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@@ -102,7 +102,7 @@ THREE.SAOShader = {
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"vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {",
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"vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {",
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" #if NORMAL_TEXTURE == 1",
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" #if NORMAL_TEXTURE == 1",
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- " return -unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
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+ " return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
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" #else",
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" #else",
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" return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );",
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" return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );",
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" #endif",
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" #endif",
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