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Update builds.

Mugen87 5 years ago
parent
commit
f13282692b
3 changed files with 55 additions and 49 deletions
  1. 6 3
      build/three.js
  2. 43 43
      build/three.min.js
  3. 6 3
      build/three.module.js

+ 6 - 3
build/three.js

@@ -15491,7 +15491,7 @@
 			if ( precision === 'highp' ) {
 
 				if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&
-				     gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
+					gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
 
 					return 'highp';
 
@@ -15504,7 +15504,7 @@
 			if ( precision === 'mediump' ) {
 
 				if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&
-				     gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
+					gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
 
 					return 'mediump';
 
@@ -15516,7 +15516,10 @@
 
 		}
 
-		var isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext;
+		/* eslint-disable no-undef */
+		var isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) ||
+			( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext );
+		/* eslint-enable no-undef */
 
 		var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
 		var maxPrecision = getMaxPrecision( precision );

+ 43 - 43
build/three.min.js

@@ -32,49 +32,49 @@ new A(u,3));this.setAttribute("uv",new A(p,2))}function Xi(a,b,c,d){function e(a
 Object.defineProperty(l.material,"map",{get:function(){return this.uniforms.tCube.value}}),c.update(l));k=d.isWebGLRenderTargetCube?d.texture:d;l.material.uniforms.tCube.value=k;l.material.uniforms.tFlip.value=d.isWebGLRenderTargetCube?1:-1;if(m!==d||r!==k.version)l.material.needsUpdate=!0,m=d,r=k.version;b.unshift(l,l.geometry,l.material,0,0,null)}else if(d&&d.isTexture){void 0===h&&(h=new fa(new $b(2,2),new va({type:"BackgroundMaterial",uniforms:Yb(db.background.uniforms),vertexShader:db.background.vertexShader,
 fragmentShader:db.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.deleteAttribute("normal"),Object.defineProperty(h.material,"map",{get:function(){return this.uniforms.t2D.value}}),c.update(h));h.material.uniforms.t2D.value=d;!0===d.matrixAutoUpdate&&d.updateMatrix();h.material.uniforms.uvTransform.value.copy(d.matrix);if(m!==d||r!==d.version)h.material.needsUpdate=!0,m=d,r=d.version;b.unshift(h,h.geometry,h.material,0,0,null)}}}}function Yi(a,b,c,d){var e=d.isWebGL2,
 f;this.setMode=function(a){f=a};this.render=function(b,d){a.drawArrays(f,b,d);c.update(d,f)};this.renderInstances=function(d,h,l,m){if(0!==m){if(e){d=a;var g="drawArraysInstanced"}else if(d=b.get("ANGLE_instanced_arrays"),g="drawArraysInstancedANGLE",null===d){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[g](f,h,l,m);c.update(l,f,m)}}}function Zi(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(35633,
-36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(35633,36337).precision&&0<a.getShaderPrecisionFormat(35632,36337).precision?"mediump":"lowp"}var e,f="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext,g=void 0!==c.precision?c.precision:"highp",h=d(g);h!==g&&(console.warn("THREE.WebGLRenderer:",g,"not supported, using",h,"instead."),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(34930);
-var l=a.getParameter(35660),m=a.getParameter(3379),r=a.getParameter(34076),q=a.getParameter(34921),k=a.getParameter(36347),p=a.getParameter(36348),t=a.getParameter(36349),v=0<l,y=f||!!b.get("OES_texture_float"),n=v&&y,x=f?a.getParameter(36183):0;return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get("EXT_texture_filter_anisotropic");return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:g,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:l,
-maxTextureSize:m,maxCubemapSize:r,maxAttributes:q,maxVertexUniforms:k,maxVaryings:p,maxFragmentUniforms:t,vertexTextures:v,floatFragmentTextures:y,floatVertexTextures:n,maxSamples:x}}function $i(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection=0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;l.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,
