y=!0===n?q[z.materialIndex]:h.material;if(void 0!==y){d.setFromNormalAndCoplanarPoint(z.normal,s[z.a]);var H=c.distanceToPlane(d);if(!(Math.abs(H)<E)&&!(0>H)){y=y.side;if(y!==a.DoubleSide&&(u=c.direction.dot(d.normal),!(y===a.FrontSide?0>u:0<u)))continue;if(!(H<j.near||H>j.far)){e=c.at(H,e);if(z instanceof a.Face3){if(y=s[z.a],u=s[z.b],x=s[z.c],!a.Triangle.containsPoint(e,y,u,x))continue}else if(z instanceof a.Face4){if(y=s[z.a],u=s[z.b],x=s[z.c],t=s[z.d],
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-!a.Triangle.containsPoint(e,y,u,t)&&!a.Triangle.containsPoint(e,u,x,t))continue}else throw Error("face type not supported");l.push({distance:H,point:j.ray.at(H),face:z,faceIndex:J,object:h})}}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===
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+this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.lengthSq()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=function(h,j,m){if(h instanceof a.Particle){f.getPositionFromMatrix(h.matrixWorld);var p=j.ray.distanceToPoint(f);if(p>h.scale.x)return m;m.push({distance:p,point:h.position,face:null,object:h})}else if(h instanceof
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|
+a.LOD)f.getPositionFromMatrix(h.matrixWorld),p=j.ray.origin.distanceTo(f),i(h.getObjectForDistance(p),j,m);else if(h instanceof a.Mesh){f.getPositionFromMatrix(h.matrixWorld);b.set(f,h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis());if(!j.ray.isIntersectionSphere(b))return m;var p=h.geometry,t=p.vertices,r=h.material instanceof a.MeshFaceMaterial,q=!0===r?h.material.materials:null,s=h.material.side,u,w,y,F=j.precision;g.getInverse(h.matrixWorld);c.copy(j.ray).applyMatrix4(g);for(var J=
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|
+0,B=p.faces.length;J<B;J++){var E=p.faces[J],s=!0===r?q[E.materialIndex]:h.material;if(void 0!==s){d.setFromNormalAndCoplanarPoint(E.normal,t[E.a]);var z=c.distanceToPlane(d);if(!(Math.abs(z)<F)&&!(0>z)){s=s.side;if(s!==a.DoubleSide&&(u=c.direction.dot(d.normal),!(s===a.FrontSide?0>u:0<u)))continue;if(!(z<j.near||z>j.far)){e=c.at(z,e);if(E instanceof a.Face3){if(s=t[E.a],u=t[E.b],w=t[E.c],!a.Triangle.containsPoint(e,s,u,w))continue}else if(E instanceof a.Face4){if(s=t[E.a],u=t[E.b],w=t[E.c],y=t[E.d],
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|
+!a.Triangle.containsPoint(e,s,u,y)&&!a.Triangle.containsPoint(e,u,w,y))continue}else throw Error("face type not supported");m.push({distance:z,point:j.ray.at(z),face:E,faceIndex:J,object:h})}}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===
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|
b&&j(a,this,c);i(a,this,c);c.sort(h);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)i(a[d],this,c),!0===b&&j(a[d],this,c);c.sort(h);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=
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|
!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
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THREE.Object3D.prototype={constructor:THREE.Object3D,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,this.matrix);this.position.getPositionFromMatrix(this.matrix);this.scale.getScaleFromMatrix(this.matrix);
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@@ -141,20 +141,20 @@ if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.paren
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if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){!1===this.useQuaternion?this.matrix.makeFromPositionEulerScale(this.position,
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this.rotation,this.eulerOrder,this.scale):this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},
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clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);
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-a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===p){var a=new THREE.RenderableVertex;m.push(a);p++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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|
-c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],p=0,l,r,s=[],n=0,q,y=[],u=0,x,t,E=[],J=0,F,z,H=[],K=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,V=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,I=Array(3),M=Array(4),R=new THREE.Matrix4,ea=new THREE.Matrix4,wa,Ma=new THREE.Matrix4,A=new THREE.Matrix3,ca=new THREE.Matrix3,ja=new THREE.Vector3,na=new THREE.Frustum,N=new THREE.Vector4,fa=new THREE.Vector4;
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|
-this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);ea.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(ea)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);ea.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(ea)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
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-c)};this.projectScene=function(g,h,p,Ka){var qa=!1,pa,Z,ga,W,da,la,ha,ia,Qa,kb,oa,Xa,Ra;z=t=q=r=0;G.elements.length=0;!0===g.autoUpdate&&g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();R.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));ea.multiplyMatrices(h.projectionMatrix,R);ca.getNormalMatrix(R);na.setFromMatrix(ea);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Aa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof
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-THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===na.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=
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-f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e));Aa(f)}}};Aa(g);!0===p&&G.objects.sort(c);g=0;for(p=G.objects.length;g<p;g++)if(ia=G.objects[g].object,wa=ia.matrixWorld,j=0,ia instanceof THREE.Mesh){Qa=ia.geometry;ga=Qa.vertices;kb=Qa.faces;Qa=Qa.faceVertexUvs;A.getNormalMatrix(wa);Xa=ia.material instanceof THREE.MeshFaceMaterial;Ra=!0===Xa?ia.material:null;pa=0;for(Z=ga.length;pa<Z;pa++)i=b(),i.positionWorld.copy(ga[pa]).applyMatrix4(wa),
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-i.positionScreen.copy(i.positionWorld).applyMatrix4(ea),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);ga=0;for(pa=kb.length;ga<pa;ga++){Z=kb[ga];var Sa=!0===Xa?Ra.materials[Z.materialIndex]:ia.material;if(void 0!==Sa){la=Sa.side;if(Z instanceof THREE.Face3)if(W=m[Z.a],da=m[Z.b],ha=m[Z.c],
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-I[0]=W.positionScreen,I[1]=da.positionScreen,I[2]=ha.positionScreen,!0===W.visible||!0===da.visible||!0===ha.visible||V.isIntersectionBox(C.setFromPoints(I)))if(qa=0>(ha.positionScreen.x-W.positionScreen.x)*(da.positionScreen.y-W.positionScreen.y)-(ha.positionScreen.y-W.positionScreen.y)*(da.positionScreen.x-W.positionScreen.x),la===THREE.DoubleSide||qa===(la===THREE.FrontSide))r===n?(oa=new THREE.RenderableFace3,s.push(oa),n++,r++,l=oa):l=s[r++],l.v1.copy(W),l.v2.copy(da),l.v3.copy(ha);else continue;
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-else continue;else if(Z instanceof THREE.Face4)if(W=m[Z.a],da=m[Z.b],ha=m[Z.c],oa=m[Z.d],M[0]=W.positionScreen,M[1]=da.positionScreen,M[2]=ha.positionScreen,M[3]=oa.positionScreen,!0===W.visible||!0===da.visible||!0===ha.visible||!0===oa.visible||V.isIntersectionBox(C.setFromPoints(M)))if(qa=0>(oa.positionScreen.x-W.positionScreen.x)*(da.positionScreen.y-W.positionScreen.y)-(oa.positionScreen.y-W.positionScreen.y)*(da.positionScreen.x-W.positionScreen.x)||0>(da.positionScreen.x-ha.positionScreen.x)*
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-(oa.positionScreen.y-ha.positionScreen.y)-(da.positionScreen.y-ha.positionScreen.y)*(oa.positionScreen.x-ha.positionScreen.x),la===THREE.DoubleSide||qa===(la===THREE.FrontSide)){if(q===u){var sb=new THREE.RenderableFace4;y.push(sb);u++;q++;l=sb}else l=y[q++];l.v1.copy(W);l.v2.copy(da);l.v3.copy(ha);l.v4.copy(oa)}else continue;else continue;l.normalModel.copy(Z.normal);!1===qa&&(la===THREE.BackSide||la===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(A).normalize();l.normalModelView.copy(l.normalModel).applyMatrix3(ca);
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|
-l.centroidModel.copy(Z.centroid).applyMatrix4(wa);ha=Z.vertexNormals;W=0;for(da=ha.length;W<da;W++)oa=l.vertexNormalsModel[W],oa.copy(ha[W]),!1===qa&&(la===THREE.BackSide||la===THREE.DoubleSide)&&oa.negate(),oa.applyMatrix3(A).normalize(),l.vertexNormalsModelView[W].copy(oa).applyMatrix3(ca);l.vertexNormalsLength=ha.length;W=0;for(da=Qa.length;W<da;W++)if(oa=Qa[W][ga],void 0!==oa){la=0;for(ha=oa.length;la<ha;la++)l.uvs[W][la]=oa[la]}l.color=Z.color;l.material=Sa;ja.copy(l.centroidModel).applyProjection(ea);
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-l.z=ja.z;G.elements.push(l)}}}else if(ia instanceof THREE.Line){Ma.multiplyMatrices(ea,wa);ga=ia.geometry.vertices;W=b();W.positionScreen.copy(ga[0]).applyMatrix4(Ma);kb=ia.type===THREE.LinePieces?2:1;pa=1;for(Z=ga.length;pa<Z;pa++)W=b(),W.positionScreen.copy(ga[pa]).applyMatrix4(Ma),0<(pa+1)%kb||(da=m[j-2],N.copy(W.positionScreen),fa.copy(da.positionScreen),!0===d(N,fa)&&(N.multiplyScalar(1/N.w),fa.multiplyScalar(1/fa.w),t===J?(Qa=new THREE.RenderableLine,E.push(Qa),J++,t++,x=Qa):x=E[t++],x.v1.positionScreen.copy(N),
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|
-x.v2.positionScreen.copy(fa),x.z=Math.max(N.z,fa.z),x.material=ia.material,ia.material.vertexColors===THREE.VertexColors&&(x.vertexColors[0].copy(ia.geometry.colors[pa]),x.vertexColors[1].copy(ia.geometry.colors[pa-1])),G.elements.push(x)))}g=0;for(p=G.sprites.length;g<p;g++)ia=G.sprites[g].object,wa=ia.matrixWorld,ia instanceof THREE.Particle&&(B.set(wa.elements[12],wa.elements[13],wa.elements[14],1),B.applyMatrix4(ea),B.z/=B.w,0<B.z&&1>B.z&&(z===K?(qa=new THREE.RenderableParticle,H.push(qa),K++,
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|
-z++,F=qa):F=H[z++],F.object=ia,F.x=B.x/B.w,F.y=B.y/B.w,F.z=B.z,F.rotation=ia.rotation.z,F.scale.x=ia.scale.x*Math.abs(F.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),F.scale.y=ia.scale.y*Math.abs(F.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),F.material=ia.material,G.elements.push(F)));!0===Ka&&G.elements.sort(c);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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+a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===n){var a=new THREE.RenderableVertex;l.push(a);n++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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|
|
+c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],n=0,m,p,t=[],r=0,q,s=[],u=0,w,y,F=[],J=0,B,E,z=[],G=0,I={objects:[],sprites:[],lights:[],elements:[]},O=new THREE.Vector3,C=new THREE.Vector4,H=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),M=new THREE.Box3,A=Array(3),R=Array(4),K=new THREE.Matrix4,fa=new THREE.Matrix4,wa,Ma=new THREE.Matrix4,N=new THREE.Matrix3,W=new THREE.Matrix3,ja=new THREE.Vector3,na=new THREE.Frustum,L=new THREE.Vector4,ea=new THREE.Vector4;
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|
+this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);fa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(fa)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);fa.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(fa)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
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|
+c)};this.projectScene=function(g,h,n,Ka){var qa=!1,pa,Y,ga,V,$,la,ha,ia,Qa,kb,oa,Xa,Ra;E=y=q=p=0;I.elements.length=0;!0===g.autoUpdate&&g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();K.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));fa.multiplyMatrices(h.projectionMatrix,K);W.getNormalMatrix(K);na.setFromMatrix(fa);f=0;I.objects.length=0;I.sprites.length=0;I.lights.length=0;var Aa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof
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|
|
+THREE.Light)I.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===na.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(O.getPositionFromMatrix(f.matrixWorld),O.applyProjection(fa),e.z=O.z),I.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(O.getPositionFromMatrix(f.matrixWorld),O.applyProjection(fa),e.z=O.z),I.sprites.push(e)):(e=a(),e.object=
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|
+f,null!==f.renderDepth?e.z=f.renderDepth:(O.getPositionFromMatrix(f.matrixWorld),O.applyProjection(fa),e.z=O.z),I.objects.push(e));Aa(f)}}};Aa(g);!0===n&&I.objects.sort(c);g=0;for(n=I.objects.length;g<n;g++)if(ia=I.objects[g].object,wa=ia.matrixWorld,j=0,ia instanceof THREE.Mesh){Qa=ia.geometry;ga=Qa.vertices;kb=Qa.faces;Qa=Qa.faceVertexUvs;N.getNormalMatrix(wa);Xa=ia.material instanceof THREE.MeshFaceMaterial;Ra=!0===Xa?ia.material:null;pa=0;for(Y=ga.length;pa<Y;pa++)i=b(),i.positionWorld.copy(ga[pa]).applyMatrix4(wa),
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|
|
+i.positionScreen.copy(i.positionWorld).applyMatrix4(fa),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);ga=0;for(pa=kb.length;ga<pa;ga++){Y=kb[ga];var Sa=!0===Xa?Ra.materials[Y.materialIndex]:ia.material;if(void 0!==Sa){la=Sa.side;if(Y instanceof THREE.Face3)if(V=l[Y.a],$=l[Y.b],ha=l[Y.c],
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|
|
+A[0]=V.positionScreen,A[1]=$.positionScreen,A[2]=ha.positionScreen,!0===V.visible||!0===$.visible||!0===ha.visible||H.isIntersectionBox(M.setFromPoints(A)))if(qa=0>(ha.positionScreen.x-V.positionScreen.x)*($.positionScreen.y-V.positionScreen.y)-(ha.positionScreen.y-V.positionScreen.y)*($.positionScreen.x-V.positionScreen.x),la===THREE.DoubleSide||qa===(la===THREE.FrontSide))p===r?(oa=new THREE.RenderableFace3,t.push(oa),r++,p++,m=oa):m=t[p++],m.v1.copy(V),m.v2.copy($),m.v3.copy(ha);else continue;
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|
|
+else continue;else if(Y instanceof THREE.Face4)if(V=l[Y.a],$=l[Y.b],ha=l[Y.c],oa=l[Y.d],R[0]=V.positionScreen,R[1]=$.positionScreen,R[2]=ha.positionScreen,R[3]=oa.positionScreen,!0===V.visible||!0===$.visible||!0===ha.visible||!0===oa.visible||H.isIntersectionBox(M.setFromPoints(R)))if(qa=0>(oa.positionScreen.x-V.positionScreen.x)*($.positionScreen.y-V.positionScreen.y)-(oa.positionScreen.y-V.positionScreen.y)*($.positionScreen.x-V.positionScreen.x)||0>($.positionScreen.x-ha.positionScreen.x)*(oa.positionScreen.y-
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|
|
+ha.positionScreen.y)-($.positionScreen.y-ha.positionScreen.y)*(oa.positionScreen.x-ha.positionScreen.x),la===THREE.DoubleSide||qa===(la===THREE.FrontSide)){if(q===u){var tb=new THREE.RenderableFace4;s.push(tb);u++;q++;m=tb}else m=s[q++];m.v1.copy(V);m.v2.copy($);m.v3.copy(ha);m.v4.copy(oa)}else continue;else continue;m.normalModel.copy(Y.normal);!1===qa&&(la===THREE.BackSide||la===THREE.DoubleSide)&&m.normalModel.negate();m.normalModel.applyMatrix3(N).normalize();m.normalModelView.copy(m.normalModel).applyMatrix3(W);
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|
+m.centroidModel.copy(Y.centroid).applyMatrix4(wa);ha=Y.vertexNormals;V=0;for($=ha.length;V<$;V++)oa=m.vertexNormalsModel[V],oa.copy(ha[V]),!1===qa&&(la===THREE.BackSide||la===THREE.DoubleSide)&&oa.negate(),oa.applyMatrix3(N).normalize(),m.vertexNormalsModelView[V].copy(oa).applyMatrix3(W);m.vertexNormalsLength=ha.length;V=0;for($=Qa.length;V<$;V++)if(oa=Qa[V][ga],void 0!==oa){la=0;for(ha=oa.length;la<ha;la++)m.uvs[V][la]=oa[la]}m.color=Y.color;m.material=Sa;ja.copy(m.centroidModel).applyProjection(fa);
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|
|
+m.z=ja.z;I.elements.push(m)}}}else if(ia instanceof THREE.Line){Ma.multiplyMatrices(fa,wa);ga=ia.geometry.vertices;V=b();V.positionScreen.copy(ga[0]).applyMatrix4(Ma);kb=ia.type===THREE.LinePieces?2:1;pa=1;for(Y=ga.length;pa<Y;pa++)V=b(),V.positionScreen.copy(ga[pa]).applyMatrix4(Ma),0<(pa+1)%kb||($=l[j-2],L.copy(V.positionScreen),ea.copy($.positionScreen),!0===d(L,ea)&&(L.multiplyScalar(1/L.w),ea.multiplyScalar(1/ea.w),y===J?(Qa=new THREE.RenderableLine,F.push(Qa),J++,y++,w=Qa):w=F[y++],w.v1.positionScreen.copy(L),
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|
|
+w.v2.positionScreen.copy(ea),w.z=Math.max(L.z,ea.z),w.material=ia.material,ia.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(ia.geometry.colors[pa]),w.vertexColors[1].copy(ia.geometry.colors[pa-1])),I.elements.push(w)))}g=0;for(n=I.sprites.length;g<n;g++)ia=I.sprites[g].object,wa=ia.matrixWorld,ia instanceof THREE.Particle&&(C.set(wa.elements[12],wa.elements[13],wa.elements[14],1),C.applyMatrix4(fa),C.z/=C.w,0<C.z&&1>C.z&&(E===G?(qa=new THREE.RenderableParticle,z.push(qa),G++,
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|
+E++,B=qa):B=z[E++],B.object=ia,B.x=C.x/C.w,B.y=C.y/C.w,B.z=C.z,B.rotation=ia.rotation.z,B.scale.x=ia.scale.x*Math.abs(B.x-(C.x+h.projectionMatrix.elements[0])/(C.w+h.projectionMatrix.elements[12])),B.scale.y=ia.scale.y*Math.abs(B.y-(C.y+h.projectionMatrix.elements[5])/(C.w+h.projectionMatrix.elements[13])),B.material=ia.material,I.elements.push(B)));!0===Ka&&I.elements.sort(c);return I}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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|
THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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|
return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
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THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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@@ -163,29 +163,29 @@ this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=
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|
this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.add(this.vertices[c.a]),
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c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.add(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=
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|
|
-Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3,
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|
-p=new THREE.Vector3,l=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.subVectors(g,f),j.subVectors(a,f),i.cross(j),e[d.a].add(i),e[d.b].add(i),e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],m.subVectors(h,f),j.subVectors(a,f),m.cross(j),e[d.a].add(m),e[d.b].add(m),e[d.d].add(m),p.subVectors(h,g),l.subVectors(f,
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|
-g),p.cross(l),e[d.b].add(p),e[d.c].add(p),e[d.d].add(p))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),
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|
+Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,
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|
+n=new THREE.Vector3,m=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.subVectors(g,f),j.subVectors(a,f),i.cross(j),e[d.a].add(i),e[d.b].add(i),e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],l.subVectors(h,f),j.subVectors(a,f),l.cross(j),e[d.a].add(l),e[d.b].add(l),e[d.d].add(l),n.subVectors(h,g),m.subVectors(f,
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+g),n.cross(m),e[d.b].add(n),e[d.c].add(n),e[d.d].add(n))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),
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|
d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?
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|
e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?
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|
{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),
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|
-j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];p=g[f];l=g[z];r=i.x-h.x;s=j.x-h.x;n=i.y-h.y;q=j.y-h.y;y=i.z-h.z;u=j.z-h.z;x=p.x-m.x;t=l.x-m.x;E=p.y-m.y;J=l.y-m.y;F=1/(x*J-t*E);G.set((J*r-E*s)*F,(J*n-E*q)*F,(J*y-E*u)*F);L.set((x*
|
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|
-s-t*r)*F,(x*q-t*n)*F,(x*u-t*y)*F);H[b].add(G);H[c].add(G);H[d].add(G);K[b].add(L);K[c].add(L);K[d].add(L)}var b,c,d,e,f,g,h,i,j,m,p,l,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=[],G=new THREE.Vector3,L=new THREE.Vector3,B=new THREE.Vector3,V=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)H[b]=new THREE.Vector3,K[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
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-(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)C.copy(f.vertexNormals[d]),e=f[I[d]],z=H[e],B.copy(z),B.sub(C.multiplyScalar(C.dot(z))).normalize(),V.crossVectors(f.vertexNormals[d],z),e=V.dot(K[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
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|
+j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,A){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];n=g[f];m=g[A];p=i.x-h.x;t=j.x-h.x;r=i.y-h.y;q=j.y-h.y;s=i.z-h.z;u=j.z-h.z;w=n.x-l.x;y=m.x-l.x;F=n.y-l.y;J=m.y-l.y;B=1/(w*J-y*F);I.set((J*p-F*t)*B,(J*r-F*q)*B,(J*s-F*u)*B);O.set((w*
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|
+t-y*p)*B,(w*q-y*r)*B,(w*u-y*s)*B);z[b].add(I);z[c].add(I);z[d].add(I);G[b].add(O);G[c].add(O);G[d].add(O)}var b,c,d,e,f,g,h,i,j,l,n,m,p,t,r,q,s,u,w,y,F,J,B,E,z=[],G=[],I=new THREE.Vector3,O=new THREE.Vector3,C=new THREE.Vector3,H=new THREE.Vector3,M=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)z[b]=new THREE.Vector3,G[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
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|
|
+(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var A=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)M.copy(f.vertexNormals[d]),e=f[A[d]],E=z[e],C.copy(E),C.sub(M.multiplyScalar(M.dot(E))).normalize(),H.crossVectors(f.vertexNormals[d],E),e=H.dot(G[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(C.x,C.y,C.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
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|
1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i,j;this.__tmpVertices=void 0;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],
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|
d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];h=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(h[i]==h[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];h=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)h[i]==h[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=
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|
-d){h.splice(d,1);var m=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;h<i;h++)(j=this.faceVertexUvs[h][f])&&j.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(m.vertexNormals=a.vertexNormals,m.vertexNormals.splice(d,1));a.vertexColors&&0<a.vertexColors.length&&(m.vertexColors=a.vertexColors,m.vertexColors.splice(d,1));this.faces[f]=m}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);h=0;for(i=this.faceVertexUvs.length;h<i;h++)this.faceVertexUvs[h].splice(f,
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|
+d){h.splice(d,1);var l=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;h<i;h++)(j=this.faceVertexUvs[h][f])&&j.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(l.vertexNormals=a.vertexNormals,l.vertexNormals.splice(d,1));a.vertexColors&&0<a.vertexColors.length&&(l.vertexColors=a.vertexColors,l.vertexColors.splice(d,1));this.faces[f]=l}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);h=0;for(i=this.faceVertexUvs.length;h<i;h++)this.faceVertexUvs[h].splice(f,
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1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
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|
THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),
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|
this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?
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|
b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,
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|
-b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,j,m,p,l=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3;if(this.attributes.index){var y=this.attributes.index.array,u=this.offsets;
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|
-c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var x=u[c].index;a=b;for(b+=g;a<b;a+=3)g=x+y[a],h=x+y[a+1],i=x+y[a+2],j=e[3*g],m=e[3*g+1],p=e[3*g+2],l.set(j,m,p),j=e[3*h],m=e[3*h+1],p=e[3*h+2],r.set(j,m,p),j=e[3*i],m=e[3*i+1],p=e[3*i+2],s.set(j,m,p),n.subVectors(s,r),q.subVectors(l,r),n.cross(q),f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],m=e[a+1],p=e[a+2],l.set(j,m,p),j=e[a+
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-3],m=e[a+4],p=e[a+5],r.set(j,m,p),j=e[a+6],m=e[a+7],p=e[a+8],s.set(j,m,p),n.subVectors(s,r),q.subVectors(l,r),n.cross(q),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){wa.x=d[3*a];
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|
-wa.y=d[3*a+1];wa.z=d[3*a+2];Ma.copy(wa);ca=i[a];R.copy(ca);R.sub(wa.multiplyScalar(wa.dot(ca))).normalize();ea.crossVectors(Ma,ca);ja=ea.dot(j[a]);A=0>ja?-1:1;h[4*a]=R.x;h[4*a+1]=R.y;h[4*a+2]=R.z;h[4*a+3]=A}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
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|
-d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,p,l,r,s,n,q,y,u,x,t,E,J,F,z,f=new THREE.Vector3,g=new THREE.Vector3,H,K,G,L,B,V,C,I=this.offsets;G=0;for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;var M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],
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-V=M+b[H+1],C=M+b[H+2],m=c[3*B],p=c[3*B+1],l=c[3*B+2],r=c[3*V],s=c[3*V+1],n=c[3*V+2],q=c[3*C],y=c[3*C+1],u=c[3*C+2],x=e[2*B],t=e[2*B+1],E=e[2*V],J=e[2*V+1],F=e[2*C],z=e[2*C+1],r-=m,m=q-m,s-=p,p=y-p,n-=l,l=u-l,E-=x,x=F-x,J-=t,t=z-t,z=1/(E*t-x*J),f.set((t*r-J*m)*z,(t*s-J*p)*z,(t*n-J*l)*z),g.set((E*m-x*r)*z,(E*p-x*s)*z,(E*l-x*n)*z),i[B].add(f),i[V].add(f),i[C].add(f),j[B].add(g),j[V].add(g),j[C].add(g)}var R=new THREE.Vector3,ea=new THREE.Vector3,wa=new THREE.Vector3,Ma=new THREE.Vector3,A,ca,ja;G=0;
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-for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],V=M+b[H+1],C=M+b[H+2],a(B),a(V),a(C)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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+b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,j,l,n,m=new THREE.Vector3,p=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,q=new THREE.Vector3;if(this.attributes.index){var s=this.attributes.index.array,u=this.offsets;
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+c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var w=u[c].index;a=b;for(b+=g;a<b;a+=3)g=w+s[a],h=w+s[a+1],i=w+s[a+2],j=e[3*g],l=e[3*g+1],n=e[3*g+2],m.set(j,l,n),j=e[3*h],l=e[3*h+1],n=e[3*h+2],p.set(j,l,n),j=e[3*i],l=e[3*i+1],n=e[3*i+2],t.set(j,l,n),r.subVectors(t,p),q.subVectors(m,p),r.cross(q),f[3*g]+=r.x,f[3*g+1]+=r.y,f[3*g+2]+=r.z,f[3*h]+=r.x,f[3*h+1]+=r.y,f[3*h+2]+=r.z,f[3*i]+=r.x,f[3*i+1]+=r.y,f[3*i+2]+=r.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],l=e[a+1],n=e[a+2],m.set(j,l,n),j=e[a+
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+3],l=e[a+4],n=e[a+5],p.set(j,l,n),j=e[a+6],l=e[a+7],n=e[a+8],t.set(j,l,n),r.subVectors(t,p),q.subVectors(m,p),r.cross(q),f[a]=r.x,f[a+1]=r.y,f[a+2]=r.z,f[a+3]=r.x,f[a+4]=r.y,f[a+5]=r.z,f[a+6]=r.x,f[a+7]=r.y,f[a+8]=r.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){wa.x=d[3*a];
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+wa.y=d[3*a+1];wa.z=d[3*a+2];Ma.copy(wa);W=i[a];K.copy(W);K.sub(wa.multiplyScalar(wa.dot(W))).normalize();fa.crossVectors(Ma,W);ja=fa.dot(j[a]);N=0>ja?-1:1;h[4*a]=K.x;h[4*a+1]=K.y;h[4*a+2]=K.z;h[4*a+3]=N}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
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+d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,n,m,p,t,r,q,s,u,w,y,F,J,B,E,f=new THREE.Vector3,g=new THREE.Vector3,z,G,I,O,C,H,M,A=this.offsets;I=0;for(O=A.length;I<O;++I){G=A[I].start;C=A[I].count;var R=A[I].index;z=G;for(G+=C;z<G;z+=3)C=R+b[z],
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+H=R+b[z+1],M=R+b[z+2],l=c[3*C],n=c[3*C+1],m=c[3*C+2],p=c[3*H],t=c[3*H+1],r=c[3*H+2],q=c[3*M],s=c[3*M+1],u=c[3*M+2],w=e[2*C],y=e[2*C+1],F=e[2*H],J=e[2*H+1],B=e[2*M],E=e[2*M+1],p-=l,l=q-l,t-=n,n=s-n,r-=m,m=u-m,F-=w,w=B-w,J-=y,y=E-y,E=1/(F*y-w*J),f.set((y*p-J*l)*E,(y*t-J*n)*E,(y*r-J*m)*E),g.set((F*l-w*p)*E,(F*n-w*t)*E,(F*m-w*r)*E),i[C].add(f),i[H].add(f),i[M].add(f),j[C].add(g),j[H].add(g),j[M].add(g)}var K=new THREE.Vector3,fa=new THREE.Vector3,wa=new THREE.Vector3,Ma=new THREE.Vector3,N,W,ja;I=0;for(O=
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+A.length;I<O;++I){G=A[I].start;C=A[I].count;R=A[I].index;z=G;for(G+=C;z<G;z+=3)C=R+b[z],H=R+b[z+1],M=R+b[z+2],a(C),a(H),a(M)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
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0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
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@@ -193,8 +193,8 @@ THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLig
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this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
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a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
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-a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,q){var y=/\.dds$/i.test(f),u=b+"/"+f;if(y){var x=THREE.ImageUtils.loadCompressedTexture(u);a[e]=x}else x=document.createElement("canvas"),a[e]=new THREE.Texture(x);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
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-f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));q&&(a[e].anisotropy=q);if(!y){var t=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=u}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
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+a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,q){var s=/\.dds$/i.test(f),u=b+"/"+f;if(s){var w=THREE.ImageUtils.loadCompressedTexture(u);a[e]=w}else w=document.createElement("canvas"),a[e]=new THREE.Texture(w);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
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+f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));q&&(a[e].anisotropy=q);if(!s){var y=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);y.image.width=a;y.image.height=b;y.image.getContext("2d").drawImage(this,0,0,a,b)}else y.image=this;y.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=u}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
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lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
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void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
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b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
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@@ -204,11 +204,11 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,addEventListener:THRE
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message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText),h=a.parse(h,d);c(h.geometry,h.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===g&&
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(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
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-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,g,h,i,j,m,p,l,r,s,n,q,y,u,x=a.faces;r=a.vertices;var t=a.normals,E=a.colors,J=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&J++;for(e=0;e<J;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];h=0;for(i=r.length;h<i;)j=new THREE.Vector3,j.x=r[h++]*d,j.y=r[h++]*d,j.z=r[h++]*d,c.vertices.push(j);h=0;for(i=x.length;h<i;){r=x[h++];j=r&1;g=r&2;e=r&4;f=r&8;p=r&16;m=r&32;s=r&64;r&=128;j?(n=new THREE.Face4,n.a=
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-x[h++],n.b=x[h++],n.c=x[h++],n.d=x[h++],j=4):(n=new THREE.Face3,n.a=x[h++],n.b=x[h++],n.c=x[h++],j=3);g&&(g=x[h++],n.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<J;e++)q=a.uvs[e],l=x[h++],u=q[2*l],l=q[2*l+1],c.faceUvs[e][g]=new THREE.Vector2(u,l);if(f)for(e=0;e<J;e++){q=a.uvs[e];y=[];for(f=0;f<j;f++)l=x[h++],u=q[2*l],l=q[2*l+1],y[f]=new THREE.Vector2(u,l);c.faceVertexUvs[e][g]=y}p&&(p=3*x[h++],f=new THREE.Vector3,f.x=t[p++],f.y=t[p++],f.z=t[p],n.normal=f);if(m)for(e=0;e<j;e++)p=3*x[h++],f=new THREE.Vector3,
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-f.x=t[p++],f.y=t[p++],f.z=t[p],n.vertexNormals.push(f);s&&(m=x[h++],m=new THREE.Color(E[m]),n.color=m);if(r)for(e=0;e<j;e++)m=x[h++],m=new THREE.Color(E[m]),n.vertexColors.push(m);c.faces.push(n)}if(a.skinWeights){h=0;for(i=a.skinWeights.length;h<i;h+=2)x=a.skinWeights[h],t=a.skinWeights[h+1],c.skinWeights.push(new THREE.Vector4(x,t,0,0))}if(a.skinIndices){h=0;for(i=a.skinIndices.length;h<i;h+=2)x=a.skinIndices[h],t=a.skinIndices[h+1],c.skinIndices.push(new THREE.Vector4(x,t,0,0))}c.bones=a.bones;
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-c.animation=a.animation;if(void 0!==a.morphTargets){h=0;for(i=a.morphTargets.length;h<i;h++){c.morphTargets[h]={};c.morphTargets[h].name=a.morphTargets[h].name;c.morphTargets[h].vertices=[];E=c.morphTargets[h].vertices;J=a.morphTargets[h].vertices;x=0;for(t=J.length;x<t;x+=3)r=new THREE.Vector3,r.x=J[x]*d,r.y=J[x+1]*d,r.z=J[x+2]*d,E.push(r)}}if(void 0!==a.morphColors){h=0;for(i=a.morphColors.length;h<i;h++){c.morphColors[h]={};c.morphColors[h].name=a.morphColors[h].name;c.morphColors[h].colors=[];
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-t=c.morphColors[h].colors;E=a.morphColors[h].colors;d=0;for(x=E.length;d<x;d+=3)J=new THREE.Color(16755200),J.setRGB(E[d],E[d+1],E[d+2]),t.push(J)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){};
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+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,g,h,i,j,l,n,m,p,t,r,q,s,u,w=a.faces;p=a.vertices;var y=a.normals,F=a.colors,J=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&J++;for(e=0;e<J;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];h=0;for(i=p.length;h<i;)j=new THREE.Vector3,j.x=p[h++]*d,j.y=p[h++]*d,j.z=p[h++]*d,c.vertices.push(j);h=0;for(i=w.length;h<i;){p=w[h++];j=p&1;g=p&2;e=p&4;f=p&8;n=p&16;l=p&32;t=p&64;p&=128;j?(r=new THREE.Face4,r.a=
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+w[h++],r.b=w[h++],r.c=w[h++],r.d=w[h++],j=4):(r=new THREE.Face3,r.a=w[h++],r.b=w[h++],r.c=w[h++],j=3);g&&(g=w[h++],r.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<J;e++)q=a.uvs[e],m=w[h++],u=q[2*m],m=q[2*m+1],c.faceUvs[e][g]=new THREE.Vector2(u,m);if(f)for(e=0;e<J;e++){q=a.uvs[e];s=[];for(f=0;f<j;f++)m=w[h++],u=q[2*m],m=q[2*m+1],s[f]=new THREE.Vector2(u,m);c.faceVertexUvs[e][g]=s}n&&(n=3*w[h++],f=new THREE.Vector3,f.x=y[n++],f.y=y[n++],f.z=y[n],r.normal=f);if(l)for(e=0;e<j;e++)n=3*w[h++],f=new THREE.Vector3,
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+f.x=y[n++],f.y=y[n++],f.z=y[n],r.vertexNormals.push(f);t&&(l=w[h++],l=new THREE.Color(F[l]),r.color=l);if(p)for(e=0;e<j;e++)l=w[h++],l=new THREE.Color(F[l]),r.vertexColors.push(l);c.faces.push(r)}if(a.skinWeights){h=0;for(i=a.skinWeights.length;h<i;h+=2)w=a.skinWeights[h],y=a.skinWeights[h+1],c.skinWeights.push(new THREE.Vector4(w,y,0,0))}if(a.skinIndices){h=0;for(i=a.skinIndices.length;h<i;h+=2)w=a.skinIndices[h],y=a.skinIndices[h+1],c.skinIndices.push(new THREE.Vector4(w,y,0,0))}c.bones=a.bones;
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+c.animation=a.animation;if(void 0!==a.morphTargets){h=0;for(i=a.morphTargets.length;h<i;h++){c.morphTargets[h]={};c.morphTargets[h].name=a.morphTargets[h].name;c.morphTargets[h].vertices=[];F=c.morphTargets[h].vertices;J=a.morphTargets[h].vertices;w=0;for(y=J.length;w<y;w+=3)p=new THREE.Vector3,p.x=J[w]*d,p.y=J[w+1]*d,p.z=J[w+2]*d,F.push(p)}}if(void 0!==a.morphColors){h=0;for(i=a.morphColors.length;h<i;h++){c.morphColors[h]={};c.morphColors[h].name=a.morphColors[h].name;c.morphColors[h].colors=[];
