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@@ -102,7 +102,7 @@ THREE.SVGRenderer = function () {
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}/* else if ( element instanceof THREE.RenderableLine ) {
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}/* else if ( element instanceof THREE.RenderableLine ) {
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-
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+
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}*/ else if ( element instanceof THREE.RenderableFace3 ) {
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}*/ else if ( element instanceof THREE.RenderableFace3 ) {
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@@ -200,7 +200,7 @@ THREE.SVGRenderer = function () {
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var l, ll, light;
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var l, ll, light;
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- color.setRGBA( 1, 1, 1, 1 );
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+ color.setRGBA( 0, 0, 0, 1 );
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for ( l = 0, ll = scene.lights.length; l < ll; l++ ) {
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for ( l = 0, ll = scene.lights.length; l < ll; l++ ) {
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@@ -208,9 +208,9 @@ THREE.SVGRenderer = function () {
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if ( light instanceof THREE.AmbientLight ) {
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if ( light instanceof THREE.AmbientLight ) {
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- color.r *= light.color.r;
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- color.g *= light.color.g;
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- color.b *= light.color.b;
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+ color.r += light.color.r;
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+ color.g += light.color.g;
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+ color.b += light.color.b;
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}
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}
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