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@@ -117,14 +117,14 @@ import meshlambert_frag from './ShaderLib/meshlambert_frag.glsl.js';
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import meshlambert_vert from './ShaderLib/meshlambert_vert.glsl.js';
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import meshmatcap_frag from './ShaderLib/meshmatcap_frag.glsl.js';
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import meshmatcap_vert from './ShaderLib/meshmatcap_vert.glsl.js';
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-import meshtoon_frag from './ShaderLib/meshtoon_frag.glsl.js';
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-import meshtoon_vert from './ShaderLib/meshtoon_vert.glsl.js';
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+import meshnormal_frag from './ShaderLib/meshnormal_frag.glsl.js';
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+import meshnormal_vert from './ShaderLib/meshnormal_vert.glsl.js';
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import meshphong_frag from './ShaderLib/meshphong_frag.glsl.js';
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import meshphong_vert from './ShaderLib/meshphong_vert.glsl.js';
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import meshphysical_frag from './ShaderLib/meshphysical_frag.glsl.js';
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import meshphysical_vert from './ShaderLib/meshphysical_vert.glsl.js';
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-import normal_frag from './ShaderLib/normal_frag.glsl.js';
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-import normal_vert from './ShaderLib/normal_vert.glsl.js';
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+import meshtoon_frag from './ShaderLib/meshtoon_frag.glsl.js';
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+import meshtoon_vert from './ShaderLib/meshtoon_vert.glsl.js';
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import points_frag from './ShaderLib/points_frag.glsl.js';
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import points_vert from './ShaderLib/points_vert.glsl.js';
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import shadow_frag from './ShaderLib/shadow_frag.glsl.js';
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@@ -252,14 +252,14 @@ export const ShaderChunk = {
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meshlambert_vert: meshlambert_vert,
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meshmatcap_frag: meshmatcap_frag,
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meshmatcap_vert: meshmatcap_vert,
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- meshtoon_frag: meshtoon_frag,
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- meshtoon_vert: meshtoon_vert,
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+ meshnormal_frag: meshnormal_frag,
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+ meshnormal_vert: meshnormal_vert,
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meshphong_frag: meshphong_frag,
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meshphong_vert: meshphong_vert,
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meshphysical_frag: meshphysical_frag,
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meshphysical_vert: meshphysical_vert,
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- normal_frag: normal_frag,
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- normal_vert: normal_vert,
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+ meshtoon_frag: meshtoon_frag,
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+ meshtoon_vert: meshtoon_vert,
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points_frag: points_frag,
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points_vert: points_vert,
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shadow_frag: shadow_frag,
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