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@@ -40,9 +40,9 @@ this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this
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b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=
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a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=
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this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=
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-a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],h=d[8],g=d[1],i=d[5],j=d[9],l=d[2],n=d[6],d=d[10];void 0===b||"XYZ"===
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-b?(this.y=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(n,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this.y=Math.atan2(h,d),this.z=Math.atan2(g,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(n)),0.99999>Math.abs(n)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(g,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(n,d),this.z=Math.atan2(g,
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-e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(h,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(n,i),this.y=Math.atan2(h,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,h=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*
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+a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],h=d[8],g=d[1],i=d[5],j=d[9],l=d[2],p=d[6],d=d[10];void 0===b||"XYZ"===
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+b?(this.y=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(p,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this.y=Math.atan2(h,d),this.z=Math.atan2(g,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(p)),0.99999>Math.abs(p)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(g,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(p,d),this.z=Math.atan2(g,
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+e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(h,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(p,i),this.y=Math.atan2(h,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,h=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*
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(a.x*a.w-a.y*a.z),h-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*
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a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getScaleFromMatrix:function(a){var b=
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this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},getColumnFromMatrix:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,
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@@ -76,22 +76,22 @@ this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,h,g,i){var j=this.elements;j[0]=a;j[3]=b;j[6]=c;j[1]=d;j[4]=e;j[7]=f;j[2]=h;j[5]=g;j[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
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multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],h=a[5],g=a[6],i=a[7],a=a[8];return b*f*a-b*h*i-c*e*a+c*h*g+d*e*i-d*f*g},getInverse:function(a,
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b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
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-c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,h,g,i,j,l,n,m,q,t,r){var p=this.elements=new Float32Array(16);p[0]=void 0!==a?a:1;p[4]=b||0;p[8]=c||0;p[12]=d||0;p[1]=e||0;p[5]=void 0!==f?f:1;p[9]=h||0;p[13]=g||0;p[2]=i||0;p[6]=j||0;p[10]=void 0!==l?l:1;p[14]=n||0;p[3]=m||0;p[7]=q||0;p[11]=t||0;p[15]=void 0!==r?r:1};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,g,i,j,l,n,m,q,t,r){var p=this.elements;p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=e;p[5]=f;p[9]=h;p[13]=g;p[2]=i;p[6]=j;p[10]=l;p[14]=n;p[3]=m;p[7]=q;p[11]=t;p[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
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+c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,h,g,i,j,l,p,m,q,t,n){var r=this.elements=new Float32Array(16);r[0]=void 0!==a?a:1;r[4]=b||0;r[8]=c||0;r[12]=d||0;r[1]=e||0;r[5]=void 0!==f?f:1;r[9]=h||0;r[13]=g||0;r[2]=i||0;r[6]=j||0;r[10]=void 0!==l?l:1;r[14]=p||0;r[3]=m||0;r[7]=q||0;r[11]=t||0;r[15]=void 0!==n?n:1};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,g,i,j,l,p,m,q,t,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=h;r[13]=g;r[2]=i;r[6]=j;r[10]=l;r[14]=p;r[3]=m;r[7]=q;r[11]=t;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
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return this.copyPosition(a)},copyPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements,b=b.elements,d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),setRotationFromEuler:function(a,
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-b){console.warn("DEPRECATED: Matrix4's .setRotationFromEuler() has been deprecated in favor of makeRotationFromEuler. Please update your code.");return this.makeRotationFromEuler(a,b)},makeRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,h=Math.cos(d),d=Math.sin(d),g=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var j=h*i,l=h*f,n=d*i,m=d*f;c[0]=g*i;c[4]=-g*f;c[8]=e;c[1]=l+n*e;c[5]=j-m*e;c[9]=-d*g;c[2]=m-j*e;c[6]=n+l*e;c[10]=h*g}else"YXZ"===b?
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-(j=g*i,l=g*f,n=e*i,m=e*f,c[0]=j+m*d,c[4]=n*d-l,c[8]=h*e,c[1]=h*f,c[5]=h*i,c[9]=-d,c[2]=l*d-n,c[6]=m+j*d,c[10]=h*g):"ZXY"===b?(j=g*i,l=g*f,n=e*i,m=e*f,c[0]=j-m*d,c[4]=-h*f,c[8]=n+l*d,c[1]=l+n*d,c[5]=h*i,c[9]=m-j*d,c[2]=-h*e,c[6]=d,c[10]=h*g):"ZYX"===b?(j=h*i,l=h*f,n=d*i,m=d*f,c[0]=g*i,c[4]=n*e-l,c[8]=j*e+m,c[1]=g*f,c[5]=m*e+j,c[9]=l*e-n,c[2]=-e,c[6]=d*g,c[10]=h*g):"YZX"===b?(j=h*g,l=h*e,n=d*g,m=d*e,c[0]=g*i,c[4]=m-j*f,c[8]=n*f+l,c[1]=f,c[5]=h*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+n,c[10]=j-m*f):"XZY"===b&&
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-(j=h*g,l=h*e,n=d*g,m=d*e,c[0]=g*i,c[4]=-f,c[8]=e*i,c[1]=j*f+m,c[5]=h*i,c[9]=l*f-n,c[2]=n*f-l,c[6]=d*i,c[10]=m*f+j);c[3]=0;c[7]=0;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,h=
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+b){console.warn("DEPRECATED: Matrix4's .setRotationFromEuler() has been deprecated in favor of makeRotationFromEuler. Please update your code.");return this.makeRotationFromEuler(a,b)},makeRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,h=Math.cos(d),d=Math.sin(d),g=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var j=h*i,l=h*f,p=d*i,m=d*f;c[0]=g*i;c[4]=-g*f;c[8]=e;c[1]=l+p*e;c[5]=j-m*e;c[9]=-d*g;c[2]=m-j*e;c[6]=p+l*e;c[10]=h*g}else"YXZ"===b?
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+(j=g*i,l=g*f,p=e*i,m=e*f,c[0]=j+m*d,c[4]=p*d-l,c[8]=h*e,c[1]=h*f,c[5]=h*i,c[9]=-d,c[2]=l*d-p,c[6]=m+j*d,c[10]=h*g):"ZXY"===b?(j=g*i,l=g*f,p=e*i,m=e*f,c[0]=j-m*d,c[4]=-h*f,c[8]=p+l*d,c[1]=l+p*d,c[5]=h*i,c[9]=m-j*d,c[2]=-h*e,c[6]=d,c[10]=h*g):"ZYX"===b?(j=h*i,l=h*f,p=d*i,m=d*f,c[0]=g*i,c[4]=p*e-l,c[8]=j*e+m,c[1]=g*f,c[5]=m*e+j,c[9]=l*e-p,c[2]=-e,c[6]=d*g,c[10]=h*g):"YZX"===b?(j=h*g,l=h*e,p=d*g,m=d*e,c[0]=g*i,c[4]=m-j*f,c[8]=p*f+l,c[1]=f,c[5]=h*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+p,c[10]=j-m*f):"XZY"===b&&
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+(j=h*g,l=h*e,p=d*g,m=d*e,c[0]=g*i,c[4]=-f,c[8]=e*i,c[1]=j*f+m,c[5]=h*i,c[9]=l*f-p,c[2]=p*f-l,c[6]=d*i,c[10]=m*f+j);c[3]=0;c[7]=0;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,h=
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c+c,g=d+d,i=e+e,a=c*h,j=c*g,c=c*i,l=d*g,d=d*i,e=e*i,h=f*h,g=f*g,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+g;b[1]=j+f;b[5]=1-(a+e);b[9]=d-h;b[2]=c-g;b[6]=d+h;b[10]=1-(a+l);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var h=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());
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-b.crossVectors(c,a);h[0]=a.x;h[4]=b.x;h[8]=c.x;h[1]=a.y;h[5]=b.y;h[9]=c.y;h[2]=a.z;h[6]=b.z;h[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],g=c[8],i=c[12],j=c[1],l=c[5],n=c[9],m=c[13],q=c[2],t=c[6],r=c[10],p=c[14],
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-s=c[3],w=c[7],z=c[11],c=c[15],G=d[0],H=d[4],I=d[8],F=d[12],A=d[1],B=d[5],L=d[9],C=d[13],J=d[2],N=d[6],y=d[10],M=d[14],v=d[3],Z=d[7],K=d[11],d=d[15];e[0]=f*G+h*A+g*J+i*v;e[4]=f*H+h*B+g*N+i*Z;e[8]=f*I+h*L+g*y+i*K;e[12]=f*F+h*C+g*M+i*d;e[1]=j*G+l*A+n*J+m*v;e[5]=j*H+l*B+n*N+m*Z;e[9]=j*I+l*L+n*y+m*K;e[13]=j*F+l*C+n*M+m*d;e[2]=q*G+t*A+r*J+p*v;e[6]=q*H+t*B+r*N+p*Z;e[10]=q*I+t*L+r*y+p*K;e[14]=q*F+t*C+r*M+p*d;e[3]=s*G+w*A+z*J+c*v;e[7]=s*H+w*B+z*N+c*Z;e[11]=s*I+w*L+z*y+c*K;e[15]=s*F+w*C+z*M+c*d;return this},
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+b.crossVectors(c,a);h[0]=a.x;h[4]=b.x;h[8]=c.x;h[1]=a.y;h[5]=b.y;h[9]=c.y;h[2]=a.z;h[6]=b.z;h[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],g=c[8],i=c[12],j=c[1],l=c[5],p=c[9],m=c[13],q=c[2],t=c[6],n=c[10],r=c[14],
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+s=c[3],v=c[7],z=c[11],c=c[15],G=d[0],C=d[4],H=d[8],I=d[12],F=d[1],A=d[5],K=d[9],B=d[13],J=d[2],N=d[6],y=d[10],M=d[14],w=d[3],Z=d[7],L=d[11],d=d[15];e[0]=f*G+h*F+g*J+i*w;e[4]=f*C+h*A+g*N+i*Z;e[8]=f*H+h*K+g*y+i*L;e[12]=f*I+h*B+g*M+i*d;e[1]=j*G+l*F+p*J+m*w;e[5]=j*C+l*A+p*N+m*Z;e[9]=j*H+l*K+p*y+m*L;e[13]=j*I+l*B+p*M+m*d;e[2]=q*G+t*F+n*J+r*w;e[6]=q*C+t*A+n*N+r*Z;e[10]=q*H+t*K+n*y+r*L;e[14]=q*I+t*B+n*M+r*d;e[3]=s*G+v*F+z*J+c*w;e[7]=s*C+v*A+z*N+c*Z;e[11]=s*H+v*K+z*y+c*L;e[15]=s*I+v*B+z*M+c*d;return this},
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multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
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-a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],g=a[9],i=a[13],j=a[2],l=a[6],n=a[10],m=a[14];return a[3]*(+e*g*l-d*i*l-e*h*n+c*i*n+d*h*m-c*g*m)+a[7]*(+b*g*m-b*i*n+e*f*n-d*f*m+d*i*j-e*g*j)+a[11]*(+b*i*l-b*h*m-e*f*l+c*f*m+e*h*j-c*i*j)+a[15]*(-d*h*j-b*g*l+b*h*n+d*f*l-c*f*
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-n+c*g*j)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
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+a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],g=a[9],i=a[13],j=a[2],l=a[6],p=a[10],m=a[14];return a[3]*(+e*g*l-d*i*l-e*h*p+c*i*p+d*h*m-c*g*m)+a[7]*(+b*g*m-b*i*p+e*f*p-d*f*m+d*i*j-e*g*j)+a[11]*(+b*i*l-b*h*m-e*f*l+c*f*m+e*h*j-c*i*j)+a[15]*(-d*h*j-b*g*l+b*h*p+d*f*l-c*f*
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+p+c*g*j)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
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a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;
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-b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],h=d[8],g=d[12],i=d[1],j=d[5],l=d[9],n=d[13],m=d[2],q=d[6],t=d[10],r=d[14],p=d[3],s=d[7],w=d[11],d=d[15];c[0]=l*r*s-n*t*s+n*q*w-j*r*w-l*q*d+j*t*d;c[4]=g*t*s-h*r*s-g*q*w+f*r*w+h*q*d-f*t*d;c[8]=h*n*s-g*l*s+g*j*w-f*n*w-h*j*d+f*l*d;c[12]=g*l*q-h*n*q-g*j*t+f*n*t+h*j*r-f*l*r;c[1]=n*t*p-l*r*p-n*m*w+i*r*w+l*m*d-i*t*d;c[5]=h*r*p-g*t*p+g*m*w-e*r*w-h*m*d+e*t*d;c[9]=g*l*p-h*n*p-g*i*w+e*n*w+h*i*d-
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-e*l*d;c[13]=h*n*m-g*l*m+g*i*t-e*n*t-h*i*r+e*l*r;c[2]=j*r*p-n*q*p+n*m*s-i*r*s-j*m*d+i*q*d;c[6]=g*q*p-f*r*p-g*m*s+e*r*s+f*m*d-e*q*d;c[10]=f*n*p-g*j*p+g*i*s-e*n*s-f*i*d+e*j*d;c[14]=g*j*m-f*n*m-g*i*q+e*n*q+f*i*r-e*j*r;c[3]=l*q*p-j*t*p-l*m*s+i*t*s+j*m*w-i*q*w;c[7]=f*t*p-h*q*p+h*m*s-e*t*s-f*m*w+e*q*w;c[11]=h*j*p-f*l*p-h*i*s+e*l*s+f*i*w-e*j*w;c[15]=f*l*m-h*j*m+h*i*q-e*l*q-f*i*t+e*j*t;c=e*c[0]+i*c[4]+m*c[8]+p*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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+b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],h=d[8],g=d[12],i=d[1],j=d[5],l=d[9],p=d[13],m=d[2],q=d[6],t=d[10],n=d[14],r=d[3],s=d[7],v=d[11],d=d[15];c[0]=l*n*s-p*t*s+p*q*v-j*n*v-l*q*d+j*t*d;c[4]=g*t*s-h*n*s-g*q*v+f*n*v+h*q*d-f*t*d;c[8]=h*p*s-g*l*s+g*j*v-f*p*v-h*j*d+f*l*d;c[12]=g*l*q-h*p*q-g*j*t+f*p*t+h*j*n-f*l*n;c[1]=p*t*r-l*n*r-p*m*v+i*n*v+l*m*d-i*t*d;c[5]=h*n*r-g*t*r+g*m*v-e*n*v-h*m*d+e*t*d;c[9]=g*l*r-h*p*r-g*i*v+e*p*v+h*i*d-
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+e*l*d;c[13]=h*p*m-g*l*m+g*i*t-e*p*t-h*i*n+e*l*n;c[2]=j*n*r-p*q*r+p*m*s-i*n*s-j*m*d+i*q*d;c[6]=g*q*r-f*n*r-g*m*s+e*n*s+f*m*d-e*q*d;c[10]=f*p*r-g*j*r+g*i*s-e*p*s-f*i*d+e*j*d;c[14]=g*j*m-f*p*m-g*i*q+e*p*q+f*i*n-e*j*n;c[3]=l*q*r-j*t*r-l*m*s+i*t*s+j*m*v-i*q*v;c[7]=f*t*r-h*q*r+h*m*s-e*t*s-f*m*v+e*q*v;c[11]=h*j*r-f*l*r-h*i*s+e*l*s+f*i*v-e*j*v;c[15]=f*l*m-h*j*m+h*i*q-e*l*q-f*i*t+e*j*t;c=e*c[0]+i*c[4]+m*c[8]+r*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
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scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,
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0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,g=a.z,i=e*f,j=e*h;this.set(i*f+c,i*h-d*g,i*g+d*h,0,i*h+d*g,j*h+c,j*g-d*f,0,i*g-d*h,j*g+d*f,e*g*g+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
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@@ -106,16 +106,17 @@ a.normal.dot(this.direction);if(0==b){if(0==a.distanceToPoint(this.origin))retur
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THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromCenterAndPoints:function(a,b){for(var c=0,d=0,e=b.length;d<e;d++)var f=a.distanceToSquared(b[d]),c=Math.max(c,f);this.center=a;this.radius=Math.sqrt(c);return this},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-
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this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);
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this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var h=this.planes;h[0].copy(a);h[1].copy(b);h[2].copy(c);h[3].copy(d);h[4].copy(e);h[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],g=c[5],i=c[6],j=c[7],l=c[8],n=c[9],m=c[10],q=c[11],t=c[12],r=c[13],p=c[14],c=c[15];b[0].setComponents(f-a,j-h,q-l,c-t).normalize();b[1].setComponents(f+
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-a,j+h,q+l,c+t).normalize();b[2].setComponents(f+d,j+g,q+n,c+r).normalize();b[3].setComponents(f-d,j-g,q-n,c-r).normalize();b[4].setComponents(f-e,j-i,q-m,c-p).normalize();b[5].setComponents(f+e,j+i,q+m,c+p).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)<b)return!1;return!0}}(),intersectsSphere:function(a){for(var b=
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+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var h=this.planes;h[0].copy(a);h[1].copy(b);h[2].copy(c);h[3].copy(d);h[4].copy(e);h[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],g=c[5],i=c[6],j=c[7],l=c[8],p=c[9],m=c[10],q=c[11],t=c[12],n=c[13],r=c[14],c=c[15];b[0].setComponents(f-a,j-h,q-l,c-t).normalize();b[1].setComponents(f+
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+a,j+h,q+l,c+t).normalize();b[2].setComponents(f+d,j+g,q+p,c+n).normalize();b[3].setComponents(f-d,j-g,q-p,c-n).normalize();b[4].setComponents(f-e,j-i,q-m,c-r).normalize();b[5].setComponents(f+e,j+i,q+m,c+r).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)<b)return!1;return!0}}(),intersectsSphere:function(a){for(var b=
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this.planes,c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
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c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
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b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
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coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getNormalMatrix(c),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
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|
-a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,
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|
-b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,h,g,i,j,l,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);h=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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-f+2;j=this.points[c[0]];l=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];g=h*h;i=h*g;d.x=b(j.x,l.x,n.x,m.x,h,g,i);d.y=b(j.y,l.y,n.y,m.y,h,g,i);d.z=b(j.z,l.z,n.z,m.z,h,g,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,g=[],i=0;g[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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+a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={uuid:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;
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+if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*
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|
+a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,h,g,i,j,l,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);h=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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|
+f+2;j=this.points[c[0]];l=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];g=h*h;i=h*g;d.x=b(j.x,l.x,p.x,m.x,h,g,i);d.y=b(j.y,l.y,p.y,m.y,h,g,i);d.z=b(j.z,l.z,p.z,m.z,h,g,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,g=[],i=0;g[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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|
a/c,d=this.getPoint(b),h.copy(d),i+=h.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(g[b]=i,e=b);g[g.length]=i;return{chunks:g,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,h,g=[],i=new THREE.Vector3,j=this.getLength();g.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];h=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++)d=e+c*(1/h)*(f-e),d=this.getPoint(d),
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|
g.push(i.copy(d).clone());g.push(i.copy(this.points[b]).clone())}this.points=g}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
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|
THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,h,g){a.subVectors(h,e);b.subVectors(f,e);c.subVectors(d,e);var d=a.dot(a),e=a.dot(b),f=a.dot(c),i=b.dot(b),h=b.dot(c),j=d*i-e*e,g=g||new THREE.Vector3;if(0==j)return g.set(-2,-1,-1);j=1/j;i=(i*f-e*h)*j;d=(d*h-e*f)*j;return g.set(1-i-d,d,i)}}();
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|
@@ -127,13 +128,12 @@ THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=thi
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a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
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|
THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!==
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|
this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.lengthSq()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Vector3,h=new a.Matrix4,g=function(a,b){return a.distance-b.distance},i=function(g,j,m){if(g instanceof a.Particle){f.getPositionFromMatrix(g.matrixWorld);var q=j.ray.distanceToPoint(f);if(q>g.scale.x)return m;m.push({distance:q,point:g.position,face:null,object:g})}else if(g instanceof
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|
-a.LOD)f.getPositionFromMatrix(g.matrixWorld),q=j.ray.origin.distanceTo(f),i(g.getObjectForDistance(q),j,m);else if(g instanceof a.Mesh){f.getPositionFromMatrix(g.matrixWorld);b.set(f,g.geometry.boundingSphere.radius*g.matrixWorld.getMaxScaleOnAxis());if(!1===j.ray.isIntersectionSphere(b))return m;var q=g.geometry,t=q.vertices;if(q instanceof a.BufferGeometry){var r=g.material instanceof a.MeshFaceMaterial,p=!0===r?g.material.materials:null,s=g.material.side,w,z,G,H=j.precision;h.getInverse(g.matrixWorld);
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|
-c.copy(j.ray).applyMatrix4(h);if(!q.dynamic)return m;var I,t=!1;q.attributes.index?(t=!0,I=q.attributes.index.numItems/3):I=q.attributes.position.numItems/9;for(var F=0;F<I;F++){t?(w=q.attributes.index.array[3*F],z=q.attributes.index.array[3*F+1],G=q.attributes.index.array[3*F+2]):(w=3*F,z=3*F+1,G=3*F+2);var A=[q.attributes.position.array[3*w],q.attributes.position.array[3*w+1],q.attributes.position.array[3*w+2]],r=[q.attributes.position.array[3*z],q.attributes.position.array[3*z+1],q.attributes.position.array[3*
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|
-z+2]],p=[q.attributes.position.array[3*G],q.attributes.position.array[3*G+1],q.attributes.position.array[3*G+2]],s=g.material;if(void 0!==s){var B=new a.Vector3,L=new a.Vector3,A=new a.Vector3(A[0],A[1],A[2]),r=new a.Vector3(r[0],r[1],r[2]),p=new a.Vector3(p[0],p[1],p[2]);B.subVectors(p,r);L.subVectors(A,r);B.cross(L);B.normalize();d.setFromNormalAndCoplanarPoint(B,A);B=c.distanceToPlane(d);if(!(Math.abs(B)<H)&&!(0>B)){s=s.side;if(s!==a.DoubleSide&&(L=c.direction.dot(d.normal),!(s===a.FrontSide?0>
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|
-L:0<L)))continue;B<j.near||B>j.far||(e=c.at(B,e),a.Triangle.containsPoint(e,A,r,p)&&(A=new a.Face3(w,z,G),s=q.attributes.color.array,A.vertexColors[0]=new a.Color(s[3*w],s[3*w+1],s[3*w+2]),A.vertexColors[1]=new a.Color(s[3*z],s[3*z+1],s[3*z+2]),A.vertexColors[2]=new a.Color(s[3*G],s[3*G+1],s[3*G+2]),m.push({distance:B,point:j.ray.at(B),face:A,faceIndex:F,object:g})))}}}}else if(q instanceof a.Geometry){r=g.material instanceof a.MeshFaceMaterial;p=!0===r?g.material.materials:null;H=j.precision;h.getInverse(g.matrixWorld);
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|
-c.copy(j.ray).applyMatrix4(h);F=0;for(I=q.faces.length;F<I;F++)if(A=q.faces[F],s=!0===r?p[A.materialIndex]:g.material,void 0!==s&&(d.setFromNormalAndCoplanarPoint(A.normal,t[A.a]),B=c.distanceToPlane(d),!(Math.abs(B)<H)&&!(0>B))){s=s.side;if(s!==a.DoubleSide&&(L=c.direction.dot(d.normal),!(s===a.FrontSide?0>L:0<L)))continue;if(!(B<j.near||B>j.far)){e=c.at(B,e);if(A instanceof a.Face3){if(w=t[A.a],z=t[A.b],G=t[A.c],!a.Triangle.containsPoint(e,w,z,G))continue}else if(A instanceof a.Face4){if(w=t[A.a],
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|
-z=t[A.b],G=t[A.c],s=t[A.d],!a.Triangle.containsPoint(e,w,z,s)&&!a.Triangle.containsPoint(e,z,G,s))continue}else throw Error("face type not supported");m.push({distance:B,point:j.ray.at(B),face:A,faceIndex:F,object:g})}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=
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|
-function(a,b){var c=[];!0===b&&j(a,this,c);i(a,this,c);c.sort(g);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)i(a[d],this,c),!0===b&&j(a[d],this,c);c.sort(g);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=
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|
+a.LOD)f.getPositionFromMatrix(g.matrixWorld),q=j.ray.origin.distanceTo(f),i(g.getObjectForDistance(q),j,m);else if(g instanceof a.Mesh){f.getPositionFromMatrix(g.matrixWorld);b.set(f,g.geometry.boundingSphere.radius*g.matrixWorld.getMaxScaleOnAxis());if(!1===j.ray.isIntersectionSphere(b))return m;var q=g.geometry,t=q.vertices;if(q instanceof a.BufferGeometry){var n=g.material;if(void 0===n||!q.dynamic)return m;var r=g.material instanceof a.MeshFaceMaterial,s=!0===r?g.material.materials:null,v=g.material.side,
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|
+z,G,C=j.precision;h.getInverse(g.matrixWorld);c.copy(j.ray).applyMatrix4(h);var H,t=!1;q.attributes.index&&(t=!0);r=new a.Vector3;s=new a.Vector3;H=new a.Vector3;new a.Vector3;new a.Vector3;for(var I=0;I<q.offsets.length;++I)for(var F=q.offsets[I].start,A=q.offsets[I].index,K=F,B=F+q.offsets[I].count;K<B;K+=3)if(t?(v=A+q.attributes.index.array[K],z=A+q.attributes.index.array[K+1],G=A+q.attributes.index.array[K+2]):(v=A,z=A+1,G=A+2),r.set(q.attributes.position.array[3*v],q.attributes.position.array[3*
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|
+v+1],q.attributes.position.array[3*v+2]),s.set(q.attributes.position.array[3*z],q.attributes.position.array[3*z+1],q.attributes.position.array[3*z+2]),H.set(q.attributes.position.array[3*G],q.attributes.position.array[3*G+1],q.attributes.position.array[3*G+2]),d.setFromCoplanarPoints(r,s,H),F=c.distanceToPlane(d),!(Math.abs(F)<C)&&!(0>F)){v=n.side;if(v!==a.DoubleSide&&(z=c.direction.dot(d.normal),!(v===a.FrontSide?0>z:0<z)))continue;F<j.near||F>j.far||(e=c.at(F,e),a.Triangle.containsPoint(e,r,s,H)&&
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|
+m.push({distance:F,point:j.ray.at(F),face:null,faceIndex:null,object:g}))}}else if(q instanceof a.Geometry){r=g.material instanceof a.MeshFaceMaterial;s=!0===r?g.material.materials:null;C=j.precision;h.getInverse(g.matrixWorld);c.copy(j.ray).applyMatrix4(h);I=0;for(H=q.faces.length;I<H;I++)if(A=q.faces[I],n=!0===r?s[A.materialIndex]:g.material,void 0!==n&&(d.setFromNormalAndCoplanarPoint(A.normal,t[A.a]),F=c.distanceToPlane(d),!(Math.abs(F)<C)&&!(0>F))){v=n.side;if(v!==a.DoubleSide&&(z=c.direction.dot(d.normal),
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|
+!(v===a.FrontSide?0>z:0<z)))continue;if(!(F<j.near||F>j.far)){e=c.at(F,e);if(A instanceof a.Face3){if(v=t[A.a],z=t[A.b],G=t[A.c],!a.Triangle.containsPoint(e,v,z,G))continue}else if(A instanceof a.Face4){if(v=t[A.a],z=t[A.b],G=t[A.c],n=t[A.d],!a.Triangle.containsPoint(e,v,z,n)&&!a.Triangle.containsPoint(e,z,G,n))continue}else throw Error("face type not supported");m.push({distance:F,point:j.ray.at(F),face:A,faceIndex:I,object:g})}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<
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+e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&j(a,this,c);i(a,this,c);c.sort(g);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)i(a[d],this,c),!0===b&&j(a[d],this,c);c.sort(g);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Math.uuid();this.uuid=this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=
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!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
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THREE.Object3D.prototype={constructor:THREE.Object3D,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,this.matrix);this.position.getPositionFromMatrix(this.matrix);this.scale.getScaleFromMatrix(this.matrix);
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a.extractRotation(this.matrix);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}(),rotateOnAxis:function(){var a=new THREE.Quaternion,b=new THREE.Quaternion;return function(c,d){a.setFromAxisAngle(c,d);!0===this.useQuaternion?this.quaternion.multiply(a):(b.setFromEuler(this.rotation,this.eulerOrder),b.multiply(a),this.rotation.setEulerFromQuaternion(b,this.eulerOrder));return this}}(),translateOnAxis:function(){var a=new THREE.Vector3;
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@@ -143,52 +143,52 @@ translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return t
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if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];
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if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){!1===this.useQuaternion?this.matrix.makeFromPositionEulerScale(this.position,
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this.rotation,this.eulerOrder,this.scale):this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},
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-clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);
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-a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(i===l){var a=new THREE.RenderableVertex;j.push(a);l++;i++;return a}return j[i++]}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,g=-b.z+b.w;if(0<=e&&0<=f&&0<=h&&0<=g)return!0;if(0>e&&0>f||0>h&&0>g)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>h?c=Math.max(c,h/(h-g)):0>g&&(d=Math.min(d,h/(h-g)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var d,e,f=[],h=0,g,i,j=[],l=0,n,m,q=[],t=0,r,p=[],
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-s=0,w,z,G=[],H=0,I,F,A=[],B=0,L={objects:[],sprites:[],lights:[],elements:[]},C=new THREE.Vector3,J=new THREE.Vector4,N=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),y=new THREE.Box3,M=Array(3),v=Array(4),Z=new THREE.Matrix4,K=new THREE.Matrix4,oa,Pa=new THREE.Matrix4,Va=new THREE.Matrix3,O=new THREE.Matrix3,qa=new THREE.Vector3,Fa=new THREE.Frustum,wa=new THREE.Vector4,D=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiplyMatrices(b.projectionMatrix,
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-b.matrixWorldInverse);return a.applyProjection(K)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);K.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(K)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var V=function(a){if(e===h){var b=new THREE.RenderableObject;f.push(b);h++;e++;d=b}else d=f[e++];
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-d.object=a;null!==a.renderDepth?d.z=a.renderDepth:(C.getPositionFromMatrix(a.matrixWorld),C.applyProjection(K),d.z=C.z);return d},ea=function(a){if(!1!==a.visible){a instanceof THREE.Light?L.lights.push(a):a instanceof THREE.Mesh||a instanceof THREE.Line?(!1===a.frustumCulled||!0===Fa.intersectsObject(a))&&L.objects.push(V(a)):(a instanceof THREE.Sprite||a instanceof THREE.Particle)&&L.sprites.push(V(a));for(var b=0,c=a.children.length;b<c;b++)ea(a.children[b])}};this.projectScene=function(d,f,h,
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-l){var V=!1,C,fa,da,T,aa,la,Y,ma,xa,bb,ia,ha,ra;F=z=r=m=0;L.elements.length=0;!0===d.autoUpdate&&d.updateMatrixWorld();void 0===f.parent&&f.updateMatrixWorld();Z.copy(f.matrixWorldInverse.getInverse(f.matrixWorld));K.multiplyMatrices(f.projectionMatrix,Z);O.getNormalMatrix(Z);Fa.setFromMatrix(K);e=0;L.objects.length=0;L.sprites.length=0;L.lights.length=0;ea(d);!0===h&&L.objects.sort(b);d=0;for(h=L.objects.length;d<h;d++)if(ma=L.objects[d].object,oa=ma.matrixWorld,i=0,ma instanceof THREE.Mesh){xa=
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-ma.geometry;da=xa.vertices;bb=xa.faces;xa=xa.faceVertexUvs;Va.getNormalMatrix(oa);ha=ma.material instanceof THREE.MeshFaceMaterial;ra=!0===ha?ma.material:null;C=0;for(fa=da.length;C<fa;C++)g=a(),g.positionWorld.copy(da[C]).applyMatrix4(oa),g.positionScreen.copy(g.positionWorld).applyMatrix4(K),g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.positionScreen.z/=g.positionScreen.w,g.visible=!(-1>g.positionScreen.x||1<g.positionScreen.x||-1>g.positionScreen.y||1<g.positionScreen.y||
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--1>g.positionScreen.z||1<g.positionScreen.z);da=0;for(C=bb.length;da<C;da++){fa=bb[da];var ka=!0===ha?ra.materials[fa.materialIndex]:ma.material;if(void 0!==ka){la=ka.side;if(fa instanceof THREE.Face3)if(T=j[fa.a],aa=j[fa.b],Y=j[fa.c],M[0]=T.positionScreen,M[1]=aa.positionScreen,M[2]=Y.positionScreen,!0===T.visible||!0===aa.visible||!0===Y.visible||N.isIntersectionBox(y.setFromPoints(M)))if(V=0>(Y.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(Y.positionScreen.y-T.positionScreen.y)*
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-(aa.positionScreen.x-T.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide))m===t?(ia=new THREE.RenderableFace3,q.push(ia),t++,m++,n=ia):n=q[m++],n.v1.copy(T),n.v2.copy(aa),n.v3.copy(Y);else continue;else continue;else if(fa instanceof THREE.Face4)if(T=j[fa.a],aa=j[fa.b],Y=j[fa.c],ia=j[fa.d],v[0]=T.positionScreen,v[1]=aa.positionScreen,v[2]=Y.positionScreen,v[3]=ia.positionScreen,!0===T.visible||!0===aa.visible||!0===Y.visible||!0===ia.visible||N.isIntersectionBox(y.setFromPoints(v)))if(V=
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-0>(ia.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(ia.positionScreen.y-T.positionScreen.y)*(aa.positionScreen.x-T.positionScreen.x)||0>(aa.positionScreen.x-Y.positionScreen.x)*(ia.positionScreen.y-Y.positionScreen.y)-(aa.positionScreen.y-Y.positionScreen.y)*(ia.positionScreen.x-Y.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide)){if(r===s){var ua=new THREE.RenderableFace4;p.push(ua);s++;r++;n=ua}else n=p[r++];n.v1.copy(T);n.v2.copy(aa);n.v3.copy(Y);
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-n.v4.copy(ia)}else continue;else continue;n.normalModel.copy(fa.normal);!1===V&&(la===THREE.BackSide||la===THREE.DoubleSide)&&n.normalModel.negate();n.normalModel.applyMatrix3(Va).normalize();n.normalModelView.copy(n.normalModel).applyMatrix3(O);n.centroidModel.copy(fa.centroid).applyMatrix4(oa);Y=fa.vertexNormals;T=0;for(aa=Y.length;T<aa;T++)ia=n.vertexNormalsModel[T],ia.copy(Y[T]),!1===V&&(la===THREE.BackSide||la===THREE.DoubleSide)&&ia.negate(),ia.applyMatrix3(Va).normalize(),n.vertexNormalsModelView[T].copy(ia).applyMatrix3(O);
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-n.vertexNormalsLength=Y.length;T=0;for(aa=xa.length;T<aa;T++)if(ia=xa[T][da],void 0!==ia){la=0;for(Y=ia.length;la<Y;la++)n.uvs[T][la]=ia[la]}n.color=fa.color;n.material=ka;qa.copy(n.centroidModel).applyProjection(K);n.z=qa.z;L.elements.push(n)}}}else if(ma instanceof THREE.Line){Pa.multiplyMatrices(K,oa);da=ma.geometry.vertices;T=a();T.positionScreen.copy(da[0]).applyMatrix4(Pa);bb=ma.type===THREE.LinePieces?2:1;C=1;for(fa=da.length;C<fa;C++)T=a(),T.positionScreen.copy(da[C]).applyMatrix4(Pa),0<(C+
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-1)%bb||(aa=j[i-2],wa.copy(T.positionScreen),D.copy(aa.positionScreen),!0===c(wa,D)&&(wa.multiplyScalar(1/wa.w),D.multiplyScalar(1/D.w),z===H?(xa=new THREE.RenderableLine,G.push(xa),H++,z++,w=xa):w=G[z++],w.v1.positionScreen.copy(wa),w.v2.positionScreen.copy(D),w.z=Math.max(wa.z,D.z),w.material=ma.material,ma.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(ma.geometry.colors[C]),w.vertexColors[1].copy(ma.geometry.colors[C-1])),L.elements.push(w)))}d=0;for(h=L.sprites.length;d<h;d++)ma=
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-L.sprites[d].object,oa=ma.matrixWorld,ma instanceof THREE.Particle&&(J.set(oa.elements[12],oa.elements[13],oa.elements[14],1),J.applyMatrix4(K),J.z/=J.w,0<J.z&&1>J.z&&(F===B?(V=new THREE.RenderableParticle,A.push(V),B++,F++,I=V):I=A[F++],I.object=ma,I.x=J.x/J.w,I.y=J.y/J.w,I.z=J.z,I.rotation=ma.rotation.z,I.scale.x=ma.scale.x*Math.abs(I.x-(J.x+f.projectionMatrix.elements[0])/(J.w+f.projectionMatrix.elements[12])),I.scale.y=ma.scale.y*Math.abs(I.y-(J.y+f.projectionMatrix.elements[5])/(J.w+f.projectionMatrix.elements[13])),
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-I.material=ma.material,L.elements.push(I)));!0===l&&L.elements.sort(b);return L}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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+clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);
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+a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Projector=function(){function a(){if(i===l){var a=new THREE.RenderableVertex;j.push(a);l++;i++;return a}return j[i++]}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,g=-b.z+b.w;if(0<=e&&0<=f&&0<=h&&0<=g)return!0;if(0>e&&0>f||0>h&&0>g)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>h?c=Math.max(c,h/(h-g)):0>g&&(d=Math.min(d,h/(h-g)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var d,e,f=[],h=0,g,i,j=[],l=0,p,m,q=[],t=0,n,r=[],
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+s=0,v,z,G=[],C=0,H,I,F=[],A=0,K={objects:[],sprites:[],lights:[],elements:[]},B=new THREE.Vector3,J=new THREE.Vector4,N=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),y=new THREE.Box3,M=Array(3),w=Array(4),Z=new THREE.Matrix4,L=new THREE.Matrix4,oa,Pa=new THREE.Matrix4,Va=new THREE.Matrix3,O=new THREE.Matrix3,qa=new THREE.Vector3,Fa=new THREE.Frustum,wa=new THREE.Vector4,D=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiplyMatrices(b.projectionMatrix,
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+b.matrixWorldInverse);return a.applyProjection(L)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(L)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var V=function(a){if(e===h){var b=new THREE.RenderableObject;f.push(b);h++;e++;d=b}else d=f[e++];
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+d.object=a;null!==a.renderDepth?d.z=a.renderDepth:(B.getPositionFromMatrix(a.matrixWorld),B.applyProjection(L),d.z=B.z);return d},ea=function(a){if(!1!==a.visible){a instanceof THREE.Light?K.lights.push(a):a instanceof THREE.Mesh||a instanceof THREE.Line?(!1===a.frustumCulled||!0===Fa.intersectsObject(a))&&K.objects.push(V(a)):(a instanceof THREE.Sprite||a instanceof THREE.Particle)&&K.sprites.push(V(a));for(var b=0,c=a.children.length;b<c;b++)ea(a.children[b])}};this.projectScene=function(d,f,h,
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+l){var V=!1,B,fa,da,T,aa,la,Y,ma,xa,bb,ia,ha,ra;I=z=n=m=0;K.elements.length=0;!0===d.autoUpdate&&d.updateMatrixWorld();void 0===f.parent&&f.updateMatrixWorld();Z.copy(f.matrixWorldInverse.getInverse(f.matrixWorld));L.multiplyMatrices(f.projectionMatrix,Z);O.getNormalMatrix(Z);Fa.setFromMatrix(L);e=0;K.objects.length=0;K.sprites.length=0;K.lights.length=0;ea(d);!0===h&&K.objects.sort(b);d=0;for(h=K.objects.length;d<h;d++)if(ma=K.objects[d].object,oa=ma.matrixWorld,i=0,ma instanceof THREE.Mesh){xa=
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+ma.geometry;da=xa.vertices;bb=xa.faces;xa=xa.faceVertexUvs;Va.getNormalMatrix(oa);ha=ma.material instanceof THREE.MeshFaceMaterial;ra=!0===ha?ma.material:null;B=0;for(fa=da.length;B<fa;B++)g=a(),g.positionWorld.copy(da[B]).applyMatrix4(oa),g.positionScreen.copy(g.positionWorld).applyMatrix4(L),g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.positionScreen.z/=g.positionScreen.w,g.visible=!(-1>g.positionScreen.x||1<g.positionScreen.x||-1>g.positionScreen.y||1<g.positionScreen.y||
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+-1>g.positionScreen.z||1<g.positionScreen.z);da=0;for(B=bb.length;da<B;da++){fa=bb[da];var ka=!0===ha?ra.materials[fa.materialIndex]:ma.material;if(void 0!==ka){la=ka.side;if(fa instanceof THREE.Face3)if(T=j[fa.a],aa=j[fa.b],Y=j[fa.c],M[0]=T.positionScreen,M[1]=aa.positionScreen,M[2]=Y.positionScreen,!0===T.visible||!0===aa.visible||!0===Y.visible||N.isIntersectionBox(y.setFromPoints(M)))if(V=0>(Y.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(Y.positionScreen.y-T.positionScreen.y)*
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+(aa.positionScreen.x-T.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide))m===t?(ia=new THREE.RenderableFace3,q.push(ia),t++,m++,p=ia):p=q[m++],p.v1.copy(T),p.v2.copy(aa),p.v3.copy(Y);else continue;else continue;else if(fa instanceof THREE.Face4)if(T=j[fa.a],aa=j[fa.b],Y=j[fa.c],ia=j[fa.d],w[0]=T.positionScreen,w[1]=aa.positionScreen,w[2]=Y.positionScreen,w[3]=ia.positionScreen,!0===T.visible||!0===aa.visible||!0===Y.visible||!0===ia.visible||N.isIntersectionBox(y.setFromPoints(w)))if(V=
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+0>(ia.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(ia.positionScreen.y-T.positionScreen.y)*(aa.positionScreen.x-T.positionScreen.x)||0>(aa.positionScreen.x-Y.positionScreen.x)*(ia.positionScreen.y-Y.positionScreen.y)-(aa.positionScreen.y-Y.positionScreen.y)*(ia.positionScreen.x-Y.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide)){if(n===s){var ua=new THREE.RenderableFace4;r.push(ua);s++;n++;p=ua}else p=r[n++];p.v1.copy(T);p.v2.copy(aa);p.v3.copy(Y);
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+p.v4.copy(ia)}else continue;else continue;p.normalModel.copy(fa.normal);!1===V&&(la===THREE.BackSide||la===THREE.DoubleSide)&&p.normalModel.negate();p.normalModel.applyMatrix3(Va).normalize();p.normalModelView.copy(p.normalModel).applyMatrix3(O);p.centroidModel.copy(fa.centroid).applyMatrix4(oa);Y=fa.vertexNormals;T=0;for(aa=Y.length;T<aa;T++)ia=p.vertexNormalsModel[T],ia.copy(Y[T]),!1===V&&(la===THREE.BackSide||la===THREE.DoubleSide)&&ia.negate(),ia.applyMatrix3(Va).normalize(),p.vertexNormalsModelView[T].copy(ia).applyMatrix3(O);
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+p.vertexNormalsLength=Y.length;T=0;for(aa=xa.length;T<aa;T++)if(ia=xa[T][da],void 0!==ia){la=0;for(Y=ia.length;la<Y;la++)p.uvs[T][la]=ia[la]}p.color=fa.color;p.material=ka;qa.copy(p.centroidModel).applyProjection(L);p.z=qa.z;K.elements.push(p)}}}else if(ma instanceof THREE.Line){Pa.multiplyMatrices(L,oa);da=ma.geometry.vertices;T=a();T.positionScreen.copy(da[0]).applyMatrix4(Pa);bb=ma.type===THREE.LinePieces?2:1;B=1;for(fa=da.length;B<fa;B++)T=a(),T.positionScreen.copy(da[B]).applyMatrix4(Pa),0<(B+
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|
+1)%bb||(aa=j[i-2],wa.copy(T.positionScreen),D.copy(aa.positionScreen),!0===c(wa,D)&&(wa.multiplyScalar(1/wa.w),D.multiplyScalar(1/D.w),z===C?(xa=new THREE.RenderableLine,G.push(xa),C++,z++,v=xa):v=G[z++],v.v1.positionScreen.copy(wa),v.v2.positionScreen.copy(D),v.z=Math.max(wa.z,D.z),v.material=ma.material,ma.material.vertexColors===THREE.VertexColors&&(v.vertexColors[0].copy(ma.geometry.colors[B]),v.vertexColors[1].copy(ma.geometry.colors[B-1])),K.elements.push(v)))}d=0;for(h=K.sprites.length;d<h;d++)ma=
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|
+K.sprites[d].object,oa=ma.matrixWorld,ma instanceof THREE.Particle&&(J.set(oa.elements[12],oa.elements[13],oa.elements[14],1),J.applyMatrix4(L),J.z/=J.w,0<J.z&&1>J.z&&(I===A?(V=new THREE.RenderableParticle,F.push(V),A++,I++,H=V):H=F[I++],H.object=ma,H.x=J.x/J.w,H.y=J.y/J.w,H.z=J.z,H.rotation=ma.rotation.z,H.scale.x=ma.scale.x*Math.abs(H.x-(J.x+f.projectionMatrix.elements[0])/(J.w+f.projectionMatrix.elements[12])),H.scale.y=ma.scale.y*Math.abs(H.y-(J.y+f.projectionMatrix.elements[5])/(J.w+f.projectionMatrix.elements[13])),
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|
|
+H.material=ma.material,K.elements.push(H)));!0===l&&K.elements.sort(b);return K}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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|
THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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|
return a}};THREE.Face4=function(a,b,c,d,e,f,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==h?h:0;this.centroid=new THREE.Vector3};
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|
THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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|
-return a}};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.normals=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
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|
|
-this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
|
|
|
+return a}};THREE.Geometry=function(){this.id=THREE.Math.uuid();this.uuid=this.name="";this.vertices=[];this.colors=[];this.normals=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=
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|
+this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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|
THREE.Geometry.prototype={constructor:THREE.Geometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=
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this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,h=e.vertexNormals.length;f<h;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.add(this.vertices[c.a]),
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c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.add(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],h=this.vertices[e.b];a.subVectors(this.vertices[e.c],h);b.subVectors(f,h);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=
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Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,h,g,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,
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|
-n=new THREE.Vector3,m=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],h=this.vertices[d.c],i.subVectors(h,f),j.subVectors(a,f),i.cross(j),e[d.a].add(i),e[d.b].add(i),e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],h=this.vertices[d.c],g=this.vertices[d.d],l.subVectors(g,f),j.subVectors(a,f),l.cross(j),e[d.a].add(l),e[d.b].add(l),e[d.d].add(l),n.subVectors(g,h),m.subVectors(f,
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-h),n.cross(m),e[d.b].add(n),e[d.c].add(n),e[d.d].add(n))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),
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|
|
+p=new THREE.Vector3,m=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],h=this.vertices[d.c],i.subVectors(h,f),j.subVectors(a,f),i.cross(j),e[d.a].add(i),e[d.b].add(i),e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],h=this.vertices[d.c],g=this.vertices[d.d],l.subVectors(g,f),j.subVectors(a,f),l.cross(j),e[d.a].add(l),e[d.b].add(l),e[d.d].add(l),p.subVectors(g,h),m.subVectors(f,
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+h),p.cross(m),e[d.b].add(p),e[d.c].add(p),e[d.d].add(p))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),
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|
d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?