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-4*l,q=t.clippingState||null;m.value=q;q=b(c,k,r,v);for(c=0;c!==r;++c)q[c]=d[c];t.clippingState=q;this.numIntersection=h?this.numPlanes:0;this.numPlanes+=l}}}function aj(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case "WEBGL_depth_texture":var d=a.getExtension("WEBGL_depth_texture")||a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||
-a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported.");
-return b[c]=d}}}function bj(a,b,c){function d(a){var e=a.target;a=f.get(e);null!==a.index&&b.remove(a.index);for(var h in a.attributes)b.remove(a.attributes[h]);e.removeEventListener("dispose",d);f.delete(e);if(h=g.get(a))b.remove(h),g.delete(a);c.memory.geometries--}function e(a){var c=[],d=a.index,e=a.attributes.position;if(null!==d){var f=d.array;d=d.version;e=0;for(var h=f.length;e<h;e+=3){var k=f[e+0],t=f[e+1],v=f[e+2];c.push(k,t,t,v,v,k)}}else for(f=e.array,d=e.version,e=0,h=f.length/3-1;e<
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-34963);for(var e in d)b.update(d[e],34962);a=a.morphAttributes;for(e in a){c=a[e];d=0;for(var f=c.length;d<f;d++)b.update(c[d],34962)}},getWireframeAttribute:function(a){var b=g.get(a);if(b){var c=a.index;null!==c&&b.version<c.version&&e(a)}else e(a);return g.get(a)}}}function cj(a,b,c,d){var e=d.isWebGL2,f,g,h;this.setMode=function(a){f=a};this.setIndex=function(a){g=a.type;h=a.bytesPerElement};this.render=function(b,d){a.drawElements(f,d,g,b*h);c.update(d,f)};this.renderInstances=function(d,m,r,
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-function Nj(a,b,c){this.id=a;this.addr=c;this.cache=[];this.setValue=yj(b.type)}function wh(a,b,c){this.id=a;this.addr=c;this.cache=[];this.size=b.size;this.setValue=Mj(b.type)}function xh(a){this.id=a;this.seq=[];this.map={}}function Cb(a,b){this.seq=[];this.map={};for(var c=a.getProgramParameter(b,35718),d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,l=h.length;for($f.lastIndex=0;;){var m=$f.exec(h),r=$f.lastIndex,q=m[1],k=m[3];"]"===m[2]&&(q|=0);if(void 0===
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+(a.uniform1i(this.addr,e),d[0]=e);c.setTexture2DArray(b||qj,e)}function rj(a,b,c){var d=this.cache,e=c.allocateTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTexture3D(b||sj,e)}function tj(a,b,c){var d=this.cache,e=c.allocateTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.safeSetTextureCube(b||vh,e)}function uj(a,b){var c=this.cache;c[0]!==b&&(a.uniform1i(this.addr,b),c[0]=b)}function vj(a,b){var c=this.cache;La(c,b)||(a.uniform2iv(this.addr,b),Ha(c,b))}function wj(a,b){var c=
+this.cache;La(c,b)||(a.uniform3iv(this.addr,b),Ha(c,b))}function xj(a,b){var c=this.cache;La(c,b)||(a.uniform4iv(this.addr,b),Ha(c,b))}function yj(a){switch(a){case 5126:return hj;case 35664:return ij;case 35665:return jj;case 35666:return kj;case 35674:return lj;case 35675:return mj;case 35676:return nj;case 35678:case 36198:return oj;case 35679:return rj;case 35680:return tj;case 36289:return pj;case 5124:case 35670:return uj;case 35667:case 35671:return vj;case 35668:case 35672:return wj;case 35669:case 35673:return xj}}
+function zj(a,b){a.uniform1fv(this.addr,b)}function Aj(a,b){a.uniform1iv(this.addr,b)}function Bj(a,b){a.uniform2iv(this.addr,b)}function Cj(a,b){a.uniform3iv(this.addr,b)}function Dj(a,b){a.uniform4iv(this.addr,b)}function Ej(a,b){b=Gc(b,this.size,2);a.uniform2fv(this.addr,b)}function Fj(a,b){b=Gc(b,this.size,3);a.uniform3fv(this.addr,b)}function Gj(a,b){b=Gc(b,this.size,4);a.uniform4fv(this.addr,b)}function Hj(a,b){b=Gc(b,this.size,4);a.uniformMatrix2fv(this.addr,!1,b)}function Ij(a,b){b=Gc(b,this.size,
