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@@ -10,7 +10,7 @@
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this.ray = new THREE.Ray( origin, direction );
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this.ray = new THREE.Ray( origin, direction );
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// normalized ray.direction required for accurate distance calculations
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// normalized ray.direction required for accurate distance calculations
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- if( this.ray.direction.length() > 0 ) {
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+ if( this.ray.direction.lengthSq() > 0 ) {
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this.ray.direction.normalize();
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this.ray.direction.normalize();
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