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@@ -69,12 +69,12 @@ THREE.GeometryUtils = {
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}(),
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- // Get random point in face (triangle / quad)
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+ // Get random point in face (triangle)
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// (uniform distribution)
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randomPointInFace: function ( face, geometry, useCachedAreas ) {
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- var vA, vB, vC, vD;
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+ var vA, vB, vC;
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vA = geometry.vertices[ face.a ];
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vB = geometry.vertices[ face.b ];
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