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|
|
e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var h=this.morphNormals[a].faceNormals,g=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?
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|
{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},h.push(i),g.push(j)}h=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=h.faceNormals[c],j=h.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),
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|
|
-j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,y){g=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=h[e];n=h[f];m=h[y];q=i.x-g.x;t=j.x-g.x;r=i.y-g.y;p=j.y-g.y;s=i.z-g.z;w=j.z-g.z;z=n.x-l.x;G=m.x-l.x;H=n.y-l.y;I=m.y-l.y;F=1/(z*I-G*H);C.set((I*q-H*t)*F,(I*r-H*p)*F,(I*s-H*w)*F);J.set((z*
|
|
|
-t-G*q)*F,(z*p-G*r)*F,(z*w-G*s)*F);B[b].add(C);B[c].add(C);B[d].add(C);L[b].add(J);L[c].add(J);L[d].add(J)}var b,c,d,e,f,h,g,i,j,l,n,m,q,t,r,p,s,w,z,G,H,I,F,A,B=[],L=[],C=new THREE.Vector3,J=new THREE.Vector3,N=new THREE.Vector3,y=new THREE.Vector3,M=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)B[b]=new THREE.Vector3,L[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],h=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
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|
-(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var v=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)M.copy(f.vertexNormals[d]),e=f[v[d]],A=B[e],N.copy(A),N.sub(M.multiplyScalar(M.dot(A))).normalize(),y.crossVectors(f.vertexNormals[d],A),e=y.dot(L[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(N.x,N.y,N.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
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|
|
+j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,y){g=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=h[e];p=h[f];m=h[y];q=i.x-g.x;t=j.x-g.x;n=i.y-g.y;r=j.y-g.y;s=i.z-g.z;v=j.z-g.z;z=p.x-l.x;G=m.x-l.x;C=p.y-l.y;H=m.y-l.y;I=1/(z*H-G*C);B.set((H*q-C*t)*I,(H*n-C*r)*I,(H*s-C*v)*I);J.set((z*
|
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|
+t-G*q)*I,(z*r-G*n)*I,(z*v-G*s)*I);A[b].add(B);A[c].add(B);A[d].add(B);K[b].add(J);K[c].add(J);K[d].add(J)}var b,c,d,e,f,h,g,i,j,l,p,m,q,t,n,r,s,v,z,G,C,H,I,F,A=[],K=[],B=new THREE.Vector3,J=new THREE.Vector3,N=new THREE.Vector3,y=new THREE.Vector3,M=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)A[b]=new THREE.Vector3,K[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],h=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
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|
+(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var w=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)M.copy(f.vertexNormals[d]),e=f[w[d]],F=A[e],N.copy(F),N.sub(M.multiplyScalar(M.dot(F))).normalize(),y.crossVectors(f.vertexNormals[d],F),e=y.dot(K[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(N.x,N.y,N.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
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|
1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,h,g,i,j;this.__tmpVertices=void 0;f=0;for(h=this.vertices.length;f<h;f++)d=this.vertices[f],
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|
d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(h=this.faces.length;f<h;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];g=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(g[i]==g[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];g=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)g[i]==g[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=d){g.splice(d,
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|
1);var l=new THREE.Face3(g[0],g[1],g[2],a.normal,a.color,a.materialIndex);g=0;for(i=this.faceVertexUvs.length;g<i;g++)(j=this.faceVertexUvs[g][f])&&j.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(l.vertexNormals=a.vertexNormals,l.vertexNormals.splice(d,1));a.vertexColors&&0<a.vertexColors.length&&(l.vertexColors=a.vertexColors,l.vertexColors.splice(d,1));this.faces[f]=l}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);g=0;for(i=this.faceVertexUvs.length;g<i;g++)this.faceVertexUvs[g].splice(f,
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|
-1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],h=0,g=e.length;h<g;h++)f.push(new THREE.Vector2(e[h].x,e[h].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
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|
+1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],h=0,g=e.length;h<g;h++)f.push(new THREE.Vector2(e[h].x,e[h].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.BufferGeometry=function(){this.id=THREE.Math.uuid();this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
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|
|
THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),
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|
|
this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,h=a.length;f<h;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?
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b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,h=a.length;f<h;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,
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-b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,h,g,i,j,l,n,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3;if(this.attributes.index){var s=this.attributes.index.array,w=this.offsets;
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-c=0;for(d=w.length;c<d;++c){b=w[c].start;h=w[c].count;var z=w[c].index;a=b;for(b+=h;a<b;a+=3)h=z+s[a],g=z+s[a+1],i=z+s[a+2],j=e[3*h],l=e[3*h+1],n=e[3*h+2],m.set(j,l,n),j=e[3*g],l=e[3*g+1],n=e[3*g+2],q.set(j,l,n),j=e[3*i],l=e[3*i+1],n=e[3*i+2],t.set(j,l,n),r.subVectors(t,q),p.subVectors(m,q),r.cross(p),f[3*h]+=r.x,f[3*h+1]+=r.y,f[3*h+2]+=r.z,f[3*g]+=r.x,f[3*g+1]+=r.y,f[3*g+2]+=r.z,f[3*i]+=r.x,f[3*i+1]+=r.y,f[3*i+2]+=r.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],l=e[a+1],n=e[a+2],m.set(j,l,n),j=e[a+
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-3],l=e[a+4],n=e[a+5],q.set(j,l,n),j=e[a+6],l=e[a+7],n=e[a+8],t.set(j,l,n),r.subVectors(t,q),p.subVectors(m,q),r.cross(p),f[a]=r.x,f[a+1]=r.y,f[a+2]=r.z,f[a+3]=r.x,f[a+4]=r.y,f[a+5]=r.z,f[a+6]=r.x,f[a+7]=r.y,f[a+8]=r.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){Pa.x=d[3*a];
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-Pa.y=d[3*a+1];Pa.z=d[3*a+2];Va.copy(Pa);qa=i[a];K.copy(qa);K.sub(Pa.multiplyScalar(Pa.dot(qa))).normalize();oa.crossVectors(Va,qa);Fa=oa.dot(j[a]);O=0>Fa?-1:1;g[4*a]=K.x;g[4*a+1]=K.y;g[4*a+2]=K.z;g[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
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-d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var h=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(h),numItems:h}}for(var g=this.attributes.tangent.array,i=[],j=[],h=0;h<f;h++)i[h]=new THREE.Vector3,j[h]=new THREE.Vector3;var l,n,m,q,t,r,p,s,w,z,G,H,I,F,A,f=new THREE.Vector3,h=new THREE.Vector3,B,L,C,J,N,y,M,v=this.offsets;C=0;for(J=v.length;C<J;++C){L=v[C].start;N=v[C].count;var Z=v[C].index;B=L;for(L+=N;B<L;B+=3)N=Z+b[B],
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-y=Z+b[B+1],M=Z+b[B+2],l=c[3*N],n=c[3*N+1],m=c[3*N+2],q=c[3*y],t=c[3*y+1],r=c[3*y+2],p=c[3*M],s=c[3*M+1],w=c[3*M+2],z=e[2*N],G=e[2*N+1],H=e[2*y],I=e[2*y+1],F=e[2*M],A=e[2*M+1],q-=l,l=p-l,t-=n,n=s-n,r-=m,m=w-m,H-=z,z=F-z,I-=G,G=A-G,A=1/(H*G-z*I),f.set((G*q-I*l)*A,(G*t-I*n)*A,(G*r-I*m)*A),h.set((H*l-z*q)*A,(H*n-z*t)*A,(H*m-z*r)*A),i[N].add(f),i[y].add(f),i[M].add(f),j[N].add(h),j[y].add(h),j[M].add(h)}var K=new THREE.Vector3,oa=new THREE.Vector3,Pa=new THREE.Vector3,Va=new THREE.Vector3,O,qa,Fa;C=0;
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-for(J=v.length;C<J;++C){L=v[C].start;N=v[C].count;Z=v[C].index;B=L;for(L+=N;B<L;B+=3)N=Z+b[B],y=Z+b[B+1],M=Z+b[B+2],a(N),a(y),a(M)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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+b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,h,g,i,j,l,p,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3;if(this.attributes.index){var s=this.attributes.index.array,v=this.offsets;
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+c=0;for(d=v.length;c<d;++c){b=v[c].start;h=v[c].count;var z=v[c].index;a=b;for(b+=h;a<b;a+=3)h=z+s[a],g=z+s[a+1],i=z+s[a+2],j=e[3*h],l=e[3*h+1],p=e[3*h+2],m.set(j,l,p),j=e[3*g],l=e[3*g+1],p=e[3*g+2],q.set(j,l,p),j=e[3*i],l=e[3*i+1],p=e[3*i+2],t.set(j,l,p),n.subVectors(t,q),r.subVectors(m,q),n.cross(r),f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],l=e[a+1],p=e[a+2],m.set(j,l,p),j=e[a+
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+3],l=e[a+4],p=e[a+5],q.set(j,l,p),j=e[a+6],l=e[a+7],p=e[a+8],t.set(j,l,p),n.subVectors(t,q),r.subVectors(m,q),n.cross(r),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){Pa.x=d[3*a];
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+Pa.y=d[3*a+1];Pa.z=d[3*a+2];Va.copy(Pa);qa=i[a];L.copy(qa);L.sub(Pa.multiplyScalar(Pa.dot(qa))).normalize();oa.crossVectors(Va,qa);Fa=oa.dot(j[a]);O=0>Fa?-1:1;g[4*a]=L.x;g[4*a+1]=L.y;g[4*a+2]=L.z;g[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
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+d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var h=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(h),numItems:h}}for(var g=this.attributes.tangent.array,i=[],j=[],h=0;h<f;h++)i[h]=new THREE.Vector3,j[h]=new THREE.Vector3;var l,p,m,q,t,n,r,s,v,z,G,C,H,I,F,f=new THREE.Vector3,h=new THREE.Vector3,A,K,B,J,N,y,M,w=this.offsets;B=0;for(J=w.length;B<J;++B){K=w[B].start;N=w[B].count;var Z=w[B].index;A=K;for(K+=N;A<K;A+=3)N=Z+b[A],
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+y=Z+b[A+1],M=Z+b[A+2],l=c[3*N],p=c[3*N+1],m=c[3*N+2],q=c[3*y],t=c[3*y+1],n=c[3*y+2],r=c[3*M],s=c[3*M+1],v=c[3*M+2],z=e[2*N],G=e[2*N+1],C=e[2*y],H=e[2*y+1],I=e[2*M],F=e[2*M+1],q-=l,l=r-l,t-=p,p=s-p,n-=m,m=v-m,C-=z,z=I-z,H-=G,G=F-G,F=1/(C*G-z*H),f.set((G*q-H*l)*F,(G*t-H*p)*F,(G*n-H*m)*F),h.set((C*l-z*q)*F,(C*p-z*t)*F,(C*m-z*n)*F),i[N].add(f),i[y].add(f),i[M].add(f),j[N].add(h),j[y].add(h),j[M].add(h)}var L=new THREE.Vector3,oa=new THREE.Vector3,Pa=new THREE.Vector3,Va=new THREE.Vector3,O,qa,Fa;B=0;
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+for(J=w.length;B<J;++B){K=w[B].start;N=w[B].count;Z=w[B].index;A=K;for(K+=N;A<K;A+=3)N=Z+b[A],y=Z+b[A+1],M=Z+b[A+2],a(N),a(y),a(M)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
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0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
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@@ -196,8 +196,8 @@ THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLig
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this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
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a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
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-a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,g,i,j,p){var s=/\.dds$/i.test(f),w=b+"/"+f;if(s){var z=THREE.ImageUtils.loadCompressedTexture(w);a[e]=z}else z=document.createElement("canvas"),a[e]=new THREE.Texture(z);a[e].sourceFile=f;g&&(a[e].repeat.set(g[0],g[1]),1!==g[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==g[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
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-f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));p&&(a[e].anisotropy=p);if(!s){var G=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);G.image.width=a;G.image.height=b;G.image.getContext("2d").drawImage(this,0,0,a,b)}else G.image=this;G.needsUpdate=!0};a.crossOrigin=h.crossOrigin;a.src=w}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,g="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
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+a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,g,i,j,r){var s=/\.dds$/i.test(f),v=b+"/"+f;if(s){var z=THREE.ImageUtils.loadCompressedTexture(v);a[e]=z}else z=document.createElement("canvas"),a[e]=new THREE.Texture(z);a[e].sourceFile=f;g&&(a[e].repeat.set(g[0],g[1]),1!==g[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==g[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
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+f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));r&&(a[e].anisotropy=r);if(!s){var G=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);G.image.width=a;G.image.height=b;G.image.getContext("2d").drawImage(this,0,0,a,b)}else G.image=this;G.needsUpdate=!0};a.crossOrigin=h.crossOrigin;a.src=v}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,g="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
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lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?g="MeshPhongMaterial":"basic"===j&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
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void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
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b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
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@@ -207,11 +207,11 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,addEventListener:THRE
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message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var g=JSON.parse(f.responseText),g=a.parse(g,d);c(g.geometry,g.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===h&&
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(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
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-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,h,g,i,j,l,n,m,q,t,r,p,s,w,z=a.faces;q=a.vertices;var G=a.normals,H=a.colors,I=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&I++;for(e=0;e<I;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];g=0;for(i=q.length;g<i;)j=new THREE.Vector3,j.x=q[g++]*d,j.y=q[g++]*d,j.z=q[g++]*d,c.vertices.push(j);g=0;for(i=z.length;g<i;){q=z[g++];j=q&1;h=q&2;e=q&4;f=q&8;n=q&16;l=q&32;t=q&64;q&=128;j?(r=new THREE.Face4,r.a=
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-z[g++],r.b=z[g++],r.c=z[g++],r.d=z[g++],j=4):(r=new THREE.Face3,r.a=z[g++],r.b=z[g++],r.c=z[g++],j=3);h&&(h=z[g++],r.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<I;e++)p=a.uvs[e],m=z[g++],w=p[2*m],m=p[2*m+1],c.faceUvs[e][h]=new THREE.Vector2(w,m);if(f)for(e=0;e<I;e++){p=a.uvs[e];s=[];for(f=0;f<j;f++)m=z[g++],w=p[2*m],m=p[2*m+1],s[f]=new THREE.Vector2(w,m);c.faceVertexUvs[e][h]=s}n&&(n=3*z[g++],f=new THREE.Vector3,f.x=G[n++],f.y=G[n++],f.z=G[n],r.normal=f);if(l)for(e=0;e<j;e++)n=3*z[g++],f=new THREE.Vector3,
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-f.x=G[n++],f.y=G[n++],f.z=G[n],r.vertexNormals.push(f);t&&(l=z[g++],l=new THREE.Color(H[l]),r.color=l);if(q)for(e=0;e<j;e++)l=z[g++],l=new THREE.Color(H[l]),r.vertexColors.push(l);c.faces.push(r)}if(a.skinWeights){g=0;for(i=a.skinWeights.length;g<i;g+=2)z=a.skinWeights[g],G=a.skinWeights[g+1],c.skinWeights.push(new THREE.Vector4(z,G,0,0))}if(a.skinIndices){g=0;for(i=a.skinIndices.length;g<i;g+=2)z=a.skinIndices[g],G=a.skinIndices[g+1],c.skinIndices.push(new THREE.Vector4(z,G,0,0))}c.bones=a.bones;
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-c.animation=a.animation;if(void 0!==a.morphTargets){g=0;for(i=a.morphTargets.length;g<i;g++){c.morphTargets[g]={};c.morphTargets[g].name=a.morphTargets[g].name;c.morphTargets[g].vertices=[];H=c.morphTargets[g].vertices;I=a.morphTargets[g].vertices;z=0;for(G=I.length;z<G;z+=3)q=new THREE.Vector3,q.x=I[z]*d,q.y=I[z+1]*d,q.z=I[z+2]*d,H.push(q)}}if(void 0!==a.morphColors){g=0;for(i=a.morphColors.length;g<i;g++){c.morphColors[g]={};c.morphColors[g].name=a.morphColors[g].name;c.morphColors[g].colors=[];
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-G=c.morphColors[g].colors;H=a.morphColors[g].colors;d=0;for(z=H.length;d<z;d+=3)I=new THREE.Color(16755200),I.setRGB(H[d],H[d+1],H[d+2]),G.push(I)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){};
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+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,h,g,i,j,l,p,m,q,t,n,r,s,v,z=a.faces;q=a.vertices;var G=a.normals,C=a.colors,H=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&H++;for(e=0;e<H;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];g=0;for(i=q.length;g<i;)j=new THREE.Vector3,j.x=q[g++]*d,j.y=q[g++]*d,j.z=q[g++]*d,c.vertices.push(j);g=0;for(i=z.length;g<i;){q=z[g++];j=q&1;h=q&2;e=q&4;f=q&8;p=q&16;l=q&32;t=q&64;q&=128;j?(n=new THREE.Face4,n.a=
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+z[g++],n.b=z[g++],n.c=z[g++],n.d=z[g++],j=4):(n=new THREE.Face3,n.a=z[g++],n.b=z[g++],n.c=z[g++],j=3);h&&(h=z[g++],n.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<H;e++)r=a.uvs[e],m=z[g++],v=r[2*m],m=r[2*m+1],c.faceUvs[e][h]=new THREE.Vector2(v,m);if(f)for(e=0;e<H;e++){r=a.uvs[e];s=[];for(f=0;f<j;f++)m=z[g++],v=r[2*m],m=r[2*m+1],s[f]=new THREE.Vector2(v,m);c.faceVertexUvs[e][h]=s}p&&(p=3*z[g++],f=new THREE.Vector3,f.x=G[p++],f.y=G[p++],f.z=G[p],n.normal=f);if(l)for(e=0;e<j;e++)p=3*z[g++],f=new THREE.Vector3,
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+f.x=G[p++],f.y=G[p++],f.z=G[p],n.vertexNormals.push(f);t&&(l=z[g++],l=new THREE.Color(C[l]),n.color=l);if(q)for(e=0;e<j;e++)l=z[g++],l=new THREE.Color(C[l]),n.vertexColors.push(l);c.faces.push(n)}if(a.skinWeights){g=0;for(i=a.skinWeights.length;g<i;g+=2)z=a.skinWeights[g],G=a.skinWeights[g+1],c.skinWeights.push(new THREE.Vector4(z,G,0,0))}if(a.skinIndices){g=0;for(i=a.skinIndices.length;g<i;g+=2)z=a.skinIndices[g],G=a.skinIndices[g+1],c.skinIndices.push(new THREE.Vector4(z,G,0,0))}c.bones=a.bones;
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+c.animation=a.animation;if(void 0!==a.morphTargets){g=0;for(i=a.morphTargets.length;g<i;g++){c.morphTargets[g]={};c.morphTargets[g].name=a.morphTargets[g].name;c.morphTargets[g].vertices=[];C=c.morphTargets[g].vertices;H=a.morphTargets[g].vertices;z=0;for(G=H.length;z<G;z+=3)q=new THREE.Vector3,q.x=H[z]*d,q.y=H[z+1]*d,q.z=H[z+2]*d,C.push(q)}}if(void 0!==a.morphColors){g=0;for(i=a.morphColors.length;g<i;g++){c.morphColors[g]={};c.morphColors[g].name=a.morphColors[g].name;c.morphColors[g].colors=[];
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+G=c.morphColors[g].colors;C=a.morphColors[g].colors;d=0;for(z=C.length;d<z;d+=3)H=new THREE.Color(16755200),H.setRGB(C[d],C[d+1],C[d+2]),G.push(H)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){};
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THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})},
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!1);c.addEventListener("progress",function(a){b.dispatchEvent({type:"progress",loaded:a.loaded,total:a.total})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.open("GET",a,!0);c.send(null)},parse:function(){}};THREE.MaterialLoader=function(){};
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THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})},
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@@ -220,32 +220,32 @@ ambient:a.ambient,emissive:a.emissive,opacity:a.opacity,transparent:a.transparen
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transparent:a.transparent,wireframe:a.wireframe})}return b}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
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THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
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-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:m+"/"+a}function e(){f(B.scene,C.objects)}function f(a,b){var c,e,h,i,j,l,m;for(m in b){var p=B.objects[m],s=b[m];if(void 0===p){if(s.type&&s.type in n.hierarchyHandlerMap){if(void 0===s.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};h={};for(var y in s)y in e||(h[y]=s[y]);t=B.materials[s.material];s.loading=!0;e=
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-n.hierarchyHandlerMap[s.type].loaderObject;e.options?e.load(d(s.url,C.urlBaseType),g(m,a,t,s)):e.load(d(s.url,C.urlBaseType),g(m,a,t,s),h)}}else if(void 0!==s.geometry){if(q=B.geometries[s.geometry]){p=!1;t=B.materials[s.material];p=t instanceof THREE.ShaderMaterial;h=s.position;i=s.rotation;j=s.scale;c=s.matrix;l=s.quaternion;s.material||(t=new THREE.MeshFaceMaterial(B.face_materials[s.geometry]));t instanceof THREE.MeshFaceMaterial&&0===t.materials.length&&(t=new THREE.MeshFaceMaterial(B.face_materials[s.geometry]));
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-if(t instanceof THREE.MeshFaceMaterial)for(e=0;e<t.materials.length;e++)p=p||t.materials[e]instanceof THREE.ShaderMaterial;p&&q.computeTangents();s.skin?p=new THREE.SkinnedMesh(q,t):s.morph?(p=new THREE.MorphAnimMesh(q,t),void 0!==s.duration&&(p.duration=s.duration),void 0!==s.time&&(p.time=s.time),void 0!==s.mirroredLoop&&(p.mirroredLoop=s.mirroredLoop),t.morphNormals&&q.computeMorphNormals()):p=new THREE.Mesh(q,t);p.name=m;c?(p.matrixAutoUpdate=!1,p.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],
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-c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(p.position.fromArray(h),l?(p.quaternion.fromArray(l),p.useQuaternion=!0):p.rotation.fromArray(i),p.scale.fromArray(j));p.visible=s.visible;p.castShadow=s.castShadow;p.receiveShadow=s.receiveShadow;a.add(p);B.objects[m]=p}}else"DirectionalLight"===s.type||"PointLight"===s.type||"AmbientLight"===s.type?(z=void 0!==s.color?s.color:16777215,G=void 0!==s.intensity?s.intensity:1,"DirectionalLight"===s.type?(h=s.direction,w=new THREE.DirectionalLight(z,
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-G),w.position.fromArray(h),s.target&&(L.push({object:w,targetName:s.target}),w.target=null)):"PointLight"===s.type?(h=s.position,e=s.distance,w=new THREE.PointLight(z,G,e),w.position.fromArray(h)):"AmbientLight"===s.type&&(w=new THREE.AmbientLight(z)),a.add(w),w.name=m,B.lights[m]=w,B.objects[m]=w):"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(h=s.position,i=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?r=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===
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-s.type&&(r=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),r.name=m,r.position.fromArray(h),void 0!==l?(r.quaternion.fromArray(l),r.useQuaternion=!0):void 0!==i&&r.rotation.fromArray(i),a.add(r),B.cameras[m]=r,B.objects[m]=r):(h=s.position,i=s.rotation,j=s.scale,l=s.quaternion,p=new THREE.Object3D,p.name=m,p.position.fromArray(h),l?(p.quaternion.fromArray(l),p.useQuaternion=!0):p.rotation.fromArray(i),p.scale.fromArray(j),p.visible=void 0!==s.visible?s.visible:!1,a.add(p),
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-B.objects[m]=p,B.empties[m]=p);if(p){if(void 0!==s.userData)for(var A in s.userData)p.userData[A]=s.userData[A];if(void 0!==s.groups)for(e=0;e<s.groups.length;e++)h=s.groups[e],void 0===B.groups[h]&&(B.groups[h]=[]),B.groups[h].push(m)}}void 0!==p&&void 0!==s.children&&f(p,s.children)}}function h(a){return function(b,c){b.name=a;B.geometries[a]=b;B.face_materials[a]=c;e();H-=1;n.onLoadComplete();j()}}function g(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,h=d.rotation,g=d.quaternion,
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-i=d.scale;f.position.fromArray(d.position);g?(f.quaternion.fromArray(g),f.useQuaternion=!0):f.rotation.fromArray(h);f.scale.fromArray(i);c&&f.traverse(function(a){a.material=c});var l=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=l});b.add(f);f.name=a;B.objects[a]=f;e();H-=1;n.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;B.geometries[a]=b;B.face_materials[a]=c}}function j(){n.callbackProgress({totalModels:F,totalTextures:A,loadedModels:F-H,loadedTextures:A-
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-I},B);n.onLoadProgress();if(0===H&&0===I){for(var a=0;a<L.length;a++){var c=L[a],d=B.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,B.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(B)}}function l(a,b){b(a);if(void 0!==a.children)for(var c in a.children)l(a.children[c],b)}var n=this,m=THREE.Loader.prototype.extractUrlBase(c),q,t,r,p,s,w,z,G,H,I,F,A,B,L=[],C=a,J;for(J in this.geometryHandlerMap)a=this.geometryHandlerMap[J].loaderClass,this.geometryHandlerMap[J].loaderObject=
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-new a;for(J in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[J].loaderClass,this.hierarchyHandlerMap[J].loaderObject=new a;I=H=0;B={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(C.transform&&(J=C.transform.position,a=C.transform.rotation,c=C.transform.scale,J&&B.scene.position.fromArray(J),a&&B.scene.rotation.fromArray(a),c&&B.scene.scale.fromArray(c),J||a||c))B.scene.updateMatrix(),B.scene.updateMatrixWorld();
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-J=function(a){return function(){I-=a;j();n.onLoadComplete()}};for(var N in C.fogs)a=C.fogs[N],"linear"===a.type?p=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(p=new THREE.FogExp2(0,a.density)),a=a.color,p.color.setRGB(a[0],a[1],a[2]),B.fogs[N]=p;for(var y in C.geometries)p=C.geometries[y],p.type in this.geometryHandlerMap&&(H+=1,n.onLoadStart());for(var M in C.objects)l(C.objects[M],function(a){a.type&&a.type in n.hierarchyHandlerMap&&(H+=1,n.onLoadStart())});F=H;for(y in C.geometries)if(p=C.geometries[y],
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-"cube"===p.type)q=new THREE.CubeGeometry(p.width,p.height,p.depth,p.widthSegments,p.heightSegments,p.depthSegments),q.name=y,B.geometries[y]=q;else if("plane"===p.type)q=new THREE.PlaneGeometry(p.width,p.height,p.widthSegments,p.heightSegments),q.name=y,B.geometries[y]=q;else if("sphere"===p.type)q=new THREE.SphereGeometry(p.radius,p.widthSegments,p.heightSegments),q.name=y,B.geometries[y]=q;else if("cylinder"===p.type)q=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),
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|
-q.name=y,B.geometries[y]=q;else if("torus"===p.type)q=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),q.name=y,B.geometries[y]=q;else if("icosahedron"===p.type)q=new THREE.IcosahedronGeometry(p.radius,p.subdivisions),q.name=y,B.geometries[y]=q;else if(p.type in this.geometryHandlerMap){M={};for(s in p)"type"!==s&&"url"!==s&&(M[s]=p[s]);this.geometryHandlerMap[p.type].loaderObject.load(d(p.url,C.urlBaseType),h(y),M)}else"embedded"===p.type&&(M=C.embeds[p.id],M.metadata=C.metadata,
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|
-M&&(M=this.geometryHandlerMap.ascii.loaderObject.parse(M,""),i(y)(M.geometry,M.materials)));for(var v in C.textures)if(y=C.textures[v],y.url instanceof Array){I+=y.url.length;for(s=0;s<y.url.length;s++)n.onLoadStart()}else I+=1,n.onLoadStart();A=I;for(v in C.textures){y=C.textures[v];void 0!==y.mapping&&void 0!==THREE[y.mapping]&&(y.mapping=new THREE[y.mapping]);if(y.url instanceof Array){M=y.url.length;p=[];for(s=0;s<M;s++)p[s]=d(y.url[s],C.urlBaseType);s=(s=/\.dds$/i.test(p[0]))?THREE.ImageUtils.loadCompressedTextureCube(p,
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|
-y.mapping,J(M)):THREE.ImageUtils.loadTextureCube(p,y.mapping,J(M))}else s=/\.dds$/i.test(y.url),M=d(y.url,C.urlBaseType),p=J(1),s=s?THREE.ImageUtils.loadCompressedTexture(M,y.mapping,p):THREE.ImageUtils.loadTexture(M,y.mapping,p),void 0!==THREE[y.minFilter]&&(s.minFilter=THREE[y.minFilter]),void 0!==THREE[y.magFilter]&&(s.magFilter=THREE[y.magFilter]),y.anisotropy&&(s.anisotropy=y.anisotropy),y.repeat&&(s.repeat.set(y.repeat[0],y.repeat[1]),1!==y.repeat[0]&&(s.wrapS=THREE.RepeatWrapping),1!==y.repeat[1]&&
|
|
|
-(s.wrapT=THREE.RepeatWrapping)),y.offset&&s.offset.set(y.offset[0],y.offset[1]),y.wrap&&(M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==M[y.wrap[0]]&&(s.wrapS=M[y.wrap[0]]),void 0!==M[y.wrap[1]]&&(s.wrapT=M[y.wrap[1]]));B.textures[v]=s}var Z,K;for(Z in C.materials){v=C.materials[Z];for(K in v.parameters)"envMap"===K||"map"===K||"lightMap"===K||"bumpMap"===K?v.parameters[K]=B.textures[v.parameters[K]]:"shading"===K?v.parameters[K]="flat"===v.parameters[K]?THREE.FlatShading:
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|
|
-THREE.SmoothShading:"side"===K?v.parameters[K]="double"==v.parameters[K]?THREE.DoubleSide:"back"==v.parameters[K]?THREE.BackSide:THREE.FrontSide:"blending"===K?v.parameters[K]=v.parameters[K]in THREE?THREE[v.parameters[K]]:THREE.NormalBlending:"combine"===K?v.parameters[K]=v.parameters[K]in THREE?THREE[v.parameters[K]]:THREE.MultiplyOperation:"vertexColors"===K?"face"==v.parameters[K]?v.parameters[K]=THREE.FaceColors:v.parameters[K]&&(v.parameters[K]=THREE.VertexColors):"wrapRGB"===K&&(J=v.parameters[K],
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|
|
-v.parameters[K]=new THREE.Vector3(J[0],J[1],J[2]));void 0!==v.parameters.opacity&&1>v.parameters.opacity&&(v.parameters.transparent=!0);v.parameters.normalMap?(J=THREE.ShaderLib.normalmap,y=THREE.UniformsUtils.clone(J.uniforms),s=v.parameters.color,M=v.parameters.specular,p=v.parameters.ambient,N=v.parameters.shininess,y.tNormal.value=B.textures[v.parameters.normalMap],v.parameters.normalScale&&y.uNormalScale.value.set(v.parameters.normalScale[0],v.parameters.normalScale[1]),v.parameters.map&&(y.tDiffuse.value=
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|
|
-v.parameters.map,y.enableDiffuse.value=!0),v.parameters.envMap&&(y.tCube.value=v.parameters.envMap,y.enableReflection.value=!0,y.uReflectivity.value=v.parameters.reflectivity),v.parameters.lightMap&&(y.tAO.value=v.parameters.lightMap,y.enableAO.value=!0),v.parameters.specularMap&&(y.tSpecular.value=B.textures[v.parameters.specularMap],y.enableSpecular.value=!0),v.parameters.displacementMap&&(y.tDisplacement.value=B.textures[v.parameters.displacementMap],y.enableDisplacement.value=!0,y.uDisplacementBias.value=
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|
|
-v.parameters.displacementBias,y.uDisplacementScale.value=v.parameters.displacementScale),y.uDiffuseColor.value.setHex(s),y.uSpecularColor.value.setHex(M),y.uAmbientColor.value.setHex(p),y.uShininess.value=N,v.parameters.opacity&&(y.uOpacity.value=v.parameters.opacity),t=new THREE.ShaderMaterial({fragmentShader:J.fragmentShader,vertexShader:J.vertexShader,uniforms:y,lights:!0,fog:!0})):t=new THREE[v.type](v.parameters);t.name=Z;B.materials[Z]=t}for(Z in C.materials)if(v=C.materials[Z],v.parameters.materials){K=
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|
-[];for(s=0;s<v.parameters.materials.length;s++)K.push(B.materials[v.parameters.materials[s]]);B.materials[Z].materials=K}e();B.cameras&&C.defaults.camera&&(B.currentCamera=B.cameras[C.defaults.camera]);B.fogs&&C.defaults.fog&&(B.scene.fog=B.fogs[C.defaults.fog]);n.callbackSync(B);j()};THREE.TextureLoader=function(){this.crossOrigin=null};
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|
|
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:m+"/"+a}function e(){f(A.scene,B.objects)}function f(a,b){var c,e,h,i,j,l,m;for(m in b){var r=A.objects[m],s=b[m];if(void 0===r){if(s.type&&s.type in p.hierarchyHandlerMap){if(void 0===s.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};h={};for(var y in s)y in e||(h[y]=s[y]);t=A.materials[s.material];s.loading=!0;e=
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|
+p.hierarchyHandlerMap[s.type].loaderObject;e.options?e.load(d(s.url,B.urlBaseType),g(m,a,t,s)):e.load(d(s.url,B.urlBaseType),g(m,a,t,s),h)}}else if(void 0!==s.geometry){if(q=A.geometries[s.geometry]){r=!1;t=A.materials[s.material];r=t instanceof THREE.ShaderMaterial;h=s.position;i=s.rotation;j=s.scale;c=s.matrix;l=s.quaternion;s.material||(t=new THREE.MeshFaceMaterial(A.face_materials[s.geometry]));t instanceof THREE.MeshFaceMaterial&&0===t.materials.length&&(t=new THREE.MeshFaceMaterial(A.face_materials[s.geometry]));
