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@@ -58,7 +58,7 @@
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// as soon as that will get solved we will update the code so it will be
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// transparent for the user and you could use this extension with or without multisampled
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// contexts
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- var context = canvas.getContext( 'webgl2', { antialias: false } );
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+ var context = canvas.getContext( 'webgl2', { antialias: false, xrCompatible: true } );
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renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
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