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@@ -67,8 +67,8 @@ Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return
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fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=a.array[b+3];return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};
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THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
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THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x=
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-a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],l=e[9],n=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-l,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,
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-k)):(this._y=Math.atan2(-n,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-n,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=
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+a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],l=e[9],m=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-l,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,
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+k)):(this._y=Math.atan2(-m,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-m,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-m,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=
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Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(p,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-l,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeRotationFromQuaternion(b);this.setFromRotationMatrix(a,c,d);return this}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,
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b||this._order)},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?
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a.set(this._x,this._y,this._z):new THREE.Vector3(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
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@@ -94,22 +94,22 @@ void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.
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this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},
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transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];
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a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){return(new THREE.Matrix3).fromArray(this.elements)}};THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,n,p,m,s,t,q){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=f;u[9]=g;u[13]=h;u[2]=k;u[6]=l;u[10]=n;u[14]=p;u[3]=m;u[7]=s;u[11]=t;u[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,m,p,n,q,t,r){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=f;u[9]=g;u[13]=h;u[2]=k;u[6]=l;u[10]=m;u[14]=p;u[3]=n;u[7]=q;u[11]=t;u[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
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copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],
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b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=
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-f*h;var k=f*e,l=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,n=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*
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-g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
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-makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,
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+f*h;var k=f*e,l=c*h,m=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-m*d;b[9]=-c*g;b[2]=m-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a+m*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=m+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,m=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+m,b[1]=g*e,b[5]=m*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*
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+g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
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+makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(m+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,
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e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,
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-d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],s=c[2],t=c[6],q=c[10],u=c[14],w=c[3],x=c[7],A=c[11],c=c[15],y=d[0],K=d[4],F=d[8],v=d[12],I=d[1],H=d[5],C=d[9],G=d[13],P=d[2],J=d[6],B=d[10],E=d[14],D=d[3],S=d[7],N=d[11],d=d[15];e[0]=f*y+g*I+h*P+k*D;e[4]=f*K+g*H+h*J+k*S;e[8]=f*F+g*C+h*B+k*N;e[12]=f*v+g*G+h*E+k*d;e[1]=l*y+n*I+p*P+m*D;e[5]=l*K+n*H+p*J+m*S;e[9]=l*F+n*C+p*B+m*N;e[13]=l*v+n*G+p*E+m*d;e[2]=s*y+t*I+q*P+u*D;e[6]=s*K+t*H+q*J+u*S;e[10]=s*F+t*C+q*B+u*N;e[14]=
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-s*v+t*G+q*E+u*d;e[3]=w*y+x*I+A*P+c*D;e[7]=w*K+x*H+A*J+c*S;e[11]=w*F+x*C+A*B+c*N;e[15]=w*v+x*G+A*E+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=
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+d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],t=c[6],r=c[10],u=c[14],v=c[3],w=c[7],A=c[11],c=c[15],x=d[0],J=d[4],H=d[8],D=d[12],y=d[1],G=d[5],I=d[9],C=d[13],K=d[2],N=d[6],F=d[10],B=d[14],E=d[3],L=d[7],Q=d[11],d=d[15];e[0]=f*x+g*y+h*K+k*E;e[4]=f*J+g*G+h*N+k*L;e[8]=f*H+g*I+h*F+k*Q;e[12]=f*D+g*C+h*B+k*d;e[1]=l*x+m*y+p*K+n*E;e[5]=l*J+m*G+p*N+n*L;e[9]=l*H+m*I+p*F+n*Q;e[13]=l*D+m*C+p*B+n*d;e[2]=q*x+t*y+r*K+u*E;e[6]=q*J+t*G+r*N+u*L;e[10]=q*H+t*I+r*F+u*Q;e[14]=
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+q*D+t*C+r*B+u*d;e[3]=v*x+w*y+A*K+c*E;e[7]=v*J+w*G+A*N+c*L;e[11]=v*H+w*I+A*F+c*Q;e[15]=v*D+w*C+A*B+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=
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a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
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return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
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-a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*
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-n-e*g*p+c*k*p+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*f*p-d*f*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*m-e*f*n+c*f*m+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*p+d*f*n-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
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+a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];return a[3]*(+e*h*m-d*k*
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+m-e*g*p+c*k*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*f*p-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*g*n-e*f*m+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*m+b*g*p+d*f*m-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
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c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
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-this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],s=d[6],t=d[10],q=d[14],u=d[3],w=d[7],x=d[11],d=d[15];c[0]=n*q*w-p*t*w+p*s*x-l*q*x-n*s*d+l*t*d;c[4]=h*t*w-g*q*w-h*s*x+f*q*x+g*s*d-f*t*d;c[8]=g*p*w-h*n*w+h*l*x-f*p*x-g*l*d+f*n*d;c[12]=h*n*s-g*p*s-h*l*t+f*p*t+g*l*q-f*n*q;c[1]=p*t*u-n*q*u-p*m*x+k*q*x+n*m*d-k*t*d;c[5]=g*q*u-h*t*u+h*m*x-e*q*x-g*m*d+e*t*d;c[9]=h*n*u-g*p*u-h*k*x+e*p*x+g*k*d-e*n*d;c[13]=g*p*m-h*n*m+h*k*t-e*p*t-g*k*q+e*n*q;c[2]=l*q*u-p*s*u+p*m*w-k*q*
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-w-l*m*d+k*s*d;c[6]=h*s*u-f*q*u-h*m*w+e*q*w+f*m*d-e*s*d;c[10]=f*p*u-h*l*u+h*k*w-e*p*w-f*k*d+e*l*d;c[14]=h*l*m-f*p*m-h*k*s+e*p*s+f*k*q-e*l*q;c[3]=n*s*u-l*t*u-n*m*w+k*t*w+l*m*x-k*s*x;c[7]=f*t*u-g*s*u+g*m*w-e*t*w-f*m*x+e*s*x;c[11]=g*l*u-f*n*u-g*k*w+e*n*w+f*k*x-e*l*x;c[15]=f*n*m-g*l*m+g*k*s-e*n*s-f*k*t+e*l*t;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
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+this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],m=d[9],p=d[13],n=d[2],q=d[6],t=d[10],r=d[14],u=d[3],v=d[7],w=d[11],d=d[15];c[0]=m*r*v-p*t*v+p*q*w-l*r*w-m*q*d+l*t*d;c[4]=h*t*v-g*r*v-h*q*w+f*r*w+g*q*d-f*t*d;c[8]=g*p*v-h*m*v+h*l*w-f*p*w-g*l*d+f*m*d;c[12]=h*m*q-g*p*q-h*l*t+f*p*t+g*l*r-f*m*r;c[1]=p*t*u-m*r*u-p*n*w+k*r*w+m*n*d-k*t*d;c[5]=g*r*u-h*t*u+h*n*w-e*r*w-g*n*d+e*t*d;c[9]=h*m*u-g*p*u-h*k*w+e*p*w+g*k*d-e*m*d;c[13]=g*p*n-h*m*n+h*k*t-e*p*t-g*k*r+e*m*r;c[2]=l*r*u-p*q*u+p*n*v-k*r*
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+v-l*n*d+k*q*d;c[6]=h*q*u-f*r*u-h*n*v+e*r*v+f*n*d-e*q*d;c[10]=f*p*u-h*l*u+h*k*v-e*p*v-f*k*d+e*l*d;c[14]=h*l*n-f*p*n-h*k*q+e*p*q+f*k*r-e*l*r;c[3]=m*q*u-l*t*u-m*n*v+k*t*v+l*n*w-k*q*w;c[7]=f*t*u-g*q*u+g*n*v-e*t*v-f*n*w+e*q*w;c[11]=g*l*u-f*m*u-g*k*v+e*m*v+f*k*w-e*l*w;c[15]=f*m*n-g*l*n+g*k*q-e*m*q-f*k*t+e*l*t;c=e*c[0]+k*c[4]+n*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
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this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
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this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
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0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
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@@ -119,8 +119,8 @@ a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function
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THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
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var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);
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-b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),l=c.dot(this.direction),n=-c.dot(b),p=c.lengthSq(),m=Math.abs(1-k*k),s;0<m?(d=k*n-l,e=k*l-n,s=h*m,0<=d?e>=-s?e<=s?(h=1/m,d*=h,e*=h,k=d*(d+k*e+2*l)+e*(k*d+e+2*n)+p):(e=h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p):(e=-h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p):e<=-s?(d=Math.max(0,-(-k*h+l)),e=0<d?-h:Math.min(Math.max(-h,-n),h),k=-d*d+e*(e+2*n)+p):e<=s?(d=0,e=Math.min(Math.max(-h,-n),h),k=e*(e+
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-2*n)+p):(d=Math.max(0,-(k*h+l)),e=0<d?h:Math.min(Math.max(-h,-n),h),k=-d*d+e*(e+2*n)+p)):(e=0<k?-h:h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p);f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return k}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,f=b.radius*b.radius;
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+b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),l=c.dot(this.direction),m=-c.dot(b),p=c.lengthSq(),n=Math.abs(1-k*k),q;0<n?(d=k*m-l,e=k*l-m,q=h*n,0<=d?e>=-q?e<=q?(h=1/n,d*=h,e*=h,k=d*(d+k*e+2*l)+e*(k*d+e+2*m)+p):(e=h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*m)+p):(e=-h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*m)+p):e<=-q?(d=Math.max(0,-(-k*h+l)),e=0<d?-h:Math.min(Math.max(-h,-m),h),k=-d*d+e*(e+2*m)+p):e<=q?(d=0,e=Math.min(Math.max(-h,-m),h),k=e*(e+
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+2*m)+p):(d=Math.max(0,-(k*h+l)),e=0<d?h:Math.min(Math.max(-h,-m),h),k=-d*d+e*(e+2*m)+p)):(e=0<k?-h:h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*m)+p);f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return k}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,f=b.radius*b.radius;
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if(e>f)return null;f=Math.sqrt(f-e);e=d-f;d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},
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isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-h.z)*g,g*=a.max.z-h.z):(e=(a.max.z-h.z)*
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g,g*=a.min.z-h.z);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));
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@@ -129,8 +129,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c
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this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
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return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};
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THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],n=c[8],p=c[9],m=c[10],s=c[11],t=c[12],q=c[13],u=c[14],c=c[15];b[0].setComponents(f-a,l-g,s-n,c-t).normalize();b[1].setComponents(f+
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-a,l+g,s+n,c+t).normalize();b[2].setComponents(f+d,l+h,s+p,c+q).normalize();b[3].setComponents(f-d,l-h,s-p,c-q).normalize();b[4].setComponents(f-e,l-k,s-m,c-u).normalize();b[5].setComponents(f+e,l+k,s+m,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
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+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],m=c[8],p=c[9],n=c[10],q=c[11],t=c[12],r=c[13],u=c[14],c=c[15];b[0].setComponents(f-a,l-g,q-m,c-t).normalize();b[1].setComponents(f+
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+a,l+g,q+m,c+t).normalize();b[2].setComponents(f+d,l+h,q+p,c+r).normalize();b[3].setComponents(f-d,l-h,q-p,c-r).normalize();b[4].setComponents(f-e,l-k,q-n,c-u).normalize();b[5].setComponents(f+e,l+k,q+n,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
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c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),
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containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
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@@ -141,8 +141,8 @@ a.constant===this.constant},clone:function(){return(new THREE.Plane).copy(this)}
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THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,
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c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return Math.floor(this.randFloat(a,b))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=
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180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
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-THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,k,l,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:f+
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-2;l=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,n.x,p.x,m.x,g,h,k);d.y=b(l.y,n.y,p.y,m.y,g,h,k);d.z=b(l.z,n.z,p.z,m.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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+THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,k,l,m,p,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:f+
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+2;l=this.points[c[0]];m=this.points[c[1]];p=this.points[c[2]];n=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,m.x,p.x,n.x,g,h,k);d.y=b(l.y,m.y,p.y,n.y,g,h,k);d.z=b(l.z,m.z,p.z,n.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),
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h.push(k.copy(d).clone());h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
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THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var l=d*k-e*e;h=h||new THREE.Vector3;if(0===l)return h.set(-2,-1,-1);l=1/l;k=(k*f-e*g)*l;d=(d*g-e*f)*l;return h.set(1-k-d,d,k)}}();
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@@ -193,32 +193,32 @@ setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b
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THREE.Geometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
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this.elementsNeedUpdate=this.verticesNeedUpdate=this.hasTangents=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=
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-this.verticesNeedUpdate=!0},fromBufferGeometry:function(a){var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,f=void 0!==c.normal?c.normal.array:void 0,g=void 0!==c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=void 0!==c.uv2?c.uv2.array:void 0,l=void 0!==c.tangent?c.tangent.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);void 0!==l&&(this.hasTangents=!0);for(var n=[],p=[],m=[],s=[],t=c=0,q=0;c<d.length;c+=3,t+=2,q+=4)b.vertices.push(new THREE.Vector3(d[c],
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-d[c+1],d[c+2])),void 0!==f&&n.push(new THREE.Vector3(f[c],f[c+1],f[c+2])),void 0!==g&&b.colors.push(new THREE.Color(g[c],g[c+1],g[c+2])),void 0!==h&&p.push(new THREE.Vector2(h[t],h[t+1])),void 0!==k&&m.push(new THREE.Vector2(k[t],k[t+1])),void 0!==l&&s.push(new THREE.Vector4(l[q],l[q+1],l[q+2],l[q+3]));q=function(a,c,d){var e=void 0!==f?[n[a].clone(),n[c].clone(),n[d].clone()]:[],q=void 0!==g?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[],e=new THREE.Face3(a,c,d,e,q);b.faces.push(e);
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-void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([m[a].clone(),m[c].clone(),m[d].clone()]);void 0!==l&&e.vertexTangents.push(s[a].clone(),s[c].clone(),s[d].clone())};if(void 0!==e)if(d=a.drawcalls,0<d.length)for(c=0;c<d.length;c++)for(var t=d[c],u=t.start,w=t.count,x=t.index,t=u,u=u+w;t<u;t+=3)q(x+e[t],x+e[t+1],x+e[t+2]);else for(c=0;c<e.length;c+=3)q(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)q(c,c+1,c+2);this.computeFaceNormals();
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+this.verticesNeedUpdate=!0},fromBufferGeometry:function(a){var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,f=void 0!==c.normal?c.normal.array:void 0,g=void 0!==c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=void 0!==c.uv2?c.uv2.array:void 0,l=void 0!==c.tangent?c.tangent.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);void 0!==l&&(this.hasTangents=!0);for(var m=[],p=[],n=[],q=[],t=c=0,r=0;c<d.length;c+=3,t+=2,r+=4)b.vertices.push(new THREE.Vector3(d[c],
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+d[c+1],d[c+2])),void 0!==f&&m.push(new THREE.Vector3(f[c],f[c+1],f[c+2])),void 0!==g&&b.colors.push(new THREE.Color(g[c],g[c+1],g[c+2])),void 0!==h&&p.push(new THREE.Vector2(h[t],h[t+1])),void 0!==k&&n.push(new THREE.Vector2(k[t],k[t+1])),void 0!==l&&q.push(new THREE.Vector4(l[r],l[r+1],l[r+2],l[r+3]));r=function(a,c,d){var e=void 0!==f?[m[a].clone(),m[c].clone(),m[d].clone()]:[],t=void 0!==g?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[],e=new THREE.Face3(a,c,d,e,t);b.faces.push(e);
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+void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([n[a].clone(),n[c].clone(),n[d].clone()]);void 0!==l&&e.vertexTangents.push(q[a].clone(),q[c].clone(),q[d].clone())};if(void 0!==e)if(d=a.drawcalls,0<d.length)for(c=0;c<d.length;c++)for(var t=d[c],u=t.start,v=t.count,w=t.index,t=u,u=u+v;t<u;t+=3)r(w+e[t],w+e[t+1],w+e[t+2]);else for(c=0;c<e.length;c+=3)r(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)r(c,c+1,c+2);this.computeFaceNormals();
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null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.applyMatrix((new THREE.Matrix4).setPosition(a));return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);
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return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<
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b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),
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e[1]=d[c.b].clone(),e[2]=d[c.c].clone())},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;
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f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();
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-c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,p,m,s,t,q,u,w=[],x=[];c=new THREE.Vector3;var A=new THREE.Vector3,y=new THREE.Vector3,K=new THREE.Vector3,F=new THREE.Vector3;
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-a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,x[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,g=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=f[0],n=f[1],p=f[2],f=h.x-g.x,m=k.x-g.x,s=h.y-g.y,t=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,q=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-q*n),c.set((l*f-n*m)*p,(l*s-n*t)*p,(l*h-n*g)*p),A.set((k*m-q*f)*p,(k*t-q*s)*p,(k*g-q*h)*p),w[d].add(c),w[u].add(c),w[e].add(c),x[d].add(A),
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-x[u].add(A),x[e].add(A);A=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)F.copy(e.vertexNormals[c]),d=e[A[c]],u=w[d],y.copy(u),y.sub(F.multiplyScalar(F.dot(u))).normalize(),K.crossVectors(e.vertexNormals[c],u),d=K.dot(x[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(y.x,y.y,y.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
|
|
|
+c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,m,p,n,q,t,r,u,v=[],w=[];c=new THREE.Vector3;var A=new THREE.Vector3,x=new THREE.Vector3,J=new THREE.Vector3,H=new THREE.Vector3;
|
|
|
+a=0;for(b=this.vertices.length;a<b;a++)v[a]=new THREE.Vector3,w[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,g=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=f[0],m=f[1],p=f[2],f=h.x-g.x,n=k.x-g.x,q=h.y-g.y,t=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=m.x-l.x,r=p.x-l.x,m=m.y-l.y,l=p.y-l.y,p=1/(k*l-r*m),c.set((l*f-m*n)*p,(l*q-m*t)*p,(l*h-m*g)*p),A.set((k*n-r*f)*p,(k*t-r*q)*p,(k*g-r*h)*p),v[d].add(c),v[u].add(c),v[e].add(c),w[d].add(A),
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|
+w[u].add(A),w[e].add(A);A=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)H.copy(e.vertexNormals[c]),d=e[A[c]],u=v[d],x.copy(u),x.sub(H.multiplyScalar(H.dot(u))).normalize(),J.crossVectors(e.vertexNormals[c],u),d=J.dot(w[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
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a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var c,d=this.vertices.length,e=this.vertices,f=a.vertices,g=this.faces,
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-h=a.faces,k=this.faceVertexUvs[0],l=a.faceVertexUvs[0];void 0!==b&&(c=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=f.length;n<p;n++){var m=f[n].clone();void 0!==b&&m.applyMatrix4(b);e.push(m)}n=0;for(p=h.length;n<p;n++){var s=h[n],t,q=s.vertexNormals,u=s.vertexColors,m=new THREE.Face3(s.a+d,s.b+d,s.c+d);m.normal.copy(s.normal);void 0!==c&&m.normal.applyMatrix3(c).normalize();e=0;for(f=q.length;e<f;e++)t=q[e].clone(),void 0!==c&&t.applyMatrix3(c).normalize(),m.vertexNormals.push(t);m.color.copy(s.color);
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|
-e=0;for(f=u.length;e<f;e++)s=u[e],m.vertexColors.push(s.clone());g.push(m)}n=0;for(p=l.length;n<p;n++)if(c=l[n],d=[],void 0!==c){e=0;for(f=c.length;e<f;e++)d.push(c[e].clone());k.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=
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+h=a.faces,k=this.faceVertexUvs[0],l=a.faceVertexUvs[0];void 0!==b&&(c=(new THREE.Matrix3).getNormalMatrix(b));for(var m=0,p=f.length;m<p;m++){var n=f[m].clone();void 0!==b&&n.applyMatrix4(b);e.push(n)}m=0;for(p=h.length;m<p;m++){var q=h[m],t,r=q.vertexNormals,u=q.vertexColors,n=new THREE.Face3(q.a+d,q.b+d,q.c+d);n.normal.copy(q.normal);void 0!==c&&n.normal.applyMatrix3(c).normalize();e=0;for(f=r.length;e<f;e++)t=r[e].clone(),void 0!==c&&t.applyMatrix3(c).normalize(),n.vertexNormals.push(t);n.color.copy(q.color);
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+e=0;for(f=u.length;e<f;e++)q=u[e],n.vertexColors.push(q.clone());g.push(n)}m=0;for(p=l.length;m<p;m++)if(c=l[m],d=[],void 0!==c){e=0;for(f=c.length;e<f;e++)d.push(c[e].clone());k.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=
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this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},
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-toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==s[b])return s[b];s[b]=m.length/2;m.push(a.x,a.y);return s[b]}var e={metadata:{version:4.4,type:"Geometry",
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|
-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],s={};for(g=0;g<this.faces.length;g++){var t=this.faces[g],q=void 0!==this.faceVertexUvs[0][g],u=0<t.normal.length(),w=0<t.vertexNormals.length,x=1!==t.color.r||1!==t.color.g||1!==t.color.b,
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|
-A=0<t.vertexColors.length,y=0,y=a(y,0,0),y=a(y,1,!1),y=a(y,2,!1),y=a(y,3,q),y=a(y,4,u),y=a(y,5,w),y=a(y,6,x),y=a(y,7,A);h.push(y);h.push(t.a,t.b,t.c);q&&(q=this.faceVertexUvs[0][g],h.push(d(q[0]),d(q[1]),d(q[2])));u&&h.push(b(t.normal));w&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));x&&h.push(c(t.color));A&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){for(var a=
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|
+toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=m.length;m.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=n.length/2;n.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
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|
|
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},m=[],p={},n=[],q={};for(g=0;g<this.faces.length;g++){var t=this.faces[g],r=void 0!==this.faceVertexUvs[0][g],u=0<t.normal.length(),v=0<t.vertexNormals.length,w=1!==t.color.r||1!==t.color.g||1!==t.color.b,
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|
+A=0<t.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,r),x=a(x,4,u),x=a(x,5,v),x=a(x,6,w),x=a(x,7,A);h.push(x);h.push(t.a,t.b,t.c);r&&(r=this.faceVertexUvs[0][g],h.push(d(r[0]),d(r[1]),d(r[2])));u&&h.push(b(t.normal));v&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));w&&h.push(c(t.color));A&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){for(var a=
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|
new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());c=0;for(d=this.faceVertexUvs.length;c<d;c++){b=this.faceVertexUvs[c];void 0===a.faceVertexUvs[c]&&(a.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());a.faceVertexUvs[c].push(h)}}return a},dispose:function(){this.dispatchEvent({type:"dispose"})},set groupsNeedUpdate(a){!0===a&&this.dispose()}};
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|
|
THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
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|
|
THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.colors=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.tangents=[];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.tangentsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=
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|
this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
|
|
|
THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.");return this},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.");return this},computeTangents:function(){console.warn("THREE.DirectGeometry: computeTangents() is not a method of this type of geometry.");
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|
-return this},fromGeometry:function(a){for(var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.hasTangents,h=a.morphTargets,k=h.length,l=0;l<k;l++)this.morphTargets[l]=[];for(var n=a.morphNormals.length,l=0;l<n;l++)this.morphNormals[l]=[];n=a.morphColors.length;for(l=0;l<n;l++)this.morphColors[l]=[];for(var n=a.skinIndices,p=a.skinWeights,m=n.length===c.length,s=p.length===c.length,l=0;l<b.length;l++){var t=b[l];this.vertices.push(c[t.a],c[t.b],c[t.c]);var q=
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|
-t.vertexNormals;3===q.length?this.normals.push(q[0],q[1],q[2]):(q=t.normal,this.normals.push(q,q,q));q=t.vertexColors;3===q.length?this.colors.push(q[0],q[1],q[2]):(q=t.color,this.colors.push(q,q,q));!0===e&&(q=d[0][l],void 0!==q?this.uvs.push(q[0],q[1],q[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(q=d[1][l],void 0!==q?this.uvs2.push(q[0],q[1],q[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",
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|
-l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(q=t.vertexTangents,3===q.length?this.tangents.push(q[0],q[1],q[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined tangents ",l),this.tangents.push(new THREE.Vector4,new THREE.Vector4,new THREE.Vector4)));for(q=0;q<k;q++){var u=h[q].vertices;this.morphTargets[q].push(u[t.a],u[t.b],u[t.c])}m&&this.skinIndices.push(n[t.a],n[t.b],n[t.c]);s&&this.skinWeights.push(p[t.a],p[t.b],p[t.c])}this.verticesNeedUpdate=
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|
+return this},fromGeometry:function(a){for(var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.hasTangents,h=a.morphTargets,k=h.length,l=0;l<k;l++)this.morphTargets[l]=[];for(var m=a.morphNormals.length,l=0;l<m;l++)this.morphNormals[l]=[];m=a.morphColors.length;for(l=0;l<m;l++)this.morphColors[l]=[];for(var m=a.skinIndices,p=a.skinWeights,n=m.length===c.length,q=p.length===c.length,l=0;l<b.length;l++){var t=b[l];this.vertices.push(c[t.a],c[t.b],c[t.c]);var r=
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|
+t.vertexNormals;3===r.length?this.normals.push(r[0],r[1],r[2]):(r=t.normal,this.normals.push(r,r,r));r=t.vertexColors;3===r.length?this.colors.push(r[0],r[1],r[2]):(r=t.color,this.colors.push(r,r,r));!0===e&&(r=d[0][l],void 0!==r?this.uvs.push(r[0],r[1],r[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(r=d[1][l],void 0!==r?this.uvs2.push(r[0],r[1],r[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",
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|
+l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(r=t.vertexTangents,3===r.length?this.tangents.push(r[0],r[1],r[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined tangents ",l),this.tangents.push(new THREE.Vector4,new THREE.Vector4,new THREE.Vector4)));for(r=0;r<k;r++){var u=h[r].vertices;this.morphTargets[r].push(u[t.a],u[t.b],u[t.c])}n&&this.skinIndices.push(m[t.a],m[t.b],m[t.c]);q&&this.skinWeights.push(p[t.a],p[t.b],p[t.c])}this.verticesNeedUpdate=
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|
a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.tangentsNeedUpdate=a.tangentsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
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|
THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.attributes={};this.morphAttributes=[];this.offsets=this.drawcalls=[];this.boundingSphere=this.boundingBox=null};
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|
THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.attributes[a]={array:b,itemSize:c}):this.attributes[a]=b},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0})},applyMatrix:function(a){var b=
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|
@@ -232,16 +232,16 @@ void 0!==a&&(a.copyColorsArray(b.colors),a.needsUpdate=!0),b.colorsNeedUpdate=!1
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|
new THREE.Float32Attribute(3*e.length,3);this.morphAttributes.push(f.copyVector3sArray(e))}0<a.skinIndices.length&&(b=new THREE.Float32Attribute(4*a.skinIndices.length,4),this.addAttribute("skinIndex",b.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(b=new THREE.Float32Attribute(4*a.skinWeights.length,4),this.addAttribute("skinWeight",b.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());
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|
|
return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',
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|
this)}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.fromArray(c,e),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
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|
-this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,f,g,h,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3;if(a.index)for(var s=a.index.array,t=0<this.offsets.length?this.offsets:[{start:0,
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-count:s.length,index:0}],q=0,u=t.length;q<u;++q){e=t[q].start;f=t[q].count;for(var w=t[q].index,d=e,e=e+f;d<e;d+=3)f=3*(w+s[d]),g=3*(w+s[d+1]),h=3*(w+s[d+2]),k.fromArray(b,f),l.fromArray(b,g),n.fromArray(b,h),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),n.fromArray(b,d+6),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[d]=p.x,
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-c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);s.fromArray(d,3*c);t.fromArray(f,2*a);q.fromArray(f,2*b);u.fromArray(f,2*c);w=m.x-p.x;x=s.x-p.x;A=m.y-p.y;y=s.y-p.y;K=m.z-p.z;F=s.z-p.z;v=q.x-t.x;I=u.x-t.x;H=q.y-t.y;C=u.y-t.y;G=1/(v*C-I*H);P.set((C*w-H*x)*G,(C*A-H*y)*G,(C*K-H*F)*G);J.set((v*x-I*w)*G,(v*y-I*A)*G,(v*F-I*K)*G);k[a].add(P);
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-k[b].add(P);k[c].add(P);l[a].add(J);l[b].add(J);l[c].add(J)}function b(a){da.fromArray(e,3*a);ia.copy(da);ra=k[a];ba.copy(ra);ba.sub(da.multiplyScalar(da.dot(ra))).normalize();z.crossVectors(ia,ra);ma=z.dot(l[a]);ka=0>ma?-1:1;h[4*a]=ba.x;h[4*a+1]=ba.y;h[4*a+2]=ba.z;h[4*a+3]=ka}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector2,q=new THREE.Vector2,u=new THREE.Vector2,w,x,A,y,K,F,
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-v,I,H,C,G,P=new THREE.Vector3,J=new THREE.Vector3,B,E,D,S,N;0===this.drawcalls.length&&this.addDrawCall(0,c.length,0);var R=this.drawcalls,n=0;for(E=R.length;n<E;++n){B=R[n].start;D=R[n].count;var O=R[n].index,g=B;for(B+=D;g<B;g+=3)D=O+c[g],S=O+c[g+1],N=O+c[g+2],a(D,S,N)}var ba=new THREE.Vector3,z=new THREE.Vector3,da=new THREE.Vector3,ia=new THREE.Vector3,ka,ra,ma,n=0;for(E=R.length;n<E;++n)for(B=R[n].start,D=R[n].count,O=R[n].index,g=B,B+=D;g<B;g+=3)D=O+c[g],S=O+c[g+1],N=O+c[g+2],b(D),b(S),b(N)}},
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-computeOffsets:function(a){void 0===a&&(a=THREE.BufferGeometry.MaxIndex);for(var b=this.attributes.index.array,c=this.attributes.position.array,d=b.length/3,e=new (65535<c.length/3&&65535<THREE.BufferGeometry.MaxIndex?Uint32Array:Uint16Array)(b.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,p=new Int32Array(6),m=new Int32Array(c.length),s=new Int32Array(c.length),t=0;t<c.length;t++)m[t]=-1,s[t]=-1;for(c=0;c<d;c++){for(var q=n=0;3>q;q++)t=b[3*c+q],-1===m[t]?(p[2*q]=t,p[2*q+1]=-1,n++):
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-m[t]<k.index?(p[2*q]=t,p[2*q+1]=-1,l++):(p[2*q]=t,p[2*q+1]=m[t]);if(g+n>k.index+a)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)q=p[n+1],-1<q&&q<k.index&&(p[n+1]=-1);for(n=0;6>n;n+=2)t=p[n],q=p[n+1],-1===q&&(q=g++),m[t]=q,s[q]=t,e[f++]=q-k.index,k.count++}this.reorderBuffers(e,s,g);return this.drawcalls=this.offsets=h},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===
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+this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,f,g,h,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3;if(a.index)for(var q=a.index.array,t=0<this.offsets.length?this.offsets:[{start:0,
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+count:q.length,index:0}],r=0,u=t.length;r<u;++r){e=t[r].start;f=t[r].count;for(var v=t[r].index,d=e,e=e+f;d<e;d+=3)f=3*(v+q[d]),g=3*(v+q[d+1]),h=3*(v+q[d+2]),k.fromArray(b,f),l.fromArray(b,g),m.fromArray(b,h),p.subVectors(m,l),n.subVectors(k,l),p.cross(n),c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),m.fromArray(b,d+6),p.subVectors(m,l),n.subVectors(k,l),p.cross(n),c[d]=p.x,
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+c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);n.fromArray(d,3*b);q.fromArray(d,3*c);t.fromArray(f,2*a);r.fromArray(f,2*b);u.fromArray(f,2*c);v=n.x-p.x;w=q.x-p.x;A=n.y-p.y;x=q.y-p.y;J=n.z-p.z;H=q.z-p.z;D=r.x-t.x;y=u.x-t.x;G=r.y-t.y;I=u.y-t.y;C=1/(D*I-y*G);K.set((I*v-G*w)*C,(I*A-G*x)*C,(I*J-G*H)*C);N.set((D*w-y*v)*C,(D*x-y*A)*C,(D*H-y*J)*C);k[a].add(K);
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+k[b].add(K);k[c].add(K);l[a].add(N);l[b].add(N);l[c].add(N)}function b(a){da.fromArray(e,3*a);ja.copy(da);qa=k[a];T.copy(qa);T.sub(da.multiplyScalar(da.dot(qa))).normalize();z.crossVectors(ja,qa);ga=z.dot(l[a]);la=0>ga?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=la}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],l=[],m=0;m<g;m++)k[m]=new THREE.Vector3,l[m]=new THREE.Vector3;var p=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,v,w,A,x,J,H,
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+D,y,G,I,C,K=new THREE.Vector3,N=new THREE.Vector3,F,B,E,L,Q;0===this.drawcalls.length&&this.addDrawCall(0,c.length,0);var S=this.drawcalls,m=0;for(B=S.length;m<B;++m){F=S[m].start;E=S[m].count;var P=S[m].index,g=F;for(F+=E;g<F;g+=3)E=P+c[g],L=P+c[g+1],Q=P+c[g+2],a(E,L,Q)}var T=new THREE.Vector3,z=new THREE.Vector3,da=new THREE.Vector3,ja=new THREE.Vector3,la,qa,ga,m=0;for(B=S.length;m<B;++m)for(F=S[m].start,E=S[m].count,P=S[m].index,g=F,F+=E;g<F;g+=3)E=P+c[g],L=P+c[g+1],Q=P+c[g+2],b(E),b(L),b(Q)}},
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+computeOffsets:function(a){void 0===a&&(a=THREE.BufferGeometry.MaxIndex);for(var b=this.attributes.index.array,c=this.attributes.position.array,d=b.length/3,e=new (65535<c.length/3&&65535<THREE.BufferGeometry.MaxIndex?Uint32Array:Uint16Array)(b.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,m=0,p=new Int32Array(6),n=new Int32Array(c.length),q=new Int32Array(c.length),t=0;t<c.length;t++)n[t]=-1,q[t]=-1;for(c=0;c<d;c++){for(var r=m=0;3>r;r++)t=b[3*c+r],-1===n[t]?(p[2*r]=t,p[2*r+1]=-1,m++):
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+n[t]<k.index?(p[2*r]=t,p[2*r+1]=-1,l++):(p[2*r]=t,p[2*r+1]=n[t]);if(g+m>k.index+a)for(k={start:f,count:0,index:g},h.push(k),m=0;6>m;m+=2)r=p[m+1],-1<r&&r<k.index&&(p[m+1]=-1);for(m=0;6>m;m+=2)t=p[m],r=p[m+1],-1===r&&(r=g++),n[t]=r,q[r]=t,e[f++]=r-k.index,k.count++}this.reorderBuffers(e,q,g);return this.drawcalls=this.offsets=h},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===
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b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!==e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*
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-c));for(var f=0;f<c;f++){var g=b[f];for(e in this.attributes)if("index"!==e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,l=d[e],n=0;n<k;n++)l[f*k+n]=h[g*k+n]}this.attributes.index.array=a;for(e in this.attributes)"index"!==e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);
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+c));for(var f=0;f<c;f++){var g=b[f];for(e in this.attributes)if("index"!==e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,l=d[e],m=0;m<k;m++)l[f*k+m]=h[g*k+m]}this.attributes.index.array=a;for(e in this.attributes)"index"!==e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);
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if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var b=this.attributes,d=this.offsets,e=this.boundingSphere;for(c in b){var f=b[c],g=Array.prototype.slice.call(f.array);a.data.attributes[c]={itemSize:f.itemSize,type:f.array.constructor.name,array:g}}0<d.length&&(a.data.offsets=JSON.parse(JSON.stringify(d)));null!==e&&(a.data.boundingSphere={center:e.center.toArray(),radius:e.radius});return a},clone:function(){var a=new THREE.BufferGeometry,
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b;for(b in this.attributes)a.addAttribute(b,this.attributes[b].clone());b=0;for(var c=this.offsets.length;b<c;b++){var d=this.offsets[b];a.offsets.push({start:d.start,index:d.index,count:d.count})}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.BufferGeometry.MaxIndex=65535;
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THREE.InstancedBufferGeometry=function(){THREE.BufferGeometry.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0};THREE.InstancedBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.InstancedBufferGeometry.prototype.constructor=THREE.InstancedBufferGeometry;THREE.InstancedBufferGeometry.prototype.addDrawCall=function(a,b,c,d){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0,instances:d})};
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@@ -249,8 +249,8 @@ THREE.InstancedBufferGeometry.prototype.clone=function(){var a=new THREE.Instanc
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THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();
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THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
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THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);this.type="CubeCamera";var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));
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-this.add(g);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){void 0===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=
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-!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,k,c);a.setRenderTarget(null)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
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+this.add(g);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){void 0===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=
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+!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,k,c);a.setRenderTarget(null)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
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THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
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THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2;this.projectionMatrix.makeOrthographic(c-a,c+a,d+b,d-b,this.near,this.far)};
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THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.zoom=this.zoom;a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;a.projectionMatrix.copy(this.projectionMatrix);return a};
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@@ -278,8 +278,8 @@ a.shadowDarkness=this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shad
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THREE.Cache={files:{},add:function(a,b){this.files[a]=b},get:function(a){return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.imageLoader=new THREE.ImageLoader;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
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"%"):b+((a.loaded/1024).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=this.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function d(a,
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-d,e,g,h,k,q){var u=b+e,w,x=THREE.Loader.Handlers.get(u);null!==x?w=x.load(u):(w=new THREE.Texture,x=f.imageLoader,x.crossOrigin=f.crossOrigin,x.load(u,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);w.image=e}else w.image=a;w.needsUpdate=!0}));w.sourceFile=e;g&&(w.repeat.set(g[0],g[1]),1!==g[0]&&(w.wrapS=THREE.RepeatWrapping),
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-1!==g[1]&&(w.wrapT=THREE.RepeatWrapping));h&&w.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(w.wrapS=e[k[0]]),void 0!==e[k[1]]&&(w.wrapT=e[k[1]]));q&&(w.anisotropy=q);a[d]=w}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var f=this,g="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":
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+d,e,g,h,k,r){var u=b+e,v,w=THREE.Loader.Handlers.get(u);null!==w?v=w.load(u):(v=new THREE.Texture,w=f.imageLoader,w.crossOrigin=f.crossOrigin,w.load(u,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);v.image=e}else v.image=a;v.needsUpdate=!0}));v.sourceFile=e;g&&(v.repeat.set(g[0],g[1]),1!==g[0]&&(v.wrapS=THREE.RepeatWrapping),
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+1!==g[1]&&(v.wrapT=THREE.RepeatWrapping));h&&v.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(v.wrapS=e[k[0]]),void 0!==e[k[1]]&&(v.wrapT=e[k[1]]));r&&(v.anisotropy=r);a[d]=v}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var f=this,g="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":
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"basic"===k&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(h.blending=THREE[a.blending]);void 0!==a.transparent&&(h.transparent=a.transparent);void 0!==a.opacity&&1>a.opacity&&(h.transparent=!0);void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&(h.wireframe=a.wireframe);
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void 0!==a.vertexColors&&("face"===a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorEmissive&&(h.emissive=e(a.colorEmissive));void 0!==a.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),a.opacity=a.transparency);void 0!==a.opacity&&(h.opacity=a.opacity);a.specularCoef&&(h.shininess=
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a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapAO&&b&&d(h,"aoMap",a.mapAO,a.mapAORepeat,a.mapAOOffset,a.mapAOWrap,a.mapAOAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,
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@@ -291,13 +291,13 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText),k=h.metadata;if(void 0!==k){if("object"===k.type){console.error("THREE.JSONLoader: "+b+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===k.type){console.error("THREE.JSONLoader: "+b+" seems to be a Scene. Use THREE.SceneLoader instead.");return}}h=
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a.parse(h,d);c(h.geometry,h.materials)}else console.error("THREE.JSONLoader: "+b+" seems to be unreachable or the file is empty.");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load "+b+" ("+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
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-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,p,m,s,t,q,u,w,x=a.faces;n=a.vertices;var A=a.normals,y=a.colors,K=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&K++;for(d=0;d<K;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=x.length;k<l;)if(b=x[k++],s=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,s){s=new THREE.Face3;
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-s.a=x[k];s.b=x[k+1];s.c=x[k+3];q=new THREE.Face3;q.a=x[k+1];q.b=x[k+2];q.c=x[k+3];k+=4;h&&k++;h=c.faces.length;if(d)for(d=0;d<K;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=x[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*x[k++],s.normal.set(A[p++],A[p++],A[p]),q.normal.copy(s.normal));if(t)for(d=0;4>d;d++)p=3*x[k++],t=new THREE.Vector3(A[p++],A[p++],A[p]),2!==d&&s.vertexNormals.push(t),
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-0!==d&&q.vertexNormals.push(t);n&&(n=x[k++],n=y[n],s.color.setHex(n),q.color.setHex(n));if(b)for(d=0;4>d;d++)n=x[k++],n=y[n],2!==d&&s.vertexColors.push(new THREE.Color(n)),0!==d&&q.vertexColors.push(new THREE.Color(n));c.faces.push(s);c.faces.push(q)}else{s=new THREE.Face3;s.a=x[k++];s.b=x[k++];s.c=x[k++];h&&k++;h=c.faces.length;if(d)for(d=0;d<K;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=x[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);p&&(p=3*x[k++],
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-s.normal.set(A[p++],A[p++],A[p]));if(t)for(d=0;3>d;d++)p=3*x[k++],t=new THREE.Vector3(A[p++],A[p++],A[p]),s.vertexNormals.push(t);n&&(n=x[k++],s.color.setHex(y[n]));if(b)for(d=0;3>d;d++)n=x[k++],s.vertexColors.push(new THREE.Color(y[n]));c.faces.push(s)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?
