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@@ -646,8 +646,11 @@
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var v = 1 - ( 0.5 * sphere.position.z / BOUNDS_HALF + 0.5 );
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readWaterLevelShader.uniforms[ "point1" ].value.set( u, v );
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gpuCompute.doRenderTarget( readWaterLevelShader, readWaterLevelRenderTarget );
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+ var previousRenderTarget = renderer.getRenderTarget();
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+ renderer.setRenderTarget( readWaterLevelRenderTarget );
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gl.readPixels( 0, 0, 4, 1, gl.RGBA, gl.UNSIGNED_BYTE, readWaterLevelImage );
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var pixels = new Float32Array( readWaterLevelImage.buffer );
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+ renderer.setRenderTarget( previousRenderTarget );
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// Get orientation
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waterNormal.set( pixels[ 1 ], 0, - pixels[ 2 ] );
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@@ -798,4 +801,4 @@
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</script>
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</body>
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-</html>
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+</html>
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