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@@ -4924,71 +4924,6 @@
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};
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- /**
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- * Uniform Utilities
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- */
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-
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- var UniformsUtils = {
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-
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- merge: function ( uniforms ) {
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-
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- var merged = {};
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-
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- for ( var u = 0; u < uniforms.length; u ++ ) {
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-
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- var tmp = this.clone( uniforms[ u ] );
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-
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- for ( var p in tmp ) {
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-
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- merged[ p ] = tmp[ p ];
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-
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- }
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-
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- }
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-
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- return merged;
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-
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- },
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-
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- clone: function ( uniforms_src ) {
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-
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- var uniforms_dst = {};
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-
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- for ( var u in uniforms_src ) {
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-
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- uniforms_dst[ u ] = {};
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-
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- for ( var p in uniforms_src[ u ] ) {
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-
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- var parameter_src = uniforms_src[ u ][ p ];
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-
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- if ( parameter_src && ( parameter_src.isColor ||
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- parameter_src.isMatrix3 || parameter_src.isMatrix4 ||
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- parameter_src.isVector2 || parameter_src.isVector3 || parameter_src.isVector4 ||
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- parameter_src.isTexture ) ) {
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-
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- uniforms_dst[ u ][ p ] = parameter_src.clone();
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-
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- } else if ( Array.isArray( parameter_src ) ) {
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-
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- uniforms_dst[ u ][ p ] = parameter_src.slice();
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-
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- } else {
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-
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- uniforms_dst[ u ][ p ] = parameter_src;
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-
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- }
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-
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- }
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-
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- }
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-
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- return uniforms_dst;
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-
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- }
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-
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- };
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-
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var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n";
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var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n";
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@@ -5997,13 +5932,11 @@
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basic: {
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- uniforms: UniformsUtils.merge( [
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-
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+ uniforms: Object.assign( {},
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UniformsLib.common,
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UniformsLib.aomap,
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UniformsLib.fog
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-
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- ] ),
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+ ),
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vertexShader: ShaderChunk.meshbasic_vert,
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fragmentShader: ShaderChunk.meshbasic_frag
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@@ -6012,20 +5945,17 @@
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lambert: {
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- uniforms: UniformsUtils.merge( [
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-
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+ uniforms: Object.assign( {},
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UniformsLib.common,
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UniformsLib.aomap,
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UniformsLib.lightmap,
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UniformsLib.emissivemap,
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UniformsLib.fog,
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UniformsLib.lights,
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-
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{
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emissive : { value: new Color( 0x000000 ) }
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}
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-
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- ] ),
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+ ),
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vertexShader: ShaderChunk.meshlambert_vert,
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fragmentShader: ShaderChunk.meshlambert_frag
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@@ -6034,8 +5964,7 @@
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phong: {
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- uniforms: UniformsUtils.merge( [
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-
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+ uniforms: Object.assign( {},
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UniformsLib.common,
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UniformsLib.aomap,
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UniformsLib.lightmap,
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@@ -6045,14 +5974,12 @@
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UniformsLib.displacementmap,
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UniformsLib.fog,
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UniformsLib.lights,
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-
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{
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emissive : { value: new Color( 0x000000 ) },
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specular : { value: new Color( 0x111111 ) },
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shininess: { value: 30 }
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}
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-
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- ] ),
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+ ),
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vertexShader: ShaderChunk.meshphong_vert,
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fragmentShader: ShaderChunk.meshphong_frag
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@@ -6061,8 +5988,7 @@
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standard: {
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- uniforms: UniformsUtils.merge( [
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-
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+ uniforms: Object.assign( {},
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UniformsLib.common,
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UniformsLib.aomap,
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UniformsLib.lightmap,
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@@ -6074,15 +6000,13 @@
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UniformsLib.metalnessmap,
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UniformsLib.fog,
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UniformsLib.lights,
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-
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{
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emissive : { value: new Color( 0x000000 ) },
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roughness: { value: 0.5 },
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metalness: { value: 0 },
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envMapIntensity : { value: 1 }, // temporary
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}
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-
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- ] ),
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+ ),
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vertexShader: ShaderChunk.meshphysical_vert,
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fragmentShader: ShaderChunk.meshphysical_frag
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@@ -6091,12 +6015,10 @@
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points: {
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- uniforms: UniformsUtils.merge( [
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-
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+ uniforms: Object.assign( {},
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UniformsLib.points,
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UniformsLib.fog
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-
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- ] ),
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+ ),
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vertexShader: ShaderChunk.points_vert,
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fragmentShader: ShaderChunk.points_frag
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@@ -6105,18 +6027,15 @@
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dashed: {
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- uniforms: UniformsUtils.merge( [
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-
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+ uniforms: Object.assign( {},
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UniformsLib.common,
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UniformsLib.fog,
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-
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{
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scale : { value: 1 },
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dashSize : { value: 1 },