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+y=c.morphColors[h].colors;F=a.morphColors[h].colors;d=0;for(w=F.length;d<w;d+=3)J=new THREE.Color(16755200),J.setRGB(F[d],F[d+1],F[d+2]),y.push(J)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){};
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THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})},
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!1);c.addEventListener("progress",function(a){b.dispatchEvent({type:"progress",loaded:a.loaded,total:a.total})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.open("GET",a,!0);c.send(null)},parse:function(){}};THREE.MaterialLoader=function(){};
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THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})},
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@@ -217,27 +217,27 @@ ambient:a.ambient,emissive:a.emissive,opacity:a.opacity,transparent:a.transparen
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transparent:a.transparent,wireframe:a.wireframe})}return b}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
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THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
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-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:p+"/"+a}function e(){f(z.scene,K.objects)}function f(a,b){var c,e,g,i,j,p,n;for(n in b)if(void 0===z.objects[n]){var q=b[n],t=null;if(q.type&&q.type in m.hierarchyHandlerMap){if(void 0===q.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};g={};for(var B in q)B in e||(g[B]=q[B]);r=z.materials[q.material];q.loading=!0;
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-e=m.hierarchyHandlerMap[q.type].loaderObject;e.options?e.load(d(q.url,K.urlBaseType),h(n,a,r,q)):e.load(d(q.url,K.urlBaseType),h(n,a,r,q),g)}}else if(void 0!==q.geometry){if(l=z.geometries[q.geometry]){t=!1;r=z.materials[q.material];t=r instanceof THREE.ShaderMaterial;g=q.position;i=q.rotation;j=q.scale;c=q.matrix;p=q.quaternion;q.material||(r=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));r instanceof THREE.MeshFaceMaterial&&0===r.materials.length&&(r=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));
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-if(r instanceof THREE.MeshFaceMaterial)for(e=0;e<r.materials.length;e++)t=t||r.materials[e]instanceof THREE.ShaderMaterial;t&&l.computeTangents();q.skin?t=new THREE.SkinnedMesh(l,r):q.morph?(t=new THREE.MorphAnimMesh(l,r),void 0!==q.duration&&(t.duration=q.duration),void 0!==q.time&&(t.time=q.time),void 0!==q.mirroredLoop&&(t.mirroredLoop=q.mirroredLoop),r.morphNormals&&l.computeMorphNormals()):t=new THREE.Mesh(l,r);t.name=n;c?(t.matrixAutoUpdate=!1,t.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],
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-c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(t.position.set(g[0],g[1],g[2]),p?(t.quaternion.set(p[0],p[1],p[2],p[3]),t.useQuaternion=!0):t.rotation.set(i[0],i[1],i[2]),t.scale.set(j[0],j[1],j[2]));t.visible=q.visible;t.castShadow=q.castShadow;t.receiveShadow=q.receiveShadow;a.add(t);z.objects[n]=t}}else"DirectionalLight"===q.type||"PointLight"===q.type||"AmbientLight"===q.type?(u=void 0!==q.color?q.color:16777215,x=void 0!==q.intensity?q.intensity:1,"DirectionalLight"===q.type?(g=q.direction,
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-y=new THREE.DirectionalLight(u,x),y.position.set(g[0],g[1],g[2]),q.target&&(H.push({object:y,targetName:q.target}),y.target=null)):"PointLight"===q.type?(g=q.position,e=q.distance,y=new THREE.PointLight(u,x,e),y.position.set(g[0],g[1],g[2])):"AmbientLight"===q.type&&(y=new THREE.AmbientLight(u)),a.add(y),y.name=n,z.lights[n]=y,z.objects[n]=y):"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(g=q.position,i=q.rotation,p=q.quaternion,"PerspectiveCamera"===q.type?s=new THREE.PerspectiveCamera(q.fov,
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-q.aspect,q.near,q.far):"OrthographicCamera"===q.type&&(s=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),s.name=n,s.position.set(g[0],g[1],g[2]),void 0!==p?(s.quaternion.set(p[0],p[1],p[2],p[3]),s.useQuaternion=!0):void 0!==i&&s.rotation.set(i[0],i[1],i[2]),a.add(s),z.cameras[n]=s,z.objects[n]=s):(g=q.position,i=q.rotation,j=q.scale,p=q.quaternion,t=new THREE.Object3D,t.name=n,t.position.set(g[0],g[1],g[2]),p?(t.quaternion.set(p[0],p[1],p[2],p[3]),t.useQuaternion=!0):t.rotation.set(i[0],
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-i[1],i[2]),t.scale.set(j[0],j[1],j[2]),t.visible=void 0!==q.visible?q.visible:!1,a.add(t),z.objects[n]=t,z.empties[n]=t);if(t){if(void 0!==q.userData)for(var E in q.userData)t.userData[E]=q.userData[E];if(void 0!==q.groups)for(e=0;e<q.groups.length;e++)g=q.groups[e],void 0===z.groups[g]&&(z.groups[g]=[]),z.groups[g].push(n);void 0!==q.children&&f(t,q.children)}}}function g(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c;e();t-=1;m.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=
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-f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});var p=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=p});b.add(f);f.name=a;z.objects[a]=f;e();t-=1;m.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=
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-c}}function j(){m.callbackProgress({totalModels:J,totalTextures:F,loadedModels:J-t,loadedTextures:F-E},z);m.onLoadProgress();if(0===t&&0===E){for(var a=0;a<H.length;a++){var c=H[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,z.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(z)}}var m=this,p=THREE.Loader.prototype.extractUrlBase(c),l,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=a,G;for(G in this.geometryHandlerMap)a=this.geometryHandlerMap[G].loaderClass,
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-this.geometryHandlerMap[G].loaderObject=new a;for(G in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[G].loaderClass,this.hierarchyHandlerMap[G].loaderObject=new a;E=t=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(K.transform&&(G=K.transform.position,a=K.transform.rotation,c=K.transform.scale,G&&z.scene.position.set(G[0],G[1],G[2]),a&&z.scene.rotation.set(a[0],a[1],a[2]),c&&z.scene.scale.set(c[0],
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-c[1],c[2]),G||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();G=function(a){return function(){E-=a;j();m.onLoadComplete()}};for(var L in K.fogs)a=K.fogs[L],"linear"===a.type?n=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(n=new THREE.FogExp2(0,a.density)),a=a.color,n.color.setRGB(a[0],a[1],a[2]),z.fogs[L]=n;for(var B in K.geometries)n=K.geometries[B],n.type in this.geometryHandlerMap&&(t+=1,m.onLoadStart());for(var V in K.objects)n=K.objects[V],n.type&&n.type in this.hierarchyHandlerMap&&
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-(t+=1,m.onLoadStart());J=t;for(B in K.geometries)if(n=K.geometries[B],"cube"===n.type)l=new THREE.CubeGeometry(n.width,n.height,n.depth,n.widthSegments,n.heightSegments,n.depthSegments),l.name=B,z.geometries[B]=l;else if("plane"===n.type)l=new THREE.PlaneGeometry(n.width,n.height,n.widthSegments,n.heightSegments),l.name=B,z.geometries[B]=l;else if("sphere"===n.type)l=new THREE.SphereGeometry(n.radius,n.widthSegments,n.heightSegments),l.name=B,z.geometries[B]=l;else if("cylinder"===n.type)l=new THREE.CylinderGeometry(n.topRad,
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-n.botRad,n.height,n.radSegs,n.heightSegs),l.name=B,z.geometries[B]=l;else if("torus"===n.type)l=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),l.name=B,z.geometries[B]=l;else if("icosahedron"===n.type)l=new THREE.IcosahedronGeometry(n.radius,n.subdivisions),l.name=B,z.geometries[B]=l;else if(n.type in this.geometryHandlerMap){V={};for(q in n)"type"!==q&&"url"!==q&&(V[q]=n[q]);this.geometryHandlerMap[n.type].loaderObject.load(d(n.url,K.urlBaseType),g(B),V)}else"embedded"===n.type&&
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-(V=K.embeds[n.id],V.metadata=K.metadata,V&&(V=this.geometryHandlerMap.ascii.loaderObject.parse(V,""),i(B)(V.geometry,V.materials)));for(var C in K.textures)if(B=K.textures[C],B.url instanceof Array){E+=B.url.length;for(q=0;q<B.url.length;q++)m.onLoadStart()}else E+=1,m.onLoadStart();F=E;for(C in K.textures){B=K.textures[C];void 0!==B.mapping&&void 0!==THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){V=B.url.length;n=[];for(q=0;q<V;q++)n[q]=d(B.url[q],K.urlBaseType);q=
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-(q=/\.dds$/i.test(n[0]))?THREE.ImageUtils.loadCompressedTextureCube(n,B.mapping,G(V)):THREE.ImageUtils.loadTextureCube(n,B.mapping,G(V))}else q=/\.dds$/i.test(B.url),V=d(B.url,K.urlBaseType),n=G(1),q=q?THREE.ImageUtils.loadCompressedTexture(V,B.mapping,n):THREE.ImageUtils.loadTexture(V,B.mapping,n),void 0!==THREE[B.minFilter]&&(q.minFilter=THREE[B.minFilter]),void 0!==THREE[B.magFilter]&&(q.magFilter=THREE[B.magFilter]),B.anisotropy&&(q.anisotropy=B.anisotropy),B.repeat&&(q.repeat.set(B.repeat[0],
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-B.repeat[1]),1!==B.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),B.offset&&q.offset.set(B.offset[0],B.offset[1]),B.wrap&&(V={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==V[B.wrap[0]]&&(q.wrapS=V[B.wrap[0]]),void 0!==V[B.wrap[1]]&&(q.wrapT=V[B.wrap[1]]));z.textures[C]=q}var I,M;for(I in K.materials){C=K.materials[I];for(M in C.parameters)"envMap"===M||"map"===M||"lightMap"===M||"bumpMap"===M?C.parameters[M]=z.textures[C.parameters[M]]:
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-"shading"===M?C.parameters[M]="flat"===C.parameters[M]?THREE.FlatShading:THREE.SmoothShading:"side"===M?C.parameters[M]="double"==C.parameters[M]?THREE.DoubleSide:"back"==C.parameters[M]?THREE.BackSide:THREE.FrontSide:"blending"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.NormalBlending:"combine"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.MultiplyOperation:"vertexColors"===M?"face"==C.parameters[M]?C.parameters[M]=THREE.FaceColors:C.parameters[M]&&
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-(C.parameters[M]=THREE.VertexColors):"wrapRGB"===M&&(G=C.parameters[M],C.parameters[M]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==C.parameters.opacity&&1>C.parameters.opacity&&(C.parameters.transparent=!0);C.parameters.normalMap?(G=THREE.ShaderLib.normalmap,B=THREE.UniformsUtils.clone(G.uniforms),q=C.parameters.color,V=C.parameters.specular,n=C.parameters.ambient,L=C.parameters.shininess,B.tNormal.value=z.textures[C.parameters.normalMap],C.parameters.normalScale&&B.uNormalScale.value.set(C.parameters.normalScale[0],
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-C.parameters.normalScale[1]),C.parameters.map&&(B.tDiffuse.value=C.parameters.map,B.enableDiffuse.value=!0),C.parameters.envMap&&(B.tCube.value=C.parameters.envMap,B.enableReflection.value=!0,B.uReflectivity.value=C.parameters.reflectivity),C.parameters.lightMap&&(B.tAO.value=C.parameters.lightMap,B.enableAO.value=!0),C.parameters.specularMap&&(B.tSpecular.value=z.textures[C.parameters.specularMap],B.enableSpecular.value=!0),C.parameters.displacementMap&&(B.tDisplacement.value=z.textures[C.parameters.displacementMap],
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-B.enableDisplacement.value=!0,B.uDisplacementBias.value=C.parameters.displacementBias,B.uDisplacementScale.value=C.parameters.displacementScale),B.uDiffuseColor.value.setHex(q),B.uSpecularColor.value.setHex(V),B.uAmbientColor.value.setHex(n),B.uShininess.value=L,C.parameters.opacity&&(B.uOpacity.value=C.parameters.opacity),r=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,vertexShader:G.vertexShader,uniforms:B,lights:!0,fog:!0})):r=new THREE[C.type](C.parameters);r.name=I;z.materials[I]=
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-r}for(I in K.materials)if(C=K.materials[I],C.parameters.materials){M=[];for(q=0;q<C.parameters.materials.length;q++)M.push(z.materials[C.parameters.materials[q]]);z.materials[I].materials=M}e();z.cameras&&K.defaults.camera&&(z.currentCamera=z.cameras[K.defaults.camera]);z.fogs&&K.defaults.fog&&(z.scene.fog=z.fogs[K.defaults.fog]);m.callbackSync(z);j()};THREE.TextureLoader=function(){this.crossOrigin=null};
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|
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:m+"/"+a}function e(){f(z.scene,I.objects)}function f(a,b){var c,e,g,i,j,l,m;for(m in b){var q=z.objects[m],s=b[m];if(void 0===q){if(s.type&&s.type in n.hierarchyHandlerMap){if(void 0===s.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};g={};for(var A in s)A in e||(g[A]=s[A]);t=z.materials[s.material];s.loading=!0;e=
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|
+n.hierarchyHandlerMap[s.type].loaderObject;e.options?e.load(d(s.url,I.urlBaseType),h(m,a,t,s)):e.load(d(s.url,I.urlBaseType),h(m,a,t,s),g)}}else if(void 0!==s.geometry){if(p=z.geometries[s.geometry]){q=!1;t=z.materials[s.material];q=t instanceof THREE.ShaderMaterial;g=s.position;i=s.rotation;j=s.scale;c=s.matrix;l=s.quaternion;s.material||(t=new THREE.MeshFaceMaterial(z.face_materials[s.geometry]));t instanceof THREE.MeshFaceMaterial&&0===t.materials.length&&(t=new THREE.MeshFaceMaterial(z.face_materials[s.geometry]));
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|
+if(t instanceof THREE.MeshFaceMaterial)for(e=0;e<t.materials.length;e++)q=q||t.materials[e]instanceof THREE.ShaderMaterial;q&&p.computeTangents();s.skin?q=new THREE.SkinnedMesh(p,t):s.morph?(q=new THREE.MorphAnimMesh(p,t),void 0!==s.duration&&(q.duration=s.duration),void 0!==s.time&&(q.time=s.time),void 0!==s.mirroredLoop&&(q.mirroredLoop=s.mirroredLoop),t.morphNormals&&p.computeMorphNormals()):q=new THREE.Mesh(p,t);q.name=m;c?(q.matrixAutoUpdate=!1,q.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],
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+c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(q.position.fromArray(g),l?(q.quaternion.fromArray(l),q.useQuaternion=!0):q.rotation.fromArray(i),q.scale.fromArray(j));q.visible=s.visible;q.castShadow=s.castShadow;q.receiveShadow=s.receiveShadow;a.add(q);z.objects[m]=q}}else"DirectionalLight"===s.type||"PointLight"===s.type||"AmbientLight"===s.type?(w=void 0!==s.color?s.color:16777215,y=void 0!==s.intensity?s.intensity:1,"DirectionalLight"===s.type?(g=s.direction,u=new THREE.DirectionalLight(w,
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+y),u.position.fromArray(g),s.target&&(G.push({object:u,targetName:s.target}),u.target=null)):"PointLight"===s.type?(g=s.position,e=s.distance,u=new THREE.PointLight(w,y,e),u.position.fromArray(g)):"AmbientLight"===s.type&&(u=new THREE.AmbientLight(w)),a.add(u),u.name=m,z.lights[m]=u,z.objects[m]=u):"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(g=s.position,i=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?r=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===
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|
+s.type&&(r=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),r.name=m,r.position.fromArray(g),void 0!==l?(r.quaternion.fromArray(l),r.useQuaternion=!0):void 0!==i&&r.rotation.fromArray(i),a.add(r),z.cameras[m]=r,z.objects[m]=r):(g=s.position,i=s.rotation,j=s.scale,l=s.quaternion,q=new THREE.Object3D,q.name=m,q.position.fromArray(g),l?(q.quaternion.fromArray(l),q.useQuaternion=!0):q.rotation.fromArray(i),q.scale.fromArray(j),q.visible=void 0!==s.visible?s.visible:!1,a.add(q),
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|
+z.objects[m]=q,z.empties[m]=q);if(q){if(void 0!==s.userData)for(var F in s.userData)q.userData[F]=s.userData[F];if(void 0!==s.groups)for(e=0;e<s.groups.length;e++)g=s.groups[e],void 0===z.groups[g]&&(z.groups[g]=[]),z.groups[g].push(m)}}void 0!==q&&void 0!==s.children&&f(q,s.children)}}function g(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c;e();F-=1;n.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.rotation,h=d.quaternion,
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+i=d.scale;f.position.fromArray(d.position);h?(f.quaternion.fromArray(h),f.useQuaternion=!0):f.rotation.fromArray(g);f.scale.fromArray(i);c&&f.traverse(function(a){a.material=c});var l=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=l});b.add(f);f.name=a;z.objects[a]=f;e();F-=1;n.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c}}function j(){n.callbackProgress({totalModels:B,totalTextures:E,loadedModels:B-F,loadedTextures:E-
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+J},z);n.onLoadProgress();if(0===F&&0===J){for(var a=0;a<G.length;a++){var c=G[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,z.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(z)}}function l(a,b){b(a);if(void 0!==a.children)for(var c in a.children)l(a.children[c],b)}var n=this,m=THREE.Loader.prototype.extractUrlBase(c),p,t,r,q,s,u,w,y,F,J,B,E,z,G=[],I=a,O;for(O in this.geometryHandlerMap)a=this.geometryHandlerMap[O].loaderClass,this.geometryHandlerMap[O].loaderObject=
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+new a;for(O in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[O].loaderClass,this.hierarchyHandlerMap[O].loaderObject=new a;J=F=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(I.transform&&(O=I.transform.position,a=I.transform.rotation,c=I.transform.scale,O&&z.scene.position.fromArray(O),a&&z.scene.rotation.fromArray(a),c&&z.scene.scale.fromArray(c),O||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();
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+O=function(a){return function(){J-=a;j();n.onLoadComplete()}};for(var C in I.fogs)a=I.fogs[C],"linear"===a.type?q=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(q=new THREE.FogExp2(0,a.density)),a=a.color,q.color.setRGB(a[0],a[1],a[2]),z.fogs[C]=q;for(var H in I.geometries)q=I.geometries[H],q.type in this.geometryHandlerMap&&(F+=1,n.onLoadStart());for(var M in I.objects)l(I.objects[M],function(a){a.type&&a.type in n.hierarchyHandlerMap&&(F+=1,n.onLoadStart())});B=F;for(H in I.geometries)if(q=I.geometries[H],
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+"cube"===q.type)p=new THREE.CubeGeometry(q.width,q.height,q.depth,q.widthSegments,q.heightSegments,q.depthSegments),p.name=H,z.geometries[H]=p;else if("plane"===q.type)p=new THREE.PlaneGeometry(q.width,q.height,q.widthSegments,q.heightSegments),p.name=H,z.geometries[H]=p;else if("sphere"===q.type)p=new THREE.SphereGeometry(q.radius,q.widthSegments,q.heightSegments),p.name=H,z.geometries[H]=p;else if("cylinder"===q.type)p=new THREE.CylinderGeometry(q.topRad,q.botRad,q.height,q.radSegs,q.heightSegs),
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+p.name=H,z.geometries[H]=p;else if("torus"===q.type)p=new THREE.TorusGeometry(q.radius,q.tube,q.segmentsR,q.segmentsT),p.name=H,z.geometries[H]=p;else if("icosahedron"===q.type)p=new THREE.IcosahedronGeometry(q.radius,q.subdivisions),p.name=H,z.geometries[H]=p;else if(q.type in this.geometryHandlerMap){M={};for(s in q)"type"!==s&&"url"!==s&&(M[s]=q[s]);this.geometryHandlerMap[q.type].loaderObject.load(d(q.url,I.urlBaseType),g(H),M)}else"embedded"===q.type&&(M=I.embeds[q.id],M.metadata=I.metadata,
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+M&&(M=this.geometryHandlerMap.ascii.loaderObject.parse(M,""),i(H)(M.geometry,M.materials)));for(var A in I.textures)if(H=I.textures[A],H.url instanceof Array){J+=H.url.length;for(s=0;s<H.url.length;s++)n.onLoadStart()}else J+=1,n.onLoadStart();E=J;for(A in I.textures){H=I.textures[A];void 0!==H.mapping&&void 0!==THREE[H.mapping]&&(H.mapping=new THREE[H.mapping]);if(H.url instanceof Array){M=H.url.length;q=[];for(s=0;s<M;s++)q[s]=d(H.url[s],I.urlBaseType);s=(s=/\.dds$/i.test(q[0]))?THREE.ImageUtils.loadCompressedTextureCube(q,
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+H.mapping,O(M)):THREE.ImageUtils.loadTextureCube(q,H.mapping,O(M))}else s=/\.dds$/i.test(H.url),M=d(H.url,I.urlBaseType),q=O(1),s=s?THREE.ImageUtils.loadCompressedTexture(M,H.mapping,q):THREE.ImageUtils.loadTexture(M,H.mapping,q),void 0!==THREE[H.minFilter]&&(s.minFilter=THREE[H.minFilter]),void 0!==THREE[H.magFilter]&&(s.magFilter=THREE[H.magFilter]),H.anisotropy&&(s.anisotropy=H.anisotropy),H.repeat&&(s.repeat.set(H.repeat[0],H.repeat[1]),1!==H.repeat[0]&&(s.wrapS=THREE.RepeatWrapping),1!==H.repeat[1]&&
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+(s.wrapT=THREE.RepeatWrapping)),H.offset&&s.offset.set(H.offset[0],H.offset[1]),H.wrap&&(M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==M[H.wrap[0]]&&(s.wrapS=M[H.wrap[0]]),void 0!==M[H.wrap[1]]&&(s.wrapT=M[H.wrap[1]]));z.textures[A]=s}var R,K;for(R in I.materials){A=I.materials[R];for(K in A.parameters)"envMap"===K||"map"===K||"lightMap"===K||"bumpMap"===K?A.parameters[K]=z.textures[A.parameters[K]]:"shading"===K?A.parameters[K]="flat"===A.parameters[K]?THREE.FlatShading:
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+THREE.SmoothShading:"side"===K?A.parameters[K]="double"==A.parameters[K]?THREE.DoubleSide:"back"==A.parameters[K]?THREE.BackSide:THREE.FrontSide:"blending"===K?A.parameters[K]=A.parameters[K]in THREE?THREE[A.parameters[K]]:THREE.NormalBlending:"combine"===K?A.parameters[K]=A.parameters[K]in THREE?THREE[A.parameters[K]]:THREE.MultiplyOperation:"vertexColors"===K?"face"==A.parameters[K]?A.parameters[K]=THREE.FaceColors:A.parameters[K]&&(A.parameters[K]=THREE.VertexColors):"wrapRGB"===K&&(O=A.parameters[K],
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+A.parameters[K]=new THREE.Vector3(O[0],O[1],O[2]));void 0!==A.parameters.opacity&&1>A.parameters.opacity&&(A.parameters.transparent=!0);A.parameters.normalMap?(O=THREE.ShaderLib.normalmap,H=THREE.UniformsUtils.clone(O.uniforms),s=A.parameters.color,M=A.parameters.specular,q=A.parameters.ambient,C=A.parameters.shininess,H.tNormal.value=z.textures[A.parameters.normalMap],A.parameters.normalScale&&H.uNormalScale.value.set(A.parameters.normalScale[0],A.parameters.normalScale[1]),A.parameters.map&&(H.tDiffuse.value=
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+A.parameters.map,H.enableDiffuse.value=!0),A.parameters.envMap&&(H.tCube.value=A.parameters.envMap,H.enableReflection.value=!0,H.uReflectivity.value=A.parameters.reflectivity),A.parameters.lightMap&&(H.tAO.value=A.parameters.lightMap,H.enableAO.value=!0),A.parameters.specularMap&&(H.tSpecular.value=z.textures[A.parameters.specularMap],H.enableSpecular.value=!0),A.parameters.displacementMap&&(H.tDisplacement.value=z.textures[A.parameters.displacementMap],H.enableDisplacement.value=!0,H.uDisplacementBias.value=
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+A.parameters.displacementBias,H.uDisplacementScale.value=A.parameters.displacementScale),H.uDiffuseColor.value.setHex(s),H.uSpecularColor.value.setHex(M),H.uAmbientColor.value.setHex(q),H.uShininess.value=C,A.parameters.opacity&&(H.uOpacity.value=A.parameters.opacity),t=new THREE.ShaderMaterial({fragmentShader:O.fragmentShader,vertexShader:O.vertexShader,uniforms:H,lights:!0,fog:!0})):t=new THREE[A.type](A.parameters);t.name=R;z.materials[R]=t}for(R in I.materials)if(A=I.materials[R],A.parameters.materials){K=
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+[];for(s=0;s<A.parameters.materials.length;s++)K.push(z.materials[A.parameters.materials[s]]);z.materials[R].materials=K}e();z.cameras&&I.defaults.camera&&(z.currentCamera=z.cameras[I.defaults.camera]);z.fogs&&I.defaults.fog&&(z.scene.fog=z.fogs[I.defaults.fog]);n.callbackSync(z);j()};THREE.TextureLoader=function(){this.crossOrigin=null};
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THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",
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function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype={constructor:THREE.Material,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof
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@@ -262,7 +262,7 @@ THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;T
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THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,g,h,i){this.id=THREE.TextureIdCount++;this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,
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0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
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THREE.Texture.prototype={constructor:THREE.Texture,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;
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-a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,i,j,m){THREE.Texture.call(this,null,f,g,h,i,j,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,j,m){THREE.Texture.call(this,null,f,g,h,i,j,d,e,m);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere();this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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+a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,i,j,l){THREE.Texture.call(this,null,f,g,h,i,j,d,e,l);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,j,l){THREE.Texture.call(this,null,f,g,h,i,j,d,e,l);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere();this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.material=this.geometry=null;this.setGeometry(a);this.setMaterial(b)};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.setGeometry=function(a){void 0!==a&&(this.geometry=a,null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.updateMorphTargets())};THREE.Mesh.prototype.setMaterial=function(a){this.material=void 0!==a?a:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0})};
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THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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@@ -281,37 +281,37 @@ THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAn
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THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.getPositionFromMatrix(c.matrixWorld);b.getPositionFromMatrix(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.rotation3d.set(0,0,this.rotation);this.quaternion.setFromEuler(this.rotation3d,this.eulerOrder);this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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-THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){F!==a&&(F=t.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?t.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?t.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(t.globalCompositeOperation="darker"),z=a)}function d(a){G!==a&&(G=t.lineWidth=a)}function e(a){L!==a&&(L=t.lineCap=a)}function f(a){B!==a&&(B=t.lineJoin=a)}function g(a){H!==a&&(H=t.strokeStyle=a)}function h(a){K!==a&&(K=t.fillStyle=a)}function i(a,
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-b){if(V!==a||C!==b)t.setLineDash([a,b]),V=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,p,l,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),E=new THREE.Color(0),J=0,F=1,z=0,H=null,K=null,G=null,L=null,B=null,V=null,C=0,I,M,R,ea,wa=new THREE.RenderableVertex,Ma=new THREE.RenderableVertex,A,ca,ja,na,N,fa,Wa,ab,fb,Ka,qa,pa,Z=new THREE.Color,ga=new THREE.Color,W=new THREE.Color,da=
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-new THREE.Color,la=new THREE.Color,ha=new THREE.Color,ia=new THREE.Color,Qa=new THREE.Color,kb={},oa={},Xa,Ra,Aa,Sa,sb,Nb,Kb,Ob,Tb,Ub,Ta=new THREE.Box2,ua=new THREE.Box2,Ja=new THREE.Box2,tb=new THREE.Color,Na=new THREE.Color,ra=new THREE.Color,bb=new THREE.Vector3,Ab,k,Bb,Ua,lb,Va,Cb=16;Ab=document.createElement("canvas");Ab.width=Ab.height=2;k=Ab.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Bb=k.getImageData(0,0,2,2);Ua=Bb.data;lb=document.createElement("canvas");lb.width=lb.height=
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-Cb;Va=lb.getContext("2d");Va.translate(-Cb/2,-Cb/2);Va.scale(Cb,Cb);Cb--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=n;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=
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-function(a,b,c){q=a*this.devicePixelRatio;y=b*this.devicePixelRatio;u=Math.floor(q/2);x=Math.floor(y/2);n.width=q;n.height=y;1!==this.devicePixelRatio&&!1!==c&&(n.style.width=a+"px",n.style.height=b+"px");Ta.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));ua.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));F=1;z=0;B=L=G=K=H=null};this.setClearColor=function(a,b){E.set(a);J=void 0!==b?b:1;ua.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
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-this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){t.setTransform(1,0,0,-1,u,x);!1===ua.empty()&&(ua.intersect(Ta),ua.expandByScalar(2),1>J&&t.clearRect(ua.min.x|0,ua.min.y|0,ua.max.x-ua.min.x|0,ua.max.y-ua.min.y|0),0<J&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+J+")"),t.fillRect(ua.min.x|0,ua.min.y|0,ua.max.x-ua.min.x|0,ua.max.y-ua.min.y|0)),ua.makeEmpty())};this.render=function(a,n){function q(a,
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-b,c){for(var d=0,e=r.length;d<e;d++){var f=r[d];Qa.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=bb.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Qa.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=bb.getPositionFromMatrix(f.matrixWorld),h=b.dot(bb.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Qa.multiplyScalar(h)))))}}function z(a,d,e,f,g,h,k,i){m.info.render.vertices+=
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|
-3;m.info.render.faces++;b(i.opacity);c(i.blending);A=a.positionScreen.x;ca=a.positionScreen.y;ja=d.positionScreen.x;na=d.positionScreen.y;N=e.positionScreen.x;fa=e.positionScreen.y;y(A,ca,ja,na,N,fa);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(ha.copy(i.color),ia.copy(i.emissive),i.vertexColors===THREE.FaceColors&&ha.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(ga.copy(tb),W.copy(tb),da.copy(tb),q(k.v1.positionWorld,
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|
-k.vertexNormalsModel[0],ga),q(k.v2.positionWorld,k.vertexNormalsModel[1],W),q(k.v3.positionWorld,k.vertexNormalsModel[2],da),ga.multiply(ha).add(ia),W.multiply(ha).add(ia),da.multiply(ha).add(ia),la.addColors(W,da).multiplyScalar(0.5),Aa=H(ga,W,da,la),J(A,ca,ja,na,N,fa,0,0,1,0,0,1,Aa)):(Z.copy(tb),q(k.centroidModel,k.normalModel,Z),Z.multiply(ha).add(ia),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||
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|
-i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Sa=k.uvs[0],C(A,ca,ja,na,N,fa,Sa[f].x,Sa[f].y,Sa[g].x,Sa[g].y,Sa[h].x,Sa[h].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(bb.copy(k.vertexNormalsModelView[f]),sb=0.5*bb.x+0.5,Nb=0.5*bb.y+0.5,bb.copy(k.vertexNormalsModelView[g]),Kb=0.5*bb.x+0.5,Ob=0.5*bb.y+0.5,bb.copy(k.vertexNormalsModelView[h]),Tb=0.5*bb.x+0.5,Ub=0.5*bb.y+0.5,C(A,ca,ja,na,N,fa,sb,Nb,Kb,Ob,Tb,Ub,
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-i.envMap)):(Z.copy(i.color),i.vertexColors===THREE.FaceColors&&Z.multiply(k.color),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i instanceof THREE.MeshDepthMaterial?(Xa=n.near,Ra=n.far,ga.r=ga.g=ga.b=1-j(a.positionScreen.z*a.positionScreen.w,Xa,Ra),W.r=W.g=W.b=1-j(d.positionScreen.z*d.positionScreen.w,Xa,Ra),da.r=da.g=da.b=1-j(e.positionScreen.z*e.positionScreen.w,Xa,Ra),la.addColors(W,da).multiplyScalar(0.5),Aa=H(ga,W,da,la),J(A,ca,ja,na,N,fa,0,0,1,0,0,
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-1,Aa)):i instanceof THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=k.normalModelView,Z.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i.shading==THREE.SmoothShading&&(a=k.vertexNormalsModelView[f],ga.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[g],W.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[h],da.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
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-la.addColors(W,da).multiplyScalar(0.5),Aa=H(ga,W,da,la),J(A,ca,ja,na,N,fa,0,0,1,0,0,1,Aa)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function B(a,b,c,d,e,f,g,h){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,h);t.closePath()}function E(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());t.stroke();Ja.expandByScalar(2*b)}function F(a){h(a.getStyle());t.fill()}function C(a,b,c,d,e,f,g,i,k,xa,j,l,p){if(!(p instanceof THREE.DataTexture||void 0===
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|
-p.image||0==p.image.width)){if(!0===p.needsUpdate){var m=p.wrapS==THREE.RepeatWrapping,Ya=p.wrapT==THREE.RepeatWrapping;kb[p.id]=t.createPattern(p.image,!0===m&&!0===Ya?"repeat":!0===m&&!1===Ya?"repeat-x":!1===m&&!0===Ya?"repeat-y":"no-repeat");p.needsUpdate=!1}void 0===kb[p.id]?h("rgba(0,0,0,1)"):h(kb[p.id]);var m=p.offset.x/p.repeat.x,Ya=p.offset.y/p.repeat.y,n=p.image.width*p.repeat.x,q=p.image.height*p.repeat.y,g=(g+m)*n,i=(1-i+Ya)*q,c=c-a,d=d-b,e=e-a,f=f-b,k=(k+m)*n-g,xa=(1-xa+Ya)*q-i,j=(j+m)*
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-n-g,l=(1-l+Ya)*q-i,m=k*l-j*xa;0===m?(void 0===oa[p.id]&&(b=document.createElement("canvas"),b.width=p.image.width,b.height=p.image.height,b=b.getContext("2d"),b.drawImage(p.image,0,0),oa[p.id]=b.getImageData(0,0,p.image.width,p.image.height).data),b=oa[p.id],g=4*(Math.floor(g)+Math.floor(i)*p.image.width),Z.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(Z)):(m=1/m,p=(l*c-xa*e)*m,xa=(l*d-xa*f)*m,c=(k*e-j*c)*m,d=(k*f-j*d)*m,a=a-p*g-c*i,g=b-xa*g-d*i,t.save(),t.transform(p,xa,c,d,a,g),t.fill(),t.restore())}}
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-function J(a,b,c,d,e,f,g,h,i,k,xa,j,p){var m,l;m=p.width-1;l=p.height-1;g*=m;h*=l;c-=a;d-=b;e-=a;f-=b;i=i*m-g;k=k*l-h;xa=xa*m-g;j=j*l-h;l=1/(i*j-xa*k);m=(j*c-k*e)*l;k=(j*d-k*f)*l;c=(i*e-xa*c)*l;d=(i*f-xa*d)*l;a=a-m*g-c*h;b=b-k*g-d*h;t.save();t.transform(m,k,c,d,a,b);t.clip();t.drawImage(p,0,0);t.restore()}function H(a,b,c,d){Ua[0]=255*a.r|0;Ua[1]=255*a.g|0;Ua[2]=255*a.b|0;Ua[4]=255*b.r|0;Ua[5]=255*b.g|0;Ua[6]=255*b.b|0;Ua[8]=255*c.r|0;Ua[9]=255*c.g|0;Ua[10]=255*c.b|0;Ua[12]=255*d.r|0;Ua[13]=255*d.g|
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|
-0;Ua[14]=255*d.b|0;k.putImageData(Bb,0,0);Va.drawImage(Ab,0,0);return lb}function G(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===n instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,u,x);m.info.render.vertices=0;m.info.render.faces=0;p=s.projectScene(a,n,this.sortObjects,this.sortElements);l=p.elements;r=p.lights;
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|
-tb.setRGB(0,0,0);Na.setRGB(0,0,0);ra.setRGB(0,0,0);for(var K=0,V=r.length;K<V;K++){var U=r[K],P=U.color;U instanceof THREE.AmbientLight?tb.add(P):U instanceof THREE.DirectionalLight?Na.add(P):U instanceof THREE.PointLight&&ra.add(P)}K=0;for(V=l.length;K<V;K++){var L=l[K],U=L.material;if(!(void 0===U||!1===U.visible)){Ja.makeEmpty();if(L instanceof THREE.RenderableParticle){I=L;I.x*=u;I.y*=x;P=I;b(U.opacity);c(U.blending);var xa=void 0,mb=void 0,Ya=void 0,vb=void 0,Pb=void 0,Oc=void 0,Pc=void 0;U instanceof
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|
-THREE.ParticleBasicMaterial?null===U.map?(Ya=L.object.scale.x,vb=L.object.scale.y,Ya*=L.scale.x*u,vb*=L.scale.y*x,Ja.min.set(P.x-Ya,P.y-vb),Ja.max.set(P.x+Ya,P.y+vb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(h(U.color.getStyle()),t.save(),t.translate(P.x,P.y),t.rotate(-L.rotation),t.scale(Ya,vb),t.fillRect(-1,-1,2,2),t.restore())):(Pb=U.map.image,Oc=Pb.width>>1,Pc=Pb.height>>1,Ya=L.scale.x*u,vb=L.scale.y*x,xa=Ya*Oc,mb=vb*Pc,Ja.min.set(P.x-xa,P.y-mb),Ja.max.set(P.x+xa,P.y+mb),!1===Ta.isIntersectionBox(Ja)?
