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@@ -59,9 +59,9 @@
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directionalLight.position.set( 0, 0, 2 );
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scene.add( directionalLight );
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- //var loader = new THREE.TextureLoader();
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- //var texture = loader.load( 'models/3ds/portalgun/textures/color.jpg' );
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- //var normal = loader.load( 'models/3ds/portalgun/textures/normal.jpg' );
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+ //3ds files dont store normal maps
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+ var loader = new THREE.TextureLoader();
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+ var normal = loader.load( 'models/3ds/portalgun/textures/normal.jpg' );
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var loader = new THREE.TDSLoader( );
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loader.setPath( 'models/3ds/portalgun/textures/' );
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@@ -71,8 +71,7 @@
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if ( child instanceof THREE.Mesh ) {
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- //child.material.map = texture;
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- //child.material.normalMap = normal;
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+ child.material.normalMap = normal;
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}
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} );
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