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|
+if(t instanceof THREE.MeshFaceMaterial)for(e=0;e<t.materials.length;e++)r=r||t.materials[e]instanceof THREE.ShaderMaterial;r&&q.computeTangents();s.skin?r=new THREE.SkinnedMesh(q,t):s.morph?(r=new THREE.MorphAnimMesh(q,t),void 0!==s.duration&&(r.duration=s.duration),void 0!==s.time&&(r.time=s.time),void 0!==s.mirroredLoop&&(r.mirroredLoop=s.mirroredLoop),t.morphNormals&&q.computeMorphNormals()):r=new THREE.Mesh(q,t);r.name=m;c?(r.matrixAutoUpdate=!1,r.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],
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|
+c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(r.position.fromArray(h),l?(r.quaternion.fromArray(l),r.useQuaternion=!0):r.rotation.fromArray(i),r.scale.fromArray(j));r.visible=s.visible;r.castShadow=s.castShadow;r.receiveShadow=s.receiveShadow;a.add(r);A.objects[m]=r}}else"DirectionalLight"===s.type||"PointLight"===s.type||"AmbientLight"===s.type?(z=void 0!==s.color?s.color:16777215,G=void 0!==s.intensity?s.intensity:1,"DirectionalLight"===s.type?(h=s.direction,v=new THREE.DirectionalLight(z,
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|
+G),v.position.fromArray(h),s.target&&(K.push({object:v,targetName:s.target}),v.target=null)):"PointLight"===s.type?(h=s.position,e=s.distance,v=new THREE.PointLight(z,G,e),v.position.fromArray(h)):"AmbientLight"===s.type&&(v=new THREE.AmbientLight(z)),a.add(v),v.name=m,A.lights[m]=v,A.objects[m]=v):"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(h=s.position,i=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?n=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===
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|
|
+s.type&&(n=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),n.name=m,n.position.fromArray(h),void 0!==l?(n.quaternion.fromArray(l),n.useQuaternion=!0):void 0!==i&&n.rotation.fromArray(i),a.add(n),A.cameras[m]=n,A.objects[m]=n):(h=s.position,i=s.rotation,j=s.scale,l=s.quaternion,r=new THREE.Object3D,r.name=m,r.position.fromArray(h),l?(r.quaternion.fromArray(l),r.useQuaternion=!0):r.rotation.fromArray(i),r.scale.fromArray(j),r.visible=void 0!==s.visible?s.visible:!1,a.add(r),
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|
|
+A.objects[m]=r,A.empties[m]=r);if(r){if(void 0!==s.userData)for(var C in s.userData)r.userData[C]=s.userData[C];if(void 0!==s.groups)for(e=0;e<s.groups.length;e++)h=s.groups[e],void 0===A.groups[h]&&(A.groups[h]=[]),A.groups[h].push(m)}}void 0!==r&&void 0!==s.children&&f(r,s.children)}}function h(a){return function(b,c){b.name=a;A.geometries[a]=b;A.face_materials[a]=c;e();C-=1;p.onLoadComplete();j()}}function g(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,h=d.rotation,g=d.quaternion,
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|
|
+i=d.scale;f.position.fromArray(d.position);g?(f.quaternion.fromArray(g),f.useQuaternion=!0):f.rotation.fromArray(h);f.scale.fromArray(i);c&&f.traverse(function(a){a.material=c});var l=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=l});b.add(f);f.name=a;A.objects[a]=f;e();C-=1;p.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;A.geometries[a]=b;A.face_materials[a]=c}}function j(){p.callbackProgress({totalModels:I,totalTextures:F,loadedModels:I-C,loadedTextures:F-
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|
|
+H},A);p.onLoadProgress();if(0===C&&0===H){for(var a=0;a<K.length;a++){var c=K[a],d=A.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,A.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(A)}}function l(a,b){b(a);if(void 0!==a.children)for(var c in a.children)l(a.children[c],b)}var p=this,m=THREE.Loader.prototype.extractUrlBase(c),q,t,n,r,s,v,z,G,C,H,I,F,A,K=[],B=a,J;for(J in this.geometryHandlerMap)a=this.geometryHandlerMap[J].loaderClass,this.geometryHandlerMap[J].loaderObject=
|
|
|
+new a;for(J in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[J].loaderClass,this.hierarchyHandlerMap[J].loaderObject=new a;H=C=0;A={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(B.transform&&(J=B.transform.position,a=B.transform.rotation,c=B.transform.scale,J&&A.scene.position.fromArray(J),a&&A.scene.rotation.fromArray(a),c&&A.scene.scale.fromArray(c),J||a||c))A.scene.updateMatrix(),A.scene.updateMatrixWorld();
|
|
|
+J=function(a){return function(){H-=a;j();p.onLoadComplete()}};for(var N in B.fogs)a=B.fogs[N],"linear"===a.type?r=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(r=new THREE.FogExp2(0,a.density)),a=a.color,r.color.setRGB(a[0],a[1],a[2]),A.fogs[N]=r;for(var y in B.geometries)r=B.geometries[y],r.type in this.geometryHandlerMap&&(C+=1,p.onLoadStart());for(var M in B.objects)l(B.objects[M],function(a){a.type&&a.type in p.hierarchyHandlerMap&&(C+=1,p.onLoadStart())});I=C;for(y in B.geometries)if(r=B.geometries[y],
|
|
|
+"cube"===r.type)q=new THREE.CubeGeometry(r.width,r.height,r.depth,r.widthSegments,r.heightSegments,r.depthSegments),q.name=y,A.geometries[y]=q;else if("plane"===r.type)q=new THREE.PlaneGeometry(r.width,r.height,r.widthSegments,r.heightSegments),q.name=y,A.geometries[y]=q;else if("sphere"===r.type)q=new THREE.SphereGeometry(r.radius,r.widthSegments,r.heightSegments),q.name=y,A.geometries[y]=q;else if("cylinder"===r.type)q=new THREE.CylinderGeometry(r.topRad,r.botRad,r.height,r.radSegs,r.heightSegs),
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|
|
+q.name=y,A.geometries[y]=q;else if("torus"===r.type)q=new THREE.TorusGeometry(r.radius,r.tube,r.segmentsR,r.segmentsT),q.name=y,A.geometries[y]=q;else if("icosahedron"===r.type)q=new THREE.IcosahedronGeometry(r.radius,r.subdivisions),q.name=y,A.geometries[y]=q;else if(r.type in this.geometryHandlerMap){M={};for(s in r)"type"!==s&&"url"!==s&&(M[s]=r[s]);this.geometryHandlerMap[r.type].loaderObject.load(d(r.url,B.urlBaseType),h(y),M)}else"embedded"===r.type&&(M=B.embeds[r.id],M.metadata=B.metadata,
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|
|
+M&&(M=this.geometryHandlerMap.ascii.loaderObject.parse(M,""),i(y)(M.geometry,M.materials)));for(var w in B.textures)if(y=B.textures[w],y.url instanceof Array){H+=y.url.length;for(s=0;s<y.url.length;s++)p.onLoadStart()}else H+=1,p.onLoadStart();F=H;for(w in B.textures){y=B.textures[w];void 0!==y.mapping&&void 0!==THREE[y.mapping]&&(y.mapping=new THREE[y.mapping]);if(y.url instanceof Array){M=y.url.length;r=[];for(s=0;s<M;s++)r[s]=d(y.url[s],B.urlBaseType);s=(s=/\.dds$/i.test(r[0]))?THREE.ImageUtils.loadCompressedTextureCube(r,
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|
|
+y.mapping,J(M)):THREE.ImageUtils.loadTextureCube(r,y.mapping,J(M))}else s=/\.dds$/i.test(y.url),M=d(y.url,B.urlBaseType),r=J(1),s=s?THREE.ImageUtils.loadCompressedTexture(M,y.mapping,r):THREE.ImageUtils.loadTexture(M,y.mapping,r),void 0!==THREE[y.minFilter]&&(s.minFilter=THREE[y.minFilter]),void 0!==THREE[y.magFilter]&&(s.magFilter=THREE[y.magFilter]),y.anisotropy&&(s.anisotropy=y.anisotropy),y.repeat&&(s.repeat.set(y.repeat[0],y.repeat[1]),1!==y.repeat[0]&&(s.wrapS=THREE.RepeatWrapping),1!==y.repeat[1]&&
|
|
|
+(s.wrapT=THREE.RepeatWrapping)),y.offset&&s.offset.set(y.offset[0],y.offset[1]),y.wrap&&(M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==M[y.wrap[0]]&&(s.wrapS=M[y.wrap[0]]),void 0!==M[y.wrap[1]]&&(s.wrapT=M[y.wrap[1]]));A.textures[w]=s}var Z,L;for(Z in B.materials){w=B.materials[Z];for(L in w.parameters)"envMap"===L||"map"===L||"lightMap"===L||"bumpMap"===L?w.parameters[L]=A.textures[w.parameters[L]]:"shading"===L?w.parameters[L]="flat"===w.parameters[L]?THREE.FlatShading:
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|
|
+THREE.SmoothShading:"side"===L?w.parameters[L]="double"==w.parameters[L]?THREE.DoubleSide:"back"==w.parameters[L]?THREE.BackSide:THREE.FrontSide:"blending"===L?w.parameters[L]=w.parameters[L]in THREE?THREE[w.parameters[L]]:THREE.NormalBlending:"combine"===L?w.parameters[L]=w.parameters[L]in THREE?THREE[w.parameters[L]]:THREE.MultiplyOperation:"vertexColors"===L?"face"==w.parameters[L]?w.parameters[L]=THREE.FaceColors:w.parameters[L]&&(w.parameters[L]=THREE.VertexColors):"wrapRGB"===L&&(J=w.parameters[L],
|
|
|
+w.parameters[L]=new THREE.Vector3(J[0],J[1],J[2]));void 0!==w.parameters.opacity&&1>w.parameters.opacity&&(w.parameters.transparent=!0);w.parameters.normalMap?(J=THREE.ShaderLib.normalmap,y=THREE.UniformsUtils.clone(J.uniforms),s=w.parameters.color,M=w.parameters.specular,r=w.parameters.ambient,N=w.parameters.shininess,y.tNormal.value=A.textures[w.parameters.normalMap],w.parameters.normalScale&&y.uNormalScale.value.set(w.parameters.normalScale[0],w.parameters.normalScale[1]),w.parameters.map&&(y.tDiffuse.value=
|
|
|
+w.parameters.map,y.enableDiffuse.value=!0),w.parameters.envMap&&(y.tCube.value=w.parameters.envMap,y.enableReflection.value=!0,y.uReflectivity.value=w.parameters.reflectivity),w.parameters.lightMap&&(y.tAO.value=w.parameters.lightMap,y.enableAO.value=!0),w.parameters.specularMap&&(y.tSpecular.value=A.textures[w.parameters.specularMap],y.enableSpecular.value=!0),w.parameters.displacementMap&&(y.tDisplacement.value=A.textures[w.parameters.displacementMap],y.enableDisplacement.value=!0,y.uDisplacementBias.value=
|
|
|
+w.parameters.displacementBias,y.uDisplacementScale.value=w.parameters.displacementScale),y.uDiffuseColor.value.setHex(s),y.uSpecularColor.value.setHex(M),y.uAmbientColor.value.setHex(r),y.uShininess.value=N,w.parameters.opacity&&(y.uOpacity.value=w.parameters.opacity),t=new THREE.ShaderMaterial({fragmentShader:J.fragmentShader,vertexShader:J.vertexShader,uniforms:y,lights:!0,fog:!0})):t=new THREE[w.type](w.parameters);t.name=Z;A.materials[Z]=t}for(Z in B.materials)if(w=B.materials[Z],w.parameters.materials){L=
|
|
|
+[];for(s=0;s<w.parameters.materials.length;s++)L.push(A.materials[w.parameters.materials[s]]);A.materials[Z].materials=L}e();A.cameras&&B.defaults.camera&&(A.currentCamera=A.cameras[B.defaults.camera]);A.fogs&&B.defaults.fog&&(A.scene.fog=A.fogs[B.defaults.fog]);p.callbackSync(A);j()};THREE.TextureLoader=function(){this.crossOrigin=null};
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|
|
THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",
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|
|
-function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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|
|
+function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){this.id=THREE.Math.uuid();this.uuid=this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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|
|
THREE.Material.prototype={constructor:THREE.Material,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof
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|
THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;
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|
|
-a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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|
+a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
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THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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@@ -262,10 +262,10 @@ THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;T
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this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=new THREE.Texture;this.useScreenCoordinates=!0;this.depthTest=!this.useScreenCoordinates;this.sizeAttenuation=!this.useScreenCoordinates;this.scaleByViewport=!this.sizeAttenuation;this.alignment=THREE.SpriteAlignment.center.clone();this.fog=!1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1);this.setValues(a);a=a||{};void 0===a.depthTest&&(this.depthTest=!this.useScreenCoordinates);
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void 0===a.sizeAttenuation&&(this.sizeAttenuation=!this.useScreenCoordinates);void 0===a.scaleByViewport&&(this.scaleByViewport=!this.sizeAttenuation)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.useScreenCoordinates=this.useScreenCoordinates;a.sizeAttenuation=this.sizeAttenuation;a.scaleByViewport=this.scaleByViewport;a.alignment.copy(this.alignment);a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);a.fog=this.fog;return a};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
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-THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,h,g,i){this.id=THREE.TextureIdCount++;this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==h?h:THREE.RGBAFormat;this.type=void 0!==g?g:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,
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-0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
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+THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,h,g,i){this.id=THREE.Math.uuid();this.uuid=this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==h?h:THREE.RGBAFormat;this.type=void 0!==g?g:THREE.UnsignedByteType;this.offset=
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+new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
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THREE.Texture.prototype={constructor:THREE.Texture,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;
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-a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,h,g,i,j,l){THREE.Texture.call(this,null,f,h,g,i,j,d,e,l);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,h,g,i,j,l){THREE.Texture.call(this,null,f,h,g,i,j,d,e,l);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere();this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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+a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.CompressedTexture=function(a,b,c,d,e,f,h,g,i,j,l){THREE.Texture.call(this,null,f,h,g,i,j,d,e,l);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,h,g,i,j,l){THREE.Texture.call(this,null,f,h,g,i,j,d,e,l);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere();this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.material=this.geometry=null;this.setGeometry(a);this.setMaterial(b)};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.setGeometry=function(a){void 0!==a&&(this.geometry=a,null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.updateMorphTargets())};THREE.Mesh.prototype.setMaterial=function(a){this.material=void 0!==a?a:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0})};
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THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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@@ -284,37 +284,37 @@ THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAn
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THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.getPositionFromMatrix(c.matrixWorld);b.getPositionFromMatrix(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.rotation3d.set(0,0,this.rotation);this.quaternion.setFromEuler(this.rotation3d,this.eulerOrder);this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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-THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=F.length;d<e;d++){var f=F[d];Xb.copy(f.color);if(f instanceof THREE.DirectionalLight){var h=Xa.getPositionFromMatrix(f.matrixWorld).normalize(),g=b.dot(h);0>=g||(g*=f.intensity,c.add(Xb.multiplyScalar(g)))}else f instanceof THREE.PointLight&&(h=Xa.getPositionFromMatrix(f.matrixWorld),g=b.dot(Xa.subVectors(h,a).normalize()),0>=g||(g*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=g&&(g*=f.intensity,c.add(Xb.multiplyScalar(g)))))}}
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-function c(a,c,e,l,q,r,U,p){G.info.render.vertices+=3;G.info.render.faces++;n(p.opacity);m(p.blending);ya=a.positionScreen.x;Ha=a.positionScreen.y;fa=c.positionScreen.x;da=c.positionScreen.y;T=e.positionScreen.x;aa=e.positionScreen.y;d(ya,Ha,fa,da,T,aa);(p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial)&&null===p.map?(Qa.copy(p.color),Ya.copy(p.emissive),p.vertexColors===THREE.FaceColors&&Qa.multiply(U.color),!1===p.wireframe&&p.shading==THREE.SmoothShading&&3==U.vertexNormalsLength?
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-(ra.copy(ib),ka.copy(ib),ua.copy(ib),b(U.v1.positionWorld,U.vertexNormalsModel[0],ra),b(U.v2.positionWorld,U.vertexNormalsModel[1],ka),b(U.v3.positionWorld,U.vertexNormalsModel[2],ua),ra.multiply(Qa).add(Ya),ka.multiply(Qa).add(Ya),ua.multiply(Qa).add(Ya),Ra.addColors(ka,ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)):(ha.copy(ib),b(U.centroidModel,U.normalModel,ha),ha.multiply(Qa).add(Ya),!0===p.wireframe?f(ha,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):
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-h(ha))):p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial?null!==p.map?p.map.mapping instanceof THREE.UVMapping&&(Ga=U.uvs[0],g(ya,Ha,fa,da,T,aa,Ga[l].x,Ga[l].y,Ga[q].x,Ga[q].y,Ga[r].x,Ga[r].y,p.map)):null!==p.envMap?p.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(Xa.copy(U.vertexNormalsModelView[l]),Ca=0.5*Xa.x+0.5,yb=0.5*Xa.y+0.5,Xa.copy(U.vertexNormalsModelView[q]),Ib=0.5*Xa.x+0.5,k=0.5*Xa.y+0.5,Xa.copy(U.vertexNormalsModelView[r]),
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-Rb=0.5*Xa.x+0.5,Yb=0.5*Xa.y+0.5,g(ya,Ha,fa,da,T,aa,Ca,yb,Ib,k,Rb,Yb,p.envMap)):(ha.copy(p.color),p.vertexColors===THREE.FaceColors&&ha.multiply(U.color),!0===p.wireframe?f(ha,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):h(ha)):p instanceof THREE.MeshDepthMaterial?(Sa=D.near,xb=D.far,ra.r=ra.g=ra.b=1-z(a.positionScreen.z*a.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-z(c.positionScreen.z*c.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-z(e.positionScreen.z*e.positionScreen.w,Sa,xb),Ra.addColors(ka,
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-ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)):p instanceof THREE.MeshNormalMaterial&&(p.shading==THREE.FlatShading?(a=U.normalModelView,ha.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===p.wireframe?f(ha,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):h(ha)):p.shading==THREE.SmoothShading&&(a=U.vertexNormalsModelView[l],ra.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=U.vertexNormalsModelView[q],ka.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
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-a=U.vertexNormalsModelView[r],ua.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),Ra.addColors(ka,ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)))}function d(a,b,c,d,e,f){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.closePath()}function e(a,b,c,d,e,f,h,g){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.lineTo(h,g);y.closePath()}function f(a,b,c,d){q(b);t(c);r(d);p(a.getStyle());y.stroke();va.expandByScalar(2*b)}function h(a){s(a.getStyle());
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-y.fill()}function g(a,b,c,d,e,f,g,k,i,j,n,l,m){if(!(m instanceof THREE.DataTexture||void 0===m.image||0==m.image.width)){if(!0===m.needsUpdate){var p=m.wrapS==THREE.RepeatWrapping,q=m.wrapT==THREE.RepeatWrapping;Jb[m.id]=y.createPattern(m.image,!0===p&&!0===q?"repeat":!0===p&&!1===q?"repeat-x":!1===p&&!0===q?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===Jb[m.id]?s("rgba(0,0,0,1)"):s(Jb[m.id]);var p=m.offset.x/m.repeat.x,q=m.offset.y/m.repeat.y,r=m.image.width*m.repeat.x,t=m.image.height*m.repeat.y,
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-g=(g+p)*r,k=(1-k+q)*t,c=c-a,d=d-b,e=e-a,f=f-b,i=(i+p)*r-g,j=(1-j+q)*t-k,n=(n+p)*r-g,l=(1-l+q)*t-k,p=i*l-n*j;0===p?(void 0===Ab[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),Ab[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=Ab[m.id],g=4*(Math.floor(g)+Math.floor(k)*m.image.width),ha.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),h(ha)):(p=1/p,m=(l*c-j*e)*p,j=(l*d-j*f)*p,c=(i*e-n*c)*p,d=(i*f-n*d)*p,a=a-
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-m*g-c*k,g=b-j*g-d*k,y.save(),y.transform(m,j,c,d,a,g),y.fill(),y.restore())}}function i(a,b,c,d,e,f,h,g,k,i,j,n,m){var l,p;l=m.width-1;p=m.height-1;h*=l;g*=p;c-=a;d-=b;e-=a;f-=b;k=k*l-h;i=i*p-g;j=j*l-h;n=n*p-g;p=1/(k*n-j*i);l=(n*c-i*e)*p;i=(n*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-l*h-c*g;b=b-i*h-d*g;y.save();y.transform(l,i,c,d,a,b);y.clip();y.drawImage(m,0,0);y.restore()}function j(a,b,c,d){Ka[0]=255*a.r|0;Ka[1]=255*a.g|0;Ka[2]=255*a.b|0;Ka[4]=255*b.r|0;Ka[5]=255*b.g|0;Ka[6]=255*b.b|0;Ka[8]=255*
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-c.r|0;Ka[9]=255*c.g|0;Ka[10]=255*c.b|0;Ka[12]=255*d.r|0;Ka[13]=255*d.g|0;Ka[14]=255*d.b|0;Bb.putImageData(Kb,0,0);Lb.drawImage(Gb,0,0);return Sb}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){Z!==a&&(Z=y.globalAlpha=a)}function m(a){K!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(y.globalCompositeOperation=
|
|
|
-"darker"),K=a)}function q(a){Va!==a&&(Va=y.lineWidth=a)}function t(a){O!==a&&(O=y.lineCap=a)}function r(a){qa!==a&&(qa=y.lineJoin=a)}function p(a){oa!==a&&(oa=y.strokeStyle=a)}function s(a){Pa!==a&&(Pa=y.fillStyle=a)}function w(a,b){if(Fa!==a||wa!==b)y.setLineDash([a,b]),Fa=a,wa=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var z=THREE.Math.smoothstep,a=a||{},G=this,H,I,F,A=new THREE.Projector,B=void 0!==a.canvas?a.canvas:document.createElement("canvas"),L,C,J,N,y=B.getContext("2d"),M=new THREE.Color(0),
|
|
|
-v=0,Z=1,K=0,oa=null,Pa=null,Va=null,O=null,qa=null,Fa=null,wa=0,D,V,ea,pa,Ua,pb=new THREE.RenderableVertex,ub=new THREE.RenderableVertex,ya,Ha,fa,da,T,aa,la,Y,ma,xa,bb,ia,ha=new THREE.Color,ra=new THREE.Color,ka=new THREE.Color,ua=new THREE.Color,Ra=new THREE.Color,Qa=new THREE.Color,Ya=new THREE.Color,Xb=new THREE.Color,Jb={},Ab={},Sa,xb,lb,Ga,Ca,yb,Ib,k,Rb,Yb,fb=new THREE.Box2,na=new THREE.Box2,va=new THREE.Box2,ib=new THREE.Color,Tb=new THREE.Color,Ub=new THREE.Color,Xa=new THREE.Vector3,Gb,Bb,
|
|
|
-Kb,Ka,Sb,Lb,Hb=16;Gb=document.createElement("canvas");Gb.width=Gb.height=2;Bb=Gb.getContext("2d");Bb.fillStyle="rgba(0,0,0,1)";Bb.fillRect(0,0,2,2);Kb=Bb.getImageData(0,0,2,2);Ka=Kb.data;Sb=document.createElement("canvas");Sb.width=Sb.height=Hb;Lb=Sb.getContext("2d");Lb.translate(-Hb/2,-Hb/2);Lb.scale(Hb,Hb);Hb--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=B;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:
|
|
|
-void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){L=a*this.devicePixelRatio;C=b*this.devicePixelRatio;J=Math.floor(L/2);N=Math.floor(C/2);B.width=L;B.height=C;1!==this.devicePixelRatio&&!1!==c&&(B.style.width=a+"px",B.style.height=b+"px");fb.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N));na.set(new THREE.Vector2(-J,
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|
|
--N),new THREE.Vector2(J,N));Z=1;K=0;qa=O=Va=Pa=oa=null};this.setClearColor=function(a,b){M.set(a);v=void 0!==b?b:1;na.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,J,N);!1===na.empty()&&(na.intersect(fb),na.expandByScalar(2),1>v&&y.clearRect(na.min.x|
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|
|
-0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0<v&&(m(THREE.NormalBlending),n(1),s("rgba("+Math.floor(255*M.r)+","+Math.floor(255*M.g)+","+Math.floor(255*M.b)+","+v+")"),y.fillRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0)),na.makeEmpty())};this.render=function(a,g){if(!1===g instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,J,N);G.info.render.vertices=
|
|
|
-0;G.info.render.faces=0;H=A.projectScene(a,g,this.sortObjects,this.sortElements);I=H.elements;F=H.lights;D=g;ib.setRGB(0,0,0);Tb.setRGB(0,0,0);Ub.setRGB(0,0,0);for(var k=0,B=F.length;k<B;k++){var v=F[k],C=v.color;v instanceof THREE.AmbientLight?ib.add(C):v instanceof THREE.DirectionalLight?Tb.add(C):v instanceof THREE.PointLight&&Ub.add(C)}k=0;for(B=I.length;k<B;k++){var U=I[k],v=U.material;if(!(void 0===v||!1===v.visible)){va.makeEmpty();if(U instanceof THREE.RenderableParticle){V=U;V.x*=J;V.y*=
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|
-N;C=V;n(v.opacity);m(v.blending);var mb=void 0,nb=void 0,vb=void 0,zb=void 0,Zb=void 0,Jc=void 0,Kc=void 0;v instanceof THREE.ParticleBasicMaterial?null===v.map?(vb=U.object.scale.x,zb=U.object.scale.y,vb*=U.scale.x*J,zb*=U.scale.y*N,va.min.set(C.x-vb,C.y-zb),va.max.set(C.x+vb,C.y+zb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(s(v.color.getStyle()),y.save(),y.translate(C.x,C.y),y.rotate(-U.rotation),y.scale(vb,zb),y.fillRect(-1,-1,2,2),y.restore())):(Zb=v.map.image,Jc=Zb.width>>1,Kc=Zb.height>>
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|
|
-1,vb=U.scale.x*J,zb=U.scale.y*N,mb=vb*Jc,nb=zb*Kc,va.min.set(C.x-mb,C.y-nb),va.max.set(C.x+mb,C.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(y.save(),y.translate(C.x,C.y),y.rotate(-U.rotation),y.scale(vb,-zb),y.translate(-Jc,-Kc),y.drawImage(Zb,0,0),y.restore())):v instanceof THREE.ParticleCanvasMaterial&&(mb=U.scale.x*J,nb=U.scale.y*N,va.min.set(C.x-mb,C.y-nb),va.max.set(C.x+mb,C.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(p(v.color.getStyle()),s(v.color.getStyle()),y.save(),y.translate(C.x,
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|
-C.y),y.rotate(-U.rotation),y.scale(mb,nb),v.program(y),y.restore()))}else if(U instanceof THREE.RenderableLine){if(V=U.v1,ea=U.v2,V.positionScreen.x*=J,V.positionScreen.y*=N,ea.positionScreen.x*=J,ea.positionScreen.y*=N,va.setFromPoints([V.positionScreen,ea.positionScreen]),!0===fb.isIntersectionBox(va))if(C=V,mb=ea,n(v.opacity),m(v.blending),y.beginPath(),y.moveTo(C.positionScreen.x,C.positionScreen.y),y.lineTo(mb.positionScreen.x,mb.positionScreen.y),v instanceof THREE.LineBasicMaterial){q(v.linewidth);
|
|
|
-t(v.linecap);r(v.linejoin);if(v.vertexColors!==THREE.VertexColors)p(v.color.getStyle());else if(nb=U.vertexColors[0].getStyle(),U=U.vertexColors[1].getStyle(),nb===U)p(nb);else{try{var wc=y.createLinearGradient(C.positionScreen.x,C.positionScreen.y,mb.positionScreen.x,mb.positionScreen.y);wc.addColorStop(0,nb);wc.addColorStop(1,U)}catch(fd){wc=nb}p(wc)}y.stroke();va.expandByScalar(2*v.linewidth)}else v instanceof THREE.LineDashedMaterial&&(q(v.linewidth),t(v.linecap),r(v.linejoin),p(v.color.getStyle()),
|
|
|
-w(v.dashSize,v.gapSize),y.stroke(),va.expandByScalar(2*v.linewidth),w(null,null))}else if(U instanceof THREE.RenderableFace3){V=U.v1;ea=U.v2;pa=U.v3;if(-1>V.positionScreen.z||1<V.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;if(-1>pa.positionScreen.z||1<pa.positionScreen.z)continue;V.positionScreen.x*=J;V.positionScreen.y*=N;ea.positionScreen.x*=J;ea.positionScreen.y*=N;pa.positionScreen.x*=J;pa.positionScreen.y*=N;0<v.overdraw&&(l(V.positionScreen,ea.positionScreen,
|
|
|
-v.overdraw),l(ea.positionScreen,pa.positionScreen,v.overdraw),l(pa.positionScreen,V.positionScreen,v.overdraw));va.setFromPoints([V.positionScreen,ea.positionScreen,pa.positionScreen]);!0===fb.isIntersectionBox(va)&&c(V,ea,pa,0,1,2,U,v)}else if(U instanceof THREE.RenderableFace4){V=U.v1;ea=U.v2;pa=U.v3;Ua=U.v4;if(-1>V.positionScreen.z||1<V.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;if(-1>pa.positionScreen.z||1<pa.positionScreen.z)continue;if(-1>Ua.positionScreen.z||
|
|
|
-1<Ua.positionScreen.z)continue;V.positionScreen.x*=J;V.positionScreen.y*=N;ea.positionScreen.x*=J;ea.positionScreen.y*=N;pa.positionScreen.x*=J;pa.positionScreen.y*=N;Ua.positionScreen.x*=J;Ua.positionScreen.y*=N;pb.positionScreen.copy(ea.positionScreen);ub.positionScreen.copy(Ua.positionScreen);0<v.overdraw&&(l(V.positionScreen,ea.positionScreen,v.overdraw),l(ea.positionScreen,Ua.positionScreen,v.overdraw),l(Ua.positionScreen,V.positionScreen,v.overdraw),l(pa.positionScreen,pb.positionScreen,v.overdraw),
|
|
|
-l(pa.positionScreen,ub.positionScreen,v.overdraw));va.setFromPoints([V.positionScreen,ea.positionScreen,pa.positionScreen,Ua.positionScreen]);!0===fb.isIntersectionBox(va)&&(C=V,mb=ea,nb=pa,vb=Ua,zb=pb,Zb=ub,G.info.render.vertices+=4,G.info.render.faces++,n(v.opacity),m(v.blending),void 0!==v.map&&null!==v.map||void 0!==v.envMap&&null!==v.envMap?(c(C,mb,vb,0,1,3,U,v),c(zb,nb,Zb,1,2,3,U,v)):(ya=C.positionScreen.x,Ha=C.positionScreen.y,fa=mb.positionScreen.x,da=mb.positionScreen.y,T=nb.positionScreen.x,
|
|
|
-aa=nb.positionScreen.y,la=vb.positionScreen.x,Y=vb.positionScreen.y,ma=zb.positionScreen.x,xa=zb.positionScreen.y,bb=Zb.positionScreen.x,ia=Zb.positionScreen.y,v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial?(Qa.copy(v.color),Ya.copy(v.emissive),v.vertexColors===THREE.FaceColors&&Qa.multiply(U.color),!1===v.wireframe&&v.shading==THREE.SmoothShading&&4==U.vertexNormalsLength?(ra.copy(ib),ka.copy(ib),ua.copy(ib),Ra.copy(ib),b(U.v1.positionWorld,U.vertexNormalsModel[0],ra),
|
|
|
-b(U.v2.positionWorld,U.vertexNormalsModel[1],ka),b(U.v4.positionWorld,U.vertexNormalsModel[3],ua),b(U.v3.positionWorld,U.vertexNormalsModel[2],Ra),ra.multiply(Qa).add(Ya),ka.multiply(Qa).add(Ya),ua.multiply(Qa).add(Ya),Ra.multiply(Qa).add(Ya),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb)):(ha.copy(ib),b(U.centroidModel,U.normalModel,ha),ha.multiply(Qa).add(Ya),e(ya,Ha,fa,da,T,aa,la,Y),!0===v.wireframe?f(ha,v.wireframeLinewidth,
|
|
|
-v.wireframeLinecap,v.wireframeLinejoin):h(ha))):v instanceof THREE.MeshBasicMaterial?(ha.copy(v.color),v.vertexColors===THREE.FaceColors&&ha.multiply(U.color),e(ya,Ha,fa,da,T,aa,la,Y),!0===v.wireframe?f(ha,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):h(ha)):v instanceof THREE.MeshNormalMaterial?(C=void 0,v.shading==THREE.FlatShading?(C=U.normalModelView,ha.setRGB(C.x,C.y,C.z).multiplyScalar(0.5).addScalar(0.5),e(ya,Ha,fa,da,T,aa,la,Y),!0===v.wireframe?f(ha,v.wireframeLinewidth,v.wireframeLinecap,
|
|
|
-v.wireframeLinejoin):h(ha)):v.shading==THREE.SmoothShading&&(C=U.vertexNormalsModelView[0],ra.setRGB(C.x,C.y,C.z).multiplyScalar(0.5).addScalar(0.5),C=U.vertexNormalsModelView[1],ka.setRGB(C.x,C.y,C.z).multiplyScalar(0.5).addScalar(0.5),C=U.vertexNormalsModelView[3],ua.setRGB(C.x,C.y,C.z).multiplyScalar(0.5).addScalar(0.5),C=U.vertexNormalsModelView[2],Ra.setRGB(C.x,C.y,C.z).multiplyScalar(0.5).addScalar(0.5),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,
|
|
|
-ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))):v instanceof THREE.MeshDepthMaterial&&(Sa=D.near,xb=D.far,ra.r=ra.g=ra.b=1-z(C.positionScreen.z*C.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-z(mb.positionScreen.z*mb.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-z(vb.positionScreen.z*vb.positionScreen.w,Sa,xb),Ra.r=Ra.g=Ra.b=1-z(nb.positionScreen.z*nb.positionScreen.w,Sa,xb),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))))}na.union(va)}}y.setTransform(1,
|
|
|
+THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.uuid=this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.uuid=this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=I.length;d<e;d++){var f=I[d];Xb.copy(f.color);if(f instanceof THREE.DirectionalLight){var h=Xa.getPositionFromMatrix(f.matrixWorld).normalize(),g=b.dot(h);0>=g||(g*=f.intensity,c.add(Xb.multiplyScalar(g)))}else f instanceof THREE.PointLight&&(h=Xa.getPositionFromMatrix(f.matrixWorld),g=b.dot(Xa.subVectors(h,a).normalize()),0>=g||(g*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=g&&(g*=f.intensity,c.add(Xb.multiplyScalar(g)))))}}
|
|
|
+function c(a,c,e,l,q,r,U,n){G.info.render.vertices+=3;G.info.render.faces++;p(n.opacity);m(n.blending);ya=a.positionScreen.x;Ha=a.positionScreen.y;fa=c.positionScreen.x;da=c.positionScreen.y;T=e.positionScreen.x;aa=e.positionScreen.y;d(ya,Ha,fa,da,T,aa);(n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)&&null===n.map?(Qa.copy(n.color),Ya.copy(n.emissive),n.vertexColors===THREE.FaceColors&&Qa.multiply(U.color),!1===n.wireframe&&n.shading==THREE.SmoothShading&&3==U.vertexNormalsLength?
