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@@ -69,10 +69,10 @@
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shininess = 15;
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shininess = 15;
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- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x666666, ambient: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading } ) );
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- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x666666, ambient: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading } ) );
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- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x666666, ambient: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading } ) );
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- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x666666, ambient: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading } ) );
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+ materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, ambient: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading } ) );
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+ materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, ambient: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading } ) );
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+ materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, ambient: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading } ) );
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+ materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, ambient: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading } ) );
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// Spheres geometry
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// Spheres geometry
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