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+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,t,r,u,v,w=a.faces;m=a.vertices;var A=a.normals,x=a.colors,J=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&J++;for(d=0;d<J;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=w.length;k<l;)if(b=w[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,m=b&64,b&=128,q){q=new THREE.Face3;
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+q.a=w[k];q.b=w[k+1];q.c=w[k+3];r=new THREE.Face3;r.a=w[k+1];r.b=w[k+2];r.c=w[k+3];k+=4;h&&k++;h=c.faces.length;if(d)for(d=0;d<J;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=w[k++],v=u[2*n],n=u[2*n+1],v=new THREE.Vector2(v,n),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);p&&(p=3*w[k++],q.normal.set(A[p++],A[p++],A[p]),r.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*w[k++],t=new THREE.Vector3(A[p++],A[p++],A[p]),2!==d&&q.vertexNormals.push(t),
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+0!==d&&r.vertexNormals.push(t);m&&(m=w[k++],m=x[m],q.color.setHex(m),r.color.setHex(m));if(b)for(d=0;4>d;d++)m=w[k++],m=x[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&r.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(r)}else{q=new THREE.Face3;q.a=w[k++];q.b=w[k++];q.c=w[k++];h&&k++;h=c.faces.length;if(d)for(d=0;d<J;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=w[k++],v=u[2*n],n=u[2*n+1],v=new THREE.Vector2(v,n),c.faceVertexUvs[d][h].push(v);p&&(p=3*w[k++],
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+q.normal.set(A[p++],A[p++],A[p]));if(t)for(d=0;3>d;d++)p=3*w[k++],t=new THREE.Vector3(A[p++],A[p++],A[p]),q.vertexNormals.push(t);m&&(m=w[k++],q.color.setHex(x[m]));if(b)for(d=0;3>d;d++)m=w[k++],q.vertexColors.push(new THREE.Color(x[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?
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a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("THREE.JSONLoader: When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+
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-") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,l,n;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]=
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-{},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};
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+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,l,m;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,m=a.morphTargets[d].vertices,h=0,k=m.length;h<k;h+=3){var p=new THREE.Vector3;p.x=m[h]*b;p.y=m[h+1]*b;p.z=m[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]=
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+{},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)m=new THREE.Color(16755200),m.setRGB(l[b],l[b+1],l[b+2]),k.push(m)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};
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THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this,f=new THREE.XHRLoader(e.manager);f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.data.attributes,d;for(d in c){var e=c[d],f=new self[e.type](e.array);b.addAttribute(d,new THREE.BufferAttribute(f,e.itemSize))}c=a.data.offsets;void 0!==c&&(b.offsets=JSON.parse(JSON.stringify(c)));
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a=a.data.boundingSphere;void 0!==a&&(c=new THREE.Vector3,void 0!==a.center&&c.fromArray(a.center),b.boundingSphere=new THREE.Sphere(c,a.radius));return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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@@ -364,37 +364,39 @@ THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this
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this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy};
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if(void 0!==this.image){var c=this.image;void 0===c.uuid&&(c.uuid=THREE.Math.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,f=c.uuid,g;void 0!==c.toDataURL?g=c:(g=document.createElement("canvas"),g.width=c.width,g.height=c.height,g.getContext("2d").drawImage(c,0,0,c.width,c.height));g=2048<g.width||2048<g.height?g.toDataURL("image/jpeg",.6):g.toDataURL("image/png");d[e]={uuid:f,url:g}}b.image=c.uuid}return a.textures[this.uuid]=b},update:function(){this.dispatchEvent({type:"update"})},
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dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CubeTexture=function(a,b,c,d,e,f,g,h,k){b=void 0!==b?b:THREE.CubeReflectionMapping;THREE.Texture.call(this,a,b,c,d,e,f,g,h,k);this.images=a};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CubeTexture.prototype.constructor=THREE.CubeTexture;
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-THREE.CubeTexture.clone=function(a){void 0===a&&(a=new THREE.CubeTexture);THREE.Texture.prototype.clone.call(this,a);a.images=this.images;return a};THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;
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-THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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-THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.VideoTexture=function(a,b,c,d,e,f,g,h,k){THREE.Texture.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var l=this,n=function(){requestAnimationFrame(n);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};n()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;
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-THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);THREE.Group.prototype.constructor=THREE.Group;THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()})};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud.prototype.constructor=THREE.PointCloud;
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+THREE.CubeTexture.clone=function(a){void 0===a&&(a=new THREE.CubeTexture);THREE.Texture.prototype.clone.call(this,a);a.images=this.images;return a};THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,k,l,m){THREE.Texture.call(this,null,f,g,h,k,l,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;
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+THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,l,m){THREE.Texture.call(this,null,f,g,h,k,l,d,e,m);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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+THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.VideoTexture=function(a,b,c,d,e,f,g,h,k){THREE.Texture.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var l=this,m=function(){requestAnimationFrame(m);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};m()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;
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+THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);THREE.Group.prototype.constructor=THREE.Group;THREE.Group.prototype.clone=function(a){void 0===a&&(a=new THREE.Group);THREE.Object3D.prototype.clone.call(this,a);return a};THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()})};
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+THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud.prototype.constructor=THREE.PointCloud;
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|
THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,f=e.geometry,g=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===f.boundingBox||!1!==b.isIntersectionBox(f.boundingBox)){var h=g/((this.scale.x+this.scale.y+this.scale.z)/3),k=new THREE.Vector3,g=function(a,f){var g=b.distanceToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var l=c.ray.origin.distanceTo(k);
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-l<c.near||l>c.far||d.push({distance:l,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}};if(f instanceof THREE.BufferGeometry){var l=f.attributes,n=l.position.array;if(void 0!==l.index){var l=l.index.array,p=f.offsets;0===p.length&&p.push({start:0,count:l.length,index:0});for(var m=0,s=p.length;m<s;++m)for(var t=p[m],q=t.start,u=t.index,f=q,t=q+t.count;f<t;f++)q=u+l[f],k.fromArray(n,3*q),g(k,q)}else for(f=0,l=n.length/3;f<l;f++)k.fromArray(n,3*f),g(k,f)}else for(k=f.vertices,f=0,l=k.length;f<
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+l<c.near||l>c.far||d.push({distance:l,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}};if(f instanceof THREE.BufferGeometry){var l=f.attributes,m=l.position.array;if(void 0!==l.index){var l=l.index.array,p=f.offsets;0===p.length&&p.push({start:0,count:l.length,index:0});for(var n=0,q=p.length;n<q;++n)for(var t=p[n],r=t.start,u=t.index,f=r,t=r+t.count;f<t;f++)r=u+l[f],k.fromArray(m,3*r),g(k,r)}else for(f=0,l=m.length/3;f<l;f++)k.fromArray(m,3*f),g(k,f)}else for(k=f.vertices,f=0,l=k.length;f<
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l;f++)g(k[f],f)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};
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THREE.PointCloud.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};
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THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};THREE.Line=function(a,b,c){1===c&&console.error("THREE.Line: THREE.LinePieces mode has been removed. Use THREE.LineSegments instead.");THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Line.prototype.constructor=THREE.Line;
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-THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(g instanceof
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-THREE.BufferGeometry){var m=g.attributes;if(void 0!==m.index){var s=m.index.array,m=m.position.array,t=g.offsets;0===t.length&&(t=[{start:0,count:s.length,index:0}]);for(var q=0;q<t.length;q++)for(var u=t[q].start,w=t[q].count,x=t[q].index,g=u;g<u+w-1;g+=p){var A=x+s[g+1];h.fromArray(m,3*(x+s[g]));k.fromArray(m,3*A);A=b.distanceSqToSegment(h,k,n,l);A>f||(A=b.origin.distanceTo(n),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),index:g,offsetIndex:q,face:null,faceIndex:null,
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-object:this}))}}else for(m=m.position.array,g=0;g<m.length/3-1;g+=p)h.fromArray(m,3*g),k.fromArray(m,3*g+3),A=b.distanceSqToSegment(h,k,n,l),A>f||(A=b.origin.distanceTo(n),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g instanceof THREE.Geometry)for(h=g.vertices,k=h.length,g=0;g<k-1;g+=p)A=b.distanceSqToSegment(h[g],h[g+1],n,l),A>f||(A=b.origin.distanceTo(n),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),
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+THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(g instanceof
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+THREE.BufferGeometry){var n=g.attributes;if(void 0!==n.index){var q=n.index.array,n=n.position.array,t=g.offsets;0===t.length&&(t=[{start:0,count:q.length,index:0}]);for(var r=0;r<t.length;r++)for(var u=t[r].start,v=t[r].count,w=t[r].index,g=u;g<u+v-1;g+=p){var A=w+q[g+1];h.fromArray(n,3*(w+q[g]));k.fromArray(n,3*A);A=b.distanceSqToSegment(h,k,m,l);A>f||(A=b.origin.distanceTo(m),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),index:g,offsetIndex:r,face:null,faceIndex:null,
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+object:this}))}}else for(n=n.position.array,g=0;g<n.length/3-1;g+=p)h.fromArray(n,3*g),k.fromArray(n,3*g+3),A=b.distanceSqToSegment(h,k,m,l),A>f||(A=b.origin.distanceTo(m),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g instanceof THREE.Geometry)for(h=g.vertices,k=h.length,g=0;g<k-1;g+=p)A=b.distanceSqToSegment(h[g],h[g+1],m,l),A>f||(A=b.origin.distanceTo(m),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),
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index:g,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE[this.type](this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};
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THREE.Line.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};
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-THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;
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+THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;THREE.LineSegments.prototype.clone=function(a){void 0===a&&(a=new THREE.LineSegments(this.geometry,this.material));THREE.Line.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};
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+THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;
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|
THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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-THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g,h){var k=this.geometry,l=this.material;if(void 0!==l&&(null===k.boundingSphere&&k.computeBoundingSphere(),c.copy(k.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==g.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(g.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))){var n,
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|
-p,m;if(k instanceof THREE.BufferGeometry)if(n=k.attributes,void 0!==n.index){var s=n.index.array,t=n.position.array,q=k.offsets;0===q.length&&(q=[{start:0,count:s.length,index:0}]);for(var u=0,w=q.length;u<w;++u){n=q[u].start;for(var x=q[u].index,k=n,A=n+q[u].count;k<A;k+=3){n=x+s[k];p=x+s[k+1];m=x+s[k+2];d.fromArray(t,3*n);e.fromArray(t,3*p);f.fromArray(t,3*m);var y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide);if(null!==y){y.applyMatrix4(this.matrixWorld);
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-var K=g.ray.origin.distanceTo(y);K<g.near||K>g.far||h.push({distance:K,point:y,face:new THREE.Face3(n,p,m,THREE.Triangle.normal(d,e,f)),faceIndex:Math.floor(k/3),object:this})}}}}else for(t=n.position.array,s=k=0,A=t.length;k<A;k+=3,s+=9)n=k,p=k+1,m=k+2,d.fromArray(t,s),e.fromArray(t,s+3),f.fromArray(t,s+6),y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide),null!==y&&(y.applyMatrix4(this.matrixWorld),K=g.ray.origin.distanceTo(y),K<g.near||
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|
-K>g.far||h.push({distance:K,point:y,face:new THREE.Face3(n,p,m,THREE.Triangle.normal(d,e,f)),index:Math.floor(k/3),object:this}));else if(k instanceof THREE.Geometry)for(s=l instanceof THREE.MeshFaceMaterial,t=!0===s?l.materials:null,q=k.vertices,u=k.faces,w=0,x=u.length;w<x;w++)if(A=u[w],y=!0===s?t[A.materialIndex]:l,void 0!==y){n=q[A.a];p=q[A.b];m=q[A.c];if(!0===y.morphTargets){var K=k.morphTargets,F=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);f.set(0,0,0);for(var v=0,I=K.length;v<I;v++){var H=
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|
-F[v];if(0!==H){var C=K[v].vertices;d.x+=(C[A.a].x-n.x)*H;d.y+=(C[A.a].y-n.y)*H;d.z+=(C[A.a].z-n.z)*H;e.x+=(C[A.b].x-p.x)*H;e.y+=(C[A.b].y-p.y)*H;e.z+=(C[A.b].z-p.z)*H;f.x+=(C[A.c].x-m.x)*H;f.y+=(C[A.c].y-m.y)*H;f.z+=(C[A.c].z-m.z)*H}}d.add(n);e.add(p);f.add(m);n=d;p=e;m=f}y=y.side===THREE.BackSide?b.intersectTriangle(m,p,n,!0):b.intersectTriangle(n,p,m,y.side!==THREE.DoubleSide);null!==y&&(y.applyMatrix4(this.matrixWorld),K=g.ray.origin.distanceTo(y),K<g.near||K>g.far||h.push({distance:K,point:y,
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-face:A,faceIndex:w,object:this}))}}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};
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|
|
+THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g,h){var k=this.geometry,l=this.material;if(void 0!==l&&(null===k.boundingSphere&&k.computeBoundingSphere(),c.copy(k.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==g.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(g.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))){var m,
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|
+p,n;if(k instanceof THREE.BufferGeometry)if(m=k.attributes,void 0!==m.index){var q=m.index.array,t=m.position.array,r=k.offsets;0===r.length&&(r=[{start:0,count:q.length,index:0}]);for(var u=0,v=r.length;u<v;++u){m=r[u].start;for(var w=r[u].index,k=m,A=m+r[u].count;k<A;k+=3){m=w+q[k];p=w+q[k+1];n=w+q[k+2];d.fromArray(t,3*m);e.fromArray(t,3*p);f.fromArray(t,3*n);var x=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide);if(null!==x){x.applyMatrix4(this.matrixWorld);
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|
+var J=g.ray.origin.distanceTo(x);J<g.near||J>g.far||h.push({distance:J,point:x,face:new THREE.Face3(m,p,n,THREE.Triangle.normal(d,e,f)),faceIndex:Math.floor(k/3),object:this})}}}}else for(t=m.position.array,q=k=0,A=t.length;k<A;k+=3,q+=9)m=k,p=k+1,n=k+2,d.fromArray(t,q),e.fromArray(t,q+3),f.fromArray(t,q+6),x=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide),null!==x&&(x.applyMatrix4(this.matrixWorld),J=g.ray.origin.distanceTo(x),J<g.near||
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+J>g.far||h.push({distance:J,point:x,face:new THREE.Face3(m,p,n,THREE.Triangle.normal(d,e,f)),index:Math.floor(k/3),object:this}));else if(k instanceof THREE.Geometry)for(q=l instanceof THREE.MeshFaceMaterial,t=!0===q?l.materials:null,r=k.vertices,u=k.faces,v=0,w=u.length;v<w;v++)if(A=u[v],x=!0===q?t[A.materialIndex]:l,void 0!==x){m=r[A.a];p=r[A.b];n=r[A.c];if(!0===x.morphTargets){var J=k.morphTargets,H=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);f.set(0,0,0);for(var D=0,y=J.length;D<y;D++){var G=
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|
+H[D];if(0!==G){var I=J[D].vertices;d.x+=(I[A.a].x-m.x)*G;d.y+=(I[A.a].y-m.y)*G;d.z+=(I[A.a].z-m.z)*G;e.x+=(I[A.b].x-p.x)*G;e.y+=(I[A.b].y-p.y)*G;e.z+=(I[A.b].z-p.z)*G;f.x+=(I[A.c].x-n.x)*G;f.y+=(I[A.c].y-n.y)*G;f.z+=(I[A.c].z-n.z)*G}}d.add(m);e.add(p);f.add(n);m=d;p=e;n=f}x=x.side===THREE.BackSide?b.intersectTriangle(n,p,m,!0):b.intersectTriangle(m,p,n,x.side!==THREE.DoubleSide);null!==x&&(x.applyMatrix4(this.matrixWorld),J=g.ray.origin.distanceTo(x),J<g.near||J>g.far||h.push({distance:J,point:x,
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|
+face:A,faceIndex:v,object:this}))}}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};
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|
THREE.Mesh.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a));void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a));b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
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|
|
-THREE.Bone.prototype.constructor=THREE.Bone;
|
|
|
+THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.clone=function(a){void 0===a&&(a=new THREE.Bone(this.skin));THREE.Object3D.prototype.clone.call(this,a);a.skin=this.skin;return a};
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|
THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=THREE.Math.nextPowerOfTwo(Math.sqrt(4*this.bones.length)),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=
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|
|
THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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|
THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
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|
THREE.Skeleton.prototype.pose=function(){for(var a,b=0,c=this.bones.length;b<c;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<c;b++)if(a=this.bones[b])a.parent?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)};
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-THREE.Skeleton.prototype.update=function(){var a=new THREE.Matrix4;return function(){for(var b=0,c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b]?this.bones[b].matrixWorld:this.identityMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();
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+THREE.Skeleton.prototype.update=function(){var a=new THREE.Matrix4;return function(){for(var b=0,c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b]?this.bones[b].matrixWorld:this.identityMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();THREE.Skeleton.prototype.clone=function(){return new THREE.Skeleton(this.bones,this.boneInverses,this.useVertexTexture)};
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THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new THREE.Matrix4;this.bindMatrixInverse=new THREE.Matrix4;a=[];if(this.geometry&&void 0!==this.geometry.bones){for(var d,e,f,g,h=0,k=this.geometry.bones.length;h<k;++h)d=this.geometry.bones[h],e=d.pos,f=d.rotq,g=d.scl,b=new THREE.Bone(this),a.push(b),b.name=d.name,b.position.set(e[0],e[1],e[2]),b.quaternion.set(f[0],f[1],f[2],f[3]),void 0!==g?b.scale.set(g[0],g[1],g[2]):b.scale.set(1,
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1,1);h=0;for(k=this.geometry.bones.length;h<k;++h)d=this.geometry.bones[h],-1!==d.parent?a[d.parent].add(a[h]):this.add(a[h])}this.normalizeSkinWeights();this.updateMatrixWorld(!0);this.bind(new THREE.Skeleton(a,void 0,c))};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.bind=function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)};
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THREE.SkinnedMesh.prototype.pose=function(){this.skeleton.pose()};THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};
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@@ -415,7 +417,8 @@ THREE.Sprite=function(){var a=new Uint16Array([0,1,2,0,2,3]),b=new Float32Array(
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THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.distanceToPoint(a);d>this.scale.x||c.push({distance:d,point:this.position,face:null,object:this})}}();THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};
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THREE.Sprite.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.material=this.material.uuid;return b};THREE.Particle=THREE.Sprite;THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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-THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)};THREE.Scene=function(){THREE.Object3D.call(this);this.type="Scene";this.overrideMaterial=this.fog=null;this.autoUpdate=!0};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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+THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)};
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+THREE.LensFlare.prototype.clone=function(a){void 0===a&&(a=new THREE.LensFlare);THREE.Object3D.prototype.clone.call(this,a);a.positionScreen.copy(this.positionScreen);a.customUpdateCallback=this.customUpdateCallback;for(var b=0,c=this.lensFlares.length;b<c;b++)a.lensFlares.push(this.lensFlares[b]);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.type="Scene";this.overrideMaterial=this.fog=null;this.autoUpdate=!0};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};
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THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.ShaderChunk={};THREE.ShaderChunk.alphamap_fragment="#ifdef USE_ALPHAMAP\n\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n\n#endif\n";THREE.ShaderChunk.alphamap_pars_fragment="#ifdef USE_ALPHAMAP\n\n\tuniform sampler2D alphaMap;\n\n#endif\n";
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THREE.ShaderChunk.alphatest_fragment="#ifdef ALPHATEST\n\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n\n#endif\n";THREE.ShaderChunk.aomap_fragment="#ifdef USE_AOMAP\n\n\ttotalAmbientLight *= ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\n#endif\n";THREE.ShaderChunk.aomap_pars_fragment="#ifdef USE_AOMAP\n\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n\n#endif";THREE.ShaderChunk.bumpmap_pars_fragment="#ifdef USE_BUMPMAP\n\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\n\t// Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen\n\t// http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html\n\n\t// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)\n\n\tvec2 dHdxy_fwd() {\n\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\n\t\treturn vec2( dBx, dBy );\n\n\t}\n\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\t\t// normalized\n\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\n\t}\n\n#endif\n";
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@@ -479,97 +482,96 @@ tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.Sh
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THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\nvec3 direction = normalize( vWorldPosition );\nvec2 sampleUV;\nsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\nsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\ngl_FragColor = texture2D( tEquirect, sampleUV );",THREE.ShaderChunk.logdepthbuf_fragment,
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"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
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THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){var e;if(c instanceof THREE.InstancedBufferGeometry&&(e=U.get("ANGLE_instanced_arrays"),null===e)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}var f=c.attributes;b=b.getAttributes();a=a.defaultAttributeValues;for(var g in b){var h=b[g];if(0<=h){var k=f[g];if(void 0!==k){var l=k.itemSize;Q.enableAttribute(h);if(k instanceof THREE.InterleavedBufferAttribute){var m=
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-k.data,n=m.stride,p=k.offset;r.bindBuffer(r.ARRAY_BUFFER,k.data.buffer);r.vertexAttribPointer(h,l,r.FLOAT,!1,n*m.array.BYTES_PER_ELEMENT,(d*n+p)*m.array.BYTES_PER_ELEMENT);if(m instanceof THREE.InstancedInterleavedBuffer){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");return}e.vertexAttribDivisorANGLE(h,m.meshPerAttribute);void 0===c.maxInstancedCount&&(c.maxInstancedCount=
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-m.array.length/m.stride*m.meshPerAttribute)}}else if(r.bindBuffer(r.ARRAY_BUFFER,k.buffer),r.vertexAttribPointer(h,l,r.FLOAT,!1,0,d*l*4),k instanceof THREE.InstancedBufferAttribute){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");return}e.vertexAttribDivisorANGLE(h,k.meshPerAttribute);void 0===c.maxInstancedCount&&(c.maxInstancedCount=k.array.length/k.itemSize*k.meshPerAttribute)}}else if(void 0!==
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-a&&(k=a[g],void 0!==k))switch(k.length){case 2:r.vertexAttrib2fv(h,k);break;case 3:r.vertexAttrib3fv(h,k);break;case 4:r.vertexAttrib4fv(h,k);break;default:r.vertexAttrib1fv(h,k)}}}Q.disableUnusedAttributes()}function c(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.object.material.id!==b.object.material.id?a.object.material.id-b.object.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function d(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-
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-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function e(a){if(!0===a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group))if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),ga.init(a),a instanceof THREE.Light)S.push(a);else if(a instanceof THREE.Sprite)O.push(a);else if(a instanceof THREE.LensFlare)ba.push(a);else{var b=ga.objects[a.id];!b||!1!==a.frustumCulled&&!0!==Fa.intersectsObject(a)||(a.material.transparent?R.push(b):N.push(b),!0===z.sortObjects&&(ja.setFromMatrixPosition(a.matrixWorld),
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-ja.applyProjection(ya),b.z=ja.z))}for(var b=0,c=a.children.length;b<c;b++)e(a.children[b])}}function f(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g].object,l=k;l._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l._normalMatrix.getNormalMatrix(l._modelViewMatrix);null===e&&(f=k.material);if(f instanceof THREE.MeshFaceMaterial)for(var l=f.materials,m=0,n=l.length;m<n;m++)z.renderBufferDirect(b,c,d,l[m],k);else z.renderBufferDirect(b,c,d,f,k)}}function g(a,b,c,d,e,f){for(var g=
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-f,h=0,k=a.length;h<k;h++){var l=a[h],m=l.object;!0===m.visible&&(null===f&&(g=l[b]),z.renderImmediateObject(c,d,e,g,m))}}function h(a){k(a);!0===a.transparent?Q.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):Q.setBlending(THREE.NoBlending);Q.setDepthFunc(a.depthFunc);Q.setDepthTest(a.depthTest);Q.setDepthWrite(a.depthWrite);Q.setColorWrite(a.colorWrite);Q.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}
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-function k(a){Q.setDoubleSided(a.side===THREE.DoubleSide);Q.setFlipSided(a.side===THREE.BackSide)}function l(a,b,c,d,e){var f,g,h,k;Wa=0;if(d.needsUpdate){a:{for(var l=Tb[d.type],q=0,u=0,y=0,A=0,H=0,C=b.length;H<C;H++){var K=b[H];K.onlyShadow||!1===K.visible||(K instanceof THREE.DirectionalLight&&q++,K instanceof THREE.PointLight&&u++,K instanceof THREE.SpotLight&&y++,K instanceof THREE.HemisphereLight&&A++)}f=q;g=u;h=y;k=A;for(var I,F=0,G=0,E=b.length;G<E;G++){var D=b[G];D.castShadow&&(D instanceof
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-THREE.SpotLight&&F++,D instanceof THREE.DirectionalLight&&!D.shadowCascade&&F++)}I=F;var J;if(cb&&e&&e.skeleton&&e.skeleton.useVertexTexture)J=1024;else{var N=r.getParameter(r.MAX_VERTEX_UNIFORM_VECTORS),P=Math.floor((N-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(P=Math.min(e.skeleton.bones.length,P),P<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+P+" (try OpenGL instead of ANGLE)"));J=P}var R={precision:v,supportsVertexTextures:db,
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-map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:B,skinning:d.skinning,maxBones:J,useVertexTexture:cb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,
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-morphNormals:d.morphNormals,maxMorphTargets:z.maxMorphTargets,maxMorphNormals:z.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:I,shadowMapEnabled:ha.enabled&&e.receiveShadow&&0<I,shadowMapType:ha.type,shadowMapDebug:ha.debug,shadowMapCascade:ha.cascade,alphaTest:d.alphaTest,metal:d.metal,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},S=[];l?S.push(l):(S.push(d.fragmentShader),S.push(d.vertexShader));if(void 0!==d.defines)for(var O in d.defines)S.push(O),
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-S.push(d.defines[O]);for(O in R)S.push(O),S.push(R[O]);var U=S.join();if(!d.program)d.addEventListener("dispose",Fb);else if(d.program.code!==U)Gb(d);else if(void 0!==l)break a;else if(d.__webglShader.uniforms===d.uniforms)break a;if(l){var ma=THREE.ShaderLib[l];d.__webglShader={uniforms:THREE.UniformsUtils.clone(ma.uniforms),vertexShader:ma.vertexShader,fragmentShader:ma.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var qa,
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-ua=0,Ka=da.length;ua<Ka;ua++){var Ea=da[ua];if(Ea.code===U){qa=Ea;qa.usedTimes++;break}}void 0===qa&&(qa=new THREE.WebGLProgram(z,U,d,R),da.push(qa),z.info.memory.programs=da.length);d.program=qa;var Ta=qa.getAttributes();if(d.morphTargets)for(var ba=d.numSupportedMorphTargets=0;ba<z.maxMorphTargets;ba++)0<=Ta["morphTarget"+ba]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(ba=d.numSupportedMorphNormals=0;ba<z.maxMorphNormals;ba++)0<=Ta["morphNormal"+ba]&&d.numSupportedMorphNormals++;d.uniformsList=
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-[];var ka=d.program.getUniforms(),ga;for(ga in d.__webglShader.uniforms){var Ua=ka[ga];Ua&&d.uniformsList.push([d.__webglShader.uniforms[ga],Ua])}}d.needsUpdate=!1}var Fa=!1,ya=!1,Xa=!1,Na=d.program,Z=Na.getUniforms(),L=d.__webglShader.uniforms;Na.id!==ia&&(r.useProgram(Na.program),ia=Na.id,Xa=ya=Fa=!0);d.id!==ra&&(-1===ra&&(Xa=!0),ra=d.id,ya=!0);if(Fa||a!==Ma)r.uniformMatrix4fv(Z.projectionMatrix,!1,a.projectionMatrix.elements),B&&r.uniform1f(Z.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ma&&
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-(Ma=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==Z.cameraPosition&&(ja.setFromMatrixPosition(a.matrixWorld),r.uniform3f(Z.cameraPosition,ja.x,ja.y,ja.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==Z.viewMatrix&&r.uniformMatrix4fv(Z.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==Z.bindMatrix&&
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-r.uniformMatrix4fv(Z.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==Z.bindMatrixInverse&&r.uniformMatrix4fv(Z.bindMatrixInverse,!1,e.bindMatrixInverse.elements),cb&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==Z.boneTexture){var La=p();r.uniform1i(Z.boneTexture,La);z.setTexture(e.skeleton.boneTexture,La)}null!==Z.boneTextureWidth&&r.uniform1i(Z.boneTextureWidth,e.skeleton.boneTextureWidth);null!==Z.boneTextureHeight&&r.uniform1i(Z.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&
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-e.skeleton.boneMatrices&&null!==Z.boneGlobalMatrices&&r.uniformMatrix4fv(Z.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(ya){c&&d.fog&&(L.fogColor.value=c.color,c instanceof THREE.Fog?(L.fogNear.value=c.near,L.fogFar.value=c.far):c instanceof THREE.FogExp2&&(L.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ya){var Xa=!0,Y,na,X,eb=0,fb=0,gb=0,za,Sa,Va,Ga,hb,$=Hb,ib=$.directional.colors,jb=$.directional.positions,kb=$.point.colors,
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-lb=$.point.positions,ab=$.point.distances,bb=$.point.decays,mb=$.spot.colors,nb=$.spot.positions,Ab=$.spot.distances,ob=$.spot.directions,Bb=$.spot.anglesCos,Cb=$.spot.exponents,Db=$.spot.decays,pb=$.hemi.skyColors,qb=$.hemi.groundColors,rb=$.hemi.positions,Oa=0,Aa=0,sa=0,Ha=0,sb=0,tb=0,ub=0,Za=0,Pa=0,Qa=0,va=0,Ia=0;Y=0;for(na=b.length;Y<na;Y++)X=b[Y],X.onlyShadow||(za=X.color,Ga=X.intensity,hb=X.distance,X instanceof THREE.AmbientLight?X.visible&&(eb+=za.r,fb+=za.g,gb+=za.b):X instanceof THREE.DirectionalLight?