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|
-Ja.makeEmpty():(t.save(),t.translate(P.x,P.y),t.rotate(-L.rotation),t.scale(Ya,-vb),t.translate(-Oc,-Pc),t.drawImage(Pb,0,0),t.restore())):U instanceof THREE.ParticleCanvasMaterial&&(xa=L.scale.x*u,mb=L.scale.y*x,Ja.min.set(P.x-xa,P.y-mb),Ja.max.set(P.x+xa,P.y+mb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(g(U.color.getStyle()),h(U.color.getStyle()),t.save(),t.translate(P.x,P.y),t.rotate(-L.rotation),t.scale(xa,mb),U.program(t),t.restore()))}else if(L instanceof THREE.RenderableLine){if(I=L.v1,
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|
-M=L.v2,I.positionScreen.x*=u,I.positionScreen.y*=x,M.positionScreen.x*=u,M.positionScreen.y*=x,Ja.setFromPoints([I.positionScreen,M.positionScreen]),!0===Ta.isIntersectionBox(Ja))if(P=I,xa=M,b(U.opacity),c(U.blending),t.beginPath(),t.moveTo(P.positionScreen.x,P.positionScreen.y),t.lineTo(xa.positionScreen.x,xa.positionScreen.y),U instanceof THREE.LineBasicMaterial){d(U.linewidth);e(U.linecap);f(U.linejoin);if(U.vertexColors!==THREE.VertexColors)g(U.color.getStyle());else if(mb=L.vertexColors[0].getStyle(),
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|
|
-L=L.vertexColors[1].getStyle(),mb===L)g(mb);else{try{var qc=t.createLinearGradient(P.positionScreen.x,P.positionScreen.y,xa.positionScreen.x,xa.positionScreen.y);qc.addColorStop(0,mb);qc.addColorStop(1,L)}catch(ed){qc=mb}g(qc)}t.stroke();Ja.expandByScalar(2*U.linewidth)}else U instanceof THREE.LineDashedMaterial&&(d(U.linewidth),e(U.linecap),f(U.linejoin),g(U.color.getStyle()),i(U.dashSize,U.gapSize),t.stroke(),Ja.expandByScalar(2*U.linewidth),i(null,null))}else if(L instanceof THREE.RenderableFace3){I=
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|
|
-L.v1;M=L.v2;R=L.v3;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;R.positionScreen.x*=u;R.positionScreen.y*=x;!0===U.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,R.positionScreen),G(R.positionScreen,I.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,
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|
|
-R.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&z(I,M,R,0,1,2,L,U)}else if(L instanceof THREE.RenderableFace4){I=L.v1;M=L.v2;R=L.v3;ea=L.v4;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;R.positionScreen.x*=u;R.positionScreen.y*=x;ea.positionScreen.x*=
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|
|
-u;ea.positionScreen.y*=x;wa.positionScreen.copy(M.positionScreen);Ma.positionScreen.copy(ea.positionScreen);!0===U.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,ea.positionScreen),G(ea.positionScreen,I.positionScreen),G(R.positionScreen,wa.positionScreen),G(R.positionScreen,Ma.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,R.positionScreen,ea.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&(P=I,xa=M,mb=R,Ya=ea,vb=wa,Pb=Ma,m.info.render.vertices+=4,m.info.render.faces++,
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|
|
-b(U.opacity),c(U.blending),void 0!==U.map&&null!==U.map||void 0!==U.envMap&&null!==U.envMap?(z(P,xa,Ya,0,1,3,L,U),z(vb,mb,Pb,1,2,3,L,U)):(A=P.positionScreen.x,ca=P.positionScreen.y,ja=xa.positionScreen.x,na=xa.positionScreen.y,N=mb.positionScreen.x,fa=mb.positionScreen.y,Wa=Ya.positionScreen.x,ab=Ya.positionScreen.y,fb=vb.positionScreen.x,Ka=vb.positionScreen.y,qa=Pb.positionScreen.x,pa=Pb.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?(ha.copy(U.color),
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|
|
-ia.copy(U.emissive),U.vertexColors===THREE.FaceColors&&ha.multiply(L.color),!1===U.wireframe&&U.shading==THREE.SmoothShading&&4==L.vertexNormalsLength?(ga.copy(tb),W.copy(tb),da.copy(tb),la.copy(tb),q(L.v1.positionWorld,L.vertexNormalsModel[0],ga),q(L.v2.positionWorld,L.vertexNormalsModel[1],W),q(L.v4.positionWorld,L.vertexNormalsModel[3],da),q(L.v3.positionWorld,L.vertexNormalsModel[2],la),ga.multiply(ha).add(ia),W.multiply(ha).add(ia),da.multiply(ha).add(ia),la.multiply(ha).add(ia),Aa=H(ga,W,da,
|
|
|
-la),y(A,ca,ja,na,Wa,ab),J(A,ca,ja,na,Wa,ab,0,0,1,0,0,1,Aa),y(fb,Ka,N,fa,qa,pa),J(fb,Ka,N,fa,qa,pa,1,0,1,1,0,1,Aa)):(Z.copy(tb),q(L.centroidModel,L.normalModel,Z),Z.multiply(ha).add(ia),B(A,ca,ja,na,N,fa,Wa,ab),!0===U.wireframe?E(Z,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):F(Z))):U instanceof THREE.MeshBasicMaterial?(Z.copy(U.color),U.vertexColors===THREE.FaceColors&&Z.multiply(L.color),B(A,ca,ja,na,N,fa,Wa,ab),!0===U.wireframe?E(Z,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):
|
|
|
-F(Z)):U instanceof THREE.MeshNormalMaterial?(P=void 0,U.shading==THREE.FlatShading?(P=L.normalModelView,Z.setRGB(P.x,P.y,P.z).multiplyScalar(0.5).addScalar(0.5),B(A,ca,ja,na,N,fa,Wa,ab),!0===U.wireframe?E(Z,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):F(Z)):U.shading==THREE.SmoothShading&&(P=L.vertexNormalsModelView[0],ga.setRGB(P.x,P.y,P.z).multiplyScalar(0.5).addScalar(0.5),P=L.vertexNormalsModelView[1],W.setRGB(P.x,P.y,P.z).multiplyScalar(0.5).addScalar(0.5),P=L.vertexNormalsModelView[3],
|
|
|
-da.setRGB(P.x,P.y,P.z).multiplyScalar(0.5).addScalar(0.5),P=L.vertexNormalsModelView[2],la.setRGB(P.x,P.y,P.z).multiplyScalar(0.5).addScalar(0.5),Aa=H(ga,W,da,la),y(A,ca,ja,na,Wa,ab),J(A,ca,ja,na,Wa,ab,0,0,1,0,0,1,Aa),y(fb,Ka,N,fa,qa,pa),J(fb,Ka,N,fa,qa,pa,1,0,1,1,0,1,Aa))):U instanceof THREE.MeshDepthMaterial&&(Xa=n.near,Ra=n.far,ga.r=ga.g=ga.b=1-j(P.positionScreen.z*P.positionScreen.w,Xa,Ra),W.r=W.g=W.b=1-j(xa.positionScreen.z*xa.positionScreen.w,Xa,Ra),da.r=da.g=da.b=1-j(Ya.positionScreen.z*Ya.positionScreen.w,
|
|
|
-Xa,Ra),la.r=la.g=la.b=1-j(mb.positionScreen.z*mb.positionScreen.w,Xa,Ra),Aa=H(ga,W,da,la),y(A,ca,ja,na,Wa,ab),J(A,ca,ja,na,Wa,ab,0,0,1,0,0,1,Aa),y(fb,Ka,N,fa,qa,pa),J(fb,Ka,N,fa,qa,pa,1,0,1,1,0,1,Aa))))}ua.union(Ja)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
|
+THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){B!==a&&(B=y.globalAlpha=a)}function c(a){E!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(y.globalCompositeOperation="darker"),E=a)}function d(a){I!==a&&(I=y.lineWidth=a)}function e(a){O!==a&&(O=y.lineCap=a)}function f(a){C!==a&&(C=y.lineJoin=a)}function g(a){z!==a&&(z=y.strokeStyle=a)}function h(a){G!==a&&(G=y.fillStyle=a)}function i(a,
|
|
|
+b){if(H!==a||M!==b)y.setLineDash([a,b]),H=a,M=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},l=this,n,m,p,t=new THREE.Projector,r=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,s,u,w,y=r.getContext("2d"),F=new THREE.Color(0),J=0,B=1,E=0,z=null,G=null,I=null,O=null,C=null,H=null,M=0,A,R,K,fa,wa=new THREE.RenderableVertex,Ma=new THREE.RenderableVertex,N,W,ja,na,L,ea,Wa,ab,fb,Ka,qa,pa,Y=new THREE.Color,ga=new THREE.Color,V=new THREE.Color,$=new THREE.Color,
|
|
|
+la=new THREE.Color,ha=new THREE.Color,ia=new THREE.Color,Qa=new THREE.Color,kb={},oa={},Xa,Ra,Aa,Sa,tb,Nb,Kb,Ob,Tb,Ub,Ta=new THREE.Box2,ua=new THREE.Box2,Ja=new THREE.Box2,ub=new THREE.Color,Na=new THREE.Color,ra=new THREE.Color,bb=new THREE.Vector3,Ab,k,Bb,Ua,lb,Va,Cb=16;Ab=document.createElement("canvas");Ab.width=Ab.height=2;k=Ab.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Bb=k.getImageData(0,0,2,2);Ua=Bb.data;lb=document.createElement("canvas");lb.width=lb.height=Cb;Va=lb.getContext("2d");
|
|
|
+Va.translate(-Cb/2,-Cb/2);Va.scale(Cb,Cb);Cb--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=r;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){q=
|
|
|
+a*this.devicePixelRatio;s=b*this.devicePixelRatio;u=Math.floor(q/2);w=Math.floor(s/2);r.width=q;r.height=s;1!==this.devicePixelRatio&&!1!==c&&(r.style.width=a+"px",r.style.height=b+"px");Ta.set(new THREE.Vector2(-u,-w),new THREE.Vector2(u,w));ua.set(new THREE.Vector2(-u,-w),new THREE.Vector2(u,w));B=1;E=0;C=O=I=G=z=null};this.setClearColor=function(a,b){F.set(a);J=void 0!==b?b:1;ua.set(new THREE.Vector2(-u,-w),new THREE.Vector2(u,w))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
|
|
|
+this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,u,w);!1===ua.empty()&&(ua.intersect(Ta),ua.expandByScalar(2),1>J&&y.clearRect(ua.min.x|0,ua.min.y|0,ua.max.x-ua.min.x|0,ua.max.y-ua.min.y|0),0<J&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*F.r)+","+Math.floor(255*F.g)+","+Math.floor(255*F.b)+","+J+")"),y.fillRect(ua.min.x|0,ua.min.y|0,ua.max.x-ua.min.x|0,ua.max.y-ua.min.y|0)),ua.makeEmpty())};this.render=function(a,r){function q(a,
|
|
|
+b,c){for(var d=0,e=p.length;d<e;d++){var f=p[d];Qa.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=bb.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Qa.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=bb.getPositionFromMatrix(f.matrixWorld),h=b.dot(bb.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Qa.multiplyScalar(h)))))}}function s(a,d,e,f,g,h,k,i){l.info.render.vertices+=
|
|
|
+3;l.info.render.faces++;b(i.opacity);c(i.blending);N=a.positionScreen.x;W=a.positionScreen.y;ja=d.positionScreen.x;na=d.positionScreen.y;L=e.positionScreen.x;ea=e.positionScreen.y;z(N,W,ja,na,L,ea);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(ha.copy(i.color),ia.copy(i.emissive),i.vertexColors===THREE.FaceColors&&ha.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(ga.copy(ub),V.copy(ub),$.copy(ub),q(k.v1.positionWorld,
|
|
|
+k.vertexNormalsModel[0],ga),q(k.v2.positionWorld,k.vertexNormalsModel[1],V),q(k.v3.positionWorld,k.vertexNormalsModel[2],$),ga.multiply(ha).add(ia),V.multiply(ha).add(ia),$.multiply(ha).add(ia),la.addColors(V,$).multiplyScalar(0.5),Aa=I(ga,V,$,la),H(N,W,ja,na,L,ea,0,0,1,0,0,1,Aa)):(Y.copy(ub),q(k.centroidModel,k.normalModel,Y),Y.multiply(ha).add(ia),!0===i.wireframe?E(Y,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):B(Y))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||
|
|
|
+i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Sa=k.uvs[0],J(N,W,ja,na,L,ea,Sa[f].x,Sa[f].y,Sa[g].x,Sa[g].y,Sa[h].x,Sa[h].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(bb.copy(k.vertexNormalsModelView[f]),tb=0.5*bb.x+0.5,Nb=0.5*bb.y+0.5,bb.copy(k.vertexNormalsModelView[g]),Kb=0.5*bb.x+0.5,Ob=0.5*bb.y+0.5,bb.copy(k.vertexNormalsModelView[h]),Tb=0.5*bb.x+0.5,Ub=0.5*bb.y+0.5,J(N,W,ja,na,L,ea,tb,Nb,Kb,Ob,Tb,Ub,i.envMap)):
|
|
|
+(Y.copy(i.color),i.vertexColors===THREE.FaceColors&&Y.multiply(k.color),!0===i.wireframe?E(Y,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):B(Y)):i instanceof THREE.MeshDepthMaterial?(Xa=r.near,Ra=r.far,ga.r=ga.g=ga.b=1-j(a.positionScreen.z*a.positionScreen.w,Xa,Ra),V.r=V.g=V.b=1-j(d.positionScreen.z*d.positionScreen.w,Xa,Ra),$.r=$.g=$.b=1-j(e.positionScreen.z*e.positionScreen.w,Xa,Ra),la.addColors(V,$).multiplyScalar(0.5),Aa=I(ga,V,$,la),H(N,W,ja,na,L,ea,0,0,1,0,0,1,Aa)):i instanceof
|
|
|
+THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=k.normalModelView,Y.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?E(Y,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):B(Y)):i.shading==THREE.SmoothShading&&(a=k.vertexNormalsModelView[f],ga.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[g],V.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[h],$.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
|
|
|
+la.addColors(V,$).multiplyScalar(0.5),Aa=I(ga,V,$,la),H(N,W,ja,na,L,ea,0,0,1,0,0,1,Aa)))}function z(a,b,c,d,e,f){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.closePath()}function F(a,b,c,d,e,f,g,h){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.lineTo(g,h);y.closePath()}function E(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());y.stroke();Ja.expandByScalar(2*b)}function B(a){h(a.getStyle());y.fill()}function J(a,b,c,d,e,f,g,k,i,xa,j,l,m){if(!(m instanceof THREE.DataTexture||void 0===
|
|
|
+m.image||0==m.image.width)){if(!0===m.needsUpdate){var n=m.wrapS==THREE.RepeatWrapping,Ya=m.wrapT==THREE.RepeatWrapping;kb[m.id]=y.createPattern(m.image,!0===n&&!0===Ya?"repeat":!0===n&&!1===Ya?"repeat-x":!1===n&&!0===Ya?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===kb[m.id]?h("rgba(0,0,0,1)"):h(kb[m.id]);var n=m.offset.x/m.repeat.x,Ya=m.offset.y/m.repeat.y,ob=m.image.width*m.repeat.x,p=m.image.height*m.repeat.y,g=(g+n)*ob,k=(1-k+Ya)*p,c=c-a,d=d-b,e=e-a,f=f-b,i=(i+n)*ob-g,xa=(1-xa+Ya)*p-k,j=(j+
|
|
|
+n)*ob-g,l=(1-l+Ya)*p-k,n=i*l-j*xa;0===n?(void 0===oa[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),oa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=oa[m.id],g=4*(Math.floor(g)+Math.floor(k)*m.image.width),Y.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),B(Y)):(n=1/n,m=(l*c-xa*e)*n,xa=(l*d-xa*f)*n,c=(i*e-j*c)*n,d=(i*f-j*d)*n,a=a-m*g-c*k,g=b-xa*g-d*k,y.save(),y.transform(m,xa,c,d,a,g),y.fill(),y.restore())}}
|
|
|
+function H(a,b,c,d,e,f,g,h,k,i,xa,j,m){var l,n;l=m.width-1;n=m.height-1;g*=l;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*l-g;i=i*n-h;xa=xa*l-g;j=j*n-h;n=1/(k*j-xa*i);l=(j*c-i*e)*n;i=(j*d-i*f)*n;c=(k*e-xa*c)*n;d=(k*f-xa*d)*n;a=a-l*g-c*h;b=b-i*g-d*h;y.save();y.transform(l,i,c,d,a,b);y.clip();y.drawImage(m,0,0);y.restore()}function I(a,b,c,d){Ua[0]=255*a.r|0;Ua[1]=255*a.g|0;Ua[2]=255*a.b|0;Ua[4]=255*b.r|0;Ua[5]=255*b.g|0;Ua[6]=255*b.b|0;Ua[8]=255*c.r|0;Ua[9]=255*c.g|0;Ua[10]=255*c.b|0;Ua[12]=255*d.r|0;Ua[13]=255*d.g|
|
|
|
+0;Ua[14]=255*d.b|0;k.putImageData(Bb,0,0);Va.drawImage(Ab,0,0);return lb}function M(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===r instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,u,w);l.info.render.vertices=0;l.info.render.faces=0;n=t.projectScene(a,r,this.sortObjects,this.sortElements);m=n.elements;p=n.lights;
|
|
|
+ub.setRGB(0,0,0);Na.setRGB(0,0,0);ra.setRGB(0,0,0);for(var C=0,O=p.length;C<O;C++){var P=p[C],G=P.color;P instanceof THREE.AmbientLight?ub.add(G):P instanceof THREE.DirectionalLight?Na.add(G):P instanceof THREE.PointLight&&ra.add(G)}C=0;for(O=m.length;C<O;C++){var X=m[C],P=X.material;if(!(void 0===P||!1===P.visible)){Ja.makeEmpty();if(X instanceof THREE.RenderableParticle){A=X;A.x*=u;A.y*=w;G=A;b(P.opacity);c(P.blending);var xa=void 0,mb=void 0,Ya=void 0,ob=void 0,Pb=void 0,Oc=void 0,Pc=void 0;P instanceof
|
|
|
+THREE.ParticleBasicMaterial?null===P.map?(Ya=X.object.scale.x,ob=X.object.scale.y,Ya*=X.scale.x*u,ob*=X.scale.y*w,Ja.min.set(G.x-Ya,G.y-ob),Ja.max.set(G.x+Ya,G.y+ob),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(h(P.color.getStyle()),y.save(),y.translate(G.x,G.y),y.rotate(-X.rotation),y.scale(Ya,ob),y.fillRect(-1,-1,2,2),y.restore())):(Pb=P.map.image,Oc=Pb.width>>1,Pc=Pb.height>>1,Ya=X.scale.x*u,ob=X.scale.y*w,xa=Ya*Oc,mb=ob*Pc,Ja.min.set(G.x-xa,G.y-mb),Ja.max.set(G.x+xa,G.y+mb),!1===Ta.isIntersectionBox(Ja)?
|
|
|
+Ja.makeEmpty():(y.save(),y.translate(G.x,G.y),y.rotate(-X.rotation),y.scale(Ya,-ob),y.translate(-Oc,-Pc),y.drawImage(Pb,0,0),y.restore())):P instanceof THREE.ParticleCanvasMaterial&&(xa=X.scale.x*u,mb=X.scale.y*w,Ja.min.set(G.x-xa,G.y-mb),Ja.max.set(G.x+xa,G.y+mb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(g(P.color.getStyle()),h(P.color.getStyle()),y.save(),y.translate(G.x,G.y),y.rotate(-X.rotation),y.scale(xa,mb),P.program(y),y.restore()))}else if(X instanceof THREE.RenderableLine){if(A=X.v1,
|
|
|
+R=X.v2,A.positionScreen.x*=u,A.positionScreen.y*=w,R.positionScreen.x*=u,R.positionScreen.y*=w,Ja.setFromPoints([A.positionScreen,R.positionScreen]),!0===Ta.isIntersectionBox(Ja))if(G=A,xa=R,b(P.opacity),c(P.blending),y.beginPath(),y.moveTo(G.positionScreen.x,G.positionScreen.y),y.lineTo(xa.positionScreen.x,xa.positionScreen.y),P instanceof THREE.LineBasicMaterial){d(P.linewidth);e(P.linecap);f(P.linejoin);if(P.vertexColors!==THREE.VertexColors)g(P.color.getStyle());else if(mb=X.vertexColors[0].getStyle(),
|
|
|
+X=X.vertexColors[1].getStyle(),mb===X)g(mb);else{try{var qc=y.createLinearGradient(G.positionScreen.x,G.positionScreen.y,xa.positionScreen.x,xa.positionScreen.y);qc.addColorStop(0,mb);qc.addColorStop(1,X)}catch(ed){qc=mb}g(qc)}y.stroke();Ja.expandByScalar(2*P.linewidth)}else P instanceof THREE.LineDashedMaterial&&(d(P.linewidth),e(P.linecap),f(P.linejoin),g(P.color.getStyle()),i(P.dashSize,P.gapSize),y.stroke(),Ja.expandByScalar(2*P.linewidth),i(null,null))}else if(X instanceof THREE.RenderableFace3){A=
|
|
|
+X.v1;R=X.v2;K=X.v3;if(-1>A.positionScreen.z||1<A.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;A.positionScreen.x*=u;A.positionScreen.y*=w;R.positionScreen.x*=u;R.positionScreen.y*=w;K.positionScreen.x*=u;K.positionScreen.y*=w;!0===P.overdraw&&(M(A.positionScreen,R.positionScreen),M(R.positionScreen,K.positionScreen),M(K.positionScreen,A.positionScreen));Ja.setFromPoints([A.positionScreen,R.positionScreen,
|
|
|
+K.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&s(A,R,K,0,1,2,X,P)}else if(X instanceof THREE.RenderableFace4){A=X.v1;R=X.v2;K=X.v3;fa=X.v4;if(-1>A.positionScreen.z||1<A.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>fa.positionScreen.z||1<fa.positionScreen.z)continue;A.positionScreen.x*=u;A.positionScreen.y*=w;R.positionScreen.x*=u;R.positionScreen.y*=w;K.positionScreen.x*=u;K.positionScreen.y*=w;fa.positionScreen.x*=
|
|
|
+u;fa.positionScreen.y*=w;wa.positionScreen.copy(R.positionScreen);Ma.positionScreen.copy(fa.positionScreen);!0===P.overdraw&&(M(A.positionScreen,R.positionScreen),M(R.positionScreen,fa.positionScreen),M(fa.positionScreen,A.positionScreen),M(K.positionScreen,wa.positionScreen),M(K.positionScreen,Ma.positionScreen));Ja.setFromPoints([A.positionScreen,R.positionScreen,K.positionScreen,fa.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&(G=A,xa=R,mb=K,Ya=fa,ob=wa,Pb=Ma,l.info.render.vertices+=4,l.info.render.faces++,
|
|
|
+b(P.opacity),c(P.blending),void 0!==P.map&&null!==P.map||void 0!==P.envMap&&null!==P.envMap?(s(G,xa,Ya,0,1,3,X,P),s(ob,mb,Pb,1,2,3,X,P)):(N=G.positionScreen.x,W=G.positionScreen.y,ja=xa.positionScreen.x,na=xa.positionScreen.y,L=mb.positionScreen.x,ea=mb.positionScreen.y,Wa=Ya.positionScreen.x,ab=Ya.positionScreen.y,fb=ob.positionScreen.x,Ka=ob.positionScreen.y,qa=Pb.positionScreen.x,pa=Pb.positionScreen.y,P instanceof THREE.MeshLambertMaterial||P instanceof THREE.MeshPhongMaterial?(ha.copy(P.color),
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+ia.copy(P.emissive),P.vertexColors===THREE.FaceColors&&ha.multiply(X.color),!1===P.wireframe&&P.shading==THREE.SmoothShading&&4==X.vertexNormalsLength?(ga.copy(ub),V.copy(ub),$.copy(ub),la.copy(ub),q(X.v1.positionWorld,X.vertexNormalsModel[0],ga),q(X.v2.positionWorld,X.vertexNormalsModel[1],V),q(X.v4.positionWorld,X.vertexNormalsModel[3],$),q(X.v3.positionWorld,X.vertexNormalsModel[2],la),ga.multiply(ha).add(ia),V.multiply(ha).add(ia),$.multiply(ha).add(ia),la.multiply(ha).add(ia),Aa=I(ga,V,$,la),
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|
+z(N,W,ja,na,Wa,ab),H(N,W,ja,na,Wa,ab,0,0,1,0,0,1,Aa),z(fb,Ka,L,ea,qa,pa),H(fb,Ka,L,ea,qa,pa,1,0,1,1,0,1,Aa)):(Y.copy(ub),q(X.centroidModel,X.normalModel,Y),Y.multiply(ha).add(ia),F(N,W,ja,na,L,ea,Wa,ab),!0===P.wireframe?E(Y,P.wireframeLinewidth,P.wireframeLinecap,P.wireframeLinejoin):B(Y))):P instanceof THREE.MeshBasicMaterial?(Y.copy(P.color),P.vertexColors===THREE.FaceColors&&Y.multiply(X.color),F(N,W,ja,na,L,ea,Wa,ab),!0===P.wireframe?E(Y,P.wireframeLinewidth,P.wireframeLinecap,P.wireframeLinejoin):
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+B(Y)):P instanceof THREE.MeshNormalMaterial?(G=void 0,P.shading==THREE.FlatShading?(G=X.normalModelView,Y.setRGB(G.x,G.y,G.z).multiplyScalar(0.5).addScalar(0.5),F(N,W,ja,na,L,ea,Wa,ab),!0===P.wireframe?E(Y,P.wireframeLinewidth,P.wireframeLinecap,P.wireframeLinejoin):B(Y)):P.shading==THREE.SmoothShading&&(G=X.vertexNormalsModelView[0],ga.setRGB(G.x,G.y,G.z).multiplyScalar(0.5).addScalar(0.5),G=X.vertexNormalsModelView[1],V.setRGB(G.x,G.y,G.z).multiplyScalar(0.5).addScalar(0.5),G=X.vertexNormalsModelView[3],
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+$.setRGB(G.x,G.y,G.z).multiplyScalar(0.5).addScalar(0.5),G=X.vertexNormalsModelView[2],la.setRGB(G.x,G.y,G.z).multiplyScalar(0.5).addScalar(0.5),Aa=I(ga,V,$,la),z(N,W,ja,na,Wa,ab),H(N,W,ja,na,Wa,ab,0,0,1,0,0,1,Aa),z(fb,Ka,L,ea,qa,pa),H(fb,Ka,L,ea,qa,pa,1,0,1,1,0,1,Aa))):P instanceof THREE.MeshDepthMaterial&&(Xa=r.near,Ra=r.far,ga.r=ga.g=ga.b=1-j(G.positionScreen.z*G.positionScreen.w,Xa,Ra),V.r=V.g=V.b=1-j(xa.positionScreen.z*xa.positionScreen.w,Xa,Ra),$.r=$.g=$.b=1-j(Ya.positionScreen.z*Ya.positionScreen.w,
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+Xa,Ra),la.r=la.g=la.b=1-j(mb.positionScreen.z*mb.positionScreen.w,Xa,Ra),Aa=I(ga,V,$,la),z(N,W,ja,na,Wa,ab),H(N,W,ja,na,Wa,ab,0,0,1,0,0,1,Aa),z(fb,Ka,L,ea,qa,pa),H(fb,Ka,L,ea,qa,pa,1,0,1,1,0,1,Aa))))}ua.union(Ja)}}y.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -362,182 +362,183 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
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cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
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depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?
