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@@ -4,7 +4,7 @@ float metalnessFactor = metalness;
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vec4 texelMetalness = texture2D( metalnessMap, vUv );
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- // reads channel B, intended to be used with a combined OcclusionRoughnessMetallic (RGB) texture
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+ // reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
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metalnessFactor *= texelMetalness.b;
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#endif
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