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ShaderMaterial: Disable two-pass rendering by default (#25720)

* Disable two-pass rendering

* Update screenshot

* Update screenshot
WestLangley 2 년 전
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2개의 변경된 파일2개의 추가작업 그리고 0개의 파일을 삭제
  1. BIN
      examples/screenshots/webgl_buffergeometry_rawshader.jpg
  2. 2 0
      src/materials/ShaderMaterial.js

BIN
examples/screenshots/webgl_buffergeometry_rawshader.jpg


+ 2 - 0
src/materials/ShaderMaterial.js

@@ -30,6 +30,8 @@ class ShaderMaterial extends Material {
 		this.lights = false; // set to use scene lights
 		this.lights = false; // set to use scene lights
 		this.clipping = false; // set to use user-defined clipping planes
 		this.clipping = false; // set to use user-defined clipping planes
 
 
+		this.forceSinglePass = true;
+
 		this.extensions = {
 		this.extensions = {
 			derivatives: false, // set to use derivatives
 			derivatives: false, // set to use derivatives
 			fragDepth: false, // set to use fragment depth values
 			fragDepth: false, // set to use fragment depth values