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-g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,j=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),p=g(d),m=f(d),l=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));l&&
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-(a.__colorArray=new Float32Array(3*i));if(p){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(p=a.numMorphTargets;c<
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-p;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(p=a.numMorphNormals;c<p;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var n in d.attributes){var j=d.attributes[n],c={},q;for(q in j)c[q]=j[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
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-"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=n,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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-THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){Ta[a]||(k.enableVertexAttribArray(a),Ta[a]=!0)}function i(){for(var a in Ta)Ta[a]&&(k.disableVertexAttribArray(a),Ta[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)pa=ab=null,Ka=qa=da=W=oa=kb=la=-1,bb=!0,a[d].render(b,
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-c,Tb,Ub),pa=ab=null,Ka=qa=da=W=oa=kb=la=-1,bb=!0}function l(a,b,c,d,e,f,g,h){var i,k,j,p;b?(k=a.length-1,p=b=-1):(k=0,b=a.length,p=1);for(var m=k;m!==b;m+=p)if(i=a[m],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&N.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);N.setDepthTest(i.depthTest);N.setDepthWrite(i.depthWrite);K(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}N.setMaterialFaces(i);j instanceof THREE.BufferGeometry?N.renderBufferDirect(d,
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-e,f,i,j,k):N.renderBuffer(d,e,f,i,j,k)}}function r(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&N.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);N.setDepthTest(h.depthTest);N.setDepthWrite(h.depthWrite);K(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}N.renderImmediateObject(c,d,e,h,i)}}function s(a,b){var e,f,g,h;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,
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-a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",gc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,h=f.attributes[i],h.buffer=k.createBuffer(),k.bindBuffer(j,h.buffer),k.bufferData(j,h.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;if(void 0===f.geometryGroups){i=f;var p,m,l,q,
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-r;j={};var s=i.morphTargets.length,t=i.morphNormals.length,u=g instanceof THREE.MeshFaceMaterial;i.geometryGroups={};g=0;for(p=i.faces.length;g<p;g++)m=i.faces[g],l=u?m.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),q=m instanceof THREE.Face3?3:4,65535<i.geometryGroups[r].vertices+q&&(j[l].counter+=1,r=j[l].hash+"_"+j[l].counter,
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|
-void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),m instanceof THREE.Face3?i.geometryGroups[r].faces3.push(g):i.geometryGroups[r].faces4.push(g),i.geometryGroups[r].vertices+=q;i.geometryGroupsList=[];for(h in i.geometryGroups)i.geometryGroups[h].id=Z++,i.geometryGroupsList.push(i.geometryGroups[h])}for(e in f.geometryGroups)if(h=f.geometryGroups[e],!h.__webglVertexBuffer){i=h;i.__webglVertexBuffer=k.createBuffer();
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-i.__webglNormalBuffer=k.createBuffer();i.__webglTangentBuffer=k.createBuffer();i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();s=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(s=i.numMorphTargets;j<s;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=
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-[];j=0;for(s=i.numMorphNormals;j<s;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}N.info.memory.geometries++;d(h,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglNormalBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,
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-h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__normalArray=new Float32Array(3*i),h.__webglVertexCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglLineDistanceBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*
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-i),h.__lineDistanceArray=new Float32Array(1*i),h.__webglLineCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__sortArray=[],h.__webglParticleCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
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-!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)n(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],n(b.__webglObjects,h,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,n(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({object:a,opaque:null,transparent:null}):
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-a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function n(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function y(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof THREE.Line?x(b.__webglObjects,
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-a):a instanceof THREE.Sprite?t(b.__webglSprites,a):a instanceof THREE.LensFlare?t(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function E(a,b,c,d,e){ga=0;d.needsUpdate&&(d.program&&pc(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&
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|
-(e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ab&&(k.useProgram(g),ab=g,f=!0);d.id!==Ka&&(Ka=d.id,f=!0);if(f||a!==pa)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==pa&&(pa=a);if(d.skinning)if(Vb&&e.useVertexTexture){if(null!==h.boneTexture){var j=J();k.uniform1i(h.boneTexture,j);N.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);
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-if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(bb){for(var p,l=j=0,m=0,n,q,r,s=Ab,t=s.directional.colors,u=s.directional.positions,x=s.point.colors,y=s.point.positions,E=s.point.distances,C=s.spot.colors,G=s.spot.positions,H=s.spot.distances,D=s.spot.directions,L=s.spot.anglesCos,K=
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|
|
-s.spot.exponents,O=s.hemi.skyColors,A=s.hemi.groundColors,U=s.hemi.positions,R=0,V=0,fa=0,W=0,Z=0,S=0,T=0,Q=0,aa=p=0,c=r=aa=0,f=b.length;c<f;c++)p=b[c],p.onlyShadow||(n=p.color,q=p.intensity,r=p.distance,p instanceof THREE.AmbientLight?p.visible&&(N.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,m+=n.b*n.b):(j+=n.r,l+=n.g,m+=n.b)):p instanceof THREE.DirectionalLight?(Z+=1,p.visible&&(ra.getPositionFromMatrix(p.matrixWorld),Na.getPositionFromMatrix(p.target.matrixWorld),ra.sub(Na),ra.normalize(),0===ra.x&&0===
|
|
|
-ra.y&&0===ra.z||(p=3*R,u[p]=ra.x,u[p+1]=ra.y,u[p+2]=ra.z,N.gammaInput?F(t,p,n,q*q):z(t,p,n,q),R+=1))):p instanceof THREE.PointLight?(S+=1,p.visible&&(aa=3*V,N.gammaInput?F(x,aa,n,q*q):z(x,aa,n,q),Na.getPositionFromMatrix(p.matrixWorld),y[aa]=Na.x,y[aa+1]=Na.y,y[aa+2]=Na.z,E[V]=r,V+=1)):p instanceof THREE.SpotLight?(T+=1,p.visible&&(aa=3*fa,N.gammaInput?F(C,aa,n,q*q):z(C,aa,n,q),Na.getPositionFromMatrix(p.matrixWorld),G[aa]=Na.x,G[aa+1]=Na.y,G[aa+2]=Na.z,H[fa]=r,ra.copy(Na),Na.getPositionFromMatrix(p.target.matrixWorld),
|
|
|
-ra.sub(Na),ra.normalize(),D[aa]=ra.x,D[aa+1]=ra.y,D[aa+2]=ra.z,L[fa]=Math.cos(p.angle),K[fa]=p.exponent,fa+=1)):p instanceof THREE.HemisphereLight&&(Q+=1,p.visible&&(ra.getPositionFromMatrix(p.matrixWorld),ra.normalize(),0===ra.x&&0===ra.y&&0===ra.z||(r=3*W,U[r]=ra.x,U[r+1]=ra.y,U[r+2]=ra.z,n=p.color,p=p.groundColor,N.gammaInput?(q*=q,F(O,r,n,q),F(A,r,p,q)):(z(O,r,n,q),z(A,r,p,q)),W+=1))));c=3*R;for(f=Math.max(t.length,3*Z);c<f;c++)t[c]=0;c=3*V;for(f=Math.max(x.length,3*S);c<f;c++)x[c]=0;c=3*fa;for(f=
|
|
|
-Math.max(C.length,3*T);c<f;c++)C[c]=0;c=3*W;for(f=Math.max(O.length,3*Q);c<f;c++)O[c]=0;c=3*W;for(f=Math.max(A.length,3*Q);c<f;c++)A[c]=0;s.directional.length=R;s.point.length=V;s.spot.length=fa;s.hemi.length=W;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=m;bb=!1}c=Ab;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
|
|
|
+g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,j=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),m=g(d),n=f(d),l=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);n&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));l&&
|
|
|
+(a.__colorArray=new Float32Array(3*i));if(m){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(m=a.numMorphTargets;c<
|
|
|
+m;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(m=a.numMorphNormals;c<m;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var p in d.attributes){var j=d.attributes[p],c={},q;for(q in j)c[q]=j[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
|
|
|
+"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=p,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
|
|
|
+THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){Ta[a]||(k.enableVertexAttribArray(a),Ta[a]=!0)}function i(){for(var a in Ta)Ta[a]&&(k.disableVertexAttribArray(a),Ta[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function l(a,b){return b[0]-a[0]}function n(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)pa=ab=null,Ka=qa=$=V=oa=kb=la=-1,bb=!0,a[d].render(b,
|
|
|
+c,Tb,Ub),pa=ab=null,Ka=qa=$=V=oa=kb=la=-1,bb=!0}function m(a,b,c,d,e,f,g,h){var i,k,j,m;b?(k=a.length-1,m=b=-1):(k=0,b=a.length,m=1);for(var n=k;n!==b;n+=m)if(i=a[n],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&L.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);L.setDepthTest(i.depthTest);L.setDepthWrite(i.depthWrite);G(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}L.setMaterialFaces(i);j instanceof THREE.BufferGeometry?L.renderBufferDirect(d,e,
|
|
|
+f,i,j,k):L.renderBuffer(d,e,f,i,j,k)}}function p(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&L.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);L.setDepthTest(h.depthTest);L.setDepthWrite(h.depthWrite);G(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}L.renderImmediateObject(c,d,e,h,i)}}function t(a,b){var e,f,g,h;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=
|
|
|
+new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",gc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,h=f.attributes[i],h.buffer=k.createBuffer(),k.bindBuffer(j,h.buffer),k.bufferData(j,h.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;if(void 0===f.geometryGroups){i=f;var m,n,l,p,q;j={};var s=i.morphTargets.length,
|
|
|
+t=i.morphNormals.length,u=g instanceof THREE.MeshFaceMaterial;i.geometryGroups={};g=0;for(m=i.faces.length;g<m;g++)n=i.faces[g],l=u?n.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),q=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[q]&&(i.geometryGroups[q]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),p=n instanceof THREE.Face3?3:4,65535<i.geometryGroups[q].vertices+p&&(j[l].counter+=1,q=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[q]&&
|
|
|
+(i.geometryGroups[q]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),n instanceof THREE.Face3?i.geometryGroups[q].faces3.push(g):i.geometryGroups[q].faces4.push(g),i.geometryGroups[q].vertices+=p;i.geometryGroupsList=[];for(h in i.geometryGroups)i.geometryGroups[h].id=Y++,i.geometryGroupsList.push(i.geometryGroups[h])}for(e in f.geometryGroups)if(h=f.geometryGroups[e],!h.__webglVertexBuffer){i=h;i.__webglVertexBuffer=k.createBuffer();i.__webglNormalBuffer=k.createBuffer();
|
|
|
+i.__webglTangentBuffer=k.createBuffer();i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();s=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(s=i.numMorphTargets;j<s;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=
|
|
|
+[];j=0;for(s=i.numMorphNormals;j<s;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}L.info.memory.geometries++;d(h,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglNormalBuffer=k.createBuffer(),L.info.memory.geometries++,h=f,i=h.vertices.length,
|
|
|
+h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__normalArray=new Float32Array(3*i),h.__webglVertexCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglLineDistanceBuffer=k.createBuffer(),L.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*
|
|
|
+i),h.__lineDistanceArray=new Float32Array(1*i),h.__webglLineCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),L.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__sortArray=[],h.__webglParticleCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
|
|
|
+!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)r(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],r(b.__webglObjects,h,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,r(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({object:a,opaque:null,transparent:null}):
|
|
|
+a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof THREE.Line?w(b.__webglObjects,
|
|
|
+a):a instanceof THREE.Sprite?y(b.__webglSprites,a):a instanceof THREE.LensFlare?y(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&w(b.__webglObjectsImmediate,a);delete a.__webglActive}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function y(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function F(a,b,c,d,e){ga=0;d.needsUpdate&&(d.program&&X(d),L.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&
|
|
|
+(e.__webglMorphTargetInfluences=new Float32Array(L.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ab&&(k.useProgram(g),ab=g,f=!0);d.id!==Ka&&(Ka=d.id,f=!0);if(f||a!==pa)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==pa&&(pa=a);if(d.skinning)if(Vb&&e.useVertexTexture){if(null!==h.boneTexture){var j=J();k.uniform1i(h.boneTexture,j);L.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);
|
|
|
+if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(bb){for(var m,l=j=0,n=0,p,q,r,s=Ab,t=s.directional.colors,u=s.directional.positions,w=s.point.colors,y=s.point.positions,z=s.point.distances,F=s.spot.colors,H=s.spot.positions,G=s.spot.distances,D=s.spot.directions,I=s.spot.anglesCos,K=
|
|
|
+s.spot.exponents,M=s.hemi.skyColors,N=s.hemi.groundColors,O=s.hemi.positions,P=0,ea=0,V=0,Y=0,$=0,T=0,U=0,Q=0,ca=m=0,c=r=ca=0,f=b.length;c<f;c++)m=b[c],m.onlyShadow||(p=m.color,q=m.intensity,r=m.distance,m instanceof THREE.AmbientLight?m.visible&&(L.gammaInput?(j+=p.r*p.r,l+=p.g*p.g,n+=p.b*p.b):(j+=p.r,l+=p.g,n+=p.b)):m instanceof THREE.DirectionalLight?($+=1,m.visible&&(ra.getPositionFromMatrix(m.matrixWorld),Na.getPositionFromMatrix(m.target.matrixWorld),ra.sub(Na),ra.normalize(),0===ra.x&&0===
|
|
|
+ra.y&&0===ra.z||(m=3*P,u[m]=ra.x,u[m+1]=ra.y,u[m+2]=ra.z,L.gammaInput?B(t,m,p,q*q):E(t,m,p,q),P+=1))):m instanceof THREE.PointLight?(T+=1,m.visible&&(ca=3*ea,L.gammaInput?B(w,ca,p,q*q):E(w,ca,p,q),Na.getPositionFromMatrix(m.matrixWorld),y[ca]=Na.x,y[ca+1]=Na.y,y[ca+2]=Na.z,z[ea]=r,ea+=1)):m instanceof THREE.SpotLight?(U+=1,m.visible&&(ca=3*V,L.gammaInput?B(F,ca,p,q*q):E(F,ca,p,q),Na.getPositionFromMatrix(m.matrixWorld),H[ca]=Na.x,H[ca+1]=Na.y,H[ca+2]=Na.z,G[V]=r,ra.copy(Na),Na.getPositionFromMatrix(m.target.matrixWorld),
|
|
|
+ra.sub(Na),ra.normalize(),D[ca]=ra.x,D[ca+1]=ra.y,D[ca+2]=ra.z,I[V]=Math.cos(m.angle),K[V]=m.exponent,V+=1)):m instanceof THREE.HemisphereLight&&(Q+=1,m.visible&&(ra.getPositionFromMatrix(m.matrixWorld),ra.normalize(),0===ra.x&&0===ra.y&&0===ra.z||(r=3*Y,O[r]=ra.x,O[r+1]=ra.y,O[r+2]=ra.z,p=m.color,m=m.groundColor,L.gammaInput?(q*=q,B(M,r,p,q),B(N,r,m,q)):(E(M,r,p,q),E(N,r,m,q)),Y+=1))));c=3*P;for(f=Math.max(t.length,3*$);c<f;c++)t[c]=0;c=3*ea;for(f=Math.max(w.length,3*T);c<f;c++)w[c]=0;c=3*V;for(f=
|
|
|
+Math.max(F.length,3*U);c<f;c++)F[c]=0;c=3*Y;for(f=Math.max(M.length,3*Q);c<f;c++)M[c]=0;c=3*Y;for(f=Math.max(N.length,3*Q);c<f;c++)N[c]=0;s.directional.length=P;s.point.length=ea;s.spot.length=V;s.hemi.length=Y;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=n;bb=!1}c=Ab;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
|
|
|
c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
|
|
|
-d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;N.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var P;d.map?P=d.map:d.specularMap?P=d.specularMap:d.normalMap?P=d.normalMap:d.bumpMap&&(P=d.bumpMap);void 0!==P&&(c=P.offset,
|
|
|
-P=P.repeat,i.offsetRepeat.value.set(c.x,c.y,P.x,P.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=
|
|
|
-d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=M.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,
|
|
|
-i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=
|
|
|
-d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=P=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[P]=j.shadowMap,i.shadowMapSize.value[P]=j.shadowMapSize,i.shadowMatrix.value[P]=j.shadowMatrix,i.shadowDarkness.value[P]=j.shadowDarkness,i.shadowBias.value[P]=j.shadowBias,P++}b=d.uniformsList;i=0;for(P=b.length;i<P;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
|
|
|
-l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)s=2*l,c._array[s]=j[l].x,c._array[s+
|
|
|
-1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)s=3*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)s=4*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z,c._array[s+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),
|
|
|
-j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(s=j,j=J(),k.uniform1i(f,j),s)if(s.image instanceof Array&&6===s.image.length){if(c=s,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+
|
|
|
-f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)N.autoScaleCubemaps&&!f?(m=j,s=l,t=c.image[l],x=Ic,t.width<=x&&t.height<=x||(y=Math.max(t.width,t.height),u=Math.floor(t.width*x/y),x=Math.floor(t.height*x/y),y=document.createElement("canvas"),y.width=u,y.height=x,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,x),t=y),m[s]=t):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
|
|
|
-1)&&0===(l.height&l.height-1);s=I(c.format);t=I(c.type);B(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){x=j[l].mipmaps;y=0;for(E=x.length;y<E;y++)u=x[y],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,s,u.width,u.height,0,u.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,s,s,t,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else s instanceof
|
|
|
-THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):N.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=J();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)s=c.value[l],j=c._array[l],s&&N.setTexture(s,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)Na.getPositionFromMatrix(a.matrixWorld),k.uniform3f(h.cameraPosition,
|
|
|
+d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;L.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var W;d.map?W=d.map:d.specularMap?W=d.specularMap:d.normalMap?W=d.normalMap:d.bumpMap&&(W=d.bumpMap);void 0!==W&&(c=W.offset,
|
|
|
+W=W.repeat,i.offsetRepeat.value.set(c.x,c.y,W.x,W.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=
|
|
|
+d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=R.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,L.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,
|
|
|
+i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(L.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=
|
|
|
+d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=W=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[W]=j.shadowMap,i.shadowMapSize.value[W]=j.shadowMapSize,i.shadowMatrix.value[W]=j.shadowMatrix,i.shadowDarkness.value[W]=j.shadowDarkness,i.shadowBias.value[W]=j.shadowBias,W++}b=d.uniformsList;i=0;for(W=b.length;i<W;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
|
|
|
+l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(n=j.length;l<n;l++)s=2*l,c._array[s]=j[l].x,c._array[s+
|
|
|
+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(n=j.length;l<n;l++)s=3*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(n=j.length;l<n;l++)s=4*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z,c._array[s+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),
|
|
|
+j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(s=j,j=J(),k.uniform1i(f,j),s)if(s.image instanceof Array&&6===s.image.length){if(c=s,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),L.info.memory.textures++);k.activeTexture(k.TEXTURE0+
|
|
|
+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)L.autoScaleCubemaps&&!f?(n=j,s=l,t=c.image[l],w=Ic,t.width<=w&&t.height<=w||(y=Math.max(t.width,t.height),u=Math.floor(t.width*w/y),w=Math.floor(t.height*w/y),y=document.createElement("canvas"),y.width=u,y.height=w,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,w),t=y),n[s]=t):j[l]=c.image[l];l=j[0];n=0===(l.width&l.width-
|
|
|
+1)&&0===(l.height&l.height-1);s=A(c.format);t=A(c.type);C(k.TEXTURE_CUBE_MAP,c,n);for(l=0;6>l;l++)if(f){w=j[l].mipmaps;y=0;for(z=w.length;y<z;y++)u=w[y],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,s,u.width,u.height,0,u.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,s,s,t,j[l]);c.generateMipmaps&&n&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else s instanceof
|
|
|
+THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):L.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(n=c.value.length;l<n;l++)c._array[l]=J();k.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)s=c.value[l],j=c._array[l],s&&L.setTexture(s,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)Na.getPositionFromMatrix(a.matrixWorld),k.uniform3f(h.cameraPosition,
|
|
|
Na.x,Na.y,Na.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function J(){var a=ga;a>=cc&&console.warn("WebGLRenderer: trying to use "+
|
|
|
-a+" texture units while this GPU supports only "+cc);ga+=1;return a}function F(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function z(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function H(a){a!==Sa&&(k.lineWidth(a),Sa=a)}function K(a,b,c){Xa!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),Xa=a);if(a&&(Ra!==b||Aa!==c))k.polygonOffset(b,c),Ra=b,Aa=c}function G(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function L(a,
|
|
|
-b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(G(b)),null):c}function B(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,I(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,I(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,I(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,I(b.minFilter))):(k.texParameteri(a,
|
|
|
-k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter)));if(lb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,lb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,dc)),b.__oldAnisotropy=b.anisotropy}function V(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
|
|
|
-b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function I(a){if(a===
|
|
|
+a+" texture units while this GPU supports only "+cc);ga+=1;return a}function B(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function z(a){a!==Sa&&(k.lineWidth(a),Sa=a)}function G(a,b,c){Xa!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),Xa=a);if(a&&(Ra!==b||Aa!==c))k.polygonOffset(b,c),Ra=b,Aa=c}function I(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function O(a,
|
|
|
+b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(I(b)),null):c}function C(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,A(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,A(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,A(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,A(b.minFilter))):(k.texParameteri(a,
|
|
|
+k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,M(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,M(b.minFilter)));if(lb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,lb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,dc)),b.__oldAnisotropy=b.anisotropy}function H(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
|
|
|
+b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function M(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function A(a){if(a===
|
|
|
THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
|
|
|
if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
|
|
|
if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
|
|
|
if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==Va){if(a===THREE.RGB_S3TC_DXT1_Format)return Va.COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
|
-if(a===THREE.RGBA_S3TC_DXT1_Format)return Va.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Va.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Va.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),R=void 0!==a.precision?a.precision:"highp",ea=void 0!==a.alpha?a.alpha:!0,wa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ma=void 0!==
|
|
|
-a.antialias?a.antialias:!1,A=void 0!==a.stencil?a.stencil:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ja=new THREE.Color(0),na=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),ja.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),na=a.clearAlpha);this.domElement=
|
|
|
-M;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=
|
|
|
-!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,fa=[],Wa=0,ab=null,fb=null,Ka=-1,qa=null,pa=null,Z=0,ga=0,W=-1,da=-1,la=-1,ha=-1,ia=-1,Qa=-1,kb=-1,oa=-1,Xa=null,Ra=null,Aa=null,Sa=null,sb=0,Nb=0,Kb=0,Ob=0,Tb=0,Ub=0,Ta={},ua=new THREE.Frustum,Ja=new THREE.Matrix4,tb=new THREE.Matrix4,Na=new THREE.Vector3,ra=new THREE.Vector3,
|
|
|
-bb=!0,Ab={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Bb,Ua,lb,Va;try{if(!(k=M.getContext("experimental-webgl",{alpha:ea,premultipliedAlpha:wa,antialias:Ma,stencil:A,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";}catch(Cb){console.error(Cb)}Bb=k.getExtension("OES_texture_float");
|
|
|
+if(a===THREE.RGBA_S3TC_DXT1_Format)return Va.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Va.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Va.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},R=void 0!==a.canvas?a.canvas:document.createElement("canvas"),K=void 0!==a.precision?a.precision:"highp",fa=void 0!==a.alpha?a.alpha:!0,wa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ma=void 0!==
|
|
|
+a.antialias?a.antialias:!1,N=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ja=new THREE.Color(0),na=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),ja.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),na=a.clearAlpha);this.domElement=
|
|
|
+R;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=
|
|
|
+!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var L=this,ea=[],Wa=0,ab=null,fb=null,Ka=-1,qa=null,pa=null,Y=0,ga=0,V=-1,$=-1,la=-1,ha=-1,ia=-1,Qa=-1,kb=-1,oa=-1,Xa=null,Ra=null,Aa=null,Sa=null,tb=0,Nb=0,Kb=0,Ob=0,Tb=0,Ub=0,Ta={},ua=new THREE.Frustum,Ja=new THREE.Matrix4,ub=new THREE.Matrix4,Na=new THREE.Vector3,ra=new THREE.Vector3,
|
|
|
+bb=!0,Ab={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Bb,Ua,lb,Va;try{if(!(k=R.getContext("experimental-webgl",{alpha:fa,premultipliedAlpha:wa,antialias:Ma,stencil:N,preserveDrawingBuffer:W})))throw"Error creating WebGL context.";}catch(Cb){console.error(Cb)}Bb=k.getExtension("OES_texture_float");
|
|
|
Ua=k.getExtension("OES_standard_derivatives");lb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Va=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Bb||console.log("THREE.WebGLRenderer: Float textures not supported.");Ua||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
|
|
|
lb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Va||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
|
|
|
k.ONE_MINUS_SRC_ALPHA);k.clearColor(ja.r,ja.g,ja.b,na);this.context=k;var cc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Hc=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Ic=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),dc=lb?k.getParameter(lb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<Hc,Vb=ec&&Bb;Va&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Lc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Mc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);
|
|
|
k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Nc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Kc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
|
|
|
-k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Jc=0<Lc.precision&&0<Nc.precision,fc=0<Mc.precision&&0<Kc.precision;"highp"===R&&!Jc&&(fc?(R="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(R="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===R&&!fc&&(R="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};
|
|
|
-this.supportsFloatTextures=function(){return Bb};this.supportsStandardDerivatives=function(){return Ua};this.supportsCompressedTextureS3TC=function(){return Va};this.getMaxAnisotropy=function(){return dc};this.getPrecision=function(){return R};this.setSize=function(a,b,c){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){sb=void 0!==
|
|
|
-a?a:0;Nb=void 0!==b?b:0;Kb=void 0!==c?c:M.width;Ob=void 0!==d?d:M.height;k.viewport(sb,Nb,Kb,Ob)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ja.set(a);na=void 0!==b?b:1;k.clearColor(ja.r,ja.g,ja.b,na)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=
|
|
|
+k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Jc=0<Lc.precision&&0<Nc.precision,fc=0<Mc.precision&&0<Kc.precision;"highp"===K&&!Jc&&(fc?(K="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(K="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===K&&!fc&&(K="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};
|
|
|
+this.supportsFloatTextures=function(){return Bb};this.supportsStandardDerivatives=function(){return Ua};this.supportsCompressedTextureS3TC=function(){return Va};this.getMaxAnisotropy=function(){return dc};this.getPrecision=function(){return K};this.setSize=function(a,b,c){R.width=a*this.devicePixelRatio;R.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(R.style.width=a+"px",R.style.height=b+"px");this.setViewport(0,0,R.width,R.height)};this.setViewport=function(a,b,c,d){tb=void 0!==
|
|
|
+a?a:0;Nb=void 0!==b?b:0;Kb=void 0!==c?c:R.width;Ob=void 0!==d?d:R.height;k.viewport(tb,Nb,Kb,Ob)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ja.set(a);na=void 0!==b?b:1;k.clearColor(ja.r,ja.g,ja.b,na)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=
|
|
|
function(){return ja};this.getClearAlpha=function(){return na};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){ab=null;Ka=
|
|
|
-qa=oa=kb=la=-1;bb=!0;da=W=-1;this.shadowMapPlugin.update(a,b)};var gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==
|
|
|
-a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];
|
|
|
-if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},oc=function(a){a=a.target;a.removeEventListener("dispose",oc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));N.info.memory.textures--},
|
|
|
-U=function(a){a=a.target;a.removeEventListener("dispose",U);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},P=function(a){a=a.target;a.removeEventListener("dispose",P);pc(a)},pc=function(a){var b=a.program;if(void 0!==b){a.program=
|
|
|
-void 0;var c,d,e=!1,a=0;for(c=fa.length;a<c;a++)if(d=fa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=fa.length;a<c;a++)d=fa[a],d.program!==b&&e.push(d);fa=e;k.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());
|
|
|
-a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,p,m,n,q=3*a.count;for(n=0;n<q;n+=9)m=a.normalArray,d=m[n],e=m[n+
|
|
|
-1],f=m[n+2],g=m[n+3],i=m[n+4],l=m[n+5],h=m[n+6],j=m[n+7],p=m[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+p)/3,m[n]=d,m[n+1]=e,m[n+2]=f,m[n+3]=d,m[n+4]=e,m[n+5]=f,m[n+6]=d,m[n+7]=e,m[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),
|
|
|
-k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,l;g=E(a,b,c,d,f);a=g.attributes;b=e.attributes;c=!1;g=16777215*e.id+
|
|
|
-2*g.id+(d.wireframe?1:0);g!==qa&&(qa=g,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var p=0,m=e.length;p<m;p++){var n=e[p].index;if(c){for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,4*n*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[p].count,k.UNSIGNED_SHORT,2*e[p].start);N.info.render.calls++;N.info.render.vertices+=e[p].count;
|
|
|
-N.info.render.faces+=e[p].count/3}}else{if(c)for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);N.info.render.calls++;N.info.render.vertices+=j.numItems/3;N.info.render.faces+=j.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,
|
|
|
-l,k.FLOAT,!1,0,0));j=b.position;k.drawArrays(k.POINTS,0,j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));H(d.linewidth);j=b.position;k.drawArrays(k.LINE_STRIP,0,j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,c=E(a,b,c,d,