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-(sb+=1,X.visible&&(ca.setFromMatrixPosition(X.matrixWorld),ja.setFromMatrixPosition(X.target.matrixWorld),ca.sub(ja),ca.normalize(),Pa=3*Oa,jb[Pa+0]=ca.x,jb[Pa+1]=ca.y,jb[Pa+2]=ca.z,m(ib,Pa,za,Ga),Oa+=1)):X instanceof THREE.PointLight?(tb+=1,X.visible&&(Qa=3*Aa,m(kb,Qa,za,Ga),ja.setFromMatrixPosition(X.matrixWorld),lb[Qa+0]=ja.x,lb[Qa+1]=ja.y,lb[Qa+2]=ja.z,ab[Aa]=hb,bb[Aa]=0===X.distance?0:X.decay,Aa+=1)):X instanceof THREE.SpotLight?(ub+=1,X.visible&&(va=3*sa,m(mb,va,za,Ga),ca.setFromMatrixPosition(X.matrixWorld),
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-nb[va+0]=ca.x,nb[va+1]=ca.y,nb[va+2]=ca.z,Ab[sa]=hb,ja.setFromMatrixPosition(X.target.matrixWorld),ca.sub(ja),ca.normalize(),ob[va+0]=ca.x,ob[va+1]=ca.y,ob[va+2]=ca.z,Bb[sa]=Math.cos(X.angle),Cb[sa]=X.exponent,Db[sa]=0===X.distance?0:X.decay,sa+=1)):X instanceof THREE.HemisphereLight&&(Za+=1,X.visible&&(ca.setFromMatrixPosition(X.matrixWorld),ca.normalize(),Ia=3*Ha,rb[Ia+0]=ca.x,rb[Ia+1]=ca.y,rb[Ia+2]=ca.z,Sa=X.color,Va=X.groundColor,m(pb,Ia,Sa,Ga),m(qb,Ia,Va,Ga),Ha+=1)));Y=3*Oa;for(na=Math.max(ib.length,
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|
-3*sb);Y<na;Y++)ib[Y]=0;Y=3*Aa;for(na=Math.max(kb.length,3*tb);Y<na;Y++)kb[Y]=0;Y=3*sa;for(na=Math.max(mb.length,3*ub);Y<na;Y++)mb[Y]=0;Y=3*Ha;for(na=Math.max(pb.length,3*Za);Y<na;Y++)pb[Y]=0;Y=3*Ha;for(na=Math.max(qb.length,3*Za);Y<na;Y++)qb[Y]=0;$.directional.length=Oa;$.point.length=Aa;$.spot.length=sa;$.hemi.length=Ha;$.ambient[0]=eb;$.ambient[1]=fb;$.ambient[2]=gb;Ya=!1}if(Xa){var fa=Hb;L.ambientLightColor.value=fa.ambient;L.directionalLightColor.value=fa.directional.colors;L.directionalLightDirection.value=
|
|
|
-fa.directional.positions;L.pointLightColor.value=fa.point.colors;L.pointLightPosition.value=fa.point.positions;L.pointLightDistance.value=fa.point.distances;L.pointLightDecay.value=fa.point.decays;L.spotLightColor.value=fa.spot.colors;L.spotLightPosition.value=fa.spot.positions;L.spotLightDistance.value=fa.spot.distances;L.spotLightDirection.value=fa.spot.directions;L.spotLightAngleCos.value=fa.spot.anglesCos;L.spotLightExponent.value=fa.spot.exponents;L.spotLightDecay.value=fa.spot.decays;L.hemisphereLightSkyColor.value=
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|
-fa.hemi.skyColors;L.hemisphereLightGroundColor.value=fa.hemi.groundColors;L.hemisphereLightDirection.value=fa.hemi.positions;n(L,!0)}else n(L,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){L.opacity.value=d.opacity;L.diffuse.value=d.color;L.map.value=d.map;L.specularMap.value=d.specularMap;L.alphaMap.value=d.alphaMap;d.bumpMap&&(L.bumpMap.value=d.bumpMap,L.bumpScale.value=d.bumpScale);d.normalMap&&(L.normalMap.value=d.normalMap,
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|
|
-L.normalScale.value.copy(d.normalScale));var wa;d.map?wa=d.map:d.specularMap?wa=d.specularMap:d.normalMap?wa=d.normalMap:d.bumpMap?wa=d.bumpMap:d.alphaMap&&(wa=d.alphaMap);if(void 0!==wa){var Ib=wa.offset,Jb=wa.repeat;L.offsetRepeat.value.set(Ib.x,Ib.y,Jb.x,Jb.y)}L.envMap.value=d.envMap;L.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;L.reflectivity.value=d.reflectivity;L.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)L.diffuse.value=d.color,
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|
|
-L.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)L.diffuse.value=d.color,L.opacity.value=d.opacity,L.dashSize.value=d.dashSize,L.totalSize.value=d.dashSize+d.gapSize,L.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(L.psColor.value=d.color,L.opacity.value=d.opacity,L.size.value=d.size,L.scale.value=x.height/2,L.map.value=d.map,null!==d.map){var Kb=d.map.offset,Lb=d.map.repeat;L.offsetRepeat.value.set(Kb.x,Kb.y,Lb.x,Lb.y)}}else d instanceof THREE.MeshPhongMaterial?
|
|
|
-(L.shininess.value=d.shininess,L.emissive.value=d.emissive,L.specular.value=d.specular,L.lightMap.value=d.lightMap,L.lightMapIntensity.value=d.lightMapIntensity,L.aoMap.value=d.aoMap,L.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshLambertMaterial?L.emissive.value=d.emissive:d instanceof THREE.MeshBasicMaterial?(L.aoMap.value=d.aoMap,L.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshDepthMaterial?(L.mNear.value=a.near,L.mFar.value=a.far,L.opacity.value=d.opacity):d instanceof
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|
-THREE.MeshNormalMaterial&&(L.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&L.shadowMatrix)for(var Ja=0,vb=0,Eb=b.length;vb<Eb;vb++){var ta=b[vb];ta.castShadow&&(ta instanceof THREE.SpotLight||ta instanceof THREE.DirectionalLight&&!ta.shadowCascade)&&(L.shadowMap.value[Ja]=ta.shadowMap,L.shadowMapSize.value[Ja]=ta.shadowMapSize,L.shadowMatrix.value[Ja]=ta.shadowMatrix,L.shadowDarkness.value[Ja]=ta.shadowDarkness,L.shadowBias.value[Ja]=ta.shadowBias,Ja++)}for(var wb=d.uniformsList,oa,
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|
|
-Ba,pa,$a=0,Ub=wb.length;$a<Ub;$a++){var V=wb[$a][0];if(!1!==V.needsUpdate){var Mb=V.type,M=V.value,W=wb[$a][1];switch(Mb){case "1i":r.uniform1i(W,M);break;case "1f":r.uniform1f(W,M);break;case "2f":r.uniform2f(W,M[0],M[1]);break;case "3f":r.uniform3f(W,M[0],M[1],M[2]);break;case "4f":r.uniform4f(W,M[0],M[1],M[2],M[3]);break;case "1iv":r.uniform1iv(W,M);break;case "3iv":r.uniform3iv(W,M);break;case "1fv":r.uniform1fv(W,M);break;case "2fv":r.uniform2fv(W,M);break;case "3fv":r.uniform3fv(W,M);break;
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|
-case "4fv":r.uniform4fv(W,M);break;case "Matrix3fv":r.uniformMatrix3fv(W,!1,M);break;case "Matrix4fv":r.uniformMatrix4fv(W,!1,M);break;case "i":r.uniform1i(W,M);break;case "f":r.uniform1f(W,M);break;case "v2":r.uniform2f(W,M.x,M.y);break;case "v3":r.uniform3f(W,M.x,M.y,M.z);break;case "v4":r.uniform4f(W,M.x,M.y,M.z,M.w);break;case "c":r.uniform3f(W,M.r,M.g,M.b);break;case "iv1":r.uniform1iv(W,M);break;case "iv":r.uniform3iv(W,M);break;case "fv1":r.uniform1fv(W,M);break;case "fv":r.uniform3fv(W,M);
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|
-break;case "v2v":void 0===V._array&&(V._array=new Float32Array(2*M.length));for(var T=0,la=M.length;T<la;T++)pa=2*T,V._array[pa+0]=M[T].x,V._array[pa+1]=M[T].y;r.uniform2fv(W,V._array);break;case "v3v":void 0===V._array&&(V._array=new Float32Array(3*M.length));T=0;for(la=M.length;T<la;T++)pa=3*T,V._array[pa+0]=M[T].x,V._array[pa+1]=M[T].y,V._array[pa+2]=M[T].z;r.uniform3fv(W,V._array);break;case "v4v":void 0===V._array&&(V._array=new Float32Array(4*M.length));T=0;for(la=M.length;T<la;T++)pa=4*T,V._array[pa+
|
|
|
-0]=M[T].x,V._array[pa+1]=M[T].y,V._array[pa+2]=M[T].z,V._array[pa+3]=M[T].w;r.uniform4fv(W,V._array);break;case "m3":r.uniformMatrix3fv(W,!1,M.elements);break;case "m3v":void 0===V._array&&(V._array=new Float32Array(9*M.length));T=0;for(la=M.length;T<la;T++)M[T].flattenToArrayOffset(V._array,9*T);r.uniformMatrix3fv(W,!1,V._array);break;case "m4":r.uniformMatrix4fv(W,!1,M.elements);break;case "m4v":void 0===V._array&&(V._array=new Float32Array(16*M.length));T=0;for(la=M.length;T<la;T++)M[T].flattenToArrayOffset(V._array,
|
|
|
-16*T);r.uniformMatrix4fv(W,!1,V._array);break;case "t":oa=M;Ba=p();r.uniform1i(W,Ba);if(!oa)continue;if(oa instanceof THREE.CubeTexture||Array.isArray(oa.image)&&6===oa.image.length){var aa=oa,Nb=Ba;if(6===aa.image.length)if(aa.needsUpdate){aa.image.__webglTextureCube||(aa.addEventListener("dispose",xb),aa.image.__webglTextureCube=r.createTexture(),z.info.memory.textures++);Q.activeTexture(r.TEXTURE0+Nb);Q.bindTexture(r.TEXTURE_CUBE_MAP,aa.image.__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,
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|
|
-aa.flipY);for(var Ob=aa instanceof THREE.CompressedTexture,yb=aa.image[0]instanceof THREE.DataTexture,Ca=[],ea=0;6>ea;ea++)Ca[ea]=!z.autoScaleCubemaps||Ob||yb?yb?aa.image[ea].image:aa.image[ea]:t(aa.image[ea],Vb);var Pb=Ca[0],Qb=THREE.Math.isPowerOfTwo(Pb.width)&&THREE.Math.isPowerOfTwo(Pb.height),xa=w(aa.format),zb=w(aa.type);s(r.TEXTURE_CUBE_MAP,aa,Qb);for(ea=0;6>ea;ea++)if(Ob)for(var Da,Rb=Ca[ea].mipmaps,Ra=0,Wb=Rb.length;Ra<Wb;Ra++)Da=Rb[Ra],aa.format!==THREE.RGBAFormat&&aa.format!==THREE.RGBFormat?
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|
|
--1<Sb().indexOf(xa)?Q.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ea,Ra,xa,Da.width,Da.height,0,Da.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):Q.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ea,Ra,xa,Da.width,Da.height,0,xa,zb,Da.data);else yb?Q.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ea,0,xa,Ca[ea].width,Ca[ea].height,0,xa,zb,Ca[ea].data):Q.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ea,0,xa,xa,zb,Ca[ea]);aa.generateMipmaps&&
|
|
|
-Qb&&r.generateMipmap(r.TEXTURE_CUBE_MAP);aa.needsUpdate=!1;if(aa.onUpdate)aa.onUpdate(aa)}else Q.activeTexture(r.TEXTURE0+Nb),Q.bindTexture(r.TEXTURE_CUBE_MAP,aa.image.__webglTextureCube)}else if(oa instanceof THREE.WebGLRenderTargetCube){var Xb=oa;Q.activeTexture(r.TEXTURE0+Ba);Q.bindTexture(r.TEXTURE_CUBE_MAP,Xb.__webglTexture)}else z.setTexture(oa,Ba);break;case "tv":void 0===V._array&&(V._array=[]);T=0;for(la=V.value.length;T<la;T++)V._array[T]=p();r.uniform1iv(W,V._array);T=0;for(la=V.value.length;T<
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|
|
-la;T++)oa=V.value[T],Ba=V._array[T],oa&&z.setTexture(oa,Ba);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Mb)}}}}r.uniformMatrix4fv(Z.modelViewMatrix,!1,e._modelViewMatrix.elements);Z.normalMatrix&&r.uniformMatrix3fv(Z.normalMatrix,!1,e._normalMatrix.elements);null!==Z.modelMatrix&&r.uniformMatrix4fv(Z.modelMatrix,!1,e.matrixWorld.elements);return Na}function n(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=
|
|
|
-b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function p(){var a=
|
|
|
-Wa;a>=Sa&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Sa);Wa+=1;return a}function m(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function s(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,w(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,w(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,w(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,w(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),
|
|
|
-b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),r.texParameteri(a,r.TEXTURE_MAG_FILTER,u(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,u(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+
|
|
|
-b.sourceFile+" )"));(c=U.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||b.__currentAnisotropy)&&(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,z.getMaxAnisotropy())),b.__currentAnisotropy=b.anisotropy)}function t(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,
|
|
|
-a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function q(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),
|
|
|
-r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function u(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function w(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
|
|
|
-if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;
|
|
|
-if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=U.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;
|
|
|
-if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;
|
|
|
-if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=U.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
|
-if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=U.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
|
|
|
-U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var x=void 0!==a.canvas?a.canvas:document.createElement("canvas"),A=void 0!==a.context?a.context:null,y=x.width,K=x.height,F=1,v=void 0!==a.precision?a.precision:"highp",I=void 0!==a.alpha?a.alpha:!1,H=void 0!==a.depth?a.depth:!0,C=void 0!==a.stencil?a.stencil:!0,G=void 0!==a.antialias?a.antialias:!1,P=void 0!==
|
|
|
-a.premultipliedAlpha?a.premultipliedAlpha:!0,J=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,B=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,E=new THREE.Color(0),D=0,S=[],N=[],R=[],O=[],ba=[];this.domElement=x;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,
|
|
|
-geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var z=this,da=[],ia=null,ka=null,ra=-1,ma="",Ma=null,Wa=0,ua=0,Ea=0,qa=x.width,Ka=x.height,Ta=0,Ua=0,Fa=new THREE.Frustum,ya=new THREE.Matrix4,ja=new THREE.Vector3,ca=new THREE.Vector3,Ya=!0,Hb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,
|
|
|
-skyColors:[],groundColors:[],positions:[]}},r;try{a={alpha:I,depth:H,stencil:C,antialias:G,premultipliedAlpha:P,preserveDrawingBuffer:J};r=A||x.getContext("webgl",a)||x.getContext("experimental-webgl",a);if(null===r){if(null!==x.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}x.addEventListener("webglcontextlost",function(a){a.preventDefault();Va();ab();ga.objects={}},!1)}catch(Ab){console.error("THREE.WebGLRenderer: "+Ab)}var Q=
|
|
|
-new THREE.WebGLState(r,w);void 0===r.getShaderPrecisionFormat&&(r.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var U=new THREE.WebGLExtensions(r),ga=new THREE.WebGLObjects(r,this.info);U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);B&&U.get("EXT_frag_depth");
|
|
|
-var La=function(a,b,c,d){!0===P&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)},ab=function(){r.clearColor(0,0,0,1);r.clearDepth(1);r.clearStencil(0);r.enable(r.DEPTH_TEST);r.depthFunc(r.LEQUAL);r.frontFace(r.CCW);r.cullFace(r.BACK);r.enable(r.CULL_FACE);r.enable(r.BLEND);r.blendEquation(r.FUNC_ADD);r.blendFunc(r.SRC_ALPHA,r.ONE_MINUS_SRC_ALPHA);r.viewport(ua,Ea,qa,Ka);La(E.r,E.g,E.b,D)},Va=function(){Ma=ia=null;ma="";ra=-1;Ya=!0;Q.reset()};ab();this.context=r;this.extensions=U;this.state=Q;var ha=new THREE.WebGLShadowMap(this,
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|
|
-S,ga);this.shadowMap=ha;var Sa=r.getParameter(r.MAX_TEXTURE_IMAGE_UNITS),A=r.getParameter(r.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Bb=r.getParameter(r.MAX_TEXTURE_SIZE),Vb=r.getParameter(r.MAX_CUBE_MAP_TEXTURE_SIZE),db=0<A,cb=db&&U.get("OES_texture_float"),Cb=U.get("ANGLE_instanced_arrays"),I=r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.HIGH_FLOAT),A=r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.MEDIUM_FLOAT),H=r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.HIGH_FLOAT);a=r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,
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|
-r.MEDIUM_FLOAT);var Sb=function(){var a;return function(){if(void 0!==a)return a;a=[];if(U.get("WEBGL_compressed_texture_pvrtc")||U.get("WEBGL_compressed_texture_s3tc"))for(var b=r.getParameter(r.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),I=0<I.precision&&0<H.precision,A=0<A.precision&&0<a.precision;"highp"!==v||I||(A?(v="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(v="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));
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|
-"mediump"!==v||A||(v="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var Db=new THREE.SpritePlugin(this,O),Eb=new THREE.LensFlarePlugin(this,ba);this.getContext=function(){return r};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.supportsVertexTextures=function(){return db};this.supportsInstancedArrays=function(){return Cb};this.supportsFloatTextures=function(){return U.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){return U.get("OES_texture_half_float")};
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|
-this.supportsStandardDerivatives=function(){return U.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){return U.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){return U.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){return U.get("EXT_blend_minmax")};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
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|
-0}}();this.getPrecision=function(){return v};this.getPixelRatio=function(){return F};this.setPixelRatio=function(a){void 0!==a&&(F=a)};this.getSize=function(){return{width:y,height:K}};this.setSize=function(a,b,c){y=a;K=b;x.width=a*F;x.height=b*F;!1!==c&&(x.style.width=a+"px",x.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ua=a*F;Ea=b*F;qa=c*F;Ka=d*F;r.viewport(ua,Ea,qa,Ka)};this.setScissor=function(a,b,c,d){r.scissor(a*F,b*F,c*F,d*F)};this.enableScissorTest=function(a){a?
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|
-r.enable(r.SCISSOR_TEST):r.disable(r.SCISSOR_TEST)};this.getClearColor=function(){return E};this.setClearColor=function(a,b){E.set(a);D=void 0!==b?b:1;La(E.r,E.g,E.b,D)};this.getClearAlpha=function(){return D};this.setClearAlpha=function(a){D=a;La(E.r,E.g,E.b,D)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=
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|
|
-function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=Va;var xb=function(a){a=a.target;a.removeEventListener("dispose",xb);a.image&&a.image.__webglTextureCube?(r.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(r.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);z.info.memory.textures--},
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|
-bb=function(a){a=a.target;a.removeEventListener("dispose",bb);if(a&&void 0!==a.__webglTexture){r.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)r.deleteFramebuffer(a.__webglFramebuffer[b]),r.deleteRenderbuffer(a.__webglRenderbuffer[b]);else r.deleteFramebuffer(a.__webglFramebuffer),r.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}z.info.memory.textures--},Fb=function(a){a=a.target;
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|
-a.removeEventListener("dispose",Fb);Gb(a)},Gb=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=da.length;a<c;a++)if(d=da[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=da.length;a<c;a++)d=da[a],d.program!==b&&e.push(d);da=e;r.deleteProgram(b);z.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){Q.initAttributes();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=r.createBuffer());a.hasNormals&&
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|
|
-!a.__webglNormalBuffer&&(a.__webglNormalBuffer=r.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=r.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,a.__webglVertexBuffer),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),Q.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,a.__webglNormalBuffer);
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|
-if(!1===c instanceof THREE.MeshPhongMaterial&&c.shading===THREE.FlatShading){var d,e,f,g,h,k,l,m,n,p,q,s=3*a.count;for(q=0;q<s;q+=9)p=a.normalArray,d=p[q],e=p[q+1],f=p[q+2],g=p[q+3],k=p[q+4],m=p[q+5],h=p[q+6],l=p[q+7],n=p[q+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+m+n)/3,p[q]=d,p[q+1]=e,p[q+2]=f,p[q+3]=d,p[q+4]=e,p[q+5]=f,p[q+6]=d,p[q+7]=e,p[q+8]=f}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);Q.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,
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-a.__webglUvBuffer),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),Q.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,a.__webglColorBuffer),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),Q.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));Q.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f){if(!1!==e.visible){h(e);
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|
-var g=ga.geometries.get(f);a=l(a,c,d,e,f);c=!1;d=g.id+"_"+a.id+"_"+(e.wireframe?1:0);d!==ma&&(ma=d,c=!0);c&&Q.initAttributes();if(f instanceof THREE.Mesh)a:if(f=c,c=!0===e.wireframe?r.LINES:r.TRIANGLES,d=g.attributes.index){var k,m;d.array instanceof Uint32Array&&U.get("OES_element_index_uint")?(k=r.UNSIGNED_INT,m=4):(k=r.UNSIGNED_SHORT,m=2);var n=g.offsets;if(0===n.length){f&&(b(e,a,g,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,d.buffer));if(g instanceof THREE.InstancedBufferGeometry&&0<g.maxInstancedCount){var p=
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|
-U.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}p.drawElementsInstancedANGLE(c,d.array.length,k,0,g.maxInstancedCount)}else r.drawElements(c,d.array.length,k,0);z.info.render.calls++;z.info.render.vertices+=d.array.length;z.info.render.faces+=d.array.length/3}else{f=!0;for(var q=0,s=n.length;q<s;q++){p=n[q].index;f&&(b(e,a,g,p),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
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|
|
-d.buffer));if(g instanceof THREE.InstancedBufferGeometry&&0<n[q].instances){p=U.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}p.drawElementsInstancedANGLE(c,n[q].count,k,n[q].start*m,n[q].count,k,n[q].instances)}else r.drawElements(c,n[q].count,k,n[q].start*m);z.info.render.calls++;z.info.render.vertices+=n[q].count;z.info.render.faces+=n[q].count/
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|
|
-3}}}else if(n=g.offsets,0===n.length){f&&b(e,a,g,0);e=g.attributes.position;if(g instanceof THREE.InstancedBufferGeometry&&0<g.maxInstancedCount){p=U.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}e instanceof THREE.InterleavedBufferAttribute?p.drawArraysInstancedANGLE(c,0,e.data.array.length/e.data.stride,g.maxInstancedCount):p.drawArraysInstancedANGLE(c,
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|
-0,e.array.length/e.itemSize,g.maxInstancedCount)}else e instanceof THREE.InterleavedBufferAttribute?r.drawArrays(c,0,e.data.array.length/e.data.stride):r.drawArrays(c,0,e.array.length/e.itemSize);z.info.render.calls++;z.info.render.vertices+=e.array.length/e.itemSize;z.info.render.faces+=e.array.length/(3*e.itemSize)}else for(f&&b(e,a,g,0),q=0,s=n.length;q<s;q++){if(g instanceof THREE.InstancedBufferGeometry){console.error("THREE.WebGLRenderer.renderMesh: cannot use drawCalls with THREE.InstancedBufferGeometry.");
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|
-break a}else r.drawArrays(c,n[q].start,n[q].count);z.info.render.calls++;z.info.render.vertices+=n[q].count;z.info.render.faces+=n[q].count/3}else if(f instanceof THREE.Line)if(f=f instanceof THREE.LineSegments?r.LINES:r.LINE_STRIP,Q.setLineWidth((void 0!==e.linewidth?e.linewidth:1)*F),k=g.attributes.index)if(k.array instanceof Uint32Array&&U.get("OES_element_index_uint")?(m=r.UNSIGNED_INT,n=4):(m=r.UNSIGNED_SHORT,n=2),d=g.offsets,0===d.length)c&&(b(e,a,g,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,k.buffer)),
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|
-r.drawElements(f,k.array.length,m,0),z.info.render.calls++,z.info.render.vertices+=k.array.length;else for(1<d.length&&(c=!0),p=0,q=d.length;p<q;p++)s=d[p].index,c&&(b(e,a,g,s),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,k.buffer)),r.drawElements(f,d[p].count,m,d[p].start*n),z.info.render.calls++,z.info.render.vertices+=d[p].count;else if(c&&b(e,a,g,0),e=g.attributes.position,d=g.offsets,0===d.length)r.drawArrays(f,0,e.array.length/3),z.info.render.calls++,z.info.render.vertices+=e.array.length/3;else for(p=
|
|
|
-0,q=d.length;p<q;p++)r.drawArrays(f,d[p].index,d[p].count),z.info.render.calls++,z.info.render.vertices+=d[p].count;else if(f instanceof THREE.PointCloud)if(d=c,c=r.POINTS,k=g.attributes.index)if(k.array instanceof Uint32Array&&U.get("OES_element_index_uint")?(m=r.UNSIGNED_INT,n=4):(m=r.UNSIGNED_SHORT,n=2),f=g.offsets,0===f.length)d&&(b(e,a,g,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,k.buffer)),r.drawElements(c,k.array.length,m,0),z.info.render.calls++,z.info.render.points+=k.array.length;else for(1<
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|
|
-f.length&&(d=!0),p=0,q=f.length;p<q;p++)s=f[p].index,d&&(b(e,a,g,s),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,k.buffer)),r.drawElements(c,f[p].count,m,f[p].start*n),z.info.render.calls++,z.info.render.points+=f[p].count;else if(d&&b(e,a,g,0),e=g.attributes.position,f=g.offsets,0===f.length)r.drawArrays(c,0,e.array.length/3),z.info.render.calls++,z.info.render.points+=e.array.length/3;else for(p=0,q=f.length;p<q;p++)r.drawArrays(c,f[p].index,f[p].count),z.info.render.calls++,z.info.render.points+=f[p].count}};
|
|
|
-this.render=function(a,b,h,k){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var l=a.fog;ma="";ra=-1;Ma=null;Ya=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ya.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Fa.setFromMatrix(ya);S.length=0;N.length=0;R.length=0;O.length=0;ba.length=0;e(a);!0===z.sortObjects&&(N.sort(c),R.sort(d));
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|
|
-ga.update(N);ga.update(R);ha.render(a,b);z.info.render.calls=0;z.info.render.vertices=0;z.info.render.faces=0;z.info.render.points=0;this.setRenderTarget(h);(this.autoClear||k)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);k=0;for(var m=ga.objectsImmediate.length;k<m;k++){var n=ga.objectsImmediate[k],p=n.object;if(!0===p.visible){var q=p;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);p=p.material;
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|
|
-p.transparent?(n.transparent=p,n.opaque=null):(n.opaque=p,n.transparent=null)}}a.overrideMaterial?(k=a.overrideMaterial,f(N,b,S,l,k),f(R,b,S,l,k),g(ga.objectsImmediate,"",b,S,l,k)):(Q.setBlending(THREE.NoBlending),f(N,b,S,l,null),g(ga.objectsImmediate,"opaque",b,S,l,null),f(R,b,S,l,null),g(ga.objectsImmediate,"transparent",b,S,l,null));Db.render(a,b);Eb.render(a,b,Ta,Ua);h&&h.generateMipmaps&&h.minFilter!==THREE.NearestFilter&&h.minFilter!==THREE.LinearFilter&&(h instanceof THREE.WebGLRenderTargetCube?
