@@ -666,7 +666,7 @@ class WebGLTextureUtils {
} else {
- gl.texSubImage2D( gl.TEXTURE_2D, level, dstX, dstY, glFormat, glType, image );
+ gl.texSubImage2D( gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image );
}