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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - materials - standard (nodes)</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
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+ <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
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+ </div>
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+
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+ <script type="module">
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+
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+ import * as THREE from '../build/three.module.js';
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+
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+ import Stats from './jsm/libs/stats.module.js';
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+
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+ import { GUI } from './jsm/libs/dat.gui.module.js';
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+ import { TrackballControls } from './jsm/controls/TrackballControls.js';
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+ import { OBJLoader } from './jsm/loaders/OBJLoader.js';
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+ import { RGBELoader } from './jsm/loaders/RGBELoader.js';
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+
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+ import './jsm/renderers/webgl/nodes/WebGLNodes.js';
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+
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+ import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
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+ import Vector3Node from './jsm/renderers/nodes/inputs/Vector3Node.js';
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+ import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
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+
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+ const statsEnabled = true;
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+
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+ let container, stats;
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+
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+ let camera, scene, renderer, controls;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ renderer.outputEncoding = THREE.sRGBEncoding;
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+ renderer.toneMapping = THREE.ReinhardToneMapping;
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+ renderer.toneMappingExposure = 3;
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+
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+ //
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
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+ camera.position.z = 2;
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+
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+ controls = new TrackballControls( camera, renderer.domElement );
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+
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+ //
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+
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+ scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
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+
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+ //
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+
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+ const material = new THREE.MeshStandardMaterial();
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+
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+ new OBJLoader()
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+ .setPath( 'models/obj/cerberus/' )
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+ .load( 'Cerberus.obj', function ( group ) {
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+
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+ const loader = new THREE.TextureLoader()
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+ .setPath( 'models/obj/cerberus/' );
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+
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+ material.roughness = 1; // attenuates roughnessMap
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+ material.metalness = 1; // attenuates metalnessMap
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+
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+ const diffuseMap = loader.load( 'Cerberus_A.jpg' );
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+ diffuseMap.wrapS = THREE.RepeatWrapping;
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+ diffuseMap.encoding = THREE.sRGBEncoding;
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+
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+ //material.map = diffuseMap;
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+ material.colorNode = new OperatorNode( '*', new TextureNode( diffuseMap ), new Vector3Node( material.color ) );
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+
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+ // roughness is in G channel, metalness is in B channel
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+ material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
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+ material.normalMap = loader.load( 'Cerberus_N.jpg' );
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+
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+ material.roughnessMap.wrapS = THREE.RepeatWrapping;
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+ material.metalnessMap.wrapS = THREE.RepeatWrapping;
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+ material.normalMap.wrapS = THREE.RepeatWrapping;
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+
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+ group.traverse( function ( child ) {
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+
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+ if ( child.isMesh ) {
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+
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+ child.material = material;
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+
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+ }
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+
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+ } );
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+
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+ group.position.x = - 0.45;
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+ group.rotation.y = - Math.PI / 2;
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+ scene.add( group );
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+
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+ } );
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+
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+ const environments = {
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+
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+ 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
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+ 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
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+
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+ };
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+
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+ function loadEnvironment(name) {
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+
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+ if ( environments[ name ].texture !== undefined ) {
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+
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+ scene.background = environments[ name ].texture;
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+ scene.environment = environments[ name ].texture;
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+ return;
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+
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+ }
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+
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+ const filename = environments[ name ].filename;
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+ new RGBELoader()
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+ .setDataType( THREE.UnsignedByteType )
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+ .setPath( 'textures/equirectangular/' )
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+ .load( filename, function ( hdrEquirect ) {
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+
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+ const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
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+ hdrEquirect.dispose();
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+
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+ scene.background = hdrCubeRenderTarget.texture;
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+ scene.environment = hdrCubeRenderTarget.texture;
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+ environments[ name ].texture = hdrCubeRenderTarget.texture;
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+
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+ } );
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+
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+ }
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+
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+ const params = {
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+
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+ environment: Object.keys( environments )[ 0 ]
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+
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+ };
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+ loadEnvironment( params.environment );
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+
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+ const gui = new GUI();
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+ gui.add( params, 'environment', Object.keys( environments ) ).onChange( function( value ) {
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+
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+ loadEnvironment(value);
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+
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+ } );
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+ gui.open();
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+
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+ const pmremGenerator = new THREE.PMREMGenerator( renderer );
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+ pmremGenerator.compileEquirectangularShader();
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+
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+ //
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+
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+ if ( statsEnabled ) {
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ }
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ //
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+
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+ function onWindowResize() {
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ controls.update();
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+ renderer.render( scene, camera );
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+
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+ if ( statsEnabled ) stats.update();
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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