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|
|
-(Q.bindTexture(r.TEXTURE_CUBE_MAP,h.__webglTexture),r.generateMipmap(r.TEXTURE_CUBE_MAP),Q.bindTexture(r.TEXTURE_CUBE_MAP,null)):(Q.bindTexture(r.TEXTURE_2D,h.__webglTexture),r.generateMipmap(r.TEXTURE_2D),Q.bindTexture(r.TEXTURE_2D,null)));Q.setDepthTest(!0);Q.setDepthWrite(!0);Q.setColorWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){h(d);var f=l(a,b,c,d,e);ma="";e.immediateRenderCallback?e.immediateRenderCallback(f,r,Fa):e.render(function(a){z.renderBufferImmediate(a,f,d)})};var Tb=
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|
|
-{MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?r.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),r.enable(r.CULL_FACE))};
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|
|
-this.setMaterialFaces=k;this.uploadTexture=function(a,b){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",xb),a.__webglTexture=r.createTexture(),z.info.memory.textures++);Q.activeTexture(r.TEXTURE0+b);Q.bindTexture(r.TEXTURE_2D,a.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=t(a.image,Bb);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&
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|
-THREE.Math.isPowerOfTwo(c.height),e=w(a.format),f=w(a.type);s(r.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],Q.texImage2D(r.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else Q.texImage2D(r.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Sb().indexOf(e)?Q.compressedTexImage2D(r.TEXTURE_2D,
|
|
|
-h,e,c.width,c.height,0,c.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):Q.texImage2D(r.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],Q.texImage2D(r.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else Q.texImage2D(r.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate(a)};this.setTexture=function(a,b){if(!0===
|
|
|
-a.needsUpdate){var c=a.image;void 0===c?console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a):!1===c.complete?console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a):z.uploadTexture(a,b)}else Q.activeTexture(r.TEXTURE0+b),Q.bindTexture(r.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===
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|
|
-a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",bb);a.__webglTexture=r.createTexture();z.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=w(a.format),e=w(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];Q.bindTexture(r.TEXTURE_CUBE_MAP,a.__webglTexture);s(r.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=r.createFramebuffer();a.__webglRenderbuffer[f]=r.createRenderbuffer();Q.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+
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|
|
-f,0,d,a.width,a.height,0,d,e,null);var g=a,h=r.TEXTURE_CUBE_MAP_POSITIVE_X+f;r.bindFramebuffer(r.FRAMEBUFFER,a.__webglFramebuffer[f]);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,h,g.__webglTexture,0);q(a.__webglRenderbuffer[f],a)}a.generateMipmaps&&c&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=r.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),Q.bindTexture(r.TEXTURE_2D,a.__webglTexture),s(r.TEXTURE_2D,
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|
|
-a,c),Q.texImage2D(r.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=r.TEXTURE_2D,r.bindFramebuffer(r.FRAMEBUFFER,a.__webglFramebuffer),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a.__webglRenderbuffer):q(a.__webglRenderbuffer,
|
|
|
-a),a.generateMipmaps&&c&&r.generateMipmap(r.TEXTURE_2D);b?Q.bindTexture(r.TEXTURE_CUBE_MAP,null):Q.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=qa,a=Ka,d=ua,e=Ea);b!==ka&&(r.bindFramebuffer(r.FRAMEBUFFER,b),r.viewport(d,e,c,a),ka=b);Ta=c;Ua=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
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|
-else if(a.__webglFramebuffer)if(a.format!==THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");else{var g=!1;a.__webglFramebuffer!==ka&&(r.bindFramebuffer(r.FRAMEBUFFER,a.__webglFramebuffer),g=!0);r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,r.RGBA,r.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");
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|
-g&&r.bindFramebuffer(r.FRAMEBUFFER,ka)}};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ha.enabled},
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|
|
-set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ha.enabled=a}},shadowMapType:{get:function(){return ha.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ha.type=a}},shadowMapCullFace:{get:function(){return ha.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ha.cullFace=a}},shadowMapDebug:{get:function(){return ha.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");
|
|
|
-ha.debug=a}},shadowMapCascade:{get:function(){return ha.cascade},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCascade is now .shadowMap.cascade.");ha.cascade=a}}})};
|
|
|
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){var e;if(c instanceof THREE.InstancedBufferGeometry&&(e=V.get("ANGLE_instanced_arrays"),null===e)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}var f=c.attributes;b=b.getAttributes();a=a.defaultAttributeValues;for(var g in b){var h=b[g];if(0<=h){var k=f[g];if(void 0!==k){var l=k.itemSize;R.enableAttribute(h);if(k instanceof THREE.InterleavedBufferAttribute){var n=
|
|
|
+k.data,m=n.stride,p=k.offset;s.bindBuffer(s.ARRAY_BUFFER,k.data.buffer);s.vertexAttribPointer(h,l,s.FLOAT,!1,m*n.array.BYTES_PER_ELEMENT,(d*m+p)*n.array.BYTES_PER_ELEMENT);if(n instanceof THREE.InstancedInterleavedBuffer){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");return}e.vertexAttribDivisorANGLE(h,n.meshPerAttribute);void 0===c.maxInstancedCount&&(c.maxInstancedCount=
|
|
|
+n.array.length/n.stride*n.meshPerAttribute)}}else if(s.bindBuffer(s.ARRAY_BUFFER,k.buffer),s.vertexAttribPointer(h,l,s.FLOAT,!1,0,d*l*4),k instanceof THREE.InstancedBufferAttribute){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");return}e.vertexAttribDivisorANGLE(h,k.meshPerAttribute);void 0===c.maxInstancedCount&&(c.maxInstancedCount=k.array.length/k.itemSize*k.meshPerAttribute)}}else if(void 0!==
|
|
|
+a&&(k=a[g],void 0!==k))switch(k.length){case 2:s.vertexAttrib2fv(h,k);break;case 3:s.vertexAttrib3fv(h,k);break;case 4:s.vertexAttrib4fv(h,k);break;default:s.vertexAttrib1fv(h,k)}}}R.disableUnusedAttributes()}function c(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.object.material.id!==b.object.material.id?a.object.material.id-b.object.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function d(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-
|
|
|
+b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function e(a){if(!0===a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group))if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),ha.init(a),a instanceof THREE.Light)L.push(a);else if(a instanceof THREE.Sprite)P.push(a);else if(a instanceof THREE.LensFlare)T.push(a);else{var b=ha.objects[a.id];!b||!1!==a.frustumCulled&&!0!==Ha.intersectsObject(a)||(a.material.transparent?S.push(b):Q.push(b),!0===z.sortObjects&&(ka.setFromMatrixPosition(a.matrixWorld),
|
|
|
+ka.applyProjection(ya),b.z=ka.z))}for(var b=0,c=a.children.length;b<c;b++)e(a.children[b])}}function f(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g].object,l=k;l._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l._normalMatrix.getNormalMatrix(l._modelViewMatrix);null===e&&(f=k.material);if(f instanceof THREE.MeshFaceMaterial)for(var l=f.materials,n=0,m=l.length;n<m;n++)z.renderBufferDirect(b,c,d,l[n],k);else z.renderBufferDirect(b,c,d,f,k)}}function g(a,b,c,d,e,f){for(var g=
|
|
|
+f,h=0,k=a.length;h<k;h++){var l=a[h],n=l.object;!0===n.visible&&(null===f&&(g=l[b]),z.renderImmediateObject(c,d,e,g,n))}}function h(a){k(a);!0===a.transparent?R.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):R.setBlending(THREE.NoBlending);R.setDepthFunc(a.depthFunc);R.setDepthTest(a.depthTest);R.setDepthWrite(a.depthWrite);R.setColorWrite(a.colorWrite);R.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}
|
|
|
+function k(a){R.setDoubleSided(a.side===THREE.DoubleSide);R.setFlipSided(a.side===THREE.BackSide)}function l(a,b,c,d,e){var f,g,h,k;Wa=0;if(d.needsUpdate){a:{for(var l=Tb[d.type],r=0,u=0,x=0,A=0,y=0,I=b.length;y<I;y++){var B=b[y];B.onlyShadow||!1===B.visible||(B instanceof THREE.DirectionalLight&&r++,B instanceof THREE.PointLight&&u++,B instanceof THREE.SpotLight&&x++,B instanceof THREE.HemisphereLight&&A++)}f=r;g=u;h=x;k=A;for(var J,C=0,H=0,E=b.length;H<E;H++){var K=b[H];K.castShadow&&(K instanceof
|
|
|
+THREE.SpotLight&&C++,K instanceof THREE.DirectionalLight&&!K.shadowCascade&&C++)}J=C;var G;if(cb&&e&&e.skeleton&&e.skeleton.useVertexTexture)G=1024;else{var L=s.getParameter(s.MAX_VERTEX_UNIFORM_VECTORS),Q=Math.floor((L-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(Q=Math.min(e.skeleton.bones.length,Q),Q<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+Q+" (try OpenGL instead of ANGLE)"));G=Q}var N={precision:D,supportsVertexTextures:db,
|
|
|
+map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:F,skinning:d.skinning,maxBones:G,useVertexTexture:cb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,
|
|
|
+morphNormals:d.morphNormals,maxMorphTargets:z.maxMorphTargets,maxMorphNormals:z.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:J,shadowMapEnabled:ia.enabled&&e.receiveShadow&&0<J,shadowMapType:ia.type,shadowMapDebug:ia.debug,shadowMapCascade:ia.cascade,alphaTest:d.alphaTest,metal:d.metal,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},P=[];l?P.push(l):(P.push(d.fragmentShader),P.push(d.vertexShader));if(void 0!==d.defines)for(var S in d.defines)P.push(S),
|
|
|
+P.push(d.defines[S]);for(S in N)P.push(S),P.push(N[S]);var T=P.join();if(!d.program)d.addEventListener("dispose",Fb);else if(d.program.code!==T)Gb(d);else if(void 0!==l)break a;else if(d.__webglShader.uniforms===d.uniforms)break a;if(l){var V=THREE.ShaderLib[l];d.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(V.uniforms),vertexShader:V.vertexShader,fragmentShader:V.fragmentShader}}else d.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};
|
|
|
+for(var ga,xa=0,Ga=da.length;xa<Ga;xa++){var Fa=da[xa];if(Fa.code===T){ga=Fa;ga.usedTimes++;break}}void 0===ga&&(ga=new THREE.WebGLProgram(z,T,d,N),da.push(ga),z.info.memory.programs=da.length);d.program=ga;var Ea=ga.getAttributes();if(d.morphTargets)for(var ra=d.numSupportedMorphTargets=0;ra<z.maxMorphTargets;ra++)0<=Ea["morphTarget"+ra]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(ra=d.numSupportedMorphNormals=0;ra<z.maxMorphNormals;ra++)0<=Ea["morphNormal"+ra]&&d.numSupportedMorphNormals++;
|
|
|
+d.uniformsList=[];var la=d.program.getUniforms(),ha;for(ha in d.__webglShader.uniforms){var Ua=la[ha];Ua&&d.uniformsList.push([d.__webglShader.uniforms[ha],Ua])}}d.needsUpdate=!1}var Ha=!1,ya=!1,Xa=!1,Oa=d.program,$=Oa.getUniforms(),M=d.__webglShader.uniforms;Oa.id!==ja&&(s.useProgram(Oa.program),ja=Oa.id,Xa=ya=Ha=!0);d.id!==qa&&(-1===qa&&(Xa=!0),qa=d.id,ya=!0);if(Ha||a!==Na)s.uniformMatrix4fv($.projectionMatrix,!1,a.projectionMatrix.elements),F&&s.uniform1f($.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),
|
|
|
+a!==Na&&(Na=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==$.cameraPosition&&(ka.setFromMatrixPosition(a.matrixWorld),s.uniform3f($.cameraPosition,ka.x,ka.y,ka.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==$.viewMatrix&&s.uniformMatrix4fv($.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==
|
|
|
+$.bindMatrix&&s.uniformMatrix4fv($.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==$.bindMatrixInverse&&s.uniformMatrix4fv($.bindMatrixInverse,!1,e.bindMatrixInverse.elements),cb&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==$.boneTexture){var Ma=p();s.uniform1i($.boneTexture,Ma);z.setTexture(e.skeleton.boneTexture,Ma)}null!==$.boneTextureWidth&&s.uniform1i($.boneTextureWidth,e.skeleton.boneTextureWidth);null!==$.boneTextureHeight&&s.uniform1i($.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&
|
|
|
+e.skeleton.boneMatrices&&null!==$.boneGlobalMatrices&&s.uniformMatrix4fv($.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(ya){c&&d.fog&&(M.fogColor.value=c.color,c instanceof THREE.Fog?(M.fogNear.value=c.near,M.fogFar.value=c.far):c instanceof THREE.FogExp2&&(M.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ya){var Xa=!0,Z,na,Y,eb=0,fb=0,gb=0,za,Ta,Va,Ia,hb,aa=Hb,ib=aa.directional.colors,jb=aa.directional.positions,kb=
|
|
|
+aa.point.colors,lb=aa.point.positions,ab=aa.point.distances,bb=aa.point.decays,mb=aa.spot.colors,nb=aa.spot.positions,Ab=aa.spot.distances,ob=aa.spot.directions,Bb=aa.spot.anglesCos,Cb=aa.spot.exponents,Db=aa.spot.decays,pb=aa.hemi.skyColors,qb=aa.hemi.groundColors,rb=aa.hemi.positions,Pa=0,Aa=0,sa=0,Ja=0,sb=0,tb=0,ub=0,Za=0,Qa=0,Ra=0,ua=0,Ka=0;Z=0;for(na=b.length;Z<na;Z++)Y=b[Z],Y.onlyShadow||(za=Y.color,Ia=Y.intensity,hb=Y.distance,Y instanceof THREE.AmbientLight?Y.visible&&(eb+=za.r,fb+=za.g,gb+=
|
|
|
+za.b):Y instanceof THREE.DirectionalLight?(sb+=1,Y.visible&&(ca.setFromMatrixPosition(Y.matrixWorld),ka.setFromMatrixPosition(Y.target.matrixWorld),ca.sub(ka),ca.normalize(),Qa=3*Pa,jb[Qa+0]=ca.x,jb[Qa+1]=ca.y,jb[Qa+2]=ca.z,n(ib,Qa,za,Ia),Pa+=1)):Y instanceof THREE.PointLight?(tb+=1,Y.visible&&(Ra=3*Aa,n(kb,Ra,za,Ia),ka.setFromMatrixPosition(Y.matrixWorld),lb[Ra+0]=ka.x,lb[Ra+1]=ka.y,lb[Ra+2]=ka.z,ab[Aa]=hb,bb[Aa]=0===Y.distance?0:Y.decay,Aa+=1)):Y instanceof THREE.SpotLight?(ub+=1,Y.visible&&(ua=
|
|
|
+3*sa,n(mb,ua,za,Ia),ca.setFromMatrixPosition(Y.matrixWorld),nb[ua+0]=ca.x,nb[ua+1]=ca.y,nb[ua+2]=ca.z,Ab[sa]=hb,ka.setFromMatrixPosition(Y.target.matrixWorld),ca.sub(ka),ca.normalize(),ob[ua+0]=ca.x,ob[ua+1]=ca.y,ob[ua+2]=ca.z,Bb[sa]=Math.cos(Y.angle),Cb[sa]=Y.exponent,Db[sa]=0===Y.distance?0:Y.decay,sa+=1)):Y instanceof THREE.HemisphereLight&&(Za+=1,Y.visible&&(ca.setFromMatrixPosition(Y.matrixWorld),ca.normalize(),Ka=3*Ja,rb[Ka+0]=ca.x,rb[Ka+1]=ca.y,rb[Ka+2]=ca.z,Ta=Y.color,Va=Y.groundColor,n(pb,
|
|
|
+Ka,Ta,Ia),n(qb,Ka,Va,Ia),Ja+=1)));Z=3*Pa;for(na=Math.max(ib.length,3*sb);Z<na;Z++)ib[Z]=0;Z=3*Aa;for(na=Math.max(kb.length,3*tb);Z<na;Z++)kb[Z]=0;Z=3*sa;for(na=Math.max(mb.length,3*ub);Z<na;Z++)mb[Z]=0;Z=3*Ja;for(na=Math.max(pb.length,3*Za);Z<na;Z++)pb[Z]=0;Z=3*Ja;for(na=Math.max(qb.length,3*Za);Z<na;Z++)qb[Z]=0;aa.directional.length=Pa;aa.point.length=Aa;aa.spot.length=sa;aa.hemi.length=Ja;aa.ambient[0]=eb;aa.ambient[1]=fb;aa.ambient[2]=gb;Ya=!1}if(Xa){var fa=Hb;M.ambientLightColor.value=fa.ambient;
|
|
|
+M.directionalLightColor.value=fa.directional.colors;M.directionalLightDirection.value=fa.directional.positions;M.pointLightColor.value=fa.point.colors;M.pointLightPosition.value=fa.point.positions;M.pointLightDistance.value=fa.point.distances;M.pointLightDecay.value=fa.point.decays;M.spotLightColor.value=fa.spot.colors;M.spotLightPosition.value=fa.spot.positions;M.spotLightDistance.value=fa.spot.distances;M.spotLightDirection.value=fa.spot.directions;M.spotLightAngleCos.value=fa.spot.anglesCos;M.spotLightExponent.value=
|
|
|
+fa.spot.exponents;M.spotLightDecay.value=fa.spot.decays;M.hemisphereLightSkyColor.value=fa.hemi.skyColors;M.hemisphereLightGroundColor.value=fa.hemi.groundColors;M.hemisphereLightDirection.value=fa.hemi.positions;m(M,!0)}else m(M,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){M.opacity.value=d.opacity;M.diffuse.value=d.color;M.map.value=d.map;M.specularMap.value=d.specularMap;M.alphaMap.value=d.alphaMap;d.bumpMap&&(M.bumpMap.value=
|
|
|
+d.bumpMap,M.bumpScale.value=d.bumpScale);d.normalMap&&(M.normalMap.value=d.normalMap,M.normalScale.value.copy(d.normalScale));var va;d.map?va=d.map:d.specularMap?va=d.specularMap:d.normalMap?va=d.normalMap:d.bumpMap?va=d.bumpMap:d.alphaMap&&(va=d.alphaMap);if(void 0!==va){var Ib=va.offset,Jb=va.repeat;M.offsetRepeat.value.set(Ib.x,Ib.y,Jb.x,Jb.y)}M.envMap.value=d.envMap;M.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;M.reflectivity.value=d.reflectivity;M.refractionRatio.value=
|
|
|
+d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)M.diffuse.value=d.color,M.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)M.diffuse.value=d.color,M.opacity.value=d.opacity,M.dashSize.value=d.dashSize,M.totalSize.value=d.dashSize+d.gapSize,M.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(M.psColor.value=d.color,M.opacity.value=d.opacity,M.size.value=d.size,M.scale.value=w.height/2,M.map.value=d.map,null!==d.map){var Kb=d.map.offset,Lb=d.map.repeat;
|
|
|
+M.offsetRepeat.value.set(Kb.x,Kb.y,Lb.x,Lb.y)}}else d instanceof THREE.MeshPhongMaterial?(M.shininess.value=d.shininess,M.emissive.value=d.emissive,M.specular.value=d.specular,M.lightMap.value=d.lightMap,M.lightMapIntensity.value=d.lightMapIntensity,M.aoMap.value=d.aoMap,M.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshLambertMaterial?M.emissive.value=d.emissive:d instanceof THREE.MeshBasicMaterial?(M.aoMap.value=d.aoMap,M.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshDepthMaterial?
|
|
|
+(M.mNear.value=a.near,M.mFar.value=a.far,M.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(M.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&M.shadowMatrix)for(var La=0,vb=0,Eb=b.length;vb<Eb;vb++){var ta=b[vb];ta.castShadow&&(ta instanceof THREE.SpotLight||ta instanceof THREE.DirectionalLight&&!ta.shadowCascade)&&(M.shadowMap.value[La]=ta.shadowMap,M.shadowMapSize.value[La]=ta.shadowMapSize,M.shadowMatrix.value[La]=ta.shadowMatrix,M.shadowDarkness.value[La]=ta.shadowDarkness,
|
|
|
+M.shadowBias.value[La]=ta.shadowBias,La++)}for(var wb=d.uniformsList,oa,Ba,pa,$a=0,Ub=wb.length;$a<Ub;$a++){var W=wb[$a][0];if(!1!==W.needsUpdate){var Mb=W.type,O=W.value,X=wb[$a][1];switch(Mb){case "1i":s.uniform1i(X,O);break;case "1f":s.uniform1f(X,O);break;case "2f":s.uniform2f(X,O[0],O[1]);break;case "3f":s.uniform3f(X,O[0],O[1],O[2]);break;case "4f":s.uniform4f(X,O[0],O[1],O[2],O[3]);break;case "1iv":s.uniform1iv(X,O);break;case "3iv":s.uniform3iv(X,O);break;case "1fv":s.uniform1fv(X,O);break;
|
|
|
+case "2fv":s.uniform2fv(X,O);break;case "3fv":s.uniform3fv(X,O);break;case "4fv":s.uniform4fv(X,O);break;case "Matrix3fv":s.uniformMatrix3fv(X,!1,O);break;case "Matrix4fv":s.uniformMatrix4fv(X,!1,O);break;case "i":s.uniform1i(X,O);break;case "f":s.uniform1f(X,O);break;case "v2":s.uniform2f(X,O.x,O.y);break;case "v3":s.uniform3f(X,O.x,O.y,O.z);break;case "v4":s.uniform4f(X,O.x,O.y,O.z,O.w);break;case "c":s.uniform3f(X,O.r,O.g,O.b);break;case "iv1":s.uniform1iv(X,O);break;case "iv":s.uniform3iv(X,O);
|
|
|
+break;case "fv1":s.uniform1fv(X,O);break;case "fv":s.uniform3fv(X,O);break;case "v2v":void 0===W._array&&(W._array=new Float32Array(2*O.length));for(var U=0,ma=O.length;U<ma;U++)pa=2*U,W._array[pa+0]=O[U].x,W._array[pa+1]=O[U].y;s.uniform2fv(X,W._array);break;case "v3v":void 0===W._array&&(W._array=new Float32Array(3*O.length));U=0;for(ma=O.length;U<ma;U++)pa=3*U,W._array[pa+0]=O[U].x,W._array[pa+1]=O[U].y,W._array[pa+2]=O[U].z;s.uniform3fv(X,W._array);break;case "v4v":void 0===W._array&&(W._array=
|
|
|
+new Float32Array(4*O.length));U=0;for(ma=O.length;U<ma;U++)pa=4*U,W._array[pa+0]=O[U].x,W._array[pa+1]=O[U].y,W._array[pa+2]=O[U].z,W._array[pa+3]=O[U].w;s.uniform4fv(X,W._array);break;case "m3":s.uniformMatrix3fv(X,!1,O.elements);break;case "m3v":void 0===W._array&&(W._array=new Float32Array(9*O.length));U=0;for(ma=O.length;U<ma;U++)O[U].flattenToArrayOffset(W._array,9*U);s.uniformMatrix3fv(X,!1,W._array);break;case "m4":s.uniformMatrix4fv(X,!1,O.elements);break;case "m4v":void 0===W._array&&(W._array=
|
|
|
+new Float32Array(16*O.length));U=0;for(ma=O.length;U<ma;U++)O[U].flattenToArrayOffset(W._array,16*U);s.uniformMatrix4fv(X,!1,W._array);break;case "t":oa=O;Ba=p();s.uniform1i(X,Ba);if(!oa)continue;if(oa instanceof THREE.CubeTexture||Array.isArray(oa.image)&&6===oa.image.length){var ba=oa,Nb=Ba;if(6===ba.image.length)if(ba.needsUpdate){ba.image.__webglTextureCube||(ba.addEventListener("dispose",xb),ba.image.__webglTextureCube=s.createTexture(),z.info.memory.textures++);R.activeTexture(s.TEXTURE0+Nb);
|
|
|
+R.bindTexture(s.TEXTURE_CUBE_MAP,ba.image.__webglTextureCube);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,ba.flipY);for(var Ob=ba instanceof THREE.CompressedTexture,yb=ba.image[0]instanceof THREE.DataTexture,Ca=[],ea=0;6>ea;ea++)Ca[ea]=!z.autoScaleCubemaps||Ob||yb?yb?ba.image[ea].image:ba.image[ea]:t(ba.image[ea],Vb);var Pb=Ca[0],Qb=THREE.Math.isPowerOfTwo(Pb.width)&&THREE.Math.isPowerOfTwo(Pb.height),wa=v(ba.format),zb=v(ba.type);q(s.TEXTURE_CUBE_MAP,ba,Qb);for(ea=0;6>ea;ea++)if(Ob)for(var Da,Rb=Ca[ea].mipmaps,
|
|
|
+Sa=0,Wb=Rb.length;Sa<Wb;Sa++)Da=Rb[Sa],ba.format!==THREE.RGBAFormat&&ba.format!==THREE.RGBFormat?-1<Sb().indexOf(wa)?R.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ea,Sa,wa,Da.width,Da.height,0,Da.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):R.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ea,Sa,wa,Da.width,Da.height,0,wa,zb,Da.data);else yb?R.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ea,0,wa,Ca[ea].width,Ca[ea].height,0,wa,zb,
|
|
|
+Ca[ea].data):R.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ea,0,wa,wa,zb,Ca[ea]);ba.generateMipmaps&&Qb&&s.generateMipmap(s.TEXTURE_CUBE_MAP);ba.needsUpdate=!1;if(ba.onUpdate)ba.onUpdate(ba)}else R.activeTexture(s.TEXTURE0+Nb),R.bindTexture(s.TEXTURE_CUBE_MAP,ba.image.__webglTextureCube)}else if(oa instanceof THREE.WebGLRenderTargetCube){var Xb=oa;R.activeTexture(s.TEXTURE0+Ba);R.bindTexture(s.TEXTURE_CUBE_MAP,Xb.__webglTexture)}else z.setTexture(oa,Ba);break;case "tv":void 0===W._array&&(W._array=[]);
|
|
|
+U=0;for(ma=W.value.length;U<ma;U++)W._array[U]=p();s.uniform1iv(X,W._array);U=0;for(ma=W.value.length;U<ma;U++)oa=W.value[U],Ba=W._array[U],oa&&z.setTexture(oa,Ba);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Mb)}}}}s.uniformMatrix4fv($.modelViewMatrix,!1,e._modelViewMatrix.elements);$.normalMatrix&&s.uniformMatrix3fv($.normalMatrix,!1,e._normalMatrix.elements);null!==$.modelMatrix&&s.uniformMatrix4fv($.modelMatrix,!1,e.matrixWorld.elements);return Oa}function m(a,b){a.ambientLightColor.needsUpdate=
|
|
|
+b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=
|
|
|
+b;a.hemisphereLightDirection.needsUpdate=b}function p(){var a=Wa;a>=Ta&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Ta);Wa+=1;return a}function n(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function q(a,b,c){c?(s.texParameteri(a,s.TEXTURE_WRAP_S,v(b.wrapS)),s.texParameteri(a,s.TEXTURE_WRAP_T,v(b.wrapT)),s.texParameteri(a,s.TEXTURE_MAG_FILTER,v(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,v(b.minFilter))):(s.texParameteri(a,s.TEXTURE_WRAP_S,
|
|
|
+s.CLAMP_TO_EDGE),s.texParameteri(a,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),s.texParameteri(a,s.TEXTURE_MAG_FILTER,u(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,u(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+
|
|
|
+b.sourceFile+" )"));(c=V.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||b.__currentAnisotropy)&&(s.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,z.getMaxAnisotropy())),b.__currentAnisotropy=b.anisotropy)}function t(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,
|
|
|
+a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function r(a,b){s.bindRenderbuffer(s.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT16,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_STENCIL,b.width,b.height),
|
|
|
+s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,a)):s.renderbufferStorage(s.RENDERBUFFER,s.RGBA4,b.width,b.height)}function u(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?s.NEAREST:s.LINEAR}function v(a){var b;if(a===THREE.RepeatWrapping)return s.REPEAT;if(a===THREE.ClampToEdgeWrapping)return s.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return s.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return s.NEAREST;
|
|
|
+if(a===THREE.NearestMipMapNearestFilter)return s.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return s.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return s.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return s.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return s.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return s.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return s.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return s.UNSIGNED_SHORT_5_5_5_1;
|
|
|
+if(a===THREE.UnsignedShort565Type)return s.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return s.BYTE;if(a===THREE.ShortType)return s.SHORT;if(a===THREE.UnsignedShortType)return s.UNSIGNED_SHORT;if(a===THREE.IntType)return s.INT;if(a===THREE.UnsignedIntType)return s.UNSIGNED_INT;if(a===THREE.FloatType)return s.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return s.ALPHA;if(a===THREE.RGBFormat)return s.RGB;if(a===THREE.RGBAFormat)return s.RGBA;
|
|
|
+if(a===THREE.LuminanceFormat)return s.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return s.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return s.FUNC_ADD;if(a===THREE.SubtractEquation)return s.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return s.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return s.ZERO;if(a===THREE.OneFactor)return s.ONE;if(a===THREE.SrcColorFactor)return s.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return s.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return s.SRC_ALPHA;
|
|
|
+if(a===THREE.OneMinusSrcAlphaFactor)return s.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return s.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return s.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return s.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return s.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return s.SRC_ALPHA_SATURATE;b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
|
+if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
|
|
|
+V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var w=void 0!==a.canvas?a.canvas:document.createElement("canvas"),A=void 0!==a.context?a.context:null,x=w.width,J=w.height,H=1,D=void 0!==a.precision?a.precision:"highp",y=void 0!==a.alpha?a.alpha:!1,G=void 0!==a.depth?a.depth:!0,I=void 0!==a.stencil?a.stencil:!0,C=void 0!==a.antialias?a.antialias:!1,K=void 0!==
|
|
|
+a.premultipliedAlpha?a.premultipliedAlpha:!0,N=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,F=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,B=new THREE.Color(0),E=0,L=[],Q=[],S=[],P=[],T=[];this.domElement=w;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,
|
|
|
+geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var z=this,da=[],ja=null,la=null,qa=-1,ga="",Na=null,Wa=0,Ga=0,Ea=0,xa=w.width,Fa=w.height,ra=0,Ua=0,Ha=new THREE.Frustum,ya=new THREE.Matrix4,ka=new THREE.Vector3,ca=new THREE.Vector3,Ya=!0,Hb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,
|
|
|
+skyColors:[],groundColors:[],positions:[]}},s;try{a={alpha:y,depth:G,stencil:I,antialias:C,premultipliedAlpha:K,preserveDrawingBuffer:N};s=A||w.getContext("webgl",a)||w.getContext("experimental-webgl",a);if(null===s){if(null!==w.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}w.addEventListener("webglcontextlost",function(a){a.preventDefault();Va();ab();ha.objects={}},!1)}catch(Ab){console.error("THREE.WebGLRenderer: "+Ab)}var R=
|
|
|
+new THREE.WebGLState(s,v);void 0===s.getShaderPrecisionFormat&&(s.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var V=new THREE.WebGLExtensions(s),ha=new THREE.WebGLObjects(s,this.info);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);F&&V.get("EXT_frag_depth");
|
|
|
+var Ma=function(a,b,c,d){!0===K&&(a*=d,b*=d,c*=d);s.clearColor(a,b,c,d)},ab=function(){R.init();s.viewport(Ga,Ea,xa,Fa);Ma(B.r,B.g,B.b,E)},Va=function(){Na=ja=null;ga="";qa=-1;Ya=!0;R.reset()};ab();this.context=s;this.extensions=V;this.state=R;var ia=new THREE.WebGLShadowMap(this,L,ha);this.shadowMap=ia;var Ta=s.getParameter(s.MAX_TEXTURE_IMAGE_UNITS),A=s.getParameter(s.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Bb=s.getParameter(s.MAX_TEXTURE_SIZE),Vb=s.getParameter(s.MAX_CUBE_MAP_TEXTURE_SIZE),db=0<A,cb=db&&
|
|
|
+V.get("OES_texture_float"),Cb=V.get("ANGLE_instanced_arrays"),y=s.getShaderPrecisionFormat(s.VERTEX_SHADER,s.HIGH_FLOAT),A=s.getShaderPrecisionFormat(s.VERTEX_SHADER,s.MEDIUM_FLOAT),G=s.getShaderPrecisionFormat(s.FRAGMENT_SHADER,s.HIGH_FLOAT);a=s.getShaderPrecisionFormat(s.FRAGMENT_SHADER,s.MEDIUM_FLOAT);var Sb=function(){var a;return function(){if(void 0!==a)return a;a=[];if(V.get("WEBGL_compressed_texture_pvrtc")||V.get("WEBGL_compressed_texture_s3tc"))for(var b=s.getParameter(s.COMPRESSED_TEXTURE_FORMATS),
|
|
|
+c=0;c<b.length;c++)a.push(b[c]);return a}}(),y=0<y.precision&&0<G.precision,A=0<A.precision&&0<a.precision;"highp"!==D||y||(A?(D="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(D="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==D||A||(D="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var Db=new THREE.SpritePlugin(this,P),Eb=new THREE.LensFlarePlugin(this,T);this.getContext=function(){return s};
|
|
|
