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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webaudio - orientation</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background:#777;
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+ padding:0;
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+ margin:0;
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+ overflow:hidden;
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+ font-family: Monospace;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ z-index: 2;
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+ top: 0px;
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+ width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+
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+ font-size:13px;
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+ text-align:center;
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+ font-weight: bold;
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+ }
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+
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+ a {
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+ color: #ffffff;
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+ }
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+
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+ #overlay {
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+ position: absolute;
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+ z-index: 1;
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+ top: 0;
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+ left: 0;
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+ width: 100%;
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+ height:100%;
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+ display: flex;
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+ align-items: center;
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+ justify-content: center;
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+ opacity: 1;
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+ background-color: #000000;
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+ color: #ffffff;
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+ }
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+
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+ #overlay > div {
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+ text-align: center;
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+ }
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+
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+ #overlay > div > button {
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+ height: 20px;
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+ width: 100px;
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+ background: transparent;
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+ color: #ffffff;
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+ outline: 1px solid #ffffff;
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+ border: 0px;
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+ cursor: pointer;
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+ }
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+
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+ #overlay > div > p {
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+ color: #777777;
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+ font-size: 12px;
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+ }
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+
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+ </style>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="js/Detector.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/loaders/GLTFLoader.js"></script>
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+
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+ </head>
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+<body>
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+
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+ <audio loop id="music" preload="auto" style="display: none">
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+ <source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg" type="audio/ogg">
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+ <source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3" type="audio/mpeg">
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+ </audio>
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+
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+ <div id="overlay">
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+ <div>
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+ <button id="startButton">Click to Play</button>
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+ <p>Automatic audio playback requires a user interaction.</p>
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+ </div>
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+ </div>
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+ <div id="container"></div>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio orientation |
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+ music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener noreferrer">skullbeatz</a>
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+ </div>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var scene, camera, renderer;
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+
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+ var startButton = document.getElementById( 'startButton' );
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+ startButton.addEventListener( 'click', init );
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+
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+ function init() {
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+
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+ var overlay = document.getElementById( 'overlay' );
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+ overlay.remove();
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+
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+ var container = document.getElementById( 'container' );
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+
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+ //
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
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+ camera.position.set( 0, 1, 2 );
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+
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+ var reflectionCube = new THREE.CubeTextureLoader()
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+ .setPath( 'textures/cube/SwedishRoyalCastle/' )
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+ .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
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+ reflectionCube.format = THREE.RGBFormat;
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0xa0a0a0 );
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+ scene.fog = new THREE.Fog( 0xa0a0a0, 2, 20 );
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+
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+ //
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+
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+ light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
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+ light.position.set( 0, 200, 0 );
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+ scene.add( light );
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+
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+ light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 0, 200, 100 );
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+ light.castShadow = true;
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+ light.shadow.camera.top = 180;
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+ light.shadow.camera.bottom = -100;
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+ light.shadow.camera.left = -120;
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+ light.shadow.camera.right = 120;
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+ scene.add( light );
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+
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+ //
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+
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+ var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 20, 20 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
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+ mesh.rotation.x = - Math.PI / 2;
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+ mesh.receiveShadow = true;
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+ scene.add( mesh );
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+
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+ var grid = new THREE.GridHelper( 20, 20, 0x000000, 0x000000 );
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+ grid.material.opacity = 0.2;
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+ grid.material.transparent = true;
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+ scene.add( grid );
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+
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+ //
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+
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+ var audioLoader = new THREE.AudioLoader();
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+
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+ var listener = new THREE.AudioListener();
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+ camera.add( listener );
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+
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+ var audioElement = document.getElementById( 'music' );
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+
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+ var positionalAudio = new THREE.PositionalAudio( listener );
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+ positionalAudio.setMediaElementSource( audioElement );
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+ positionalAudio.setRefDistance( 1 );
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+
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+ // configure directionality cone, see https://developer.mozilla.org/en-US/docs/Web/API/PannerNode
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+
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+ positionalAudio.panner.coneInnerAngle = 210;
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+ positionalAudio.panner.coneOuterAngle = 230;
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+ positionalAudio.panner.coneOuterGain = 0.1;
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+
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+ //
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+
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+ var gltfLoader = new THREE.GLTFLoader();
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+ gltfLoader.load( 'models/gltf/BoomBox/glTF-Binary/BoomBox.glb', function( gltf ) {
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+
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+ boomBox = gltf.scene;
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+ boomBox.position.set( 0, 0.2, 0 );
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+ boomBox.scale.set( 20, 20, 20 );
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+
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+ boomBox.traverse( function( object ) {
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+
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+ if ( object.isMesh ) {
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+
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+ object.material.envMap = reflectionCube;
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+ object.geometry.rotateY( - Math.PI );
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+
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+ }
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+
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+ } );
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+
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+ audioElement.play();
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+ boomBox.add( positionalAudio );
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+ scene.add( boomBox );
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+ animate();
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+
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+ } );
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+
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+ // sound is damped behind this wall
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+
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+ var wallGeometry = new THREE.BoxBufferGeometry( 2, 1, 0.1 );
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+ var wallMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
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+
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+ var wall = new THREE.Mesh( wallGeometry, wallMaterial );
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+ wall.position.set( 0, 0.5, - 0.5 );
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+ scene.add( wall );
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+
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+
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+ //
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ container.appendChild( renderer.domElement );
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+
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+ renderer.gammaOutput = true;
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+
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+ //
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+
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+ var controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.target.set( 0, 0.1, 0 );
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+ controls.update();
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+ controls.minDistance = 0.5;
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+ controls.maxDistance = 10;
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+ controls.maxPolarAngle = 0.5 * Math.PI;
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize( event ) {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+</body>
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+</html>
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