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ShaderLib: Removes shadowmap chunks from basic material. Fixes #8116.

Mr.doob 9 年之前
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f3815351e1
共有 1 个文件被更改,包括 0 次插入3 次删除
  1. 0 3
      src/renderers/shaders/ShaderLib.js

+ 0 - 3
src/renderers/shaders/ShaderLib.js

@@ -28,7 +28,6 @@ THREE.ShaderLib = {
 			THREE.ShaderChunk[ "color_pars_vertex" ],
 			THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
 			THREE.ShaderChunk[ "skinning_pars_vertex" ],
-			THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
 			THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ],
 
 			"void main() {",
@@ -55,7 +54,6 @@ THREE.ShaderLib = {
 
 				THREE.ShaderChunk[ "worldpos_vertex" ],
 				THREE.ShaderChunk[ "envmap_vertex" ],
-				THREE.ShaderChunk[ "shadowmap_vertex" ],
 
 			"}"
 
@@ -81,7 +79,6 @@ THREE.ShaderLib = {
 			THREE.ShaderChunk[ "aomap_pars_fragment" ],
 			THREE.ShaderChunk[ "envmap_pars_fragment" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
-			THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
 			THREE.ShaderChunk[ "specularmap_pars_fragment" ],
 			THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],