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Remove example variations_standard2

because now its basically the same as the other without metalness.
weiserhei 9 năm trước cách đây
mục cha
commit
f1bb83627e
1 tập tin đã thay đổi với 0 bổ sung242 xóa
  1. 0 242
      examples/webgl_materials_variations_standard2.html

+ 0 - 242
examples/webgl_materials_variations_standard2.html

@@ -1,242 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - materials</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				color: #fff;
-				font-family:Monospace;
-				font-size:13px;
-				text-align:center;
-
-				background-color: #000;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#info {
-				position: absolute;
-				top: 0px; width: 100%;
-				padding: 5px;
-			}
-		</style>
-	</head>
-	<body>
-
-		<div id="container"></div>
-		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - Standard Material Variations v2 by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
-
-		<script src="../build/three.min.js"></script>
-		<script src="js/controls/OrbitControls.js"></script>
-
-		<script src="js/Detector.js"></script>
-		<script src="js/libs/stats.min.js"></script>
-
-		<script>
-
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
-			var container, stats;
-
-			var camera, scene, renderer, controls, objects = [];
-			var particleLight;
-
-			var loader = new THREE.FontLoader();
-			loader.load( 'fonts/gentilis_regular.typeface.js', function ( font ) {
-
-				init( font );
-				animate();
-
-			} );
-
-			function init( font ) {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
-				camera.position.set( 0.0, 400, 400 * 3.5 );
-
-				scene = new THREE.Scene();
-
-				// Materials
-
-				var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
-				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
-				imgTexture.anisotropy = 16;
-				imgTexture = null;
-
-				var shininess = 50, specular = 0x333333, bumpScale = 1, shading = THREE.SmoothShading;
-
-				var materials = [];
-
-				var path = "textures/cube/SwedishRoyalCastle/";
-				var format = '.jpg';
-				var urls = [
-						path + 'px' + format, path + 'nx' + format,
-						path + 'py' + format, path + 'ny' + format,
-						path + 'pz' + format, path + 'nz' + format
-					];
-
-				var reflectionCube = new THREE.CubeTextureLoader().load( urls );
-				reflectionCube.format = THREE.RGBFormat;
-
-				var cubeWidth = 400;
-				var numberOfSphersPerSide = 5;
-				var sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
-				var stepSize = 1.0 / numberOfSphersPerSide;
-
-				var geometry = new THREE.SphereBufferGeometry( sphereRadius, 32, 16 );
-
-				var localReflectionCube;
-
-				for( var alpha = 0, alphaIndex = 0; alpha <= 1.0; alpha += stepSize, alphaIndex ++ ) {
-
-					var roughness = 1.0 - alpha;
-
-					if( alphaIndex % 2 === 0 ) {
-						localReflectionCube = null;
-					}
-					else {
-						localReflectionCube = reflectionCube;
-					}
-
-					for( var beta = 0; beta <= 1.0; beta += stepSize ) {
-
-						for( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
-
-							// basic monochromatic energy preservation
-							var diffuseColor = new THREE.Color( gamma, 0, 0 ).multiplyScalar( 1 - 0.08 );
-
-							var material = new THREE.MeshStandardMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: diffuseColor, roughness: roughness, shading: THREE.SmoothShading, envMap: localReflectionCube } )
-
-							var mesh = new THREE.Mesh( geometry, material );
-
-							mesh.position.x = alpha * 400 - 200;
-							mesh.position.y = beta * 400 - 200;
-							mesh.position.z = gamma * 400 - 200;
-
-							objects.push( mesh );
-
-							scene.add( mesh );
-						}
-					}
-				}
-
-				function addLabel( name, location ) {
-					var textGeo = new THREE.TextGeometry( name, {
-
-						font: font,
-
-						size: 20,
-						height: 1,
-						curveSegments: 1
-
-					});
-
-					var textMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
-					var textMesh = new THREE.Mesh( textGeo, textMaterial );
-					textMesh.position.copy( location );
-					scene.add( textMesh );
-				}
-
-				addLabel( "+roughness", new THREE.Vector3( -350, 0, 0 ) );
-				addLabel( "-roughness", new THREE.Vector3( 350, 0, 0 ) );
-
-				addLabel( "-diffuse", new THREE.Vector3( 0, 0, -300 ) );
-				addLabel( "+diffuse", new THREE.Vector3( 0, 0, 300 ) );
-
-				particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
-				scene.add( particleLight );
-
-				// Lights
-
-				//scene.add( new THREE.AmbientLight( 0x222222 ) );
-
-				//var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
-				//directionalLight.position.set( 1, 1, 1 ).normalize();
-				//scene.add( directionalLight );
-
-				var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
-				particleLight.add( pointLight );
-
-				//
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setClearColor( 0x0a0a0a );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.sortObjects = true;
-
-				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
-				renderer.gammaOutput = true;
-
-				//
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-
-				container.appendChild( stats.domElement );
-
-				controls = new THREE.OrbitControls( camera );
-				controls.target.set( 0, 0, 0 );
-				controls.update();
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				var timer = Date.now() * 0.00025;
-
-				//camera.position.x = Math.cos( timer ) * 800;
-				//camera.position.z = Math.sin( timer ) * 800;
-
-				camera.lookAt( scene.position );
-
-				for ( var i = 0, l = objects.length; i < l; i ++ ) {
-
-					var object = objects[ i ];
-
-					object.rotation.y += 0.005;
-
-				}
-
-				particleLight.position.x = Math.sin( timer * 7 ) * 300;
-				particleLight.position.y = Math.cos( timer * 5 ) * 400;
-				particleLight.position.z = Math.cos( timer * 3 ) * 300;
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-</html>