+this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.supportsVertexTextures=function(){return db};this.supportsInstancedArrays=function(){return Cb};this.supportsFloatTextures=function(){return V.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){return V.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){return V.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){return V.get("WEBGL_compressed_texture_s3tc")};
|
|
|
+this.supportsCompressedTexturePVRTC=function(){return V.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){return V.get("EXT_blend_minmax")};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?s.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return D};this.getPixelRatio=function(){return H};this.setPixelRatio=function(a){void 0!==a&&(H=a)};this.getSize=
|
|
|
+function(){return{width:x,height:J}};this.setSize=function(a,b,c){x=a;J=b;w.width=a*H;w.height=b*H;!1!==c&&(w.style.width=a+"px",w.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ga=a*H;Ea=b*H;xa=c*H;Fa=d*H;s.viewport(Ga,Ea,xa,Fa)};this.setScissor=function(a,b,c,d){s.scissor(a*H,b*H,c*H,d*H)};this.enableScissorTest=function(a){a?s.enable(s.SCISSOR_TEST):s.disable(s.SCISSOR_TEST)};this.getClearColor=function(){return B};this.setClearColor=function(a,b){B.set(a);E=
|
|
|
+void 0!==b?b:1;Ma(B.r,B.g,B.b,E)};this.getClearAlpha=function(){return E};this.setClearAlpha=function(a){E=a;Ma(B.r,B.g,B.b,E)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=s.COLOR_BUFFER_BIT;if(void 0===b||b)d|=s.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=s.STENCIL_BUFFER_BIT;s.clear(d)};this.clearColor=function(){s.clear(s.COLOR_BUFFER_BIT)};this.clearDepth=function(){s.clear(s.DEPTH_BUFFER_BIT)};this.clearStencil=function(){s.clear(s.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
|
|
|
+this.clear(b,c,d)};this.resetGLState=Va;var xb=function(a){a=a.target;a.removeEventListener("dispose",xb);a.image&&a.image.__webglTextureCube?(s.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(s.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);z.info.memory.textures--},bb=function(a){a=a.target;a.removeEventListener("dispose",bb);if(a&&void 0!==a.__webglTexture){s.deleteTexture(a.__webglTexture);delete a.__webglTexture;
|
|
|
+if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)s.deleteFramebuffer(a.__webglFramebuffer[b]),s.deleteRenderbuffer(a.__webglRenderbuffer[b]);else s.deleteFramebuffer(a.__webglFramebuffer),s.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}z.info.memory.textures--},Fb=function(a){a=a.target;a.removeEventListener("dispose",Fb);Gb(a)},Gb=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=da.length;a<
|
|
|
+c;a++)if(d=da[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=da.length;a<c;a++)d=da[a],d.program!==b&&e.push(d);da=e;s.deleteProgram(b);z.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){R.initAttributes();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=s.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=s.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=s.createBuffer());a.hasColors&&
|
|
|
+!a.__webglColorBuffer&&(a.__webglColorBuffer=s.createBuffer());b=b.getAttributes();a.hasPositions&&(s.bindBuffer(s.ARRAY_BUFFER,a.__webglVertexBuffer),s.bufferData(s.ARRAY_BUFFER,a.positionArray,s.DYNAMIC_DRAW),R.enableAttribute(b.position),s.vertexAttribPointer(b.position,3,s.FLOAT,!1,0,0));if(a.hasNormals){s.bindBuffer(s.ARRAY_BUFFER,a.__webglNormalBuffer);if(!1===c instanceof THREE.MeshPhongMaterial&&c.shading===THREE.FlatShading){var d,e,f,g,h,k,l,n,m,p,q,r=3*a.count;for(q=0;q<r;q+=9)p=a.normalArray,
|
|
|
+d=p[q],e=p[q+1],f=p[q+2],g=p[q+3],k=p[q+4],n=p[q+5],h=p[q+6],l=p[q+7],m=p[q+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+n+m)/3,p[q]=d,p[q+1]=e,p[q+2]=f,p[q+3]=d,p[q+4]=e,p[q+5]=f,p[q+6]=d,p[q+7]=e,p[q+8]=f}s.bufferData(s.ARRAY_BUFFER,a.normalArray,s.DYNAMIC_DRAW);R.enableAttribute(b.normal);s.vertexAttribPointer(b.normal,3,s.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(s.bindBuffer(s.ARRAY_BUFFER,a.__webglUvBuffer),s.bufferData(s.ARRAY_BUFFER,a.uvArray,s.DYNAMIC_DRAW),R.enableAttribute(b.uv),s.vertexAttribPointer(b.uv,2,
|
|
|
+s.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(s.bindBuffer(s.ARRAY_BUFFER,a.__webglColorBuffer),s.bufferData(s.ARRAY_BUFFER,a.colorArray,s.DYNAMIC_DRAW),R.enableAttribute(b.color),s.vertexAttribPointer(b.color,3,s.FLOAT,!1,0,0));R.disableUnusedAttributes();s.drawArrays(s.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f){if(!1!==e.visible){h(e);var g=ha.geometries.get(f);a=l(a,c,d,e,f);c=!1;d=g.id+"_"+a.id+"_"+(e.wireframe?1:0);d!==ga&&(ga=d,c=!0);c&&R.initAttributes();
|
|
|
+if(f instanceof THREE.Mesh)a:if(f=c,c=!0===e.wireframe?s.LINES:s.TRIANGLES,d=g.attributes.index){var k,n;d.array instanceof Uint32Array&&V.get("OES_element_index_uint")?(k=s.UNSIGNED_INT,n=4):(k=s.UNSIGNED_SHORT,n=2);var m=g.offsets;if(0===m.length){f&&(b(e,a,g,0),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,d.buffer));if(g instanceof THREE.InstancedBufferGeometry&&0<g.maxInstancedCount){var p=V.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
|
|
|
+break a}p.drawElementsInstancedANGLE(c,d.array.length,k,0,g.maxInstancedCount)}else s.drawElements(c,d.array.length,k,0);z.info.render.calls++;z.info.render.vertices+=d.array.length;z.info.render.faces+=d.array.length/3}else{f=!0;for(var q=0,r=m.length;q<r;q++){p=m[q].index;f&&(b(e,a,g,p),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,d.buffer));if(g instanceof THREE.InstancedBufferGeometry&&0<m[q].instances){p=V.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
|
|
|
+break a}p.drawElementsInstancedANGLE(c,m[q].count,k,m[q].start*n,m[q].count,k,m[q].instances)}else s.drawElements(c,m[q].count,k,m[q].start*n);z.info.render.calls++;z.info.render.vertices+=m[q].count;z.info.render.faces+=m[q].count/3}}}else if(m=g.offsets,0===m.length){f&&b(e,a,g,0);e=g.attributes.position;if(g instanceof THREE.InstancedBufferGeometry&&0<g.maxInstancedCount){p=V.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
|
|
|
+break a}e instanceof THREE.InterleavedBufferAttribute?p.drawArraysInstancedANGLE(c,0,e.data.array.length/e.data.stride,g.maxInstancedCount):p.drawArraysInstancedANGLE(c,0,e.array.length/e.itemSize,g.maxInstancedCount)}else e instanceof THREE.InterleavedBufferAttribute?s.drawArrays(c,0,e.data.array.length/e.data.stride):s.drawArrays(c,0,e.array.length/e.itemSize);z.info.render.calls++;z.info.render.vertices+=e.array.length/e.itemSize;z.info.render.faces+=e.array.length/(3*e.itemSize)}else for(f&&b(e,
|
|
|
+a,g,0),q=0,r=m.length;q<r;q++){if(g instanceof THREE.InstancedBufferGeometry){console.error("THREE.WebGLRenderer.renderMesh: cannot use drawCalls with THREE.InstancedBufferGeometry.");break a}else s.drawArrays(c,m[q].start,m[q].count);z.info.render.calls++;z.info.render.vertices+=m[q].count;z.info.render.faces+=m[q].count/3}else if(f instanceof THREE.Line)if(f=f instanceof THREE.LineSegments?s.LINES:s.LINE_STRIP,R.setLineWidth((void 0!==e.linewidth?e.linewidth:1)*H),k=g.attributes.index)if(k.array instanceof
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|
+Uint32Array&&V.get("OES_element_index_uint")?(n=s.UNSIGNED_INT,m=4):(n=s.UNSIGNED_SHORT,m=2),d=g.offsets,0===d.length)c&&(b(e,a,g,0),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k.buffer)),s.drawElements(f,k.array.length,n,0),z.info.render.calls++,z.info.render.vertices+=k.array.length;else for(1<d.length&&(c=!0),p=0,q=d.length;p<q;p++)r=d[p].index,c&&(b(e,a,g,r),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k.buffer)),s.drawElements(f,d[p].count,n,d[p].start*m),z.info.render.calls++,z.info.render.vertices+=d[p].count;
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|
+else if(c&&b(e,a,g,0),e=g.attributes.position,d=g.offsets,0===d.length)s.drawArrays(f,0,e.array.length/3),z.info.render.calls++,z.info.render.vertices+=e.array.length/3;else for(p=0,q=d.length;p<q;p++)s.drawArrays(f,d[p].index,d[p].count),z.info.render.calls++,z.info.render.vertices+=d[p].count;else if(f instanceof THREE.PointCloud)if(d=c,c=s.POINTS,k=g.attributes.index)if(k.array instanceof Uint32Array&&V.get("OES_element_index_uint")?(n=s.UNSIGNED_INT,m=4):(n=s.UNSIGNED_SHORT,m=2),f=g.offsets,0===
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|
+f.length)d&&(b(e,a,g,0),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k.buffer)),s.drawElements(c,k.array.length,n,0),z.info.render.calls++,z.info.render.points+=k.array.length;else for(1<f.length&&(d=!0),p=0,q=f.length;p<q;p++)r=f[p].index,d&&(b(e,a,g,r),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k.buffer)),s.drawElements(c,f[p].count,n,f[p].start*m),z.info.render.calls++,z.info.render.points+=f[p].count;else if(d&&b(e,a,g,0),e=g.attributes.position,f=g.offsets,0===f.length)s.drawArrays(c,0,e.array.length/3),z.info.render.calls++,
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|
+z.info.render.points+=e.array.length/3;else for(p=0,q=f.length;p<q;p++)s.drawArrays(c,f[p].index,f[p].count),z.info.render.calls++,z.info.render.points+=f[p].count}};this.render=function(a,b,h,k){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var l=a.fog;ga="";qa=-1;Na=null;Ya=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ya.multiplyMatrices(b.projectionMatrix,
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|
+b.matrixWorldInverse);Ha.setFromMatrix(ya);L.length=0;Q.length=0;S.length=0;P.length=0;T.length=0;e(a);!0===z.sortObjects&&(Q.sort(c),S.sort(d));ha.update(Q);ha.update(S);ia.render(a,b);z.info.render.calls=0;z.info.render.vertices=0;z.info.render.faces=0;z.info.render.points=0;this.setRenderTarget(h);(this.autoClear||k)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);k=0;for(var n=ha.objectsImmediate.length;k<n;k++){var m=ha.objectsImmediate[k],p=m.object;if(!0===p.visible){var q=
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|
+p;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);p=p.material;p.transparent?(m.transparent=p,m.opaque=null):(m.opaque=p,m.transparent=null)}}a.overrideMaterial?(k=a.overrideMaterial,f(Q,b,L,l,k),f(S,b,L,l,k),g(ha.objectsImmediate,"",b,L,l,k)):(R.setBlending(THREE.NoBlending),f(Q,b,L,l,null),g(ha.objectsImmediate,"opaque",b,L,l,null),f(S,b,L,l,null),g(ha.objectsImmediate,"transparent",b,L,l,null));Db.render(a,b);Eb.render(a,
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|
+b,ra,Ua);h&&h.generateMipmaps&&h.minFilter!==THREE.NearestFilter&&h.minFilter!==THREE.LinearFilter&&(h instanceof THREE.WebGLRenderTargetCube?(R.bindTexture(s.TEXTURE_CUBE_MAP,h.__webglTexture),s.generateMipmap(s.TEXTURE_CUBE_MAP),R.bindTexture(s.TEXTURE_CUBE_MAP,null)):(R.bindTexture(s.TEXTURE_2D,h.__webglTexture),s.generateMipmap(s.TEXTURE_2D),R.bindTexture(s.TEXTURE_2D,null)));R.setDepthTest(!0);R.setDepthWrite(!0);R.setColorWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){h(d);var f=
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|
+l(a,b,c,d,e);ga="";e.immediateRenderCallback?e.immediateRenderCallback(f,s,Ha):e.render(function(a){z.renderBufferImmediate(a,f,d)})};var Tb={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?s.disable(s.CULL_FACE):(b===THREE.FrontFaceDirectionCW?s.frontFace(s.CW):s.frontFace(s.CCW),
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|
+a===THREE.CullFaceBack?s.cullFace(s.BACK):a===THREE.CullFaceFront?s.cullFace(s.FRONT):s.cullFace(s.FRONT_AND_BACK),s.enable(s.CULL_FACE))};this.setMaterialFaces=k;this.uploadTexture=function(a,b){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",xb),a.__webglTexture=s.createTexture(),z.info.memory.textures++);R.activeTexture(s.TEXTURE0+b);R.bindTexture(s.TEXTURE_2D,a.__webglTexture);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);
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|
+s.pixelStorei(s.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=t(a.image,Bb);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=v(a.format),f=v(a.type);q(s.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],R.texImage2D(s.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else R.texImage2D(s.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=
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|
+0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Sb().indexOf(e)?R.compressedTexImage2D(s.TEXTURE_2D,h,e,c.width,c.height,0,c.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):R.texImage2D(s.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],R.texImage2D(s.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else R.texImage2D(s.TEXTURE_2D,0,e,e,f,a.image);
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|
+a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate(a)};this.setTexture=function(a,b){if(!0===a.needsUpdate){var c=a.image;void 0===c?console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a):!1===c.complete?console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a):z.uploadTexture(a,b)}else R.activeTexture(s.TEXTURE0+b),R.bindTexture(s.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=
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|
+a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",bb);a.__webglTexture=s.createTexture();z.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=v(a.format),e=v(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];R.bindTexture(s.TEXTURE_CUBE_MAP,a.__webglTexture);q(s.TEXTURE_CUBE_MAP,a,c);for(var f=
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|
+0;6>f;f++){a.__webglFramebuffer[f]=s.createFramebuffer();a.__webglRenderbuffer[f]=s.createRenderbuffer();R.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=s.TEXTURE_CUBE_MAP_POSITIVE_X+f;s.bindFramebuffer(s.FRAMEBUFFER,a.__webglFramebuffer[f]);s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,h,g.__webglTexture,0);r(a.__webglRenderbuffer[f],a)}a.generateMipmaps&&c&&s.generateMipmap(s.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=s.createFramebuffer(),a.__webglRenderbuffer=
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|
+a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:s.createRenderbuffer(),R.bindTexture(s.TEXTURE_2D,a.__webglTexture),q(s.TEXTURE_2D,a,c),R.texImage2D(s.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=s.TEXTURE_2D,s.bindFramebuffer(s.FRAMEBUFFER,a.__webglFramebuffer),s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&
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|
+a.stencilBuffer&&s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,a.__webglRenderbuffer):r(a.__webglRenderbuffer,a),a.generateMipmaps&&c&&s.generateMipmap(s.TEXTURE_2D);b?R.bindTexture(s.TEXTURE_CUBE_MAP,null):R.bindTexture(s.TEXTURE_2D,null);s.bindRenderbuffer(s.RENDERBUFFER,null);s.bindFramebuffer(s.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=xa,a=Fa,d=Ga,e=Ea);b!==la&&(s.bindFramebuffer(s.FRAMEBUFFER,
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|
+b),s.viewport(d,e,c,a),la=b);ra=c;Ua=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else if(a.__webglFramebuffer)if(a.format!==THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");else{var g=!1;a.__webglFramebuffer!==la&&(s.bindFramebuffer(s.FRAMEBUFFER,
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|
+a.__webglFramebuffer),g=!0);s.checkFramebufferStatus(s.FRAMEBUFFER)===s.FRAMEBUFFER_COMPLETE?s.readPixels(b,c,d,e,s.RGBA,s.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");g&&s.bindFramebuffer(s.FRAMEBUFFER,la)}};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};
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|
+this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ia.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ia.enabled=a}},shadowMapType:{get:function(){return ia.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");
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|
|
+ia.type=a}},shadowMapCullFace:{get:function(){return ia.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ia.cullFace=a}},shadowMapDebug:{get:function(){return ia.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ia.debug=a}},shadowMapCascade:{get:function(){return ia.cascade},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCascade is now .shadowMap.cascade.");ia.cascade=a}}})};
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|
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
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|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose()},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=
|
|
@@ -579,77 +581,77 @@ break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_t
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|
THREE.WebGLGeometries=function(a,b){function c(e){e=e.target;var f=d[e.id],g;for(g in f.attributes){var h=f.attributes[g];void 0!==h.buffer&&(a.deleteBuffer(h.buffer),delete h.buffer)}e.removeEventListener("dispose",c);delete d[e.id];b.memory.geometries--}var d={};this.get=function(a){var f=a.geometry;if(void 0!==d[f.id])return d[f.id];f.addEventListener("dispose",c);d[f.id]=f instanceof THREE.BufferGeometry?f:(new THREE.BufferGeometry).setFromObject(a);b.memory.geometries++;return d[f.id]}};
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|
THREE.WebGLObjects=function(a,b){function c(a){a.target.traverse(function(a){a.removeEventListener("remove",c);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete e[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=f,d=b.length-1;0<=d;d--)b[d].object===a&&b.splice(d,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})}function d(a,b){return b[0]-a[0]}var e={},f=[],g=new Float32Array(8),
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|
h=new THREE.WebGLGeometries(a,b);this.objects=e;this.objectsImmediate=f;this.geometries=h;this.init=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,a.addEventListener("removed",c));void 0===a.__webglActive&&(a.__webglActive=!0,a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.PointCloud?e[a.id]={id:a.id,object:a,z:0}:(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&f.push({id:null,
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|
-object:a,opaque:null,transparent:null,z:0}))};this.update=function(b){for(var c=0,e=b.length;c<e;c++){var f=b[c].object;if(!1!==f.material.visible){var m=f,f=h.get(m);!0===m.geometry.dynamic&&f.updateFromObject(m);if(void 0!==m.morphTargetInfluences){for(var s=[],t=m.morphTargetInfluences,q=0,u=t.length;q<u;q++)s.push([t[q],q]);s.sort(d);8<s.length&&(s.length=8);q=0;for(u=s.length;q<u;q++)g[q]=s[q][0],t=f.morphAttributes[s[q][1]],f.addAttribute("morphTarget"+q,t);t=m.material;void 0!==t.program?(t=
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|
-t.program.getUniforms(),null!==t.morphTargetInfluences&&a.uniform1fv(t.morphTargetInfluences,g)):console.warn("TOFIX: material.program is undefined")}f=f.attributes;m=void 0;for(m in f)if(t=f[m],s="index"===m?a.ELEMENT_ARRAY_BUFFER:a.ARRAY_BUFFER,t=t instanceof THREE.InterleavedBufferAttribute?t.data:t,void 0===t.buffer){t.buffer=a.createBuffer();a.bindBuffer(s,t.buffer);q=a.STATIC_DRAW;if(t instanceof THREE.DynamicBufferAttribute||t instanceof THREE.InstancedBufferAttribute&&!0===t.dynamic||t instanceof
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|
-THREE.InterleavedBuffer&&!0===t.dynamic)q=a.DYNAMIC_DRAW;a.bufferData(s,t.array,q);t.needsUpdate=!1}else!0===t.needsUpdate&&(a.bindBuffer(s,t.buffer),void 0===t.updateRange||-1===t.updateRange.count?a.bufferSubData(s,0,t.array):0===t.updateRange.count?console.error("THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually."):(a.bufferSubData(s,t.updateRange.offset*t.array.BYTES_PER_ELEMENT,
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|
|
+object:a,opaque:null,transparent:null,z:0}))};this.update=function(b){for(var c=0,e=b.length;c<e;c++){var f=b[c].object;if(!1!==f.material.visible){var n=f,f=h.get(n);!0===n.geometry.dynamic&&f.updateFromObject(n);if(void 0!==n.morphTargetInfluences){for(var q=[],t=n.morphTargetInfluences,r=0,u=t.length;r<u;r++)q.push([t[r],r]);q.sort(d);8<q.length&&(q.length=8);r=0;for(u=q.length;r<u;r++)g[r]=q[r][0],t=f.morphAttributes[q[r][1]],f.addAttribute("morphTarget"+r,t);t=n.material;void 0!==t.program?(t=
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|
+t.program.getUniforms(),null!==t.morphTargetInfluences&&a.uniform1fv(t.morphTargetInfluences,g)):console.warn("TOFIX: material.program is undefined")}f=f.attributes;n=void 0;for(n in f)if(t=f[n],q="index"===n?a.ELEMENT_ARRAY_BUFFER:a.ARRAY_BUFFER,t=t instanceof THREE.InterleavedBufferAttribute?t.data:t,void 0===t.buffer){t.buffer=a.createBuffer();a.bindBuffer(q,t.buffer);r=a.STATIC_DRAW;if(t instanceof THREE.DynamicBufferAttribute||t instanceof THREE.InstancedBufferAttribute&&!0===t.dynamic||t instanceof
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|
+THREE.InterleavedBuffer&&!0===t.dynamic)r=a.DYNAMIC_DRAW;a.bufferData(q,t.array,r);t.needsUpdate=!1}else!0===t.needsUpdate&&(a.bindBuffer(q,t.buffer),void 0===t.updateRange||-1===t.updateRange.count?a.bufferSubData(q,0,t.array):0===t.updateRange.count?console.error("THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually."):(a.bufferSubData(q,t.updateRange.offset*t.array.BYTES_PER_ELEMENT,
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|
t.array.subarray(t.updateRange.offset,t.updateRange.offset+t.updateRange.count)),t.updateRange.count=0),t.needsUpdate=!1)}}}};
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|
-THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var g=a[c];!1!==g&&b.push("#define "+c+" "+g)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,f,g){var h=d.context,k=f.defines,l=f.__webglShader.vertexShader,n=f.__webglShader.fragmentShader,p=f.index0AttributeName,m="SHADOWMAP_TYPE_BASIC";g.shadowMapType===THREE.PCFShadowMap?m="SHADOWMAP_TYPE_PCF":g.shadowMapType===THREE.PCFSoftShadowMap&&(m="SHADOWMAP_TYPE_PCF_SOFT");var s="ENVMAP_TYPE_CUBE",t="ENVMAP_MODE_REFLECTION",
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|
-q="ENVMAP_BLENDING_MULTIPLY";if(g.envMap){switch(f.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:s="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:s="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:s="ENVMAP_TYPE_SPHERE"}switch(f.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:t="ENVMAP_MODE_REFRACTION"}switch(f.combine){case THREE.MultiplyOperation:q=
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|
-"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:q="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:q="ENVMAP_BLENDING_ADD"}}var u=0<d.gammaFactor?d.gammaFactor:1,w=a(k),x=h.createProgram();f instanceof THREE.RawShaderMaterial?d=k="":(k=["precision "+g.precision+" float;","precision "+g.precision+" int;",w,g.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+u,"#define MAX_DIR_LIGHTS "+
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|
-g.maxDirLights,"#define MAX_POINT_LIGHTS "+g.maxPointLights,"#define MAX_SPOT_LIGHTS "+g.maxSpotLights,"#define MAX_HEMI_LIGHTS "+g.maxHemiLights,"#define MAX_SHADOWS "+g.maxShadows,"#define MAX_BONES "+g.maxBones,g.map?"#define USE_MAP":"",g.envMap?"#define USE_ENVMAP":"",g.envMap?"#define "+t:"",g.lightMap?"#define USE_LIGHTMAP":"",g.aoMap?"#define USE_AOMAP":"",g.bumpMap?"#define USE_BUMPMAP":"",g.normalMap?"#define USE_NORMALMAP":"",g.specularMap?"#define USE_SPECULARMAP":"",g.alphaMap?"#define USE_ALPHAMAP":
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|
|
-"",g.vertexColors?"#define USE_COLOR":"",g.flatShading?"#define FLAT_SHADED":"",g.skinning?"#define USE_SKINNING":"",g.useVertexTexture?"#define BONE_TEXTURE":"",g.morphTargets?"#define USE_MORPHTARGETS":"",g.morphNormals?"#define USE_MORPHNORMALS":"",g.doubleSided?"#define DOUBLE_SIDED":"",g.flipSided?"#define FLIP_SIDED":"",g.shadowMapEnabled?"#define USE_SHADOWMAP":"",g.shadowMapEnabled?"#define "+m:"",g.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",g.shadowMapCascade?"#define SHADOWMAP_CASCADE":
|
|
|
-"",g.sizeAttenuation?"#define USE_SIZEATTENUATION":"",g.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",g.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif",
|
|
|
-"#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING",
|
|
|
-"\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(b).join("\n"),d=[g.bumpMap||g.normalMap||g.flatShading||f.derivatives?"#extension GL_OES_standard_derivatives : enable":"","precision "+g.precision+" float;","precision "+g.precision+" int;",w,"#define MAX_DIR_LIGHTS "+g.maxDirLights,"#define MAX_POINT_LIGHTS "+g.maxPointLights,"#define MAX_SPOT_LIGHTS "+g.maxSpotLights,"#define MAX_HEMI_LIGHTS "+g.maxHemiLights,"#define MAX_SHADOWS "+g.maxShadows,g.alphaTest?"#define ALPHATEST "+
|
|
|
-g.alphaTest:"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+u,g.useFog&&g.fog?"#define USE_FOG":"",g.useFog&&g.fogExp?"#define FOG_EXP2":"",g.map?"#define USE_MAP":"",g.envMap?"#define USE_ENVMAP":"",g.envMap?"#define "+s:"",g.envMap?"#define "+t:"",g.envMap?"#define "+q:"",g.lightMap?"#define USE_LIGHTMAP":"",g.aoMap?"#define USE_AOMAP":"",g.bumpMap?"#define USE_BUMPMAP":"",g.normalMap?"#define USE_NORMALMAP":"",g.specularMap?"#define USE_SPECULARMAP":
|
|
|
-"",g.alphaMap?"#define USE_ALPHAMAP":"",g.vertexColors?"#define USE_COLOR":"",g.flatShading?"#define FLAT_SHADED":"",g.metal?"#define METAL":"",g.doubleSided?"#define DOUBLE_SIDED":"",g.flipSided?"#define FLIP_SIDED":"",g.shadowMapEnabled?"#define USE_SHADOWMAP":"",g.shadowMapEnabled?"#define "+m:"",g.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",g.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",g.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",g.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?
|
|
|
-"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;l=new THREE.WebGLShader(h,h.VERTEX_SHADER,k+l);n=new THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(x,l);h.attachShader(x,n);void 0!==p&&h.bindAttribLocation(x,0,p);h.linkProgram(x);p=h.getProgramInfoLog(x);k=h.getShaderInfoLog(l);d=h.getShaderInfoLog(n);!1===h.getProgramParameter(x,h.LINK_STATUS)&&console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",
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|
|
-h.getProgramParameter(x,h.VALIDATE_STATUS),"gl.getProgramInfoLog",p,k,d);""!==p&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",p);h.deleteShader(l);h.deleteShader(n);var A=function(){return this._cachedUniforms};this.getUniforms=function(){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(x,c).name,e=h.getUniformLocation(x,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}this._cachedUniforms=a;this.getUniforms=
|
|
|
-A;return a};var y=function(){return this._cachedAttributes};this.getAttributes=function(){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(x,c).name;a[d]=h.getAttribLocation(x,d)}this._cachedAttributes=a;this.getAttributes=y;return a};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
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|
|
-return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=x;this.vertexShader=l;this.fragmentShader=n;return this}}();
|
|
|
+THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var g=a[c];!1!==g&&b.push("#define "+c+" "+g)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,f,g){var h=d.context,k=f.defines,l=f.__webglShader.vertexShader,m=f.__webglShader.fragmentShader,p=f.index0AttributeName,n="SHADOWMAP_TYPE_BASIC";g.shadowMapType===THREE.PCFShadowMap?n="SHADOWMAP_TYPE_PCF":g.shadowMapType===THREE.PCFSoftShadowMap&&(n="SHADOWMAP_TYPE_PCF_SOFT");var q="ENVMAP_TYPE_CUBE",t="ENVMAP_MODE_REFLECTION",
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|
|
+r="ENVMAP_BLENDING_MULTIPLY";if(g.envMap){switch(f.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:q="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:q="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:q="ENVMAP_TYPE_SPHERE"}switch(f.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:t="ENVMAP_MODE_REFRACTION"}switch(f.combine){case THREE.MultiplyOperation:r=
|
|
|
+"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:r="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:r="ENVMAP_BLENDING_ADD"}}var u=0<d.gammaFactor?d.gammaFactor:1,v=a(k),w=h.createProgram();f instanceof THREE.RawShaderMaterial?d=k="":(k=["precision "+g.precision+" float;","precision "+g.precision+" int;","#define SHADER_NAME "+f.__webglShader.name,v,g.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+
|
|
|
+u,"#define MAX_DIR_LIGHTS "+g.maxDirLights,"#define MAX_POINT_LIGHTS "+g.maxPointLights,"#define MAX_SPOT_LIGHTS "+g.maxSpotLights,"#define MAX_HEMI_LIGHTS "+g.maxHemiLights,"#define MAX_SHADOWS "+g.maxShadows,"#define MAX_BONES "+g.maxBones,g.map?"#define USE_MAP":"",g.envMap?"#define USE_ENVMAP":"",g.envMap?"#define "+t:"",g.lightMap?"#define USE_LIGHTMAP":"",g.aoMap?"#define USE_AOMAP":"",g.bumpMap?"#define USE_BUMPMAP":"",g.normalMap?"#define USE_NORMALMAP":"",g.specularMap?"#define USE_SPECULARMAP":
|
|
|
+"",g.alphaMap?"#define USE_ALPHAMAP":"",g.vertexColors?"#define USE_COLOR":"",g.flatShading?"#define FLAT_SHADED":"",g.skinning?"#define USE_SKINNING":"",g.useVertexTexture?"#define BONE_TEXTURE":"",g.morphTargets?"#define USE_MORPHTARGETS":"",g.morphNormals?"#define USE_MORPHNORMALS":"",g.doubleSided?"#define DOUBLE_SIDED":"",g.flipSided?"#define FLIP_SIDED":"",g.shadowMapEnabled?"#define USE_SHADOWMAP":"",g.shadowMapEnabled?"#define "+n:"",g.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",g.shadowMapCascade?
