When Wrap Mode data is missing, fallback to Collada spec default repeated wrapping. Without this change the wrapping is clamped to edge which should not be the default behaviour.
@@ -599,6 +599,11 @@ THREE.ColladaLoader.prototype = {
texture.offset.set( technique.offsetU, technique.offsetV );
texture.repeat.set( technique.repeatU, technique.repeatV );
+ } else {
+
+ texture.wrapS = THREE.RepeatWrapping;
+ texture.wrapT = THREE.RepeatWrapping;
}
texture.needsUpdate = true;