|
|
|
+qa=oa=kb=la=-1;bb=!0;$=V=-1;this.shadowMapPlugin.update(a,b)};var gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&
|
|
|
+k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==
|
|
|
+d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);L.info.memory.geometries--},oc=function(a){a=a.target;a.removeEventListener("dispose",oc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));L.info.memory.textures--},P=function(a){a=
|
|
|
+a.target;a.removeEventListener("dispose",P);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);L.info.memory.textures--},pc=function(a){a=a.target;a.removeEventListener("dispose",pc);X(a)},X=function(a){var b=a.program;if(void 0!==b){a.program=void 0;
|
|
|
+var c,d,e=!1,a=0;for(c=ea.length;a<c;a++)if(d=ea[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ea.length;a<c;a++)d=ea[a],d.program!==b&&e.push(d);ea=e;k.deleteProgram(b);L.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());
|
|
|
+a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,p,q=3*a.count;for(p=0;p<q;p+=9)n=a.normalArray,d=n[p],e=n[p+
|
|
|
+1],f=n[p+2],g=n[p+3],i=n[p+4],l=n[p+5],h=n[p+6],j=n[p+7],m=n[p+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,n[p]=d,n[p+1]=e,n[p+2]=f,n[p+3]=d,n[p+4]=e,n[p+5]=f,n[p+6]=d,n[p+7]=e,n[p+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),
|
|
|
+k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,l;g=F(a,b,c,d,f);a=g.attributes;b=e.attributes;c=!1;g=16777215*e.id+
|
|
|
+2*g.id+(d.wireframe?1:0);g!==qa&&(qa=g,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var m=0,n=e.length;m<n;m++){var p=e[m].index;if(c){for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,4*p*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[m].count,k.UNSIGNED_SHORT,2*e[m].start);L.info.render.calls++;L.info.render.vertices+=e[m].count;
|
|
|
+L.info.render.faces+=e[m].count/3}}else{if(c)for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);L.info.render.calls++;L.info.render.vertices+=j.numItems/3;L.info.render.faces+=j.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,
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|
|
+l,k.FLOAT,!1,0,0));j=b.position;k.drawArrays(k.POINTS,0,j.numItems/3);L.info.render.calls++;L.info.render.points+=j.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));z(d.linewidth);j=b.position;k.drawArrays(k.LINE_STRIP,0,j.numItems/3);L.info.render.calls++;L.info.render.points+=j.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,c=F(a,b,c,d,
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|
|
f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==qa&&(qa=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
-e.__webglVertexBuffer),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[l]]),
|
|
|
-h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[j[l]],l++}else{j=[];g=f.morphTargetInfluences;var p,n=g.length;for(p=0;p<n;p++)l=g[p],0<l&&j.push([l,p]);j.length>d.numSupportedMorphTargets?(j.sort(m),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(m):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]),
|
|
|
-h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[p]):f.__webglMorphTargetInfluences[l]=0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=
|
|
|
+e.__webglVertexBuffer),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var m=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<j.length;)0<=c["morphTarget"+m]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[m]]),h(c["morphTarget"+m]),k.vertexAttribPointer(c["morphTarget"+m],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[m]]),
|
|
|
+h(c["morphNormal"+m]),k.vertexAttribPointer(c["morphNormal"+m],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=g[j[m]],m++}else{j=[];g=f.morphTargetInfluences;var n,p=g.length;for(n=0;n<p;n++)m=g[n],0<m&&j.push([m,n]);j.length>d.numSupportedMorphTargets?(j.sort(l),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(l):0===j.length&&j.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)j[m]?(n=j[m][1],0<=c["morphTarget"+m]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n]),
|
|
|
+h(c["morphTarget"+m]),k.vertexAttribPointer(c["morphTarget"+m],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n]),h(c["morphNormal"+m]),k.vertexAttribPointer(c["morphNormal"+m],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=g[n]):f.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=
|
|
|
0;for(j=e.__webglCustomAttributesList.length;g<j;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),k.vertexAttribPointer(a.normal,
|
|
|
3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),k.vertexAttribPointer(a.skinIndex,
|
|
|
-4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(H(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
|
-e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,H(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof
|
|
|
-THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,m=a.fog;Ka=-1;bb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ua.setFromMatrix(Ja);
|
|
|
-this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ua.intersectsObject(g))){var n=g;
|
|
|
-n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,q=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=q.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Na.getPositionFromMatrix(g.matrixWorld),
|
|
|
+4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(z(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
|
+e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),L.info.render.calls++,L.info.render.vertices+=e.__webglFaceCount,L.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,z(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),L.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),L.info.render.calls++,L.info.render.points+=e.__webglParticleCount):f instanceof
|
|
|
+THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),L.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,l=a.fog;Ka=-1;bb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ua.setFromMatrix(Ja);
|
|
|
+this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);L.info.render.calls=0;L.info.render.vertices=0;L.info.render.faces=0;L.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ua.intersectsObject(g))){var q=g;
|
|
|
+q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,s=q.buffer,r=void 0,t=r=void 0,t=q.object.material;if(t instanceof THREE.MeshFaceMaterial)r=s.materialIndex,r=t.materials[r],r.transparent?(q.transparent=r,q.opaque=null):(q.opaque=r,q.transparent=null);else if(r=t)r.transparent?(q.transparent=r,q.opaque=null):(q.opaque=r,q.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Na.getPositionFromMatrix(g.matrixWorld),
|
|
|
Na.applyProjection(Ja),f.z=Na.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),
|
|
|
-this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,i,m,!0,d),r(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),l(a.__webglObjects,!0,"opaque",b,i,m,!1,d),r(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),l(a.__webglObjects,!1,"transparent",b,i,m,!0,d),r(a.__webglObjectsImmediate,"transparent",b,i,m,!0,d));p(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
|
|
|
-c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=E(a,b,c,d,e);qa=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
|
|
|
-k,ua):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&
|
|
|
-u(h,a),s(h,a));var i=h,j=i.geometry,l=void 0,p=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,t=!j.dynamic,x=j.attributes,z=void 0,B=void 0;for(z in x)B=x[z],B.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,B.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,B.buffer),k.bufferData(k.ARRAY_BUFFER,B.array,r)),B.needsUpdate=!1),t&&!B.dynamic&&delete B.array}else if(i instanceof THREE.Mesh){for(var E=0,F=j.geometryGroupsList.length;E<
|
|
|
-F;E++)if(l=j.geometryGroupsList[E],n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&q(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,J=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,H=n;if(C.__inittedArrays){var L=f(H),K=H.vertexColors?H.vertexColors:!1,N=g(H),M=L===THREE.SmoothShading,D=void 0,A=void 0,fa=void 0,O=void 0,U=void 0,R=void 0,P=void 0,V=void 0,W=void 0,Z=void 0,da=void 0,S=void 0,
|
|
|
-T=void 0,Q=void 0,aa=void 0,ga=void 0,pa=void 0,ca=void 0,ab=void 0,ea=void 0,ha=void 0,ia=void 0,la=void 0,Wa=void 0,ja=void 0,qa=void 0,na=void 0,oa=void 0,Ka=void 0,fb=void 0,wa=void 0,ra=void 0,ua=void 0,Aa=void 0,Qa=void 0,va=void 0,bb=void 0,Ma=void 0,Ua=void 0,Xa=void 0,cb=void 0,kb=void 0,Za=void 0,$a=void 0,Ra=void 0,Sa=void 0,La=0,Pa=0,Ta=0,Va=0,wb=0,ib=0,Ba=0,nb=0,Oa=0,Y=0,ka=0,w=0,ya=void 0,db=C.__vertexArray,lb=C.__uvArray,sb=C.__uv2Array,xb=C.__normalArray,Fa=C.__tangentArray,eb=C.__colorArray,
|
|
|
-Ga=C.__skinIndexArray,Ha=C.__skinWeightArray,Ab=C.__morphTargetsArrays,Bb=C.__morphNormalsArrays,Cb=C.__webglCustomAttributesList,v=void 0,Fb=C.__faceArray,ub=C.__lineArray,ob=J.geometry,Nb=ob.elementsNeedUpdate,Kb=ob.uvsNeedUpdate,Ob=ob.normalsNeedUpdate,Tb=ob.tangentsNeedUpdate,Ub=ob.colorsNeedUpdate,ec=ob.morphTargetsNeedUpdate,Wb=ob.vertices,sa=C.faces3,ta=C.faces4,jb=ob.faces,Vb=ob.faceVertexUvs[0],Qc=ob.faceVertexUvs[1],Xb=ob.skinIndices,Qb=ob.skinWeights,Rb=ob.morphTargets,rc=ob.morphNormals;
|
|
|
-if(ob.verticesNeedUpdate){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],db[Pa]=S.x,db[Pa+1]=S.y,db[Pa+2]=S.z,db[Pa+3]=T.x,db[Pa+4]=T.y,db[Pa+5]=T.z,db[Pa+6]=Q.x,db[Pa+7]=Q.y,db[Pa+8]=Q.z,Pa+=9;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],aa=Wb[O.d],db[Pa]=S.x,db[Pa+1]=S.y,db[Pa+2]=S.z,db[Pa+3]=T.x,db[Pa+4]=T.y,db[Pa+5]=T.z,db[Pa+6]=Q.x,db[Pa+7]=Q.y,db[Pa+8]=Q.z,db[Pa+9]=aa.x,db[Pa+10]=aa.y,db[Pa+11]=aa.z,Pa+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);
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|
|
-k.bufferData(k.ARRAY_BUFFER,db,G)}if(ec){cb=0;for(kb=Rb.length;cb<kb;cb++){D=ka=0;for(A=sa.length;D<A;D++)Ra=sa[D],O=jb[Ra],S=Rb[cb].vertices[O.a],T=Rb[cb].vertices[O.b],Q=Rb[cb].vertices[O.c],Za=Ab[cb],Za[ka]=S.x,Za[ka+1]=S.y,Za[ka+2]=S.z,Za[ka+3]=T.x,Za[ka+4]=T.y,Za[ka+5]=T.z,Za[ka+6]=Q.x,Za[ka+7]=Q.y,Za[ka+8]=Q.z,H.morphNormals&&(M?(Sa=rc[cb].vertexNormals[Ra],ea=Sa.a,ha=Sa.b,ia=Sa.c):ia=ha=ea=rc[cb].faceNormals[Ra],$a=Bb[cb],$a[ka]=ea.x,$a[ka+1]=ea.y,$a[ka+2]=ea.z,$a[ka+3]=ha.x,$a[ka+4]=ha.y,
|
|
|
-$a[ka+5]=ha.z,$a[ka+6]=ia.x,$a[ka+7]=ia.y,$a[ka+8]=ia.z),ka+=9;D=0;for(A=ta.length;D<A;D++)Ra=ta[D],O=jb[Ra],S=Rb[cb].vertices[O.a],T=Rb[cb].vertices[O.b],Q=Rb[cb].vertices[O.c],aa=Rb[cb].vertices[O.d],Za=Ab[cb],Za[ka]=S.x,Za[ka+1]=S.y,Za[ka+2]=S.z,Za[ka+3]=T.x,Za[ka+4]=T.y,Za[ka+5]=T.z,Za[ka+6]=Q.x,Za[ka+7]=Q.y,Za[ka+8]=Q.z,Za[ka+9]=aa.x,Za[ka+10]=aa.y,Za[ka+11]=aa.z,H.morphNormals&&(M?(Sa=rc[cb].vertexNormals[Ra],ea=Sa.a,ha=Sa.b,ia=Sa.c,la=Sa.d):la=ia=ha=ea=rc[cb].faceNormals[Ra],$a=Bb[cb],$a[ka]=
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|
|
-ea.x,$a[ka+1]=ea.y,$a[ka+2]=ea.z,$a[ka+3]=ha.x,$a[ka+4]=ha.y,$a[ka+5]=ha.z,$a[ka+6]=ia.x,$a[ka+7]=ia.y,$a[ka+8]=ia.z,$a[ka+9]=la.x,$a[ka+10]=la.y,$a[ka+11]=la.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[cb]);k.bufferData(k.ARRAY_BUFFER,Ab[cb],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[cb]),k.bufferData(k.ARRAY_BUFFER,Bb[cb],G))}}if(Qb.length){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],oa=Qb[O.a],Ka=Qb[O.b],fb=Qb[O.c],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+
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|
|
-2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ka.x,Ha[Y+5]=Ka.y,Ha[Y+6]=Ka.z,Ha[Y+7]=Ka.w,Ha[Y+8]=fb.x,Ha[Y+9]=fb.y,Ha[Y+10]=fb.z,Ha[Y+11]=fb.w,ra=Xb[O.a],ua=Xb[O.b],Aa=Xb[O.c],Ga[Y]=ra.x,Ga[Y+1]=ra.y,Ga[Y+2]=ra.z,Ga[Y+3]=ra.w,Ga[Y+4]=ua.x,Ga[Y+5]=ua.y,Ga[Y+6]=ua.z,Ga[Y+7]=ua.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Y+=12;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],oa=Qb[O.a],Ka=Qb[O.b],fb=Qb[O.c],wa=Qb[O.d],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ka.x,Ha[Y+5]=Ka.y,Ha[Y+6]=Ka.z,Ha[Y+7]=
|
|
|
-Ka.w,Ha[Y+8]=fb.x,Ha[Y+9]=fb.y,Ha[Y+10]=fb.z,Ha[Y+11]=fb.w,Ha[Y+12]=wa.x,Ha[Y+13]=wa.y,Ha[Y+14]=wa.z,Ha[Y+15]=wa.w,ra=Xb[O.a],ua=Xb[O.b],Aa=Xb[O.c],Qa=Xb[O.d],Ga[Y]=ra.x,Ga[Y+1]=ra.y,Ga[Y+2]=ra.z,Ga[Y+3]=ra.w,Ga[Y+4]=ua.x,Ga[Y+5]=ua.y,Ga[Y+6]=ua.z,Ga[Y+7]=ua.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Ga[Y+12]=Qa.x,Ga[Y+13]=Qa.y,Ga[Y+14]=Qa.z,Ga[Y+15]=Qa.w,Y+=16;0<Y&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,G),k.bindBuffer(k.ARRAY_BUFFER,
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|
|
-C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ha,G))}if(Ub&&K){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],P=O.vertexColors,V=O.color,3===P.length&&K===THREE.VertexColors?(Wa=P[0],ja=P[1],qa=P[2]):qa=ja=Wa=V,eb[Oa]=Wa.r,eb[Oa+1]=Wa.g,eb[Oa+2]=Wa.b,eb[Oa+3]=ja.r,eb[Oa+4]=ja.g,eb[Oa+5]=ja.b,eb[Oa+6]=qa.r,eb[Oa+7]=qa.g,eb[Oa+8]=qa.b,Oa+=9;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],P=O.vertexColors,V=O.color,4===P.length&&K===THREE.VertexColors?(Wa=P[0],ja=P[1],qa=P[2],na=P[3]):na=qa=ja=Wa=V,eb[Oa]=
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|
|
-Wa.r,eb[Oa+1]=Wa.g,eb[Oa+2]=Wa.b,eb[Oa+3]=ja.r,eb[Oa+4]=ja.g,eb[Oa+5]=ja.b,eb[Oa+6]=qa.r,eb[Oa+7]=qa.g,eb[Oa+8]=qa.b,eb[Oa+9]=na.r,eb[Oa+10]=na.g,eb[Oa+11]=na.b,Oa+=12;0<Oa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,eb,G))}if(Tb&&ob.hasTangents){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],W=O.vertexTangents,ga=W[0],pa=W[1],ca=W[2],Fa[Ba]=ga.x,Fa[Ba+1]=ga.y,Fa[Ba+2]=ga.z,Fa[Ba+3]=ga.w,Fa[Ba+4]=pa.x,Fa[Ba+5]=pa.y,Fa[Ba+6]=pa.z,Fa[Ba+7]=pa.w,Fa[Ba+8]=ca.x,Fa[Ba+9]=ca.y,
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|
-Fa[Ba+10]=ca.z,Fa[Ba+11]=ca.w,Ba+=12;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],W=O.vertexTangents,ga=W[0],pa=W[1],ca=W[2],ab=W[3],Fa[Ba]=ga.x,Fa[Ba+1]=ga.y,Fa[Ba+2]=ga.z,Fa[Ba+3]=ga.w,Fa[Ba+4]=pa.x,Fa[Ba+5]=pa.y,Fa[Ba+6]=pa.z,Fa[Ba+7]=pa.w,Fa[Ba+8]=ca.x,Fa[Ba+9]=ca.y,Fa[Ba+10]=ca.z,Fa[Ba+11]=ca.w,Fa[Ba+12]=ab.x,Fa[Ba+13]=ab.y,Fa[Ba+14]=ab.z,Fa[Ba+15]=ab.w,Ba+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Ob&&L){D=0;for(A=sa.length;D<A;D++)if(O=jb[sa[D]],
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|
-U=O.vertexNormals,R=O.normal,3===U.length&&M)for(va=0;3>va;va++)Ma=U[va],xb[ib]=Ma.x,xb[ib+1]=Ma.y,xb[ib+2]=Ma.z,ib+=3;else for(va=0;3>va;va++)xb[ib]=R.x,xb[ib+1]=R.y,xb[ib+2]=R.z,ib+=3;D=0;for(A=ta.length;D<A;D++)if(O=jb[ta[D]],U=O.vertexNormals,R=O.normal,4===U.length&&M)for(va=0;4>va;va++)Ma=U[va],xb[ib]=Ma.x,xb[ib+1]=Ma.y,xb[ib+2]=Ma.z,ib+=3;else for(va=0;4>va;va++)xb[ib]=R.x,xb[ib+1]=R.y,xb[ib+2]=R.z,ib+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,xb,G)}if(Kb&&
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|
-Vb&&N){D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],Z=Vb[fa],void 0!==Z)for(va=0;3>va;va++)Ua=Z[va],lb[Ta]=Ua.x,lb[Ta+1]=Ua.y,Ta+=2;D=0;for(A=ta.length;D<A;D++)if(fa=ta[D],Z=Vb[fa],void 0!==Z)for(va=0;4>va;va++)Ua=Z[va],lb[Ta]=Ua.x,lb[Ta+1]=Ua.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,lb,G))}if(Kb&&Qc&&N){D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],da=Qc[fa],void 0!==da)for(va=0;3>va;va++)Xa=da[va],sb[Va]=Xa.x,sb[Va+1]=Xa.y,Va+=2;D=0;for(A=ta.length;D<A;D++)if(fa=
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-ta[D],da=Qc[fa],void 0!==da)for(va=0;4>va;va++)Xa=da[va],sb[Va]=Xa.x,sb[Va+1]=Xa.y,Va+=2;0<Va&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,sb,G))}if(Nb){D=0;for(A=sa.length;D<A;D++)Fb[wb]=La,Fb[wb+1]=La+1,Fb[wb+2]=La+2,wb+=3,ub[nb]=La,ub[nb+1]=La+1,ub[nb+2]=La,ub[nb+3]=La+2,ub[nb+4]=La+1,ub[nb+5]=La+2,nb+=6,La+=3;D=0;for(A=ta.length;D<A;D++)Fb[wb]=La,Fb[wb+1]=La+1,Fb[wb+2]=La+3,Fb[wb+3]=La+1,Fb[wb+4]=La+2,Fb[wb+5]=La+3,wb+=6,ub[nb]=La,ub[nb+1]=La+1,ub[nb+2]=La,ub[nb+
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|
-3]=La+3,ub[nb+4]=La+1,ub[nb+5]=La+2,ub[nb+6]=La+2,ub[nb+7]=La+3,nb+=8,La+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ub,G)}if(Cb){va=0;for(bb=Cb.length;va<bb;va++)if(v=Cb[va],v.__original.needsUpdate){w=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],
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|
-v.array[w+2]=v.value[O.c],w+=3;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],v.array[w+3]=v.value[O.d],w+=4}else{if("faces"===v.boundTo){D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,w+=3;D=0;for(A=ta.length;D<A;D++)ya=v.value[ta[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,v.array[w+3]=ya,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=sa.length;D<
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|
-A;D++)O=jb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}else{if("faces"===v.boundTo){D=0;for(A=sa.length;D<A;D++)Q=T=S=ya=v.value[sa[D]],v.array[w]=
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|
-S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=ta.length;D<A;D++)aa=Q=T=S=ya=v.value[ta[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}}else if(3===v.size){var X;X="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=
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|
-S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+
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-10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faces"===v.boundTo){D=0;for(A=sa.length;D<A;D++)Q=T=S=ya=v.value[sa[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=ta.length;D<A;D++)aa=Q=T=S=ya=v.value[ta[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+
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|
-6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faceVertices"===v.boundTo){D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=ta.length;D<A;D++)ya=v.value[ta[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],
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|
-v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=sa.length;D<A;D++)O=jb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+
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|
-5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=ta.length;D<A;D++)O=jb[ta[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=
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|
-16}else if("faces"===v.boundTo){D=0;for(A=sa.length;D<A;D++)Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=ta.length;D<A;D++)aa=Q=T=S=ya=v.value[ta[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+
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|
|
-9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faceVertices"===v.boundTo){D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=ta.length;D<A;D++)ya=v.value[ta[D]],S=ya[0],T=ya[1],
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|
-Q=ya[2],aa=ya[3],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,G)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,
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|
|
-delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var yb=j,sc=k.DYNAMIC_DRAW,hc=void 0,ic=void 0,
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|
|
-jc=void 0,tc=void 0,za=void 0,uc=void 0,vc=void 0,wc=void 0,cc=void 0,gb=void 0,$b=void 0,Da=void 0,pb=void 0,dc=yb.vertices,fc=yb.colors,gc=yb.normals,oc=dc.length,pc=fc.length,Hc=gc.length,xc=yb.__vertexArray,yc=yb.__colorArray,zc=yb.__normalArray,Ic=yb.colorsNeedUpdate,Jc=yb.normalsNeedUpdate,Rc=yb.__webglCustomAttributesList;if(yb.verticesNeedUpdate){for(hc=0;hc<oc;hc++)tc=dc[hc],za=3*hc,xc[za]=tc.x,xc[za+1]=tc.y,xc[za+2]=tc.z;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,
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|
-xc,sc)}if(Ic){for(ic=0;ic<pc;ic++)uc=fc[ic],za=3*ic,yc[za]=uc.r,yc[za+1]=uc.g,yc[za+2]=uc.b;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,yc,sc)}if(Jc){for(jc=0;jc<Hc;jc++)vc=gc[jc],za=3*jc,zc[za]=vc.x,zc[za+1]=vc.y,zc[za+2]=vc.z;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,zc,sc)}if(Rc){wc=0;for(cc=Rc.length;wc<cc;wc++)if(Da=Rc[wc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;$b=Da.value.length;if(1===Da.size)for(gb=
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|
|
-0;gb<$b;gb++)Da.array[gb]=Da.value[gb];else if(2===Da.size)for(gb=0;gb<$b;gb++)pb=Da.value[gb],Da.array[za]=pb.x,Da.array[za+1]=pb.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(gb=0;gb<$b;gb++)pb=Da.value[gb],Da.array[za]=pb.r,Da.array[za+1]=pb.g,Da.array[za+2]=pb.b,za+=3;else for(gb=0;gb<$b;gb++)pb=Da.value[gb],Da.array[za]=pb.x,Da.array[za+1]=pb.y,Da.array[za+2]=pb.z,za+=3;else if(4===Da.size)for(gb=0;gb<$b;gb++)pb=Da.value[gb],Da.array[za]=pb.x,Da.array[za+1]=pb.y,Da.array[za+2]=pb.z,Da.array[za+
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|
|
-3]=pb.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,sc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var zb=j,Ac=k.DYNAMIC_DRAW,kc=void 0,lc=void 0,mc=void 0,Bc=void 0,Ia=void 0,Cc=void 0,Wc=zb.vertices,Xc=zb.colors,Yc=zb.lineDistances,Kc=Wc.length,Lc=Xc.length,Mc=Yc.length,Dc=zb.__vertexArray,
|
|
|
-Ec=zb.__colorArray,Zc=zb.__lineDistanceArray,Nc=zb.colorsNeedUpdate,dd=zb.lineDistancesNeedUpdate,Sc=zb.__webglCustomAttributesList,Fc=void 0,$c=void 0,hb=void 0,ac=void 0,qb=void 0,Ea=void 0;if(zb.verticesNeedUpdate){for(kc=0;kc<Kc;kc++)Bc=Wc[kc],Ia=3*kc,Dc[Ia]=Bc.x,Dc[Ia+1]=Bc.y,Dc[Ia+2]=Bc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,Ac)}if(Nc){for(lc=0;lc<Lc;lc++)Cc=Xc[lc],Ia=3*lc,Ec[Ia]=Cc.r,Ec[Ia+1]=Cc.g,Ec[Ia+2]=Cc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);
|
|
|
-k.bufferData(k.ARRAY_BUFFER,Ec,Ac)}if(dd){for(mc=0;mc<Mc;mc++)Zc[mc]=Yc[mc];k.bindBuffer(k.ARRAY_BUFFER,zb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Zc,Ac)}if(Sc){Fc=0;for($c=Sc.length;Fc<$c;Fc++)if(Ea=Sc[Fc],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;ac=Ea.value.length;if(1===Ea.size)for(hb=0;hb<ac;hb++)Ea.array[hb]=Ea.value[hb];else if(2===Ea.size)for(hb=0;hb<ac;hb++)qb=Ea.value[hb],Ea.array[Ia]=qb.x,Ea.array[Ia+1]=qb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(hb=
|
|
|
-0;hb<ac;hb++)qb=Ea.value[hb],Ea.array[Ia]=qb.r,Ea.array[Ia+1]=qb.g,Ea.array[Ia+2]=qb.b,Ia+=3;else for(hb=0;hb<ac;hb++)qb=Ea.value[hb],Ea.array[Ia]=qb.x,Ea.array[Ia+1]=qb.y,Ea.array[Ia+2]=qb.z,Ia+=3;else if(4===Ea.size)for(hb=0;hb<ac;hb++)qb=Ea.value[hb],Ea.array[Ia]=qb.x,Ea.array[Ia+1]=qb.y,Ea.array[Ia+2]=qb.z,Ea.array[Ia+3]=qb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,Ac)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&
|
|
|
-y(n)}else if(i instanceof THREE.ParticleSystem){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Gb=j,Tc=k.DYNAMIC_DRAW,nc=i,rb=void 0,Hb=void 0,Ib=void 0,ba=void 0,Jb=void 0,Sb=void 0,Gc=Gb.vertices,Uc=Gc.length,Vc=Gb.colors,ad=Vc.length,Yb=Gb.__vertexArray,Zb=Gb.__colorArray,Lb=Gb.__sortArray,bd=Gb.verticesNeedUpdate,cd=Gb.colorsNeedUpdate,Mb=Gb.__webglCustomAttributesList,Db=void 0,bc=void 0,ma=void 0,Eb=void 0,Ca=void 0,$=void 0;if(nc.sortParticles){tb.copy(Ja);
|
|
|
-tb.multiply(nc.matrixWorld);for(rb=0;rb<Uc;rb++)Ib=Gc[rb],Na.copy(Ib),Na.applyProjection(tb),Lb[rb]=[Na.z,rb];Lb.sort(m);for(rb=0;rb<Uc;rb++)Ib=Gc[Lb[rb][1]],ba=3*rb,Yb[ba]=Ib.x,Yb[ba+1]=Ib.y,Yb[ba+2]=Ib.z;for(Hb=0;Hb<ad;Hb++)ba=3*Hb,Sb=Vc[Lb[Hb][1]],Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Mb){Db=0;for(bc=Mb.length;Db<bc;Db++)if($=Mb[Db],void 0===$.boundTo||"vertices"===$.boundTo)if(ba=0,Eb=$.value.length,1===$.size)for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],$.array[ma]=$.value[Jb];else if(2===$.size)for(ma=
|
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|
-0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=$.value[Jb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=$.value[Jb],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=$.value[Jb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=$.value[Jb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}else{if(bd)for(rb=
|
|
|
-0;rb<Uc;rb++)Ib=Gc[rb],ba=3*rb,Yb[ba]=Ib.x,Yb[ba+1]=Ib.y,Yb[ba+2]=Ib.z;if(cd)for(Hb=0;Hb<ad;Hb++)Sb=Vc[Hb],ba=3*Hb,Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Mb){Db=0;for(bc=Mb.length;Db<bc;Db++)if($=Mb[Db],$.needsUpdate&&(void 0===$.boundTo||"vertices"===$.boundTo))if(Eb=$.value.length,ba=0,1===$.size)for(ma=0;ma<Eb;ma++)$.array[ma]=$.value[ma];else if(2===$.size)for(ma=0;ma<Eb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Eb;ma++)Ca=
|
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|
-$.value[ma],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Eb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Eb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}if(bd||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,Yb,Tc);if(cd||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,
|
|
|
-Zb,Tc);if(Mb){Db=0;for(bc=Mb.length;Db<bc;Db++)if($=Mb[Db],$.needsUpdate||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Tc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&y(n)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",P);var i,j,l,p,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?
|
|
|
-m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q,r,s;e=g=r=s=n=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&
|
|
|
-r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&n++);e=g;f=r;g=s;h=n;n=q=0;for(s=b.length;n<s;n++)r=b[n],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);p=q;Vb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
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|
|
-", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;n=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Vb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,
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|
-boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===
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|
-THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,u,d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(x=fa.length;t<x;t++)if(d=fa[t],d.code===m){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(u in q)d=q[u],!1!==d&&(d="#define "+u+" "+d,x.push(d));d=x.join("\n");u=k.createProgram();
|
|
|
-x=["precision "+R+" float;",d,ec?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",
|
|
|
-c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":
|
|
|
-"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-t=["precision "+R+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
+this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(a.__webglObjects,!1,"",b,i,l,!0,d),p(a.__webglObjectsImmediate,"",b,i,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(a.__webglObjects,!0,"opaque",b,i,l,!1,d),p(a.__webglObjectsImmediate,"opaque",b,i,l,!1,d),m(a.__webglObjects,!1,"transparent",b,i,l,!0,d),p(a.__webglObjectsImmediate,"transparent",b,i,l,!0,d));n(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
|
|
|
+c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=F(a,b,c,d,e);qa=-1;L.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
|
|
|
+k,ua):e.render(function(a){L.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&
|
|
|
+u(h,a),t(h,a));var i=h,j=i.geometry,m=void 0,n=void 0,p=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,w=!j.dynamic,y=j.attributes,A=void 0,z=void 0;for(A in y)z=y[A],z.needsUpdate&&("index"===A?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,z.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,z.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,z.buffer),k.bufferData(k.ARRAY_BUFFER,z.array,r)),z.needsUpdate=!1),w&&!z.dynamic&&delete z.array}else if(i instanceof THREE.Mesh){for(var F=0,E=j.geometryGroupsList.length;F<
|
|
|
+E;F++)if(m=j.geometryGroupsList[F],p=e(i,m),j.buffersNeedUpdate&&d(m,i),n=p.attributes&&q(p),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||n){var B=m,H=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,J=p;if(B.__inittedArrays){var K=f(J),L=J.vertexColors?J.vertexColors:!1,M=g(J),N=K===THREE.SmoothShading,D=void 0,C=void 0,O=void 0,S=void 0,P=void 0,R=void 0,ea=void 0,V=void 0,Y=void 0,W=void 0,$=void 0,T=void 0,
|
|
|
+U=void 0,Q=void 0,ca=void 0,X=void 0,ga=void 0,pa=void 0,ab=void 0,fa=void 0,ha=void 0,ia=void 0,la=void 0,Wa=void 0,ja=void 0,qa=void 0,na=void 0,oa=void 0,Ka=void 0,fb=void 0,wa=void 0,ra=void 0,ua=void 0,Aa=void 0,Qa=void 0,va=void 0,bb=void 0,Ma=void 0,Ua=void 0,Xa=void 0,cb=void 0,kb=void 0,Za=void 0,$a=void 0,Ra=void 0,Sa=void 0,La=0,Pa=0,Ta=0,Va=0,wb=0,ib=0,Ba=0,nb=0,Oa=0,aa=0,ka=0,x=0,ya=void 0,db=B.__vertexArray,lb=B.__uvArray,tb=B.__uv2Array,xb=B.__normalArray,Fa=B.__tangentArray,eb=B.__colorArray,
|
|
|
+Ga=B.__skinIndexArray,Ha=B.__skinWeightArray,Ab=B.__morphTargetsArrays,Bb=B.__morphNormalsArrays,Cb=B.__webglCustomAttributesList,v=void 0,Fb=B.__faceArray,vb=B.__lineArray,pb=H.geometry,Nb=pb.elementsNeedUpdate,Kb=pb.uvsNeedUpdate,Ob=pb.normalsNeedUpdate,Tb=pb.tangentsNeedUpdate,Ub=pb.colorsNeedUpdate,ec=pb.morphTargetsNeedUpdate,Wb=pb.vertices,sa=B.faces3,ta=B.faces4,jb=pb.faces,Vb=pb.faceVertexUvs[0],Qc=pb.faceVertexUvs[1],Xb=pb.skinIndices,Qb=pb.skinWeights,Rb=pb.morphTargets,rc=pb.morphNormals;
|
|
|
+if(pb.verticesNeedUpdate){D=0;for(C=sa.length;D<C;D++)S=jb[sa[D]],T=Wb[S.a],U=Wb[S.b],Q=Wb[S.c],db[Pa]=T.x,db[Pa+1]=T.y,db[Pa+2]=T.z,db[Pa+3]=U.x,db[Pa+4]=U.y,db[Pa+5]=U.z,db[Pa+6]=Q.x,db[Pa+7]=Q.y,db[Pa+8]=Q.z,Pa+=9;D=0;for(C=ta.length;D<C;D++)S=jb[ta[D]],T=Wb[S.a],U=Wb[S.b],Q=Wb[S.c],ca=Wb[S.d],db[Pa]=T.x,db[Pa+1]=T.y,db[Pa+2]=T.z,db[Pa+3]=U.x,db[Pa+4]=U.y,db[Pa+5]=U.z,db[Pa+6]=Q.x,db[Pa+7]=Q.y,db[Pa+8]=Q.z,db[Pa+9]=ca.x,db[Pa+10]=ca.y,db[Pa+11]=ca.z,Pa+=12;k.bindBuffer(k.ARRAY_BUFFER,B.__webglVertexBuffer);
|
|
|
+k.bufferData(k.ARRAY_BUFFER,db,G)}if(ec){cb=0;for(kb=Rb.length;cb<kb;cb++){D=ka=0;for(C=sa.length;D<C;D++)Ra=sa[D],S=jb[Ra],T=Rb[cb].vertices[S.a],U=Rb[cb].vertices[S.b],Q=Rb[cb].vertices[S.c],Za=Ab[cb],Za[ka]=T.x,Za[ka+1]=T.y,Za[ka+2]=T.z,Za[ka+3]=U.x,Za[ka+4]=U.y,Za[ka+5]=U.z,Za[ka+6]=Q.x,Za[ka+7]=Q.y,Za[ka+8]=Q.z,J.morphNormals&&(N?(Sa=rc[cb].vertexNormals[Ra],fa=Sa.a,ha=Sa.b,ia=Sa.c):ia=ha=fa=rc[cb].faceNormals[Ra],$a=Bb[cb],$a[ka]=fa.x,$a[ka+1]=fa.y,$a[ka+2]=fa.z,$a[ka+3]=ha.x,$a[ka+4]=ha.y,
|
|
|
+$a[ka+5]=ha.z,$a[ka+6]=ia.x,$a[ka+7]=ia.y,$a[ka+8]=ia.z),ka+=9;D=0;for(C=ta.length;D<C;D++)Ra=ta[D],S=jb[Ra],T=Rb[cb].vertices[S.a],U=Rb[cb].vertices[S.b],Q=Rb[cb].vertices[S.c],ca=Rb[cb].vertices[S.d],Za=Ab[cb],Za[ka]=T.x,Za[ka+1]=T.y,Za[ka+2]=T.z,Za[ka+3]=U.x,Za[ka+4]=U.y,Za[ka+5]=U.z,Za[ka+6]=Q.x,Za[ka+7]=Q.y,Za[ka+8]=Q.z,Za[ka+9]=ca.x,Za[ka+10]=ca.y,Za[ka+11]=ca.z,J.morphNormals&&(N?(Sa=rc[cb].vertexNormals[Ra],fa=Sa.a,ha=Sa.b,ia=Sa.c,la=Sa.d):la=ia=ha=fa=rc[cb].faceNormals[Ra],$a=Bb[cb],$a[ka]=
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|
|
+fa.x,$a[ka+1]=fa.y,$a[ka+2]=fa.z,$a[ka+3]=ha.x,$a[ka+4]=ha.y,$a[ka+5]=ha.z,$a[ka+6]=ia.x,$a[ka+7]=ia.y,$a[ka+8]=ia.z,$a[ka+9]=la.x,$a[ka+10]=la.y,$a[ka+11]=la.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[cb]);k.bufferData(k.ARRAY_BUFFER,Ab[cb],G);J.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,B.__webglMorphNormalsBuffers[cb]),k.bufferData(k.ARRAY_BUFFER,Bb[cb],G))}}if(Qb.length){D=0;for(C=sa.length;D<C;D++)S=jb[sa[D]],oa=Qb[S.a],Ka=Qb[S.b],fb=Qb[S.c],Ha[aa]=oa.x,Ha[aa+1]=oa.y,
|
|
|
+Ha[aa+2]=oa.z,Ha[aa+3]=oa.w,Ha[aa+4]=Ka.x,Ha[aa+5]=Ka.y,Ha[aa+6]=Ka.z,Ha[aa+7]=Ka.w,Ha[aa+8]=fb.x,Ha[aa+9]=fb.y,Ha[aa+10]=fb.z,Ha[aa+11]=fb.w,ra=Xb[S.a],ua=Xb[S.b],Aa=Xb[S.c],Ga[aa]=ra.x,Ga[aa+1]=ra.y,Ga[aa+2]=ra.z,Ga[aa+3]=ra.w,Ga[aa+4]=ua.x,Ga[aa+5]=ua.y,Ga[aa+6]=ua.z,Ga[aa+7]=ua.w,Ga[aa+8]=Aa.x,Ga[aa+9]=Aa.y,Ga[aa+10]=Aa.z,Ga[aa+11]=Aa.w,aa+=12;D=0;for(C=ta.length;D<C;D++)S=jb[ta[D]],oa=Qb[S.a],Ka=Qb[S.b],fb=Qb[S.c],wa=Qb[S.d],Ha[aa]=oa.x,Ha[aa+1]=oa.y,Ha[aa+2]=oa.z,Ha[aa+3]=oa.w,Ha[aa+4]=Ka.x,
|
|
|
+Ha[aa+5]=Ka.y,Ha[aa+6]=Ka.z,Ha[aa+7]=Ka.w,Ha[aa+8]=fb.x,Ha[aa+9]=fb.y,Ha[aa+10]=fb.z,Ha[aa+11]=fb.w,Ha[aa+12]=wa.x,Ha[aa+13]=wa.y,Ha[aa+14]=wa.z,Ha[aa+15]=wa.w,ra=Xb[S.a],ua=Xb[S.b],Aa=Xb[S.c],Qa=Xb[S.d],Ga[aa]=ra.x,Ga[aa+1]=ra.y,Ga[aa+2]=ra.z,Ga[aa+3]=ra.w,Ga[aa+4]=ua.x,Ga[aa+5]=ua.y,Ga[aa+6]=ua.z,Ga[aa+7]=ua.w,Ga[aa+8]=Aa.x,Ga[aa+9]=Aa.y,Ga[aa+10]=Aa.z,Ga[aa+11]=Aa.w,Ga[aa+12]=Qa.x,Ga[aa+13]=Qa.y,Ga[aa+14]=Qa.z,Ga[aa+15]=Qa.w,aa+=16;0<aa&&(k.bindBuffer(k.ARRAY_BUFFER,B.__webglSkinIndicesBuffer),
|
|
|
+k.bufferData(k.ARRAY_BUFFER,Ga,G),k.bindBuffer(k.ARRAY_BUFFER,B.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ha,G))}if(Ub&&L){D=0;for(C=sa.length;D<C;D++)S=jb[sa[D]],ea=S.vertexColors,V=S.color,3===ea.length&&L===THREE.VertexColors?(Wa=ea[0],ja=ea[1],qa=ea[2]):qa=ja=Wa=V,eb[Oa]=Wa.r,eb[Oa+1]=Wa.g,eb[Oa+2]=Wa.b,eb[Oa+3]=ja.r,eb[Oa+4]=ja.g,eb[Oa+5]=ja.b,eb[Oa+6]=qa.r,eb[Oa+7]=qa.g,eb[Oa+8]=qa.b,Oa+=9;D=0;for(C=ta.length;D<C;D++)S=jb[ta[D]],ea=S.vertexColors,V=S.color,4===ea.length&&L===THREE.VertexColors?