|
|
|
+"#define SHADOWMAP_CASCADE":"",g.sizeAttenuation?"#define USE_SIZEATTENUATION":"",g.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",g.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR",
|
|
|
+"\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;",
|
|
|
+"\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(b).join("\n"),d=[g.bumpMap||g.normalMap||g.flatShading||f.derivatives?"#extension GL_OES_standard_derivatives : enable":"","precision "+g.precision+" float;","precision "+g.precision+" int;",v,"#define MAX_DIR_LIGHTS "+g.maxDirLights,"#define MAX_POINT_LIGHTS "+g.maxPointLights,"#define MAX_SPOT_LIGHTS "+g.maxSpotLights,"#define MAX_HEMI_LIGHTS "+g.maxHemiLights,"#define MAX_SHADOWS "+
|
|
|
+g.maxShadows,g.alphaTest?"#define ALPHATEST "+g.alphaTest:"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+u,g.useFog&&g.fog?"#define USE_FOG":"",g.useFog&&g.fogExp?"#define FOG_EXP2":"",g.map?"#define USE_MAP":"",g.envMap?"#define USE_ENVMAP":"",g.envMap?"#define "+q:"",g.envMap?"#define "+t:"",g.envMap?"#define "+r:"",g.lightMap?"#define USE_LIGHTMAP":"",g.aoMap?"#define USE_AOMAP":"",g.bumpMap?"#define USE_BUMPMAP":"",g.normalMap?"#define USE_NORMALMAP":
|
|
|
+"",g.specularMap?"#define USE_SPECULARMAP":"",g.alphaMap?"#define USE_ALPHAMAP":"",g.vertexColors?"#define USE_COLOR":"",g.flatShading?"#define FLAT_SHADED":"",g.metal?"#define METAL":"",g.doubleSided?"#define DOUBLE_SIDED":"",g.flipSided?"#define FLIP_SIDED":"",g.shadowMapEnabled?"#define USE_SHADOWMAP":"",g.shadowMapEnabled?"#define "+n:"",g.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",g.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",g.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",g.logarithmicDepthBuffer&&
|
|
|
+d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));m=d+m;l=new THREE.WebGLShader(h,h.VERTEX_SHADER,k+l);m=new THREE.WebGLShader(h,h.FRAGMENT_SHADER,m);h.attachShader(w,l);h.attachShader(w,m);void 0!==p&&h.bindAttribLocation(w,0,p);h.linkProgram(w);p=h.getProgramInfoLog(w);k=h.getShaderInfoLog(l);d=h.getShaderInfoLog(m);!1===h.getProgramParameter(w,h.LINK_STATUS)&&console.error("THREE.WebGLProgram: shader error: ",
|
|
|
+h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(w,h.VALIDATE_STATUS),"gl.getProgramInfoLog",p,k,d);""!==p&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",p);h.deleteShader(l);h.deleteShader(m);var A=function(){return this._cachedUniforms};this.getUniforms=function(){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(w,c).name,e=h.getUniformLocation(w,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}this._cachedUniforms=
|
|
|
+a;this.getUniforms=A;return a};var x=function(){return this._cachedAttributes};this.getAttributes=function(){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(w,c).name;a[d]=h.getAttribLocation(w,d)}this._cachedAttributes=a;this.getAttributes=x;return a};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
|
|
|
+return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=w;this.vertexShader=l;this.fragmentShader=m;return this}}();
|
|
|
THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
|
|
|
-THREE.WebGLShadowMap=function(a,b,c){function d(a,b){if(!0===a.visible){var e=c.objects[a.id];e&&a.castShadow&&(!1===a.frustumCulled||!0===f.intersectsObject(a))&&(a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(e));for(var e=0,g=a.children.length;e<g;e++)d(a.children[e],b)}}var e=a.context,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,k=new THREE.Vector3,l=c.objectsImmediate,n=new THREE.Vector3,p=[],m=THREE.ShaderLib.depthRGBA,s=THREE.UniformsUtils.clone(m.uniforms),
|
|
|
-t=new THREE.ShaderMaterial({uniforms:s,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}),q=new THREE.ShaderMaterial({uniforms:s,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0}),u=new THREE.ShaderMaterial({uniforms:s,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,skinning:!0}),w=new THREE.ShaderMaterial({uniforms:s,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0,skinning:!0});t._shadowPass=!0;q._shadowPass=!0;u._shadowPass=
|
|
|
-!0;w._shadowPass=!0;var x=this;this.enabled=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.cascade=this.debug=!1;this.render=function(c,m){if(!1!==x.enabled){var s,F,v,I,H,C,G,P=[];I=0;e.clearColor(1,1,1,1);e.disable(e.BLEND);e.enable(e.CULL_FACE);e.frontFace(e.CCW);x.cullFace===THREE.CullFaceFront?e.cullFace(e.FRONT):e.cullFace(e.BACK);a.state.setDepthTest(!0);s=0;for(F=b.length;s<F;s++)if(v=b[s],v.castShadow)if(v instanceof THREE.DirectionalLight&&v.shadowCascade)for(H=0;H<
|
|
|
-v.shadowCascadeCount;H++){var J;if(v.shadowCascadeArray[H])J=v.shadowCascadeArray[H];else{var B=v;G=H;J=new THREE.DirectionalLight;J.isVirtual=!0;J.onlyShadow=!0;J.castShadow=!0;J.shadowCameraNear=B.shadowCameraNear;J.shadowCameraFar=B.shadowCameraFar;J.shadowCameraLeft=B.shadowCameraLeft;J.shadowCameraRight=B.shadowCameraRight;J.shadowCameraBottom=B.shadowCameraBottom;J.shadowCameraTop=B.shadowCameraTop;J.shadowCameraVisible=B.shadowCameraVisible;J.shadowDarkness=B.shadowDarkness;J.shadowBias=B.shadowCascadeBias[G];
|
|
|
-J.shadowMapWidth=B.shadowCascadeWidth[G];J.shadowMapHeight=B.shadowCascadeHeight[G];J.pointsWorld=[];J.pointsFrustum=[];var E=J.pointsWorld;C=J.pointsFrustum;for(var D=0;8>D;D++)E[D]=new THREE.Vector3,C[D]=new THREE.Vector3;E=B.shadowCascadeNearZ[G];B=B.shadowCascadeFarZ[G];C[0].set(-1,-1,E);C[1].set(1,-1,E);C[2].set(-1,1,E);C[3].set(1,1,E);C[4].set(-1,-1,B);C[5].set(1,-1,B);C[6].set(-1,1,B);C[7].set(1,1,B);J.originalCamera=m;C=new THREE.Gyroscope;C.position.copy(v.shadowCascadeOffset);C.add(J);C.add(J.target);
|
|
|
-m.add(C);v.shadowCascadeArray[H]=J}G=v;E=H;B=G.shadowCascadeArray[E];B.position.copy(G.position);B.target.position.copy(G.target.position);B.lookAt(B.target);B.shadowCameraVisible=G.shadowCameraVisible;B.shadowDarkness=G.shadowDarkness;B.shadowBias=G.shadowCascadeBias[E];C=G.shadowCascadeNearZ[E];G=G.shadowCascadeFarZ[E];B=B.pointsFrustum;B[0].z=C;B[1].z=C;B[2].z=C;B[3].z=C;B[4].z=G;B[5].z=G;B[6].z=G;B[7].z=G;P[I]=J;I++}else P[I]=v,I++;s=0;for(F=P.length;s<F;s++){v=P[s];v.shadowMap||(H=THREE.LinearFilter,
|
|
|
-x.type===THREE.PCFSoftShadowMap&&(H=THREE.NearestFilter),v.shadowMap=new THREE.WebGLRenderTarget(v.shadowMapWidth,v.shadowMapHeight,{minFilter:H,magFilter:H,format:THREE.RGBAFormat}),v.shadowMapSize=new THREE.Vector2(v.shadowMapWidth,v.shadowMapHeight),v.shadowMatrix=new THREE.Matrix4);if(!v.shadowCamera){if(v instanceof THREE.SpotLight)v.shadowCamera=new THREE.PerspectiveCamera(v.shadowCameraFov,v.shadowMapWidth/v.shadowMapHeight,v.shadowCameraNear,v.shadowCameraFar);else if(v instanceof THREE.DirectionalLight)v.shadowCamera=
|
|
|
-new THREE.OrthographicCamera(v.shadowCameraLeft,v.shadowCameraRight,v.shadowCameraTop,v.shadowCameraBottom,v.shadowCameraNear,v.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",v);continue}c.add(v.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}v.shadowCameraVisible&&!v.cameraHelper&&(v.cameraHelper=new THREE.CameraHelper(v.shadowCamera),c.add(v.cameraHelper));if(v.isVirtual&&J.originalCamera==m){H=m;I=v.shadowCamera;C=v.pointsFrustum;B=v.pointsWorld;
|
|
|
-h.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(G=0;8>G;G++)E=B[G],E.copy(C[G]),E.unproject(H),E.applyMatrix4(I.matrixWorldInverse),E.x<h.x&&(h.x=E.x),E.x>k.x&&(k.x=E.x),E.y<h.y&&(h.y=E.y),E.y>k.y&&(k.y=E.y),E.z<h.z&&(h.z=E.z),E.z>k.z&&(k.z=E.z);I.left=h.x;I.right=k.x;I.top=k.y;I.bottom=h.y;I.updateProjectionMatrix()}I=v.shadowMap;C=v.shadowMatrix;H=v.shadowCamera;H.position.setFromMatrixPosition(v.matrixWorld);n.setFromMatrixPosition(v.target.matrixWorld);H.lookAt(n);H.updateMatrixWorld();
|
|
|
-H.matrixWorldInverse.getInverse(H.matrixWorld);v.cameraHelper&&(v.cameraHelper.visible=v.shadowCameraVisible);v.shadowCameraVisible&&v.cameraHelper.update();C.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);C.multiply(H.projectionMatrix);C.multiply(H.matrixWorldInverse);g.multiplyMatrices(H.projectionMatrix,H.matrixWorldInverse);f.setFromMatrix(g);a.setRenderTarget(I);a.clear();p.length=0;d(c,H);v=0;for(I=p.length;v<I;v++)C=p[v],C=C.object,B=C.material instanceof THREE.MeshFaceMaterial?C.material.materials[0]:
|
|
|
-C.material,G=void 0!==C.geometry.morphTargets&&0<C.geometry.morphTargets.length&&B.morphTargets,E=C instanceof THREE.SkinnedMesh&&B.skinning,G=C.customDepthMaterial?C.customDepthMaterial:E?G?w:u:G?q:t,a.setMaterialFaces(B),a.renderBufferDirect(H,b,null,G,C);v=0;for(I=l.length;v<I;v++)C=l[v],C=C.object,C.visible&&C.castShadow&&(C._modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,C.matrixWorld),a.renderImmediateObject(H,b,null,t,C))}s=a.getClearColor();F=a.getClearAlpha();e.clearColor(s.r,s.g,
|
|
|
-s.b,F);e.enable(e.BLEND);x.cullFace===THREE.CullFaceFront&&e.cullFace(e.BACK);a.resetGLState()}}};
|
|
|
-THREE.WebGLState=function(a,b){var c=this,d=new Uint8Array(16),e=new Uint8Array(16),f=null,g=null,h=null,k=null,l=null,n=null,p=null,m=null,s=null,t=null,q=null,u=null,w=null,x=null,A=null,y=null,K=null,F=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),v=void 0,I={};this.initAttributes=function(){for(var a=0,b=d.length;a<b;a++)d[a]=0};this.enableAttribute=function(b){d[b]=1;0===e[b]&&(a.enableVertexAttribArray(b),e[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=e.length;b<c;b++)e[b]!==d[b]&&
|
|
|
-(a.disableVertexAttribArray(b),e[b]=0)};this.setBlending=function(c,d,e,m,q,s,t){c!==f&&(c===THREE.NoBlending?a.disable(a.BLEND):c===THREE.AdditiveBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):c===THREE.SubtractiveBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):c===THREE.MultiplyBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):c===THREE.CustomBlending?a.enable(a.BLEND):
|
|
|
-(a.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),f=c);if(c===THREE.CustomBlending){q=q||d;s=s||e;t=t||m;if(d!==g||q!==l)a.blendEquationSeparate(b(d),b(q)),g=d,l=q;if(e!==h||m!==k||s!==n||t!==p)a.blendFuncSeparate(b(e),b(m),b(s),b(t)),h=e,k=m,n=s,p=t}else p=n=l=k=h=g=null};this.setDepthFunc=function(b){if(m!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);
|
|
|
-break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);m=b}};this.setDepthTest=function(b){s!==b&&(b?a.enable(a.DEPTH_TEST):a.disable(a.DEPTH_TEST),s=b)};this.setDepthWrite=function(b){t!==
|
|
|
-b&&(a.depthMask(b),t=b)};this.setColorWrite=function(b){q!==b&&(a.colorMask(b,b,b,b),q=b)};this.setDoubleSided=function(b){u!==b&&(b?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),u=b)};this.setFlipSided=function(b){w!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),w=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){A!==b&&(b?a.enable(a.POLYGON_OFFSET_FILL):a.disable(a.POLYGON_OFFSET_FILL),A=b);!b||y===c&&K===d||(a.polygonOffset(c,d),y=c,K=d)};this.activeTexture=
|
|
|
-function(b){void 0===b&&(b=a.TEXTURE0+F-1);v!==b&&(a.activeTexture(b),v=b)};this.bindTexture=function(b,d){void 0===v&&c.activeTexture();var e=I[v];void 0===e&&(e={type:void 0,texture:void 0},I[v]=e);if(e.type!==b||e.texture!==d)a.bindTexture(b,d),e.type=b,e.texture=d};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=
|
|
|
-0;b<e.length;b++)1===e[b]&&(a.disableVertexAttribArray(b),e[b]=0);w=u=q=t=s=f=null}};
|
|
|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,s,t,q,u,w,x;this.render=function(A,y,K,F){if(0!==b.length){A=new THREE.Vector3;var v=F/K,I=.5*K,H=.5*F,C=16/F,G=new THREE.Vector2(C*v,C),P=new THREE.Vector3(1,1,0),J=new THREE.Vector2(1,1);if(void 0===q){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),B=new Uint16Array([0,1,2,0,2,3]);s=m.createBuffer();t=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,s);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
|
|
|
-t);m.bufferData(m.ELEMENT_ARRAY_BUFFER,B,m.STATIC_DRAW);w=m.createTexture();x=m.createTexture();a.state.bindTexture(m.TEXTURE_2D,w);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);a.state.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,
|
|
|
-0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(u=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
|
|
|
+THREE.WebGLShadowMap=function(a,b,c){function d(a,b){if(!0===a.visible){var e=c.objects[a.id];e&&a.castShadow&&(!1===a.frustumCulled||!0===g.intersectsObject(a))&&(a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),n.push(e));for(var e=0,f=a.children.length;e<f;e++)d(a.children[e],b)}}var e=a.context,f=a.state,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,m=c.objectsImmediate,p=new THREE.Vector3,n=[],q=THREE.ShaderLib.depthRGBA,t=THREE.UniformsUtils.clone(q.uniforms),
|
|
|
+r=new THREE.ShaderMaterial({uniforms:t,vertexShader:q.vertexShader,fragmentShader:q.fragmentShader}),u=new THREE.ShaderMaterial({uniforms:t,vertexShader:q.vertexShader,fragmentShader:q.fragmentShader,morphTargets:!0}),v=new THREE.ShaderMaterial({uniforms:t,vertexShader:q.vertexShader,fragmentShader:q.fragmentShader,skinning:!0}),w=new THREE.ShaderMaterial({uniforms:t,vertexShader:q.vertexShader,fragmentShader:q.fragmentShader,morphTargets:!0,skinning:!0});r._shadowPass=!0;u._shadowPass=!0;v._shadowPass=
|
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|
+!0;w._shadowPass=!0;var A=this;this.enabled=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.cascade=this.debug=!1;this.render=function(c,q){if(!1!==A.enabled){var t,D,y,G,I,C,K,N=[];G=0;e.clearColor(1,1,1,1);f.setBlend(!1);e.enable(e.CULL_FACE);e.frontFace(e.CCW);A.cullFace===THREE.CullFaceFront?e.cullFace(e.FRONT):e.cullFace(e.BACK);f.setDepthTest(!0);t=0;for(D=b.length;t<D;t++)if(y=b[t],y.castShadow)if(y instanceof THREE.DirectionalLight&&y.shadowCascade)for(I=0;I<y.shadowCascadeCount;I++){var F;
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|
|
+if(y.shadowCascadeArray[I])F=y.shadowCascadeArray[I];else{var B=y;K=I;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=B.shadowCameraNear;F.shadowCameraFar=B.shadowCameraFar;F.shadowCameraLeft=B.shadowCameraLeft;F.shadowCameraRight=B.shadowCameraRight;F.shadowCameraBottom=B.shadowCameraBottom;F.shadowCameraTop=B.shadowCameraTop;F.shadowCameraVisible=B.shadowCameraVisible;F.shadowDarkness=B.shadowDarkness;F.shadowBias=B.shadowCascadeBias[K];F.shadowMapWidth=
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|
+B.shadowCascadeWidth[K];F.shadowMapHeight=B.shadowCascadeHeight[K];F.pointsWorld=[];F.pointsFrustum=[];var E=F.pointsWorld;C=F.pointsFrustum;for(var L=0;8>L;L++)E[L]=new THREE.Vector3,C[L]=new THREE.Vector3;E=B.shadowCascadeNearZ[K];B=B.shadowCascadeFarZ[K];C[0].set(-1,-1,E);C[1].set(1,-1,E);C[2].set(-1,1,E);C[3].set(1,1,E);C[4].set(-1,-1,B);C[5].set(1,-1,B);C[6].set(-1,1,B);C[7].set(1,1,B);F.originalCamera=q;C=new THREE.Gyroscope;C.position.copy(y.shadowCascadeOffset);C.add(F);C.add(F.target);q.add(C);
|
|
|
+y.shadowCascadeArray[I]=F}K=y;E=I;B=K.shadowCascadeArray[E];B.position.copy(K.position);B.target.position.copy(K.target.position);B.lookAt(B.target);B.shadowCameraVisible=K.shadowCameraVisible;B.shadowDarkness=K.shadowDarkness;B.shadowBias=K.shadowCascadeBias[E];C=K.shadowCascadeNearZ[E];K=K.shadowCascadeFarZ[E];B=B.pointsFrustum;B[0].z=C;B[1].z=C;B[2].z=C;B[3].z=C;B[4].z=K;B[5].z=K;B[6].z=K;B[7].z=K;N[G]=F;G++}else N[G]=y,G++;t=0;for(D=N.length;t<D;t++){y=N[t];y.shadowMap||(I=THREE.LinearFilter,
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|
|
+A.type===THREE.PCFSoftShadowMap&&(I=THREE.NearestFilter),y.shadowMap=new THREE.WebGLRenderTarget(y.shadowMapWidth,y.shadowMapHeight,{minFilter:I,magFilter:I,format:THREE.RGBAFormat}),y.shadowMapSize=new THREE.Vector2(y.shadowMapWidth,y.shadowMapHeight),y.shadowMatrix=new THREE.Matrix4);if(!y.shadowCamera){if(y instanceof THREE.SpotLight)y.shadowCamera=new THREE.PerspectiveCamera(y.shadowCameraFov,y.shadowMapWidth/y.shadowMapHeight,y.shadowCameraNear,y.shadowCameraFar);else if(y instanceof THREE.DirectionalLight)y.shadowCamera=
|
|
|
+new THREE.OrthographicCamera(y.shadowCameraLeft,y.shadowCameraRight,y.shadowCameraTop,y.shadowCameraBottom,y.shadowCameraNear,y.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",y);continue}c.add(y.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}y.shadowCameraVisible&&!y.cameraHelper&&(y.cameraHelper=new THREE.CameraHelper(y.shadowCamera),c.add(y.cameraHelper));if(y.isVirtual&&F.originalCamera==q){I=q;G=y.shadowCamera;C=y.pointsFrustum;B=y.pointsWorld;
|
|
|
+k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(K=0;8>K;K++)E=B[K],E.copy(C[K]),E.unproject(I),E.applyMatrix4(G.matrixWorldInverse),E.x<k.x&&(k.x=E.x),E.x>l.x&&(l.x=E.x),E.y<k.y&&(k.y=E.y),E.y>l.y&&(l.y=E.y),E.z<k.z&&(k.z=E.z),E.z>l.z&&(l.z=E.z);G.left=k.x;G.right=l.x;G.top=l.y;G.bottom=k.y;G.updateProjectionMatrix()}G=y.shadowMap;C=y.shadowMatrix;I=y.shadowCamera;I.position.setFromMatrixPosition(y.matrixWorld);p.setFromMatrixPosition(y.target.matrixWorld);I.lookAt(p);I.updateMatrixWorld();
|
|
|
+I.matrixWorldInverse.getInverse(I.matrixWorld);y.cameraHelper&&(y.cameraHelper.visible=y.shadowCameraVisible);y.shadowCameraVisible&&y.cameraHelper.update();C.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);C.multiply(I.projectionMatrix);C.multiply(I.matrixWorldInverse);h.multiplyMatrices(I.projectionMatrix,I.matrixWorldInverse);g.setFromMatrix(h);a.setRenderTarget(G);a.clear();n.length=0;d(c,I);y=0;for(G=n.length;y<G;y++)C=n[y],C=C.object,B=C.material instanceof THREE.MeshFaceMaterial?C.material.materials[0]:
|
|
|
+C.material,K=void 0!==C.geometry.morphTargets&&0<C.geometry.morphTargets.length&&B.morphTargets,E=C instanceof THREE.SkinnedMesh&&B.skinning,K=C.customDepthMaterial?C.customDepthMaterial:E?K?w:v:K?u:r,a.setMaterialFaces(B),a.renderBufferDirect(I,b,null,K,C);y=0;for(G=m.length;y<G;y++)C=m[y],C=C.object,C.visible&&C.castShadow&&(C._modelViewMatrix.multiplyMatrices(I.matrixWorldInverse,C.matrixWorld),a.renderImmediateObject(I,b,null,r,C))}t=a.getClearColor();D=a.getClearAlpha();e.clearColor(t.r,t.g,
|
|
|
+t.b,D);f.setBlend(!0);A.cullFace===THREE.CullFaceFront&&e.cullFace(e.BACK);a.resetGLState()}}};
|
|
|
+THREE.WebGLState=function(a,b){var c=this,d=new Uint8Array(16),e=new Uint8Array(16),f=null,g=null,h=null,k=null,l=null,m=null,p=null,n=null,q=null,t=null,r=null,u=null,v=null,w=null,A=null,x=null,J=null,H=null,D=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),y=void 0,G={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);a.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);a.enable(a.CULL_FACE);a.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
|
|
|
+a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=d.length;a<b;a++)d[a]=0};this.enableAttribute=function(b){d[b]=1;0===e[b]&&(a.enableVertexAttribArray(b),e[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=e.length;b<c;b++)e[b]!==d[b]&&(a.disableVertexAttribArray(b),e[b]=0)};this.setBlend=function(b){b!==f&&(b?a.enable(a.BLEND):a.disable(a.BLEND),f=b)};this.setBlending=function(c,d,e,f,q,r,t){c!==g&&(c===THREE.NoBlending?this.setBlend(!1):c===THREE.AdditiveBlending?
|
|
|
+(this.setBlend(!0),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):c===THREE.SubtractiveBlending?(this.setBlend(!0),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):c===THREE.MultiplyBlending?(this.setBlend(!0),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):c===THREE.CustomBlending?this.setBlend(!0):(this.setBlend(!0),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),g=
|
|
|
+c);if(c===THREE.CustomBlending){q=q||d;r=r||e;t=t||f;if(d!==h||q!==m)a.blendEquationSeparate(b(d),b(q)),h=d,m=q;if(e!==k||f!==l||r!==p||t!==n)a.blendFuncSeparate(b(e),b(f),b(r),b(t)),k=e,l=f,p=r,n=t}else n=p=m=l=k=h=null};this.setDepthFunc=function(b){if(q!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);
|
|
|
+break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);q=b}};this.setDepthTest=function(b){t!==b&&(b?a.enable(a.DEPTH_TEST):a.disable(a.DEPTH_TEST),t=b)};this.setDepthWrite=function(b){r!==b&&(a.depthMask(b),r=b)};this.setColorWrite=function(b){u!==b&&(a.colorMask(b,b,b,b),u=b)};this.setDoubleSided=function(b){v!==b&&(b?a.disable(a.CULL_FACE):
|
|
|
+a.enable(a.CULL_FACE),v=b)};this.setFlipSided=function(b){w!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),w=b)};this.setLineWidth=function(b){b!==A&&(a.lineWidth(b),A=b)};this.setPolygonOffset=function(b,c,d){x!==b&&(b?a.enable(a.POLYGON_OFFSET_FILL):a.disable(a.POLYGON_OFFSET_FILL),x=b);!b||J===c&&H===d||(a.polygonOffset(c,d),J=c,H=d)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+D-1);y!==b&&(a.activeTexture(b),y=b)};this.bindTexture=function(b,d){void 0===y&&c.activeTexture();var e=G[y];
|
|
|
+void 0===e&&(e={type:void 0,texture:void 0},G[y]=e);if(e.type!==b||e.texture!==d)a.bindTexture(b,d),e.type=b,e.texture=d};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<e.length;b++)1===e[b]&&(a.disableVertexAttribArray(b),e[b]=0);w=v=u=r=t=g=null}};
|
|
|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,t,r,u,v,w,A;this.render=function(x,J,H,D){if(0!==b.length){x=new THREE.Vector3;var y=D/H,G=.5*H,I=.5*D,C=16/D,K=new THREE.Vector2(C*y,C),N=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),B=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();r=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,C,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
|
|
|
+r);n.bufferData(n.ELEMENT_ARRAY_BUFFER,B,n.STATIC_DRAW);w=n.createTexture();A=n.createTexture();q.bindTexture(n.TEXTURE_2D,w);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,A);n.texImage2D(n.TEXTURE_2D,0,
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|
|
+n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var C=(v=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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|
-B=m.createProgram(),E=m.createShader(m.FRAGMENT_SHADER),D=m.createShader(m.VERTEX_SHADER),S="precision "+a.getPrecision()+" float;\n";m.shaderSource(E,S+C.fragmentShader);m.shaderSource(D,S+C.vertexShader);m.compileShader(E);m.compileShader(D);m.attachShader(B,E);m.attachShader(B,D);m.linkProgram(B);q=B;n=m.getAttribLocation(q,"position");p=m.getAttribLocation(q,"uv");c=m.getUniformLocation(q,"renderType");d=m.getUniformLocation(q,"map");e=m.getUniformLocation(q,"occlusionMap");f=m.getUniformLocation(q,
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-"opacity");g=m.getUniformLocation(q,"color");h=m.getUniformLocation(q,"scale");k=m.getUniformLocation(q,"rotation");l=m.getUniformLocation(q,"screenPosition")}m.useProgram(q);a.state.initAttributes();a.state.enableAttribute(n);a.state.enableAttribute(p);a.state.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,s);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,t);m.disable(m.CULL_FACE);
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|
-m.depthMask(!1);B=0;for(E=b.length;B<E;B++)if(C=16/F,G.set(C*v,C),D=b[B],A.set(D.matrixWorld.elements[12],D.matrixWorld.elements[13],D.matrixWorld.elements[14]),A.applyMatrix4(y.matrixWorldInverse),A.applyProjection(y.projectionMatrix),P.copy(A),J.x=P.x*I+I,J.y=P.y*H+H,u||0<J.x&&J.x<K&&0<J.y&&J.y<F){a.state.activeTexture(m.TEXTURE1);a.state.bindTexture(m.TEXTURE_2D,w);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,J.x-8,J.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,G.x,G.y);m.uniform3f(l,P.x,P.y,P.z);m.disable(m.BLEND);
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-m.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);a.state.activeTexture(m.TEXTURE0);a.state.bindTexture(m.TEXTURE_2D,x);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,J.x-8,J.y-8,16,16,0);m.uniform1i(c,1);m.disable(m.DEPTH_TEST);a.state.activeTexture(m.TEXTURE1);a.state.bindTexture(m.TEXTURE_2D,w);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);D.positionScreen.copy(P);D.customUpdateCallback?D.customUpdateCallback(D):D.updateLensFlares();m.uniform1i(c,2);m.enable(m.BLEND);for(var S=
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-0,N=D.lensFlares.length;S<N;S++){var R=D.lensFlares[S];.001<R.opacity&&.001<R.scale&&(P.x=R.x,P.y=R.y,P.z=R.z,C=R.size*R.scale/F,G.x=C*v,G.y=C,m.uniform3f(l,P.x,P.y,P.z),m.uniform2f(h,G.x,G.y),m.uniform1f(k,R.rotation),m.uniform1f(f,R.opacity),m.uniform3f(g,R.color.r,R.color.g,R.color.b),a.state.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst),a.setTexture(R.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
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|
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,s,t,q,u,w,x;function A(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var y=a.context,K,F,v,I,H=new THREE.Vector3,C=new THREE.Quaternion,G=new THREE.Vector3;this.render=function(P,J){if(0!==b.length){if(void 0===v){var B=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),E=new Uint16Array([0,1,2,0,2,3]);K=y.createBuffer();F=y.createBuffer();y.bindBuffer(y.ARRAY_BUFFER,K);y.bufferData(y.ARRAY_BUFFER,B,y.STATIC_DRAW);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,
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-F);y.bufferData(y.ELEMENT_ARRAY_BUFFER,E,y.STATIC_DRAW);var B=y.createProgram(),E=y.createShader(y.VERTEX_SHADER),D=y.createShader(y.FRAGMENT_SHADER);y.shaderSource(E,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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-y.shaderSource(D,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-y.compileShader(E);y.compileShader(D);y.attachShader(B,E);y.attachShader(B,D);y.linkProgram(B);v=B;w=y.getAttribLocation(v,"position");x=y.getAttribLocation(v,"uv");c=y.getUniformLocation(v,"uvOffset");d=y.getUniformLocation(v,"uvScale");e=y.getUniformLocation(v,"rotation");f=y.getUniformLocation(v,"scale");g=y.getUniformLocation(v,"color");h=y.getUniformLocation(v,"map");k=y.getUniformLocation(v,"opacity");l=y.getUniformLocation(v,"modelViewMatrix");n=y.getUniformLocation(v,"projectionMatrix");p=
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-y.getUniformLocation(v,"fogType");m=y.getUniformLocation(v,"fogDensity");s=y.getUniformLocation(v,"fogNear");t=y.getUniformLocation(v,"fogFar");q=y.getUniformLocation(v,"fogColor");u=y.getUniformLocation(v,"alphaTest");B=document.createElement("canvas");B.width=8;B.height=8;E=B.getContext("2d");E.fillStyle="white";E.fillRect(0,0,8,8);I=new THREE.Texture(B);I.needsUpdate=!0}y.useProgram(v);a.state.initAttributes();a.state.enableAttribute(w);a.state.enableAttribute(x);a.state.disableUnusedAttributes();
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-y.disable(y.CULL_FACE);y.enable(y.BLEND);y.bindBuffer(y.ARRAY_BUFFER,K);y.vertexAttribPointer(w,2,y.FLOAT,!1,16,0);y.vertexAttribPointer(x,2,y.FLOAT,!1,16,8);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,F);y.uniformMatrix4fv(n,!1,J.projectionMatrix.elements);a.state.activeTexture(y.TEXTURE0);y.uniform1i(h,0);E=B=0;(D=P.fog)?(y.uniform3f(q,D.color.r,D.color.g,D.color.b),D instanceof THREE.Fog?(y.uniform1f(s,D.near),y.uniform1f(t,D.far),y.uniform1i(p,1),E=B=1):D instanceof THREE.FogExp2&&(y.uniform1f(m,D.density),
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-y.uniform1i(p,2),E=B=2)):(y.uniform1i(p,0),E=B=0);for(var D=0,S=b.length;D<S;D++){var N=b[D];N._modelViewMatrix.multiplyMatrices(J.matrixWorldInverse,N.matrixWorld);N.z=-N._modelViewMatrix.elements[14]}b.sort(A);for(var R=[],D=0,S=b.length;D<S;D++){var N=b[D],O=N.material;y.uniform1f(u,O.alphaTest);y.uniformMatrix4fv(l,!1,N._modelViewMatrix.elements);N.matrixWorld.decompose(H,C,G);R[0]=G.x;R[1]=G.y;N=0;P.fog&&O.fog&&(N=E);B!==N&&(y.uniform1i(p,N),B=N);null!==O.map?(y.uniform2f(c,O.map.offset.x,O.map.offset.y),
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-y.uniform2f(d,O.map.repeat.x,O.map.repeat.y)):(y.uniform2f(c,0,0),y.uniform2f(d,1,1));y.uniform1f(k,O.opacity);y.uniform3f(g,O.color.r,O.color.g,O.color.b);y.uniform1f(e,O.rotation);y.uniform2fv(f,R);a.state.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst);a.state.setDepthTest(O.depthTest);a.state.setDepthWrite(O.depthWrite);O.map&&O.map.image&&O.map.image.width?a.setTexture(O.map,0):a.setTexture(I,0);y.drawElements(y.TRIANGLES,6,y.UNSIGNED_SHORT,0)}y.enable(y.CULL_FACE);a.resetGLState()}}};
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|
+B=n.createProgram(),E=n.createShader(n.FRAGMENT_SHADER),L=n.createShader(n.VERTEX_SHADER),Q="precision "+a.getPrecision()+" float;\n";n.shaderSource(E,Q+C.fragmentShader);n.shaderSource(L,Q+C.vertexShader);n.compileShader(E);n.compileShader(L);n.attachShader(B,E);n.attachShader(B,L);n.linkProgram(B);u=B;m=n.getAttribLocation(u,"position");p=n.getAttribLocation(u,"uv");c=n.getUniformLocation(u,"renderType");d=n.getUniformLocation(u,"map");e=n.getUniformLocation(u,"occlusionMap");f=n.getUniformLocation(u,
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|
+"opacity");g=n.getUniformLocation(u,"color");h=n.getUniformLocation(u,"scale");k=n.getUniformLocation(u,"rotation");l=n.getUniformLocation(u,"screenPosition")}n.useProgram(u);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,t);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,r);n.disable(n.CULL_FACE);n.depthMask(!1);B=0;for(E=
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|
+b.length;B<E;B++)if(C=16/D,K.set(C*y,C),L=b[B],x.set(L.matrixWorld.elements[12],L.matrixWorld.elements[13],L.matrixWorld.elements[14]),x.applyMatrix4(J.matrixWorldInverse),x.applyProjection(J.projectionMatrix),N.copy(x),F.x=N.x*G+G,F.y=N.y*I+I,v||0<F.x&&F.x<H&&0<F.y&&F.y<D){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,w);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,F.x-8,F.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,K.x,K.y);n.uniform3f(l,
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|
+N.x,N.y,N.z);q.setBlend(!1);n.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,A);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,F.x-8,F.y-8,16,16,0);n.uniform1i(c,1);n.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,w);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);L.positionScreen.copy(N);L.customUpdateCallback?L.customUpdateCallback(L):L.updateLensFlares();n.uniform1i(c,2);q.setBlend(!0);for(var Q=
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|
+0,S=L.lensFlares.length;Q<S;Q++){var P=L.lensFlares[Q];.001<P.opacity&&.001<P.scale&&(N.x=P.x,N.y=P.y,N.z=P.z,C=P.size*P.scale/D,K.x=C*y,K.y=C,n.uniform3f(l,N.x,N.y,N.z),n.uniform2f(h,K.x,K.y),n.uniform1f(k,P.rotation),n.uniform1f(f,P.opacity),n.uniform3f(g,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}n.enable(n.CULL_FACE);n.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
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|
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,t,r,u,v,w;function A(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,J=a.state,H,D,y,G,I=new THREE.Vector3,C=new THREE.Quaternion,K=new THREE.Vector3;this.render=function(N,F){if(0!==b.length){if(void 0===y){var B=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),E=new Uint16Array([0,1,2,0,2,3]);H=x.createBuffer();D=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,H);x.bufferData(x.ARRAY_BUFFER,B,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
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+D);x.bufferData(x.ELEMENT_ARRAY_BUFFER,E,x.STATIC_DRAW);var B=x.createProgram(),E=x.createShader(x.VERTEX_SHADER),L=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(E,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
+x.shaderSource(L,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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|
+x.compileShader(E);x.compileShader(L);x.attachShader(B,E);x.attachShader(B,L);x.linkProgram(B);y=B;v=x.getAttribLocation(y,"position");w=x.getAttribLocation(y,"uv");c=x.getUniformLocation(y,"uvOffset");d=x.getUniformLocation(y,"uvScale");e=x.getUniformLocation(y,"rotation");f=x.getUniformLocation(y,"scale");g=x.getUniformLocation(y,"color");h=x.getUniformLocation(y,"map");k=x.getUniformLocation(y,"opacity");l=x.getUniformLocation(y,"modelViewMatrix");m=x.getUniformLocation(y,"projectionMatrix");p=
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|
+x.getUniformLocation(y,"fogType");n=x.getUniformLocation(y,"fogDensity");q=x.getUniformLocation(y,"fogNear");t=x.getUniformLocation(y,"fogFar");r=x.getUniformLocation(y,"fogColor");u=x.getUniformLocation(y,"alphaTest");B=document.createElement("canvas");B.width=8;B.height=8;E=B.getContext("2d");E.fillStyle="white";E.fillRect(0,0,8,8);G=new THREE.Texture(B);G.needsUpdate=!0}x.useProgram(y);J.initAttributes();J.enableAttribute(v);J.enableAttribute(w);J.disableUnusedAttributes();x.disable(x.CULL_FACE);
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|
+J.setBlend(!0);x.bindBuffer(x.ARRAY_BUFFER,H);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,D);x.uniformMatrix4fv(m,!1,F.projectionMatrix.elements);J.activeTexture(x.TEXTURE0);x.uniform1i(h,0);E=B=0;(L=N.fog)?(x.uniform3f(r,L.color.r,L.color.g,L.color.b),L instanceof THREE.Fog?(x.uniform1f(q,L.near),x.uniform1f(t,L.far),x.uniform1i(p,1),E=B=1):L instanceof THREE.FogExp2&&(x.uniform1f(n,L.density),x.uniform1i(p,2),E=B=2)):
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|
+(x.uniform1i(p,0),E=B=0);for(var L=0,Q=b.length;L<Q;L++){var S=b[L];S._modelViewMatrix.multiplyMatrices(F.matrixWorldInverse,S.matrixWorld);S.z=-S._modelViewMatrix.elements[14]}b.sort(A);for(var P=[],L=0,Q=b.length;L<Q;L++){var S=b[L],T=S.material;x.uniform1f(u,T.alphaTest);x.uniformMatrix4fv(l,!1,S._modelViewMatrix.elements);S.matrixWorld.decompose(I,C,K);P[0]=K.x;P[1]=K.y;S=0;N.fog&&T.fog&&(S=E);B!==S&&(x.uniform1i(p,S),B=S);null!==T.map?(x.uniform2f(c,T.map.offset.x,T.map.offset.y),x.uniform2f(d,
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|
|
+T.map.repeat.x,T.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,T.opacity);x.uniform3f(g,T.color.r,T.color.g,T.color.b);x.uniform1f(e,T.rotation);x.uniform2fv(f,P);J.setBlending(T.blending,T.blendEquation,T.blendSrc,T.blendDst);J.setDepthTest(T.depthTest);J.setDepthWrite(T.depthWrite);T.map&&T.map.image&&T.map.image.width?a.setTexture(T.map,0):a.setTexture(G,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}x.enable(x.CULL_FACE);a.resetGLState()}}};
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|
THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
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|
THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.Texture(void 0,b);e.load(a,function(a){f.image=a;f.needsUpdate=!0;c&&c(f)},void 0,function(a){d&&d(a)});f.sourceFile=a;return f},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b);f.flipY=!1;var g=0;b=function(b){e.load(a[b],function(a){f.images[b]=a;g+=1;6===g&&(f.needsUpdate=!0,c&&
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|
c(f))},void 0,d)};for(var h=0,k=a.length;h<k;++h)b(h);return f},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");
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|