|
|
|
+(ra.copy(ib),ka.copy(ib),ua.copy(ib),b(U.v1.positionWorld,U.vertexNormalsModel[0],ra),b(U.v2.positionWorld,U.vertexNormalsModel[1],ka),b(U.v3.positionWorld,U.vertexNormalsModel[2],ua),ra.multiply(Qa).add(Ya),ka.multiply(Qa).add(Ya),ua.multiply(Qa).add(Ya),Ra.addColors(ka,ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)):(ha.copy(ib),b(U.centroidModel,U.normalModel,ha),ha.multiply(Qa).add(Ya),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):
|
|
|
+h(ha))):n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial?null!==n.map?n.map.mapping instanceof THREE.UVMapping&&(Ga=U.uvs[0],g(ya,Ha,fa,da,T,aa,Ga[l].x,Ga[l].y,Ga[q].x,Ga[q].y,Ga[r].x,Ga[r].y,n.map)):null!==n.envMap?n.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(Xa.copy(U.vertexNormalsModelView[l]),Ca=0.5*Xa.x+0.5,yb=0.5*Xa.y+0.5,Xa.copy(U.vertexNormalsModelView[q]),Ib=0.5*Xa.x+0.5,k=0.5*Xa.y+0.5,Xa.copy(U.vertexNormalsModelView[r]),
|
|
|
+Rb=0.5*Xa.x+0.5,Yb=0.5*Xa.y+0.5,g(ya,Ha,fa,da,T,aa,Ca,yb,Ib,k,Rb,Yb,n.envMap)):(ha.copy(n.color),n.vertexColors===THREE.FaceColors&&ha.multiply(U.color),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):h(ha)):n instanceof THREE.MeshDepthMaterial?(Sa=D.near,xb=D.far,ra.r=ra.g=ra.b=1-z(a.positionScreen.z*a.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-z(c.positionScreen.z*c.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-z(e.positionScreen.z*e.positionScreen.w,Sa,xb),Ra.addColors(ka,
|
|
|
+ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)):n instanceof THREE.MeshNormalMaterial&&(n.shading==THREE.FlatShading?(a=U.normalModelView,ha.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):h(ha)):n.shading==THREE.SmoothShading&&(a=U.vertexNormalsModelView[l],ra.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=U.vertexNormalsModelView[q],ka.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
|
|
|
+a=U.vertexNormalsModelView[r],ua.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),Ra.addColors(ka,ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)))}function d(a,b,c,d,e,f){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.closePath()}function e(a,b,c,d,e,f,h,g){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.lineTo(h,g);y.closePath()}function f(a,b,c,d){q(b);t(c);n(d);r(a.getStyle());y.stroke();va.expandByScalar(2*b)}function h(a){s(a.getStyle());
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|
|
+y.fill()}function g(a,b,c,d,e,f,g,k,i,j,p,l,m){if(!(m instanceof THREE.DataTexture||void 0===m.image||0==m.image.width)){if(!0===m.needsUpdate){var n=m.wrapS==THREE.RepeatWrapping,q=m.wrapT==THREE.RepeatWrapping;Jb[m.id]=y.createPattern(m.image,!0===n&&!0===q?"repeat":!0===n&&!1===q?"repeat-x":!1===n&&!0===q?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===Jb[m.id]?s("rgba(0,0,0,1)"):s(Jb[m.id]);var n=m.offset.x/m.repeat.x,q=m.offset.y/m.repeat.y,r=m.image.width*m.repeat.x,t=m.image.height*m.repeat.y,
|
|
|
+g=(g+n)*r,k=(1-k+q)*t,c=c-a,d=d-b,e=e-a,f=f-b,i=(i+n)*r-g,j=(1-j+q)*t-k,p=(p+n)*r-g,l=(1-l+q)*t-k,n=i*l-p*j;0===n?(void 0===Ab[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),Ab[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=Ab[m.id],g=4*(Math.floor(g)+Math.floor(k)*m.image.width),ha.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),h(ha)):(n=1/n,m=(l*c-j*e)*n,j=(l*d-j*f)*n,c=(i*e-p*c)*n,d=(i*f-p*d)*n,a=a-
|
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|
+m*g-c*k,g=b-j*g-d*k,y.save(),y.transform(m,j,c,d,a,g),y.fill(),y.restore())}}function i(a,b,c,d,e,f,h,g,k,i,j,p,m){var l,n;l=m.width-1;n=m.height-1;h*=l;g*=n;c-=a;d-=b;e-=a;f-=b;k=k*l-h;i=i*n-g;j=j*l-h;p=p*n-g;n=1/(k*p-j*i);l=(p*c-i*e)*n;i=(p*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-l*h-c*g;b=b-i*h-d*g;y.save();y.transform(l,i,c,d,a,b);y.clip();y.drawImage(m,0,0);y.restore()}function j(a,b,c,d){Ka[0]=255*a.r|0;Ka[1]=255*a.g|0;Ka[2]=255*a.b|0;Ka[4]=255*b.r|0;Ka[5]=255*b.g|0;Ka[6]=255*b.b|0;Ka[8]=255*
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|
+c.r|0;Ka[9]=255*c.g|0;Ka[10]=255*c.b|0;Ka[12]=255*d.r|0;Ka[13]=255*d.g|0;Ka[14]=255*d.b|0;Bb.putImageData(Kb,0,0);Lb.drawImage(Gb,0,0);return Sb}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function p(a){Z!==a&&(Z=y.globalAlpha=a)}function m(a){L!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(y.globalCompositeOperation=
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|
+"darker"),L=a)}function q(a){Va!==a&&(Va=y.lineWidth=a)}function t(a){O!==a&&(O=y.lineCap=a)}function n(a){qa!==a&&(qa=y.lineJoin=a)}function r(a){oa!==a&&(oa=y.strokeStyle=a)}function s(a){Pa!==a&&(Pa=y.fillStyle=a)}function v(a,b){if(Fa!==a||wa!==b)y.setLineDash([a,b]),Fa=a,wa=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var z=THREE.Math.smoothstep,a=a||{},G=this,C,H,I,F=new THREE.Projector,A=void 0!==a.canvas?a.canvas:document.createElement("canvas"),K,B,J,N,y=A.getContext("2d"),M=new THREE.Color(0),
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|
+w=0,Z=1,L=0,oa=null,Pa=null,Va=null,O=null,qa=null,Fa=null,wa=0,D,V,ea,pa,Ua,pb=new THREE.RenderableVertex,ub=new THREE.RenderableVertex,ya,Ha,fa,da,T,aa,la,Y,ma,xa,bb,ia,ha=new THREE.Color,ra=new THREE.Color,ka=new THREE.Color,ua=new THREE.Color,Ra=new THREE.Color,Qa=new THREE.Color,Ya=new THREE.Color,Xb=new THREE.Color,Jb={},Ab={},Sa,xb,lb,Ga,Ca,yb,Ib,k,Rb,Yb,fb=new THREE.Box2,na=new THREE.Box2,va=new THREE.Box2,ib=new THREE.Color,Tb=new THREE.Color,Ub=new THREE.Color,Xa=new THREE.Vector3,Gb,Bb,
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+Kb,Ka,Sb,Lb,Hb=16;Gb=document.createElement("canvas");Gb.width=Gb.height=2;Bb=Gb.getContext("2d");Bb.fillStyle="rgba(0,0,0,1)";Bb.fillRect(0,0,2,2);Kb=Bb.getImageData(0,0,2,2);Ka=Kb.data;Sb=document.createElement("canvas");Sb.width=Sb.height=Hb;Lb=Sb.getContext("2d");Lb.translate(-Hb/2,-Hb/2);Lb.scale(Hb,Hb);Hb--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=A;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:
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+void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){K=a*this.devicePixelRatio;B=b*this.devicePixelRatio;J=Math.floor(K/2);N=Math.floor(B/2);A.width=K;A.height=B;1!==this.devicePixelRatio&&!1!==c&&(A.style.width=a+"px",A.style.height=b+"px");fb.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N));na.set(new THREE.Vector2(-J,
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+-N),new THREE.Vector2(J,N));Z=1;L=0;qa=O=Va=Pa=oa=null};this.setClearColor=function(a,b){M.set(a);w=void 0!==b?b:1;na.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,J,N);!1===na.empty()&&(na.intersect(fb),na.expandByScalar(2),1>w&&y.clearRect(na.min.x|
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+0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0<w&&(m(THREE.NormalBlending),p(1),s("rgba("+Math.floor(255*M.r)+","+Math.floor(255*M.g)+","+Math.floor(255*M.b)+","+w+")"),y.fillRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0)),na.makeEmpty())};this.render=function(a,g){if(!1===g instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,J,N);G.info.render.vertices=
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+0;G.info.render.faces=0;C=F.projectScene(a,g,this.sortObjects,this.sortElements);H=C.elements;I=C.lights;D=g;ib.setRGB(0,0,0);Tb.setRGB(0,0,0);Ub.setRGB(0,0,0);for(var k=0,A=I.length;k<A;k++){var w=I[k],B=w.color;w instanceof THREE.AmbientLight?ib.add(B):w instanceof THREE.DirectionalLight?Tb.add(B):w instanceof THREE.PointLight&&Ub.add(B)}k=0;for(A=H.length;k<A;k++){var U=H[k],w=U.material;if(!(void 0===w||!1===w.visible)){va.makeEmpty();if(U instanceof THREE.RenderableParticle){V=U;V.x*=J;V.y*=
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+N;B=V;p(w.opacity);m(w.blending);var mb=void 0,nb=void 0,vb=void 0,zb=void 0,Zb=void 0,Jc=void 0,Kc=void 0;w instanceof THREE.ParticleBasicMaterial?null===w.map?(vb=U.object.scale.x,zb=U.object.scale.y,vb*=U.scale.x*J,zb*=U.scale.y*N,va.min.set(B.x-vb,B.y-zb),va.max.set(B.x+vb,B.y+zb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(s(w.color.getStyle()),y.save(),y.translate(B.x,B.y),y.rotate(-U.rotation),y.scale(vb,zb),y.fillRect(-1,-1,2,2),y.restore())):(Zb=w.map.image,Jc=Zb.width>>1,Kc=Zb.height>>
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+1,vb=U.scale.x*J,zb=U.scale.y*N,mb=vb*Jc,nb=zb*Kc,va.min.set(B.x-mb,B.y-nb),va.max.set(B.x+mb,B.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(y.save(),y.translate(B.x,B.y),y.rotate(-U.rotation),y.scale(vb,-zb),y.translate(-Jc,-Kc),y.drawImage(Zb,0,0),y.restore())):w instanceof THREE.ParticleCanvasMaterial&&(mb=U.scale.x*J,nb=U.scale.y*N,va.min.set(B.x-mb,B.y-nb),va.max.set(B.x+mb,B.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(r(w.color.getStyle()),s(w.color.getStyle()),y.save(),y.translate(B.x,
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+B.y),y.rotate(-U.rotation),y.scale(mb,nb),w.program(y),y.restore()))}else if(U instanceof THREE.RenderableLine){if(V=U.v1,ea=U.v2,V.positionScreen.x*=J,V.positionScreen.y*=N,ea.positionScreen.x*=J,ea.positionScreen.y*=N,va.setFromPoints([V.positionScreen,ea.positionScreen]),!0===fb.isIntersectionBox(va))if(B=V,mb=ea,p(w.opacity),m(w.blending),y.beginPath(),y.moveTo(B.positionScreen.x,B.positionScreen.y),y.lineTo(mb.positionScreen.x,mb.positionScreen.y),w instanceof THREE.LineBasicMaterial){q(w.linewidth);
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+t(w.linecap);n(w.linejoin);if(w.vertexColors!==THREE.VertexColors)r(w.color.getStyle());else if(nb=U.vertexColors[0].getStyle(),U=U.vertexColors[1].getStyle(),nb===U)r(nb);else{try{var wc=y.createLinearGradient(B.positionScreen.x,B.positionScreen.y,mb.positionScreen.x,mb.positionScreen.y);wc.addColorStop(0,nb);wc.addColorStop(1,U)}catch(fd){wc=nb}r(wc)}y.stroke();va.expandByScalar(2*w.linewidth)}else w instanceof THREE.LineDashedMaterial&&(q(w.linewidth),t(w.linecap),n(w.linejoin),r(w.color.getStyle()),
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+v(w.dashSize,w.gapSize),y.stroke(),va.expandByScalar(2*w.linewidth),v(null,null))}else if(U instanceof THREE.RenderableFace3){V=U.v1;ea=U.v2;pa=U.v3;if(-1>V.positionScreen.z||1<V.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;if(-1>pa.positionScreen.z||1<pa.positionScreen.z)continue;V.positionScreen.x*=J;V.positionScreen.y*=N;ea.positionScreen.x*=J;ea.positionScreen.y*=N;pa.positionScreen.x*=J;pa.positionScreen.y*=N;0<w.overdraw&&(l(V.positionScreen,ea.positionScreen,
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+w.overdraw),l(ea.positionScreen,pa.positionScreen,w.overdraw),l(pa.positionScreen,V.positionScreen,w.overdraw));va.setFromPoints([V.positionScreen,ea.positionScreen,pa.positionScreen]);!0===fb.isIntersectionBox(va)&&c(V,ea,pa,0,1,2,U,w)}else if(U instanceof THREE.RenderableFace4){V=U.v1;ea=U.v2;pa=U.v3;Ua=U.v4;if(-1>V.positionScreen.z||1<V.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;if(-1>pa.positionScreen.z||1<pa.positionScreen.z)continue;if(-1>Ua.positionScreen.z||
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+1<Ua.positionScreen.z)continue;V.positionScreen.x*=J;V.positionScreen.y*=N;ea.positionScreen.x*=J;ea.positionScreen.y*=N;pa.positionScreen.x*=J;pa.positionScreen.y*=N;Ua.positionScreen.x*=J;Ua.positionScreen.y*=N;pb.positionScreen.copy(ea.positionScreen);ub.positionScreen.copy(Ua.positionScreen);0<w.overdraw&&(l(V.positionScreen,ea.positionScreen,w.overdraw),l(ea.positionScreen,Ua.positionScreen,w.overdraw),l(Ua.positionScreen,V.positionScreen,w.overdraw),l(pa.positionScreen,pb.positionScreen,w.overdraw),
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|
+l(pa.positionScreen,ub.positionScreen,w.overdraw));va.setFromPoints([V.positionScreen,ea.positionScreen,pa.positionScreen,Ua.positionScreen]);!0===fb.isIntersectionBox(va)&&(B=V,mb=ea,nb=pa,vb=Ua,zb=pb,Zb=ub,G.info.render.vertices+=4,G.info.render.faces++,p(w.opacity),m(w.blending),void 0!==w.map&&null!==w.map||void 0!==w.envMap&&null!==w.envMap?(c(B,mb,vb,0,1,3,U,w),c(zb,nb,Zb,1,2,3,U,w)):(ya=B.positionScreen.x,Ha=B.positionScreen.y,fa=mb.positionScreen.x,da=mb.positionScreen.y,T=nb.positionScreen.x,
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|
+aa=nb.positionScreen.y,la=vb.positionScreen.x,Y=vb.positionScreen.y,ma=zb.positionScreen.x,xa=zb.positionScreen.y,bb=Zb.positionScreen.x,ia=Zb.positionScreen.y,w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshPhongMaterial?(Qa.copy(w.color),Ya.copy(w.emissive),w.vertexColors===THREE.FaceColors&&Qa.multiply(U.color),!1===w.wireframe&&w.shading==THREE.SmoothShading&&4==U.vertexNormalsLength?(ra.copy(ib),ka.copy(ib),ua.copy(ib),Ra.copy(ib),b(U.v1.positionWorld,U.vertexNormalsModel[0],ra),
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+b(U.v2.positionWorld,U.vertexNormalsModel[1],ka),b(U.v4.positionWorld,U.vertexNormalsModel[3],ua),b(U.v3.positionWorld,U.vertexNormalsModel[2],Ra),ra.multiply(Qa).add(Ya),ka.multiply(Qa).add(Ya),ua.multiply(Qa).add(Ya),Ra.multiply(Qa).add(Ya),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb)):(ha.copy(ib),b(U.centroidModel,U.normalModel,ha),ha.multiply(Qa).add(Ya),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,
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+w.wireframeLinecap,w.wireframeLinejoin):h(ha))):w instanceof THREE.MeshBasicMaterial?(ha.copy(w.color),w.vertexColors===THREE.FaceColors&&ha.multiply(U.color),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):h(ha)):w instanceof THREE.MeshNormalMaterial?(B=void 0,w.shading==THREE.FlatShading?(B=U.normalModelView,ha.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap,
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+w.wireframeLinejoin):h(ha)):w.shading==THREE.SmoothShading&&(B=U.vertexNormalsModelView[0],ra.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[1],ka.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[3],ua.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[2],Ra.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,
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+ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))):w instanceof THREE.MeshDepthMaterial&&(Sa=D.near,xb=D.far,ra.r=ra.g=ra.b=1-z(B.positionScreen.z*B.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-z(mb.positionScreen.z*mb.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-z(vb.positionScreen.z*vb.positionScreen.w,Sa,xb),Ra.r=Ra.g=Ra.b=1-z(nb.positionScreen.z*nb.positionScreen.w,Sa,xb),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))))}na.union(va)}}y.setTransform(1,
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0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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@@ -366,29 +366,29 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
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cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
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depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var h=1;"v2"===f.type?h=2:"v3"===f.type?h=3:"v4"===f.type?
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-h=4:"c"===f.type&&(h=3);f.size=h;f.array=new Float32Array(c*h);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,g=a.faces4,i=3*d.length+4*g.length,j=1*d.length+2*g.length,g=3*d.length+4*g.length,d=e(b,a),n=h(d),m=f(d),l=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));l&&
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|
|
-(a.__colorArray=new Float32Array(3*i));if(n){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*g);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(n=a.numMorphTargets;c<
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|
|
-n;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(n=a.numMorphNormals;c<n;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*g;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var p in d.attributes){var j=d.attributes[p],c={},q;for(q in j)c[q]=j[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,g=1,"v2"===c.type?g=2:
|
|
|
-"v3"===c.type?g=3:"v4"===c.type?g=4:"c"===c.type&&(g=3),c.size=g,c.array=new Float32Array(i*g),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=p,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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|
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-THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function h(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a){Ab[a]||(k.enableVertexAttribArray(a),Ab[a]=!0)}function i(){for(var a in Ab)Ab[a]&&(k.disableVertexAttribArray(a),Ab[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function l(a,b){return b[0]-a[0]}function n(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ya=pa=null,pb=ub=T=da=bb=xa=aa=-1,yb=!0,a[d].render(b,
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-c,Xb,Jb),ya=pa=null,pb=ub=T=da=bb=xa=aa=-1,yb=!0}function m(a,b,c,d,e,f,h,g){var k,i,j,n;b?(i=a.length-1,n=b=-1):(i=0,b=a.length,n=1);for(var m=i;m!==b;m+=n)if(k=a[m],k.render){i=k.object;j=k.buffer;if(g)k=g;else{k=k[c];if(!k)continue;h&&D.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);D.setDepthTest(k.depthTest);D.setDepthWrite(k.depthWrite);L(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}D.setMaterialFaces(k);j instanceof THREE.BufferGeometry?D.renderBufferDirect(d,
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-e,f,k,j,i):D.renderBuffer(d,e,f,k,j,i)}}function q(a,b,c,d,e,f,h){for(var g,k,i=0,j=a.length;i<j;i++)if(g=a[i],k=g.object,k.visible){if(h)g=h;else{g=g[b];if(!g)continue;f&&D.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);D.setDepthTest(g.depthTest);D.setDepthWrite(g.depthWrite);L(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}D.renderImmediateObject(c,d,e,g,k)}}function t(a,b){var e,f,h,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,
|
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-a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",kc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,g=f.attributes[i],g.buffer=k.createBuffer(),k.bindBuffer(j,g.buffer),k.bufferData(j,g.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){h=a.material;if(void 0===f.geometryGroups){i=f;var n,m,l,p,
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-q;j={};var s=i.morphTargets.length,t=i.morphNormals.length,w=h instanceof THREE.MeshFaceMaterial;i.geometryGroups={};h=0;for(n=i.faces.length;h<n;h++)m=i.faces[h],l=w?m.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),q=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[q]&&(i.geometryGroups[q]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),p=m instanceof THREE.Face3?3:4,65535<i.geometryGroups[q].vertices+p&&(j[l].counter+=1,q=j[l].hash+"_"+j[l].counter,
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-void 0===i.geometryGroups[q]&&(i.geometryGroups[q]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),m instanceof THREE.Face3?i.geometryGroups[q].faces3.push(h):i.geometryGroups[q].faces4.push(h),i.geometryGroups[q].vertices+=p;i.geometryGroupsList=[];for(g in i.geometryGroups)i.geometryGroups[g].id=Ha++,i.geometryGroupsList.push(i.geometryGroups[g])}for(e in f.geometryGroups)if(g=f.geometryGroups[e],!g.__webglVertexBuffer){i=g;i.__webglVertexBuffer=k.createBuffer();
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+h=4:"c"===f.type&&(h=3);f.size=h;f.array=new Float32Array(c*h);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,g=a.faces4,i=3*d.length+4*g.length,j=1*d.length+2*g.length,g=3*d.length+4*g.length,d=e(b,a),p=h(d),m=f(d),l=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));l&&
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+p;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(p=a.numMorphNormals;c<p;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*g;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var n in d.attributes){var j=d.attributes[n],c={},q;for(q in j)c[q]=j[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,g=1,"v2"===c.type?g=2:
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+"v3"===c.type?g=3:"v4"===c.type?g=4:"c"===c.type&&(g=3),c.size=g,c.array=new Float32Array(i*g),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=n,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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|
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+THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function h(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a){Ab[a]||(k.enableVertexAttribArray(a),Ab[a]=!0)}function i(){for(var a in Ab)Ab[a]&&(k.disableVertexAttribArray(a),Ab[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function l(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ya=pa=null,pb=ub=T=da=bb=xa=aa=-1,yb=!0,a[d].render(b,
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+e,f,k,j,i):D.renderBuffer(d,e,f,k,j,i)}}function q(a,b,c,d,e,f,h){for(var g,k,i=0,j=a.length;i<j;i++)if(g=a[i],k=g.object,k.visible){if(h)g=h;else{g=g[b];if(!g)continue;f&&D.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);D.setDepthTest(g.depthTest);D.setDepthWrite(g.depthWrite);K(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}D.renderImmediateObject(c,d,e,g,k)}}function t(a,b){var e,f,h,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,
|
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|
|
+r;j={};var s=i.morphTargets.length,t=i.morphNormals.length,v=h instanceof THREE.MeshFaceMaterial;i.geometryGroups={};h=0;for(p=i.faces.length;h<p;h++)m=i.faces[h],l=v?m.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),q=m instanceof THREE.Face3?3:4,65535<i.geometryGroups[r].vertices+q&&(j[l].counter+=1,r=j[l].hash+"_"+j[l].counter,
|
|
|
+void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),m instanceof THREE.Face3?i.geometryGroups[r].faces3.push(h):i.geometryGroups[r].faces4.push(h),i.geometryGroups[r].vertices+=q;i.geometryGroupsList=[];for(g in i.geometryGroups)i.geometryGroups[g].id=Ha++,i.geometryGroupsList.push(i.geometryGroups[g])}for(e in f.geometryGroups)if(g=f.geometryGroups[e],!g.__webglVertexBuffer){i=g;i.__webglVertexBuffer=k.createBuffer();
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i.__webglNormalBuffer=k.createBuffer();i.__webglTangentBuffer=k.createBuffer();i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();s=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(s=i.numMorphTargets;j<s;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=
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[];j=0;for(s=i.numMorphNormals;j<s;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}D.info.memory.geometries++;d(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=k.createBuffer(),g.__webglColorBuffer=k.createBuffer(),g.__webglNormalBuffer=k.createBuffer(),D.info.memory.geometries++,g=f,i=g.vertices.length,
|
|
|
g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*i),g.__normalArray=new Float32Array(3*i),g.__webglVertexCount=i,c(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=k.createBuffer(),g.__webglColorBuffer=k.createBuffer(),g.__webglLineDistanceBuffer=k.createBuffer(),D.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*
|
|
|
i),g.__lineDistanceArray=new Float32Array(1*i),g.__webglLineCount=i,c(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=k.createBuffer(),g.__webglColorBuffer=k.createBuffer(),D.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*i),g.__sortArray=[],g.__webglParticleCount=i,c(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
|
|
|
-!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)r(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],r(b.__webglObjects,g,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,r(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({id:null,object:a,opaque:null,
|
|
|
-transparent:null,z:0}):a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function r(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function w(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof
|
|
|
-THREE.Line?z(b.__webglObjects,a):a instanceof THREE.Sprite?G(b.__webglSprites,a):a instanceof THREE.LensFlare?G(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&z(b.__webglObjectsImmediate,a);delete a.__webglActive}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function G(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function H(a,b,c,d,e){fa=0;d.needsUpdate&&(d.program&&vc(d),D.initMaterial(d,b,c,e),d.needsUpdate=
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-!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets));var f=!1,h=d.program,g=h.uniforms,i=d.uniforms;h!==pa&&(k.useProgram(h),pa=h,f=!0);d.id!==pb&&(pb=d.id,f=!0);if(f||a!==ya)k.uniformMatrix4fv(g.projectionMatrix,!1,a.projectionMatrix.elements),a!==ya&&(ya=a);if(d.skinning)if(Bb&&e.useVertexTexture){if(null!==g.boneTexture){var j=I();k.uniform1i(g.boneTexture,j);D.setTexture(e.boneTexture,j)}}else null!==g.boneGlobalMatrices&&k.uniformMatrix4fv(g.boneGlobalMatrices,
|
|
|
-!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(yb){for(var n,l=j=0,m=0,p,q,r,s=Ib,t=s.directional.colors,w=s.directional.positions,z=s.point.colors,y=s.point.positions,B=s.point.distances,C=s.spot.colors,G=s.spot.positions,H=s.spot.distances,E=s.spot.directions,J=
|
|
|
-s.spot.anglesCos,L=s.spot.exponents,K=s.hemi.skyColors,V=s.hemi.groundColors,M=s.hemi.positions,O=0,ea=0,T=0,aa=0,da=0,R=0,S=0,P=0,ba=n=0,c=r=ba=0,f=b.length;c<f;c++)n=b[c],n.onlyShadow||(p=n.color,q=n.intensity,r=n.distance,n instanceof THREE.AmbientLight?n.visible&&(D.gammaInput?(j+=p.r*p.r,l+=p.g*p.g,m+=p.b*p.b):(j+=p.r,l+=p.g,m+=p.b)):n instanceof THREE.DirectionalLight?(da+=1,n.visible&&(Ca.getPositionFromMatrix(n.matrixWorld),Ga.getPositionFromMatrix(n.target.matrixWorld),Ca.sub(Ga),Ca.normalize(),
|
|
|
-0===Ca.x&&0===Ca.y&&0===Ca.z||(n=3*O,w[n]=Ca.x,w[n+1]=Ca.y,w[n+2]=Ca.z,D.gammaInput?F(t,n,p,q*q):A(t,n,p,q),O+=1))):n instanceof THREE.PointLight?(R+=1,n.visible&&(ba=3*ea,D.gammaInput?F(z,ba,p,q*q):A(z,ba,p,q),Ga.getPositionFromMatrix(n.matrixWorld),y[ba]=Ga.x,y[ba+1]=Ga.y,y[ba+2]=Ga.z,B[ea]=r,ea+=1)):n instanceof THREE.SpotLight?(S+=1,n.visible&&(ba=3*T,D.gammaInput?F(C,ba,p,q*q):A(C,ba,p,q),Ga.getPositionFromMatrix(n.matrixWorld),G[ba]=Ga.x,G[ba+1]=Ga.y,G[ba+2]=Ga.z,H[T]=r,Ca.copy(Ga),Ga.getPositionFromMatrix(n.target.matrixWorld),
|
|
|
-Ca.sub(Ga),Ca.normalize(),E[ba]=Ca.x,E[ba+1]=Ca.y,E[ba+2]=Ca.z,J[T]=Math.cos(n.angle),L[T]=n.exponent,T+=1)):n instanceof THREE.HemisphereLight&&(P+=1,n.visible&&(Ca.getPositionFromMatrix(n.matrixWorld),Ca.normalize(),0===Ca.x&&0===Ca.y&&0===Ca.z||(r=3*aa,M[r]=Ca.x,M[r+1]=Ca.y,M[r+2]=Ca.z,p=n.color,n=n.groundColor,D.gammaInput?(q*=q,F(K,r,p,q),F(V,r,n,q)):(A(K,r,p,q),A(V,r,n,q)),aa+=1))));c=3*O;for(f=Math.max(t.length,3*da);c<f;c++)t[c]=0;c=3*ea;for(f=Math.max(z.length,3*R);c<f;c++)z[c]=0;c=3*T;for(f=
|
|
|
-Math.max(C.length,3*S);c<f;c++)C[c]=0;c=3*aa;for(f=Math.max(K.length,3*P);c<f;c++)K[c]=0;c=3*aa;for(f=Math.max(V.length,3*P);c<f;c++)V[c]=0;s.directional.length=O;s.point.length=ea;s.spot.length=T;s.hemi.length=aa;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=m;yb=!1}c=Ib;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
|
|
|
+!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)n(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],n(b.__webglObjects,g,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,n(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({id:null,object:a,opaque:null,
|
|
|
+transparent:null,z:0}):a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function n(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function r(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function v(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof
|
|
|
+THREE.Line?z(b.__webglObjects,a):a instanceof THREE.Sprite?G(b.__webglSprites,a):a instanceof THREE.LensFlare?G(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&z(b.__webglObjectsImmediate,a);delete a.__webglActive}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function G(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function C(a,b,c,d,e){fa=0;d.needsUpdate&&(d.program&&vc(d),D.initMaterial(d,b,c,e),d.needsUpdate=
|
|
|
+!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets));var f=!1,h=d.program,g=h.uniforms,i=d.uniforms;h!==pa&&(k.useProgram(h),pa=h,f=!0);d.id!==pb&&(pb=d.id,f=!0);if(f||a!==ya)k.uniformMatrix4fv(g.projectionMatrix,!1,a.projectionMatrix.elements),a!==ya&&(ya=a);if(d.skinning)if(Bb&&e.useVertexTexture){if(null!==g.boneTexture){var j=H();k.uniform1i(g.boneTexture,j);D.setTexture(e.boneTexture,j)}}else null!==g.boneGlobalMatrices&&k.uniformMatrix4fv(g.boneGlobalMatrices,
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|
+!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(yb){for(var p,l=j=0,m=0,n,q,r,s=Ib,t=s.directional.colors,v=s.directional.positions,z=s.point.colors,y=s.point.positions,A=s.point.distances,B=s.spot.colors,G=s.spot.positions,C=s.spot.distances,E=s.spot.directions,J=
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|
|
+s.spot.anglesCos,L=s.spot.exponents,V=s.hemi.skyColors,K=s.hemi.groundColors,M=s.hemi.positions,O=0,ea=0,T=0,aa=0,da=0,R=0,S=0,P=0,ba=p=0,c=r=ba=0,f=b.length;c<f;c++)p=b[c],p.onlyShadow||(n=p.color,q=p.intensity,r=p.distance,p instanceof THREE.AmbientLight?p.visible&&(D.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,m+=n.b*n.b):(j+=n.r,l+=n.g,m+=n.b)):p instanceof THREE.DirectionalLight?(da+=1,p.visible&&(Ca.getPositionFromMatrix(p.matrixWorld),Ga.getPositionFromMatrix(p.target.matrixWorld),Ca.sub(Ga),Ca.normalize(),
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|
|
+0===Ca.x&&0===Ca.y&&0===Ca.z||(p=3*O,v[p]=Ca.x,v[p+1]=Ca.y,v[p+2]=Ca.z,D.gammaInput?I(t,p,n,q*q):F(t,p,n,q),O+=1))):p instanceof THREE.PointLight?(R+=1,p.visible&&(ba=3*ea,D.gammaInput?I(z,ba,n,q*q):F(z,ba,n,q),Ga.getPositionFromMatrix(p.matrixWorld),y[ba]=Ga.x,y[ba+1]=Ga.y,y[ba+2]=Ga.z,A[ea]=r,ea+=1)):p instanceof THREE.SpotLight?(S+=1,p.visible&&(ba=3*T,D.gammaInput?I(B,ba,n,q*q):F(B,ba,n,q),Ga.getPositionFromMatrix(p.matrixWorld),G[ba]=Ga.x,G[ba+1]=Ga.y,G[ba+2]=Ga.z,C[T]=r,Ca.copy(Ga),Ga.getPositionFromMatrix(p.target.matrixWorld),
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|
+Ca.sub(Ga),Ca.normalize(),E[ba]=Ca.x,E[ba+1]=Ca.y,E[ba+2]=Ca.z,J[T]=Math.cos(p.angle),L[T]=p.exponent,T+=1)):p instanceof THREE.HemisphereLight&&(P+=1,p.visible&&(Ca.getPositionFromMatrix(p.matrixWorld),Ca.normalize(),0===Ca.x&&0===Ca.y&&0===Ca.z||(r=3*aa,M[r]=Ca.x,M[r+1]=Ca.y,M[r+2]=Ca.z,n=p.color,p=p.groundColor,D.gammaInput?(q*=q,I(V,r,n,q),I(K,r,p,q)):(F(V,r,n,q),F(K,r,p,q)),aa+=1))));c=3*O;for(f=Math.max(t.length,3*da);c<f;c++)t[c]=0;c=3*ea;for(f=Math.max(z.length,3*R);c<f;c++)z[c]=0;c=3*T;for(f=
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|
+Math.max(B.length,3*S);c<f;c++)B[c]=0;c=3*aa;for(f=Math.max(V.length,3*P);c<f;c++)V[c]=0;c=3*aa;for(f=Math.max(K.length,3*P);c<f;c++)K[c]=0;s.directional.length=O;s.point.length=ea;s.spot.length=T;s.hemi.length=aa;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=m;yb=!1}c=Ib;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
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|
c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
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d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;D.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var Y;d.map?Y=d.map:d.specularMap?Y=d.specularMap:d.normalMap?Y=d.normalMap:d.bumpMap&&(Y=d.bumpMap);void 0!==Y&&(c=Y.offset,
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Y=Y.repeat,i.offsetRepeat.value.set(c.x,c.y,Y.x,Y.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=
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@@ -397,20 +397,20 @@ i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB
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d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Y=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[Y]=j.shadowMap,i.shadowMapSize.value[Y]=j.shadowMapSize,i.shadowMatrix.value[Y]=j.shadowMatrix,i.shadowDarkness.value[Y]=j.shadowDarkness,i.shadowBias.value[Y]=j.shadowBias,Y++}b=d.uniformsList;i=0;for(Y=b.length;i<Y;i++)if(f=h.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
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l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)s=2*l,c._array[s]=j[l].x,c._array[s+
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1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)s=3*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)s=4*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z,c._array[s+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),
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-j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(s=j,j=I(),k.uniform1i(f,j),s)if(s.image instanceof Array&&6===s.image.length){if(c=s,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),D.info.memory.textures++);k.activeTexture(k.TEXTURE0+
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|
-f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)D.autoScaleCubemaps&&!f?(m=j,s=l,t=c.image[l],z=Ub,t.width<=z&&t.height<=z||(y=Math.max(t.width,t.height),w=Math.floor(t.width*z/y),z=Math.floor(t.height*z/y),y=document.createElement("canvas"),y.width=w,y.height=z,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,w,z),t=y),m[s]=t):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
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|
-1)&&0===(l.height&l.height-1);s=v(c.format);t=v(c.type);N(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){z=j[l].mipmaps;y=0;for(B=z.length;y<B;y++)w=z[y],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,s,w.width,w.height,0,w.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,s,s,t,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else s instanceof
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|
-THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):D.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=I();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)s=c.value[l],j=c._array[l],s&&D.setTexture(s,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==g.cameraPosition)Ga.getPositionFromMatrix(a.matrixWorld),k.uniform3f(g.cameraPosition,
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|
-Ga.x,Ga.y,Ga.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==g.viewMatrix&&k.uniformMatrix4fv(g.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(g.modelViewMatrix,!1,e._modelViewMatrix.elements);g.normalMatrix&&k.uniformMatrix3fv(g.normalMatrix,!1,e._normalMatrix.elements);null!==g.modelMatrix&&k.uniformMatrix4fv(g.modelMatrix,!1,e.matrixWorld.elements);return h}function I(){var a=fa;a>=ib&&console.warn("WebGLRenderer: trying to use "+
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|
-a+" texture units while this GPU supports only "+ib);fa+=1;return a}function F(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function A(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a){a!==ka&&(k.lineWidth(a),ka=a)}function L(a,b,c){ia!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),ia=a);if(a&&(ha!==b||ra!==c))k.polygonOffset(b,c),ha=b,ra=c}function C(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,
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|
|
-b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(C(b)),null):c}function N(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,v(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,v(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,v(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,v(b.minFilter))):(k.texParameteri(a,
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|
+j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(s=j,j=H(),k.uniform1i(f,j),s)if(s.image instanceof Array&&6===s.image.length){if(c=s,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),D.info.memory.textures++);k.activeTexture(k.TEXTURE0+
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|
+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)D.autoScaleCubemaps&&!f?(m=j,s=l,t=c.image[l],z=Ub,t.width<=z&&t.height<=z||(y=Math.max(t.width,t.height),v=Math.floor(t.width*z/y),z=Math.floor(t.height*z/y),y=document.createElement("canvas"),y.width=v,y.height=z,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,v,z),t=y),m[s]=t):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
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|
|
+1)&&0===(l.height&l.height-1);s=w(c.format);t=w(c.type);N(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){z=j[l].mipmaps;y=0;for(A=z.length;y<A;y++)v=z[y],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,s,v.width,v.height,0,v.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,s,s,t,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else s instanceof
|
|
|
+THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):D.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=H();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)s=c.value[l],j=c._array[l],s&&D.setTexture(s,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==g.cameraPosition)Ga.getPositionFromMatrix(a.matrixWorld),k.uniform3f(g.cameraPosition,
|
|
|
+Ga.x,Ga.y,Ga.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==g.viewMatrix&&k.uniformMatrix4fv(g.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(g.modelViewMatrix,!1,e._modelViewMatrix.elements);g.normalMatrix&&k.uniformMatrix3fv(g.normalMatrix,!1,e._normalMatrix.elements);null!==g.modelMatrix&&k.uniformMatrix4fv(g.modelMatrix,!1,e.matrixWorld.elements);return h}function H(){var a=fa;a>=ib&&console.warn("WebGLRenderer: trying to use "+
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|
|
+a+" texture units while this GPU supports only "+ib);fa+=1;return a}function I(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function F(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==ka&&(k.lineWidth(a),ka=a)}function K(a,b,c){ia!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),ia=a);if(a&&(ha!==b||ra!==c))k.polygonOffset(b,c),ha=b,ra=c}function B(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,
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|
|
+b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(B(b)),null):c}function N(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,w(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,w(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,w(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,w(b.minFilter))):(k.texParameteri(a,
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|
k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,M(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,M(b.minFilter)));if(fb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,fb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Xa)),b.__oldAnisotropy=b.anisotropy}function y(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
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|
-b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function M(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function v(a){if(a===
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|
+b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function M(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function w(a){if(a===
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|
THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
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|
if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
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|
if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
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if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==na){if(a===THREE.RGB_S3TC_DXT1_Format)return na.COMPRESSED_RGB_S3TC_DXT1_EXT;
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-if(a===THREE.RGBA_S3TC_DXT1_Format)return na.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return na.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return na.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},Z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),K=void 0!==a.precision?a.precision:"highp",oa=void 0!==a.alpha?a.alpha:!0,Pa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Va=void 0!==
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+if(a===THREE.RGBA_S3TC_DXT1_Format)return na.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return na.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return na.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},Z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),L=void 0!==a.precision?a.precision:"highp",oa=void 0!==a.alpha?a.alpha:!0,Pa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Va=void 0!==
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a.antialias?a.antialias:!1,O=void 0!==a.stencil?a.stencil:!0,qa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Fa=new THREE.Color(0),wa=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),Fa.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),wa=a.clearAlpha);this.domElement=
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Z;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=
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!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var D=this,V=[],ea=0,pa=null,Ua=null,pb=-1,ub=null,ya=null,Ha=0,fa=0,da=-1,T=-1,aa=-1,la=-1,Y=-1,ma=-1,xa=-1,bb=-1,ia=null,ha=null,ra=null,ka=null,ua=0,Ra=0,Qa=0,Ya=0,Xb=0,Jb=0,Ab={},Sa=new THREE.Frustum,xb=new THREE.Matrix4,lb=new THREE.Matrix4,Ga=new THREE.Vector3,Ca=new THREE.Vector3,
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@@ -419,8 +419,8 @@ Yb=k.getExtension("OES_standard_derivatives");fb=k.getExtension("EXT_texture_fil
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fb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");na||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
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k.ONE_MINUS_SRC_ALPHA);k.clearColor(Fa.r,Fa.g,Fa.b,wa);this.context=k;var ib=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Tb=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Ub=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),Xa=fb?k.getParameter(fb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Gb=0<Tb,Bb=Gb&&Rb;na&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Kb=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Ka=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);
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k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Sb=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Lb=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
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-k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Hb=0<Kb.precision&&0<Sb.precision,jc=0<Ka.precision&&0<Lb.precision;"highp"===K&&!Hb&&(jc?(K="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(K="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===K&&!jc&&(K="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return Gb};
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-this.supportsFloatTextures=function(){return Rb};this.supportsStandardDerivatives=function(){return Yb};this.supportsCompressedTextureS3TC=function(){return na};this.getMaxAnisotropy=function(){return Xa};this.getPrecision=function(){return K};this.setSize=function(a,b,c){Z.width=a*this.devicePixelRatio;Z.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(Z.style.width=a+"px",Z.style.height=b+"px");this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(a,b,c,d){ua=void 0!==
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+k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Hb=0<Kb.precision&&0<Sb.precision,jc=0<Ka.precision&&0<Lb.precision;"highp"===L&&!Hb&&(jc?(L="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(L="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===L&&!jc&&(L="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return Gb};
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+this.supportsFloatTextures=function(){return Rb};this.supportsStandardDerivatives=function(){return Yb};this.supportsCompressedTextureS3TC=function(){return na};this.getMaxAnisotropy=function(){return Xa};this.getPrecision=function(){return L};this.setSize=function(a,b,c){Z.width=a*this.devicePixelRatio;Z.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(Z.style.width=a+"px",Z.style.height=b+"px");this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(a,b,c,d){ua=void 0!==
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a?a:0;Ra=void 0!==b?b:0;Qa=void 0!==c?c:Z.width;Ya=void 0!==d?d:Z.height;k.viewport(ua,Ra,Qa,Ya)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){Fa.set(a);wa=void 0!==b?b:1;k.clearColor(Fa.r,Fa.g,Fa.b,wa)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=
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function(){return Fa};this.getClearAlpha=function(){return wa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){pa=null;pb=
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ub=bb=xa=aa=-1;yb=!0;T=da=-1;this.shadowMapPlugin.update(a,b)};var kc=function(a){a=a.target;a.removeEventListener("dispose",kc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==
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@@ -428,44 +428,44 @@ a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinInd
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if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);D.info.memory.geometries--},lc=function(a){a=a.target;a.removeEventListener("dispose",lc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));D.info.memory.textures--},
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mc=function(a){a=a.target;a.removeEventListener("dispose",mc);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);D.info.memory.textures--},uc=function(a){a=a.target;a.removeEventListener("dispose",uc);vc(a)},vc=function(a){var b=a.program;if(void 0!==
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b){a.program=void 0;var c,d,e=!1,a=0;for(c=V.length;a<c;a++)if(d=V[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=V.length;a<c;a++)d=V[a],d.program!==b&&e.push(d);V=e;k.deleteProgram(b);D.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=
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-k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,n,m,p,q=3*a.count;for(p=0;p<q;p+=9)m=a.normalArray,
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-d=m[p],e=m[p+1],f=m[p+2],g=m[p+3],i=m[p+4],l=m[p+5],h=m[p+6],j=m[p+7],n=m[p+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+n)/3,m[p]=d,m[p+1]=e,m[p+2]=f,m[p+3]=d,m[p+4]=e,m[p+5]=f,m[p+6]=d,m[p+7]=e,m[p+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),
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-k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var h,j,l;h=H(a,b,c,d,f);a=h.attributes;b=e.attributes;c=!1;h=16777215*e.id+
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-2*h.id+(d.wireframe?1:0);h!==ub&&(ub=h,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var n=0,m=e.length;n<m;n++){var p=e[n].index;if(c){for(j in b)"index"!==j&&(h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,l,k.FLOAT,!1,0,4*p*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[n].count,k.UNSIGNED_SHORT,2*e[n].start);D.info.render.calls++;D.info.render.vertices+=e[n].count;
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-D.info.render.faces+=e[n].count/3}}else{if(c)for(j in b)"index"!==j&&(h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);D.info.render.calls++;D.info.render.vertices+=j.numItems/3;D.info.render.faces+=j.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in b)h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,
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-l,k.FLOAT,!1,0,0));j=b.position;k.drawArrays(k.POINTS,0,j.numItems/3);D.info.render.calls++;D.info.render.points+=j.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in b)h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,l,k.FLOAT,!1,0,0));B(d.linewidth);j=b.position;k.drawArrays(k.LINE_STRIP,0,j.numItems/3);D.info.render.calls++;D.info.render.points+=j.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var h,j,c=H(a,b,c,d,
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+k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,p,m,n,q=3*a.count;for(n=0;n<q;n+=9)m=a.normalArray,
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+d=m[n],e=m[n+1],f=m[n+2],g=m[n+3],i=m[n+4],l=m[n+5],h=m[n+6],j=m[n+7],p=m[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+p)/3,m[n]=d,m[n+1]=e,m[n+2]=f,m[n+3]=d,m[n+4]=e,m[n+5]=f,m[n+6]=d,m[n+7]=e,m[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),
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+k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var h,j,l;h=C(a,b,c,d,f);a=h.attributes;b=e.attributes;c=!1;h=16777215*e.id+
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+2*h.id+(d.wireframe?1:0);h!==ub&&(ub=h,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var p=0,m=e.length;p<m;p++){var n=e[p].index;if(c){for(j in b)"index"!==j&&(h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,l,k.FLOAT,!1,0,4*n*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[p].count,k.UNSIGNED_SHORT,2*e[p].start);D.info.render.calls++;D.info.render.vertices+=e[p].count;
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+D.info.render.faces+=e[p].count/3}}else{if(c)for(j in b)"index"!==j&&(h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);D.info.render.calls++;D.info.render.vertices+=j.numItems/3;D.info.render.faces+=j.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in b)h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,
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+l,k.FLOAT,!1,0,0));j=b.position;k.drawArrays(k.POINTS,0,j.numItems/3);D.info.render.calls++;D.info.render.points+=j.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in b)h=a[j],f=b[j],l=f.itemSize,0<=h&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),g(h),k.vertexAttribPointer(h,l,k.FLOAT,!1,0,0));A(d.linewidth);j=b.position;k.drawArrays(k.LINE_STRIP,0,j.numItems/3);D.info.render.calls++;D.info.render.points+=j.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var h,j,c=C(a,b,c,d,
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f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ub&&(ub=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),g(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),g(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,
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-e.__webglVertexBuffer),g(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var n=0;j=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;n<d.numSupportedMorphTargets&&n<j.length;)0<=c["morphTarget"+n]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[n]]),g(c["morphTarget"+n]),k.vertexAttribPointer(c["morphTarget"+n],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[n]]),
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-g(c["morphNormal"+n]),k.vertexAttribPointer(c["morphNormal"+n],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=h[j[n]],n++}else{j=[];h=f.morphTargetInfluences;var m,p=h.length;for(m=0;m<p;m++)n=h[m],0<n&&j.push([n,m]);j.length>d.numSupportedMorphTargets?(j.sort(l),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(l):0===j.length&&j.push([0,0]);for(n=0;n<d.numSupportedMorphTargets;)j[n]?(m=j[n][1],0<=c["morphTarget"+n]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]),
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|
|
-g(c["morphTarget"+n]),k.vertexAttribPointer(c["morphTarget"+n],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]),g(c["morphNormal"+n]),k.vertexAttribPointer(c["morphNormal"+n],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=h[m]):f.__webglMorphTargetInfluences[n]=0,n++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){h=
|
|
|
+e.__webglVertexBuffer),g(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=0;j=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&p<j.length;)0<=c["morphTarget"+p]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[p]]),g(c["morphTarget"+p]),k.vertexAttribPointer(c["morphTarget"+p],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[p]]),
|
|
|
+g(c["morphNormal"+p]),k.vertexAttribPointer(c["morphNormal"+p],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=h[j[p]],p++}else{j=[];h=f.morphTargetInfluences;var m,n=h.length;for(m=0;m<n;m++)p=h[m],0<p&&j.push([p,m]);j.length>d.numSupportedMorphTargets?(j.sort(l),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(l):0===j.length&&j.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)j[p]?(m=j[p][1],0<=c["morphTarget"+p]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]),
|
|
|
+g(c["morphTarget"+p]),k.vertexAttribPointer(c["morphTarget"+p],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]),g(c["morphNormal"+p]),k.vertexAttribPointer(c["morphNormal"+p],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=h[m]):f.__webglMorphTargetInfluences[p]=0,p++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){h=
|
|
|
0;for(j=e.__webglCustomAttributesList.length;h<j;h++)c=e.__webglCustomAttributesList[h],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),g(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),g(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),g(a.normal),k.vertexAttribPointer(a.normal,
|
|
|
3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),g(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),g(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),g(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),g(a.skinIndex),k.vertexAttribPointer(a.skinIndex,
|
|
|
-4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),g(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(B(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
|
-e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),D.info.render.calls++,D.info.render.vertices+=e.__webglFaceCount,D.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,B(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),D.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),D.info.render.calls++,D.info.render.points+=e.__webglParticleCount):f instanceof
|
|
|
+4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),g(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(A(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
|
|
|
+e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),D.info.render.calls++,D.info.render.vertices+=e.__webglFaceCount,D.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,A(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),D.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),D.info.render.calls++,D.info.render.points+=e.__webglParticleCount):f instanceof
|
|
|
THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),D.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,h,g,i=a.__lights,l=a.fog;pb=-1;yb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);xb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Sa.setFromMatrix(xb);
|
|
|
-this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;D.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);g=a.__webglObjects;d=0;for(e=g.length;d<e;d++)if(f=g[d],h=f.object,f.id=d,f.render=!1,h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Sa.intersectsObject(h))){var p=h;
|
|
|
-p._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,p.matrixWorld);p._normalMatrix.getNormalMatrix(p._modelViewMatrix);var p=f,s=p.buffer,r=void 0,t=r=void 0,t=p.object.material;if(t instanceof THREE.MeshFaceMaterial)r=s.materialIndex,r=t.materials[r],r.transparent?(p.transparent=r,p.opaque=null):(p.opaque=r,p.transparent=null);else if(r=t)r.transparent?(p.transparent=r,p.opaque=null):(p.opaque=r,p.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==h.renderDepth?f.z=h.renderDepth:(Ga.getPositionFromMatrix(h.matrixWorld),
|
|
|
+this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;D.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);g=a.__webglObjects;d=0;for(e=g.length;d<e;d++)if(f=g[d],h=f.object,f.id=d,f.render=!1,h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Sa.intersectsObject(h))){var n=h;
|
|
|
+n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,r=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=r.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==h.renderDepth?f.z=h.renderDepth:(Ga.getPositionFromMatrix(h.matrixWorld),
|
|
|
Ga.applyProjection(xb),f.z=Ga.z))}this.sortObjects&&g.sort(j);g=a.__webglObjectsImmediate;d=0;for(e=g.length;d<e;d++)f=g[d],h=f.object,h.visible&&(h._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld),h._normalMatrix.getNormalMatrix(h._modelViewMatrix),h=f.object.material,h.transparent?(f.transparent=h,f.opaque=null):(f.opaque=h,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),
|
|
|
-this.setDepthWrite(d.depthWrite),L(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(a.__webglObjects,!1,"",b,i,l,!0,d),q(a.__webglObjectsImmediate,"",b,i,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(a.__webglObjects,!0,"opaque",b,i,l,!1,d),q(a.__webglObjectsImmediate,"opaque",b,i,l,!1,d),m(a.__webglObjects,!1,"transparent",b,i,l,!0,d),q(a.__webglObjectsImmediate,"transparent",b,i,l,!0,d));n(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
|
|
|
-c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=H(a,b,c,d,e);ub=-1;D.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
|
|
|
-k,Sa):e.render(function(a){D.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)w(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var g=a.__webglObjects[b].object;void 0===g.__webglInit&&(void 0!==g.__webglActive&&
|
|
|
-w(g,a),t(g,a));var i=g,j=i.geometry,n=void 0,m=void 0,q=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,v=!j.dynamic,z=j.attributes,y=void 0,B=void 0;for(y in z)B=z[y],B.needsUpdate&&("index"===y?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,B.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,B.buffer),k.bufferData(k.ARRAY_BUFFER,B.array,r)),B.needsUpdate=!1),v&&!B.dynamic&&delete B.array}else if(i instanceof THREE.Mesh){for(var C=0,G=j.geometryGroupsList.length;C<
|
|
|
-G;C++)if(n=j.geometryGroupsList[C],q=e(i,n),j.buffersNeedUpdate&&d(n,i),m=q.attributes&&p(q),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||m){var A=n,H=i,F=k.DYNAMIC_DRAW,I=!j.dynamic,J=q;if(A.__inittedArrays){var K=f(J),V=J.vertexColors?J.vertexColors:!1,L=h(J),M=K===THREE.SmoothShading,E=void 0,D=void 0,N=void 0,Q=void 0,O=void 0,ea=void 0,T=void 0,Y=void 0,pa=void 0,fa=void 0,aa=void 0,R=void 0,
|
|
|
-S=void 0,P=void 0,ba=void 0,Z=void 0,da=void 0,ya=void 0,ma=void 0,Ha=void 0,ha=void 0,Ua=void 0,qa=void 0,la=void 0,ia=void 0,ka=void 0,ua=void 0,na=void 0,oa=void 0,ra=void 0,Ca=void 0,va=void 0,wa=void 0,xa=void 0,pb=void 0,za=void 0,ub=void 0,Fa=void 0,Pa=void 0,Ra=void 0,cb=void 0,bb=void 0,$a=void 0,ab=void 0,Va=void 0,Qa=void 0,Ta=0,Za=0,Xa=0,Ya=0,Ka=0,jb=0,Da=0,ob=0,Wa=0,X=0,ga=0,x=0,Aa=void 0,db=A.__vertexArray,fb=A.__uvArray,ib=A.__uv2Array,Sa=A.__normalArray,La=A.__tangentArray,eb=A.__colorArray,
|
|
|
-Ma=A.__skinIndexArray,Na=A.__skinWeightArray,yb=A.__morphTargetsArrays,Ab=A.__morphNormalsArrays,Bb=A.__webglCustomAttributesList,u=void 0,Mb=A.__faceArray,wb=A.__lineArray,qb=H.geometry,Gb=qb.elementsNeedUpdate,Hb=qb.uvsNeedUpdate,Rb=qb.normalsNeedUpdate,Sb=qb.tangentsNeedUpdate,Xb=qb.colorsNeedUpdate,Yb=qb.morphTargetsNeedUpdate,cc=qb.vertices,sa=A.faces3,ta=A.faces4,kb=qb.faces,Jb=qb.faceVertexUvs[0],Lb=qb.faceVertexUvs[1],dc=qb.skinIndices,$b=qb.skinWeights,ac=qb.morphTargets,Ib=qb.morphNormals;
|
|
|
-if(qb.verticesNeedUpdate){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=cc[Q.a],S=cc[Q.b],P=cc[Q.c],db[Za]=R.x,db[Za+1]=R.y,db[Za+2]=R.z,db[Za+3]=S.x,db[Za+4]=S.y,db[Za+5]=S.z,db[Za+6]=P.x,db[Za+7]=P.y,db[Za+8]=P.z,Za+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=cc[Q.a],S=cc[Q.b],P=cc[Q.c],ba=cc[Q.d],db[Za]=R.x,db[Za+1]=R.y,db[Za+2]=R.z,db[Za+3]=S.x,db[Za+4]=S.y,db[Za+5]=S.z,db[Za+6]=P.x,db[Za+7]=P.y,db[Za+8]=P.z,db[Za+9]=ba.x,db[Za+10]=ba.y,db[Za+11]=ba.z,Za+=12;k.bindBuffer(k.ARRAY_BUFFER,A.__webglVertexBuffer);
|
|
|
-k.bufferData(k.ARRAY_BUFFER,db,F)}if(Yb){cb=0;for(bb=ac.length;cb<bb;cb++){E=ga=0;for(D=sa.length;E<D;E++)Va=sa[E],Q=kb[Va],R=ac[cb].vertices[Q.a],S=ac[cb].vertices[Q.b],P=ac[cb].vertices[Q.c],$a=yb[cb],$a[ga]=R.x,$a[ga+1]=R.y,$a[ga+2]=R.z,$a[ga+3]=S.x,$a[ga+4]=S.y,$a[ga+5]=S.z,$a[ga+6]=P.x,$a[ga+7]=P.y,$a[ga+8]=P.z,J.morphNormals&&(M?(Qa=Ib[cb].vertexNormals[Va],Ha=Qa.a,ha=Qa.b,Ua=Qa.c):Ua=ha=Ha=Ib[cb].faceNormals[Va],ab=Ab[cb],ab[ga]=Ha.x,ab[ga+1]=Ha.y,ab[ga+2]=Ha.z,ab[ga+3]=ha.x,ab[ga+4]=ha.y,
|
|
|
+this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(a.__webglObjects,!1,"",b,i,l,!0,d),q(a.__webglObjectsImmediate,"",b,i,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(a.__webglObjects,!0,"opaque",b,i,l,!1,d),q(a.__webglObjectsImmediate,"opaque",b,i,l,!1,d),m(a.__webglObjects,!1,"transparent",b,i,l,!0,d),q(a.__webglObjectsImmediate,"transparent",b,i,l,!0,d));p(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
|
|
|
+c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=C(a,b,c,d,e);ub=-1;D.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
|
|
|
+k,Sa):e.render(function(a){D.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)v(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var g=a.__webglObjects[b].object;void 0===g.__webglInit&&(void 0!==g.__webglActive&&
|
|
|
+v(g,a),t(g,a));var i=g,j=i.geometry,p=void 0,m=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var q=k.DYNAMIC_DRAW,w=!j.dynamic,z=j.attributes,y=void 0,A=void 0;for(y in z)A=z[y],A.needsUpdate&&("index"===y?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,A.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,A.array,q)):(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,q)),A.needsUpdate=!1),w&&!A.dynamic&&delete A.array}else if(i instanceof THREE.Mesh){for(var B=0,G=j.geometryGroupsList.length;B<
|
|
|
+G;B++)if(p=j.geometryGroupsList[B],n=e(i,p),j.buffersNeedUpdate&&d(p,i),m=n.attributes&&r(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||m){var C=p,F=i,H=k.DYNAMIC_DRAW,I=!j.dynamic,J=n;if(C.__inittedArrays){var V=f(J),K=J.vertexColors?J.vertexColors:!1,L=h(J),M=V===THREE.SmoothShading,E=void 0,D=void 0,N=void 0,Q=void 0,O=void 0,ea=void 0,T=void 0,Y=void 0,pa=void 0,fa=void 0,aa=void 0,R=void 0,
|
|
|
+S=void 0,P=void 0,ba=void 0,Z=void 0,da=void 0,ya=void 0,ma=void 0,Ha=void 0,ha=void 0,Ua=void 0,qa=void 0,la=void 0,ia=void 0,ka=void 0,ua=void 0,na=void 0,oa=void 0,ra=void 0,Ca=void 0,va=void 0,wa=void 0,xa=void 0,pb=void 0,za=void 0,ub=void 0,Fa=void 0,Pa=void 0,Ra=void 0,cb=void 0,bb=void 0,$a=void 0,ab=void 0,Va=void 0,Qa=void 0,Ta=0,Za=0,Xa=0,Ya=0,Ka=0,jb=0,Da=0,ob=0,Wa=0,X=0,ga=0,x=0,Aa=void 0,db=C.__vertexArray,fb=C.__uvArray,ib=C.__uv2Array,Sa=C.__normalArray,La=C.__tangentArray,eb=C.__colorArray,
|
|
|
+Ma=C.__skinIndexArray,Na=C.__skinWeightArray,yb=C.__morphTargetsArrays,Ab=C.__morphNormalsArrays,Bb=C.__webglCustomAttributesList,u=void 0,Mb=C.__faceArray,wb=C.__lineArray,qb=F.geometry,Gb=qb.elementsNeedUpdate,Hb=qb.uvsNeedUpdate,Rb=qb.normalsNeedUpdate,Sb=qb.tangentsNeedUpdate,Xb=qb.colorsNeedUpdate,Yb=qb.morphTargetsNeedUpdate,cc=qb.vertices,sa=C.faces3,ta=C.faces4,kb=qb.faces,Jb=qb.faceVertexUvs[0],Lb=qb.faceVertexUvs[1],dc=qb.skinIndices,$b=qb.skinWeights,ac=qb.morphTargets,Ib=qb.morphNormals;
|
|
|
+if(qb.verticesNeedUpdate){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=cc[Q.a],S=cc[Q.b],P=cc[Q.c],db[Za]=R.x,db[Za+1]=R.y,db[Za+2]=R.z,db[Za+3]=S.x,db[Za+4]=S.y,db[Za+5]=S.z,db[Za+6]=P.x,db[Za+7]=P.y,db[Za+8]=P.z,Za+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=cc[Q.a],S=cc[Q.b],P=cc[Q.c],ba=cc[Q.d],db[Za]=R.x,db[Za+1]=R.y,db[Za+2]=R.z,db[Za+3]=S.x,db[Za+4]=S.y,db[Za+5]=S.z,db[Za+6]=P.x,db[Za+7]=P.y,db[Za+8]=P.z,db[Za+9]=ba.x,db[Za+10]=ba.y,db[Za+11]=ba.z,Za+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);
|
|
|
+k.bufferData(k.ARRAY_BUFFER,db,H)}if(Yb){cb=0;for(bb=ac.length;cb<bb;cb++){E=ga=0;for(D=sa.length;E<D;E++)Va=sa[E],Q=kb[Va],R=ac[cb].vertices[Q.a],S=ac[cb].vertices[Q.b],P=ac[cb].vertices[Q.c],$a=yb[cb],$a[ga]=R.x,$a[ga+1]=R.y,$a[ga+2]=R.z,$a[ga+3]=S.x,$a[ga+4]=S.y,$a[ga+5]=S.z,$a[ga+6]=P.x,$a[ga+7]=P.y,$a[ga+8]=P.z,J.morphNormals&&(M?(Qa=Ib[cb].vertexNormals[Va],Ha=Qa.a,ha=Qa.b,Ua=Qa.c):Ua=ha=Ha=Ib[cb].faceNormals[Va],ab=Ab[cb],ab[ga]=Ha.x,ab[ga+1]=Ha.y,ab[ga+2]=Ha.z,ab[ga+3]=ha.x,ab[ga+4]=ha.y,
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|
ab[ga+5]=ha.z,ab[ga+6]=Ua.x,ab[ga+7]=Ua.y,ab[ga+8]=Ua.z),ga+=9;E=0;for(D=ta.length;E<D;E++)Va=ta[E],Q=kb[Va],R=ac[cb].vertices[Q.a],S=ac[cb].vertices[Q.b],P=ac[cb].vertices[Q.c],ba=ac[cb].vertices[Q.d],$a=yb[cb],$a[ga]=R.x,$a[ga+1]=R.y,$a[ga+2]=R.z,$a[ga+3]=S.x,$a[ga+4]=S.y,$a[ga+5]=S.z,$a[ga+6]=P.x,$a[ga+7]=P.y,$a[ga+8]=P.z,$a[ga+9]=ba.x,$a[ga+10]=ba.y,$a[ga+11]=ba.z,J.morphNormals&&(M?(Qa=Ib[cb].vertexNormals[Va],Ha=Qa.a,ha=Qa.b,Ua=Qa.c,qa=Qa.d):qa=Ua=ha=Ha=Ib[cb].faceNormals[Va],ab=Ab[cb],ab[ga]=
|
|
|
-Ha.x,ab[ga+1]=Ha.y,ab[ga+2]=Ha.z,ab[ga+3]=ha.x,ab[ga+4]=ha.y,ab[ga+5]=ha.z,ab[ga+6]=Ua.x,ab[ga+7]=Ua.y,ab[ga+8]=Ua.z,ab[ga+9]=qa.x,ab[ga+10]=qa.y,ab[ga+11]=qa.z),ga+=12;k.bindBuffer(k.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[cb]);k.bufferData(k.ARRAY_BUFFER,yb[cb],F);J.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,A.__webglMorphNormalsBuffers[cb]),k.bufferData(k.ARRAY_BUFFER,Ab[cb],F))}}if($b.length){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],na=$b[Q.a],oa=$b[Q.b],ra=$b[Q.c],Na[X]=na.x,Na[X+1]=na.y,Na[X+
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|
|
+Ha.x,ab[ga+1]=Ha.y,ab[ga+2]=Ha.z,ab[ga+3]=ha.x,ab[ga+4]=ha.y,ab[ga+5]=ha.z,ab[ga+6]=Ua.x,ab[ga+7]=Ua.y,ab[ga+8]=Ua.z,ab[ga+9]=qa.x,ab[ga+10]=qa.y,ab[ga+11]=qa.z),ga+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[cb]);k.bufferData(k.ARRAY_BUFFER,yb[cb],H);J.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[cb]),k.bufferData(k.ARRAY_BUFFER,Ab[cb],H))}}if($b.length){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],na=$b[Q.a],oa=$b[Q.b],ra=$b[Q.c],Na[X]=na.x,Na[X+1]=na.y,Na[X+
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|
2]=na.z,Na[X+3]=na.w,Na[X+4]=oa.x,Na[X+5]=oa.y,Na[X+6]=oa.z,Na[X+7]=oa.w,Na[X+8]=ra.x,Na[X+9]=ra.y,Na[X+10]=ra.z,Na[X+11]=ra.w,va=dc[Q.a],wa=dc[Q.b],xa=dc[Q.c],Ma[X]=va.x,Ma[X+1]=va.y,Ma[X+2]=va.z,Ma[X+3]=va.w,Ma[X+4]=wa.x,Ma[X+5]=wa.y,Ma[X+6]=wa.z,Ma[X+7]=wa.w,Ma[X+8]=xa.x,Ma[X+9]=xa.y,Ma[X+10]=xa.z,Ma[X+11]=xa.w,X+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],na=$b[Q.a],oa=$b[Q.b],ra=$b[Q.c],Ca=$b[Q.d],Na[X]=na.x,Na[X+1]=na.y,Na[X+2]=na.z,Na[X+3]=na.w,Na[X+4]=oa.x,Na[X+5]=oa.y,Na[X+6]=oa.z,Na[X+7]=
|
|
|
-oa.w,Na[X+8]=ra.x,Na[X+9]=ra.y,Na[X+10]=ra.z,Na[X+11]=ra.w,Na[X+12]=Ca.x,Na[X+13]=Ca.y,Na[X+14]=Ca.z,Na[X+15]=Ca.w,va=dc[Q.a],wa=dc[Q.b],xa=dc[Q.c],pb=dc[Q.d],Ma[X]=va.x,Ma[X+1]=va.y,Ma[X+2]=va.z,Ma[X+3]=va.w,Ma[X+4]=wa.x,Ma[X+5]=wa.y,Ma[X+6]=wa.z,Ma[X+7]=wa.w,Ma[X+8]=xa.x,Ma[X+9]=xa.y,Ma[X+10]=xa.z,Ma[X+11]=xa.w,Ma[X+12]=pb.x,Ma[X+13]=pb.y,Ma[X+14]=pb.z,Ma[X+15]=pb.w,X+=16;0<X&&(k.bindBuffer(k.ARRAY_BUFFER,A.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ma,F),k.bindBuffer(k.ARRAY_BUFFER,
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|
-A.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Na,F))}if(Xb&&V){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],T=Q.vertexColors,Y=Q.color,3===T.length&&V===THREE.VertexColors?(la=T[0],ia=T[1],ka=T[2]):ka=ia=la=Y,eb[Wa]=la.r,eb[Wa+1]=la.g,eb[Wa+2]=la.b,eb[Wa+3]=ia.r,eb[Wa+4]=ia.g,eb[Wa+5]=ia.b,eb[Wa+6]=ka.r,eb[Wa+7]=ka.g,eb[Wa+8]=ka.b,Wa+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],T=Q.vertexColors,Y=Q.color,4===T.length&&V===THREE.VertexColors?(la=T[0],ia=T[1],ka=T[2],ua=T[3]):ua=ka=ia=la=Y,eb[Wa]=
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|
|
-la.r,eb[Wa+1]=la.g,eb[Wa+2]=la.b,eb[Wa+3]=ia.r,eb[Wa+4]=ia.g,eb[Wa+5]=ia.b,eb[Wa+6]=ka.r,eb[Wa+7]=ka.g,eb[Wa+8]=ka.b,eb[Wa+9]=ua.r,eb[Wa+10]=ua.g,eb[Wa+11]=ua.b,Wa+=12;0<Wa&&(k.bindBuffer(k.ARRAY_BUFFER,A.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,eb,F))}if(Sb&&qb.hasTangents){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],pa=Q.vertexTangents,Z=pa[0],da=pa[1],ya=pa[2],La[Da]=Z.x,La[Da+1]=Z.y,La[Da+2]=Z.z,La[Da+3]=Z.w,La[Da+4]=da.x,La[Da+5]=da.y,La[Da+6]=da.z,La[Da+7]=da.w,La[Da+8]=ya.x,La[Da+9]=ya.y,
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|
-La[Da+10]=ya.z,La[Da+11]=ya.w,Da+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],pa=Q.vertexTangents,Z=pa[0],da=pa[1],ya=pa[2],ma=pa[3],La[Da]=Z.x,La[Da+1]=Z.y,La[Da+2]=Z.z,La[Da+3]=Z.w,La[Da+4]=da.x,La[Da+5]=da.y,La[Da+6]=da.z,La[Da+7]=da.w,La[Da+8]=ya.x,La[Da+9]=ya.y,La[Da+10]=ya.z,La[Da+11]=ya.w,La[Da+12]=ma.x,La[Da+13]=ma.y,La[Da+14]=ma.z,La[Da+15]=ma.w,Da+=16;k.bindBuffer(k.ARRAY_BUFFER,A.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,La,F)}if(Rb&&K){E=0;for(D=sa.length;E<D;E++)if(Q=kb[sa[E]],
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|
-O=Q.vertexNormals,ea=Q.normal,3===O.length&&M)for(za=0;3>za;za++)Fa=O[za],Sa[jb]=Fa.x,Sa[jb+1]=Fa.y,Sa[jb+2]=Fa.z,jb+=3;else for(za=0;3>za;za++)Sa[jb]=ea.x,Sa[jb+1]=ea.y,Sa[jb+2]=ea.z,jb+=3;E=0;for(D=ta.length;E<D;E++)if(Q=kb[ta[E]],O=Q.vertexNormals,ea=Q.normal,4===O.length&&M)for(za=0;4>za;za++)Fa=O[za],Sa[jb]=Fa.x,Sa[jb+1]=Fa.y,Sa[jb+2]=Fa.z,jb+=3;else for(za=0;4>za;za++)Sa[jb]=ea.x,Sa[jb+1]=ea.y,Sa[jb+2]=ea.z,jb+=3;k.bindBuffer(k.ARRAY_BUFFER,A.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,
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|
-Sa,F)}if(Hb&&Jb&&L){E=0;for(D=sa.length;E<D;E++)if(N=sa[E],fa=Jb[N],void 0!==fa)for(za=0;3>za;za++)Pa=fa[za],fb[Xa]=Pa.x,fb[Xa+1]=Pa.y,Xa+=2;E=0;for(D=ta.length;E<D;E++)if(N=ta[E],fa=Jb[N],void 0!==fa)for(za=0;4>za;za++)Pa=fa[za],fb[Xa]=Pa.x,fb[Xa+1]=Pa.y,Xa+=2;0<Xa&&(k.bindBuffer(k.ARRAY_BUFFER,A.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,fb,F))}if(Hb&&Lb&&L){E=0;for(D=sa.length;E<D;E++)if(N=sa[E],aa=Lb[N],void 0!==aa)for(za=0;3>za;za++)Ra=aa[za],ib[Ya]=Ra.x,ib[Ya+1]=Ra.y,Ya+=2;E=0;for(D=ta.length;E<
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|
|
-D;E++)if(N=ta[E],aa=Lb[N],void 0!==aa)for(za=0;4>za;za++)Ra=aa[za],ib[Ya]=Ra.x,ib[Ya+1]=Ra.y,Ya+=2;0<Ya&&(k.bindBuffer(k.ARRAY_BUFFER,A.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ib,F))}if(Gb){E=0;for(D=sa.length;E<D;E++)Mb[Ka]=Ta,Mb[Ka+1]=Ta+1,Mb[Ka+2]=Ta+2,Ka+=3,wb[ob]=Ta,wb[ob+1]=Ta+1,wb[ob+2]=Ta,wb[ob+3]=Ta+2,wb[ob+4]=Ta+1,wb[ob+5]=Ta+2,ob+=6,Ta+=3;E=0;for(D=ta.length;E<D;E++)Mb[Ka]=Ta,Mb[Ka+1]=Ta+1,Mb[Ka+2]=Ta+3,Mb[Ka+3]=Ta+1,Mb[Ka+4]=Ta+2,Mb[Ka+5]=Ta+3,Ka+=6,wb[ob]=Ta,wb[ob+1]=Ta+1,wb[ob+
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|
|
-2]=Ta,wb[ob+3]=Ta+3,wb[ob+4]=Ta+1,wb[ob+5]=Ta+2,wb[ob+6]=Ta+2,wb[ob+7]=Ta+3,ob+=8,Ta+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Mb,F);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,wb,F)}if(Bb){za=0;for(ub=Bb.length;za<ub;za++)if(u=Bb[za],u.__original.needsUpdate){x=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],u.array[x]=u.value[Q.a],u.array[x+
|
|
|
+oa.w,Na[X+8]=ra.x,Na[X+9]=ra.y,Na[X+10]=ra.z,Na[X+11]=ra.w,Na[X+12]=Ca.x,Na[X+13]=Ca.y,Na[X+14]=Ca.z,Na[X+15]=Ca.w,va=dc[Q.a],wa=dc[Q.b],xa=dc[Q.c],pb=dc[Q.d],Ma[X]=va.x,Ma[X+1]=va.y,Ma[X+2]=va.z,Ma[X+3]=va.w,Ma[X+4]=wa.x,Ma[X+5]=wa.y,Ma[X+6]=wa.z,Ma[X+7]=wa.w,Ma[X+8]=xa.x,Ma[X+9]=xa.y,Ma[X+10]=xa.z,Ma[X+11]=xa.w,Ma[X+12]=pb.x,Ma[X+13]=pb.y,Ma[X+14]=pb.z,Ma[X+15]=pb.w,X+=16;0<X&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ma,H),k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Na,H))}if(Xb&&K){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],T=Q.vertexColors,Y=Q.color,3===T.length&&K===THREE.VertexColors?(la=T[0],ia=T[1],ka=T[2]):ka=ia=la=Y,eb[Wa]=la.r,eb[Wa+1]=la.g,eb[Wa+2]=la.b,eb[Wa+3]=ia.r,eb[Wa+4]=ia.g,eb[Wa+5]=ia.b,eb[Wa+6]=ka.r,eb[Wa+7]=ka.g,eb[Wa+8]=ka.b,Wa+=9;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],T=Q.vertexColors,Y=Q.color,4===T.length&&K===THREE.VertexColors?(la=T[0],ia=T[1],ka=T[2],ua=T[3]):ua=ka=ia=la=Y,eb[Wa]=
|
|
|
+la.r,eb[Wa+1]=la.g,eb[Wa+2]=la.b,eb[Wa+3]=ia.r,eb[Wa+4]=ia.g,eb[Wa+5]=ia.b,eb[Wa+6]=ka.r,eb[Wa+7]=ka.g,eb[Wa+8]=ka.b,eb[Wa+9]=ua.r,eb[Wa+10]=ua.g,eb[Wa+11]=ua.b,Wa+=12;0<Wa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,eb,H))}if(Sb&&qb.hasTangents){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],pa=Q.vertexTangents,Z=pa[0],da=pa[1],ya=pa[2],La[Da]=Z.x,La[Da+1]=Z.y,La[Da+2]=Z.z,La[Da+3]=Z.w,La[Da+4]=da.x,La[Da+5]=da.y,La[Da+6]=da.z,La[Da+7]=da.w,La[Da+8]=ya.x,La[Da+9]=ya.y,
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|
|
+La[Da+10]=ya.z,La[Da+11]=ya.w,Da+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],pa=Q.vertexTangents,Z=pa[0],da=pa[1],ya=pa[2],ma=pa[3],La[Da]=Z.x,La[Da+1]=Z.y,La[Da+2]=Z.z,La[Da+3]=Z.w,La[Da+4]=da.x,La[Da+5]=da.y,La[Da+6]=da.z,La[Da+7]=da.w,La[Da+8]=ya.x,La[Da+9]=ya.y,La[Da+10]=ya.z,La[Da+11]=ya.w,La[Da+12]=ma.x,La[Da+13]=ma.y,La[Da+14]=ma.z,La[Da+15]=ma.w,Da+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,La,H)}if(Rb&&V){E=0;for(D=sa.length;E<D;E++)if(Q=kb[sa[E]],
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|
+O=Q.vertexNormals,ea=Q.normal,3===O.length&&M)for(za=0;3>za;za++)Fa=O[za],Sa[jb]=Fa.x,Sa[jb+1]=Fa.y,Sa[jb+2]=Fa.z,jb+=3;else for(za=0;3>za;za++)Sa[jb]=ea.x,Sa[jb+1]=ea.y,Sa[jb+2]=ea.z,jb+=3;E=0;for(D=ta.length;E<D;E++)if(Q=kb[ta[E]],O=Q.vertexNormals,ea=Q.normal,4===O.length&&M)for(za=0;4>za;za++)Fa=O[za],Sa[jb]=Fa.x,Sa[jb+1]=Fa.y,Sa[jb+2]=Fa.z,jb+=3;else for(za=0;4>za;za++)Sa[jb]=ea.x,Sa[jb+1]=ea.y,Sa[jb+2]=ea.z,jb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,
