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Merge pull request #13937 from Mugen87/dev4

ExtrudeGeometry: Change type of property "amount" to float
Mr.doob 7 years ago
parent
commit
efee9d0fbd

+ 1 - 1
docs/api/geometries/ExtrudeBufferGeometry.html

@@ -72,7 +72,7 @@
 			<ul>
 				<li>curveSegments — int. Number of points on the curves. Default is 12.</li>
 				<li>steps — int. Number of points used for subdividing segments along the depth of the extruded spline. Default is 1.</li>
-				<li>amount — int. Depth to extrude the shape. Default is 100.</li>
+				<li>amount — float. Depth to extrude the shape. Default is 100.</li>
 				<li>bevelEnabled — bool. Apply beveling to the shape. Default is true.</li>
 				<li>bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.</li>
 				<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>

+ 1 - 1
docs/api/geometries/ExtrudeGeometry.html

@@ -72,7 +72,7 @@
 			<ul>
 				<li>curveSegments — int. Number of points on the curves. Default is 12.</li>
 				<li>steps — int. Number of points used for subdividing segments along the depth of the extruded spline. Default is 1.</li>
-				<li>amount — int. Depth to extrude the shape. Default is 100.</li>
+				<li>amount — float. Depth to extrude the shape. Default is 100.</li>
 				<li>bevelEnabled — bool. Apply beveling to the shape. Default is true.</li>
 				<li>bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.</li>
 				<li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>

+ 2 - 2
docs/scenes/js/geometry.js

@@ -1292,7 +1292,7 @@ var guis = {
 		var folder = gui.addFolder( 'THREE.ExtrudeGeometry' );
 
 		folder.add( data, 'steps', 1, 10 ).step( 1 ).onChange( generateGeometry );
-		folder.add( data, 'amount', 1, 20 ).step( 1 ).onChange( generateGeometry );
+		folder.add( data, 'amount', 1, 20 ).onChange( generateGeometry );
 		folder.add( data, 'bevelThickness', 1, 5 ).step( 1 ).onChange( generateGeometry );
 		folder.add( data, 'bevelSize', 1, 5 ).step( 1 ).onChange( generateGeometry );
 		folder.add( data, 'bevelSegments', 1, 5 ).step( 1 ).onChange( generateGeometry );
@@ -1333,7 +1333,7 @@ var guis = {
 		var folder = gui.addFolder( 'THREE.ExtrudeBufferGeometry' );
 
 		folder.add( data, 'steps', 1, 10 ).step( 1 ).onChange( generateGeometry );
-		folder.add( data, 'amount', 1, 20 ).step( 1 ).onChange( generateGeometry );
+		folder.add( data, 'amount', 1, 20 ).onChange( generateGeometry );
 		folder.add( data, 'bevelThickness', 1, 5 ).step( 1 ).onChange( generateGeometry );
 		folder.add( data, 'bevelSize', 1, 5 ).step( 1 ).onChange( generateGeometry );
 		folder.add( data, 'bevelSegments', 1, 5 ).step( 1 ).onChange( generateGeometry );

+ 1 - 1
src/geometries/ExtrudeGeometry.js

@@ -7,7 +7,7 @@
  *
  *  curveSegments: <int>, // number of points on the curves
  *  steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
- *  amount: <int>, // Depth to extrude the shape
+ *  amount: <float>, // Depth to extrude the shape
  *
  *  bevelEnabled: <bool>, // turn on bevel
  *  bevelThickness: <float>, // how deep into the original shape bevel goes