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WebGLRenderer: Check if device.isConnected before requesting frame.

Mr.doob 7 years ago
parent
commit
efd5bb6426
1 changed files with 7 additions and 2 deletions
  1. 7 2
      src/renderers/WebGLRenderer.js

+ 7 - 2
src/renderers/WebGLRenderer.js

@@ -1024,7 +1024,10 @@ function WebGLRenderer( parameters ) {
 	function start() {
 	function start() {
 
 
 		if ( isAnimating ) return;
 		if ( isAnimating ) return;
-		( vr.getDevice() || window ).requestAnimationFrame( loop );
+
+		var device = vr.getDevice();
+		( ( device && device.isConnected ) || window ).requestAnimationFrame( loop );
+
 		isAnimating = true;
 		isAnimating = true;
 
 
 	}
 	}
@@ -1032,7 +1035,9 @@ function WebGLRenderer( parameters ) {
 	function loop( time ) {
 	function loop( time ) {
 
 
 		if ( onAnimationFrame !== null ) onAnimationFrame( time );
 		if ( onAnimationFrame !== null ) onAnimationFrame( time );
-		( vr.getDevice() || window ).requestAnimationFrame( loop );
+
+		var device = vr.getDevice();
+		( ( device && device.isConnected ) || window ).requestAnimationFrame( loop );
 
 
 	}
 	}