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|
|
+Sa,H)}if(Hb&&Jb&&L){E=0;for(D=sa.length;E<D;E++)if(N=sa[E],fa=Jb[N],void 0!==fa)for(za=0;3>za;za++)Pa=fa[za],fb[Xa]=Pa.x,fb[Xa+1]=Pa.y,Xa+=2;E=0;for(D=ta.length;E<D;E++)if(N=ta[E],fa=Jb[N],void 0!==fa)for(za=0;4>za;za++)Pa=fa[za],fb[Xa]=Pa.x,fb[Xa+1]=Pa.y,Xa+=2;0<Xa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,fb,H))}if(Hb&&Lb&&L){E=0;for(D=sa.length;E<D;E++)if(N=sa[E],aa=Lb[N],void 0!==aa)for(za=0;3>za;za++)Ra=aa[za],ib[Ya]=Ra.x,ib[Ya+1]=Ra.y,Ya+=2;E=0;for(D=ta.length;E<
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|
+D;E++)if(N=ta[E],aa=Lb[N],void 0!==aa)for(za=0;4>za;za++)Ra=aa[za],ib[Ya]=Ra.x,ib[Ya+1]=Ra.y,Ya+=2;0<Ya&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ib,H))}if(Gb){E=0;for(D=sa.length;E<D;E++)Mb[Ka]=Ta,Mb[Ka+1]=Ta+1,Mb[Ka+2]=Ta+2,Ka+=3,wb[ob]=Ta,wb[ob+1]=Ta+1,wb[ob+2]=Ta,wb[ob+3]=Ta+2,wb[ob+4]=Ta+1,wb[ob+5]=Ta+2,ob+=6,Ta+=3;E=0;for(D=ta.length;E<D;E++)Mb[Ka]=Ta,Mb[Ka+1]=Ta+1,Mb[Ka+2]=Ta+3,Mb[Ka+3]=Ta+1,Mb[Ka+4]=Ta+2,Mb[Ka+5]=Ta+3,Ka+=6,wb[ob]=Ta,wb[ob+1]=Ta+1,wb[ob+
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|
+2]=Ta,wb[ob+3]=Ta+3,wb[ob+4]=Ta+1,wb[ob+5]=Ta+2,wb[ob+6]=Ta+2,wb[ob+7]=Ta+3,ob+=8,Ta+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Mb,H);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,wb,H)}if(Bb){za=0;for(ub=Bb.length;za<ub;za++)if(u=Bb[za],u.__original.needsUpdate){x=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],u.array[x]=u.value[Q.a],u.array[x+
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|
1]=u.value[Q.b],u.array[x+2]=u.value[Q.c],x+=3;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],u.array[x]=u.value[Q.a],u.array[x+1]=u.value[Q.b],u.array[x+2]=u.value[Q.c],u.array[x+3]=u.value[Q.d],x+=4}else{if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],u.array[x]=Aa,u.array[x+1]=Aa,u.array[x+2]=Aa,x+=3;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],u.array[x]=Aa,u.array[x+1]=Aa,u.array[x+2]=Aa,u.array[x+3]=Aa,x+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){E=
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|
|
0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,x+=6;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,u.array[x+6]=ba.x,u.array[x+7]=ba.y,x+=8}else{if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],
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|
|
u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,x+=6;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=S.x,u.array[x+3]=S.y,u.array[x+4]=P.x,u.array[x+5]=P.y,u.array[x+6]=ba.x,u.array[x+7]=ba.y,x+=8}}else if(3===u.size){var W;W="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Q=kb[sa[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],
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|
@@ -476,72 +476,72 @@ ba=Aa[3],u.array[x]=R[W[0]],u.array[x+1]=R[W[1]],u.array[x+2]=R[W[2]],u.array[x+
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|
|
S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)Q=kb[ta[E]],R=u.value[Q.a],S=u.value[Q.b],P=u.value[Q.c],ba=u.value[Q.d],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+
|
|
|
15]=ba.w,x+=16}else if("faces"===u.boundTo){E=0;for(D=sa.length;E<D;E++)P=S=R=Aa=u.value[sa[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)ba=P=S=R=Aa=u.value[ta[E]],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+
|
|
|
8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+15]=ba.w,x+=16}else if("faceVertices"===u.boundTo){E=0;for(D=sa.length;E<D;E++)Aa=u.value[sa[E]],R=Aa[0],S=Aa[1],P=Aa[2],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,x+=12;E=0;for(D=ta.length;E<D;E++)Aa=u.value[ta[E]],
|
|
|
-R=Aa[0],S=Aa[1],P=Aa[2],ba=Aa[3],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+15]=ba.w,x+=16}k.bindBuffer(k.ARRAY_BUFFER,u.buffer);k.bufferData(k.ARRAY_BUFFER,u.array,F)}}I&&(delete A.__inittedArrays,delete A.__colorArray,delete A.__normalArray,delete A.__tangentArray,delete A.__uvArray,
|
|
|
-delete A.__uv2Array,delete A.__faceArray,delete A.__vertexArray,delete A.__lineArray,delete A.__skinIndexArray,delete A.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;q.attributes&&s(q)}else if(i instanceof THREE.Ribbon){q=e(i,j);m=q.attributes&&p(q);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||m){var Cb=j,Kb=k.DYNAMIC_DRAW,
|
|
|
+R=Aa[0],S=Aa[1],P=Aa[2],ba=Aa[3],u.array[x]=R.x,u.array[x+1]=R.y,u.array[x+2]=R.z,u.array[x+3]=R.w,u.array[x+4]=S.x,u.array[x+5]=S.y,u.array[x+6]=S.z,u.array[x+7]=S.w,u.array[x+8]=P.x,u.array[x+9]=P.y,u.array[x+10]=P.z,u.array[x+11]=P.w,u.array[x+12]=ba.x,u.array[x+13]=ba.y,u.array[x+14]=ba.z,u.array[x+15]=ba.w,x+=16}k.bindBuffer(k.ARRAY_BUFFER,u.buffer);k.bufferData(k.ARRAY_BUFFER,u.array,H)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,
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|
|
+delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);m=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||m){var Cb=j,Kb=k.DYNAMIC_DRAW,
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|
|
nc=void 0,oc=void 0,pc=void 0,Tb=void 0,Ba=void 0,Ub=void 0,xc=void 0,yc=void 0,jc=void 0,gb=void 0,gc=void 0,Ia=void 0,rb=void 0,kc=Cb.vertices,lc=Cb.colors,mc=Cb.normals,uc=kc.length,vc=lc.length,Yc=mc.length,zc=Cb.__vertexArray,Ac=Cb.__colorArray,Bc=Cb.__normalArray,Zc=Cb.colorsNeedUpdate,$c=Cb.normalsNeedUpdate,Lc=Cb.__webglCustomAttributesList;if(Cb.verticesNeedUpdate){for(nc=0;nc<uc;nc++)Tb=kc[nc],Ba=3*nc,zc[Ba]=Tb.x,zc[Ba+1]=Tb.y,zc[Ba+2]=Tb.z;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglVertexBuffer);
|
|
|
k.bufferData(k.ARRAY_BUFFER,zc,Kb)}if(Zc){for(oc=0;oc<vc;oc++)Ub=lc[oc],Ba=3*oc,Ac[Ba]=Ub.r,Ac[Ba+1]=Ub.g,Ac[Ba+2]=Ub.b;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ac,Kb)}if($c){for(pc=0;pc<Yc;pc++)xc=mc[pc],Ba=3*pc,Bc[Ba]=xc.x,Bc[Ba+1]=xc.y,Bc[Ba+2]=xc.z;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Bc,Kb)}if(Lc){yc=0;for(jc=Lc.length;yc<jc;yc++)if(Ia=Lc[yc],Ia.needsUpdate&&(void 0===Ia.boundTo||"vertices"===Ia.boundTo)){Ba=0;gc=
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|
Ia.value.length;if(1===Ia.size)for(gb=0;gb<gc;gb++)Ia.array[gb]=Ia.value[gb];else if(2===Ia.size)for(gb=0;gb<gc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+1]=rb.y,Ba+=2;else if(3===Ia.size)if("c"===Ia.type)for(gb=0;gb<gc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.r,Ia.array[Ba+1]=rb.g,Ia.array[Ba+2]=rb.b,Ba+=3;else for(gb=0;gb<gc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+1]=rb.y,Ia.array[Ba+2]=rb.z,Ba+=3;else if(4===Ia.size)for(gb=0;gb<gc;gb++)rb=Ia.value[gb],Ia.array[Ba]=rb.x,Ia.array[Ba+
|
|
|
-1]=rb.y,Ia.array[Ba+2]=rb.z,Ia.array[Ba+3]=rb.w,Ba+=4;k.bindBuffer(k.ARRAY_BUFFER,Ia.buffer);k.bufferData(k.ARRAY_BUFFER,Ia.array,Kb)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;q.attributes&&s(q)}else if(i instanceof THREE.Line){q=e(i,j);m=q.attributes&&p(q);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||m){var Db=j,Cc=k.DYNAMIC_DRAW,qc=void 0,rc=void 0,sc=void 0,Dc=void 0,Oa=void 0,Ec=void 0,Qc=Db.vertices,Rc=Db.colors,Sc=Db.lineDistances,ad=Qc.length,
|
|
|
+1]=rb.y,Ia.array[Ba+2]=rb.z,Ia.array[Ba+3]=rb.w,Ba+=4;k.bindBuffer(k.ARRAY_BUFFER,Ia.buffer);k.bufferData(k.ARRAY_BUFFER,Ia.array,Kb)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.Line){n=e(i,j);m=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||m){var Db=j,Cc=k.DYNAMIC_DRAW,qc=void 0,rc=void 0,sc=void 0,Dc=void 0,Oa=void 0,Ec=void 0,Qc=Db.vertices,Rc=Db.colors,Sc=Db.lineDistances,ad=Qc.length,
|
|
|
bd=Rc.length,cd=Sc.length,Fc=Db.__vertexArray,Gc=Db.__colorArray,Tc=Db.__lineDistanceArray,dd=Db.colorsNeedUpdate,ed=Db.lineDistancesNeedUpdate,Mc=Db.__webglCustomAttributesList,Hc=void 0,Uc=void 0,hb=void 0,hc=void 0,sb=void 0,Ja=void 0;if(Db.verticesNeedUpdate){for(qc=0;qc<ad;qc++)Dc=Qc[qc],Oa=3*qc,Fc[Oa]=Dc.x,Fc[Oa+1]=Dc.y,Fc[Oa+2]=Dc.z;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,Cc)}if(dd){for(rc=0;rc<bd;rc++)Ec=Rc[rc],Oa=3*rc,Gc[Oa]=Ec.r,Gc[Oa+1]=Ec.g,Gc[Oa+
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|
|
2]=Ec.b;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,Cc)}if(ed){for(sc=0;sc<cd;sc++)Tc[sc]=Sc[sc];k.bindBuffer(k.ARRAY_BUFFER,Db.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Tc,Cc)}if(Mc){Hc=0;for(Uc=Mc.length;Hc<Uc;Hc++)if(Ja=Mc[Hc],Ja.needsUpdate&&(void 0===Ja.boundTo||"vertices"===Ja.boundTo)){Oa=0;hc=Ja.value.length;if(1===Ja.size)for(hb=0;hb<hc;hb++)Ja.array[hb]=Ja.value[hb];else if(2===Ja.size)for(hb=0;hb<hc;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,
|
|
|
Ja.array[Oa+1]=sb.y,Oa+=2;else if(3===Ja.size)if("c"===Ja.type)for(hb=0;hb<hc;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.r,Ja.array[Oa+1]=sb.g,Ja.array[Oa+2]=sb.b,Oa+=3;else for(hb=0;hb<hc;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,Ja.array[Oa+1]=sb.y,Ja.array[Oa+2]=sb.z,Oa+=3;else if(4===Ja.size)for(hb=0;hb<hc;hb++)sb=Ja.value[hb],Ja.array[Oa]=sb.x,Ja.array[Oa+1]=sb.y,Ja.array[Oa+2]=sb.z,Ja.array[Oa+3]=sb.w,Oa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ja.buffer);k.bufferData(k.ARRAY_BUFFER,Ja.array,Cc)}}}j.verticesNeedUpdate=
|
|
|
-!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;q.attributes&&s(q)}else if(i instanceof THREE.ParticleSystem){q=e(i,j);m=q.attributes&&p(q);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||m){var Nb=j,Nc=k.DYNAMIC_DRAW,tc=i,tb=void 0,Ob=void 0,Pb=void 0,ca=void 0,Qb=void 0,bc=void 0,Ic=Nb.vertices,Oc=Ic.length,Pc=Nb.colors,Vc=Pc.length,ec=Nb.__vertexArray,fc=Nb.__colorArray,Vb=Nb.__sortArray,Wc=Nb.verticesNeedUpdate,Xc=Nb.colorsNeedUpdate,Wb=Nb.__webglCustomAttributesList,Eb=void 0,
|
|
|
+!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&s(n)}else if(i instanceof THREE.ParticleSystem){n=e(i,j);m=n.attributes&&r(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||m){var Nb=j,Nc=k.DYNAMIC_DRAW,tc=i,tb=void 0,Ob=void 0,Pb=void 0,ca=void 0,Qb=void 0,bc=void 0,Ic=Nb.vertices,Oc=Ic.length,Pc=Nb.colors,Vc=Pc.length,ec=Nb.__vertexArray,fc=Nb.__colorArray,Vb=Nb.__sortArray,Wc=Nb.verticesNeedUpdate,Xc=Nb.colorsNeedUpdate,Wb=Nb.__webglCustomAttributesList,Eb=void 0,
|
|
|
ic=void 0,ja=void 0,Fb=void 0,Ea=void 0,$=void 0;if(tc.sortParticles){lb.copy(xb);lb.multiply(tc.matrixWorld);for(tb=0;tb<Oc;tb++)Pb=Ic[tb],Ga.copy(Pb),Ga.applyProjection(lb),Vb[tb]=[Ga.z,tb];Vb.sort(l);for(tb=0;tb<Oc;tb++)Pb=Ic[Vb[tb][1]],ca=3*tb,ec[ca]=Pb.x,ec[ca+1]=Pb.y,ec[ca+2]=Pb.z;for(Ob=0;Ob<Vc;Ob++)ca=3*Ob,bc=Pc[Vb[Ob][1]],fc[ca]=bc.r,fc[ca+1]=bc.g,fc[ca+2]=bc.b;if(Wb){Eb=0;for(ic=Wb.length;Eb<ic;Eb++)if($=Wb[Eb],void 0===$.boundTo||"vertices"===$.boundTo)if(ca=0,Fb=$.value.length,1===$.size)for(ja=
|
|
|
0;ja<Fb;ja++)Qb=Vb[ja][1],$.array[ja]=$.value[Qb];else if(2===$.size)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,ca+=2;else if(3===$.size)if("c"===$.type)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.r,$.array[ca+1]=Ea.g,$.array[ca+2]=Ea.b,ca+=3;else for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,ca+=3;else if(4===$.size)for(ja=0;ja<Fb;ja++)Qb=Vb[ja][1],Ea=$.value[Qb],$.array[ca]=Ea.x,
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|
|
$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,$.array[ca+3]=Ea.w,ca+=4}}else{if(Wc)for(tb=0;tb<Oc;tb++)Pb=Ic[tb],ca=3*tb,ec[ca]=Pb.x,ec[ca+1]=Pb.y,ec[ca+2]=Pb.z;if(Xc)for(Ob=0;Ob<Vc;Ob++)bc=Pc[Ob],ca=3*Ob,fc[ca]=bc.r,fc[ca+1]=bc.g,fc[ca+2]=bc.b;if(Wb){Eb=0;for(ic=Wb.length;Eb<ic;Eb++)if($=Wb[Eb],$.needsUpdate&&(void 0===$.boundTo||"vertices"===$.boundTo))if(Fb=$.value.length,ca=0,1===$.size)for(ja=0;ja<Fb;ja++)$.array[ja]=$.value[ja];else if(2===$.size)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,
|
|
|
$.array[ca+1]=Ea.y,ca+=2;else if(3===$.size)if("c"===$.type)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.r,$.array[ca+1]=Ea.g,$.array[ca+2]=Ea.b,ca+=3;else for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,ca+=3;else if(4===$.size)for(ja=0;ja<Fb;ja++)Ea=$.value[ja],$.array[ca]=Ea.x,$.array[ca+1]=Ea.y,$.array[ca+2]=Ea.z,$.array[ca+3]=Ea.w,ca+=4}}if(Wc||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,ec,Nc);
|
|
|
-if(Xc||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,fc,Nc);if(Wb){Eb=0;for(ic=Wb.length;Eb<ic;Eb++)if($=Wb[Eb],$.needsUpdate||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Nc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;q.attributes&&s(q)}}};this.initMaterial=function(a,b,c,d){var e,f,h,g;a.addEventListener("dispose",uc);var i,j,l,n,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?
|
|
|
-m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,s,r;e=h=s=r=p=0;for(f=b.length;e<f;e++)q=
|
|
|
-b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&h++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof THREE.HemisphereLight&&p++);e=h;f=s;h=r;g=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);n=q;Bb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
|
|
|
-b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{r=a.fragmentShader;s=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,
|
|
|
-useVertexTexture:Bb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxHemiLights:g,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,
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|
|
-metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,w,v,d=[];m?d.push(m):(d.push(r),d.push(s));for(w in q)d.push(w),d.push(q[w]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(w=V.length;t<w;t++)if(d=V[t],d.code===m){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(v in q)d=
|
|
|
-q[v],!1!==d&&(d="#define "+v+" "+d,w.push(d));d=w.join("\n");v=k.createProgram();w=["precision "+K+" float;",d,Gb?"#define VERTEX_TEXTURES":"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
|
|
|
+if(Xc||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,fc,Nc);if(Wb){Eb=0;for(ic=Wb.length;Eb<ic;Eb++)if($=Wb[Eb],$.needsUpdate||tc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Nc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&s(n)}}};this.initMaterial=function(a,b,c,d){var e,f,h,g;a.addEventListener("dispose",uc);var i,j,l,p,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?
|
|
|
+m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q,r,s;e=h=r=s=n=0;for(f=b.length;e<f;e++)q=
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|
|
+b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&h++,q instanceof THREE.PointLight&&r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&n++);e=h;f=r;h=s;g=n;n=q=0;for(s=b.length;n<s;n++)r=b[n],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);p=q;Bb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
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|
|
+b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;n=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,
|
|
|
+useVertexTexture:Bb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxHemiLights:g,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,
|
|
|
+metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,v,w,d=[];m?d.push(m):(d.push(s),d.push(r));for(v in q)d.push(v),d.push(q[v]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(v=V.length;t<v;t++)if(d=V[t],d.code===m){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");v=[];for(w in q)d=
|
|
|
+q[w],!1!==d&&(d="#define "+w+" "+d,v.push(d));d=v.join("\n");w=k.createProgram();v=["precision "+L+" float;",d,Gb?"#define VERTEX_TEXTURES":"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
|
|
|
c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",
|
|
|
c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-t=["precision "+K+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
+t=["precision "+L+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=J("vertex",w+s);t=J("fragment",t+r);k.attachShader(v,w);k.attachShader(v,t);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+", gl error ["+
|
|
|
-k.getError()+"]");k.deleteShader(t);k.deleteShader(w);v.uniforms={};v.attributes={};var z;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(z in p)t.push(z);z=t;t=0;for(w=z.length;t<w;t++)p=z[t],v.uniforms[p]=k.getUniformLocation(v,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(z=0;z<c.maxMorphTargets;z++)t.push("morphTarget"+
|
|
|
-z);for(z=0;z<c.maxMorphNormals;z++)t.push("morphNormal"+z);for(j in b)t.push(j);j=t;z=0;for(b=j.length;z<b;z++)t=j[z],v.attributes[t]=k.getAttribLocation(v,t);v.id=ea++;V.push({program:v,code:m,usedTimes:1});D.info.memory.programs=V.length;j=v}a.program=j;z=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)v=b+j,0<=z[v]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)v=
|
|
|
-b+j,0<=z[v]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;da!==
|
|
|
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");v=J("vertex",v+r);t=J("fragment",t+s);k.attachShader(w,v);k.attachShader(w,t);k.linkProgram(w);k.getProgramParameter(w,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(w,k.VALIDATE_STATUS)+", gl error ["+
|
|
|
+k.getError()+"]");k.deleteShader(t);k.deleteShader(v);w.uniforms={};w.attributes={};var z;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(z in n)t.push(z);z=t;t=0;for(v=z.length;t<v;t++)n=z[t],w.uniforms[n]=k.getUniformLocation(w,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(z=0;z<c.maxMorphTargets;z++)t.push("morphTarget"+
|
|
|
+z);for(z=0;z<c.maxMorphNormals;z++)t.push("morphNormal"+z);for(j in b)t.push(j);j=t;z=0;for(b=j.length;z<b;z++)t=j[z],w.attributes[t]=k.getAttribLocation(w,t);w.id=ea++;V.push({program:w,code:m,usedTimes:1});D.info.memory.programs=V.length;j=w}a.program=j;z=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=b+j,0<=z[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=
|
|
|
+b+j,0<=z[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;da!==
|
|
|
b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),da=b);T!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),T=a)};this.setDepthTest=function(a){xa!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),xa=a)};this.setDepthWrite=function(a){bb!==a&&(k.depthMask(a),bb=a)};this.setBlending=function(a,b,c,d){a!==aa&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
|
|
|
-k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),aa=a);if(a===THREE.CustomBlending){if(b!==la&&(k.blendEquation(v(b)),la=b),c!==Y||d!==ma)k.blendFunc(v(c),v(d)),Y=c,ma=d}else ma=Y=
|
|
|
-la=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",lc),a.__webglTexture=k.createTexture(),D.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=v(a.format),
|
|
|
-f=v(a.type);N(k.TEXTURE_2D,a,d);var h=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<h.length&&d){for(var g=0,i=h.length;g<i;g++)c=h[g],k.texImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){g=0;for(i=h.length;g<i;g++)c=h[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data)}else if(0<h.length&&d){g=0;for(i=h.length;g<i;g++)c=h[g],k.texImage2D(k.TEXTURE_2D,
|
|
|
+k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),aa=a);if(a===THREE.CustomBlending){if(b!==la&&(k.blendEquation(w(b)),la=b),c!==Y||d!==ma)k.blendFunc(w(c),w(d)),Y=c,ma=d}else ma=Y=
|
|
|
+la=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",lc),a.__webglTexture=k.createTexture(),D.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=w(a.format),
|
|
|
+f=w(a.type);N(k.TEXTURE_2D,a,d);var h=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<h.length&&d){for(var g=0,i=h.length;g<i;g++)c=h[g],k.texImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){g=0;for(i=h.length;g<i;g++)c=h[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data)}else if(0<h.length&&d){g=0;for(i=h.length;g<i;g++)c=h[g],k.texImage2D(k.TEXTURE_2D,
|
|
|
g,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",mc);a.__webglTexture=
|
|
|
-k.createTexture();D.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=v(a.format),e=v(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);N(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,g=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
|
|
|
+k.createTexture();D.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=w(a.format),e=w(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);N(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,g=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
|
|
|
a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,g,h.__webglTexture,0);y(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),N(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),
|
|
|
k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):y(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,
|
|
|
null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Qa,a=Ya,d=ua,e=Ra);b!==Ua&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),Ua=b);Xb=c;Jb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
|
|
|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
|
|
|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;
|
|
|
a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
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|
|
-this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,h=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,i=h.vertices,j=a.faces,l=h.faces,a=a.faceVertexUvs[0],h=h.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,n=i.length;b<n;b++){var m=i[b].clone();d&&m.applyMatrix4(d);g.push(m)}b=0;for(n=l.length;b<n;b++){var m=l[b],q,t,r=m.vertexNormals,p=m.vertexColors;m instanceof
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|
-THREE.Face3?q=new THREE.Face3(m.a+f,m.b+f,m.c+f):m instanceof THREE.Face4&&(q=new THREE.Face4(m.a+f,m.b+f,m.c+f,m.d+f));q.normal.copy(m.normal);e&&q.normal.applyMatrix3(e).normalize();g=0;for(i=r.length;g<i;g++)t=r[g].clone(),e&&t.applyMatrix3(e).normalize(),q.vertexNormals.push(t);q.color.copy(m.color);g=0;for(i=p.length;g<i;g++)t=p[g],q.vertexColors.push(t.clone());q.materialIndex=m.materialIndex+c;q.centroid.copy(m.centroid);d&&q.centroid.applyMatrix4(d);j.push(q)}b=0;for(n=h.length;b<n;b++){c=
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|
|
+this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,h=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,i=h.vertices,j=a.faces,l=h.faces,a=a.faceVertexUvs[0],h=h.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,p=i.length;b<p;b++){var m=i[b].clone();d&&m.applyMatrix4(d);g.push(m)}b=0;for(p=l.length;b<p;b++){var m=l[b],q,t,n=m.vertexNormals,r=m.vertexColors;m instanceof
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|
+THREE.Face3?q=new THREE.Face3(m.a+f,m.b+f,m.c+f):m instanceof THREE.Face4&&(q=new THREE.Face4(m.a+f,m.b+f,m.c+f,m.d+f));q.normal.copy(m.normal);e&&q.normal.applyMatrix3(e).normalize();g=0;for(i=n.length;g<i;g++)t=n[g].clone(),e&&t.applyMatrix3(e).normalize(),q.vertexNormals.push(t);q.color.copy(m.color);g=0;for(i=r.length;g<i;g++)t=r[g],q.vertexColors.push(t.clone());q.materialIndex=m.materialIndex+c;q.centroid.copy(m.centroid);d&&q.centroid.applyMatrix4(d);j.push(q)}b=0;for(p=h.length;b<p;b++){c=
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|
h[b];d=[];g=0;for(i=c.length;g<i;g++)d.push(new THREE.Vector2(c[g].x,c[g].y));a.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,h=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||h.push(f);a.faces=h},randomPointInTriangle:function(a,b,c){var d,e,f,h=new THREE.Vector3,g=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;h.copy(a);h.multiplyScalar(d);g.copy(b);g.multiplyScalar(e);
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|
h.add(g);g.copy(c);g.multiplyScalar(f);h.add(g);return h},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],h;c?a._area1&&a._area2?(c=a._area1,h=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),h=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=h):(c=
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-THREE.GeometryUtils.triangleArea(d,e,b),h=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+h)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,h=a.vertices,g=f.length,i=0,j=[],l,n,m,q;for(e=0;e<g;e++)d=f[e],d instanceof THREE.Face3?
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|
-(l=h[d.a],n=h[d.b],m=h[d.c],d._area=THREE.GeometryUtils.triangleArea(l,n,m)):d instanceof THREE.Face4&&(l=h[d.a],n=h[d.b],m=h[d.c],q=h[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,n,q),d._area2=THREE.GeometryUtils.triangleArea(n,m,q),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)h=THREE.GeometryUtils.random()*i,h=c(h),d[e]=THREE.GeometryUtils.randomPointInFace(f[h],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,
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|
+THREE.GeometryUtils.triangleArea(d,e,b),h=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+h)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,h=a.vertices,g=f.length,i=0,j=[],l,p,m,q;for(e=0;e<g;e++)d=f[e],d instanceof THREE.Face3?
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|
|
+(l=h[d.a],p=h[d.b],m=h[d.c],d._area=THREE.GeometryUtils.triangleArea(l,p,m)):d instanceof THREE.Face4&&(l=h[d.a],p=h[d.b],m=h[d.c],q=h[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,p,q),d._area2=THREE.GeometryUtils.triangleArea(p,m,q),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)h=THREE.GeometryUtils.random()*i,h=c(h),d[e]=THREE.GeometryUtils.randomPointInFace(f[h],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,
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|
a);e.subVectors(c,a);d.cross(e);return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b,
|
|
|
-c,d,e,f=[],h=[],g=[];b=0;for(c=a.faceUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,n=new THREE.Face3,m=new THREE.Face3;n.color.copy(d.color);m.color.copy(d.color);n.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;n.a=e;n.b=i;n.c=l;m.a=i;m.b=j;m.c=l;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),
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|
|
-n.vertexColors[2]=d.vertexColors[3].clone(),m.vertexColors[0]=d.vertexColors[1].clone(),m.vertexColors[1]=d.vertexColors[2].clone(),m.vertexColors[2]=d.vertexColors[3].clone());f.push(n,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],j=n[2],l=n[3],n=[n[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],g[d].push(n,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],h[d].push(i,i))}else{f.push(d);d=0;for(e=
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|
|
+c,d,e,f=[],h=[],g=[];b=0;for(c=a.faceUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,p=new THREE.Face3,m=new THREE.Face3;p.color.copy(d.color);m.color.copy(d.color);p.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;p.a=e;p.b=i;p.c=l;m.a=i;m.b=j;m.c=l;4===d.vertexColors.length&&(p.vertexColors[0]=d.vertexColors[0].clone(),p.vertexColors[1]=d.vertexColors[1].clone(),
|
|
|
+p.vertexColors[2]=d.vertexColors[3].clone(),m.vertexColors[0]=d.vertexColors[1].clone(),m.vertexColors[1]=d.vertexColors[2].clone(),m.vertexColors[2]=d.vertexColors[3].clone());f.push(p,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(p=a.faceVertexUvs[d][b],i=p[1],j=p[2],l=p[3],p=[p[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],g[d].push(p,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],h[d].push(i,i))}else{f.push(d);d=0;for(e=
|
|
|
a.faceUvs.length;d<e;d++)h[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)g[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=h;a.faceVertexUvs=g;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},setMaterialIndex:function(a,b,c,d){a=a.faces;d=d||a.length-1;for(c=c||0;c<=d;c++)a[c].materialIndex=b}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.GeometryUtils.__v2=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
|
|
|
!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,h=a.length;b<h;++b){var g=new Image;e[b]=g;g.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};g.onerror=d;g.crossOrigin=
|
|
|
this.crossOrigin;g.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var h=0,g=a.length;h<g;++h){var i={};
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|
e[h]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;i=a[h];j.open("GET",i,!0);j.responseType="arraybuffer";j.send(null)}else j=new XMLHttpRequest,j.onload=function(){var a=THREE.ImageUtils.parseDDS(j.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},j.onerror=
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|
d,j.open("GET",a,!0),j.responseType="arraybuffer",j.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),h=c("DXT5"),g=new Int32Array(a,0,31);if(542327876!==g[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!g[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
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|
d;var i=g[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case h:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;g[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,g[7]));d.isCubemap=g[28]&512?!0:!1;d.width=g[4];d.height=g[3];for(var g=g[1]+4,f=d.width,h=d.height,i=d.isCubemap?
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|
|
-6:1,j=0;j<i;j++){for(var l=0;l<d.mipmapCount;l++){var n=Math.max(4,f)/4*Math.max(4,h)/4*e,m={data:new Uint8Array(a,g,n),width:f,height:h};d.mipmaps.push(m);g+=n;f=Math.max(0.5*f,1);h=Math.max(0.5*h,1)}f=d.width;h=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var h=f.getContext("2d");h.drawImage(a,0,0);for(var g=h.getImageData(0,
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|
-0,d,e).data,i=h.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var n=0;n<e;n++){var m=0>n-1?0:n-1,q=n+1>e-1?e-1:n+1,t=0>l-1?0:l-1,r=l+1>d-1?d-1:l+1,p=[],s=[0,0,g[4*(n*d+l)]/255*b];p.push([-1,0,g[4*(n*d+t)]/255*b]);p.push([-1,-1,g[4*(m*d+t)]/255*b]);p.push([0,-1,g[4*(m*d+l)]/255*b]);p.push([1,-1,g[4*(m*d+r)]/255*b]);p.push([1,0,g[4*(n*d+r)]/255*b]);p.push([1,1,g[4*(q*d+r)]/255*b]);p.push([0,1,g[4*(q*d+l)]/255*b]);p.push([-1,1,g[4*(q*d+t)]/255*b]);m=[];t=p.length;for(q=0;q<t;q++){var r=p[q],w=p[(q+1)%
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|
-t],r=[r[0]-s[0],r[1]-s[1],r[2]-s[2]],w=[w[0]-s[0],w[1]-s[1],w[2]-s[2]];m.push(c([r[1]*w[2]-r[2]*w[1],r[2]*w[0]-r[0]*w[2],r[0]*w[1]-r[1]*w[0]]))}p=[0,0,0];for(q=0;q<m.length;q++)p[0]+=m[q][0],p[1]+=m[q][1],p[2]+=m[q][2];p[0]/=m.length;p[1]/=m.length;p[2]/=m.length;s=4*(n*d+l);j[s]=255*((p[0]+1)/2)|0;j[s+1]=255*((p[1]+1)/2)|0;j[s+2]=255*p[2]|0;j[s+3]=255}h.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),h=Math.floor(255*c.g),
|
|
|
+6:1,j=0;j<i;j++){for(var l=0;l<d.mipmapCount;l++){var p=Math.max(4,f)/4*Math.max(4,h)/4*e,m={data:new Uint8Array(a,g,p),width:f,height:h};d.mipmaps.push(m);g+=p;f=Math.max(0.5*f,1);h=Math.max(0.5*h,1)}f=d.width;h=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var h=f.getContext("2d");h.drawImage(a,0,0);for(var g=h.getImageData(0,
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|
+0,d,e).data,i=h.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>l-1?0:l-1,n=l+1>d-1?d-1:l+1,r=[],s=[0,0,g[4*(p*d+l)]/255*b];r.push([-1,0,g[4*(p*d+t)]/255*b]);r.push([-1,-1,g[4*(m*d+t)]/255*b]);r.push([0,-1,g[4*(m*d+l)]/255*b]);r.push([1,-1,g[4*(m*d+n)]/255*b]);r.push([1,0,g[4*(p*d+n)]/255*b]);r.push([1,1,g[4*(q*d+n)]/255*b]);r.push([0,1,g[4*(q*d+l)]/255*b]);r.push([-1,1,g[4*(q*d+t)]/255*b]);m=[];t=r.length;for(q=0;q<t;q++){var n=r[q],v=r[(q+1)%
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|
+t],n=[n[0]-s[0],n[1]-s[1],n[2]-s[2]],v=[v[0]-s[0],v[1]-s[1],v[2]-s[2]];m.push(c([n[1]*v[2]-n[2]*v[1],n[2]*v[0]-n[0]*v[2],n[0]*v[1]-n[1]*v[0]]))}r=[0,0,0];for(q=0;q<m.length;q++)r[0]+=m[q][0],r[1]+=m[q][1],r[2]+=m[q][2];r[0]/=m.length;r[1]/=m.length;r[2]/=m.length;s=4*(p*d+l);j[s]=255*((r[0]+1)/2)|0;j[s+1]=255*((r[1]+1)/2)|0;j[s+2]=255*r[2]|0;j[s+3]=255}h.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),h=Math.floor(255*c.g),
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|
c=Math.floor(255*c.b),g=0;g<d;g++)e[3*g]=f,e[3*g+1]=h,e[3*g+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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-0,e=String(a).split(""),f=e.length,h=[],a=0;a<f;a++){var g=new THREE.Path,g=this.extractGlyphPoints(e[a],b,c,d,g),d=d+g.offset;h.push(g.path)}return{paths:h,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],h,g,i,j,l,n,m,q,t,r,p,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
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-c+d;l=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,i,l);if(h=f[f.length-1]){n=h.x;m=h.y;h=1;for(g=this.divisions;h<=g;h++){var w=h/g;THREE.Shape.Utils.b2(w,n,q,i);THREE.Shape.Utils.b2(w,m,t,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,q=b[a++]*c+d,t=b[a++]*-c,r=b[a++]*c+d,p=b[a++]*-c,e.bezierCurveTo(i,l,q,t,r,p),h=f[f.length-1]){n=h.x;m=h.y;h=1;for(g=this.divisions;h<=g;h++)w=h/g,THREE.Shape.Utils.b3(w,n,q,r,i),THREE.Shape.Utils.b3(w,m,t,p,l)}}}return{offset:s.ha*c,path:e}}}};
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+0,e=String(a).split(""),f=e.length,h=[],a=0;a<f;a++){var g=new THREE.Path,g=this.extractGlyphPoints(e[a],b,c,d,g),d=d+g.offset;h.push(g.path)}return{paths:h,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],h,g,i,j,l,p,m,q,t,n,r,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
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+c+d;l=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,i,l);if(h=f[f.length-1]){p=h.x;m=h.y;h=1;for(g=this.divisions;h<=g;h++){var v=h/g;THREE.Shape.Utils.b2(v,p,q,i);THREE.Shape.Utils.b2(v,m,t,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,q=b[a++]*c+d,t=b[a++]*-c,n=b[a++]*c+d,r=b[a++]*-c,e.bezierCurveTo(i,l,q,t,n,r),h=f[f.length-1]){p=h.x;m=h.y;h=1;for(g=this.divisions;h<=g;h++)v=h/g,THREE.Shape.Utils.b3(v,p,q,n,i),THREE.Shape.Utils.b3(v,m,t,r,l)}}}return{offset:s.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,h=0;h<b;f=h++)e+=a[f].x*a[h].y-a[h].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],h=[],g=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)h[j]=j;else for(j=0;j<e;j++)h[j]=e-1-j;var n=2*e;for(j=e-1;2<e;){if(0>=n--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{var q=m=void 0,t=void 0,r=void 0,p=void 0,s=void 0,w=void 0,z=void 0,G=
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-void 0,q=a[h[i]].x,t=a[h[i]].y,r=a[h[j]].x,p=a[h[j]].y,s=a[h[l]].x,w=a[h[l]].y;if(1E-10>(r-q)*(w-t)-(p-t)*(s-q))m=!1;else{var H=void 0,I=void 0,F=void 0,A=void 0,B=void 0,L=void 0,C=void 0,J=void 0,N=void 0,y=void 0,N=J=C=G=z=void 0,H=s-r,I=w-p,F=q-s,A=t-w,B=r-q,L=p-t;for(m=0;m<e;m++)if(!(m===i||m===j||m===l))if(z=a[h[m]].x,G=a[h[m]].y,C=z-q,J=G-t,N=z-r,y=G-p,z-=s,G-=w,N=H*y-I*N,C=B*J-L*C,J=F*G-A*z,0<=N&&0<=J&&0<=C){m=!1;break a}m=!0}}if(m){f.push([a[h[i]],a[h[j]],a[h[l]]]);g.push([h[i],h[j],h[l]]);
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-i=j;for(l=j+1;l<e;i++,l++)h[i]=h[l];e--;n=2*e}}return d?g:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,h=0;h<b;f=h++)e+=a[f].x*a[h].y-a[h].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],h=[],g=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)h[j]=j;else for(j=0;j<e;j++)h[j]=e-1-j;var p=2*e;for(j=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{var q=m=void 0,t=void 0,n=void 0,r=void 0,s=void 0,v=void 0,z=void 0,G=
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+void 0,q=a[h[i]].x,t=a[h[i]].y,n=a[h[j]].x,r=a[h[j]].y,s=a[h[l]].x,v=a[h[l]].y;if(1E-10>(n-q)*(v-t)-(r-t)*(s-q))m=!1;else{var C=void 0,H=void 0,I=void 0,F=void 0,A=void 0,K=void 0,B=void 0,J=void 0,N=void 0,y=void 0,N=J=B=G=z=void 0,C=s-n,H=v-r,I=q-s,F=t-v,A=n-q,K=r-t;for(m=0;m<e;m++)if(!(m===i||m===j||m===l))if(z=a[h[m]].x,G=a[h[m]].y,B=z-q,J=G-t,N=z-n,y=G-r,z-=s,G-=v,N=C*y-H*N,B=A*J-K*B,J=I*G-F*z,0<=N&&0<=J&&0<=B){m=!1;break a}m=!0}}if(m){f.push([a[h[i]],a[h[j]],a[h[l]]]);g.push([h[i],h[j],h[l]]);
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+i=j;for(l=j+1;l<e;i++,l++)h[i]=h[l];e--;p=2*e}}return d?g:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var h=0,g=e-1,i;h<=g;)if(d=Math.floor(h+(g-h)/2),i=c[d]-f,0>i)h=d+1;else if(0<i)g=d-1;else{g=d;break}d=g;if(c[d]==f)return d/(e-1);h=c[d];return c=(d+(f-h)/(c[d+1]-h))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
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@@ -549,7 +549,7 @@ THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)
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THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
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THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,h;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var g,i,j,l,n=a[0]instanceof THREE.Vector3;l=n?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)g=a[i],g.x>b?b=g.x:g.x<e&&(e=g.x),g.y>c?c=g.y:g.y<f&&(f=g.y),n&&(g.z>d?d=g.z:g.z<h&&(h=g.z)),l.add(g);a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(j)};n&&(a.maxZ=d,a.minZ=h);return a};