|
|
|
+(Wa=ea[0],ja=ea[1],qa=ea[2],na=ea[3]):na=qa=ja=Wa=V,eb[Oa]=Wa.r,eb[Oa+1]=Wa.g,eb[Oa+2]=Wa.b,eb[Oa+3]=ja.r,eb[Oa+4]=ja.g,eb[Oa+5]=ja.b,eb[Oa+6]=qa.r,eb[Oa+7]=qa.g,eb[Oa+8]=qa.b,eb[Oa+9]=na.r,eb[Oa+10]=na.g,eb[Oa+11]=na.b,Oa+=12;0<Oa&&(k.bindBuffer(k.ARRAY_BUFFER,B.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,eb,G))}if(Tb&&pb.hasTangents){D=0;for(C=sa.length;D<C;D++)S=jb[sa[D]],Y=S.vertexTangents,X=Y[0],ga=Y[1],pa=Y[2],Fa[Ba]=X.x,Fa[Ba+1]=X.y,Fa[Ba+2]=X.z,Fa[Ba+3]=X.w,Fa[Ba+4]=ga.x,Fa[Ba+5]=ga.y,
|
|
|
+Fa[Ba+6]=ga.z,Fa[Ba+7]=ga.w,Fa[Ba+8]=pa.x,Fa[Ba+9]=pa.y,Fa[Ba+10]=pa.z,Fa[Ba+11]=pa.w,Ba+=12;D=0;for(C=ta.length;D<C;D++)S=jb[ta[D]],Y=S.vertexTangents,X=Y[0],ga=Y[1],pa=Y[2],ab=Y[3],Fa[Ba]=X.x,Fa[Ba+1]=X.y,Fa[Ba+2]=X.z,Fa[Ba+3]=X.w,Fa[Ba+4]=ga.x,Fa[Ba+5]=ga.y,Fa[Ba+6]=ga.z,Fa[Ba+7]=ga.w,Fa[Ba+8]=pa.x,Fa[Ba+9]=pa.y,Fa[Ba+10]=pa.z,Fa[Ba+11]=pa.w,Fa[Ba+12]=ab.x,Fa[Ba+13]=ab.y,Fa[Ba+14]=ab.z,Fa[Ba+15]=ab.w,Ba+=16;k.bindBuffer(k.ARRAY_BUFFER,B.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Ob&&
|
|
|
+K){D=0;for(C=sa.length;D<C;D++)if(S=jb[sa[D]],P=S.vertexNormals,R=S.normal,3===P.length&&N)for(va=0;3>va;va++)Ma=P[va],xb[ib]=Ma.x,xb[ib+1]=Ma.y,xb[ib+2]=Ma.z,ib+=3;else for(va=0;3>va;va++)xb[ib]=R.x,xb[ib+1]=R.y,xb[ib+2]=R.z,ib+=3;D=0;for(C=ta.length;D<C;D++)if(S=jb[ta[D]],P=S.vertexNormals,R=S.normal,4===P.length&&N)for(va=0;4>va;va++)Ma=P[va],xb[ib]=Ma.x,xb[ib+1]=Ma.y,xb[ib+2]=Ma.z,ib+=3;else for(va=0;4>va;va++)xb[ib]=R.x,xb[ib+1]=R.y,xb[ib+2]=R.z,ib+=3;k.bindBuffer(k.ARRAY_BUFFER,B.__webglNormalBuffer);
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|
|
+k.bufferData(k.ARRAY_BUFFER,xb,G)}if(Kb&&Vb&&M){D=0;for(C=sa.length;D<C;D++)if(O=sa[D],W=Vb[O],void 0!==W)for(va=0;3>va;va++)Ua=W[va],lb[Ta]=Ua.x,lb[Ta+1]=Ua.y,Ta+=2;D=0;for(C=ta.length;D<C;D++)if(O=ta[D],W=Vb[O],void 0!==W)for(va=0;4>va;va++)Ua=W[va],lb[Ta]=Ua.x,lb[Ta+1]=Ua.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,B.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,lb,G))}if(Kb&&Qc&&M){D=0;for(C=sa.length;D<C;D++)if(O=sa[D],$=Qc[O],void 0!==$)for(va=0;3>va;va++)Xa=$[va],tb[Va]=Xa.x,tb[Va+1]=Xa.y,Va+=
|
|
|
+2;D=0;for(C=ta.length;D<C;D++)if(O=ta[D],$=Qc[O],void 0!==$)for(va=0;4>va;va++)Xa=$[va],tb[Va]=Xa.x,tb[Va+1]=Xa.y,Va+=2;0<Va&&(k.bindBuffer(k.ARRAY_BUFFER,B.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,tb,G))}if(Nb){D=0;for(C=sa.length;D<C;D++)Fb[wb]=La,Fb[wb+1]=La+1,Fb[wb+2]=La+2,wb+=3,vb[nb]=La,vb[nb+1]=La+1,vb[nb+2]=La,vb[nb+3]=La+2,vb[nb+4]=La+1,vb[nb+5]=La+2,nb+=6,La+=3;D=0;for(C=ta.length;D<C;D++)Fb[wb]=La,Fb[wb+1]=La+1,Fb[wb+2]=La+3,Fb[wb+3]=La+1,Fb[wb+4]=La+2,Fb[wb+5]=La+3,wb+=6,vb[nb]=La,
|
|
|
+vb[nb+1]=La+1,vb[nb+2]=La,vb[nb+3]=La+3,vb[nb+4]=La+1,vb[nb+5]=La+2,vb[nb+6]=La+2,vb[nb+7]=La+3,nb+=8,La+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,vb,G)}if(Cb){va=0;for(bb=Cb.length;va<bb;va++)if(v=Cb[va],v.__original.needsUpdate){x=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(C=sa.length;D<C;D++)S=jb[sa[D]],v.array[x]=v.value[S.a],
|
|
|
+v.array[x+1]=v.value[S.b],v.array[x+2]=v.value[S.c],x+=3;D=0;for(C=ta.length;D<C;D++)S=jb[ta[D]],v.array[x]=v.value[S.a],v.array[x+1]=v.value[S.b],v.array[x+2]=v.value[S.c],v.array[x+3]=v.value[S.d],x+=4}else{if("faces"===v.boundTo){D=0;for(C=sa.length;D<C;D++)ya=v.value[sa[D]],v.array[x]=ya,v.array[x+1]=ya,v.array[x+2]=ya,x+=3;D=0;for(C=ta.length;D<C;D++)ya=v.value[ta[D]],v.array[x]=ya,v.array[x+1]=ya,v.array[x+2]=ya,v.array[x+3]=ya,x+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=
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|
|
+0;for(C=sa.length;D<C;D++)S=jb[sa[D]],T=v.value[S.a],U=v.value[S.b],Q=v.value[S.c],v.array[x]=T.x,v.array[x+1]=T.y,v.array[x+2]=U.x,v.array[x+3]=U.y,v.array[x+4]=Q.x,v.array[x+5]=Q.y,x+=6;D=0;for(C=ta.length;D<C;D++)S=jb[ta[D]],T=v.value[S.a],U=v.value[S.b],Q=v.value[S.c],ca=v.value[S.d],v.array[x]=T.x,v.array[x+1]=T.y,v.array[x+2]=U.x,v.array[x+3]=U.y,v.array[x+4]=Q.x,v.array[x+5]=Q.y,v.array[x+6]=ca.x,v.array[x+7]=ca.y,x+=8}else{if("faces"===v.boundTo){D=0;for(C=sa.length;D<C;D++)Q=U=T=ya=v.value[sa[D]],
|
|
|
+v.array[x]=T.x,v.array[x+1]=T.y,v.array[x+2]=U.x,v.array[x+3]=U.y,v.array[x+4]=Q.x,v.array[x+5]=Q.y,x+=6;D=0;for(C=ta.length;D<C;D++)ca=Q=U=T=ya=v.value[ta[D]],v.array[x]=T.x,v.array[x+1]=T.y,v.array[x+2]=U.x,v.array[x+3]=U.y,v.array[x+4]=Q.x,v.array[x+5]=Q.y,v.array[x+6]=ca.x,v.array[x+7]=ca.y,x+=8}}else if(3===v.size){var Z;Z="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(C=sa.length;D<C;D++)S=jb[sa[D]],T=v.value[S.a],U=v.value[S.b],Q=v.value[S.c],
|
|
|
+v.array[x]=T[Z[0]],v.array[x+1]=T[Z[1]],v.array[x+2]=T[Z[2]],v.array[x+3]=U[Z[0]],v.array[x+4]=U[Z[1]],v.array[x+5]=U[Z[2]],v.array[x+6]=Q[Z[0]],v.array[x+7]=Q[Z[1]],v.array[x+8]=Q[Z[2]],x+=9;D=0;for(C=ta.length;D<C;D++)S=jb[ta[D]],T=v.value[S.a],U=v.value[S.b],Q=v.value[S.c],ca=v.value[S.d],v.array[x]=T[Z[0]],v.array[x+1]=T[Z[1]],v.array[x+2]=T[Z[2]],v.array[x+3]=U[Z[0]],v.array[x+4]=U[Z[1]],v.array[x+5]=U[Z[2]],v.array[x+6]=Q[Z[0]],v.array[x+7]=Q[Z[1]],v.array[x+8]=Q[Z[2]],v.array[x+9]=ca[Z[0]],
|
|
|
+v.array[x+10]=ca[Z[1]],v.array[x+11]=ca[Z[2]],x+=12}else if("faces"===v.boundTo){D=0;for(C=sa.length;D<C;D++)Q=U=T=ya=v.value[sa[D]],v.array[x]=T[Z[0]],v.array[x+1]=T[Z[1]],v.array[x+2]=T[Z[2]],v.array[x+3]=U[Z[0]],v.array[x+4]=U[Z[1]],v.array[x+5]=U[Z[2]],v.array[x+6]=Q[Z[0]],v.array[x+7]=Q[Z[1]],v.array[x+8]=Q[Z[2]],x+=9;D=0;for(C=ta.length;D<C;D++)ca=Q=U=T=ya=v.value[ta[D]],v.array[x]=T[Z[0]],v.array[x+1]=T[Z[1]],v.array[x+2]=T[Z[2]],v.array[x+3]=U[Z[0]],v.array[x+4]=U[Z[1]],v.array[x+5]=U[Z[2]],
|
|
|
+v.array[x+6]=Q[Z[0]],v.array[x+7]=Q[Z[1]],v.array[x+8]=Q[Z[2]],v.array[x+9]=ca[Z[0]],v.array[x+10]=ca[Z[1]],v.array[x+11]=ca[Z[2]],x+=12}else if("faceVertices"===v.boundTo){D=0;for(C=sa.length;D<C;D++)ya=v.value[sa[D]],T=ya[0],U=ya[1],Q=ya[2],v.array[x]=T[Z[0]],v.array[x+1]=T[Z[1]],v.array[x+2]=T[Z[2]],v.array[x+3]=U[Z[0]],v.array[x+4]=U[Z[1]],v.array[x+5]=U[Z[2]],v.array[x+6]=Q[Z[0]],v.array[x+7]=Q[Z[1]],v.array[x+8]=Q[Z[2]],x+=9;D=0;for(C=ta.length;D<C;D++)ya=v.value[ta[D]],T=ya[0],U=ya[1],Q=ya[2],
|
|
|
+ca=ya[3],v.array[x]=T[Z[0]],v.array[x+1]=T[Z[1]],v.array[x+2]=T[Z[2]],v.array[x+3]=U[Z[0]],v.array[x+4]=U[Z[1]],v.array[x+5]=U[Z[2]],v.array[x+6]=Q[Z[0]],v.array[x+7]=Q[Z[1]],v.array[x+8]=Q[Z[2]],v.array[x+9]=ca[Z[0]],v.array[x+10]=ca[Z[1]],v.array[x+11]=ca[Z[2]],x+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(C=sa.length;D<C;D++)S=jb[sa[D]],T=v.value[S.a],U=v.value[S.b],Q=v.value[S.c],v.array[x]=T.x,v.array[x+1]=T.y,v.array[x+2]=T.z,v.array[x+3]=T.w,v.array[x+4]=
|
|
|
+U.x,v.array[x+5]=U.y,v.array[x+6]=U.z,v.array[x+7]=U.w,v.array[x+8]=Q.x,v.array[x+9]=Q.y,v.array[x+10]=Q.z,v.array[x+11]=Q.w,x+=12;D=0;for(C=ta.length;D<C;D++)S=jb[ta[D]],T=v.value[S.a],U=v.value[S.b],Q=v.value[S.c],ca=v.value[S.d],v.array[x]=T.x,v.array[x+1]=T.y,v.array[x+2]=T.z,v.array[x+3]=T.w,v.array[x+4]=U.x,v.array[x+5]=U.y,v.array[x+6]=U.z,v.array[x+7]=U.w,v.array[x+8]=Q.x,v.array[x+9]=Q.y,v.array[x+10]=Q.z,v.array[x+11]=Q.w,v.array[x+12]=ca.x,v.array[x+13]=ca.y,v.array[x+14]=ca.z,v.array[x+
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|
|
+15]=ca.w,x+=16}else if("faces"===v.boundTo){D=0;for(C=sa.length;D<C;D++)Q=U=T=ya=v.value[sa[D]],v.array[x]=T.x,v.array[x+1]=T.y,v.array[x+2]=T.z,v.array[x+3]=T.w,v.array[x+4]=U.x,v.array[x+5]=U.y,v.array[x+6]=U.z,v.array[x+7]=U.w,v.array[x+8]=Q.x,v.array[x+9]=Q.y,v.array[x+10]=Q.z,v.array[x+11]=Q.w,x+=12;D=0;for(C=ta.length;D<C;D++)ca=Q=U=T=ya=v.value[ta[D]],v.array[x]=T.x,v.array[x+1]=T.y,v.array[x+2]=T.z,v.array[x+3]=T.w,v.array[x+4]=U.x,v.array[x+5]=U.y,v.array[x+6]=U.z,v.array[x+7]=U.w,v.array[x+
|
|
|
+8]=Q.x,v.array[x+9]=Q.y,v.array[x+10]=Q.z,v.array[x+11]=Q.w,v.array[x+12]=ca.x,v.array[x+13]=ca.y,v.array[x+14]=ca.z,v.array[x+15]=ca.w,x+=16}else if("faceVertices"===v.boundTo){D=0;for(C=sa.length;D<C;D++)ya=v.value[sa[D]],T=ya[0],U=ya[1],Q=ya[2],v.array[x]=T.x,v.array[x+1]=T.y,v.array[x+2]=T.z,v.array[x+3]=T.w,v.array[x+4]=U.x,v.array[x+5]=U.y,v.array[x+6]=U.z,v.array[x+7]=U.w,v.array[x+8]=Q.x,v.array[x+9]=Q.y,v.array[x+10]=Q.z,v.array[x+11]=Q.w,x+=12;D=0;for(C=ta.length;D<C;D++)ya=v.value[ta[D]],
|
|
|
+T=ya[0],U=ya[1],Q=ya[2],ca=ya[3],v.array[x]=T.x,v.array[x+1]=T.y,v.array[x+2]=T.z,v.array[x+3]=T.w,v.array[x+4]=U.x,v.array[x+5]=U.y,v.array[x+6]=U.z,v.array[x+7]=U.w,v.array[x+8]=Q.x,v.array[x+9]=Q.y,v.array[x+10]=Q.z,v.array[x+11]=Q.w,v.array[x+12]=ca.x,v.array[x+13]=ca.y,v.array[x+14]=ca.z,v.array[x+15]=ca.w,x+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,G)}}I&&(delete B.__inittedArrays,delete B.__colorArray,delete B.__normalArray,delete B.__tangentArray,delete B.__uvArray,
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|
|
+delete B.__uv2Array,delete B.__faceArray,delete B.__vertexArray,delete B.__lineArray,delete B.__skinIndexArray,delete B.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;p.attributes&&s(p)}else if(i instanceof THREE.Ribbon){p=e(i,j);n=p.attributes&&q(p);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||n){var yb=j,sc=k.DYNAMIC_DRAW,
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|
|
+hc=void 0,ic=void 0,jc=void 0,tc=void 0,za=void 0,uc=void 0,vc=void 0,wc=void 0,cc=void 0,gb=void 0,$b=void 0,Da=void 0,qb=void 0,dc=yb.vertices,fc=yb.colors,gc=yb.normals,oc=dc.length,pc=fc.length,Hc=gc.length,xc=yb.__vertexArray,yc=yb.__colorArray,zc=yb.__normalArray,Ic=yb.colorsNeedUpdate,Jc=yb.normalsNeedUpdate,Rc=yb.__webglCustomAttributesList;if(yb.verticesNeedUpdate){for(hc=0;hc<oc;hc++)tc=dc[hc],za=3*hc,xc[za]=tc.x,xc[za+1]=tc.y,xc[za+2]=tc.z;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglVertexBuffer);
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|
|
+k.bufferData(k.ARRAY_BUFFER,xc,sc)}if(Ic){for(ic=0;ic<pc;ic++)uc=fc[ic],za=3*ic,yc[za]=uc.r,yc[za+1]=uc.g,yc[za+2]=uc.b;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,yc,sc)}if(Jc){for(jc=0;jc<Hc;jc++)vc=gc[jc],za=3*jc,zc[za]=vc.x,zc[za+1]=vc.y,zc[za+2]=vc.z;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,zc,sc)}if(Rc){wc=0;for(cc=Rc.length;wc<cc;wc++)if(Da=Rc[wc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;$b=
|
|
|
+Da.value.length;if(1===Da.size)for(gb=0;gb<$b;gb++)Da.array[gb]=Da.value[gb];else if(2===Da.size)for(gb=0;gb<$b;gb++)qb=Da.value[gb],Da.array[za]=qb.x,Da.array[za+1]=qb.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(gb=0;gb<$b;gb++)qb=Da.value[gb],Da.array[za]=qb.r,Da.array[za+1]=qb.g,Da.array[za+2]=qb.b,za+=3;else for(gb=0;gb<$b;gb++)qb=Da.value[gb],Da.array[za]=qb.x,Da.array[za+1]=qb.y,Da.array[za+2]=qb.z,za+=3;else if(4===Da.size)for(gb=0;gb<$b;gb++)qb=Da.value[gb],Da.array[za]=qb.x,Da.array[za+
|
|
|
+1]=qb.y,Da.array[za+2]=qb.z,Da.array[za+3]=qb.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,sc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;p.attributes&&s(p)}else if(i instanceof THREE.Line){p=e(i,j);n=p.attributes&&q(p);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||n){var zb=j,Ac=k.DYNAMIC_DRAW,kc=void 0,lc=void 0,mc=void 0,Bc=void 0,Ia=void 0,Cc=void 0,Wc=zb.vertices,Xc=zb.colors,Yc=zb.lineDistances,Kc=Wc.length,
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|
|
+Lc=Xc.length,Mc=Yc.length,Dc=zb.__vertexArray,Ec=zb.__colorArray,Zc=zb.__lineDistanceArray,Nc=zb.colorsNeedUpdate,dd=zb.lineDistancesNeedUpdate,Sc=zb.__webglCustomAttributesList,Fc=void 0,$c=void 0,hb=void 0,ac=void 0,rb=void 0,Ea=void 0;if(zb.verticesNeedUpdate){for(kc=0;kc<Kc;kc++)Bc=Wc[kc],Ia=3*kc,Dc[Ia]=Bc.x,Dc[Ia+1]=Bc.y,Dc[Ia+2]=Bc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,Ac)}if(Nc){for(lc=0;lc<Lc;lc++)Cc=Xc[lc],Ia=3*lc,Ec[Ia]=Cc.r,Ec[Ia+1]=Cc.g,Ec[Ia+
|
|
|
+2]=Cc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,Ac)}if(dd){for(mc=0;mc<Mc;mc++)Zc[mc]=Yc[mc];k.bindBuffer(k.ARRAY_BUFFER,zb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Zc,Ac)}if(Sc){Fc=0;for($c=Sc.length;Fc<$c;Fc++)if(Ea=Sc[Fc],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;ac=Ea.value.length;if(1===Ea.size)for(hb=0;hb<ac;hb++)Ea.array[hb]=Ea.value[hb];else if(2===Ea.size)for(hb=0;hb<ac;hb++)rb=Ea.value[hb],Ea.array[Ia]=rb.x,
|
|
|
+Ea.array[Ia+1]=rb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(hb=0;hb<ac;hb++)rb=Ea.value[hb],Ea.array[Ia]=rb.r,Ea.array[Ia+1]=rb.g,Ea.array[Ia+2]=rb.b,Ia+=3;else for(hb=0;hb<ac;hb++)rb=Ea.value[hb],Ea.array[Ia]=rb.x,Ea.array[Ia+1]=rb.y,Ea.array[Ia+2]=rb.z,Ia+=3;else if(4===Ea.size)for(hb=0;hb<ac;hb++)rb=Ea.value[hb],Ea.array[Ia]=rb.x,Ea.array[Ia+1]=rb.y,Ea.array[Ia+2]=rb.z,Ea.array[Ia+3]=rb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,Ac)}}}j.verticesNeedUpdate=
|
|
|
+!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;p.attributes&&s(p)}else if(i instanceof THREE.ParticleSystem){p=e(i,j);n=p.attributes&&q(p);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||n){var Gb=j,Tc=k.DYNAMIC_DRAW,nc=i,sb=void 0,Hb=void 0,Ib=void 0,da=void 0,Jb=void 0,Sb=void 0,Gc=Gb.vertices,Uc=Gc.length,Vc=Gb.colors,ad=Vc.length,Yb=Gb.__vertexArray,Zb=Gb.__colorArray,Lb=Gb.__sortArray,bd=Gb.verticesNeedUpdate,cd=Gb.colorsNeedUpdate,Mb=Gb.__webglCustomAttributesList,Db=void 0,
|
|
|
+bc=void 0,ma=void 0,Eb=void 0,Ca=void 0,ba=void 0;if(nc.sortParticles){ub.copy(Ja);ub.multiply(nc.matrixWorld);for(sb=0;sb<Uc;sb++)Ib=Gc[sb],Na.copy(Ib),Na.applyProjection(ub),Lb[sb]=[Na.z,sb];Lb.sort(l);for(sb=0;sb<Uc;sb++)Ib=Gc[Lb[sb][1]],da=3*sb,Yb[da]=Ib.x,Yb[da+1]=Ib.y,Yb[da+2]=Ib.z;for(Hb=0;Hb<ad;Hb++)da=3*Hb,Sb=Vc[Lb[Hb][1]],Zb[da]=Sb.r,Zb[da+1]=Sb.g,Zb[da+2]=Sb.b;if(Mb){Db=0;for(bc=Mb.length;Db<bc;Db++)if(ba=Mb[Db],void 0===ba.boundTo||"vertices"===ba.boundTo)if(da=0,Eb=ba.value.length,1===
|
|
|
+ba.size)for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],ba.array[ma]=ba.value[Jb];else if(2===ba.size)for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=ba.value[Jb],ba.array[da]=Ca.x,ba.array[da+1]=Ca.y,da+=2;else if(3===ba.size)if("c"===ba.type)for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=ba.value[Jb],ba.array[da]=Ca.r,ba.array[da+1]=Ca.g,ba.array[da+2]=Ca.b,da+=3;else for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],Ca=ba.value[Jb],ba.array[da]=Ca.x,ba.array[da+1]=Ca.y,ba.array[da+2]=Ca.z,da+=3;else if(4===ba.size)for(ma=0;ma<Eb;ma++)Jb=Lb[ma][1],
|
|
|
+Ca=ba.value[Jb],ba.array[da]=Ca.x,ba.array[da+1]=Ca.y,ba.array[da+2]=Ca.z,ba.array[da+3]=Ca.w,da+=4}}else{if(bd)for(sb=0;sb<Uc;sb++)Ib=Gc[sb],da=3*sb,Yb[da]=Ib.x,Yb[da+1]=Ib.y,Yb[da+2]=Ib.z;if(cd)for(Hb=0;Hb<ad;Hb++)Sb=Vc[Hb],da=3*Hb,Zb[da]=Sb.r,Zb[da+1]=Sb.g,Zb[da+2]=Sb.b;if(Mb){Db=0;for(bc=Mb.length;Db<bc;Db++)if(ba=Mb[Db],ba.needsUpdate&&(void 0===ba.boundTo||"vertices"===ba.boundTo))if(Eb=ba.value.length,da=0,1===ba.size)for(ma=0;ma<Eb;ma++)ba.array[ma]=ba.value[ma];else if(2===ba.size)for(ma=
|
|
|
+0;ma<Eb;ma++)Ca=ba.value[ma],ba.array[da]=Ca.x,ba.array[da+1]=Ca.y,da+=2;else if(3===ba.size)if("c"===ba.type)for(ma=0;ma<Eb;ma++)Ca=ba.value[ma],ba.array[da]=Ca.r,ba.array[da+1]=Ca.g,ba.array[da+2]=Ca.b,da+=3;else for(ma=0;ma<Eb;ma++)Ca=ba.value[ma],ba.array[da]=Ca.x,ba.array[da+1]=Ca.y,ba.array[da+2]=Ca.z,da+=3;else if(4===ba.size)for(ma=0;ma<Eb;ma++)Ca=ba.value[ma],ba.array[da]=Ca.x,ba.array[da+1]=Ca.y,ba.array[da+2]=Ca.z,ba.array[da+3]=Ca.w,da+=4}}if(bd||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+Gb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,Yb,Tc);if(cd||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Zb,Tc);if(Mb){Db=0;for(bc=Mb.length;Db<bc;Db++)if(ba=Mb[Db],ba.needsUpdate||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,ba.buffer),k.bufferData(k.ARRAY_BUFFER,ba.array,Tc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;p.attributes&&s(p)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",pc);var i,j,l,m,n;a instanceof
|
|
|
+THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var p=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=
|
|
|
+p.fragmentShader}var q,s,r;e=g=s=r=p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof THREE.HemisphereLight&&p++);e=g;f=s;g=r;h=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);m=q;Vb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/
|
|
|
+4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{r=a.fragmentShader;s=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof
|
|
|
+THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Vb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,
|
|
|
+shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,w,d=[];n?d.push(n):(d.push(r),d.push(s));for(u in q)d.push(u),d.push(q[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=ea.length;t<u;t++)if(d=ea[t],d.code===n){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===
|
|
|
+THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");u=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,u.push(d));d=u.join("\n");w=k.createProgram();u=["precision "+K+" float;",d,ec?"#define VERTEX_TEXTURES":"",L.gammaInput?"#define GAMMA_INPUT":"",L.gammaOutput?"#define GAMMA_OUTPUT":"",L.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+
|
|
|
+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?
|
|
|
+"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":
|
|
|
+"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+t=["precision "+K+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",L.gammaInput?"#define GAMMA_INPUT":"",L.gammaOutput?"#define GAMMA_OUTPUT":"",L.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");x=L("vertex",x+r);t=L("fragment",t+s);k.attachShader(u,x);k.attachShader(u,t);k.linkProgram(u);k.getProgramParameter(u,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(u,k.VALIDATE_STATUS)+", gl error ["+
|
|
|
-k.getError()+"]");k.deleteShader(t);k.deleteShader(x);u.uniforms={};u.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in n)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)n=y[t],u.uniforms[n]=k.getUniformLocation(u,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
|
|
|
-y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],u.attributes[t]=k.getAttribLocation(u,t);u.id=Wa++;fa.push({program:u,code:m,usedTimes:1});N.info.memory.programs=fa.length;j=u}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=y[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
|
|
|
-b+j,0<=y[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;W!==
|
|
|
-b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),W=b);da!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),da=a)};this.setDepthTest=function(a){kb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),kb=a)};this.setDepthWrite=function(a){oa!==a&&(k.depthMask(a),oa=a)};this.setBlending=function(a,b,c,d){a!==la&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
|
|
|
-k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),la=a);if(a===THREE.CustomBlending){if(b!==ha&&(k.blendEquation(I(b)),ha=b),c!==ia||d!==Qa)k.blendFunc(I(c),I(d)),ia=c,Qa=d}else Qa=
|
|
|
-ia=ha=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",oc),a.__webglTexture=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),
|
|
|
-f=I(a.type);B(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,
|
|
|
-h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",U);a.__webglTexture=
|
|
|
-k.createTexture();N.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);B(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
|
|
|
-a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);V(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),B(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),
|
|
|
-k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):V(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,
|
|
|
-null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Kb,a=Ob,d=sb,e=Nb);b!==fb&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),fb=b);Tb=c;Ub=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
|
|
|
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=O("vertex",u+s);t=O("fragment",t+r);k.attachShader(w,u);k.attachShader(w,t);k.linkProgram(w);k.getProgramParameter(w,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(w,k.VALIDATE_STATUS)+", gl error ["+
|
|
|
+k.getError()+"]");k.deleteShader(t);k.deleteShader(u);w.uniforms={};w.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in p)t.push(y);y=t;t=0;for(u=y.length;t<u;t++)p=y[t],w.uniforms[p]=k.getUniformLocation(w,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
|
|
|
+y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],w.attributes[t]=k.getAttribLocation(w,t);w.id=Wa++;ea.push({program:w,code:n,usedTimes:1});L.info.memory.programs=ea.length;j=w}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=b+j,0<=y[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=
|
|
|
+b+j,0<=y[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;V!==
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|
|
+b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),V=b);$!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),$=a)};this.setDepthTest=function(a){kb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),kb=a)};this.setDepthWrite=function(a){oa!==a&&(k.depthMask(a),oa=a)};this.setBlending=function(a,b,c,d){a!==la&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
|
|
|
+k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),la=a);if(a===THREE.CustomBlending){if(b!==ha&&(k.blendEquation(A(b)),ha=b),c!==ia||d!==Qa)k.blendFunc(A(c),A(d)),ia=c,Qa=d}else Qa=
|
|
|
+ia=ha=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",oc),a.__webglTexture=k.createTexture(),L.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=A(a.format),
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|
|
+f=A(a.type);C(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,
|
|
|
+h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",P);a.__webglTexture=
|
|
|
+k.createTexture();L.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);C(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
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|
|
+a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),C(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),
|
|
|
+k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):H(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,
|
|
|
+null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Kb,a=Ob,d=tb,e=Nb);b!==fb&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),fb=b);Tb=c;Ub=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
|
|
|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
|
|
|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;
|
|
|
a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
|
|
|
-this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,i=g.vertices,j=a.faces,m=g.faces,a=a.faceVertexUvs[0],g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,p=i.length;b<p;b++){var l=i[b].clone();d&&l.applyMatrix4(d);h.push(l)}b=0;for(p=m.length;b<p;b++){var l=m[b],r,s,n=l.vertexNormals,q=l.vertexColors;l instanceof
|
|
|
-THREE.Face3?r=new THREE.Face3(l.a+f,l.b+f,l.c+f):l instanceof THREE.Face4&&(r=new THREE.Face4(l.a+f,l.b+f,l.c+f,l.d+f));r.normal.copy(l.normal);e&&r.normal.applyMatrix3(e).normalize();h=0;for(i=n.length;h<i;h++)s=n[h].clone(),e&&s.applyMatrix3(e).normalize(),r.vertexNormals.push(s);r.color.copy(l.color);h=0;for(i=q.length;h<i;h++)s=q[h],r.vertexColors.push(s.clone());r.materialIndex=l.materialIndex+c;r.centroid.copy(l.centroid);d&&r.centroid.applyMatrix4(d);j.push(r)}b=0;for(p=g.length;b<p;b++){c=
|
|
|
+this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,i=g.vertices,j=a.faces,l=g.faces,a=a.faceVertexUvs[0],g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,n=i.length;b<n;b++){var m=i[b].clone();d&&m.applyMatrix4(d);h.push(m)}b=0;for(n=l.length;b<n;b++){var m=l[b],p,t,r=m.vertexNormals,q=m.vertexColors;m instanceof
|
|
|
+THREE.Face3?p=new THREE.Face3(m.a+f,m.b+f,m.c+f):m instanceof THREE.Face4&&(p=new THREE.Face4(m.a+f,m.b+f,m.c+f,m.d+f));p.normal.copy(m.normal);e&&p.normal.applyMatrix3(e).normalize();h=0;for(i=r.length;h<i;h++)t=r[h].clone(),e&&t.applyMatrix3(e).normalize(),p.vertexNormals.push(t);p.color.copy(m.color);h=0;for(i=q.length;h<i;h++)t=q[h],p.vertexColors.push(t.clone());p.materialIndex=m.materialIndex+c;p.centroid.copy(m.centroid);d&&p.centroid.applyMatrix4(d);j.push(p)}b=0;for(n=g.length;b<n;b++){c=
|
|
|
g[b];d=[];h=0;for(i=c.length;h<i;h++)d.push(new THREE.Vector2(c[h].x,c[h].y));a.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);
|
|
|
g.add(h);h.copy(c);h.multiplyScalar(f);g.add(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=
|
|
|
-THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],m,p,l,r;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?
|
|
|
-(m=g[d.a],p=g[d.b],l=g[d.c],d._area=THREE.GeometryUtils.triangleArea(m,p,l)):d instanceof THREE.Face4&&(m=g[d.a],p=g[d.b],l=g[d.c],r=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,p,r),d._area2=THREE.GeometryUtils.triangleArea(p,l,r),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,
|
|
|
+THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],l,n,m,p;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?
|
|
|
+(l=g[d.a],n=g[d.b],m=g[d.c],d._area=THREE.GeometryUtils.triangleArea(l,n,m)):d instanceof THREE.Face4&&(l=g[d.a],n=g[d.b],m=g[d.c],p=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,n,p),d._area2=THREE.GeometryUtils.triangleArea(n,m,p),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,
|
|
|
a);e.subVectors(c,a);d.cross(e);return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b,
|
|
|
-c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,m=d.d,p=new THREE.Face3,l=new THREE.Face3;p.color.copy(d.color);l.color.copy(d.color);p.materialIndex=d.materialIndex;l.materialIndex=d.materialIndex;p.a=e;p.b=i;p.c=m;l.a=i;l.b=j;l.c=m;4===d.vertexColors.length&&(p.vertexColors[0]=d.vertexColors[0].clone(),p.vertexColors[1]=d.vertexColors[1].clone(),
|
|
|
-p.vertexColors[2]=d.vertexColors[3].clone(),l.vertexColors[0]=d.vertexColors[1].clone(),l.vertexColors[1]=d.vertexColors[2].clone(),l.vertexColors[2]=d.vertexColors[3].clone());f.push(p,l);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(p=a.faceVertexUvs[d][b],i=p[1],j=p[2],m=p[3],p=[p[0].clone(),i.clone(),m.clone()],i=[i.clone(),j.clone(),m.clone()],h[d].push(p,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=
|
|
|
+c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,n=new THREE.Face3,m=new THREE.Face3;n.color.copy(d.color);m.color.copy(d.color);n.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;n.a=e;n.b=i;n.c=l;m.a=i;m.b=j;m.c=l;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),
|
|
|
+n.vertexColors[2]=d.vertexColors[3].clone(),m.vertexColors[0]=d.vertexColors[1].clone(),m.vertexColors[1]=d.vertexColors[2].clone(),m.vertexColors[2]=d.vertexColors[3].clone());f.push(n,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],j=n[2],l=n[3],n=[n[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],h[d].push(n,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=
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a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},setMaterialIndex:function(a,b,c,d){a=a.faces;d=d||a.length-1;for(c=c||0;c<=d;c++)a[c].materialIndex=b}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.GeometryUtils.__v2=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
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!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin=
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this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var i={};
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e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;i=a[g];j.open("GET",i,!0);j.responseType="arraybuffer";j.send(null)}else j=new XMLHttpRequest,j.onload=function(){var a=THREE.ImageUtils.parseDDS(j.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},j.onerror=
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|
d,j.open("GET",a,!0),j.responseType="arraybuffer",j.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
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d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.isCubemap=h[28]&512?!0:!1;d.width=h[4];d.height=h[3];for(var h=h[1]+4,f=d.width,g=d.height,i=d.isCubemap?
