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@@ -11,12 +11,10 @@
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<div id="container">
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<div id="container">
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<div id="info">
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
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- PMREM directional light test <a href="https://github.com/elalish" target="_blank" rel="noopener">Emmett Lalish</a>
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- <br>Top row is white metal
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- <br>Middle row is white dielectric
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- <br>Bottom row is black dielectric.
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- <br>Mouse-out is a standard Directional Light.
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- <br>Mouse-over is a PMREM of the skybox: a single bright pixel representing the same directional light source.
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+ PMREM test by <a href="https://github.com/elalish" target="_blank" rel="noopener">Emmett Lalish</a>
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+ <br>
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+ <br>1: white metal. 2: white dielectric. 3: black dielectric.
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+ <br>PMREM on: HDR with a single bright pixel. PMREM off: DirectionalLight.
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<br>The difference between these renders indicates the error in the PMREM approximations.
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<br>The difference between these renders indicates the error in the PMREM approximations.
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</div>
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</div>
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</div>
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</div>
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@@ -40,6 +38,8 @@
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import { OrbitControls } from './jsm/controls/OrbitControls.js';
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import { OrbitControls } from './jsm/controls/OrbitControls.js';
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import { RGBELoader } from './jsm/loaders/RGBELoader.js';
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import { RGBELoader } from './jsm/loaders/RGBELoader.js';
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+ import { GUI } from './jsm/libs/lil-gui.module.min.js';
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+
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let scene, camera, controls, renderer;
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let scene, camera, controls, renderer;
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function init() {
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function init() {
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@@ -99,40 +99,27 @@
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// angle of the pixel in steradians. This image is 1024 x 512,
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// angle of the pixel in steradians. This image is 1024 x 512,
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// so the value is 1 / ( sin( phi ) * ( pi / 512 ) ^ 2 ) = 27,490 nits.
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// so the value is 1 / ( sin( phi ) * ( pi / 512 ) ^ 2 ) = 27,490 nits.
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- document.body.addEventListener( 'mouseover', function () {
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-
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- scene.traverse( function ( child ) {
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-
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- if ( child.isMesh ) {
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-
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- child.material.envMapIntensity = 1;
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- directionalLight.intensity = 0;
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+ const gui = new GUI();
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+ gui.add( { enabled: true }, 'enabled' )
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+ .name( 'PMREM' )
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+ .onChange( value => {
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- }
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-
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- } );
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+ directionalLight.intensity = value ? 0 : 1;
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- render();
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+ scene.traverse( function ( child ) {
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- } );
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+ if ( child.isMesh ) {
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- document.body.addEventListener( 'mouseout', function () {
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+ child.material.envMapIntensity = 1 - directionalLight.intensity;
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- scene.traverse( function ( child ) {
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-
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- if ( child.isMesh ) {
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+ }
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- child.material.envMapIntensity = 0;
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- directionalLight.intensity = 1;
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+ } );
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- }
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+ render();
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} );
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} );
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- render();
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-
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- } );
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-
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}
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}
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function createObjects() {
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function createObjects() {
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