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+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,h;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var g,i,j,l,p=a[0]instanceof THREE.Vector3;l=p?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)g=a[i],g.x>b?b=g.x:g.x<e&&(e=g.x),g.y>c?c=g.y:g.y<f&&(f=g.y),p&&(g.z>d?d=g.z:g.z<h&&(h=g.z)),l.add(g);a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(j)};p&&(a.maxZ=d,a.minZ=h);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
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THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,h,g,i;d=0;for(e=a.length;d<e;d++)f=a[d],h=f.x,g=f.y,i=h/c.maxX,i=b.getUtoTmapping(i,h),h=b.getPoint(i),g=b.getNormalVector(i).multiplyScalar(g),f.x=h.x+g.x,f.y=h.y+g.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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@@ -561,16 +561,16 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var h=Array.prototype.s
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THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var h=this.actions[this.actions.length-1].args;this.absarc(a+h[h.length-2],b+h[h.length-1],c,d,e,f)};
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THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,h){var g=this.actions[this.actions.length-1].args;this.absellipse(a+g[g.length-2],b+g[g.length-1],c,d,e,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,h){var g=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,h);this.curves.push(i);i=i.getPoint(h?1:0);g.push(i.x);g.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:g})};
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,h,g,i,j,l,n,m,q,t,r;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],h=f.action,f=f.args,h){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:g=f[2];i=f[3];n=f[0];m=f[1];0<c.length?(h=c[c.length-1],q=h.x,
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-t=h.y):(h=this.actions[d-1].args,q=h[h.length-2],t=h[h.length-1]);for(f=1;f<=a;f++)r=f/a,h=THREE.Shape.Utils.b2(r,q,n,g),r=THREE.Shape.Utils.b2(r,t,m,i),c.push(new THREE.Vector2(h,r));break;case THREE.PathActions.BEZIER_CURVE_TO:g=f[4];i=f[5];n=f[0];m=f[1];j=f[2];l=f[3];0<c.length?(h=c[c.length-1],q=h.x,t=h.y):(h=this.actions[d-1].args,q=h[h.length-2],t=h[h.length-1]);for(f=1;f<=a;f++)r=f/a,h=THREE.Shape.Utils.b3(r,q,n,j,g),r=THREE.Shape.Utils.b3(r,t,m,l,i),c.push(new THREE.Vector2(h,r));break;case THREE.PathActions.CSPLINE_THRU:h=
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-this.actions[d-1].args;r=[new THREE.Vector2(h[h.length-2],h[h.length-1])];h=a*f[0].length;r=r.concat(f[0]);r=new THREE.SplineCurve(r);for(f=1;f<=h;f++)c.push(r.getPointAt(f/h));break;case THREE.PathActions.ARC:g=f[0];i=f[1];m=f[2];j=f[3];h=f[4];n=!!f[5];q=h-j;t=2*a;for(f=1;f<=t;f++)r=f/t,n||(r=1-r),r=j+r*q,h=g+m*Math.cos(r),r=i+m*Math.sin(r),c.push(new THREE.Vector2(h,r));break;case THREE.PathActions.ELLIPSE:g=f[0];i=f[1];m=f[2];l=f[3];j=f[4];h=f[5];n=!!f[6];q=h-j;t=2*a;for(f=1;f<=t;f++)r=f/t,n||
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-(r=1-r),r=j+r*q,h=g+m*Math.cos(r),r=i+l*Math.sin(r),c.push(new THREE.Vector2(h,r))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,h,g,i,j,l,p,m,q,t,n;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],h=f.action,f=f.args,h){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:g=f[2];i=f[3];p=f[0];m=f[1];0<c.length?(h=c[c.length-1],q=h.x,
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+t=h.y):(h=this.actions[d-1].args,q=h[h.length-2],t=h[h.length-1]);for(f=1;f<=a;f++)n=f/a,h=THREE.Shape.Utils.b2(n,q,p,g),n=THREE.Shape.Utils.b2(n,t,m,i),c.push(new THREE.Vector2(h,n));break;case THREE.PathActions.BEZIER_CURVE_TO:g=f[4];i=f[5];p=f[0];m=f[1];j=f[2];l=f[3];0<c.length?(h=c[c.length-1],q=h.x,t=h.y):(h=this.actions[d-1].args,q=h[h.length-2],t=h[h.length-1]);for(f=1;f<=a;f++)n=f/a,h=THREE.Shape.Utils.b3(n,q,p,j,g),n=THREE.Shape.Utils.b3(n,t,m,l,i),c.push(new THREE.Vector2(h,n));break;case THREE.PathActions.CSPLINE_THRU:h=
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+this.actions[d-1].args;n=[new THREE.Vector2(h[h.length-2],h[h.length-1])];h=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=h;f++)c.push(n.getPointAt(f/h));break;case THREE.PathActions.ARC:g=f[0];i=f[1];m=f[2];j=f[3];h=f[4];p=!!f[5];q=h-j;t=2*a;for(f=1;f<=t;f++)n=f/t,p||(n=1-n),n=j+n*q,h=g+m*Math.cos(n),n=i+m*Math.sin(n),c.push(new THREE.Vector2(h,n));break;case THREE.PathActions.ELLIPSE:g=f[0];i=f[1];m=f[2];l=f[3];j=f[4];h=f[5];p=!!f[6];q=h-j;t=2*a;for(f=1;f<=t;f++)n=f/t,p||
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+(n=1-n),n=j+n*q,h=g+m*Math.cos(n),n=i+l*Math.sin(n),c.push(new THREE.Vector2(h,n))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var h;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,d.push(h),d;if(a){h=new THREE.Shape;a=0;for(b=e.length;a<
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b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(h.actions=f.actions,h.curves=f.curves,d.push(h),h=new THREE.Shape):h.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(h&&d.push(h),h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves):h.holes.push(f);d.push(h)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
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THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
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THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,h,g,i,j,l,n,m,q,t=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){m=j[e];q=[];for(n=0;n<c.length;n++)l=c[n],l=m.distanceToSquared(l),q.push(l),l<f&&(f=l,h=e,g=n)}e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:j.length-1;var r=[j[h],c[g],c[e]];n=THREE.FontUtils.Triangulate.area(r);var p=[j[h],j[f],c[g]];m=THREE.FontUtils.Triangulate.area(p);q=g;l=h;g+=1;h+=-1;0>
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-g&&(g+=c.length);g%=c.length;0>h&&(h+=j.length);h%=j.length;e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:j.length-1;r=[j[h],c[g],c[e]];r=THREE.FontUtils.Triangulate.area(r);p=[j[h],j[f],c[g]];p=THREE.FontUtils.Triangulate.area(p);n+m>r+p&&(g=q,h=l,0>g&&(g+=c.length),g%=c.length,0>h&&(h+=j.length),h%=j.length,e=0<=g-1?g-1:c.length-1,f=0<=h-1?h-1:j.length-1);n=c.slice(0,g);m=c.slice(g);q=j.slice(h);l=j.slice(0,h);f=[j[h],j[f],c[g]];t.push([j[h],c[g],c[e]]);t.push(f);c=n.concat(q).concat(l).concat(m)}return{shape:c,
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+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,h,g,i,j,l,p,m,q,t=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){m=j[e];q=[];for(p=0;p<c.length;p++)l=c[p],l=m.distanceToSquared(l),q.push(l),l<f&&(f=l,h=e,g=p)}e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:j.length-1;var n=[j[h],c[g],c[e]];p=THREE.FontUtils.Triangulate.area(n);var r=[j[h],j[f],c[g]];m=THREE.FontUtils.Triangulate.area(r);q=g;l=h;g+=1;h+=-1;0>
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+g&&(g+=c.length);g%=c.length;0>h&&(h+=j.length);h%=j.length;e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:j.length-1;n=[j[h],c[g],c[e]];n=THREE.FontUtils.Triangulate.area(n);r=[j[h],j[f],c[g]];r=THREE.FontUtils.Triangulate.area(r);p+m>n+r&&(g=q,h=l,0>g&&(g+=c.length),g%=c.length,0>h&&(h+=j.length),h%=j.length,e=0<=g-1?g-1:c.length-1,f=0<=h-1?h-1:j.length-1);p=c.slice(0,g);m=c.slice(g);q=j.slice(h);l=j.slice(0,h);f=[j[h],j[f],c[g]];t.push([j[h],c[g],c[e]]);t.push(f);c=p.concat(q).concat(l).concat(m)}return{shape:c,
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isolatedPts:t,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,h,g,i,j={};f=0;for(h=d.length;f<h;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;f=0;for(h=c.length;f<h;f++){g=c[f];for(d=0;3>d;d++)i=g[d].x+":"+g[d].y,i=j[i],void 0!==i&&(g[d]=i)}f=0;for(h=e.length;f<h;f++){g=e[f];for(d=0;3>d;d++)i=g[d].x+":"+g[d].y,i=j[i],void 0!==i&&(g[d]=i)}return c.concat(e)},
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isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
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this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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@@ -584,9 +584,9 @@ b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation
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THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD&&(e.useQuaternion=!0);e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
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THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
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-THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,h,g,i,j,l;l=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,m=this.hierarchy.length;n<m;n++){a=this.hierarchy[n];i=a.animationCache;for(var q=0;3>q;q++){c=b[q];h=i.prevKey[c];g=i.nextKey[c];if(g.time<=l){if(j<l)if(this.loop){h=this.data.hierarchy[n].keys[0];for(g=this.getNextKeyWith(c,n,1);g.time<
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-j;)h=g,g=this.getNextKeyWith(c,n,g.index+1)}else{this.stop();return}else{do h=g,g=this.getNextKeyWith(c,n,g.index+1);while(g.time<j)}i.prevKey[c]=h;i.nextKey[c]=g}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-h.time)/(g.time-h.time);e=h[c];f=g[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
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-(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",n,h.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",n,g.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
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+THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,h,g,i,j,l;l=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,m=this.hierarchy.length;p<m;p++){a=this.hierarchy[p];i=a.animationCache;for(var q=0;3>q;q++){c=b[q];h=i.prevKey[c];g=i.nextKey[c];if(g.time<=l){if(j<l)if(this.loop){h=this.data.hierarchy[p].keys[0];for(g=this.getNextKeyWith(c,p,1);g.time<
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+j;)h=g,g=this.getNextKeyWith(c,p,g.index+1)}else{this.stop();return}else{do h=g,g=this.getNextKeyWith(c,p,g.index+1);while(g.time<j)}i.prevKey[c]=h;i.nextKey[c]=g}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-h.time)/(g.time-h.time);e=h[c];f=g[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
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+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",p,h.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",p,g.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
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this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,h,g,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];g=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;h=e*c;d[0]=this.interpolate(f[0],g[0],i[0],j[0],e,c,h);d[1]=this.interpolate(f[1],g[1],i[1],j[1],e,c,h);d[2]=this.interpolate(f[2],g[2],i[2],j[2],e,c,h);return d};
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THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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@@ -596,8 +596,8 @@ THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.is
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e.matrix),e=this.data.hierarchy[c].keys,e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
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THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,h,g,i;g=this.currentTime+=a*this.timeScale;h=this.currentTime%=this.data.length;h<this.startTimeMs&&(h=this.currentTime=this.startTimeMs+h);e=parseInt(Math.min(h*this.data.fps,this.data.length*this.data.fps),10);if((i=h<g)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=this.hierarchy[a];if(l.length){for(l=
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-0;l<f.length;l++)h=f[l],(g=this.getPrevKeyWith(h,a,d))&&g.apply(h);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(h<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,n=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){this.JITCompile&&n&&(d instanceof
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-THREE.Bone?d.skinMatrix=n.originalMatrix:d.matrix=n.originalMatrix);b=n.prevKey;c=n.nextKey;if(b&&c){if(c.time<=g){if(i&&this.loop){b=l[0];for(c=l[1];c.time<h;)b=c,c=l[b.index+1]}else if(!i)for(var m=l.length-1;c.time<h&&c.index!==m;)b=c,c=l[b.index+1];n.prevKey=b;n.nextKey=c}c.time>=h?b.interpolate(c,h):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
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+0;l<f.length;l++)h=f[l],(g=this.getPrevKeyWith(h,a,d))&&g.apply(h);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(h<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,p=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){this.JITCompile&&p&&(d instanceof
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+THREE.Bone?d.skinMatrix=p.originalMatrix:d.matrix=p.originalMatrix);b=p.prevKey;c=p.nextKey;if(b&&c){if(c.time<=g){if(i&&this.loop){b=l[0];for(c=l[1];c.time<h;)b=c,c=l[b.index+1]}else if(!i)for(var m=l.length-1;c.time<h&&c.index!==m;)b=c,c=l[b.index+1];p.prevKey=b;p.nextKey=c}c.time>=h?b.interpolate(c,h):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
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this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,0,-1);h.lookAt(new THREE.Vector3(0,-1,0));this.add(h);var g=new THREE.PerspectiveCamera(90,
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1,a,b);g.up.set(0,-1,0);g.lookAt(new THREE.Vector3(0,0,1));this.add(g);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
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2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,h,c);c.activeCubeFace=4;a.render(b,g,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,h){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,h);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
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@@ -607,45 +607,45 @@ THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;thi
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THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var h=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(h);for(e=0;e<=b;e++){var g=new THREE.Vector3,i=c+e/b*d;g.x=a*Math.cos(i);g.y=a*Math.sin(i);this.vertices.push(g);f.push(new THREE.Vector2((g.x/a+1)/2,(g.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
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-f[e+1],h]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function h(a,b,c,d,e,f,h,r){var p,s=g.widthSegments,w=g.heightSegments,z=e/2,G=f/2,H=g.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)p="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)p="y",w=g.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)p="x",s=g.depthSegments;var I=s+1,F=w+1,A=e/s,B=f/w,L=new THREE.Vector3;L[p]=0<h?1:-1;for(e=0;e<F;e++)for(f=0;f<I;f++){var C=new THREE.Vector3;C[a]=(f*A-z)*c;C[b]=(e*B-G)*d;C[p]=h;g.vertices.push(C)}for(e=
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-0;e<w;e++)for(f=0;f<s;f++)a=new THREE.Face4(f+I*e+H,f+I*(e+1)+H,f+1+I*(e+1)+H,f+1+I*e+H),a.normal.copy(L),a.vertexNormals.push(L.clone(),L.clone(),L.clone(),L.clone()),a.materialIndex=r,g.faces.push(a),g.faceVertexUvs[0].push([new THREE.Vector2(f/s,1-e/w),new THREE.Vector2(f/s,1-(e+1)/w),new THREE.Vector2((f+1)/s,1-(e+1)/w),new THREE.Vector2((f+1)/s,1-e/w)])}THREE.Geometry.call(this);var g=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
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-f||1;a=this.width/2;b=this.height/2;c=this.depth/2;h("z","y",-1,-1,this.depth,this.height,a,0);h("z","y",1,-1,this.depth,this.height,-a,1);h("x","z",1,1,this.width,this.depth,b,2);h("x","z",1,-1,this.width,this.depth,-b,3);h("x","y",1,-1,this.width,this.height,c,4);h("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radiusSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var h=c/2,g,i,j=[],l=[];for(i=0;i<=e;i++){var n=[],m=[],q=i/e,t=q*(b-a)+a;for(g=0;g<=d;g++){var r=g/d,p=new THREE.Vector3;p.x=t*Math.sin(2*r*Math.PI);p.y=-q*c+h;p.z=t*Math.cos(2*r*Math.PI);this.vertices.push(p);n.push(this.vertices.length-1);m.push(new THREE.Vector2(r,
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-1-q))}j.push(n);l.push(m)}c=(b-a)/c;for(g=0;g<d;g++){0!==a?(n=this.vertices[j[0][g]].clone(),m=this.vertices[j[0][g+1]].clone()):(n=this.vertices[j[1][g]].clone(),m=this.vertices[j[1][g+1]].clone());n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var q=j[i][g],t=j[i+1][g],r=j[i+1][g+1],p=j[i][g+1],s=n.clone(),w=n.clone(),z=m.clone(),G=m.clone(),H=l[i][g].clone(),I=l[i+1][g].clone(),F=l[i+1][g+1].clone(),A=l[i][g+1].clone();this.faces.push(new THREE.Face4(q,
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-t,r,p,[s,w,z,G]));this.faceVertexUvs[0].push([H,I,F,A])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,h,0));for(g=0;g<d;g++)q=j[0][g],t=j[0][g+1],r=this.vertices.length-1,s=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),H=l[0][g].clone(),I=l[0][g+1].clone(),F=new THREE.Vector2(I.u,0),this.faces.push(new THREE.Face3(q,t,r,[s,w,z])),this.faceVertexUvs[0].push([H,I,F])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-h,0));for(g=0;g<d;g++)q=j[i][g+1],
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-t=j[i][g],r=this.vertices.length-1,s=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),H=l[i][g+1].clone(),I=l[i][g].clone(),F=new THREE.Vector2(I.u,1),this.faces.push(new THREE.Face3(q,t,r,[s,w,z])),this.faceVertexUvs[0].push([H,I,F])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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+f[e+1],h]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function h(a,b,c,d,e,f,h,n){var r,s=g.widthSegments,v=g.heightSegments,z=e/2,G=f/2,C=g.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)r="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)r="y",v=g.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)r="x",s=g.depthSegments;var H=s+1,I=v+1,F=e/s,A=f/v,K=new THREE.Vector3;K[r]=0<h?1:-1;for(e=0;e<I;e++)for(f=0;f<H;f++){var B=new THREE.Vector3;B[a]=(f*F-z)*c;B[b]=(e*A-G)*d;B[r]=h;g.vertices.push(B)}for(e=
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+0;e<v;e++)for(f=0;f<s;f++)a=new THREE.Face4(f+H*e+C,f+H*(e+1)+C,f+1+H*(e+1)+C,f+1+H*e+C),a.normal.copy(K),a.vertexNormals.push(K.clone(),K.clone(),K.clone(),K.clone()),a.materialIndex=n,g.faces.push(a),g.faceVertexUvs[0].push([new THREE.Vector2(f/s,1-e/v),new THREE.Vector2(f/s,1-(e+1)/v),new THREE.Vector2((f+1)/s,1-(e+1)/v),new THREE.Vector2((f+1)/s,1-e/v)])}THREE.Geometry.call(this);var g=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
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+f||1;a=this.width/2;b=this.height/2;c=this.depth/2;h("z","y",-1,-1,this.depth,this.height,a,0);h("z","y",1,-1,this.depth,this.height,-a,1);h("x","z",1,1,this.width,this.depth,b,2);h("x","z",1,-1,this.width,this.depth,-b,3);h("x","y",1,-1,this.width,this.height,c,4);h("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radiusSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var h=c/2,g,i,j=[],l=[];for(i=0;i<=e;i++){var p=[],m=[],q=i/e,t=q*(b-a)+a;for(g=0;g<=d;g++){var n=g/d,r=new THREE.Vector3;r.x=t*Math.sin(2*n*Math.PI);r.y=-q*c+h;r.z=t*Math.cos(2*n*Math.PI);this.vertices.push(r);p.push(this.vertices.length-1);m.push(new THREE.Vector2(n,
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+1-q))}j.push(p);l.push(m)}c=(b-a)/c;for(g=0;g<d;g++){0!==a?(p=this.vertices[j[0][g]].clone(),m=this.vertices[j[0][g+1]].clone()):(p=this.vertices[j[1][g]].clone(),m=this.vertices[j[1][g+1]].clone());p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var q=j[i][g],t=j[i+1][g],n=j[i+1][g+1],r=j[i][g+1],s=p.clone(),v=p.clone(),z=m.clone(),G=m.clone(),C=l[i][g].clone(),H=l[i+1][g].clone(),I=l[i+1][g+1].clone(),F=l[i][g+1].clone();this.faces.push(new THREE.Face4(q,
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+t,n,r,[s,v,z,G]));this.faceVertexUvs[0].push([C,H,I,F])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,h,0));for(g=0;g<d;g++)q=j[0][g],t=j[0][g+1],n=this.vertices.length-1,s=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),C=l[0][g].clone(),H=l[0][g+1].clone(),I=new THREE.Vector2(H.u,0),this.faces.push(new THREE.Face3(q,t,n,[s,v,z])),this.faceVertexUvs[0].push([C,H,I])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-h,0));for(g=0;g<d;g++)q=j[i][g+1],
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+t=j[i][g],n=this.vertices.length-1,s=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),C=l[i][g+1].clone(),H=l[i][g].clone(),I=new THREE.Vector2(H.u,1),this.faces.push(new THREE.Face3(q,t,n,[s,v,z])),this.faceVertexUvs[0].push([C,H,I])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
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h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);for(var g=0,h=q+2*l,
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-g=0;g<h;g++){var i=oa*g,j=oa*(g+1),n=d+e+i,i=d+f+i,m=d+f+j,j=d+e+j,p=c,s=g,r=h,t=e,v=f,n=n+J,i=i+J,m=m+J,j=j+J;C.faces.push(new THREE.Face4(n,i,m,j,null,null,w));n=z.generateSideWallUV(C,a,p,b,n,i,m,j,s,r,t,v);C.faceVertexUvs[0].push(n)}}}function f(a,b,c){C.vertices.push(new THREE.Vector3(a,b,c))}function h(c,d,e,f){c+=J;d+=J;e+=J;C.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?z.generateBottomUV(C,a,b,c,d,e):z.generateTopUV(C,a,b,c,d,e);C.faceVertexUvs[0].push(c)}var g=void 0!==b.amount?b.amount:
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-100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,r,p=!1,s=b.material,w=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,G,H,I,F;t&&(r=t.getSpacedPoints(q),p=!0,n=!1,G=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,
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-!1),H=new THREE.Vector3,I=new THREE.Vector3,F=new THREE.Vector3);n||(j=i=l=0);var A,B,L,C=this,J=this.vertices.length,m=a.extractPoints(m),N=m.shape,m=m.holes;if(t=!THREE.Shape.Utils.isClockWise(N)){N=N.reverse();B=0;for(L=m.length;B<L;B++)A=m[B],THREE.Shape.Utils.isClockWise(A)&&(m[B]=A.reverse());t=!1}var y=THREE.Shape.Utils.triangulateShape(N,m),t=N;B=0;for(L=m.length;B<L;B++)A=m[B],N=N.concat(A);var M,v,Z,K,oa=N.length,Pa=y.length,Va=[],O=0,qa=t.length;M=qa-1;for(v=O+1;O<qa;O++,M++,v++)M===qa&&
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-(M=0),v===qa&&(v=0),Va[O]=d(t[O],t[M],t[v]);var Fa=[],wa,D=Va.concat();B=0;for(L=m.length;B<L;B++){A=m[B];wa=[];O=0;qa=A.length;M=qa-1;for(v=O+1;O<qa;O++,M++,v++)M===qa&&(M=0),v===qa&&(v=0),wa[O]=d(A[O],A[M],A[v]);Fa.push(wa);D=D.concat(wa)}for(M=0;M<l;M++){A=M/l;Z=i*(1-A);v=j*Math.sin(A*Math.PI/2);O=0;for(qa=t.length;O<qa;O++)K=c(t[O],Va[O],v),f(K.x,K.y,-Z);B=0;for(L=m.length;B<L;B++){A=m[B];wa=Fa[B];O=0;for(qa=A.length;O<qa;O++)K=c(A[O],wa[O],v),f(K.x,K.y,-Z)}}v=j;for(O=0;O<oa;O++)K=n?c(N[O],D[O],
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-v):N[O],p?(I.copy(G.normals[0]).multiplyScalar(K.x),H.copy(G.binormals[0]).multiplyScalar(K.y),F.copy(r[0]).add(I).add(H),f(F.x,F.y,F.z)):f(K.x,K.y,0);for(A=1;A<=q;A++)for(O=0;O<oa;O++)K=n?c(N[O],D[O],v):N[O],p?(I.copy(G.normals[A]).multiplyScalar(K.x),H.copy(G.binormals[A]).multiplyScalar(K.y),F.copy(r[A]).add(I).add(H),f(F.x,F.y,F.z)):f(K.x,K.y,g/q*A);for(M=l-1;0<=M;M--){A=M/l;Z=i*(1-A);v=j*Math.sin(A*Math.PI/2);O=0;for(qa=t.length;O<qa;O++)K=c(t[O],Va[O],v),f(K.x,K.y,g+Z);B=0;for(L=m.length;B<
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|
-L;B++){A=m[B];wa=Fa[B];O=0;for(qa=A.length;O<qa;O++)K=c(A[O],wa[O],v),p?f(K.x,K.y+r[q-1].y,r[q-1].x+Z):f(K.x,K.y,g+Z)}}if(n){i=0*oa;for(O=0;O<Pa;O++)g=y[O],h(g[2]+i,g[1]+i,g[0]+i,!0);i=oa*(q+2*l);for(O=0;O<Pa;O++)g=y[O],h(g[0]+i,g[1]+i,g[2]+i,!1)}else{for(O=0;O<Pa;O++)g=y[O],h(g[2],g[1],g[0],!0);for(O=0;O<Pa;O++)g=y[O],h(g[0]+oa*q,g[1]+oa*q,g[2]+oa*q,!1)}g=0;e(t,g);g+=t.length;B=0;for(L=m.length;B<L;B++)A=m[B],e(A,g),g+=A.length};
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|
+g=0;g<h;g++){var i=oa*g,j=oa*(g+1),p=d+e+i,i=d+f+i,m=d+f+j,j=d+e+j,n=c,r=g,s=h,t=e,w=f,p=p+J,i=i+J,m=m+J,j=j+J;B.faces.push(new THREE.Face4(p,i,m,j,null,null,v));p=z.generateSideWallUV(B,a,n,b,p,i,m,j,r,s,t,w);B.faceVertexUvs[0].push(p)}}}function f(a,b,c){B.vertices.push(new THREE.Vector3(a,b,c))}function h(c,d,e,f){c+=J;d+=J;e+=J;B.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?z.generateBottomUV(B,a,b,c,d,e):z.generateTopUV(B,a,b,c,d,e);B.faceVertexUvs[0].push(c)}var g=void 0!==b.amount?b.amount:
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|
+100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,n,r=!1,s=b.material,v=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,G,C,H,I;t&&(n=t.getSpacedPoints(q),r=!0,p=!1,G=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,
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|
+!1),C=new THREE.Vector3,H=new THREE.Vector3,I=new THREE.Vector3);p||(j=i=l=0);var F,A,K,B=this,J=this.vertices.length,m=a.extractPoints(m),N=m.shape,m=m.holes;if(t=!THREE.Shape.Utils.isClockWise(N)){N=N.reverse();A=0;for(K=m.length;A<K;A++)F=m[A],THREE.Shape.Utils.isClockWise(F)&&(m[A]=F.reverse());t=!1}var y=THREE.Shape.Utils.triangulateShape(N,m),t=N;A=0;for(K=m.length;A<K;A++)F=m[A],N=N.concat(F);var M,w,Z,L,oa=N.length,Pa=y.length,Va=[],O=0,qa=t.length;M=qa-1;for(w=O+1;O<qa;O++,M++,w++)M===qa&&
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|
+(M=0),w===qa&&(w=0),Va[O]=d(t[O],t[M],t[w]);var Fa=[],wa,D=Va.concat();A=0;for(K=m.length;A<K;A++){F=m[A];wa=[];O=0;qa=F.length;M=qa-1;for(w=O+1;O<qa;O++,M++,w++)M===qa&&(M=0),w===qa&&(w=0),wa[O]=d(F[O],F[M],F[w]);Fa.push(wa);D=D.concat(wa)}for(M=0;M<l;M++){F=M/l;Z=i*(1-F);w=j*Math.sin(F*Math.PI/2);O=0;for(qa=t.length;O<qa;O++)L=c(t[O],Va[O],w),f(L.x,L.y,-Z);A=0;for(K=m.length;A<K;A++){F=m[A];wa=Fa[A];O=0;for(qa=F.length;O<qa;O++)L=c(F[O],wa[O],w),f(L.x,L.y,-Z)}}w=j;for(O=0;O<oa;O++)L=p?c(N[O],D[O],
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|
+w):N[O],r?(H.copy(G.normals[0]).multiplyScalar(L.x),C.copy(G.binormals[0]).multiplyScalar(L.y),I.copy(n[0]).add(H).add(C),f(I.x,I.y,I.z)):f(L.x,L.y,0);for(F=1;F<=q;F++)for(O=0;O<oa;O++)L=p?c(N[O],D[O],w):N[O],r?(H.copy(G.normals[F]).multiplyScalar(L.x),C.copy(G.binormals[F]).multiplyScalar(L.y),I.copy(n[F]).add(H).add(C),f(I.x,I.y,I.z)):f(L.x,L.y,g/q*F);for(M=l-1;0<=M;M--){F=M/l;Z=i*(1-F);w=j*Math.sin(F*Math.PI/2);O=0;for(qa=t.length;O<qa;O++)L=c(t[O],Va[O],w),f(L.x,L.y,g+Z);A=0;for(K=m.length;A<
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|
+K;A++){F=m[A];wa=Fa[A];O=0;for(qa=F.length;O<qa;O++)L=c(F[O],wa[O],w),r?f(L.x,L.y+n[q-1].y,n[q-1].x+Z):f(L.x,L.y,g+Z)}}if(p){i=0*oa;for(O=0;O<Pa;O++)g=y[O],h(g[2]+i,g[1]+i,g[0]+i,!0);i=oa*(q+2*l);for(O=0;O<Pa;O++)g=y[O],h(g[0]+i,g[1]+i,g[2]+i,!1)}else{for(O=0;O<Pa;O++)g=y[O],h(g[2],g[1],g[0],!0);for(O=0;O<Pa;O++)g=y[O],h(g[0]+oa*q,g[1]+oa*q,g[2]+oa*q,!1)}g=0;e(t,g);g+=t.length;A=0;for(K=m.length;A<K;A++)F=m[A],e(F,g),g+=F.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,h,g){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[h].x,
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-l=a.vertices[h].y,h=a.vertices[h].z,n=a.vertices[g].x,m=a.vertices[g].y,a=a.vertices[g].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-h),new THREE.Vector2(n,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(l,1-h),new THREE.Vector2(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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|
+l=a.vertices[h].y,h=a.vertices[h].z,p=a.vertices[g].x,m=a.vertices[g].y,a=a.vertices[g].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-h),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(l,1-h),new THREE.Vector2(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,h,g=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)h=j[e],THREE.Shape.Utils.isClockWise(h)&&(j[e]=h.reverse())}var l=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)h=j[e],
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-i=i.concat(h);j=i.length;f=l.length;for(e=0;e<j;e++)h=i[e],this.vertices.push(new THREE.Vector3(h.x,h.y,0));for(e=0;e<f;e++)j=l[e],i=j[0]+g,h=j[1]+g,j=j[2]+g,this.faces.push(new THREE.Face3(i,h,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,h,j))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,h=0,g=b;h<=g;h++)for(var i=c+h*f*d,j=Math.cos(i),l=Math.sin(i),i=0,n=a.length;i<n;i++){var m=a[i],q=new THREE.Vector3;q.x=j*m.x-l*m.y;q.y=l*m.x+j*m.y;q.z=m.z;this.vertices.push(q)}c=a.length;h=0;for(g=b;h<g;h++){i=0;for(n=a.length-1;i<n;i++)d=b=i+c*h,l=b+c,j=b+1+c,this.faces.push(new THREE.Face4(d,l,j,b+1)),j=h*f,b=i*e,d=j+f,l=b+e,this.faceVertexUvs[0].push([new THREE.Vector2(j,
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+i=i.concat(h);j=i.length;f=l.length;for(e=0;e<j;e++)h=i[e],this.vertices.push(new THREE.Vector3(h.x,h.y,0));for(e=0;e<f;e++)j=l[e],i=j[0]+g,h=j[1]+g,j=j[2]+g,this.faces.push(new THREE.Face3(i,h,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,h,j))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,h=0,g=b;h<=g;h++)for(var i=c+h*f*d,j=Math.cos(i),l=Math.sin(i),i=0,p=a.length;i<p;i++){var m=a[i],q=new THREE.Vector3;q.x=j*m.x-l*m.y;q.y=l*m.x+j*m.y;q.z=m.z;this.vertices.push(q)}c=a.length;h=0;for(g=b;h<g;h++){i=0;for(p=a.length-1;i<p;i++)d=b=i+c*h,l=b+c,j=b+1+c,this.faces.push(new THREE.Face4(d,l,j,b+1)),j=h*f,b=i*e,d=j+f,l=b+e,this.faceVertexUvs[0].push([new THREE.Vector2(j,
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b),new THREE.Vector2(d,b),new THREE.Vector2(d,l),new THREE.Vector2(j,l)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,h=d+1,g=f+1,i=this.width/d,j=this.height/f,l=new THREE.Vector3(0,0,1),a=0;a<g;a++)for(b=0;b<h;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+h*a,b+h*(a+1),b+1+h*(a+1),b+1+h*a),c.normal.copy(l),c.vertexNormals.push(l.clone(),l.clone(),
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-l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,h=[],g=a,i=(b-a)/d,a=0;a<=d;a++){for(b=0;b<=c;b++){var j=new THREE.Vector3,l=e+b/c*f;j.x=g*Math.cos(l);j.y=g*Math.sin(l);this.vertices.push(j);h.push(new THREE.Vector2((j.x/g+1)/2,-(j.y/g+1)/2+1))}g+=i}e=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){f=a*c;for(b=0;b<=c;b++){var l=b+f,i=l+a,j=l+c+a,n=l+c+1+a;this.faces.push(new THREE.Face3(i,
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-j,n,[e,e,e]));this.faceVertexUvs[0].push([h[i],h[j],h[n]]);i=l+a;j=l+c+1+a;n=l+1+a;this.faces.push(new THREE.Face3(i,j,n,[e,e,e]));this.faceVertexUvs[0].push([h[i],h[j],h[n]])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,g)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,h){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=h=void 0!==h?h:Math.PI;var g,i,j=[],l=[];for(i=0;i<=c;i++){var n=[],m=[];for(g=0;g<=b;g++){var q=g/b,t=i/c,r=new THREE.Vector3;r.x=-a*Math.cos(d+q*e)*Math.sin(f+t*h);r.y=a*Math.cos(f+t*h);
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-r.z=a*Math.sin(d+q*e)*Math.sin(f+t*h);this.vertices.push(r);n.push(this.vertices.length-1);m.push(new THREE.Vector2(q,1-t))}j.push(n);l.push(m)}for(i=0;i<this.heightSegments;i++)for(g=0;g<this.widthSegments;g++){var b=j[i][g+1],c=j[i][g],d=j[i+1][g],e=j[i+1][g+1],f=this.vertices[b].clone().normalize(),h=this.vertices[c].clone().normalize(),n=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),q=l[i][g+1].clone(),t=l[i][g].clone(),r=l[i+1][g].clone(),p=l[i+1][g+1].clone();Math.abs(this.vertices[b].y)===
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|
-this.radius?(this.faces.push(new THREE.Face3(b,d,e,[f,n,m])),this.faceVertexUvs[0].push([q,r,p])):Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(b,c,d,[f,h,n])),this.faceVertexUvs[0].push([q,t,r])):(this.faces.push(new THREE.Face4(b,c,d,e,[f,h,n,m])),this.faceVertexUvs[0].push([q,t,r,p]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,h=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var g=new THREE.Vector3;g.x=(this.radius+this.tube*Math.cos(h))*Math.cos(f);g.y=(this.radius+this.tube*
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+l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,h=[],g=a,i=(b-a)/d,a=0;a<=d;a++){for(b=0;b<=c;b++){var j=new THREE.Vector3,l=e+b/c*f;j.x=g*Math.cos(l);j.y=g*Math.sin(l);this.vertices.push(j);h.push(new THREE.Vector2((j.x/g+1)/2,-(j.y/g+1)/2+1))}g+=i}e=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){f=a*c;for(b=0;b<=c;b++){var l=b+f,i=l+a,j=l+c+a,p=l+c+1+a;this.faces.push(new THREE.Face3(i,
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+j,p,[e,e,e]));this.faceVertexUvs[0].push([h[i],h[j],h[p]]);i=l+a;j=l+c+1+a;p=l+1+a;this.faces.push(new THREE.Face3(i,j,p,[e,e,e]));this.faceVertexUvs[0].push([h[i],h[j],h[p]])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,g)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,h){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=h=void 0!==h?h:Math.PI;var g,i,j=[],l=[];for(i=0;i<=c;i++){var p=[],m=[];for(g=0;g<=b;g++){var q=g/b,t=i/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+q*e)*Math.sin(f+t*h);n.y=a*Math.cos(f+t*h);
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+n.z=a*Math.sin(d+q*e)*Math.sin(f+t*h);this.vertices.push(n);p.push(this.vertices.length-1);m.push(new THREE.Vector2(q,1-t))}j.push(p);l.push(m)}for(i=0;i<this.heightSegments;i++)for(g=0;g<this.widthSegments;g++){var b=j[i][g+1],c=j[i][g],d=j[i+1][g],e=j[i+1][g+1],f=this.vertices[b].clone().normalize(),h=this.vertices[c].clone().normalize(),p=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),q=l[i][g+1].clone(),t=l[i][g].clone(),n=l[i+1][g].clone(),r=l[i+1][g+1].clone();Math.abs(this.vertices[b].y)===
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+this.radius?(this.faces.push(new THREE.Face3(b,d,e,[f,p,m])),this.faceVertexUvs[0].push([q,n,r])):Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(b,c,d,[f,h,p])),this.faceVertexUvs[0].push([q,t,n])):(this.faces.push(new THREE.Face4(b,c,d,e,[f,h,p,m])),this.faceVertexUvs[0].push([q,t,n,r]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,h=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var g=new THREE.Vector3;g.x=(this.radius+this.tube*Math.cos(h))*Math.cos(f);g.y=(this.radius+this.tube*
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Math.cos(h))*Math.sin(f);g.z=this.tube*Math.sin(h);this.vertices.push(g);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(g.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,h=(this.tubularSegments+1)*(c-1)+d,g=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,h,g,[b[e],b[f],b[h],b[g]]);i.normal.add(b[e]);i.normal.add(b[f]);i.normal.add(b[h]);i.normal.add(b[g]);
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i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[h].clone(),a[g].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,h){function g(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=h||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
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Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=2*(a/this.radialSegments)*this.p*Math.PI,h=2*(b/this.tubularSegments)*Math.PI,f=g(i,h,this.q,this.p,this.radius,this.heightScale),i=g(i+0.01,h,this.q,this.p,this.radius,this.heightScale);c.subVectors(i,f);d.addVectors(i,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);f.x+=i*d.x+h*e.x;f.y+=i*d.y+h*e.y;f.z+=i*d.z+h*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,
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f.y,f.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],h=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),l=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,
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-d,e,f));this.faceVertexUvs[0].push([h,i,j,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var h,g,e=this.segments+1,i,j,l,f=new THREE.Vector3,n,m,q,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);n=b.tangents;m=b.normals;q=b.binormals;this.tangents=n;this.normals=m;this.binormals=q;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=n[b];h=m[b];
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+d,e,f));this.faceVertexUvs[0].push([h,i,j,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var h,g,e=this.segments+1,i,j,l,f=new THREE.Vector3,p,m,q,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);p=b.tangents;m=b.normals;q=b.binormals;this.tangents=p;this.normals=m;this.binormals=q;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=p[b];h=m[b];
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g=q[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,l,c,255)),this.debug.add(new THREE.ArrowHelper(h,l,c,16711680)),this.debug.add(new THREE.ArrowHelper(g,l,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,j=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(l),f.x+=j*h.x+i*g.x,f.y+=j*h.y+i*g.y,f.z+=j*h.z+i*g.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed?
