* Cleanup example The extra argument does nothing. * Update webgl_materials_envmaps_hdr.html * Update webgl_materials_physical_transmission_alpha.html
@@ -128,7 +128,7 @@
gui.add( params, 'roughness', 0, 1, 0.01 );
gui.add( params, 'metalness', 0, 1, 0.01 );
gui.add( params, 'exposure', 0, 2, 0.01 );
- gui.add( params, 'debug', false );
+ gui.add( params, 'debug' );
gui.open();
}
@@ -152,7 +152,7 @@
@@ -114,7 +114,6 @@
params.ior = mesh.material.ior;
params.specularIntensity = mesh.material.specularIntensity;
- params.emissiveIntensity = mesh.material.emissiveIntensity;
params.transmission = mesh.material.transmission;
params.thickness = mesh.material.thickness;