WebGLRenderer: Fix first time skin render
@@ -1781,6 +1781,7 @@ function WebGLRenderer( parameters ) {
boneMatrices.set( skeleton.boneMatrices ); // copy current values
var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
+ boneTexture.needsUpdate = true;
skeleton.boneMatrices = boneMatrices;
skeleton.boneTexture = boneTexture;