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@@ -43,7 +43,7 @@ test( "at", function() {
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ok( a.at( 1 ).equals( new THREE.Vector3( 1, 1, 2 ) ), "Passed!" );
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});
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-test( "recast/recastSelf/clone", function() {
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+test( "recastSelf/clone", function() {
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var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
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ok( a.recastSelf( 0 ).equals( a ), "Passed!" );
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@@ -55,25 +55,12 @@ test( "recast/recastSelf/clone", function() {
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ok( c.recastSelf( 1 ).equals( new THREE.Ray( new THREE.Vector3( 1, 1, 2 ), new THREE.Vector3( 0, 0, 1 ) ) ), "Passed!" );
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var d = a.clone();
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- var e = d.recast( 1 );
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+ var e = d.clone().recastSelf( 1 );
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ok( d.equals( a ), "Passed!" );
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ok( ! e.equals( d ), "Passed!" );
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ok( e.equals( c ), "Passed!" );
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});
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-test( "flip", function() {
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- var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
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-
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- var b = a.clone();
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- b.flip();
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- ok( b.direction.equals( new THREE.Vector3( 0, 0, -1 ) ), "Passed!" );
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- ok( ! b.equals( a ), "Passed!" );
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-
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- // and let's flip back to original direction
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- b.flip();
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- ok( b.equals( a ), "Passed!" );
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-});
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-
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test( "closestPointToPoint", function() {
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var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
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