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totalSize: { value: 2 }
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}
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-
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- ] ),
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+ ),
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vertexShader: ShaderChunk.linedashed_vert,
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fragmentShader: ShaderChunk.linedashed_frag
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@@ -6125,12 +6044,10 @@
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depth: {
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- uniforms: UniformsUtils.merge( [
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-
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+ uniforms: Object.assign( {},
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UniformsLib.common,
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UniformsLib.displacementmap
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-
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- ] ),
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+ ),
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vertexShader: ShaderChunk.depth_vert,
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fragmentShader: ShaderChunk.depth_frag
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@@ -6140,9 +6057,7 @@
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normal: {
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uniforms: {
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-
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opacity : { value: 1.0 }
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-
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},
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vertexShader: ShaderChunk.normal_vert,
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@@ -6186,9 +6101,7 @@
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distanceRGBA: {
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uniforms: {
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-
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lightPos: { value: new Vector3() }
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-
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},
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vertexShader: ShaderChunk.distanceRGBA_vert,
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@@ -6200,16 +6113,13 @@
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ShaderLib.physical = {
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- uniforms: UniformsUtils.merge( [
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-
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+ uniforms: Object.assign( {},
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ShaderLib.standard.uniforms,
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-
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{
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clearCoat: { value: 0 },
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clearCoatRoughness: { value: 0 }
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}
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-
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- ] ),
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+ ),
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vertexShader: ShaderChunk.meshphysical_vert,
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fragmentShader: ShaderChunk.meshphysical_frag
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@@ -7640,7 +7550,7 @@
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this.fragmentShader = source.fragmentShader;
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this.vertexShader = source.vertexShader;
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- this.uniforms = UniformsUtils.clone( source.uniforms );
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+ this.uniforms = Object.assign( {}, source.uniforms );
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this.defines = source.defines;
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@@ -9202,7 +9112,7 @@
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depthMaterialTemplate.clipping = true;
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var distanceShader = ShaderLib[ "distanceRGBA" ];
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- var distanceUniforms = UniformsUtils.clone( distanceShader.uniforms );
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+ var distanceUniforms = Object.assign( {}, distanceShader.uniforms );
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for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) {
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@@ -21033,7 +20943,7 @@
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materialProperties.__webglShader = {
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name: material.type,
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- uniforms: UniformsUtils.clone( shader.uniforms ),
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+ uniforms: Object.assign( {}, shader.uniforms ),
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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};
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@@ -28210,12 +28120,12 @@
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function ShadowMaterial() {
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ShaderMaterial.call( this, {
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- uniforms: UniformsUtils.merge( [
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- UniformsLib[ "lights" ],
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+ uniforms: Object.assign( {},
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+ UniformsLib.lights,
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{
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opacity: { value: 1.0 }
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}
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- ] ),
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+ ),
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vertexShader: ShaderChunk[ 'shadow_vert' ],
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fragmentShader: ShaderChunk[ 'shadow_frag' ]
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} );
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@@ -42122,6 +42032,71 @@
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};
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+ var UniformsUtils = {
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+
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+ merge: function ( uniforms ) {
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+
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+ console.warn( 'THREE.UniformsUtils.merge() has been deprecated. Use Object.assign() instead.' );
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+
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+ var merged = {};
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+
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+ for ( var u = 0; u < uniforms.length; u ++ ) {
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+
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+ var tmp = this.clone( uniforms[ u ] );
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+
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+ for ( var p in tmp ) {
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+
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+ merged[ p ] = tmp[ p ];
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+
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+ }
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+
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+ }
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+
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+ return merged;
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+
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+ },
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+
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+ clone: function ( uniforms_src ) {
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+
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+ console.warn( 'THREE.UniformsUtils.clone() has been deprecated.' );
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+
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+ var uniforms_dst = {};
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+
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+ for ( var u in uniforms_src ) {
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+
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+ uniforms_dst[ u ] = {};
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+
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+ for ( var p in uniforms_src[ u ] ) {
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+
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+ var parameter_src = uniforms_src[ u ][ p ];
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+
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+ if ( parameter_src && ( parameter_src.isColor ||
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+ parameter_src.isMatrix3 || parameter_src.isMatrix4 ||
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+ parameter_src.isVector2 || parameter_src.isVector3 || parameter_src.isVector4 ||
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+ parameter_src.isTexture ) ) {
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+
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+ uniforms_dst[ u ][ p ] = parameter_src.clone();
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+
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+ } else if ( Array.isArray( parameter_src ) ) {
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+
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+ uniforms_dst[ u ][ p ] = parameter_src.slice();
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+
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+ } else {
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+
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+ uniforms_dst[ u ][ p ] = parameter_src;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ return uniforms_dst;
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+
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+ }
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+
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+ };
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+
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//
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function Projector () {
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@@ -42170,7 +42145,6 @@
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exports.WebGL2Renderer = WebGL2Renderer;
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exports.ShaderLib = ShaderLib;
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exports.UniformsLib = UniformsLib;
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- exports.UniformsUtils = UniformsUtils;
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exports.ShaderChunk = ShaderChunk;
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exports.FogExp2 = FogExp2;
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exports.Fog = Fog;
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@@ -42534,6 +42508,7 @@
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exports.XHRLoader = XHRLoader;
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exports.GeometryUtils = GeometryUtils;
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exports.ImageUtils = ImageUtils;
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+ exports.UniformsUtils = UniformsUtils;
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exports.Projector = Projector;
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exports.CanvasRenderer = CanvasRenderer;
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