+9);a.uniformMatrix3fv(this.addr,!1,b)}function Jj(a,b){b=Gc(b,this.size,16);a.uniformMatrix4fv(this.addr,!1,b)}function Kj(a,b,c){var d=b.length,e=ph(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.safeSetTexture2D(b[a]||uh,e[a])}function Lj(a,b,c){var d=b.length,e=ph(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.safeSetTextureCube(b[a]||vh,e[a])}function Mj(a){switch(a){case 5126:return zj;case 35664:return Ej;case 35665:return Fj;case 35666:return Gj;case 35674:return Hj;case 35675:return Ij;
+case 35676:return Jj;case 35678:return Kj;case 35680:return Lj;case 5124:case 35670:return Aj;case 35667:case 35671:return Bj;case 35668:case 35672:return Cj;case 35669:case 35673:return Dj}}function Nj(a,b,c){this.id=a;this.addr=c;this.cache=[];this.setValue=yj(b.type)}function wh(a,b,c){this.id=a;this.addr=c;this.cache=[];this.size=b.size;this.setValue=Mj(b.type)}function xh(a){this.id=a;this.seq=[];this.map={}}function Cb(a,b){this.seq=[];this.map={};for(var c=a.getProgramParameter(b,35718),d=
+0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,l=h.length;for($f.lastIndex=0;;){var m=$f.exec(h),r=$f.lastIndex,q=m[1],k=m[3];"]"===m[2]&&(q|=0);if(void 0===k||"["===k&&r+2===l){h=g;e=void 0===k?new Nj(q,e,f):new wh(q,e,f);h.seq.push(e);h.map[e.id]=e;break}else k=g.map[q],void 0===k&&(k=new xh(q),q=g,g=k,q.seq.push(g),q.map[g.id]=g),g=k}}}function yh(a,b,c){b=a.createShader(b);a.shaderSource(b,c);a.compileShader(b);return b}function zh(a){switch(a){case 3E3:return["Linear",
+"( value )"];case 3001:return["sRGB","( value )"];case 3002:return["RGBE","( value )"];case 3004:return["RGBM","( value, 7.0 )"];case 3005:return["RGBM","( value, 16.0 )"];case 3006:return["RGBD","( value, 256.0 )"];case 3007:return["Gamma","( value, float( GAMMA_FACTOR ) )"];case 3003:return["LogLuv","( value )"];default:throw Error("unsupported encoding: "+a);}}function Ah(a,b,c){var d=a.getShaderParameter(b,35713),e=a.getShaderInfoLog(b).trim();if(d&&""===e)return"";a=a.getShaderSource(b).split("\n");
+for(b=0;b<a.length;b++)a[b]=b+1+": "+a[b];a=a.join("\n");return"THREE.WebGLShader: gl.getShaderInfoLog() "+c+"\n"+e+a}function Ge(a,b){b=zh(b);return"vec4 "+a+"( vec4 value ) { return "+b[0]+"ToLinear"+b[1]+"; }"}function Oj(a,b){b=zh(b);return"vec4 "+a+"( vec4 value ) { return LinearTo"+b[0]+b[1]+"; }"}function Pj(a,b){switch(b){case 1:b="Linear";break;case 2:b="Reinhard";break;case 3:b="Uncharted2";break;case 4:b="OptimizedCineon";break;case 5:b="ACESFilmic";break;default:throw Error("unsupported toneMapping: "+
+b);}return"vec3 "+a+"( vec3 color ) { return "+b+"ToneMapping( color ); }"}function Qj(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.tangentSpaceNormalMap||b.clearcoatNormalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?
+"#extension GL_EXT_shader_texture_lod : enable":""].filter(Hd).join("\n")}function Rj(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function Hd(a){return""!==a}function Bh(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,b.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,
+b.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,b.numPointLightShadows)}function Ch(a,b){return a.replace(/NUM_CLIPPING_PLANES/g,b.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,b.numClippingPlanes-b.numClipIntersection)}function ag(a,b){a=R[b];if(void 0===a)throw Error("Can not resolve #include <"+b+">");return a.replace(bg,ag)}function Dh(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]").replace(/UNROLLED_LOOP_INDEX/g,b);return a}function Eh(a){var b=
+"precision "+a.precision+" float;\nprecision "+a.precision+" int;";"highp"===a.precision?b+="\n#define HIGH_PRECISION":"mediump"===a.precision?b+="\n#define MEDIUM_PRECISION":"lowp"===a.precision&&(b+="\n#define LOW_PRECISION");return b}function Sj(a){var b="SHADOWMAP_TYPE_BASIC";1===a.shadowMapType?b="SHADOWMAP_TYPE_PCF":2===a.shadowMapType?b="SHADOWMAP_TYPE_PCF_SOFT":3===a.shadowMapType&&(b="SHADOWMAP_TYPE_VSM");return b}function Tj(a){var b="ENVMAP_TYPE_CUBE";if(a.envMap)switch(a.envMapMode){case 301:case 302:b=
