This makes sure that we can grep for morphTargetsRelative and find all places that need adjustments if we do change morph target behavior.
@@ -3013,6 +3013,8 @@ GeometryParser.prototype = {
}
+ geometry.morphTargetsRelative = false;
+
},
};
@@ -366,6 +366,7 @@ THREE.MD2Loader.prototype = Object.assign( Object.create( THREE.Loader.prototype
geometry.morphAttributes.position = morphPositions;
geometry.morphAttributes.normal = morphNormals;
geometry.animations = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( frames, 10 );
@@ -922,6 +922,7 @@ THREE.MMDLoader = ( function () {
geometry.morphTargets = morphTargets;
geometry.userData.MMD = {
bones: bones,