-f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),l=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,s=p+1>e-1?e-1:p+1,t=0>n-1?0:n-1,q=n+1>d-1?d-1:n+1,u=[],w=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+t)]/255*b]);u.push([-1,-1,h[4*(m*d+t)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+q)]/255*b]);u.push([1,0,h[4*(p*d+q)]/255*b]);u.push([1,1,h[4*(s*d+q)]/255*b]);u.push([0,1,h[4*(s*d+n)]/255*
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-b]);u.push([-1,1,h[4*(s*d+t)]/255*b]);m=[];t=u.length;for(s=0;s<t;s++){var q=u[s],x=u[(s+1)%t],q=[q[0]-w[0],q[1]-w[1],q[2]-w[2]],x=[x[0]-w[0],x[1]-w[1],x[2]-w[2]];m.push(c([q[1]*x[2]-q[2]*x[1],q[2]*x[0]-q[0]*x[2],q[0]*x[1]-q[1]*x[0]]))}u=[0,0,0];for(s=0;s<m.length;s++)u[0]+=m[s][0],u[1]+=m[s][1],u[2]+=m[s][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;w=4*(p*d+n);l[w]=(u[0]+1)/2*255|0;l[w+1]=(u[1]+1)/2*255|0;l[w+2]=255*u[2]|0;l[w+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,
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+f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),l=k.data,m=0;m<d;m++)for(var p=0;p<e;p++){var n=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>m-1?0:m-1,r=m+1>d-1?d-1:m+1,u=[],v=[0,0,h[4*(p*d+m)]/255*b];u.push([-1,0,h[4*(p*d+t)]/255*b]);u.push([-1,-1,h[4*(n*d+t)]/255*b]);u.push([0,-1,h[4*(n*d+m)]/255*b]);u.push([1,-1,h[4*(n*d+r)]/255*b]);u.push([1,0,h[4*(p*d+r)]/255*b]);u.push([1,1,h[4*(q*d+r)]/255*b]);u.push([0,1,h[4*(q*d+m)]/255*
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+b]);u.push([-1,1,h[4*(q*d+t)]/255*b]);n=[];t=u.length;for(q=0;q<t;q++){var r=u[q],w=u[(q+1)%t],r=[r[0]-v[0],r[1]-v[1],r[2]-v[2]],w=[w[0]-v[0],w[1]-v[1],w[2]-v[2]];n.push(c([r[1]*w[2]-r[2]*w[1],r[2]*w[0]-r[0]*w[2],r[0]*w[1]-r[1]*w[0]]))}u=[0,0,0];for(q=0;q<n.length;q++)u[0]+=n[q][0],u[1]+=n[q][1],u[2]+=n[q][2];u[0]/=n.length;u[1]/=n.length;u[2]/=n.length;v=4*(p*d+m);l[v]=(u[0]+1)/2*255|0;l[v+1]=(u[1]+1)/2*255|0;l[v+2]=255*u[2]|0;l[v+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,
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b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
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-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,p,m,s,t,q,u,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
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-break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;s=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(s,t,k,n);if(g=f[f.length-1])for(p=g.x,m=g.y,g=1,h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,p,s,k);THREE.Shape.Utils.b2(x,m,t,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,s=b[a++]*c+d,t=b[a++]*c,q=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(s,t,q,u,k,n),g=f[f.length-1])for(p=g.x,m=g.y,g=1,h=this.divisions;g<=h;g++)x=g/h,THREE.Shape.Utils.b3(x,p,s,q,k),THREE.Shape.Utils.b3(x,
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-m,t,u,n)}return{offset:w.ha*c,path:e}}}};
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+a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,m,p,n,q,t,r,u,v=b.glyphs[a]||b.glyphs["?"];if(v){if(v.o)for(b=v._cachedOutline||(v._cachedOutline=v.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;m=b[a++]*c;e.moveTo(k,m);
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+break;case "l":k=b[a++]*c+d;m=b[a++]*c;e.lineTo(k,m);break;case "q":k=b[a++]*c+d;m=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,k,m);if(g=f[f.length-1])for(p=g.x,n=g.y,g=1,h=this.divisions;g<=h;g++){var w=g/h;THREE.Shape.Utils.b2(w,p,q,k);THREE.Shape.Utils.b2(w,n,t,m)}break;case "b":if(k=b[a++]*c+d,m=b[a++]*c,q=b[a++]*c+d,t=b[a++]*c,r=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,t,r,u,k,m),g=f[f.length-1])for(p=g.x,n=g.y,g=1,h=this.divisions;g<=h;g++)w=g/h,THREE.Shape.Utils.b3(w,p,q,r,k),THREE.Shape.Utils.b3(w,
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+n,t,u,m)}return{offset:v.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var m;a:{var s=m=void 0,t=void 0,q=void 0,
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-u=void 0,w=void 0,x=void 0,A=void 0,y=void 0,s=a[g[k]].x,t=a[g[k]].y,q=a[g[l]].x,u=a[g[l]].y,w=a[g[n]].x,x=a[g[n]].y;if(1E-10>(q-s)*(x-t)-(u-t)*(w-s))m=!1;else{var K=void 0,F=void 0,v=void 0,I=void 0,H=void 0,C=void 0,G=void 0,P=void 0,J=void 0,B=void 0,J=P=G=y=A=void 0,K=w-q,F=x-u,v=s-w,I=t-x,H=q-s,C=u-t;for(m=0;m<e;m++)if(A=a[g[m]].x,y=a[g[m]].y,!(A===s&&y===t||A===q&&y===u||A===w&&y===x)&&(G=A-s,P=y-t,J=A-q,B=y-u,A-=w,y-=x,J=K*B-F*J,G=H*P-C*G,P=v*y-I*A,-1E-10<=J&&-1E-10<=P&&-1E-10<=G)){m=!1;break a}m=
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-!0}}if(m){f.push([a[g[k]],a[g[l]],a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
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+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,m;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);m=l+1;e<=m&&(m=0);var n;a:{var q=n=void 0,t=void 0,r=void 0,
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+u=void 0,v=void 0,w=void 0,A=void 0,x=void 0,q=a[g[k]].x,t=a[g[k]].y,r=a[g[l]].x,u=a[g[l]].y,v=a[g[m]].x,w=a[g[m]].y;if(1E-10>(r-q)*(w-t)-(u-t)*(v-q))n=!1;else{var J=void 0,H=void 0,D=void 0,y=void 0,G=void 0,I=void 0,C=void 0,K=void 0,N=void 0,F=void 0,N=K=C=x=A=void 0,J=v-r,H=w-u,D=q-v,y=t-w,G=r-q,I=u-t;for(n=0;n<e;n++)if(A=a[g[n]].x,x=a[g[n]].y,!(A===q&&x===t||A===r&&x===u||A===v&&x===w)&&(C=A-q,K=x-t,N=A-r,F=x-u,A-=v,x-=w,N=J*F-H*N,C=G*K-I*C,K=D*x-y*A,-1E-10<=N&&-1E-10<=K&&-1E-10<=C)){n=!1;break a}n=
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+!0}}if(n){f.push([a[g[k]],a[g[l]],a[g[m]]]);h.push([g[k],g[l],g[m]]);k=l;for(m=l+1;m<e;k++,m++)g[k]=g[m];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
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THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);THREE.Audio.prototype.constructor=THREE.Audio;
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THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
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THREE.Audio.prototype.play=function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=this.source.loop;a.onended=this.source.onended;a.connect(this.panner);a.start(0,this.startTime);this.isPlaying=!0;this.source=a}};THREE.Audio.prototype.pause=function(){this.source.stop();this.startTime=this.context.currentTime};THREE.Audio.prototype.stop=function(){this.source.stop();this.startTime=0};
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@@ -664,7 +666,7 @@ THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)
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THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
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THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,k,l,n,p=a[0]instanceof THREE.Vector3;n=p?new THREE.Vector3:new THREE.Vector2;k=0;for(l=a.length;k<l;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),p&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),n.add(h);a={minX:e,minY:f,maxX:b,maxY:c};p&&(a.maxZ=d,a.minZ=g);return a};
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+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,k,l,m,p=a[0]instanceof THREE.Vector3;m=p?new THREE.Vector3:new THREE.Vector2;k=0;for(l=a.length;k<l;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),p&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),m.add(h);a={minX:e,minY:f,maxX:b,maxY:c};p&&(a.maxZ=d,a.minZ=g);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
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THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,k;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,k=g/c.maxX,k=b.getUtoTmapping(k,g),g=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),f.x=g.x+k.x,f.y=g.y+k.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);THREE.Gyroscope.prototype.constructor=THREE.Gyroscope;
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@@ -677,22 +679,22 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.s
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THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
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THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),k=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(k);k=k.getPoint(1);h.push(k.x);h.push(k.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
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-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,l,n,p,m,s,t,q;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];p=f[0];m=f[1];0<c.length?(g=c[c.length-1],s=g.x,
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-t=g.y):(g=this.actions[d-1].args,s=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)q=f/a,g=THREE.Shape.Utils.b2(q,s,p,h),q=THREE.Shape.Utils.b2(q,t,m,k),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];p=f[0];m=f[1];l=f[2];n=f[3];0<c.length?(g=c[c.length-1],s=g.x,t=g.y):(g=this.actions[d-1].args,s=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)q=f/a,g=THREE.Shape.Utils.b3(q,s,p,l,h),q=THREE.Shape.Utils.b3(q,t,m,n,k),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.CSPLINE_THRU:g=
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-this.actions[d-1].args;q=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;q=q.concat(f[0]);q=new THREE.SplineCurve(q);for(f=1;f<=g;f++)c.push(q.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];m=f[2];l=f[3];g=f[4];p=!!f[5];s=g-l;t=2*a;for(f=1;f<=t;f++)q=f/t,p||(q=1-q),q=l+q*s,g=h+m*Math.cos(q),q=k+m*Math.sin(q),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],m=f[2],n=f[3],l=f[4],g=f[5],p=!!f[6],s=g-l,t=2*a,f=1;f<=t;f++)q=f/t,p||
|
|
|
-(q=1-q),q=l+q*s,g=h+m*Math.cos(q),q=k+n*Math.sin(q),c.push(new THREE.Vector2(g,q))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
|
|
|
-THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(1E-10<Math.abs(m)){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
|
|
|
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,l,m,p,n,q,t,r;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];p=f[0];n=f[1];0<c.length?(g=c[c.length-1],q=g.x,
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|
|
+t=g.y):(g=this.actions[d-1].args,q=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b2(r,q,p,h),r=THREE.Shape.Utils.b2(r,t,n,k),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];p=f[0];n=f[1];l=f[2];m=f[3];0<c.length?(g=c[c.length-1],q=g.x,t=g.y):(g=this.actions[d-1].args,q=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b3(r,q,p,l,h),r=THREE.Shape.Utils.b3(r,t,n,m,k),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.CSPLINE_THRU:g=
|
|
|
+this.actions[d-1].args;r=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;r=r.concat(f[0]);r=new THREE.SplineCurve(r);for(f=1;f<=g;f++)c.push(r.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];n=f[2];l=f[3];g=f[4];p=!!f[5];q=g-l;t=2*a;for(f=1;f<=t;f++)r=f/t,p||(r=1-r),r=l+r*q,g=h+n*Math.cos(r),r=k+n*Math.sin(r),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],n=f[2],m=f[3],l=f[4],g=f[5],p=!!f[6],q=g-l,t=2*a,f=1;f<=t;f++)r=f/t,p||
|
|
|
+(r=1-r),r=l+r*q,g=h+n*Math.cos(r),r=k+m*Math.sin(r),c.push(new THREE.Vector2(g,r))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
|
|
|
+THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
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|
|
a.x<=h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d===THREE.PathActions.MOVE_TO&&0!==g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!==g.actions.length&&f.push(g);return f}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var f,g,h,k=[];if(1===e.length)return g=e[0],h=new THREE.Shape,h.actions=g.actions,h.curves=g.curves,k.push(h),k;var l=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),
|
|
|
-l=a?!l:l;h=[];var n=[],p=[],m=0,s;n[m]=void 0;p[m]=[];var t,q;t=0;for(q=e.length;t<q;t++)g=e[t],s=g.getPoints(),f=THREE.Shape.Utils.isClockWise(s),(f=a?!f:f)?(!l&&n[m]&&m++,n[m]={s:new THREE.Shape,p:s},n[m].s.actions=g.actions,n[m].s.curves=g.curves,l&&m++,p[m]=[]):p[m].push({h:g,p:s[0]});if(!n[0])return c(e);if(1<n.length){t=!1;q=[];g=0;for(e=n.length;g<e;g++)h[g]=[];g=0;for(e=n.length;g<e;g++)for(f=p[g],l=0;l<f.length;l++){m=f[l];s=!0;for(var u=0;u<n.length;u++)d(m.p,n[u].p)&&(g!==u&&q.push({froms:g,
|
|
|
-tos:u,hole:l}),s?(s=!1,h[u].push(m)):t=!0);s&&h[g].push(m)}0<q.length&&(t||(p=h))}t=0;for(q=n.length;t<q;t++)for(h=n[t].s,k.push(h),g=p[t],e=0,f=g.length;e<f;e++)h.holes.push(g[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
|
|
|
+l=a?!l:l;h=[];var m=[],p=[],n=0,q;m[n]=void 0;p[n]=[];var t,r;t=0;for(r=e.length;t<r;t++)g=e[t],q=g.getPoints(),f=THREE.Shape.Utils.isClockWise(q),(f=a?!f:f)?(!l&&m[n]&&n++,m[n]={s:new THREE.Shape,p:q},m[n].s.actions=g.actions,m[n].s.curves=g.curves,l&&n++,p[n]=[]):p[n].push({h:g,p:q[0]});if(!m[0])return c(e);if(1<m.length){t=!1;r=[];g=0;for(e=m.length;g<e;g++)h[g]=[];g=0;for(e=m.length;g<e;g++)for(f=p[g],l=0;l<f.length;l++){n=f[l];q=!0;for(var u=0;u<m.length;u++)d(n.p,m[u].p)&&(g!==u&&r.push({froms:g,
|
|
|
+tos:u,hole:l}),q?(q=!1,h[u].push(n)):t=!0);q&&h[g].push(n)}0<r.length&&(t||(p=h))}t=0;for(r=m.length;t<r;t++)for(h=m[t].s,k.push(h),g=p[t],e=0,f=g.length;e<f;e++)h.holes.push(g[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
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|
|
THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
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|
|
THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
|
|
|
-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,v=h*k-g*l,I=h*n-g*p;if(1E-10<Math.abs(v)){if(0<v){if(0>I||I>v)return[];k=l*n-k*p;if(0>k||k>v)return[]}else{if(0<I||I<v)return[];k=l*n-k*p;if(0<k||k<v)return[]}if(0===k)return!f||0!==I&&I!==v?[a]:[];if(k===v)return!f||0!==I&&I!==v?[b]:[];if(0===
|
|
|
-I)return[d];if(I===v)return[e];f=k/v;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==I||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,v=d.x,l=e,d=e.x):(b=e,v=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,v=d.y,l=e,d=e.y):(b=e,v=e.y,l=d,d=d.y));return k<=v?a<v?[]:a===v?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
|
|
|
-k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
|
|
|
-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,F,v,I,H=[],C,G,P,J=0;for(n=b.length;J<n;J++)l.push(J);C=0;for(var B=2*
|
|
|
-l.length;0<l.length;){B--;if(0>B){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=C;p<h.length;p++){F=h[p];n=-1;for(J=0;J<l.length;J++)if(v=l[J],I=F.x+":"+F.y+":"+v,void 0===H[I]){k=b[v];for(G=0;G<k.length;G++)if(v=k[G],c(p,G)&&!f(F,v)&&!g(F,v)){n=G;l.splice(J,1);C=h.slice(0,p+1);v=h.slice(p);G=k.slice(n);P=k.slice(0,n+1);h=C.concat(G).concat(P).concat(v);C=p;break}if(0<=n)break;H[I]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(f,
|
|
|
-!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
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|
|
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,D=h*k-g*l,y=h*m-g*p;if(1E-10<Math.abs(D)){if(0<D){if(0>y||y>D)return[];k=l*m-k*p;if(0>k||k>D)return[]}else{if(0<y||y<D)return[];k=l*m-k*p;if(0<k||k<D)return[]}if(0===k)return!f||0!==y&&y!==D?[a]:[];if(k===D)return!f||0!==y&&y!==D?[b]:[];if(0===
|
|
|
+y)return[d];if(y===D)return[e];f=k/D;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==y||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,D=d.x,l=e,d=e.x):(b=e,D=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,D=d.y,l=e,d=e.y):(b=e,D=e.y,l=d,d=d.y));return k<=D?a<D?[]:a===D?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
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|
|
+k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,m={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==m[l]&&console.warn("THREE.Shape: Duplicate point",l),m[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
|
|
|
+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,H,D,y,G=[],I,C,K,N=0;for(m=b.length;N<m;N++)l.push(N);I=0;for(var F=2*
|
|
|
+l.length;0<l.length;){F--;if(0>F){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=I;p<h.length;p++){H=h[p];m=-1;for(N=0;N<l.length;N++)if(D=l[N],y=H.x+":"+H.y+":"+D,void 0===G[y]){k=b[D];for(C=0;C<k.length;C++)if(D=k[C],c(p,C)&&!f(H,D)&&!g(H,D)){m=C;l.splice(N,1);I=h.slice(0,p+1);D=h.slice(p);C=k.slice(m);K=k.slice(0,m+1);h=I.concat(C).concat(K).concat(D);I=p;break}if(0<=m)break;G[y]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(f,
|
|
|
+!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
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a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
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THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
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THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return b};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b=new THREE.Vector2;b.x=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);return b.normalize()};
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@@ -705,9 +707,9 @@ THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1
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THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b=new THREE.Vector3;b.x=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b.y=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b.z=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return b});
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THREE.SplineCurve3=THREE.Curve.create(function(a){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],f=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,f.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,f.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,f.z,
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b.z,a);return c});
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-THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,n,p){a=((b-a)/e-(c-a)/(e+n)+(c-b)/n)*n;d=((c-b)/n-(d-b)/(n+p)+(d-c)/p)*n;this.init(b,c,a,d)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*
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-b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var g=this.points,h,k;k=g.length;2>k&&console.log("duh, you need at least 2 points");a*=k-1;h=Math.floor(a);a-=h;0===a&&h===k-1&&(h=k-2,a=1);var l,n,p;0===h?(b.subVectors(g[0],g[1]).add(g[0]),l=b):l=g[h-1];n=g[h];p=g[h+1];h+2<k?g=g[h+2]:(b.subVectors(g[k-1],g[k-2]).add(g[k-2]),g=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(n),m);
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-h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(g),m);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,n.x,p.x,g.x,k,h,m);d.initNonuniformCatmullRom(l.y,n.y,p.y,g.y,k,h,m);e.initNonuniformCatmullRom(l.z,n.z,p.z,g.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,n.x,p.x,g.x,k),d.initCatmullRom(l.y,n.y,p.y,g.y,k),e.initCatmullRom(l.z,n.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
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+THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,m,p){a=((b-a)/e-(c-a)/(e+m)+(c-b)/m)*m;d=((c-b)/m-(d-b)/(m+p)+(d-c)/p)*m;this.init(b,c,a,d)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*
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+b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var g=this.points,h,k;k=g.length;2>k&&console.log("duh, you need at least 2 points");a*=k-1;h=Math.floor(a);a-=h;0===a&&h===k-1&&(h=k-2,a=1);var l,m,p;0===h?(b.subVectors(g[0],g[1]).add(g[0]),l=b):l=g[h-1];m=g[h];p=g[h+1];h+2<k?g=g[h+2]:(b.subVectors(g[k-1],g[k-2]).add(g[k-2]),g=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(m),n);
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+h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(g),n);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(l.x,m.x,p.x,g.x,k,h,n);d.initNonuniformCatmullRom(l.y,m.y,p.y,g.y,k,h,n);e.initNonuniformCatmullRom(l.z,m.z,p.z,g.z,k,h,n)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,m.x,p.x,g.x,k),d.initCatmullRom(l.y,m.y,p.y,g.y,k),e.initCatmullRom(l.z,m.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
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THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],f=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,f.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,f.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,f.z,b.z,a);return c});
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THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(){console.warn("THREE.AnimationHandler.add() has been deprecated.")},get:function(){console.warn("THREE.AnimationHandler.get() has been deprecated.")},remove:function(){console.warn("THREE.AnimationHandler.remove() has been deprecated.")},animations:[],init:function(a){if(!0===a.initialized)return a;for(var b=0;b<a.hierarchy.length;b++){for(var c=0;c<a.hierarchy[b].keys.length;c++)if(0>a.hierarchy[b].keys[c].time&&(a.hierarchy[b].keys[c].time=
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0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;c<a.hierarchy[b].keys.length;c++)for(var e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++){var f=a.hierarchy[b].keys[c].morphTargets[e];d[f]=-1}a.hierarchy[b].usedMorphTargets=d;for(c=0;c<a.hierarchy[b].keys.length;c++){var g=
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@@ -716,12 +718,12 @@ THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(
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for(b=0;b<this.animations.length;b++)this.animations[b].update(a)}};THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.init(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};
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THREE.Animation.prototype={constructor:THREE.Animation,keyTypes:["pos","rot","scl"],play:function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();THREE.AnimationHandler.play(this)},stop:function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)},reset:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});
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var d=this.data.name,e=c.animationCache.animations,f=e[d];void 0===f&&(f={prevKey:{pos:0,rot:0,scl:0},nextKey:{pos:0,rot:0,scl:0},originalMatrix:c.matrix},e[d]=f);for(c=0;3>c;c++){for(var d=this.keyTypes[c],e=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(d,a,1);g.time<this.currentTime&&g.index>e.index;)e=g,g=this.getNextKeyWith(d,a,g.index+1);f.prevKey[d]=e;f.nextKey[d]=g}}},resetBlendWeights:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a].animationCache;void 0!==
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-c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,m,s,t,q;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];s=a[c[1]];t=a[c[2]];q=a[c[3]];c=e*e;m=e*c;d[0]=f(p[0],s[0],t[0],q[0],e,c,m);d[1]=f(p[1],s[1],t[1],q[1],e,c,m);d[2]=f(p[2],s[2],t[2],q[2],e,c,m);return d},f=function(a,b,c,d,
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-e,f,m){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*m+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var h=this.hierarchy.length;f<h;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],n=k.animationCache.blending,p=0;3>p;p++){var m=this.keyTypes[p],
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-s=l.prevKey[m],t=l.nextKey[m];if(0<this.timeScale&&t.time<=this.currentTime||0>this.timeScale&&s.time>=this.currentTime){s=this.data.hierarchy[f].keys[0];for(t=this.getNextKeyWith(m,f,1);t.time<this.currentTime&&t.index>s.index;)s=t,t=this.getNextKeyWith(m,f,t.index+1);l.prevKey[m]=s;l.nextKey[m]=t}var q=(this.currentTime-s.time)/(t.time-s.time),u=s[m],w=t[m];0>q&&(q=0);1<q&&(q=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(w[0]-u[0])*q,c.y=u[1]+(w[1]-u[1])*q,
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-c.z=u[2]+(w[2]-u[2])*q,s=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,s),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,s.index-1).pos,a[1]=u,a[2]=w,a[3]=this.getNextKeyWith("pos",f,t.index+1).pos,q=.33*q+.33,t=e(a,q),s=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,m=k.position,m.x+=(t[0]-m.x)*s,m.y+=(t[1]-
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-m.y)*s,m.z+=(t[2]-m.z)*s,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(q=e(a,1.01*q),b.set(q[0],q[1],q[2]),b.sub(m),b.y=0,b.normalize(),q=Math.atan2(b.x,b.z),k.rotation.set(0,q,0))}else"rot"===m?(THREE.Quaternion.slerp(u,w,d,q),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(s=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,s),n.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+(w[0]-u[0])*q,c.y=
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-u[1]+(w[1]-u[1])*q,c.z=u[2]+(w[2]-u[2])*q,s=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,s),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
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+c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,n,q,t,r;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];t=a[c[2]];r=a[c[3]];c=e*e;n=e*c;d[0]=f(p[0],q[0],t[0],r[0],e,c,n);d[1]=f(p[1],q[1],t[1],r[1],e,c,n);d[2]=f(p[2],q[2],t[2],r[2],e,c,n);return d},f=function(a,b,c,d,
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+e,f,n){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*n+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var h=this.hierarchy.length;f<h;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],m=k.animationCache.blending,p=0;3>p;p++){var n=this.keyTypes[p],
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+q=l.prevKey[n],t=l.nextKey[n];if(0<this.timeScale&&t.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(t=this.getNextKeyWith(n,f,1);t.time<this.currentTime&&t.index>q.index;)q=t,t=this.getNextKeyWith(n,f,t.index+1);l.prevKey[n]=q;l.nextKey[n]=t}var r=(this.currentTime-q.time)/(t.time-q.time),u=q[n],v=t[n];0>r&&(r=0);1<r&&(r=1);if("pos"===n)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(v[0]-u[0])*r,c.y=u[1]+(v[1]-u[1])*r,
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+c.z=u[2]+(v[2]-u[2])*r,q=this.weight/(this.weight+m.positionWeight),k.position.lerp(c,q),m.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=v,a[3]=this.getNextKeyWith("pos",f,t.index+1).pos,r=.33*r+.33,t=e(a,r),q=this.weight/(this.weight+m.positionWeight),m.positionWeight+=this.weight,n=k.position,n.x+=(t[0]-n.x)*q,n.y+=(t[1]-
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+n.y)*q,n.z+=(t[2]-n.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(r=e(a,1.01*r),b.set(r[0],r[1],r[2]),b.sub(n),b.y=0,b.normalize(),r=Math.atan2(b.x,b.z),k.rotation.set(0,r,0))}else"rot"===n?(THREE.Quaternion.slerp(u,v,d,r),0===m.quaternionWeight?(k.quaternion.copy(d),m.quaternionWeight=this.weight):(q=this.weight/(this.weight+m.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),m.quaternionWeight+=this.weight)):"scl"===n&&(c.x=u[0]+(v[0]-u[0])*r,c.y=
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+u[1]+(v[1]-u[1])*r,c.z=u[2]+(v[2]-u[2])*r,q=this.weight/(this.weight+m.scaleWeight),k.scale.lerp(c,q),m.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
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this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]}};
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THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
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@@ -732,75 +734,75 @@ f.interpolate(g,g.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorld
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THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
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THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);a=this.duration/this.frames;var b=Math.floor(this.currentTime/a),c=this.mesh.morphTargetInfluences;b!==this.currentFrame&&(c[this.lastFrame]=0,c[this.currentFrame]=
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1,c[b]=0,this.lastFrame=this.currentFrame,this.currentFrame=b);c[b]=this.currentTime%a/a;c[this.lastFrame]=1-c[b]}}};
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-THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g){var q,u=h.widthSegments,w=h.heightSegments,x=e/2,A=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)q="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)q="y",w=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)q="x",u=h.depthSegments;var K=u+1,F=w+1,v=e/u,I=f/w,H=new THREE.Vector3;H[q]=0<g?1:-1;for(e=0;e<F;e++)for(f=0;f<K;f++){var C=new THREE.Vector3;C[a]=(f*v-x)*c;C[b]=(e*I-A)*d;C[q]=g;h.vertices.push(C)}for(e=0;e<
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-w;e++)for(f=0;f<u;f++)A=f+K*e,a=f+K*(e+1),b=f+1+K*(e+1),c=f+1+K*e,d=new THREE.Vector2(f/u,1-e/w),g=new THREE.Vector2(f/u,1-(e+1)/w),q=new THREE.Vector2((f+1)/u,1-(e+1)/w),x=new THREE.Vector2((f+1)/u,1-e/w),A=new THREE.Face3(A+y,a+y,c+y),A.normal.copy(H),A.vertexNormals.push(H.clone(),H.clone(),H.clone()),h.faces.push(A),h.faceVertexUvs[0].push([d,g,x]),A=new THREE.Face3(a+y,b+y,c+y),A.normal.copy(H),A.vertexNormals.push(H.clone(),H.clone(),H.clone()),h.faces.push(A),h.faceVertexUvs[0].push([g.clone(),
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-q,x.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d);g("z","y",1,-1,c,b,-d);g("x","z",1,1,a,c,e);g("x","z",1,-1,a,c,-e);g("x","y",1,-1,a,b,f);g("x","y",-1,-1,a,b,-f);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g){var r,u=h.widthSegments,v=h.heightSegments,w=e/2,A=f/2,x=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)r="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)r="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)r="x",u=h.depthSegments;var J=u+1,H=v+1,D=e/u,y=f/v,G=new THREE.Vector3;G[r]=0<g?1:-1;for(e=0;e<H;e++)for(f=0;f<J;f++){var I=new THREE.Vector3;I[a]=(f*D-w)*c;I[b]=(e*y-A)*d;I[r]=g;h.vertices.push(I)}for(e=0;e<
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+v;e++)for(f=0;f<u;f++)A=f+J*e,a=f+J*(e+1),b=f+1+J*(e+1),c=f+1+J*e,d=new THREE.Vector2(f/u,1-e/v),g=new THREE.Vector2(f/u,1-(e+1)/v),r=new THREE.Vector2((f+1)/u,1-(e+1)/v),w=new THREE.Vector2((f+1)/u,1-e/v),A=new THREE.Face3(A+x,a+x,c+x),A.normal.copy(G),A.vertexNormals.push(G.clone(),G.clone(),G.clone()),h.faces.push(A),h.faceVertexUvs[0].push([d,g,w]),A=new THREE.Face3(a+x,b+x,c+x),A.normal.copy(G),A.vertexNormals.push(G.clone(),G.clone(),G.clone()),h.faces.push(A),h.faceVertexUvs[0].push([g.clone(),
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+r,w.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d);g("z","y",1,-1,c,b,-d);g("x","z",1,1,a,c,e);g("x","z",1,-1,a,c,-e);g("x","y",1,-1,a,b,f);g("x","y",-1,-1,a,b,-f);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(.5,.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
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0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
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-THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[3]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var n=c+h/b*d;f[k]=a*Math.cos(n);f[k+1]=a*Math.sin(n);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
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+THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[3]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var m=c+h/b*d;f[k]=a*Math.cos(m);f[k+1]=a*Math.sin(m);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
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[];for(k=1;k<=b;k++)c.push(k),c.push(k+1),c.push(0);this.addAttribute("index",new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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-THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var s=[],t=[],q=n/e,u=q*(b-a)+a;for(l=0;l<=d;l++){var w=l/d,x=new THREE.Vector3;x.x=u*Math.sin(w*h+
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-g);x.y=-q*c+k;x.z=u*Math.cos(w*h+g);this.vertices.push(x);s.push(this.vertices.length-1);t.push(new THREE.Vector2(w,1-q))}p.push(s);m.push(t)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var s=p[n][l],t=p[n+1][l],q=p[n+1][l+1],u=p[n][l+1],w=g.clone(),x=g.clone(),
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-A=h.clone(),y=h.clone(),K=m[n][l].clone(),F=m[n+1][l].clone(),v=m[n+1][l+1].clone(),I=m[n][l+1].clone();this.faces.push(new THREE.Face3(s,t,u,[w,x,y]));this.faceVertexUvs[0].push([K,F,I]);this.faces.push(new THREE.Face3(t,q,u,[x.clone(),A,y.clone()]));this.faceVertexUvs[0].push([F.clone(),v,I.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)s=p[0][l],t=p[0][l+1],q=this.vertices.length-1,w=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,
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-1,0),K=m[0][l].clone(),F=m[0][l+1].clone(),v=new THREE.Vector2(F.x,0),this.faces.push(new THREE.Face3(s,t,q,[w,x,A])),this.faceVertexUvs[0].push([K,F,v]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)s=p[e][l+1],t=p[e][l],q=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),K=m[e][l+1].clone(),F=m[e][l].clone(),v=new THREE.Vector2(F.x,1),this.faces.push(new THREE.Face3(s,t,q,[w,x,A])),this.faceVertexUvs[0].push([K,
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-F,v]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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-THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){d[0]=p[g[m]];d[1]=p[g[(m+1)%3]];d.sort(f);var s=d.toString();void 0===e[s]?e[s]={vert1:d[0],vert2:d[1],face1:l,
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-face2:void 0}:e[s].face2=l}d=[];for(s in e)if(f=e[s],void 0===f.face2||h[f.face1].normal.dot(h[f.face2].normal)<=c)g=k[f.vert1],d.push(g.x),d.push(g.y),d.push(g.z),g=k[f.vert2],d.push(g.x),d.push(g.y),d.push(g.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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+THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],t=[],r=m/e,u=r*(b-a)+a;for(l=0;l<=d;l++){var v=l/d,w=new THREE.Vector3;w.x=u*Math.sin(v*h+
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+g);w.y=-r*c+k;w.z=u*Math.cos(v*h+g);this.vertices.push(w);q.push(this.vertices.length-1);t.push(new THREE.Vector2(v,1-r))}p.push(q);n.push(t)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][l],t=p[m+1][l],r=p[m+1][l+1],u=p[m][l+1],v=g.clone(),w=g.clone(),
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+A=h.clone(),x=h.clone(),J=n[m][l].clone(),H=n[m+1][l].clone(),D=n[m+1][l+1].clone(),y=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,t,u,[v,w,x]));this.faceVertexUvs[0].push([J,H,y]);this.faces.push(new THREE.Face3(t,r,u,[w.clone(),A,x.clone()]));this.faceVertexUvs[0].push([H.clone(),D,y.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],r=this.vertices.length-1,v=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,