+"ENVMAP_TYPE_CUBE";break;case 306:case 307:b="ENVMAP_TYPE_CUBE_UV";break;case 303:case 304:b="ENVMAP_TYPE_EQUIREC";break;case 305:b="ENVMAP_TYPE_SPHERE"}return b}function Uj(a){var b="ENVMAP_MODE_REFLECTION";if(a.envMap)switch(a.envMapMode){case 302:case 304:b="ENVMAP_MODE_REFRACTION"}return b}function Vj(a){var b="ENVMAP_BLENDING_MULTIPLY";if(a.envMap)switch(a.combine){case 0:b="ENVMAP_BLENDING_MULTIPLY";break;case 1:b="ENVMAP_BLENDING_MIX";break;case 2:b="ENVMAP_BLENDING_ADD"}return b}function Wj(a,
+b,c,d,e,f){var g=a.getContext(),h=d.defines,l=e.vertexShader,m=e.fragmentShader,r=Sj(f),q=Tj(f),k=Uj(f),p=Vj(f),t=0<a.gammaFactor?a.gammaFactor:1,v=f.isWebGL2?"":Qj(d.extensions,f,b),n=Rj(h),w=g.createProgram(),x=f.numMultiviewViews;d.isRawShaderMaterial?(h=[n].filter(Hd).join("\n"),0<h.length&&(h+="\n"),b=[v,n].filter(Hd).join("\n"),0<b.length&&(b+="\n")):(h=[Eh(f),"#define SHADER_NAME "+e.name,n,f.instancing?"#define USE_INSTANCING":"",f.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+
+t,"#define MAX_BONES "+f.maxBones,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp2?"#define FOG_EXP2":"",f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+k:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.normalMap&&f.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",f.normalMap&&f.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":
+"",f.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",f.displacementMap&&f.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.roughnessMap?"#define USE_ROUGHNESSMAP":"",f.metalnessMap?"#define USE_METALNESSMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexTangents?"#define USE_TANGENT":"",f.vertexColors?"#define USE_COLOR":"",f.vertexUvs?"#define USE_UV":"",f.flatShading?"#define FLAT_SHADED":"",f.skinning?"#define USE_SKINNING":"",f.useVertexTexture?
+"#define BONE_TEXTURE":"",f.morphTargets?"#define USE_MORPHTARGETS":"",f.morphNormals&&!1===f.flatShading?"#define USE_MORPHNORMALS":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+r:"",f.sizeAttenuation?"#define USE_SIZEATTENUATION":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&(f.isWebGL2||b.get("EXT_frag_depth"))?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;",
+"uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT","\tattribute vec4 tangent;","#endif","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;",
+"\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(Hd).join("\n"),b=[v,Eh(f),
+"#define SHADER_NAME "+e.name,n,f.alphaTest?"#define ALPHATEST "+f.alphaTest+(f.alphaTest%1?"":".0"):"","#define GAMMA_FACTOR "+t,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp2?"#define FOG_EXP2":"",f.map?"#define USE_MAP":"",f.matcap?"#define USE_MATCAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+q:"",f.envMap?"#define "+k:"",f.envMap?"#define "+p:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":
+"",f.normalMap?"#define USE_NORMALMAP":"",f.normalMap&&f.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",f.normalMap&&f.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",f.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.roughnessMap?"#define USE_ROUGHNESSMAP":"",f.metalnessMap?"#define USE_METALNESSMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.sheen?"#define USE_SHEEN":"",f.vertexTangents?"#define USE_TANGENT":"",f.vertexColors?
+"#define USE_COLOR":"",f.vertexUvs?"#define USE_UV":"",f.gradientMap?"#define USE_GRADIENTMAP":"",f.flatShading?"#define FLAT_SHADED":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+r:"",f.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",f.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&(f.isWebGL2||
+b.get("EXT_frag_depth"))?"#define USE_LOGDEPTHBUF_EXT":"",(d.extensions&&d.extensions.shaderTextureLOD||f.envMap)&&(f.isWebGL2||b.get("EXT_shader_texture_lod"))?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",0!==f.toneMapping?"#define TONE_MAPPING":"",0!==f.toneMapping?R.tonemapping_pars_fragment:"",0!==f.toneMapping?Pj("toneMapping",f.toneMapping):"",f.dithering?"#define DITHERING":"",f.outputEncoding||f.mapEncoding||f.matcapEncoding||f.envMapEncoding||f.emissiveMapEncoding?