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-6:1,j=0;j<i;j++){for(var m=0;m<d.mipmapCount;m++){var p=Math.max(4,f)/4*Math.max(4,g)/4*e,l={data:new Uint8Array(a,h,p),width:f,height:g};d.mipmaps.push(l);h+=p;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,
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-0,d,e).data,i=g.createImageData(d,e),j=i.data,m=0;m<d;m++)for(var p=0;p<e;p++){var l=0>p-1?0:p-1,r=p+1>e-1?e-1:p+1,s=0>m-1?0:m-1,n=m+1>d-1?d-1:m+1,q=[],y=[0,0,h[4*(p*d+m)]/255*b];q.push([-1,0,h[4*(p*d+s)]/255*b]);q.push([-1,-1,h[4*(l*d+s)]/255*b]);q.push([0,-1,h[4*(l*d+m)]/255*b]);q.push([1,-1,h[4*(l*d+n)]/255*b]);q.push([1,0,h[4*(p*d+n)]/255*b]);q.push([1,1,h[4*(r*d+n)]/255*b]);q.push([0,1,h[4*(r*d+m)]/255*b]);q.push([-1,1,h[4*(r*d+s)]/255*b]);l=[];s=q.length;for(r=0;r<s;r++){var n=q[r],u=q[(r+1)%
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-s],n=[n[0]-y[0],n[1]-y[1],n[2]-y[2]],u=[u[0]-y[0],u[1]-y[1],u[2]-y[2]];l.push(c([n[1]*u[2]-n[2]*u[1],n[2]*u[0]-n[0]*u[2],n[0]*u[1]-n[1]*u[0]]))}q=[0,0,0];for(r=0;r<l.length;r++)q[0]+=l[r][0],q[1]+=l[r][1],q[2]+=l[r][2];q[0]/=l.length;q[1]/=l.length;q[2]/=l.length;y=4*(p*d+m);j[y]=255*((q[0]+1)/2)|0;j[y+1]=255*((q[1]+1)/2)|0;j[y+2]=255*q[2]|0;j[y+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),
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+6:1,j=0;j<i;j++){for(var l=0;l<d.mipmapCount;l++){var n=Math.max(4,f)/4*Math.max(4,g)/4*e,m={data:new Uint8Array(a,h,n),width:f,height:g};d.mipmaps.push(m);h+=n;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,
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+0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var n=0;n<e;n++){var m=0>n-1?0:n-1,p=n+1>e-1?e-1:n+1,t=0>l-1?0:l-1,r=l+1>d-1?d-1:l+1,q=[],s=[0,0,h[4*(n*d+l)]/255*b];q.push([-1,0,h[4*(n*d+t)]/255*b]);q.push([-1,-1,h[4*(m*d+t)]/255*b]);q.push([0,-1,h[4*(m*d+l)]/255*b]);q.push([1,-1,h[4*(m*d+r)]/255*b]);q.push([1,0,h[4*(n*d+r)]/255*b]);q.push([1,1,h[4*(p*d+r)]/255*b]);q.push([0,1,h[4*(p*d+l)]/255*b]);q.push([-1,1,h[4*(p*d+t)]/255*b]);m=[];t=q.length;for(p=0;p<t;p++){var r=q[p],u=q[(p+1)%
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+t],r=[r[0]-s[0],r[1]-s[1],r[2]-s[2]],u=[u[0]-s[0],u[1]-s[1],u[2]-s[2]];m.push(c([r[1]*u[2]-r[2]*u[1],r[2]*u[0]-r[0]*u[2],r[0]*u[1]-r[1]*u[0]]))}q=[0,0,0];for(p=0;p<m.length;p++)q[0]+=m[p][0],q[1]+=m[p][1],q[2]+=m[p][2];q[0]/=m.length;q[1]/=m.length;q[2]/=m.length;s=4*(n*d+l);j[s]=255*((q[0]+1)/2)|0;j[s+1]=255*((q[1]+1)/2)|0;j[s+2]=255*q[2]|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),
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|
c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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|
-0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,m,p,l,r,s,n,q,y=b.glyphs[a]||b.glyphs["?"];if(y){if(y.o){b=y._cachedOutline||(y._cachedOutline=y.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
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-c+d;m=b[a++]*c;r=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(r,s,i,m);if(g=f[f.length-1]){p=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,p,r,i);THREE.Shape.Utils.b2(u,l,s,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,r=b[a++]*c+d,s=b[a++]*-c,n=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,m,r,s,n,q),g=f[f.length-1]){p=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,p,r,n,i),THREE.Shape.Utils.b3(u,l,s,q,m)}}}return{offset:y.ha*c,path:e}}}};
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|
+0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,n,m,p,t,r,q,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
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|
+c+d;l=b[a++]*c;p=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(p,t,i,l);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,n,p,i);THREE.Shape.Utils.b2(u,m,t,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,p=b[a++]*c+d,t=b[a++]*-c,r=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,l,p,t,r,q),g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,n,p,r,i),THREE.Shape.Utils.b3(u,m,t,q,l)}}}return{offset:s.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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|
|
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,m;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var p=2*e;for(j=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{var r=l=void 0,s=void 0,n=void 0,q=void 0,y=void 0,u=void 0,x=void 0,t=
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|
-void 0,r=a[g[i]].x,s=a[g[i]].y,n=a[g[j]].x,q=a[g[j]].y,y=a[g[m]].x,u=a[g[m]].y;if(1E-10>(n-r)*(u-s)-(q-s)*(y-r))l=!1;else{var E=void 0,J=void 0,F=void 0,z=void 0,H=void 0,K=void 0,G=void 0,L=void 0,B=void 0,V=void 0,B=L=G=t=x=void 0,E=y-n,J=u-q,F=r-y,z=s-u,H=n-r,K=q-s;for(l=0;l<e;l++)if(!(l===i||l===j||l===m))if(x=a[g[l]].x,t=a[g[l]].y,G=x-r,L=t-s,B=x-n,V=t-q,x-=y,t-=u,B=E*V-J*B,G=H*L-K*G,L=F*t-z*x,0<=B&&0<=L&&0<=G){l=!1;break a}l=!0}}if(l){f.push([a[g[i]],a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);
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-i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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|
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;2<e;){if(0>=n--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{var p=m=void 0,t=void 0,r=void 0,q=void 0,s=void 0,u=void 0,w=void 0,y=
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|
+void 0,p=a[g[i]].x,t=a[g[i]].y,r=a[g[j]].x,q=a[g[j]].y,s=a[g[l]].x,u=a[g[l]].y;if(1E-10>(r-p)*(u-t)-(q-t)*(s-p))m=!1;else{var F=void 0,J=void 0,B=void 0,E=void 0,z=void 0,G=void 0,I=void 0,O=void 0,C=void 0,H=void 0,C=O=I=y=w=void 0,F=s-r,J=u-q,B=p-s,E=t-u,z=r-p,G=q-t;for(m=0;m<e;m++)if(!(m===i||m===j||m===l))if(w=a[g[m]].x,y=a[g[m]].y,I=w-p,O=y-t,C=w-r,H=y-q,w-=s,y-=u,C=F*H-J*C,I=z*O-G*I,O=B*y-E*w,0<=C&&0<=O&&0<=I){m=!1;break a}m=!0}}if(m){f.push([a[g[i]],a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);
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+i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};
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@@ -556,7 +557,7 @@ THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]
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d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
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THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,m,p=a[0]instanceof THREE.Vector3;m=p?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),p&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),m.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:m.divideScalar(j)};p&&(a.maxZ=d,a.minZ=g);return a};
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+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,l,n=a[0]instanceof THREE.Vector3;l=n?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),n&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),l.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(j)};n&&(a.maxZ=d,a.minZ=g);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
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THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),f.x=g.x+h.x,f.y=g.y+h.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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@@ -568,29 +569,29 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.s
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THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
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THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,m,p,l,r,s,n;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];p=f[0];l=f[1];0<c.length?(g=c[c.length-1],r=g.x,
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-s=g.y):(g=this.actions[d-1].args,r=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b2(n,r,p,h),n=THREE.Shape.Utils.b2(n,s,l,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];p=f[0];l=f[1];j=f[2];m=f[3];0<c.length?(g=c[c.length-1],r=g.x,s=g.y):(g=this.actions[d-1].args,r=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b3(n,r,p,j,h),n=THREE.Shape.Utils.b3(n,s,l,m,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.CSPLINE_THRU:g=
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-this.actions[d-1].args;n=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=g;f++)c.push(n.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];l=f[2];j=f[3];g=f[4];p=!!f[5];r=g-j;s=2*a;for(f=1;f<=s;f++)n=f/s,p||(n=1-n),n=j+n*r,g=h+l*Math.cos(n),n=i+l*Math.sin(n),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];l=f[2];m=f[3];j=f[4];g=f[5];p=!!f[6];r=g-j;s=2*a;for(f=1;f<=s;f++)n=f/s,p||
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-(n=1-n),n=j+n*r,g=h+l*Math.cos(n),n=i+m*Math.sin(n),c.push(new THREE.Vector2(g,n))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,l,n,m,p,t,r;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];n=f[0];m=f[1];0<c.length?(g=c[c.length-1],p=g.x,
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+t=g.y):(g=this.actions[d-1].args,p=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b2(r,p,n,h),r=THREE.Shape.Utils.b2(r,t,m,i),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];n=f[0];m=f[1];j=f[2];l=f[3];0<c.length?(g=c[c.length-1],p=g.x,t=g.y):(g=this.actions[d-1].args,p=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b3(r,p,n,j,h),r=THREE.Shape.Utils.b3(r,t,m,l,i),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.CSPLINE_THRU:g=
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+this.actions[d-1].args;r=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;r=r.concat(f[0]);r=new THREE.SplineCurve(r);for(f=1;f<=g;f++)c.push(r.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];m=f[2];j=f[3];g=f[4];n=!!f[5];p=g-j;t=2*a;for(f=1;f<=t;f++)r=f/t,n||(r=1-r),r=j+r*p,g=h+m*Math.cos(r),r=i+m*Math.sin(r),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];m=f[2];l=f[3];j=f[4];g=f[5];n=!!f[6];p=g-j;t=2*a;for(f=1;f<=t;f++)r=f/t,n||
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+(r=1-r),r=j+r*p,g=h+m*Math.cos(r),r=i+l*Math.sin(r),c.push(new THREE.Vector2(g,r))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves,d.push(g),d;if(a){g=new THREE.Shape;a=0;for(b=e.length;a<
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b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g.actions=f.actions,g.curves=f.curves,d.push(g),g=new THREE.Shape):g.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves):g.holes.push(f);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
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THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
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THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,m,p,l,r,s=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){l=j[e];r=[];for(p=0;p<c.length;p++)m=c[p],m=l.distanceToSquared(m),r.push(m),m<f&&(f=m,g=e,h=p)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var n=[j[g],c[h],c[e]];p=THREE.FontUtils.Triangulate.area(n);var q=[j[g],j[f],c[h]];l=THREE.FontUtils.Triangulate.area(q);r=h;m=g;h+=1;g+=-1;0>
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-h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;n=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);q=[j[g],j[f],c[h]];q=THREE.FontUtils.Triangulate.area(q);p+l>n+q&&(h=r,g=m,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);p=c.slice(0,h);l=c.slice(h);r=j.slice(g);m=j.slice(0,g);f=[j[g],j[f],c[h]];s.push([j[g],c[h],c[e]]);s.push(f);c=p.concat(r).concat(m).concat(l)}return{shape:c,
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-isolatedPts:s,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
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+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,n,m,p,t=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){m=j[e];p=[];for(n=0;n<c.length;n++)l=c[n],l=m.distanceToSquared(l),p.push(l),l<f&&(f=l,g=e,h=n)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var r=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(r);var q=[j[g],j[f],c[h]];m=THREE.FontUtils.Triangulate.area(q);p=h;l=g;h+=1;g+=-1;0>
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+h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;r=[j[g],c[h],c[e]];r=THREE.FontUtils.Triangulate.area(r);q=[j[g],j[f],c[h]];q=THREE.FontUtils.Triangulate.area(q);n+m>r+q&&(h=p,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);n=c.slice(0,h);m=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];t.push([j[g],c[h],c[e]]);t.push(f);c=n.concat(p).concat(l).concat(m)}return{shape:c,
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+isolatedPts:t,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
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isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
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this.b3p3(a,e)}};THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
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(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;
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-for(d=0;d<a.hierarchy[c].keys.length;d++){var m={};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){m[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(m[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=m}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
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+for(d=0;d<a.hierarchy[c].keys.length;d++){var l={};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){l[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(l[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
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d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
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b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
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THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD&&(e.useQuaternion=!0);e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
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THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
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-THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,m;m=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,l=this.hierarchy.length;p<l;p++){a=this.hierarchy[p];i=a.animationCache;for(var r=0;3>r;r++){c=b[r];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=m){if(j<m)if(this.loop){g=this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(c,p,1);h.time<
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-j;)g=h,h=this.getNextKeyWith(c,p,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,p,h.index+1);while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
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-(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",p,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
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+THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,l;l=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,m=this.hierarchy.length;n<m;n++){a=this.hierarchy[n];i=a.animationCache;for(var p=0;3>p;p++){c=b[p];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(j<l)if(this.loop){g=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(c,n,1);h.time<
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+j;)g=h,h=this.getNextKeyWith(c,n,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,n,h.index+1);while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
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+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",n,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
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this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
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THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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@@ -599,57 +600,57 @@ d.matrixWorldNeedsUpdate=!0}}};
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THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],e.useQuaternion=!0,void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
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e.matrix),e=this.data.hierarchy[c].keys,e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
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-THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var m=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=m.length-1;e=this.hierarchy[a];if(m.length){for(m=
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-0;m<f.length;m++)g=f[m],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var m=b.keys,p=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(m.length){this.JITCompile&&p&&(d instanceof
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-THREE.Bone?d.skinMatrix=p.originalMatrix:d.matrix=p.originalMatrix);b=p.prevKey;c=p.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=m[0];for(c=m[1];c.time<g;)b=c,c=m[b.index+1]}else if(!i)for(var l=m.length-1;c.time<g&&c.index!==l;)b=c,c=m[b.index+1];p.prevKey=b;p.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
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+THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=this.hierarchy[a];if(l.length){for(l=
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+0;l<f.length;l++)g=f[l],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,n=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){this.JITCompile&&n&&(d instanceof
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+THREE.Bone?d.skinMatrix=n.originalMatrix:d.matrix=n.originalMatrix);b=n.prevKey;c=n.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;)b=c,c=l[b.index+1]}else if(!i)for(var m=l.length-1;c.time<g&&c.index!==m;)b=c,c=l[b.index+1];n.prevKey=b;n.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
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this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
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-1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,l=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
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-2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=l;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
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+1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
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+2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
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THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
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THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
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THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
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THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,i=c+e/b*d;h.x=a*Math.cos(i);h.y=a*Math.sin(i);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
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-f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,n){var q,y=h.widthSegments,u=h.heightSegments,x=e/2,t=f/2,E=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)q="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)q="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)q="x",y=h.depthSegments;var J=y+1,F=u+1,z=e/y,H=f/u,K=new THREE.Vector3;K[q]=0<g?1:-1;for(e=0;e<F;e++)for(f=0;f<J;f++){var G=new THREE.Vector3;G[a]=(f*z-x)*c;G[b]=(e*H-t)*d;G[q]=g;h.vertices.push(G)}for(e=
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-0;e<u;e++)for(f=0;f<y;f++)a=new THREE.Face4(f+J*e+E,f+J*(e+1)+E,f+1+J*(e+1)+E,f+1+J*e+E),a.normal.copy(K),a.vertexNormals.push(K.clone(),K.clone(),K.clone(),K.clone()),a.materialIndex=n,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/y,1-e/u),new THREE.Vector2(f/y,1-(e+1)/u),new THREE.Vector2((f+1)/y,1-(e+1)/u),new THREE.Vector2((f+1)/y,1-e/u)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
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-f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radiusSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,i,j=[],m=[];for(i=0;i<=e;i++){var p=[],l=[],r=i/e,s=r*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,q=new THREE.Vector3;q.x=s*Math.sin(2*n*Math.PI);q.y=-r*c+g;q.z=s*Math.cos(2*n*Math.PI);this.vertices.push(q);p.push(this.vertices.length-1);l.push(new THREE.Vector2(n,
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-1-r))}j.push(p);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(p=this.vertices[j[0][h]].clone(),l=this.vertices[j[0][h+1]].clone()):(p=this.vertices[j[1][h]].clone(),l=this.vertices[j[1][h+1]].clone());p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var r=j[i][h],s=j[i+1][h],n=j[i+1][h+1],q=j[i][h+1],y=p.clone(),u=p.clone(),x=l.clone(),t=l.clone(),E=m[i][h].clone(),J=m[i+1][h].clone(),F=m[i+1][h+1].clone(),z=m[i][h+1].clone();this.faces.push(new THREE.Face4(r,
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-s,n,q,[y,u,x,t]));this.faceVertexUvs[0].push([E,J,F,z])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)r=j[0][h],s=j[0][h+1],n=this.vertices.length-1,y=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),E=m[0][h].clone(),J=m[0][h+1].clone(),F=new THREE.Vector2(J.u,0),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([E,J,F])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)r=j[i][h+1],
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-s=j[i][h],n=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),E=m[i][h+1].clone(),J=m[i][h].clone(),F=new THREE.Vector2(J.u,1),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([E,J,F])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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+f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,r){var q,s=h.widthSegments,u=h.heightSegments,w=e/2,y=f/2,F=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)q="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)q="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)q="x",s=h.depthSegments;var J=s+1,B=u+1,E=e/s,z=f/u,G=new THREE.Vector3;G[q]=0<g?1:-1;for(e=0;e<B;e++)for(f=0;f<J;f++){var I=new THREE.Vector3;I[a]=(f*E-w)*c;I[b]=(e*z-y)*d;I[q]=g;h.vertices.push(I)}for(e=
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+0;e<u;e++)for(f=0;f<s;f++)a=new THREE.Face4(f+J*e+F,f+J*(e+1)+F,f+1+J*(e+1)+F,f+1+J*e+F),a.normal.copy(G),a.vertexNormals.push(G.clone(),G.clone(),G.clone(),G.clone()),a.materialIndex=r,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/s,1-e/u),new THREE.Vector2(f/s,1-(e+1)/u),new THREE.Vector2((f+1)/s,1-(e+1)/u),new THREE.Vector2((f+1)/s,1-e/u)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
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+f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radiusSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,i,j=[],l=[];for(i=0;i<=e;i++){var n=[],m=[],p=i/e,t=p*(b-a)+a;for(h=0;h<=d;h++){var r=h/d,q=new THREE.Vector3;q.x=t*Math.sin(2*r*Math.PI);q.y=-p*c+g;q.z=t*Math.cos(2*r*Math.PI);this.vertices.push(q);n.push(this.vertices.length-1);m.push(new THREE.Vector2(r,
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+1-p))}j.push(n);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(n=this.vertices[j[0][h]].clone(),m=this.vertices[j[0][h+1]].clone()):(n=this.vertices[j[1][h]].clone(),m=this.vertices[j[1][h+1]].clone());n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],t=j[i+1][h],r=j[i+1][h+1],q=j[i][h+1],s=n.clone(),u=n.clone(),w=m.clone(),y=m.clone(),F=l[i][h].clone(),J=l[i+1][h].clone(),B=l[i+1][h+1].clone(),E=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,
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+t,r,q,[s,u,w,y]));this.faceVertexUvs[0].push([F,J,B,E])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)p=j[0][h],t=j[0][h+1],r=this.vertices.length-1,s=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),F=l[0][h].clone(),J=l[0][h+1].clone(),B=new THREE.Vector2(J.u,0),this.faces.push(new THREE.Face3(p,t,r,[s,u,w])),this.faceVertexUvs[0].push([F,J,B])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)p=j[i][h+1],
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+t=j[i][h],r=this.vertices.length-1,s=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),F=l[i][h+1].clone(),J=l[i][h].clone(),B=new THREE.Vector2(J.u,1),this.faces.push(new THREE.Face3(p,t,r,[s,u,w])),this.faceVertexUvs[0].push([F,J,B])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
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-h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(A=c.length;0<=--A;){e=A;f=A-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*m,
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-g=0;g<h;g++){var i=ea*g,j=ea*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,q=g,s=h,t=e,y=f,l=l+L,i=i+L,p=p+L,j=j+L;G.faces.push(new THREE.Face4(l,i,p,j,null,null,u));l=x.generateSideWallUV(G,a,n,b,l,i,p,j,q,s,t,y);G.faceVertexUvs[0].push(l)}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=L;d+=L;e+=L;G.faces.push(new THREE.Face3(c,d,e,null,null,y));c=f?x.generateBottomUV(G,a,b,c,d,e):x.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
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-100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,s=b.extrudePath,n,q=!1,y=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,E,J,F;s&&(n=s.getSpacedPoints(r),q=!0,p=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,r,
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|
-!1),E=new THREE.Vector3,J=new THREE.Vector3,F=new THREE.Vector3);p||(j=i=m=0);var z,H,K,G=this,L=this.vertices.length,l=a.extractPoints(l),B=l.shape,l=l.holes;if(s=!THREE.Shape.Utils.isClockWise(B)){B=B.reverse();H=0;for(K=l.length;H<K;H++)z=l[H],THREE.Shape.Utils.isClockWise(z)&&(l[H]=z.reverse());s=!1}var V=THREE.Shape.Utils.triangulateShape(B,l),s=B;H=0;for(K=l.length;H<K;H++)z=l[H],B=B.concat(z);var C,I,M,R,ea=B.length,wa=V.length,Ma=[],A=0,ca=s.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&
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-(C=0),I===ca&&(I=0),Ma[A]=d(s[A],s[C],s[I]);var ja=[],na,N=Ma.concat();H=0;for(K=l.length;H<K;H++){z=l[H];na=[];A=0;ca=z.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&(C=0),I===ca&&(I=0),na[A]=d(z[A],z[C],z[I]);ja.push(na);N=N.concat(na)}for(C=0;C<m;C++){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)R=c(s[A],Ma[A],I),f(R.x,R.y,-M);H=0;for(K=l.length;H<K;H++){z=l[H];na=ja[H];A=0;for(ca=z.length;A<ca;A++)R=c(z[A],na[A],I),f(R.x,R.y,-M)}}I=j;for(A=0;A<ea;A++)R=p?c(B[A],N[A],
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|
-I):B[A],q?(J.copy(t.normals[0]).multiplyScalar(R.x),E.copy(t.binormals[0]).multiplyScalar(R.y),F.copy(n[0]).add(J).add(E),f(F.x,F.y,F.z)):f(R.x,R.y,0);for(z=1;z<=r;z++)for(A=0;A<ea;A++)R=p?c(B[A],N[A],I):B[A],q?(J.copy(t.normals[z]).multiplyScalar(R.x),E.copy(t.binormals[z]).multiplyScalar(R.y),F.copy(n[z]).add(J).add(E),f(F.x,F.y,F.z)):f(R.x,R.y,h/r*z);for(C=m-1;0<=C;C--){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)R=c(s[A],Ma[A],I),f(R.x,R.y,h+M);H=0;for(K=l.length;H<
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|
|
-K;H++){z=l[H];na=ja[H];A=0;for(ca=z.length;A<ca;A++)R=c(z[A],na[A],I),q?f(R.x,R.y+n[r-1].y,n[r-1].x+M):f(R.x,R.y,h+M)}}if(p){i=0*ea;for(A=0;A<wa;A++)h=V[A],g(h[2]+i,h[1]+i,h[0]+i,!0);i=ea*(r+2*m);for(A=0;A<wa;A++)h=V[A],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(A=0;A<wa;A++)h=V[A],g(h[2],h[1],h[0],!0);for(A=0;A<wa;A++)h=V[A],g(h[0]+ea*r,h[1]+ea*r,h[2]+ea*r,!1)}h=0;e(s,h);h+=s.length;H=0;for(K=l.length;H<K;H++)z=l[H],e(z,h),h+=z.length};
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|
+h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(N=c.length;0<=--N;){e=N;f=N-1;0>f&&(f=c.length-1);for(var g=0,h=p+2*l,
|
|
|
+g=0;g<h;g++){var i=fa*g,j=fa*(g+1),m=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,q=c,s=g,r=h,t=e,y=f,m=m+O,i=i+O,n=n+O,j=j+O;I.faces.push(new THREE.Face4(m,i,n,j,null,null,u));m=w.generateSideWallUV(I,a,q,b,m,i,n,j,s,r,t,y);I.faceVertexUvs[0].push(m)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=O;d+=O;e+=O;I.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?w.generateBottomUV(I,a,b,c,d,e):w.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
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|
|
+100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,p=void 0!==b.steps?b.steps:1,t=b.extrudePath,r,q=!1,s=b.material,u=b.extrudeMaterial,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,y,F,J,B;t&&(r=t.getSpacedPoints(p),q=!0,n=!1,y=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,p,
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|
|
+!1),F=new THREE.Vector3,J=new THREE.Vector3,B=new THREE.Vector3);n||(j=i=l=0);var E,z,G,I=this,O=this.vertices.length,m=a.extractPoints(m),C=m.shape,m=m.holes;if(t=!THREE.Shape.Utils.isClockWise(C)){C=C.reverse();z=0;for(G=m.length;z<G;z++)E=m[z],THREE.Shape.Utils.isClockWise(E)&&(m[z]=E.reverse());t=!1}var H=THREE.Shape.Utils.triangulateShape(C,m),t=C;z=0;for(G=m.length;z<G;z++)E=m[z],C=C.concat(E);var M,A,R,K,fa=C.length,wa=H.length,Ma=[],N=0,W=t.length;M=W-1;for(A=N+1;N<W;N++,M++,A++)M===W&&(M=
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+0),A===W&&(A=0),Ma[N]=d(t[N],t[M],t[A]);var ja=[],na,L=Ma.concat();z=0;for(G=m.length;z<G;z++){E=m[z];na=[];N=0;W=E.length;M=W-1;for(A=N+1;N<W;N++,M++,A++)M===W&&(M=0),A===W&&(A=0),na[N]=d(E[N],E[M],E[A]);ja.push(na);L=L.concat(na)}for(M=0;M<l;M++){E=M/l;R=i*(1-E);A=j*Math.sin(E*Math.PI/2);N=0;for(W=t.length;N<W;N++)K=c(t[N],Ma[N],A),f(K.x,K.y,-R);z=0;for(G=m.length;z<G;z++){E=m[z];na=ja[z];N=0;for(W=E.length;N<W;N++)K=c(E[N],na[N],A),f(K.x,K.y,-R)}}A=j;for(N=0;N<fa;N++)K=n?c(C[N],L[N],A):C[N],q?
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+(J.copy(y.normals[0]).multiplyScalar(K.x),F.copy(y.binormals[0]).multiplyScalar(K.y),B.copy(r[0]).add(J).add(F),f(B.x,B.y,B.z)):f(K.x,K.y,0);for(E=1;E<=p;E++)for(N=0;N<fa;N++)K=n?c(C[N],L[N],A):C[N],q?(J.copy(y.normals[E]).multiplyScalar(K.x),F.copy(y.binormals[E]).multiplyScalar(K.y),B.copy(r[E]).add(J).add(F),f(B.x,B.y,B.z)):f(K.x,K.y,h/p*E);for(M=l-1;0<=M;M--){E=M/l;R=i*(1-E);A=j*Math.sin(E*Math.PI/2);N=0;for(W=t.length;N<W;N++)K=c(t[N],Ma[N],A),f(K.x,K.y,h+R);z=0;for(G=m.length;z<G;z++){E=m[z];
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+na=ja[z];N=0;for(W=E.length;N<W;N++)K=c(E[N],na[N],A),q?f(K.x,K.y+r[p-1].y,r[p-1].x+R):f(K.x,K.y,h+R)}}if(n){i=0*fa;for(N=0;N<wa;N++)h=H[N],g(h[2]+i,h[1]+i,h[0]+i,!0);i=fa*(p+2*l);for(N=0;N<wa;N++)h=H[N],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(N=0;N<wa;N++)h=H[N],g(h[2],h[1],h[0],!0);for(N=0;N<wa;N++)h=H[N],g(h[0]+fa*p,h[1]+fa*p,h[2]+fa*p,!1)}h=0;e(t,h);h+=t.length;z=0;for(G=m.length;z<G;z++)E=m[z],e(E,h),h+=E.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,
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-m=a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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+l=a.vertices[g].y,g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-g),new THREE.Vector2(n,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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-THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)g=j[e],THREE.Shape.Utils.isClockWise(g)&&(j[e]=g.reverse())}var m=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)g=j[e],
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-i=i.concat(g);j=i.length;f=m.length;for(e=0;e<j;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)j=m[e],i=j[0]+h,g=j[1]+h,j=j[2]+h,this.faces.push(new THREE.Face3(i,g,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var i=c+g*f*d,j=Math.cos(i),m=Math.sin(i),i=0,p=a.length;i<p;i++){var l=a[i],r=new THREE.Vector3;r.x=j*l.x-m*l.y;r.y=m*l.x+j*l.y;r.z=l.z;this.vertices.push(r)}c=a.length;g=0;for(h=b;g<h;g++){i=0;for(p=a.length-1;i<p;i++)d=b=i+c*g,m=b+c,j=b+1+c,this.faces.push(new THREE.Face4(d,m,j,b+1)),j=g*f,b=i*e,d=j+f,m=b+e,this.faceVertexUvs[0].push([new THREE.Vector2(j,
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-b),new THREE.Vector2(d,b),new THREE.Vector2(d,m),new THREE.Vector2(j,m)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,j=this.height/f,m=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(m),c.vertexNormals.push(m.clone(),m.clone(),
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-m.clone(),m.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,g=[],h=a,i=(b-a)/d,a=0;a<=d;a++){for(b=0;b<=c;b++){var j=new THREE.Vector3,m=e+b/c*f;j.x=h*Math.cos(m);j.y=h*Math.sin(m);this.vertices.push(j);g.push(new THREE.Vector2((j.x/h+1)/2,-(j.y/h+1)/2+1))}h+=i}e=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){f=a*c;for(b=0;b<=c;b++){var m=b+f,i=m+a,j=m+c+a,p=m+c+1+a;this.faces.push(new THREE.Face3(i,
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-j,p,[e,e,e]));this.faceVertexUvs[0].push([g[i],g[j],g[p]]);i=m+a;j=m+c+1+a;p=m+1+a;this.faces.push(new THREE.Face3(i,j,p,[e,e,e]));this.faceVertexUvs[0].push([g[i],g[j],g[p]])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,h)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=g=void 0!==g?g:Math.PI;var h,i,j=[],m=[];for(i=0;i<=c;i++){var p=[],l=[];for(h=0;h<=b;h++){var r=h/b,s=i/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+r*e)*Math.sin(f+s*g);n.y=a*Math.cos(f+s*g);
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-n.z=a*Math.sin(d+r*e)*Math.sin(f+s*g);this.vertices.push(n);p.push(this.vertices.length-1);l.push(new THREE.Vector2(r,1-s))}j.push(p);m.push(l)}for(i=0;i<this.heightSegments;i++)for(h=0;h<this.widthSegments;h++){var b=j[i][h+1],c=j[i][h],d=j[i+1][h],e=j[i+1][h+1],f=this.vertices[b].clone().normalize(),g=this.vertices[c].clone().normalize(),p=this.vertices[d].clone().normalize(),l=this.vertices[e].clone().normalize(),r=m[i][h+1].clone(),s=m[i][h].clone(),n=m[i+1][h].clone(),q=m[i+1][h+1].clone();Math.abs(this.vertices[b].y)===
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-this.radius?(this.faces.push(new THREE.Face3(b,d,e,[f,p,l])),this.faceVertexUvs[0].push([r,n,q])):Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(b,c,d,[f,g,p])),this.faceVertexUvs[0].push([r,s,n])):(this.faces.push(new THREE.Face4(b,c,d,e,[f,g,p,l])),this.faceVertexUvs[0].push([r,s,n,q]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
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+THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)g=j[e],THREE.Shape.Utils.isClockWise(g)&&(j[e]=g.reverse())}var l=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)g=j[e],
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+i=i.concat(g);j=i.length;f=l.length;for(e=0;e<j;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)j=l[e],i=j[0]+h,g=j[1]+h,j=j[2]+h,this.faces.push(new THREE.Face3(i,g,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var i=c+g*f*d,j=Math.cos(i),l=Math.sin(i),i=0,n=a.length;i<n;i++){var m=a[i],p=new THREE.Vector3;p.x=j*m.x-l*m.y;p.y=l*m.x+j*m.y;p.z=m.z;this.vertices.push(p)}c=a.length;g=0;for(h=b;g<h;g++){i=0;for(n=a.length-1;i<n;i++)d=b=i+c*g,l=b+c,j=b+1+c,this.faces.push(new THREE.Face4(d,l,j,b+1)),j=g*f,b=i*e,d=j+f,l=b+e,this.faceVertexUvs[0].push([new THREE.Vector2(j,
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+b),new THREE.Vector2(d,b),new THREE.Vector2(d,l),new THREE.Vector2(j,l)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,j=this.height/f,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(l),c.vertexNormals.push(l.clone(),l.clone(),
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+l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,g=[],h=a,i=(b-a)/d,a=0;a<=d;a++){for(b=0;b<=c;b++){var j=new THREE.Vector3,l=e+b/c*f;j.x=h*Math.cos(l);j.y=h*Math.sin(l);this.vertices.push(j);g.push(new THREE.Vector2((j.x/h+1)/2,-(j.y/h+1)/2+1))}h+=i}e=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){f=a*c;for(b=0;b<=c;b++){var l=b+f,i=l+a,j=l+c+a,n=l+c+1+a;this.faces.push(new THREE.Face3(i,
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+j,n,[e,e,e]));this.faceVertexUvs[0].push([g[i],g[j],g[n]]);i=l+a;j=l+c+1+a;n=l+1+a;this.faces.push(new THREE.Face3(i,j,n,[e,e,e]));this.faceVertexUvs[0].push([g[i],g[j],g[n]])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,h)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=g=void 0!==g?g:Math.PI;var h,i,j=[],l=[];for(i=0;i<=c;i++){var n=[],m=[];for(h=0;h<=b;h++){var p=h/b,t=i/c,r=new THREE.Vector3;r.x=-a*Math.cos(d+p*e)*Math.sin(f+t*g);r.y=a*Math.cos(f+t*g);
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+r.z=a*Math.sin(d+p*e)*Math.sin(f+t*g);this.vertices.push(r);n.push(this.vertices.length-1);m.push(new THREE.Vector2(p,1-t))}j.push(n);l.push(m)}for(i=0;i<this.heightSegments;i++)for(h=0;h<this.widthSegments;h++){var b=j[i][h+1],c=j[i][h],d=j[i+1][h],e=j[i+1][h+1],f=this.vertices[b].clone().normalize(),g=this.vertices[c].clone().normalize(),n=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),p=l[i][h+1].clone(),t=l[i][h].clone(),r=l[i+1][h].clone(),q=l[i+1][h+1].clone();Math.abs(this.vertices[b].y)===
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+this.radius?(this.faces.push(new THREE.Face3(b,d,e,[f,n,m])),this.faceVertexUvs[0].push([p,r,q])):Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(b,c,d,[f,g,n])),this.faceVertexUvs[0].push([p,t,r])):(this.faces.push(new THREE.Face4(b,c,d,e,[f,g,n,m])),this.faceVertexUvs[0].push([p,t,r,q]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
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Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.add(b[e]);i.normal.add(b[f]);i.normal.add(b[g]);i.normal.add(b[h]);
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i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
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Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=2*(a/this.radialSegments)*this.p*Math.PI,g=2*(b/this.tubularSegments)*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.subVectors(i,f);d.addVectors(i,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=i*d.x+g*e.x;f.y+=i*d.y+g*e.y;f.z+=i*d.z+g*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,
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-f.y,f.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),m=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,
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-d,e,f));this.faceVertexUvs[0].push([g,i,j,m])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,e=this.segments+1,i,j,m,f=new THREE.Vector3,p,l,r,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);p=b.tangents;l=b.normals;r=b.binormals;this.tangents=p;this.normals=l;this.binormals=r;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);m=a.getPointAt(d);d=p[b];g=l[b];
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-h=r[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,m,c,255)),this.debug.add(new THREE.ArrowHelper(g,m,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,m,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,j=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(m),f.x+=j*g.x+i*h.x,f.y+=j*g.y+i*h.y,f.z+=j*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed?
