|
@@ -43,12 +43,12 @@ scene.add( mesh );
|
|
|
|
|
|
const renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
renderer.setSize( width, height );
|
|
|
-renderer.setAnimationLoop( animation );
|
|
|
+renderer.setAnimationLoop( animate );
|
|
|
document.body.appendChild( renderer.domElement );
|
|
|
|
|
|
// animation
|
|
|
|
|
|
-function animation( time ) {
|
|
|
+function animate( time ) {
|
|
|
|
|
|
mesh.rotation.x = time / 2000;
|
|
|
mesh.rotation.y = time / 1000;
|