+R.encodings_pars_fragment:"",f.mapEncoding?Ge("mapTexelToLinear",f.mapEncoding):"",f.matcapEncoding?Ge("matcapTexelToLinear",f.matcapEncoding):"",f.envMapEncoding?Ge("envMapTexelToLinear",f.envMapEncoding):"",f.emissiveMapEncoding?Ge("emissiveMapTexelToLinear",f.emissiveMapEncoding):"",f.outputEncoding?Oj("linearToOutputTexel",f.outputEncoding):"",f.depthPacking?"#define DEPTH_PACKING "+d.depthPacking:"","\n"].filter(Hd).join("\n"));l=l.replace(bg,ag);l=Bh(l,f);l=Ch(l,f);m=m.replace(bg,ag);m=Bh(m,
+f);m=Ch(m,f);l=l.replace(Fh,Dh);m=m.replace(Fh,Dh);f.isWebGL2&&!d.isRawShaderMaterial&&(r=!1,q=/^\s*#version\s+300\s+es\s*\n/,d.isShaderMaterial&&null!==l.match(q)&&null!==m.match(q)&&(r=!0,l=l.replace(q,""),m=m.replace(q,"")),h="#version 300 es\n\n#define attribute in\n#define varying out\n#define texture2D texture\n"+h,b=["#version 300 es\n\n#define varying in",r?"":"out highp vec4 pc_fragColor;",r?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+
 "\n"+b,0<x&&(h=h.replace("#version 300 es\n",["#version 300 es\n\n#extension GL_OVR_multiview2 : require","layout(num_views = "+x+") in;","#define VIEW_ID gl_ViewID_OVR"].join("\n")),h=h.replace("uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;",["uniform mat4 modelViewMatrices["+x+"];","uniform mat4 projectionMatrices["+x+"];","uniform mat4 viewMatrices["+x+"];","uniform mat3 normalMatrices["+x+"];","#define modelViewMatrix modelViewMatrices[VIEW_ID]\n#define projectionMatrix projectionMatrices[VIEW_ID]\n#define viewMatrix viewMatrices[VIEW_ID]\n#define normalMatrix normalMatrices[VIEW_ID]"].join("\n")),
 b=b.replace("#version 300 es\n","#version 300 es\n\n#extension GL_OVR_multiview2 : require\n#define VIEW_ID gl_ViewID_OVR"),b=b.replace("uniform mat4 viewMatrix;",["uniform mat4 viewMatrices["+x+"];","#define viewMatrix viewMatrices[VIEW_ID]"].join("\n"))));m=b+m;l=yh(g,35633,h+l);m=yh(g,35632,m);g.attachShader(w,l);g.attachShader(w,m);void 0!==d.index0AttributeName?g.bindAttribLocation(w,0,d.index0AttributeName):!0===f.morphTargets&&g.bindAttribLocation(w,0,"position");g.linkProgram(w);if(a.debug.checkShaderErrors){a=
 g.getProgramInfoLog(w).trim();f=g.getShaderInfoLog(l).trim();r=g.getShaderInfoLog(m).trim();k=q=!0;if(!1===g.getProgramParameter(w,35714))q=!1,p=Ah(g,l,"vertex"),t=Ah(g,m,"fragment"),console.error("THREE.WebGLProgram: shader error: ",g.getError(),"35715",g.getProgramParameter(w,35715),"gl.getProgramInfoLog",a,p,t);else if(""!==a)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",a);else if(""===f||""===r)k=!1;k&&(this.diagnostics={runnable:q,material:d,programLog:a,vertexShader:{log:f,prefix:h},

+ 6 - 3
build/three.module.js

@@ -15478,7 +15478,7 @@ function WebGLCapabilities( gl, extensions, parameters ) {
 		if ( precision === 'highp' ) {
 
 			if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&
-			     gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
+				gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
 
 				return 'highp';
 
@@ -15491,7 +15491,7 @@ function WebGLCapabilities( gl, extensions, parameters ) {
 		if ( precision === 'mediump' ) {
 
 			if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&
-			     gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
+				gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
 
 				return 'mediump';
 
@@ -15503,7 +15503,10 @@ function WebGLCapabilities( gl, extensions, parameters ) {
 
 	}
 
-	var isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext;
+	/* eslint-disable no-undef */
+	var isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) ||
+		( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext );
+	/* eslint-enable no-undef */
 
 	var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
 	var maxPrecision = getMaxPrecision( precision );