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-(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],n=new THREE.Vector2(b/this.segments,d/this.radiusSegments),m=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),q=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),h=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([n,m,q,h]);this.computeCentroids();this.computeFaceNormals();
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+(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],p=new THREE.Vector2(b/this.segments,d/this.radiusSegments),m=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),q=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),h=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([p,m,q,h]);this.computeCentroids();this.computeFaceNormals();
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this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],h=[],g=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,n;this.tangents=e;this.normals=f;this.binormals=h;for(j=0;j<b;j++)l=j/(b-1),e[j]=a.getTangentAt(l),e[j].normalize();f[0]=new THREE.Vector3;h[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);n=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));l<=a&&(a=l,d.set(0,1,0));n<=a&&d.set(0,0,1);g.crossVectors(e[0],
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+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],h=[],g=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,p;this.tangents=e;this.normals=f;this.binormals=h;for(j=0;j<b;j++)l=j/(b-1),e[j]=a.getTangentAt(l),e[j].normalize();f[0]=new THREE.Vector3;h[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);p=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));l<=a&&(a=l,d.set(0,1,0));p<=a&&d.set(0,0,1);g.crossVectors(e[0],
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d).normalize();f[0].crossVectors(e[0],g);h[0].crossVectors(e[0],f[0]);for(j=1;j<b;j++)f[j]=f[j-1].clone(),h[j]=h[j-1].clone(),g.crossVectors(e[j-1],e[j]),1E-4<g.length()&&(g.normalize(),d=Math.acos(e[j-1].dot(e[j])),f[j].applyMatrix4(i.makeRotationAxis(g,d))),h[j].crossVectors(e[j],f[j]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(g.crossVectors(f[0],f[b-1]))&&(d=-d);for(j=1;j<b;j++)f[j].applyMatrix4(i.makeRotationAxis(e[j],d*j)),h[j].crossVectors(e[j],f[j])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=g.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);g.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);g.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),
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-h(c.uv,c,d)])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,g=this,i=0,j=a.length;i<j;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var l=this.vertices,a=[],i=0,j=b.length;i<j;i++){var n=l[b[i][0]],m=l[b[i][1]],q=l[b[i][2]];a[i]=new THREE.Face3(n.index,m.index,q.index,[n.clone(),m.clone(),q.clone()])}i=0;for(j=a.length;i<j;i++){m=a[i];l=d;b=Math.pow(2,
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-l);Math.pow(4,l);for(var l=e(g.vertices[m.a]),n=e(g.vertices[m.b]),t=e(g.vertices[m.c]),m=[],q=0;q<=b;q++){m[q]=[];for(var r=e(l.clone().lerp(t,q/b)),p=e(n.clone().lerp(t,q/b)),s=b-q,w=0;w<=s;w++)m[q][w]=0==w&&q==b?r:e(r.clone().lerp(p,w/s))}for(q=0;q<b;q++)for(w=0;w<2*(b-q)-1;w++)l=Math.floor(w/2),0==w%2?f(m[q][l+1],m[q+1][l],m[q][l]):f(m[q][l+1],m[q+1][l+1],m[q+1][l])}i=0;for(j=this.faceVertexUvs[0].length;i<j;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,l=d[2].x,n=Math.max(a,Math.max(b,l)),
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-m=Math.min(a,Math.min(b,l)),0.9<n&&0.1>m&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>l&&(d[2].x+=1));i=0;for(j=this.vertices.length;i<j;i++)this.vertices[i].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,h=this.faceVertexUvs[0],d=void 0===d?!1:d,g,i,j,l,n=b+1;for(g=0;g<=c;g++){l=g/c;for(i=0;i<=b;i++)j=i/b,j=a(j,l),e.push(j)}var m,q,t,r;for(g=0;g<c;g++)for(i=0;i<b;i++)a=g*n+i,e=g*n+i+1,l=(g+1)*n+i,j=(g+1)*n+i+1,m=new THREE.Vector2(i/b,g/c),q=new THREE.Vector2((i+1)/b,g/c),t=new THREE.Vector2(i/b,(g+1)/c),r=new THREE.Vector2((i+1)/b,(g+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,
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-j,l)),h.push([m,q,t]),h.push([q,r,t])):(f.push(new THREE.Face4(a,e,j,l)),h.push([m,q,r,t]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),h=f.length();f.x+=h*2E-6*(Math.random()-0.5);f.y+=h*2E-6*(Math.random()-0.5);f.z+=h*2E-6*(Math.random()-0.5);for(var h=[],g=0;g<c.length;){var i=c[g],j=f,l=a[i[0]],n;n=l;var m=a[i[1]],q=a[i[2]],t=new THREE.Vector3,r=new THREE.Vector3;t.subVectors(q,m);r.subVectors(n,m);t.cross(r);t.normalize();n=t;l=n.dot(l);
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-if(n.dot(j)>=l){for(j=0;3>j;j++){l=[i[j],i[(j+1)%3]];n=!0;for(m=0;m<h.length;m++)if(h[m][0]===l[1]&&h[m][1]===l[0]){h[m]=h[h.length-1];h.pop();n=!1;break}n&&h.push(l)}c[g]=c[c.length-1];c.pop()}else g++}for(m=0;m<h.length;m++)c.push([h[m][0],h[m][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){h=c[d];for(g=0;3>g;g++)void 0===f[h[g]]&&(f[h[g]]=e++,this.vertices.push(a[h[g]])),h[g]=f[h[g]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)h=
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+h(c.uv,c,d)])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,g=this,i=0,j=a.length;i<j;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var l=this.vertices,a=[],i=0,j=b.length;i<j;i++){var p=l[b[i][0]],m=l[b[i][1]],q=l[b[i][2]];a[i]=new THREE.Face3(p.index,m.index,q.index,[p.clone(),m.clone(),q.clone()])}i=0;for(j=a.length;i<j;i++){m=a[i];l=d;b=Math.pow(2,
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+l);Math.pow(4,l);for(var l=e(g.vertices[m.a]),p=e(g.vertices[m.b]),t=e(g.vertices[m.c]),m=[],q=0;q<=b;q++){m[q]=[];for(var n=e(l.clone().lerp(t,q/b)),r=e(p.clone().lerp(t,q/b)),s=b-q,v=0;v<=s;v++)m[q][v]=0==v&&q==b?n:e(n.clone().lerp(r,v/s))}for(q=0;q<b;q++)for(v=0;v<2*(b-q)-1;v++)l=Math.floor(v/2),0==v%2?f(m[q][l+1],m[q+1][l],m[q][l]):f(m[q][l+1],m[q+1][l+1],m[q+1][l])}i=0;for(j=this.faceVertexUvs[0].length;i<j;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,l=d[2].x,p=Math.max(a,Math.max(b,l)),
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+m=Math.min(a,Math.min(b,l)),0.9<p&&0.1>m&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>l&&(d[2].x+=1));i=0;for(j=this.vertices.length;i<j;i++)this.vertices[i].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,h=this.faceVertexUvs[0],d=void 0===d?!1:d,g,i,j,l,p=b+1;for(g=0;g<=c;g++){l=g/c;for(i=0;i<=b;i++)j=i/b,j=a(j,l),e.push(j)}var m,q,t,n;for(g=0;g<c;g++)for(i=0;i<b;i++)a=g*p+i,e=g*p+i+1,l=(g+1)*p+i,j=(g+1)*p+i+1,m=new THREE.Vector2(i/b,g/c),q=new THREE.Vector2((i+1)/b,g/c),t=new THREE.Vector2(i/b,(g+1)/c),n=new THREE.Vector2((i+1)/b,(g+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,
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+j,l)),h.push([m,q,t]),h.push([q,n,t])):(f.push(new THREE.Face4(a,e,j,l)),h.push([m,q,n,t]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),h=f.length();f.x+=h*2E-6*(Math.random()-0.5);f.y+=h*2E-6*(Math.random()-0.5);f.z+=h*2E-6*(Math.random()-0.5);for(var h=[],g=0;g<c.length;){var i=c[g],j=f,l=a[i[0]],p;p=l;var m=a[i[1]],q=a[i[2]],t=new THREE.Vector3,n=new THREE.Vector3;t.subVectors(q,m);n.subVectors(p,m);t.cross(n);t.normalize();p=t;l=p.dot(l);
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+if(p.dot(j)>=l){for(j=0;3>j;j++){l=[i[j],i[(j+1)%3]];p=!0;for(m=0;m<h.length;m++)if(h[m][0]===l[1]&&h[m][1]===l[0]){h[m]=h[h.length-1];h.pop();p=!1;break}p&&h.push(l)}c[g]=c[c.length-1];c.pop()}else g++}for(m=0;m<h.length;m++)c.push([h[m][0],h[m][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){h=c[d];for(g=0;3>g;g++)void 0===f[h[g]]&&(f[h[g]]=e++,this.vertices.push(a[h[g]])),h[g]=f[h[g]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)h=
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this.faces[d],this.faceVertexUvs[0].push([b(this.vertices[h.a]),b(this.vertices[h.b]),b(this.vertices[h.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var a=a||1,b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);this.position=b;this.useQuaternion=!0;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.05,0.25,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,0.875,0));this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));
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this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.999<c.y?this.quaternion.set(0,0,0,1):-0.999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
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@@ -661,11 +661,10 @@ THREE.DirectionalLightHelper.prototype.update=function(){this.lightSphere.materi
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THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var b=this.geometry.vertices,c=this.object.geometry.faces,d=0,e=c.length;d<e;d++){var f=c[d];a.copy(f.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);var h=2*d;b[h].copy(f.centroid).applyMatrix4(this.object.matrixWorld);b[h+1].addVectors(b[h],a)}this.geometry.verticesNeedUpdate=!0;
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return this}}();THREE.GridHelper=function(a,b){for(var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors}),e=new THREE.Color(4473924),f=new THREE.Color(8947848),h=-a;h<=a;h+=b){c.vertices.push(new THREE.Vector3(-a,0,h),new THREE.Vector3(a,0,h),new THREE.Vector3(h,0,-a),new THREE.Vector3(h,0,a));var g=0===h?e:f;c.colors.push(g,g,g,g)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;var c=new THREE.SphereGeometry(b,4,2);c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(var d=0;8>d;d++)c.faces[d].materialIndex=4>d?0:1;d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(a.color).multiplyScalar(a.intensity);var e=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});e.color.copy(a.groundColor).multiplyScalar(a.intensity);this.lightSphere=new THREE.Mesh(c,new THREE.MeshFaceMaterial([d,
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e]));this.lightSphere.position=a.position;this.lightSphere.lookAt(new THREE.Vector3);this.add(this.lightSphere)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.update=function(){this.lightSphere.lookAt(new THREE.Vector3);this.lightSphere.material.materials[0].color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere.material.materials[1].color.copy(this.light.groundColor).multiplyScalar(this.light.intensity)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere)};THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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-THREE.PointLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere);c=new THREE.CylinderGeometry(1E-4,1,1,8,1,!0);c.applyMatrix((new THREE.Matrix4).makeTranslation(0,
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--0.5,0));c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0,opacity:0.3,transparent:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightCone=new THREE.Mesh(c,d);this.lightCone.position=this.light.position;c=a.distance?a.distance:1E4;d=c*Math.tan(a.angle);this.lightCone.scale.set(d,d,c);this.lightCone.lookAt(this.light.target.position);this.add(this.lightCone)};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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-THREE.SpotLightHelper.prototype.update=function(){var a=this.light.distance?this.light.distance:1E4,b=a*Math.tan(this.light.angle);this.lightCone.scale.set(b,b,a);this.lightCone.lookAt(this.light.target.position);this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightCone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.VertexNormalsHelper=function(a,b,c){this.object=a;this.size=b||1;for(var b=c||16711680,c=new THREE.Geometry,a=a.geometry.faces,d=0,e=a.length;d<e;d++)for(var f=0,h=a[d].vertexNormals.length;f<h;f++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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-THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=0,h=0,g=e.length;h<g;h++)for(var i=e[h],j=0,l=i.vertexNormals.length;j<l;j++){var n=i.vertexNormals[j];c[f].copy(d[i[b[j]]]).applyMatrix4(this.object.matrixWorld);a.copy(n).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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-a.add(c[f]);f+=1;c[f].copy(a);f+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a){for(var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c","d"],f=new THREE.Geometry,h=a.geometry.vertices,g=a.geometry.faces,i=0,j=g.length;i<j;i++)for(var l=g[i],n=l instanceof THREE.Face4?4:3,m=0;m<n;m++){b[0]=l[e[m]];b[1]=l[e[(m+1)%n]];b.sort(d);var q=b.toString();void 0===c[q]&&(f.vertices.push(h[b[0]]),f.vertices.push(h[b[1]]),c[q]=!0)}THREE.Line.call(this,f,new THREE.LineBasicMaterial({color:16777215}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=
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+THREE.PointLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){this.light=a;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,opacity:0.3,transparent:!0});THREE.Mesh.call(this,a,b);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Mesh.prototype);
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+THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=this.light.distance?this.light.distance:1E4,c=b*Math.tan(this.light.angle);this.scale.set(c,c,b);this.light.updateMatrixWorld(!0);this.position.getPositionFromMatrix(this.light.matrixWorld);this.light.target.updateMatrixWorld(!0);a.getPositionFromMatrix(this.light.target.matrixWorld);this.lookAt(a);this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c){this.object=a;this.size=b||1;for(var b=c||16711680,c=new THREE.Geometry,a=a.geometry.faces,d=0,e=a.length;d<e;d++)for(var f=0,h=a[d].vertexNormals.length;f<h;f++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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+THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=0,h=0,g=e.length;h<g;h++)for(var i=e[h],j=0,l=i.vertexNormals.length;j<l;j++){var p=i.vertexNormals[j];c[f].copy(d[i[b[j]]]).applyMatrix4(this.object.matrixWorld);a.copy(p).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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+a.add(c[f]);f+=1;c[f].copy(a);f+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a){for(var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c","d"],f=new THREE.Geometry,h=a.geometry.vertices,g=a.geometry.faces,i=0,j=g.length;i<j;i++)for(var l=g[i],p=l instanceof THREE.Face4?4:3,m=0;m<p;m++){b[0]=l[e[m]];b[1]=l[e[(m+1)%p]];b.sort(d);var q=b.toString();void 0===c[q]&&(f.vertices.push(h[b[0]]),f.vertices.push(h[b[1]]),c[q]=!0)}THREE.Line.call(this,f,new THREE.LineBasicMaterial({color:16777215}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=
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a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
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@@ -675,38 +674,38 @@ THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=thi
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THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
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THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),h=d.weight;
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-f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*h,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*h;this.morphTargetInfluences[d.lastFrame]=(1-e)*h}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,h,g,i,j,l,n,m,q;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1;
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+f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*h,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*h;this.morphTargetInfluences[d.lastFrame]=(1-e)*h}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,h,g,i,j,l,p,m,q;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1;
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e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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|
0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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|
|
-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,n=a(THREE.ShaderFlares.lensFlare,d)):(l=!0,n=a(THREE.ShaderFlares.lensFlareVertexTexture,d));m={};q={};m.vertex=b.getAttribLocation(n,"position");m.uv=b.getAttribLocation(n,"uv");q.renderType=b.getUniformLocation(n,"renderType");q.map=b.getUniformLocation(n,"map");q.occlusionMap=b.getUniformLocation(n,"occlusionMap");q.opacity=
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|
|
-b.getUniformLocation(n,"opacity");q.color=b.getUniformLocation(n,"color");q.scale=b.getUniformLocation(n,"scale");q.rotation=b.getUniformLocation(n,"rotation");q.screenPosition=b.getUniformLocation(n,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,w=a.length;if(w){var z=new THREE.Vector3,G=f/e,H=0.5*e,I=0.5*f,F=16/f,A=new THREE.Vector2(F*G,F),B=new THREE.Vector3(1,1,0),L=new THREE.Vector2(1,1),C=q,F=m;b.useProgram(n);b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);
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|
|
-b.uniform1i(C.occlusionMap,0);b.uniform1i(C.map,1);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var J,N,y,M,v;for(J=0;J<w;J++)if(F=16/f,A.set(F*G,F),M=a[J],z.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),z.applyMatrix4(d.matrixWorldInverse),z.applyProjection(d.projectionMatrix),B.copy(z),L.x=B.x*H+H,
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|
|
-L.y=B.y*I+I,l||0<L.x&&L.x<e&&0<L.y&&L.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,L.x-8,L.y-8,16,16,0);b.uniform1i(C.renderType,0);b.uniform2f(C.scale,A.x,A.y);b.uniform3f(C.screenPosition,B.x,B.y,B.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,L.x-8,L.y-8,16,16,0);b.uniform1i(C.renderType,1);b.disable(b.DEPTH_TEST);
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|
-b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);M.positionScreen.copy(B);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();b.uniform1i(C.renderType,2);b.enable(b.BLEND);N=0;for(y=M.lensFlares.length;N<y;N++)v=M.lensFlares[N],0.0010<v.opacity&&0.0010<v.scale&&(B.x=v.x,B.y=v.y,B.z=v.z,F=v.size*v.scale/f,A.x=F*G,A.y=F,b.uniform3f(C.screenPosition,B.x,B.y,B.z),b.uniform2f(C.scale,A.x,A.y),b.uniform1f(C.rotation,v.rotation),
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-b.uniform1f(C.opacity,v.opacity),b.uniform3f(C.color,v.color.r,v.color.g,v.color.b),c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst),c.setTexture(v.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(n,m){var q,t,r,p,s,w,z,G,H,I=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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|
-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);q=0;for(t=n.__lights.length;q<t;q++)if(r=n.__lights[q],r.castShadow)if(r instanceof THREE.DirectionalLight&&r.shadowCascade)for(s=0;s<r.shadowCascadeCount;s++){var F;if(r.shadowCascadeArray[s])F=r.shadowCascadeArray[s];else{H=r;z=s;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=H.shadowCameraNear;F.shadowCameraFar=H.shadowCameraFar;F.shadowCameraLeft=H.shadowCameraLeft;F.shadowCameraRight=H.shadowCameraRight;
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|
-F.shadowCameraBottom=H.shadowCameraBottom;F.shadowCameraTop=H.shadowCameraTop;F.shadowCameraVisible=H.shadowCameraVisible;F.shadowDarkness=H.shadowDarkness;F.shadowBias=H.shadowCascadeBias[z];F.shadowMapWidth=H.shadowCascadeWidth[z];F.shadowMapHeight=H.shadowCascadeHeight[z];F.pointsWorld=[];F.pointsFrustum=[];G=F.pointsWorld;w=F.pointsFrustum;for(var A=0;8>A;A++)G[A]=new THREE.Vector3,w[A]=new THREE.Vector3;G=H.shadowCascadeNearZ[z];H=H.shadowCascadeFarZ[z];w[0].set(-1,-1,G);w[1].set(1,-1,G);w[2].set(-1,
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|
-1,G);w[3].set(1,1,G);w[4].set(-1,-1,H);w[5].set(1,-1,H);w[6].set(-1,1,H);w[7].set(1,1,H);F.originalCamera=m;w=new THREE.Gyroscope;w.position=r.shadowCascadeOffset;w.add(F);w.add(F.target);m.add(w);r.shadowCascadeArray[s]=F;console.log("Created virtualLight",F)}z=r;G=s;H=z.shadowCascadeArray[G];H.position.copy(z.position);H.target.position.copy(z.target.position);H.lookAt(H.target);H.shadowCameraVisible=z.shadowCameraVisible;H.shadowDarkness=z.shadowDarkness;H.shadowBias=z.shadowCascadeBias[G];w=z.shadowCascadeNearZ[G];
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|
|
-z=z.shadowCascadeFarZ[G];H=H.pointsFrustum;H[0].z=w;H[1].z=w;H[2].z=w;H[3].z=w;H[4].z=z;H[5].z=z;H[6].z=z;H[7].z=z;I[p]=F;p++}else I[p]=r,p++;q=0;for(t=I.length;q<t;q++){r=I[q];r.shadowMap||(s=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(s=THREE.NearestFilter),r.shadowMap=new THREE.WebGLRenderTarget(r.shadowMapWidth,r.shadowMapHeight,{minFilter:s,magFilter:s,format:THREE.RGBAFormat}),r.shadowMapSize=new THREE.Vector2(r.shadowMapWidth,r.shadowMapHeight),r.shadowMatrix=new THREE.Matrix4);
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|
|
-if(!r.shadowCamera){if(r instanceof THREE.SpotLight)r.shadowCamera=new THREE.PerspectiveCamera(r.shadowCameraFov,r.shadowMapWidth/r.shadowMapHeight,r.shadowCameraNear,r.shadowCameraFar);else if(r instanceof THREE.DirectionalLight)r.shadowCamera=new THREE.OrthographicCamera(r.shadowCameraLeft,r.shadowCameraRight,r.shadowCameraTop,r.shadowCameraBottom,r.shadowCameraNear,r.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}n.add(r.shadowCamera);!0===n.autoUpdate&&n.updateMatrixWorld()}r.shadowCameraVisible&&
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|
|
-!r.cameraHelper&&(r.cameraHelper=new THREE.CameraHelper(r.shadowCamera),r.shadowCamera.add(r.cameraHelper));if(r.isVirtual&&F.originalCamera==m){s=m;p=r.shadowCamera;w=r.pointsFrustum;H=r.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;8>z;z++)G=H[z],G.copy(w[z]),THREE.ShadowMapPlugin.__projector.unprojectVector(G,s),G.applyMatrix4(p.matrixWorldInverse),G.x<i.x&&(i.x=G.x),G.x>j.x&&(j.x=G.x),G.y<i.y&&(i.y=G.y),G.y>j.y&&(j.y=G.y),G.z<i.z&&(i.z=G.z),G.z>j.z&&
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|
|
-(j.z=G.z);p.left=i.x;p.right=j.x;p.top=j.y;p.bottom=i.y;p.updateProjectionMatrix()}p=r.shadowMap;w=r.shadowMatrix;s=r.shadowCamera;s.position.getPositionFromMatrix(r.matrixWorld);l.getPositionFromMatrix(r.target.matrixWorld);s.lookAt(l);s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);r.cameraHelper&&(r.cameraHelper.visible=r.shadowCameraVisible);r.shadowCameraVisible&&r.cameraHelper.update();w.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);w.multiply(s.projectionMatrix);w.multiply(s.matrixWorldInverse);
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|
|
-g.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(p);b.clear();H=n.__webglObjects;r=0;for(p=H.length;r<p;r++)if(z=H[r],w=z.object,z.render=!1,w.visible&&w.castShadow&&(!(w instanceof THREE.Mesh||w instanceof THREE.ParticleSystem)||!w.frustumCulled||h.intersectsObject(w)))w._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,w.matrixWorld),z.render=!0;r=0;for(p=H.length;r<p;r++)z=H[r],z.render&&(w=z.object,z=z.buffer,A=w.material instanceof THREE.MeshFaceMaterial?
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|
|
-w.material.materials[0]:w.material,G=0<w.geometry.morphTargets.length&&A.morphTargets,A=w instanceof THREE.SkinnedMesh&&A.skinning,G=w.customDepthMaterial?w.customDepthMaterial:A?G?f:e:G?d:c,z instanceof THREE.BufferGeometry?b.renderBufferDirect(s,n.__lights,null,G,z,w):b.renderBuffer(s,n.__lights,null,G,z,w));H=n.__webglObjectsImmediate;r=0;for(p=H.length;r<p;r++)z=H[r],w=z.object,w.visible&&w.castShadow&&(w._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,w.matrixWorld),b.renderImmediateObject(s,
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|
|
-n.__lights,null,c,w))}q=b.getClearColor();t=b.getClearAlpha();a.clearColor(q.r,q.g,q.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,h,g,i,j,l;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,
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|
-e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),q=b.createShader(b.FRAGMENT_SHADER),t=b.createShader(b.VERTEX_SHADER),r="precision "+d+" float;\n";b.shaderSource(q,r+a.fragmentShader);b.shaderSource(t,r+a.vertexShader);b.compileShader(q);b.compileShader(t);b.attachShader(m,q);b.attachShader(m,t);b.linkProgram(m);i=m;j={};l={};j.position=b.getAttribLocation(i,"position");j.uv=b.getAttribLocation(i,
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|
|
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(l=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));m={};q={};m.vertex=b.getAttribLocation(p,"position");m.uv=b.getAttribLocation(p,"uv");q.renderType=b.getUniformLocation(p,"renderType");q.map=b.getUniformLocation(p,"map");q.occlusionMap=b.getUniformLocation(p,"occlusionMap");q.opacity=
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|
|
+b.getUniformLocation(p,"opacity");q.color=b.getUniformLocation(p,"color");q.scale=b.getUniformLocation(p,"scale");q.rotation=b.getUniformLocation(p,"rotation");q.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,v=a.length;if(v){var z=new THREE.Vector3,G=f/e,C=0.5*e,H=0.5*f,I=16/f,F=new THREE.Vector2(I*G,I),A=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),B=q,I=m;b.useProgram(p);b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);
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|
|
+b.uniform1i(B.occlusionMap,0);b.uniform1i(B.map,1);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(I.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(I.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var J,N,y,M,w;for(J=0;J<v;J++)if(I=16/f,F.set(I*G,I),M=a[J],z.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),z.applyMatrix4(d.matrixWorldInverse),z.applyProjection(d.projectionMatrix),A.copy(z),K.x=A.x*C+C,
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|
|
+K.y=A.y*H+H,l||0<K.x&&K.x<e&&0<K.y&&K.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(B.renderType,0);b.uniform2f(B.scale,F.x,F.y);b.uniform3f(B.screenPosition,A.x,A.y,A.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(B.renderType,1);b.disable(b.DEPTH_TEST);
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|
|
+b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);M.positionScreen.copy(A);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();b.uniform1i(B.renderType,2);b.enable(b.BLEND);N=0;for(y=M.lensFlares.length;N<y;N++)w=M.lensFlares[N],0.0010<w.opacity&&0.0010<w.scale&&(A.x=w.x,A.y=w.y,A.z=w.z,I=w.size*w.scale/f,F.x=I*G,F.y=I,b.uniform3f(B.screenPosition,A.x,A.y,A.z),b.uniform2f(B.scale,F.x,F.y),b.uniform1f(B.rotation,w.rotation),
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|
|
+b.uniform1f(B.opacity,w.opacity),b.uniform3f(B.color,w.color.r,w.color.g,w.color.b),c.setBlending(w.blending,w.blendEquation,w.blendSrc,w.blendDst),c.setTexture(w.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
|
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,m){var q,t,n,r,s,v,z,G,C,H=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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|
|
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);q=0;for(t=p.__lights.length;q<t;q++)if(n=p.__lights[q],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(s=0;s<n.shadowCascadeCount;s++){var I;if(n.shadowCascadeArray[s])I=n.shadowCascadeArray[s];else{C=n;z=s;I=new THREE.DirectionalLight;I.isVirtual=!0;I.onlyShadow=!0;I.castShadow=!0;I.shadowCameraNear=C.shadowCameraNear;I.shadowCameraFar=C.shadowCameraFar;I.shadowCameraLeft=C.shadowCameraLeft;I.shadowCameraRight=C.shadowCameraRight;
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|
|
+I.shadowCameraBottom=C.shadowCameraBottom;I.shadowCameraTop=C.shadowCameraTop;I.shadowCameraVisible=C.shadowCameraVisible;I.shadowDarkness=C.shadowDarkness;I.shadowBias=C.shadowCascadeBias[z];I.shadowMapWidth=C.shadowCascadeWidth[z];I.shadowMapHeight=C.shadowCascadeHeight[z];I.pointsWorld=[];I.pointsFrustum=[];G=I.pointsWorld;v=I.pointsFrustum;for(var F=0;8>F;F++)G[F]=new THREE.Vector3,v[F]=new THREE.Vector3;G=C.shadowCascadeNearZ[z];C=C.shadowCascadeFarZ[z];v[0].set(-1,-1,G);v[1].set(1,-1,G);v[2].set(-1,
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|
|
+1,G);v[3].set(1,1,G);v[4].set(-1,-1,C);v[5].set(1,-1,C);v[6].set(-1,1,C);v[7].set(1,1,C);I.originalCamera=m;v=new THREE.Gyroscope;v.position=n.shadowCascadeOffset;v.add(I);v.add(I.target);m.add(v);n.shadowCascadeArray[s]=I;console.log("Created virtualLight",I)}z=n;G=s;C=z.shadowCascadeArray[G];C.position.copy(z.position);C.target.position.copy(z.target.position);C.lookAt(C.target);C.shadowCameraVisible=z.shadowCameraVisible;C.shadowDarkness=z.shadowDarkness;C.shadowBias=z.shadowCascadeBias[G];v=z.shadowCascadeNearZ[G];
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|
|
+z=z.shadowCascadeFarZ[G];C=C.pointsFrustum;C[0].z=v;C[1].z=v;C[2].z=v;C[3].z=v;C[4].z=z;C[5].z=z;C[6].z=z;C[7].z=z;H[r]=I;r++}else H[r]=n,r++;q=0;for(t=H.length;q<t;q++){n=H[q];n.shadowMap||(s=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(s=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:s,magFilter:s,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4);
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|
|
+if(!n.shadowCamera){if(n instanceof THREE.SpotLight)n.shadowCamera=new THREE.PerspectiveCamera(n.shadowCameraFov,n.shadowMapWidth/n.shadowMapHeight,n.shadowCameraNear,n.shadowCameraFar);else if(n instanceof THREE.DirectionalLight)n.shadowCamera=new THREE.OrthographicCamera(n.shadowCameraLeft,n.shadowCameraRight,n.shadowCameraTop,n.shadowCameraBottom,n.shadowCameraNear,n.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}p.add(n.shadowCamera);!0===p.autoUpdate&&p.updateMatrixWorld()}n.shadowCameraVisible&&
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|
|
+!n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&I.originalCamera==m){s=m;r=n.shadowCamera;v=n.pointsFrustum;C=n.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;8>z;z++)G=C[z],G.copy(v[z]),THREE.ShadowMapPlugin.__projector.unprojectVector(G,s),G.applyMatrix4(r.matrixWorldInverse),G.x<i.x&&(i.x=G.x),G.x>j.x&&(j.x=G.x),G.y<i.y&&(i.y=G.y),G.y>j.y&&(j.y=G.y),G.z<i.z&&(i.z=G.z),G.z>j.z&&
|
|
|
+(j.z=G.z);r.left=i.x;r.right=j.x;r.top=j.y;r.bottom=i.y;r.updateProjectionMatrix()}r=n.shadowMap;v=n.shadowMatrix;s=n.shadowCamera;s.position.getPositionFromMatrix(n.matrixWorld);l.getPositionFromMatrix(n.target.matrixWorld);s.lookAt(l);s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();v.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);v.multiply(s.projectionMatrix);v.multiply(s.matrixWorldInverse);
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|
+g.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(r);b.clear();C=p.__webglObjects;n=0;for(r=C.length;n<r;n++)if(z=C[n],v=z.object,z.render=!1,v.visible&&v.castShadow&&(!(v instanceof THREE.Mesh||v instanceof THREE.ParticleSystem)||!v.frustumCulled||h.intersectsObject(v)))v._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,v.matrixWorld),z.render=!0;n=0;for(r=C.length;n<r;n++)z=C[n],z.render&&(v=z.object,z=z.buffer,F=v.material instanceof THREE.MeshFaceMaterial?
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|
|
+v.material.materials[0]:v.material,G=0<v.geometry.morphTargets.length&&F.morphTargets,F=v instanceof THREE.SkinnedMesh&&F.skinning,G=v.customDepthMaterial?v.customDepthMaterial:F?G?f:e:G?d:c,z instanceof THREE.BufferGeometry?b.renderBufferDirect(s,p.__lights,null,G,z,v):b.renderBuffer(s,p.__lights,null,G,z,v));C=p.__webglObjectsImmediate;n=0;for(r=C.length;n<r;n++)z=C[n],v=z.object,v.visible&&v.castShadow&&(v._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,v.matrixWorld),b.renderImmediateObject(s,
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|
+p.__lights,null,c,v))}q=b.getClearColor();t=b.getClearAlpha();a.clearColor(q.r,q.g,q.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,h,g,i,j,l;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,
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|
|
+e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),q=b.createShader(b.FRAGMENT_SHADER),t=b.createShader(b.VERTEX_SHADER),n="precision "+d+" float;\n";b.shaderSource(q,n+a.fragmentShader);b.shaderSource(t,n+a.vertexShader);b.compileShader(q);b.compileShader(t);b.attachShader(m,q);b.attachShader(m,t);b.linkProgram(m);i=m;j={};l={};j.position=b.getAttribLocation(i,"position");j.uv=b.getAttribLocation(i,
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|
"uv");l.uvOffset=b.getUniformLocation(i,"uvOffset");l.uvScale=b.getUniformLocation(i,"uvScale");l.rotation=b.getUniformLocation(i,"rotation");l.scale=b.getUniformLocation(i,"scale");l.alignment=b.getUniformLocation(i,"alignment");l.color=b.getUniformLocation(i,"color");l.map=b.getUniformLocation(i,"map");l.opacity=b.getUniformLocation(i,"opacity");l.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");l.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");l.screenPosition=b.getUniformLocation(i,
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|
-"screenPosition");l.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");l.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");l.fogType=b.getUniformLocation(i,"fogType");l.fogDensity=b.getUniformLocation(i,"fogDensity");l.fogNear=b.getUniformLocation(i,"fogNear");l.fogFar=b.getUniformLocation(i,"fogFar");l.fogColor=b.getUniformLocation(i,"fogColor");l.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,t){var r=d.__webglSprites,p=r.length;if(p){var s=j,w=l,z=t/
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|
|
-f,f=0.5*f,G=0.5*t;b.useProgram(i);b.enableVertexAttribArray(s.position);b.enableVertexAttribArray(s.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(s.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(w.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(w.map,0);var H=s=0,I=d.fog;I?(b.uniform3f(w.fogColor,I.color.r,I.color.g,I.color.b),
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|
-I instanceof THREE.Fog?(b.uniform1f(w.fogNear,I.near),b.uniform1f(w.fogFar,I.far),b.uniform1i(w.fogType,1),H=s=1):I instanceof THREE.FogExp2&&(b.uniform1f(w.fogDensity,I.density),b.uniform1i(w.fogType,2),H=s=2)):(b.uniform1i(w.fogType,0),H=s=0);for(var F,A,B=[],I=0;I<p;I++)F=r[I],A=F.material,F.visible&&0!==A.opacity&&(A.useScreenCoordinates?F.z=-F.position.z:(F._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,F.matrixWorld),F.z=-F._modelViewMatrix.elements[14]));r.sort(a);for(I=0;I<p;I++)F=
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|
-r[I],A=F.material,F.visible&&0!==A.opacity&&(A.map&&A.map.image&&A.map.image.width)&&(b.uniform1f(w.alphaTest,A.alphaTest),!0===A.useScreenCoordinates?(b.uniform1i(w.useScreenCoordinates,1),b.uniform3f(w.screenPosition,(F.position.x*c.devicePixelRatio-f)/f,(G-F.position.y*c.devicePixelRatio)/G,Math.max(0,Math.min(1,F.position.z))),B[0]=c.devicePixelRatio,B[1]=c.devicePixelRatio):(b.uniform1i(w.useScreenCoordinates,0),b.uniform1i(w.sizeAttenuation,A.sizeAttenuation?1:0),b.uniformMatrix4fv(w.modelViewMatrix,
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|
|
-!1,F._modelViewMatrix.elements),B[0]=1,B[1]=1),e=d.fog&&A.fog?H:0,s!==e&&(b.uniform1i(w.fogType,e),s=e),e=1/(A.scaleByViewport?t:1),B[0]*=e*z*F.scale.x,B[1]*=e*F.scale.y,b.uniform2f(w.uvScale,A.uvScale.x,A.uvScale.y),b.uniform2f(w.uvOffset,A.uvOffset.x,A.uvOffset.y),b.uniform2f(w.alignment,A.alignment.x,A.alignment.y),b.uniform1f(w.opacity,A.opacity),b.uniform3f(w.color,A.color.r,A.color.g,A.color.b),b.uniform1f(w.rotation,F.rotation),b.uniform2fv(w.scale,B),c.setBlending(A.blending,A.blendEquation,
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|
|
-A.blendSrc,A.blendDst),c.setDepthTest(A.depthTest),c.setDepthWrite(A.depthWrite),c.setTexture(A.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
|
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var l,n,m,q,t,r;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);g.multiplyMatrices(j.projectionMatrix,
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|
|
-j.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(this.renderTarget);b.clear();r=i.__webglObjects;l=0;for(n=r.length;l<n;l++)if(m=r[l],t=m.object,m.render=!1,t.visible&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||h.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,t.matrixWorld),m.render=!0;var p;l=0;for(n=r.length;l<n;l++)if(m=r[l],m.render&&(t=m.object,m=m.buffer,!(t instanceof THREE.ParticleSystem)||t.customDepthMaterial))(p=
|
|
|
-t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),q=0<t.geometry.morphTargets.length&&p.morphTargets,p=t instanceof THREE.SkinnedMesh&&p.skinning,q=t.customDepthMaterial?t.customDepthMaterial:p?q?f:e:q?d:c,m instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,q,m,t):b.renderBuffer(j,i.__lights,null,q,m,t);r=i.__webglObjectsImmediate;l=0;for(n=r.length;l<n;l++)m=r[l],t=m.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,
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|
|
-t.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,t));l=b.getClearColor();n=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,n);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
|
+"screenPosition");l.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");l.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");l.fogType=b.getUniformLocation(i,"fogType");l.fogDensity=b.getUniformLocation(i,"fogDensity");l.fogNear=b.getUniformLocation(i,"fogNear");l.fogFar=b.getUniformLocation(i,"fogFar");l.fogColor=b.getUniformLocation(i,"fogColor");l.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,t){var n=d.__webglSprites,r=n.length;if(r){var s=j,v=l,z=t/
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|
|
+f,f=0.5*f,G=0.5*t;b.useProgram(i);b.enableVertexAttribArray(s.position);b.enableVertexAttribArray(s.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(s.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(v.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(v.map,0);var C=s=0,H=d.fog;H?(b.uniform3f(v.fogColor,H.color.r,H.color.g,H.color.b),
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|
|
+H instanceof THREE.Fog?(b.uniform1f(v.fogNear,H.near),b.uniform1f(v.fogFar,H.far),b.uniform1i(v.fogType,1),C=s=1):H instanceof THREE.FogExp2&&(b.uniform1f(v.fogDensity,H.density),b.uniform1i(v.fogType,2),C=s=2)):(b.uniform1i(v.fogType,0),C=s=0);for(var I,F,A=[],H=0;H<r;H++)I=n[H],F=I.material,I.visible&&0!==F.opacity&&(F.useScreenCoordinates?I.z=-I.position.z:(I._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,I.matrixWorld),I.z=-I._modelViewMatrix.elements[14]));n.sort(a);for(H=0;H<r;H++)I=
|
|
|
+n[H],F=I.material,I.visible&&0!==F.opacity&&(F.map&&F.map.image&&F.map.image.width)&&(b.uniform1f(v.alphaTest,F.alphaTest),!0===F.useScreenCoordinates?(b.uniform1i(v.useScreenCoordinates,1),b.uniform3f(v.screenPosition,(I.position.x*c.devicePixelRatio-f)/f,(G-I.position.y*c.devicePixelRatio)/G,Math.max(0,Math.min(1,I.position.z))),A[0]=c.devicePixelRatio,A[1]=c.devicePixelRatio):(b.uniform1i(v.useScreenCoordinates,0),b.uniform1i(v.sizeAttenuation,F.sizeAttenuation?1:0),b.uniformMatrix4fv(v.modelViewMatrix,
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|
|
+!1,I._modelViewMatrix.elements),A[0]=1,A[1]=1),e=d.fog&&F.fog?C:0,s!==e&&(b.uniform1i(v.fogType,e),s=e),e=1/(F.scaleByViewport?t:1),A[0]*=e*z*I.scale.x,A[1]*=e*I.scale.y,b.uniform2f(v.uvScale,F.uvScale.x,F.uvScale.y),b.uniform2f(v.uvOffset,F.uvOffset.x,F.uvOffset.y),b.uniform2f(v.alignment,F.alignment.x,F.alignment.y),b.uniform1f(v.opacity,F.opacity),b.uniform3f(v.color,F.color.r,F.color.g,F.color.b),b.uniform1f(v.rotation,I.rotation),b.uniform2fv(v.scale,A),c.setBlending(F.blending,F.blendEquation,
|
|
|
+F.blendSrc,F.blendDst),c.setDepthTest(F.depthTest),c.setDepthWrite(F.depthWrite),c.setTexture(F.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
|
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var l,p,m,q,t,n;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);g.multiplyMatrices(j.projectionMatrix,
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|
|
+j.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(this.renderTarget);b.clear();n=i.__webglObjects;l=0;for(p=n.length;l<p;l++)if(m=n[l],t=m.object,m.render=!1,t.visible&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||h.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,t.matrixWorld),m.render=!0;var r;l=0;for(p=n.length;l<p;l++)if(m=n[l],m.render&&(t=m.object,m=m.buffer,!(t instanceof THREE.ParticleSystem)||t.customDepthMaterial))(r=
|
|
|
+t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),q=0<t.geometry.morphTargets.length&&r.morphTargets,r=t instanceof THREE.SkinnedMesh&&r.skinning,q=t.customDepthMaterial?t.customDepthMaterial:r?q?f:e:q?d:c,m instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,q,m,t):b.renderBuffer(j,i.__lights,null,q,m,t);n=i.__webglObjectsImmediate;l=0;for(p=n.length;l<p;l++)m=n[l],t=m.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,
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|
|
+t.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,t));l=b.getClearColor();p=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,p);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
|
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
|
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
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fragmentShader:"uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}};
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