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+1,0),J=n[0][l].clone(),H=n[0][l+1].clone(),D=new THREE.Vector2(H.x,0),this.faces.push(new THREE.Face3(q,t,r,[v,w,A])),this.faceVertexUvs[0].push([J,H,D]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],r=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),J=n[e][l+1].clone(),H=n[e][l].clone(),D=new THREE.Vector2(H.x,1),this.faces.push(new THREE.Face3(q,t,r,[v,w,A])),this.faceVertexUvs[0].push([J,
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+H,D]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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+THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,m=h.length;l<m;l++)for(var p=h[l],n=0;3>n;n++){d[0]=p[g[n]];d[1]=p[g[(n+1)%3]];d.sort(f);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l,
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+face2:void 0}:e[q].face2=l}d=[];for(q in e)if(f=e[q],void 0===f.face2||h[f.face1].normal.dot(h[f.face2].normal)<=c)g=k[f.vert1],d.push(g.x),d.push(g.y),d.push(g.z),g=k[f.vert2],d.push(g.x),d.push(g.y),d.push(g.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
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|
-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(z=a.length;0<=--z;){c=z;d=z-1;0>d&&(d=a.length-1);for(var e=0,f=s+2*n,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+C,g=g+C,l=l+C,h=h+C;H.faces.push(new THREE.Face3(k,g,h));H.faces.push(new THREE.Face3(g,l,h));k=w.generateSideWallUV(H,k,g,l,h);H.faceVertexUvs[0].push([k[0],k[1],k[3]]);H.faceVertexUvs[0].push([k[1],
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|
-k[2],k[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=C;b+=C;c+=C;H.faces.push(new THREE.Face3(a,b,c));a=w.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,t=b.extrudePath,
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-q,u=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,x,A,y,K;t&&(q=t.getSpacedPoints(s),u=!0,p=!1,x=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,s,!1),A=new THREE.Vector3,y=new THREE.Vector3,K=new THREE.Vector3);p||(l=k=n=0);var F,v,I,H=this,C=this.vertices.length,t=a.extractPoints(m),m=t.shape,G=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();v=0;for(I=G.length;v<I;v++)F=G[v],THREE.Shape.Utils.isClockWise(F)&&(G[v]=F.reverse());t=
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|
-!1}var P=THREE.Shape.Utils.triangulateShape(m,G),J=m;v=0;for(I=G.length;v<I;v++)F=G[v],m=m.concat(F);var B,E,D,S,N,R=m.length,O,ba=P.length,t=[],z=0;D=J.length;B=D-1;for(E=z+1;z<D;z++,B++,E++)B===D&&(B=0),E===D&&(E=0),t[z]=d(J[z],J[B],J[E]);var da=[],ia,ka=t.concat();v=0;for(I=G.length;v<I;v++){F=G[v];ia=[];z=0;D=F.length;B=D-1;for(E=z+1;z<D;z++,B++,E++)B===D&&(B=0),E===D&&(E=0),ia[z]=d(F[z],F[B],F[E]);da.push(ia);ka=ka.concat(ia)}for(B=0;B<n;B++){D=B/n;S=k*(1-D);E=l*Math.sin(D*Math.PI/2);z=0;for(D=
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|
-J.length;z<D;z++)N=c(J[z],t[z],E),f(N.x,N.y,-S);v=0;for(I=G.length;v<I;v++)for(F=G[v],ia=da[v],z=0,D=F.length;z<D;z++)N=c(F[z],ia[z],E),f(N.x,N.y,-S)}E=l;for(z=0;z<R;z++)N=p?c(m[z],ka[z],E):m[z],u?(y.copy(x.normals[0]).multiplyScalar(N.x),A.copy(x.binormals[0]).multiplyScalar(N.y),K.copy(q[0]).add(y).add(A),f(K.x,K.y,K.z)):f(N.x,N.y,0);for(D=1;D<=s;D++)for(z=0;z<R;z++)N=p?c(m[z],ka[z],E):m[z],u?(y.copy(x.normals[D]).multiplyScalar(N.x),A.copy(x.binormals[D]).multiplyScalar(N.y),K.copy(q[D]).add(y).add(A),
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|
|
-f(K.x,K.y,K.z)):f(N.x,N.y,h/s*D);for(B=n-1;0<=B;B--){D=B/n;S=k*(1-D);E=l*Math.sin(D*Math.PI/2);z=0;for(D=J.length;z<D;z++)N=c(J[z],t[z],E),f(N.x,N.y,h+S);v=0;for(I=G.length;v<I;v++)for(F=G[v],ia=da[v],z=0,D=F.length;z<D;z++)N=c(F[z],ia[z],E),u?f(N.x,N.y+q[s-1].y,q[s-1].x+S):f(N.x,N.y,h+S)}(function(){if(p){var a;a=0*R;for(z=0;z<ba;z++)O=P[z],g(O[2]+a,O[1]+a,O[0]+a);a=s+2*n;a*=R;for(z=0;z<ba;z++)O=P[z],g(O[0]+a,O[1]+a,O[2]+a)}else{for(z=0;z<ba;z++)O=P[z],g(O[2],O[1],O[0]);for(z=0;z<ba;z++)O=P[z],g(O[0]+
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|
-R*s,O[1]+R*s,O[2]+R*s)}})();(function(){var a=0;e(J,a);a+=J.length;v=0;for(I=G.length;v<I;v++)F=G[v],e(F,a),a+=F.length})()};
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|
|
+!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(z=a.length;0<=--z;){c=z;d=z-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=S*e,h=S*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+I,g=g+I,l=l+I,h=h+I;G.faces.push(new THREE.Face3(k,g,h));G.faces.push(new THREE.Face3(g,l,h));k=v.generateSideWallUV(G,k,g,l,h);G.faceVertexUvs[0].push([k[0],k[1],k[3]]);G.faceVertexUvs[0].push([k[1],
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|
+k[2],k[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=I;b+=I;c+=I;G.faces.push(new THREE.Face3(a,b,c));a=v.generateTopUV(G,a,b,c);G.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,
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|
|
+r,u=!1,v=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,A,x,J;t&&(r=t.getSpacedPoints(q),u=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),A=new THREE.Vector3,x=new THREE.Vector3,J=new THREE.Vector3);p||(l=k=m=0);var H,D,y,G=this,I=this.vertices.length,t=a.extractPoints(n),n=t.shape,C=t.holes;if(t=!THREE.Shape.Utils.isClockWise(n)){n=n.reverse();D=0;for(y=C.length;D<y;D++)H=C[D],THREE.Shape.Utils.isClockWise(H)&&(C[D]=H.reverse());t=
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|
+!1}var K=THREE.Shape.Utils.triangulateShape(n,C),N=n;D=0;for(y=C.length;D<y;D++)H=C[D],n=n.concat(H);var F,B,E,L,Q,S=n.length,P,T=K.length,t=[],z=0;E=N.length;F=E-1;for(B=z+1;z<E;z++,F++,B++)F===E&&(F=0),B===E&&(B=0),t[z]=d(N[z],N[F],N[B]);var da=[],ja,la=t.concat();D=0;for(y=C.length;D<y;D++){H=C[D];ja=[];z=0;E=H.length;F=E-1;for(B=z+1;z<E;z++,F++,B++)F===E&&(F=0),B===E&&(B=0),ja[z]=d(H[z],H[F],H[B]);da.push(ja);la=la.concat(ja)}for(F=0;F<m;F++){E=F/m;L=k*(1-E);B=l*Math.sin(E*Math.PI/2);z=0;for(E=
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|
+N.length;z<E;z++)Q=c(N[z],t[z],B),f(Q.x,Q.y,-L);D=0;for(y=C.length;D<y;D++)for(H=C[D],ja=da[D],z=0,E=H.length;z<E;z++)Q=c(H[z],ja[z],B),f(Q.x,Q.y,-L)}B=l;for(z=0;z<S;z++)Q=p?c(n[z],la[z],B):n[z],u?(x.copy(w.normals[0]).multiplyScalar(Q.x),A.copy(w.binormals[0]).multiplyScalar(Q.y),J.copy(r[0]).add(x).add(A),f(J.x,J.y,J.z)):f(Q.x,Q.y,0);for(E=1;E<=q;E++)for(z=0;z<S;z++)Q=p?c(n[z],la[z],B):n[z],u?(x.copy(w.normals[E]).multiplyScalar(Q.x),A.copy(w.binormals[E]).multiplyScalar(Q.y),J.copy(r[E]).add(x).add(A),
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|
+f(J.x,J.y,J.z)):f(Q.x,Q.y,h/q*E);for(F=m-1;0<=F;F--){E=F/m;L=k*(1-E);B=l*Math.sin(E*Math.PI/2);z=0;for(E=N.length;z<E;z++)Q=c(N[z],t[z],B),f(Q.x,Q.y,h+L);D=0;for(y=C.length;D<y;D++)for(H=C[D],ja=da[D],z=0,E=H.length;z<E;z++)Q=c(H[z],ja[z],B),u?f(Q.x,Q.y+r[q-1].y,r[q-1].x+L):f(Q.x,Q.y,h+L)}(function(){if(p){var a;a=0*S;for(z=0;z<T;z++)P=K[z],g(P[2]+a,P[1]+a,P[0]+a);a=q+2*m;a*=S;for(z=0;z<T;z++)P=K[z],g(P[0]+a,P[1]+a,P[2]+a)}else{for(z=0;z<T;z++)P=K[z],g(P[2],P[1],P[0]);for(z=0;z<T;z++)P=K[z],g(P[0]+
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|
+S*q,P[1]+S*q,P[2]+S*q)}})();(function(){var a=0;e(N,a);a+=N.length;D=0;for(y=C.length;D<y;D++)H=C[D],e(H,a),a+=H.length})()};
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|
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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-THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.Shape.Utils.isClockWise(g)&&(l[e]=g.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],
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|
-k=k.concat(g);l=k.length;f=n.length;for(e=0;e<l;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)l=n[e],k=l[0]+h,g=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,g,l,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,k,g,l))};
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|
-THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),n=Math.sin(k),k=0,p=a.length;k<p;k++){var m=a[k],s=new THREE.Vector3;s.x=l*m.x-n*m.y;s.y=n*m.x+l*m.y;s.z=m.z;this.vertices.push(s)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,p=a.length-1;k<p;k++){b=n=k+c*g;d=n+c;var l=n+1+c,n=n+1,m=g*f,s=k*e,t=
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|
-m+f,q=s+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(m,s),new THREE.Vector2(t,s),new THREE.Vector2(m,q)]);this.faces.push(new THREE.Face3(d,l,n));this.faceVertexUvs[0].push([new THREE.Vector2(t,s),new THREE.Vector2(t,q),new THREE.Vector2(m,q)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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|
+THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.Shape.Utils.isClockWise(g)&&(l[e]=g.reverse());var m=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],
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|
|
+k=k.concat(g);l=k.length;f=m.length;for(e=0;e<l;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)l=m[e],k=l[0]+h,g=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,g,l,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,k,g,l))};
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|
+THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),m=Math.sin(k),k=0,p=a.length;k<p;k++){var n=a[k],q=new THREE.Vector3;q.x=l*n.x-m*n.y;q.y=m*n.x+l*n.y;q.z=n.z;this.vertices.push(q)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,p=a.length-1;k<p;k++){b=m=k+c*g;d=m+c;var l=m+1+c,m=m+1,n=g*f,q=k*e,t=
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|
+n+f,r=q+e;this.faces.push(new THREE.Face3(b,d,m));this.faceVertexUvs[0].push([new THREE.Vector2(n,q),new THREE.Vector2(t,q),new THREE.Vector2(n,r)]);this.faces.push(new THREE.Face3(d,l,m));this.faceVertexUvs[0].push([new THREE.Vector2(t,q),new THREE.Vector2(t,r),new THREE.Vector2(n,r)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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|
THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new THREE.PlaneBufferGeometry(a,b,c,d))};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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|
|
-THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var n=new Float32Array(g*h*2),p=0,m=0,s=0;s<h;s++)for(var t=s*l-f,q=0;q<g;q++)b[p]=q*k-e,b[p+1]=-t,a[p+2]=1,n[m]=q/c,n[m+1]=1-s/d,p+=3,m+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
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-d*6);for(s=0;s<d;s++)for(q=0;q<c;q++)f=q+g*(s+1),h=q+1+g*(s+1),k=q+1+g*s,e[p]=q+g*s,e[p+1]=f,e[p+2]=k,e[p+3]=f,e[p+4]=h,e[p+5]=k,p+=6;this.addAttribute("index",new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(n,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
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|
|
-THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var g,h=[],k=a,l=(b-a)/d;for(a=0;a<d+1;a++){for(g=0;g<c+1;g++){var n=new THREE.Vector3,p=e+g/c*f;n.x=k*Math.cos(p);n.y=k*Math.sin(p);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,
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|
-(n.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),g=0;g<c;g++)f=p=g+e,l=p+c+1,n=p+c+2,this.faces.push(new THREE.Face3(f,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]),f=p,l=p+c+2,n=p+1,this.faces.push(new THREE.Face3(f,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
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|
+THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var m=new Float32Array(g*h*2),p=0,n=0,q=0;q<h;q++)for(var t=q*l-f,r=0;r<g;r++)b[p]=r*k-e,b[p+1]=-t,a[p+2]=1,m[n]=r/c,m[n+1]=1-q/d,p+=3,n+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
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|
|
+d*6);for(q=0;q<d;q++)for(r=0;r<c;r++)f=r+g*(q+1),h=r+1+g*(q+1),k=r+1+g*q,e[p]=r+g*q,e[p+1]=f,e[p+2]=k,e[p+3]=f,e[p+4]=h,e[p+5]=k,p+=6;this.addAttribute("index",new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(m,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
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|
|
+THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var g,h=[],k=a,l=(b-a)/d;for(a=0;a<d+1;a++){for(g=0;g<c+1;g++){var m=new THREE.Vector3,p=e+g/c*f;m.x=k*Math.cos(p);m.y=k*Math.sin(p);this.vertices.push(m);h.push(new THREE.Vector2((m.x/b+1)/2,
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|
|
+(m.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),g=0;g<c;g++)f=p=g+e,l=p+c+1,m=p+c+2,this.faces.push(new THREE.Face3(f,l,m,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[m].clone()]),f=p,l=p+c+2,m=p+1,this.faces.push(new THREE.Face3(f,l,m,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[m].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
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|
THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;
|
|
|
-THREE.SphereGeometry=function(a,b,c,d,e,f,g){console.log("THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(2,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var p=
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|
|
-[],m=[];for(h=0;h<=b;h++){var s=h/b,t=k/c,q=new THREE.Vector3;q.x=-a*Math.cos(d+s*e)*Math.sin(f+t*g);q.y=a*Math.cos(f+t*g);q.z=a*Math.sin(d+s*e)*Math.sin(f+t*g);this.vertices.push(q);p.push(this.vertices.length-1);m.push(new THREE.Vector2(s,1-t))}l.push(p);n.push(m)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];f=l[k+1][h];g=l[k+1][h+1];var p=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),s=this.vertices[f].clone().normalize(),t=this.vertices[g].clone().normalize(),
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-q=n[k][h+1].clone(),u=n[k][h].clone(),w=n[k+1][h].clone(),x=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(q.x=(q.x+u.x)/2,this.faces.push(new THREE.Face3(d,f,g,[p,s,t])),this.faceVertexUvs[0].push([q,w,x])):Math.abs(this.vertices[f].y)===a?(w.x=(w.x+x.x)/2,this.faces.push(new THREE.Face3(d,e,f,[p,m,s])),this.faceVertexUvs[0].push([q,u,w])):(this.faces.push(new THREE.Face3(d,e,g,[p,m,t])),this.faceVertexUvs[0].push([q,u,x]),this.faces.push(new THREE.Face3(e,f,g,[m.clone(),s,t.clone()])),this.faceVertexUvs[0].push([u.clone(),
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|
-w,x.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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|
+THREE.SphereGeometry=function(a,b,c,d,e,f,g){console.log("THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(2,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h,k,l=[],m=[];for(k=0;k<=c;k++){var p=
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+[],n=[];for(h=0;h<=b;h++){var q=h/b,t=k/c,r=new THREE.Vector3;r.x=-a*Math.cos(d+q*e)*Math.sin(f+t*g);r.y=a*Math.cos(f+t*g);r.z=a*Math.sin(d+q*e)*Math.sin(f+t*g);this.vertices.push(r);p.push(this.vertices.length-1);n.push(new THREE.Vector2(q,1-t))}l.push(p);m.push(n)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];f=l[k+1][h];g=l[k+1][h+1];var p=this.vertices[d].clone().normalize(),n=this.vertices[e].clone().normalize(),q=this.vertices[f].clone().normalize(),t=this.vertices[g].clone().normalize(),
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+r=m[k][h+1].clone(),u=m[k][h].clone(),v=m[k+1][h].clone(),w=m[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(r.x=(r.x+u.x)/2,this.faces.push(new THREE.Face3(d,f,g,[p,q,t])),this.faceVertexUvs[0].push([r,v,w])):Math.abs(this.vertices[f].y)===a?(v.x=(v.x+w.x)/2,this.faces.push(new THREE.Face3(d,e,f,[p,n,q])),this.faceVertexUvs[0].push([r,u,v])):(this.faces.push(new THREE.Face3(d,e,g,[p,n,t])),this.faceVertexUvs[0].push([r,u,w]),this.faces.push(new THREE.Face3(e,f,g,[n.clone(),q,t.clone()])),this.faceVertexUvs[0].push([u.clone(),
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|
+v,w.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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|
THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(2,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=(b+1)*(c+1),k=new THREE.BufferAttribute(new Float32Array(3*h),3),l=new THREE.BufferAttribute(new Float32Array(3*h),
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|
-3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),n=0,p=[],m=new THREE.Vector3,s=0;s<=c;s++){for(var t=[],q=s/c,u=0;u<=b;u++){var w=u/b,x=-a*Math.cos(d+w*e)*Math.sin(f+q*g),A=a*Math.cos(f+q*g),y=a*Math.sin(d+w*e)*Math.sin(f+q*g);m.set(x,A,y).normalize();k.setXYZ(n,x,A,y);l.setXYZ(n,m.x,m.y,m.z);h.setXY(n,w,1-q);t.push(n);n++}p.push(t)}d=[];for(s=0;s<c;s++)for(u=0;u<b;u++)e=p[s][u+1],f=p[s][u],g=p[s+1][u],n=p[s+1][u+1],0!==s&&d.push(e,f,n),s!==c-1&&d.push(f,g,n);this.addAttribute("index",new THREE.BufferAttribute(new Uint16Array(d),
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|
+3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),m=0,p=[],n=new THREE.Vector3,q=0;q<=c;q++){for(var t=[],r=q/c,u=0;u<=b;u++){var v=u/b,w=-a*Math.cos(d+v*e)*Math.sin(f+r*g),A=a*Math.cos(f+r*g),x=a*Math.sin(d+v*e)*Math.sin(f+r*g);n.set(w,A,x).normalize();k.setXYZ(m,w,A,x);l.setXYZ(m,n.x,n.y,n.z);h.setXY(m,v,1-r);t.push(m);m++}p.push(t)}d=[];for(q=0;q<c;q++)for(u=0;u<b;u++)e=p[q][u+1],f=p[q][u],g=p[q+1][u],m=p[q+1][u+1],0!==q&&d.push(e,f,m),q!==c-1&&d.push(f,g,m);this.addAttribute("index",new THREE.BufferAttribute(new Uint16Array(d),
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1));this.addAttribute("position",k);this.addAttribute("normal",l);this.addAttribute("uv",h);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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|
THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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-THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var f=new THREE.Vector3,g=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var n=l/d*e,p=k/c*Math.PI*2;f.x=a*Math.cos(n);f.y=a*Math.sin(n);var m=new THREE.Vector3;m.x=(a+b*Math.cos(p))*Math.cos(n);m.y=(a+b*Math.cos(p))*Math.sin(n);m.z=b*Math.sin(p);this.vertices.push(m);g.push(new THREE.Vector2(l/
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|
-d,k/c));h.push(m.clone().sub(f).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,f=(d+1)*k+l,n=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),n=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};
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+THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var f=new THREE.Vector3,g=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var m=l/d*e,p=k/c*Math.PI*2;f.x=a*Math.cos(m);f.y=a*Math.sin(m);var n=new THREE.Vector3;n.x=(a+b*Math.cos(p))*Math.cos(m);n.y=(a+b*Math.cos(p))*Math.sin(m);n.z=b*Math.sin(p);this.vertices.push(n);g.push(new THREE.Vector2(l/
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+d,k/c));h.push(n.clone().sub(f).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,f=(d+1)*k+l,m=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),m=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};
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|
THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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|
-THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){k[m]=
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|
-Array(d);var s=m/c*2*e*Math.PI,t=h(s,f,e,a,g),s=h(s+.01,f,e,a,g);l.subVectors(s,t);n.addVectors(s,t);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(s=0;s<d;++s){var q=s/d*2*Math.PI,u=-b*Math.cos(q),q=b*Math.sin(q),w=new THREE.Vector3;w.x=t.x+u*n.x+q*p.x;w.y=t.y+u*n.y+q*p.y;w.z=t.z+u*n.z+q*p.z;k[m][s]=this.vertices.push(w)-1}}for(m=0;m<c;++m)for(s=0;s<d;++s)e=(m+1)%c,f=(s+1)%d,a=k[m][s],b=k[e][s],e=k[e][f],f=k[m][f],g=new THREE.Vector2(m/c,s/d),l=new THREE.Vector2((m+1)/c,
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|
-s/d),n=new THREE.Vector2((m+1)/c,(s+1)/d),p=new THREE.Vector2(m/c,(s+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,l,p]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([l.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
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|
-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,n,p,m,s,t,q=new THREE.Vector3,u,w,x;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);w=u.normals;x=u.binormals;this.tangents=u.tangents;this.normals=w;this.binormals=x;for(u=0;u<l;u++)for(g[u]=[],n=u/(l-1),t=a.getPointAt(n),h=w[u],k=x[u],m=c*f(n),n=0;n<d;n++)p=
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|
-n/d*2*Math.PI,s=-m*Math.cos(p),p=m*Math.sin(p),q.copy(t),q.x+=s*h.x+p*k.x,q.y+=s*h.y+p*k.y,q.z+=s*h.z+p*k.z,g[u][n]=this.vertices.push(new THREE.Vector3(q.x,q.y,q.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)f=e?(u+1)%b:u+1,l=(n+1)%d,a=g[u][n],c=g[f][n],f=g[f][l],l=g[u][l],q=new THREE.Vector2(u/b,n/d),w=new THREE.Vector2((u+1)/b,n/d),x=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([q,w,h]),this.faces.push(new THREE.Face3(c,
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|
-f,l)),this.faceVertexUvs[0].push([w.clone(),x,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
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|
-THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,p;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],
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|
+THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=0;n<c;++n){k[n]=
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|
|
+Array(d);var q=n/c*2*e*Math.PI,t=h(q,f,e,a,g),q=h(q+.01,f,e,a,g);l.subVectors(q,t);m.addVectors(q,t);p.crossVectors(l,m);m.crossVectors(p,l);p.normalize();m.normalize();for(q=0;q<d;++q){var r=q/d*2*Math.PI,u=-b*Math.cos(r),r=b*Math.sin(r),v=new THREE.Vector3;v.x=t.x+u*m.x+r*p.x;v.y=t.y+u*m.y+r*p.y;v.z=t.z+u*m.z+r*p.z;k[n][q]=this.vertices.push(v)-1}}for(n=0;n<c;++n)for(q=0;q<d;++q)e=(n+1)%c,f=(q+1)%d,a=k[n][q],b=k[e][q],e=k[e][f],f=k[n][f],g=new THREE.Vector2(n/c,q/d),l=new THREE.Vector2((n+1)/c,
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|
+q/d),m=new THREE.Vector2((n+1)/c,(q+1)/d),p=new THREE.Vector2(n/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,l,p]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([l.clone(),m,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
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|
+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,m,p,n,q,t,r=new THREE.Vector3,u,v,w;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);v=u.normals;w=u.binormals;this.tangents=u.tangents;this.normals=v;this.binormals=w;for(u=0;u<l;u++)for(g[u]=[],m=u/(l-1),t=a.getPointAt(m),h=v[u],k=w[u],n=c*f(m),m=0;m<d;m++)p=
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|
+m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),r.copy(t),r.x+=q*h.x+p*k.x,r.y+=q*h.y+p*k.y,r.z+=q*h.z+p*k.z,g[u][m]=this.vertices.push(new THREE.Vector3(r.x,r.y,r.z))-1;for(u=0;u<b;u++)for(m=0;m<d;m++)f=e?(u+1)%b:u+1,l=(m+1)%d,a=g[u][m],c=g[f][m],f=g[f][l],l=g[u][l],r=new THREE.Vector2(u/b,m/d),v=new THREE.Vector2((u+1)/b,m/d),w=new THREE.Vector2((u+1)/b,(m+1)/d),h=new THREE.Vector2(u/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([r,v,h]),this.faces.push(new THREE.Face3(c,
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|
+f,l)),this.faceVertexUvs[0].push([v.clone(),w,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
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|
+THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,m,p;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)m=l/(b-1),e[l]=a.getTangentAt(m),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],
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|
h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],f[l])};
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THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
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-b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=0;m<=c;m++){l[m]=[];for(var n=e(d.clone().lerp(h,m/c)),p=e(g.clone().lerp(h,m/c)),q=c-m,s=0;s<=q;s++)l[m][s]=0===s&&m===c?n:e(n.clone().lerp(p,s/q))}for(m=0;m<c;m++)for(s=0;s<2*(c-m)-1;s++)d=Math.floor(s/2),0===s%2?f(l[m][d+1],l[m+1][d],l[m][d]):f(l[m][d+1],l[m+1][d+1],l[m+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5,a.y));
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-return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,n=a.length;l<n;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],m=l=0,n=b.length;l<n;l+=3,m++){var s=a[b[l]],t=a[b[l+1]],q=a[b[l+2]];p[m]=new THREE.Face3(s.index,t.index,q.index,[s.clone(),t.clone(),q.clone()])}for(var u=new THREE.Vector3,l=0,n=p.length;l<n;l++)g(p[l],d);l=0;for(n=this.faceVertexUvs[0].length;l<
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-n;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,p=b[2].x,m=Math.max(d,Math.max(a,p)),s=Math.min(d,Math.min(a,p)),.9<m&&.1>s&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));l=0;for(n=this.vertices.length;l<n;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
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+b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=0;m<=c;m++){l[m]=[];for(var n=e(d.clone().lerp(h,m/c)),p=e(g.clone().lerp(h,m/c)),q=c-m,r=0;r<=q;r++)l[m][r]=0===r&&m===c?n:e(n.clone().lerp(p,r/q))}for(m=0;m<c;m++)for(r=0;r<2*(c-m)-1;r++)d=Math.floor(r/2),0===r%2?f(l[m][d+1],l[m+1][d],l[m][d]):f(l[m][d+1],l[m+1][d+1],l[m+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5,a.y));
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+return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,m=a.length;l<m;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],n=l=0,m=b.length;l<m;l+=3,n++){var q=a[b[l]],t=a[b[l+1]],r=a[b[l+2]];p[n]=new THREE.Face3(q.index,t.index,r.index,[q.clone(),t.clone(),r.clone()])}for(var u=new THREE.Vector3,l=0,m=p.length;l<m;l++)g(p[l],d);l=0;for(m=this.faceVertexUvs[0].length;l<
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+m;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,p=b[2].x,n=Math.max(d,Math.max(a,p)),q=Math.min(d,Math.min(a,p)),.9<n&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));l=0;for(m=this.vertices.length;l<m;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
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THREE.DodecahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,
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11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b)};THREE.DodecahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;
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THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b}};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.OctahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
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THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
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-THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,n=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var p,m,s,t;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*n+h,d=g*n+h+1,l=(g+1)*n+h+1,k=(g+1)*n+h,p=new THREE.Vector2(h/b,g/c),m=new THREE.Vector2((h+1)/b,g/c),s=new THREE.Vector2((h+1)/b,(g+1)/c),t=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,
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-d,k)),f.push([p,m,t]),e.push(new THREE.Face3(d,l,k)),f.push([m.clone(),s,t.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
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-THREE.WireframeGeometry=function(a){THREE.BufferGeometry.call(this);var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c"];if(a instanceof THREE.Geometry){var f=a.vertices,g=a.faces,h=0,k=new Uint32Array(6*g.length);a=0;for(var l=g.length;a<l;a++)for(var n=g[a],p=0;3>p;p++){b[0]=n[e[p]];b[1]=n[e[(p+1)%3]];b.sort(d);var m=b.toString();void 0===c[m]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[m]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)h=f[k[2*a+p]],e=6*a+3*p,b[e+0]=h.x,b[e+1]=h.y,
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-b[e+2]=h.z;this.addAttribute("position",new THREE.BufferAttribute(b,3))}else if(a instanceof THREE.BufferGeometry){if(void 0!==a.attributes.index){f=a.attributes.position;l=a.attributes.index.array;g=a.drawcalls;h=0;0===g.length&&(g=[{count:l.length,index:0,start:0}]);for(var k=new Uint32Array(2*l.length),n=0,s=g.length;n<s;++n){p=g[n].start;m=g[n].count;e=g[n].index;a=p;for(var t=p+m;a<t;a+=3)for(p=0;3>p;p++)b[0]=e+l[a+p],b[1]=e+l[a+(p+1)%3],b.sort(d),m=b.toString(),void 0===c[m]&&(k[2*h]=b[0],k[2*
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-h+1]=b[1],c[m]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)e=6*a+3*p,h=k[2*a+p],b[e+0]=f.getX(h),b[e+1]=f.getY(h),b[e+2]=f.getZ(h)}else for(f=a.attributes.position.array,h=f.length/3,k=h/3,b=new Float32Array(6*h),a=0,l=k;a<l;a++)for(p=0;3>p;p++)e=18*a+6*p,k=9*a+3*p,b[e+0]=f[k],b[e+1]=f[k+1],b[e+2]=f[k+2],h=9*a+(p+1)%3*3,b[e+3]=f[h],b[e+4]=f[h+1],b[e+5]=f[h+2];this.addAttribute("position",new THREE.BufferAttribute(b,3))}};THREE.WireframeGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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+THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,m=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var p,n,q,t;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*m+h,d=g*m+h+1,l=(g+1)*m+h+1,k=(g+1)*m+h,p=new THREE.Vector2(h/b,g/c),n=new THREE.Vector2((h+1)/b,g/c),q=new THREE.Vector2((h+1)/b,(g+1)/c),t=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,
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+d,k)),f.push([p,n,t]),e.push(new THREE.Face3(d,l,k)),f.push([n.clone(),q,t.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
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+THREE.WireframeGeometry=function(a){THREE.BufferGeometry.call(this);var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c"];if(a instanceof THREE.Geometry){var f=a.vertices,g=a.faces,h=0,k=new Uint32Array(6*g.length);a=0;for(var l=g.length;a<l;a++)for(var m=g[a],p=0;3>p;p++){b[0]=m[e[p]];b[1]=m[e[(p+1)%3]];b.sort(d);var n=b.toString();void 0===c[n]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[n]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)h=f[k[2*a+p]],e=6*a+3*p,b[e+0]=h.x,b[e+1]=h.y,
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+b[e+2]=h.z;this.addAttribute("position",new THREE.BufferAttribute(b,3))}else if(a instanceof THREE.BufferGeometry){if(void 0!==a.attributes.index){f=a.attributes.position;l=a.attributes.index.array;g=a.drawcalls;h=0;0===g.length&&(g=[{count:l.length,index:0,start:0}]);for(var k=new Uint32Array(2*l.length),m=0,q=g.length;m<q;++m){p=g[m].start;n=g[m].count;e=g[m].index;a=p;for(var t=p+n;a<t;a+=3)for(p=0;3>p;p++)b[0]=e+l[a+p],b[1]=e+l[a+(p+1)%3],b.sort(d),n=b.toString(),void 0===c[n]&&(k[2*h]=b[0],k[2*
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+h+1]=b[1],c[n]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)e=6*a+3*p,h=k[2*a+p],b[e+0]=f.getX(h),b[e+1]=f.getY(h),b[e+2]=f.getZ(h)}else for(f=a.attributes.position.array,h=f.length/3,k=h/3,b=new Float32Array(6*h),a=0,l=k;a<l;a++)for(p=0;3>p;p++)e=18*a+6*p,k=9*a+3*p,b[e+0]=f[k],b[e+1]=f[k+1],b[e+2]=f[k+2],h=9*a+(p+1)%3*3,b[e+3]=f[h],b[e+4]=f[h+1],b[e+5]=f[h+2];this.addAttribute("position",new THREE.BufferAttribute(b,3))}};THREE.WireframeGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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THREE.WireframeGeometry.prototype.constructor=THREE.WireframeGeometry;THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.LineSegments.call(this,a,b)};THREE.AxisHelper.prototype=Object.create(THREE.LineSegments.prototype);
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THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
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THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-.5,0));return function(c,d,e,f,g,h){THREE.Object3D.call(this);void 0===f&&(f=16776960);void 0===e&&(e=1);void 0===g&&(g=.2*e);void 0===h&&(h=.2*g);this.position.copy(d);this.line=new THREE.Line(a,new THREE.LineBasicMaterial({color:f}));this.line.matrixAutoUpdate=!1;this.add(this.line);
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@@ -838,11 +840,11 @@ THREE.SpotLightHelper.prototype.constructor=THREE.SpotLightHelper;THREE.SpotLigh
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THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
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THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:16711680;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexNormals.length;g<h;g++)c.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}));this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);
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THREE.VertexNormalsHelper.prototype.constructor=THREE.VertexNormalsHelper;
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-THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],p=0,m=n.vertexNormals.length;p<m;p++){var s=n.vertexNormals[p];d[h].copy(e[n[a[p]]]).applyMatrix4(g);b.copy(s).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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+THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var m=f[k],p=0,n=m.vertexNormals.length;p<n;p++){var q=m.vertexNormals[p];d[h].copy(e[m[a[p]]]).applyMatrix4(g);b.copy(q).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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b.add(d[h]);h+=1;d[h].copy(b);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
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THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:255;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexTangents.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}));this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.LineSegments.prototype);
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THREE.VertexTangentsHelper.prototype.constructor=THREE.VertexTangentsHelper;
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-THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],p=0,m=n.vertexTangents.length;p<m;p++){var s=n.vertexTangents[p];d[h].copy(e[n[a[p]]]).applyMatrix4(g);b.copy(s).transformDirection(g).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
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+THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var m=f[k],p=0,n=m.vertexTangents.length;p<n;p++){var q=m.vertexTangents[p];d[h].copy(e[m[a[p]]]).applyMatrix4(g);b.copy(q).transformDirection(g).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
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h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.WireframeGeometry(a.geometry),new THREE.LineBasicMaterial({color:c}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;
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THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};
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THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
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