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-(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],p=new THREE.Vector2(b/this.segments,d/this.radiusSegments),l=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),r=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([p,l,r,g]);this.computeCentroids();this.computeFaceNormals();
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+f.y,f.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),l=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,
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+d,e,f));this.faceVertexUvs[0].push([g,i,j,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,e=this.segments+1,i,j,l,f=new THREE.Vector3,n,m,p,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);n=b.tangents;m=b.normals;p=b.binormals;this.tangents=n;this.normals=m;this.binormals=p;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=n[b];g=m[b];
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+h=p[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,l,c,255)),this.debug.add(new THREE.ArrowHelper(g,l,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,l,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,j=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(l),f.x+=j*g.x+i*h.x,f.y+=j*g.y+i*h.y,f.z+=j*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed?
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+(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],n=new THREE.Vector2(b/this.segments,d/this.radiusSegments),m=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),p=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([n,m,p,g]);this.computeCentroids();this.computeFaceNormals();
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this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,m,p;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++)m=j/(b-1),e[j]=a.getTangentAt(m),e[j].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],
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+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,n;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++)l=j/(b-1),e[j]=a.getTangentAt(l),e[j].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);n=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));l<=a&&(a=l,d.set(0,1,0));n<=a&&d.set(0,0,1);h.crossVectors(e[0],
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d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(j=1;j<b;j++)f[j]=f[j-1].clone(),g[j]=g[j-1].clone(),h.crossVectors(e[j-1],e[j]),1E-4<h.length()&&(h.normalize(),d=Math.acos(e[j-1].dot(e[j])),f[j].applyMatrix4(i.makeRotationAxis(h,d))),g[j].crossVectors(e[j],f[j]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d);for(j=1;j<b;j++)f[j].applyMatrix4(i.makeRotationAxis(e[j],d*j)),g[j].crossVectors(e[j],f[j])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=h.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);h.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);h.faceVertexUvs[0].push([g(a.uv,a,d),g(b.uv,b,d),
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-g(c.uv,c,d)])}function g(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,h=this,i=0,j=a.length;i<j;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var m=this.vertices,a=[],i=0,j=b.length;i<j;i++){var p=m[b[i][0]],l=m[b[i][1]],r=m[b[i][2]];a[i]=new THREE.Face3(p.index,l.index,r.index,[p.clone(),l.clone(),r.clone()])}i=0;for(j=a.length;i<j;i++){l=a[i];m=d;b=Math.pow(2,
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-m);Math.pow(4,m);for(var m=e(h.vertices[l.a]),p=e(h.vertices[l.b]),s=e(h.vertices[l.c]),l=[],r=0;r<=b;r++){l[r]=[];for(var n=e(m.clone().lerp(s,r/b)),q=e(p.clone().lerp(s,r/b)),y=b-r,u=0;u<=y;u++)l[r][u]=0==u&&r==b?n:e(n.clone().lerp(q,u/y))}for(r=0;r<b;r++)for(u=0;u<2*(b-r)-1;u++)m=Math.floor(u/2),0==u%2?f(l[r][m+1],l[r+1][m],l[r][m]):f(l[r][m+1],l[r+1][m+1],l[r+1][m])}i=0;for(j=this.faceVertexUvs[0].length;i<j;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,m=d[2].x,p=Math.max(a,Math.max(b,m)),
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-l=Math.min(a,Math.min(b,m)),0.9<p&&0.1>l&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>m&&(d[2].x+=1));i=0;for(j=this.vertices.length;i<j;i++)this.vertices[i].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,m,p=b+1;for(h=0;h<=c;h++){m=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,m),e.push(j)}var l,r,s,n;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*p+i,e=h*p+i+1,m=(h+1)*p+i,j=(h+1)*p+i+1,l=new THREE.Vector2(i/b,h/c),r=new THREE.Vector2((i+1)/b,h/c),s=new THREE.Vector2(i/b,(h+1)/c),n=new THREE.Vector2((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,m)),f.push(new THREE.Face3(e,
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-j,m)),g.push([l,r,s]),g.push([r,n,s])):(f.push(new THREE.Face4(a,e,j,m)),g.push([l,r,n,s]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,m=a[i[0]],p;p=m;var l=a[i[1]],r=a[i[2]],s=new THREE.Vector3,n=new THREE.Vector3;s.subVectors(r,l);n.subVectors(p,l);s.cross(n);s.normalize();p=s;m=p.dot(m);
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-if(p.dot(j)>=m){for(j=0;3>j;j++){m=[i[j],i[(j+1)%3]];p=!0;for(l=0;l<g.length;l++)if(g[l][0]===m[1]&&g[l][1]===m[0]){g[l]=g[g.length-1];g.pop();p=!1;break}p&&g.push(m)}c[h]=c[c.length-1];c.pop()}else h++}for(l=0;l<g.length;l++)c.push([g[l][0],g[l][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=
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|
+g(c.uv,c,d)])}function g(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,h=this,i=0,j=a.length;i<j;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var l=this.vertices,a=[],i=0,j=b.length;i<j;i++){var n=l[b[i][0]],m=l[b[i][1]],p=l[b[i][2]];a[i]=new THREE.Face3(n.index,m.index,p.index,[n.clone(),m.clone(),p.clone()])}i=0;for(j=a.length;i<j;i++){m=a[i];l=d;b=Math.pow(2,
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|
+l);Math.pow(4,l);for(var l=e(h.vertices[m.a]),n=e(h.vertices[m.b]),t=e(h.vertices[m.c]),m=[],p=0;p<=b;p++){m[p]=[];for(var r=e(l.clone().lerp(t,p/b)),q=e(n.clone().lerp(t,p/b)),s=b-p,u=0;u<=s;u++)m[p][u]=0==u&&p==b?r:e(r.clone().lerp(q,u/s))}for(p=0;p<b;p++)for(u=0;u<2*(b-p)-1;u++)l=Math.floor(u/2),0==u%2?f(m[p][l+1],m[p+1][l],m[p][l]):f(m[p][l+1],m[p+1][l+1],m[p+1][l])}i=0;for(j=this.faceVertexUvs[0].length;i<j;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,l=d[2].x,n=Math.max(a,Math.max(b,l)),
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+m=Math.min(a,Math.min(b,l)),0.9<n&&0.1>m&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>l&&(d[2].x+=1));i=0;for(j=this.vertices.length;i<j;i++)this.vertices[i].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,l,n=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,l),e.push(j)}var m,p,t,r;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*n+i,e=h*n+i+1,l=(h+1)*n+i,j=(h+1)*n+i+1,m=new THREE.Vector2(i/b,h/c),p=new THREE.Vector2((i+1)/b,h/c),t=new THREE.Vector2(i/b,(h+1)/c),r=new THREE.Vector2((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,
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+j,l)),g.push([m,p,t]),g.push([p,r,t])):(f.push(new THREE.Face4(a,e,j,l)),g.push([m,p,r,t]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,l=a[i[0]],n;n=l;var m=a[i[1]],p=a[i[2]],t=new THREE.Vector3,r=new THREE.Vector3;t.subVectors(p,m);r.subVectors(n,m);t.cross(r);t.normalize();n=t;l=n.dot(l);
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+if(n.dot(j)>=l){for(j=0;3>j;j++){l=[i[j],i[(j+1)%3]];n=!0;for(m=0;m<g.length;m++)if(g[m][0]===l[1]&&g[m][1]===l[0]){g[m]=g[g.length-1];g.pop();n=!1;break}n&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(m=0;m<g.length;m++)c.push([g[m][0],g[m][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=
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this.faces[d],this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var a=a||1,b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);this.position=b;this.useQuaternion=!0;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.05,0.25,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,0.875,0));this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));
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this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.999<c.y?this.quaternion.set(0,0,0,1):-0.999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
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@@ -674,38 +675,38 @@ THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=thi
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THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
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THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
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-f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,j,m,p,l,r;this.init=function(s){b=s.context;c=s;d=s.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);s=0;e[s++]=-1;e[s++]=-1;
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-e[s++]=0;e[s++]=0;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;e[s++]=1;e[s++]=1;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;s=0;f[s++]=0;f[s++]=1;f[s++]=2;f[s++]=0;f[s++]=2;f[s++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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+f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,j,l,n,m,p;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1;
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+e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));l={};r={};l.vertex=b.getAttribLocation(p,"position");l.uv=b.getAttribLocation(p,"uv");r.renderType=b.getUniformLocation(p,"renderType");r.map=b.getUniformLocation(p,"map");r.occlusionMap=b.getUniformLocation(p,"occlusionMap");r.opacity=
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-b.getUniformLocation(p,"opacity");r.color=b.getUniformLocation(p,"color");r.scale=b.getUniformLocation(p,"scale");r.rotation=b.getUniformLocation(p,"rotation");r.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var x=new THREE.Vector3,t=f/e,E=0.5*e,J=0.5*f,F=16/f,z=new THREE.Vector2(F*t,F),H=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),G=r,F=l;b.useProgram(p);b.enableVertexAttribArray(l.vertex);b.enableVertexAttribArray(l.uv);
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-b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var L,B,V,C,I;for(L=0;L<u;L++)if(F=16/f,z.set(F*t,F),C=a[L],x.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),H.copy(x),K.x=H.x*E+E,
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-K.y=H.y*J+J,m||0<K.x&&K.x<e&&0<K.y&&K.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,z.x,z.y);b.uniform3f(G.screenPosition,H.x,H.y,H.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);
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-b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(H);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(V=C.lensFlares.length;B<V;B++)I=C.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(H.x=I.x,H.y=I.y,H.z=I.z,F=I.size*I.scale/f,z.x=F*t,z.y=F,b.uniform3f(G.screenPosition,H.x,H.y,H.z),b.uniform2f(G.scale,z.x,z.y),b.uniform1f(G.rotation,I.rotation),b.uniform1f(G.opacity,
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-I.opacity),b.uniform3f(G.color,I.color.r,I.color.g,I.color.b),c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,l){var r,s,n,q,y,u,x,t,E,J=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(s=p.__lights.length;r<s;r++)if(n=p.__lights[r],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(y=0;y<n.shadowCascadeCount;y++){var F;if(n.shadowCascadeArray[y])F=n.shadowCascadeArray[y];else{E=n;x=y;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=E.shadowCameraNear;F.shadowCameraFar=E.shadowCameraFar;F.shadowCameraLeft=E.shadowCameraLeft;F.shadowCameraRight=E.shadowCameraRight;
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-F.shadowCameraBottom=E.shadowCameraBottom;F.shadowCameraTop=E.shadowCameraTop;F.shadowCameraVisible=E.shadowCameraVisible;F.shadowDarkness=E.shadowDarkness;F.shadowBias=E.shadowCascadeBias[x];F.shadowMapWidth=E.shadowCascadeWidth[x];F.shadowMapHeight=E.shadowCascadeHeight[x];F.pointsWorld=[];F.pointsFrustum=[];t=F.pointsWorld;u=F.pointsFrustum;for(var z=0;8>z;z++)t[z]=new THREE.Vector3,u[z]=new THREE.Vector3;t=E.shadowCascadeNearZ[x];E=E.shadowCascadeFarZ[x];u[0].set(-1,-1,t);u[1].set(1,-1,t);u[2].set(-1,
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-1,t);u[3].set(1,1,t);u[4].set(-1,-1,E);u[5].set(1,-1,E);u[6].set(-1,1,E);u[7].set(1,1,E);F.originalCamera=l;u=new THREE.Gyroscope;u.position=n.shadowCascadeOffset;u.add(F);u.add(F.target);l.add(u);n.shadowCascadeArray[y]=F;console.log("Created virtualLight",F)}x=n;t=y;E=x.shadowCascadeArray[t];E.position.copy(x.position);E.target.position.copy(x.target.position);E.lookAt(E.target);E.shadowCameraVisible=x.shadowCameraVisible;E.shadowDarkness=x.shadowDarkness;E.shadowBias=x.shadowCascadeBias[t];u=x.shadowCascadeNearZ[t];
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-x=x.shadowCascadeFarZ[t];E=E.pointsFrustum;E[0].z=u;E[1].z=u;E[2].z=u;E[3].z=u;E[4].z=x;E[5].z=x;E[6].z=x;E[7].z=x;J[q]=F;q++}else J[q]=n,q++;r=0;for(s=J.length;r<s;r++){n=J[r];n.shadowMap||(y=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(y=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:y,magFilter:y,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4);
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-if(!n.shadowCamera){if(n instanceof THREE.SpotLight)n.shadowCamera=new THREE.PerspectiveCamera(n.shadowCameraFov,n.shadowMapWidth/n.shadowMapHeight,n.shadowCameraNear,n.shadowCameraFar);else if(n instanceof THREE.DirectionalLight)n.shadowCamera=new THREE.OrthographicCamera(n.shadowCameraLeft,n.shadowCameraRight,n.shadowCameraTop,n.shadowCameraBottom,n.shadowCameraNear,n.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}p.add(n.shadowCamera);!0===p.autoUpdate&&p.updateMatrixWorld()}n.shadowCameraVisible&&
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-!n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&F.originalCamera==l){y=l;q=n.shadowCamera;u=n.pointsFrustum;E=n.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)t=E[x],t.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(t,y),t.applyMatrix4(q.matrixWorldInverse),t.x<i.x&&(i.x=t.x),t.x>j.x&&(j.x=t.x),t.y<i.y&&(i.y=t.y),t.y>j.y&&(j.y=t.y),t.z<i.z&&(i.z=t.z),t.z>j.z&&
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-(j.z=t.z);q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=n.shadowMap;u=n.shadowMatrix;y=n.shadowCamera;y.position.getPositionFromMatrix(n.matrixWorld);m.getPositionFromMatrix(n.target.matrixWorld);y.lookAt(m);y.updateMatrixWorld();y.matrixWorldInverse.getInverse(y.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(y.projectionMatrix);u.multiply(y.matrixWorldInverse);
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|
-h.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();E=p.__webglObjects;n=0;for(q=E.length;n<q;n++)if(x=E[n],u=x.object,x.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)||!u.frustumCulled||g.intersectsObject(u)))u._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,u.matrixWorld),x.render=!0;n=0;for(q=E.length;n<q;n++)x=E[n],x.render&&(u=x.object,x=x.buffer,z=u.material instanceof THREE.MeshFaceMaterial?
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|
|
-u.material.materials[0]:u.material,t=0<u.geometry.morphTargets.length&&z.morphTargets,z=u instanceof THREE.SkinnedMesh&&z.skinning,t=u.customDepthMaterial?u.customDepthMaterial:z?t?f:e:t?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(y,p.__lights,null,t,x,u):b.renderBuffer(y,p.__lights,null,t,x,u));E=p.__webglObjectsImmediate;n=0;for(q=E.length;n<q;n++)x=E[n],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(y,
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|
-p.__lights,null,c,u))}r=b.getClearColor();s=b.getClearAlpha();a.clearColor(r.r,r.g,r.b,s);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,
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|
-e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),r=b.createShader(b.FRAGMENT_SHADER),s=b.createShader(b.VERTEX_SHADER),n="precision "+d+" float;\n";b.shaderSource(r,n+a.fragmentShader);b.shaderSource(s,n+a.vertexShader);b.compileShader(r);b.compileShader(s);b.attachShader(l,r);b.attachShader(l,s);b.linkProgram(l);i=l;j={};m={};j.position=b.getAttribLocation(i,"position");j.uv=b.getAttribLocation(i,
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|
-"uv");m.uvOffset=b.getUniformLocation(i,"uvOffset");m.uvScale=b.getUniformLocation(i,"uvScale");m.rotation=b.getUniformLocation(i,"rotation");m.scale=b.getUniformLocation(i,"scale");m.alignment=b.getUniformLocation(i,"alignment");m.color=b.getUniformLocation(i,"color");m.map=b.getUniformLocation(i,"map");m.opacity=b.getUniformLocation(i,"opacity");m.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");m.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");m.screenPosition=b.getUniformLocation(i,
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|
-"screenPosition");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,s){var n=d.__webglSprites,q=n.length;if(q){var y=j,u=m,x=s/
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|
|
-f,f=0.5*f,t=0.5*s;b.useProgram(i);b.enableVertexAttribArray(y.position);b.enableVertexAttribArray(y.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(y.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(u.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);var E=y=0,J=d.fog;J?(b.uniform3f(u.fogColor,J.color.r,J.color.g,J.color.b),
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|
|
-J instanceof THREE.Fog?(b.uniform1f(u.fogNear,J.near),b.uniform1f(u.fogFar,J.far),b.uniform1i(u.fogType,1),E=y=1):J instanceof THREE.FogExp2&&(b.uniform1f(u.fogDensity,J.density),b.uniform1i(u.fogType,2),E=y=2)):(b.uniform1i(u.fogType,0),E=y=0);for(var F,z,H=[],J=0;J<q;J++)F=n[J],z=F.material,F.visible&&0!==z.opacity&&(z.useScreenCoordinates?F.z=-F.position.z:(F._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,F.matrixWorld),F.z=-F._modelViewMatrix.elements[14]));n.sort(a);for(J=0;J<q;J++)F=
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|
-n[J],z=F.material,F.visible&&0!==z.opacity&&(z.map&&z.map.image&&z.map.image.width)&&(b.uniform1f(u.alphaTest,z.alphaTest),!0===z.useScreenCoordinates?(b.uniform1i(u.useScreenCoordinates,1),b.uniform3f(u.screenPosition,(F.position.x*c.devicePixelRatio-f)/f,(t-F.position.y*c.devicePixelRatio)/t,Math.max(0,Math.min(1,F.position.z))),H[0]=c.devicePixelRatio,H[1]=c.devicePixelRatio):(b.uniform1i(u.useScreenCoordinates,0),b.uniform1i(u.sizeAttenuation,z.sizeAttenuation?1:0),b.uniformMatrix4fv(u.modelViewMatrix,
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|
-!1,F._modelViewMatrix.elements),H[0]=1,H[1]=1),e=d.fog&&z.fog?E:0,y!==e&&(b.uniform1i(u.fogType,e),y=e),e=1/(z.scaleByViewport?s:1),H[0]*=e*x*F.scale.x,H[1]*=e*F.scale.y,b.uniform2f(u.uvScale,z.uvScale.x,z.uvScale.y),b.uniform2f(u.uvOffset,z.uvOffset.x,z.uvOffset.y),b.uniform2f(u.alignment,z.alignment.x,z.alignment.y),b.uniform1f(u.opacity,z.opacity),b.uniform3f(u.color,z.color.r,z.color.g,z.color.b),b.uniform1f(u.rotation,F.rotation),b.uniform2fv(u.scale,H),c.setBlending(z.blending,z.blendEquation,
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|
|
-z.blendSrc,z.blendDst),c.setDepthTest(z.depthTest),c.setDepthWrite(z.depthWrite),c.setTexture(z.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
|
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var m,p,l,r,s,n;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);h.multiplyMatrices(j.projectionMatrix,
|
|
|
-j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();n=i.__webglObjects;m=0;for(p=n.length;m<p;m++)if(l=n[m],s=l.object,l.render=!1,s.visible&&(!(s instanceof THREE.Mesh||s instanceof THREE.ParticleSystem)||!s.frustumCulled||g.intersectsObject(s)))s._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,s.matrixWorld),l.render=!0;var q;m=0;for(p=n.length;m<p;m++)if(l=n[m],l.render&&(s=l.object,l=l.buffer,!(s instanceof THREE.ParticleSystem)||s.customDepthMaterial))(q=
|
|
|
-s.material instanceof THREE.MeshFaceMaterial?s.material.materials[0]:s.material)&&b.setMaterialFaces(s.material),r=0<s.geometry.morphTargets.length&&q.morphTargets,q=s instanceof THREE.SkinnedMesh&&q.skinning,r=s.customDepthMaterial?s.customDepthMaterial:q?r?f:e:r?d:c,l instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,r,l,s):b.renderBuffer(j,i.__lights,null,r,l,s);n=i.__webglObjectsImmediate;m=0;for(p=n.length;m<p;m++)l=n[m],s=l.object,s.visible&&(s._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,
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|
|
-s.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,s));m=b.getClearColor();p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
|
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,n=a(THREE.ShaderFlares.lensFlare,d)):(l=!0,n=a(THREE.ShaderFlares.lensFlareVertexTexture,d));m={};p={};m.vertex=b.getAttribLocation(n,"position");m.uv=b.getAttribLocation(n,"uv");p.renderType=b.getUniformLocation(n,"renderType");p.map=b.getUniformLocation(n,"map");p.occlusionMap=b.getUniformLocation(n,"occlusionMap");p.opacity=
|
|
|
+b.getUniformLocation(n,"opacity");p.color=b.getUniformLocation(n,"color");p.scale=b.getUniformLocation(n,"scale");p.rotation=b.getUniformLocation(n,"rotation");p.screenPosition=b.getUniformLocation(n,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var w=new THREE.Vector3,y=f/e,F=0.5*e,J=0.5*f,B=16/f,E=new THREE.Vector2(B*y,B),z=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1),I=p,B=m;b.useProgram(n);b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);
|
|
|
+b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(B.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(B.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var O,C,H,M,A;for(O=0;O<u;O++)if(B=16/f,E.set(B*y,B),M=a[O],w.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),w.applyMatrix4(d.matrixWorldInverse),w.applyProjection(d.projectionMatrix),z.copy(w),G.x=z.x*F+F,
|
|
|
+G.y=z.y*J+J,l||0<G.x&&G.x<e&&0<G.y&&G.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,G.x-8,G.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,E.x,E.y);b.uniform3f(I.screenPosition,z.x,z.y,z.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,G.x-8,G.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);
|
|
|
+b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);M.positionScreen.copy(z);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);C=0;for(H=M.lensFlares.length;C<H;C++)A=M.lensFlares[C],0.001<A.opacity&&0.001<A.scale&&(z.x=A.x,z.y=A.y,z.z=A.z,B=A.size*A.scale/f,E.x=B*y,E.y=B,b.uniform3f(I.screenPosition,z.x,z.y,z.z),b.uniform2f(I.scale,E.x,E.y),b.uniform1f(I.rotation,A.rotation),b.uniform1f(I.opacity,
|
|
|
+A.opacity),b.uniform3f(I.color,A.color.r,A.color.g,A.color.b),c.setBlending(A.blending,A.blendEquation,A.blendSrc,A.blendDst),c.setTexture(A.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
|
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(n,m){var p,t,r,q,s,u,w,y,F,J=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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|
|
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);p=0;for(t=n.__lights.length;p<t;p++)if(r=n.__lights[p],r.castShadow)if(r instanceof THREE.DirectionalLight&&r.shadowCascade)for(s=0;s<r.shadowCascadeCount;s++){var B;if(r.shadowCascadeArray[s])B=r.shadowCascadeArray[s];else{F=r;w=s;B=new THREE.DirectionalLight;B.isVirtual=!0;B.onlyShadow=!0;B.castShadow=!0;B.shadowCameraNear=F.shadowCameraNear;B.shadowCameraFar=F.shadowCameraFar;B.shadowCameraLeft=F.shadowCameraLeft;B.shadowCameraRight=F.shadowCameraRight;
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|
|
+B.shadowCameraBottom=F.shadowCameraBottom;B.shadowCameraTop=F.shadowCameraTop;B.shadowCameraVisible=F.shadowCameraVisible;B.shadowDarkness=F.shadowDarkness;B.shadowBias=F.shadowCascadeBias[w];B.shadowMapWidth=F.shadowCascadeWidth[w];B.shadowMapHeight=F.shadowCascadeHeight[w];B.pointsWorld=[];B.pointsFrustum=[];y=B.pointsWorld;u=B.pointsFrustum;for(var E=0;8>E;E++)y[E]=new THREE.Vector3,u[E]=new THREE.Vector3;y=F.shadowCascadeNearZ[w];F=F.shadowCascadeFarZ[w];u[0].set(-1,-1,y);u[1].set(1,-1,y);u[2].set(-1,
|
|
|
+1,y);u[3].set(1,1,y);u[4].set(-1,-1,F);u[5].set(1,-1,F);u[6].set(-1,1,F);u[7].set(1,1,F);B.originalCamera=m;u=new THREE.Gyroscope;u.position=r.shadowCascadeOffset;u.add(B);u.add(B.target);m.add(u);r.shadowCascadeArray[s]=B;console.log("Created virtualLight",B)}w=r;y=s;F=w.shadowCascadeArray[y];F.position.copy(w.position);F.target.position.copy(w.target.position);F.lookAt(F.target);F.shadowCameraVisible=w.shadowCameraVisible;F.shadowDarkness=w.shadowDarkness;F.shadowBias=w.shadowCascadeBias[y];u=w.shadowCascadeNearZ[y];
|
|
|
+w=w.shadowCascadeFarZ[y];F=F.pointsFrustum;F[0].z=u;F[1].z=u;F[2].z=u;F[3].z=u;F[4].z=w;F[5].z=w;F[6].z=w;F[7].z=w;J[q]=B;q++}else J[q]=r,q++;p=0;for(t=J.length;p<t;p++){r=J[p];r.shadowMap||(s=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(s=THREE.NearestFilter),r.shadowMap=new THREE.WebGLRenderTarget(r.shadowMapWidth,r.shadowMapHeight,{minFilter:s,magFilter:s,format:THREE.RGBAFormat}),r.shadowMapSize=new THREE.Vector2(r.shadowMapWidth,r.shadowMapHeight),r.shadowMatrix=new THREE.Matrix4);
|
|
|
+if(!r.shadowCamera){if(r instanceof THREE.SpotLight)r.shadowCamera=new THREE.PerspectiveCamera(r.shadowCameraFov,r.shadowMapWidth/r.shadowMapHeight,r.shadowCameraNear,r.shadowCameraFar);else if(r instanceof THREE.DirectionalLight)r.shadowCamera=new THREE.OrthographicCamera(r.shadowCameraLeft,r.shadowCameraRight,r.shadowCameraTop,r.shadowCameraBottom,r.shadowCameraNear,r.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}n.add(r.shadowCamera);!0===n.autoUpdate&&n.updateMatrixWorld()}r.shadowCameraVisible&&
|
|
|
+!r.cameraHelper&&(r.cameraHelper=new THREE.CameraHelper(r.shadowCamera),r.shadowCamera.add(r.cameraHelper));if(r.isVirtual&&B.originalCamera==m){s=m;q=r.shadowCamera;u=r.pointsFrustum;F=r.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(w=0;8>w;w++)y=F[w],y.copy(u[w]),THREE.ShadowMapPlugin.__projector.unprojectVector(y,s),y.applyMatrix4(q.matrixWorldInverse),y.x<i.x&&(i.x=y.x),y.x>j.x&&(j.x=y.x),y.y<i.y&&(i.y=y.y),y.y>j.y&&(j.y=y.y),y.z<i.z&&(i.z=y.z),y.z>j.z&&
|
|
|
+(j.z=y.z);q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=r.shadowMap;u=r.shadowMatrix;s=r.shadowCamera;s.position.getPositionFromMatrix(r.matrixWorld);l.getPositionFromMatrix(r.target.matrixWorld);s.lookAt(l);s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);r.cameraHelper&&(r.cameraHelper.visible=r.shadowCameraVisible);r.shadowCameraVisible&&r.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(s.projectionMatrix);u.multiply(s.matrixWorldInverse);
|
|
|
+h.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();F=n.__webglObjects;r=0;for(q=F.length;r<q;r++)if(w=F[r],u=w.object,w.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)||!u.frustumCulled||g.intersectsObject(u)))u._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,u.matrixWorld),w.render=!0;r=0;for(q=F.length;r<q;r++)w=F[r],w.render&&(u=w.object,w=w.buffer,E=u.material instanceof THREE.MeshFaceMaterial?
|
|
|
+u.material.materials[0]:u.material,y=0<u.geometry.morphTargets.length&&E.morphTargets,E=u instanceof THREE.SkinnedMesh&&E.skinning,y=u.customDepthMaterial?u.customDepthMaterial:E?y?f:e:y?d:c,w instanceof THREE.BufferGeometry?b.renderBufferDirect(s,n.__lights,null,y,w,u):b.renderBuffer(s,n.__lights,null,y,w,u));F=n.__webglObjectsImmediate;r=0;for(q=F.length;r<q;r++)w=F[r],u=w.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(s,
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|
+n.__lights,null,c,u))}p=b.getClearColor();t=b.getClearAlpha();a.clearColor(p.r,p.g,p.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,
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+e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),t=b.createShader(b.VERTEX_SHADER),r="precision "+d+" float;\n";b.shaderSource(p,r+a.fragmentShader);b.shaderSource(t,r+a.vertexShader);b.compileShader(p);b.compileShader(t);b.attachShader(m,p);b.attachShader(m,t);b.linkProgram(m);i=m;j={};l={};j.position=b.getAttribLocation(i,"position");j.uv=b.getAttribLocation(i,
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+"uv");l.uvOffset=b.getUniformLocation(i,"uvOffset");l.uvScale=b.getUniformLocation(i,"uvScale");l.rotation=b.getUniformLocation(i,"rotation");l.scale=b.getUniformLocation(i,"scale");l.alignment=b.getUniformLocation(i,"alignment");l.color=b.getUniformLocation(i,"color");l.map=b.getUniformLocation(i,"map");l.opacity=b.getUniformLocation(i,"opacity");l.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");l.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");l.screenPosition=b.getUniformLocation(i,
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+"screenPosition");l.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");l.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");l.fogType=b.getUniformLocation(i,"fogType");l.fogDensity=b.getUniformLocation(i,"fogDensity");l.fogNear=b.getUniformLocation(i,"fogNear");l.fogFar=b.getUniformLocation(i,"fogFar");l.fogColor=b.getUniformLocation(i,"fogColor");l.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,t){var r=d.__webglSprites,q=r.length;if(q){var s=j,u=l,w=t/
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+f,f=0.5*f,y=0.5*t;b.useProgram(i);b.enableVertexAttribArray(s.position);b.enableVertexAttribArray(s.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(s.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(u.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);var F=s=0,J=d.fog;J?(b.uniform3f(u.fogColor,J.color.r,J.color.g,J.color.b),
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+J instanceof THREE.Fog?(b.uniform1f(u.fogNear,J.near),b.uniform1f(u.fogFar,J.far),b.uniform1i(u.fogType,1),F=s=1):J instanceof THREE.FogExp2&&(b.uniform1f(u.fogDensity,J.density),b.uniform1i(u.fogType,2),F=s=2)):(b.uniform1i(u.fogType,0),F=s=0);for(var B,E,z=[],J=0;J<q;J++)B=r[J],E=B.material,B.visible&&0!==E.opacity&&(E.useScreenCoordinates?B.z=-B.position.z:(B._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,B.matrixWorld),B.z=-B._modelViewMatrix.elements[14]));r.sort(a);for(J=0;J<q;J++)B=
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+r[J],E=B.material,B.visible&&0!==E.opacity&&(E.map&&E.map.image&&E.map.image.width)&&(b.uniform1f(u.alphaTest,E.alphaTest),!0===E.useScreenCoordinates?(b.uniform1i(u.useScreenCoordinates,1),b.uniform3f(u.screenPosition,(B.position.x*c.devicePixelRatio-f)/f,(y-B.position.y*c.devicePixelRatio)/y,Math.max(0,Math.min(1,B.position.z))),z[0]=c.devicePixelRatio,z[1]=c.devicePixelRatio):(b.uniform1i(u.useScreenCoordinates,0),b.uniform1i(u.sizeAttenuation,E.sizeAttenuation?1:0),b.uniformMatrix4fv(u.modelViewMatrix,
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+!1,B._modelViewMatrix.elements),z[0]=1,z[1]=1),e=d.fog&&E.fog?F:0,s!==e&&(b.uniform1i(u.fogType,e),s=e),e=1/(E.scaleByViewport?t:1),z[0]*=e*w*B.scale.x,z[1]*=e*B.scale.y,b.uniform2f(u.uvScale,E.uvScale.x,E.uvScale.y),b.uniform2f(u.uvOffset,E.uvOffset.x,E.uvOffset.y),b.uniform2f(u.alignment,E.alignment.x,E.alignment.y),b.uniform1f(u.opacity,E.opacity),b.uniform3f(u.color,E.color.r,E.color.g,E.color.b),b.uniform1f(u.rotation,B.rotation),b.uniform2fv(u.scale,z),c.setBlending(E.blending,E.blendEquation,
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+E.blendSrc,E.blendDst),c.setDepthTest(E.depthTest),c.setDepthWrite(E.depthWrite),c.setTexture(E.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var l,n,m,p,t,r;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);h.multiplyMatrices(j.projectionMatrix,
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+j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();r=i.__webglObjects;l=0;for(n=r.length;l<n;l++)if(m=r[l],t=m.object,m.render=!1,t.visible&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||g.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,t.matrixWorld),m.render=!0;var q;l=0;for(n=r.length;l<n;l++)if(m=r[l],m.render&&(t=m.object,m=m.buffer,!(t instanceof THREE.ParticleSystem)||t.customDepthMaterial))(q=
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+t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),p=0<t.geometry.morphTargets.length&&q.morphTargets,q=t instanceof THREE.SkinnedMesh&&q.skinning,p=t.customDepthMaterial?t.customDepthMaterial:q?p?f:e:p?d:c,m instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,p,m,t):b.renderBuffer(j,i.__lights,null,p,m,t);r=i.__webglObjectsImmediate;l=0;for(n=r.length;l<n;l++)m=r[l],t=m.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,
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+t.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,t));l=b.getClearColor();n=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,n);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
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fragmentShader:"uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}};
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