Bladeren bron

Fix indentation

Nathan Bierema 6 jaren geleden
bovenliggende
commit
f18dc58770

+ 3 - 3
examples/jsm/utils/BufferGeometryUtils.d.ts

@@ -1,7 +1,7 @@
 import { BufferAttribute, BufferGeometry } from '../../../src/Three';
 
 export namespace BufferGeometryUtils {
-	export function mergeBufferGeometries(geometries: BufferGeometry[]): BufferGeometry;
-	export function computeTangents(geometry: BufferGeometry): null;
-	export function mergeBufferAttributes(attributes: BufferAttribute[]): BufferAttribute;
+    export function mergeBufferGeometries(geometries: BufferGeometry[]): BufferGeometry;
+    export function computeTangents(geometry: BufferGeometry): null;
+    export function mergeBufferAttributes(attributes: BufferAttribute[]): BufferAttribute;
 }

+ 8 - 8
examples/jsm/utils/GeometryUtils.d.ts

@@ -2,12 +2,12 @@
  * @deprecated
  */
 export namespace GeometryUtils {
-	/**
-	 * @deprecated Use {@link Geometry#merge geometry.merge( geometry2, matrix, materialIndexOffset )} instead.
-	 */
-	export function merge(geometry1: any, geometry2: any, materialIndexOffset?: any): any;
-	/**
-	 * @deprecated Use {@link Geometry#center geometry.center()} instead.
-	 */
-	export function center(geometry: any): any;
+    /**
+     * @deprecated Use {@link Geometry#merge geometry.merge( geometry2, matrix, materialIndexOffset )} instead.
+     */
+    export function merge(geometry1: any, geometry2: any, materialIndexOffset?: any): any;
+    /**
+     * @deprecated Use {@link Geometry#center geometry.center()} instead.
+     */
+    export function center(geometry: any): any;
 }

+ 3 - 3
examples/jsm/utils/SceneUtils.d.ts

@@ -1,7 +1,7 @@
 import { Geometry, Material, Object3D, Scene } from '../../../src/Three';
 
 export namespace SceneUtils {
-	export function createMultiMaterialObject(geometry: Geometry, materials: Material[]): Object3D;
-	export function detach(child: Object3D, parent: Object3D, scene: Scene): void;
-	export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
+    export function createMultiMaterialObject(geometry: Geometry, materials: Material[]): Object3D;
+    export function detach(child: Object3D, parent: Object3D, scene: Scene): void;
+    export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
 }