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Editor: Add zh for Sidebar.

linbingquan 5 vuotta sitten
vanhempi
commit
f09af2341d
1 muutettua tiedostoa jossa 9 lisäystä ja 9 poistoa
  1. 9 9
      editor/js/Strings.js

+ 9 - 9
editor/js/Strings.js

@@ -525,8 +525,8 @@ var Strings = function ( config ) {
 			'sidebar/material/emissive': '自发光',
 			'sidebar/material/specular': '高光',
 			'sidebar/material/shininess': '高光大小',
-			'sidebar/material/clearcoat': '透明图',
-			'sidebar/material/clearcoatroughness': '透明图粗糙度',
+			'sidebar/material/clearcoat': '透明图',
+			'sidebar/material/clearcoatroughness': '透明图粗糙度',
 			'sidebar/material/vertexcolors': '顶点颜色',
 			'sidebar/material/vertexcolors/no': '无',
 			'sidebar/material/vertexcolors/face': '面',
@@ -536,7 +536,7 @@ var Strings = function ( config ) {
 			'sidebar/material/alphamap': '透明贴图',
 			'sidebar/material/bumpmap': '凹凸贴图',
 			'sidebar/material/normalmap': '法线贴图',
-			'sidebar/material/clearcoatnormalmap': 'Clearcoat Normal Map',
+			'sidebar/material/clearcoatnormalmap': '透明图层法线贴图',
 			'sidebar/material/displacemap': '置换贴图',
 			'sidebar/material/roughmap': '粗糙贴图',
 			'sidebar/material/metalmap': '金属贴图',
@@ -574,11 +574,11 @@ var Strings = function ( config ) {
 			'sidebar/project/renderer': '渲染器',
 			'sidebar/project/antialias': '抗锯齿',
 			'sidebar/project/shadows': '阴影',
-			'sidebar/project/physicallyCorrectLights': 'physically correct lights',
-			'sidebar/project/toneMapping': 'Tone Mapping',
-			'sidebar/project/toneMappingType': 'Type',
-			'sidebar/project/toneMappingExposure': 'Exposure',
-			'sidebar/project/toneMappingWhitePoint': 'White Point',
+			'sidebar/project/physicallyCorrectLights': '物理光照',
+			'sidebar/project/toneMapping': '色调映射',
+			'sidebar/project/toneMappingType': '类型',
+			'sidebar/project/toneMappingExposure': '曝光',
+			'sidebar/project/toneMappingWhitePoint': '白点',
 			'sidebar/project/materials': '材质',
 			'sidebar/project/Assign': '应用',
 
@@ -604,7 +604,7 @@ var Strings = function ( config ) {
 			'viewport/info/objects': '物体',
 			'viewport/info/vertices': '顶点',
 			'viewport/info/triangles': '三角形',
-			'viewport/info/frametime': 'Frametime'
+			'viewport/info/frametime': '帧时'
 
 		}