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Reverted to console.log() in renderer constructors. See #6287.

Mr.doob 10 jaren geleden
bovenliggende
commit
f3d48d072b

+ 1 - 1
examples/js/renderers/CSS2DRenderer.js

@@ -28,7 +28,7 @@ THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject;
 
 THREE.CSS2DRenderer = function () {
 
-	THREE.log( 'THREE.CSS2DRenderer', THREE.REVISION );
+	console.log( 'THREE.CSS2DRenderer', THREE.REVISION );
 
 	var _width, _height;
 	var _widthHalf, _heightHalf;

+ 3 - 3
examples/js/renderers/CSS3DRenderer.js

@@ -38,13 +38,13 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
 
 THREE.CSS3DRenderer = function () {
 
-	THREE.log( 'THREE.CSS3DRenderer', THREE.REVISION );
+	console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
 
 	var _width, _height;
 	var _widthHalf, _heightHalf;
 
 	var matrix = new THREE.Matrix4();
-	
+
 	var cache = {
 		camera: { fov: 0, style: '' },
 		objects: {}
@@ -233,7 +233,7 @@ THREE.CSS3DRenderer = function () {
 			cameraElement.style.MozTransform = style;
 			cameraElement.style.oTransform = style;
 			cameraElement.style.transform = style;
-			
+
 			cache.camera.style = style;
 
 		}

+ 7 - 7
examples/js/renderers/CSS3DStereoRenderer.js

@@ -11,7 +11,7 @@ THREE.CSS3DObject = function ( element ) {
 
 	this.elementR = element.cloneNode( true );
 	this.elementR.style.position = 'absolute';
-	
+
 	this.addEventListener( 'removed', function ( event ) {
 
 		if ( this.elementL.parentNode !== null ) {
@@ -46,7 +46,7 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
 
 THREE.CSS3DStereoRenderer = function () {
 
-	THREE.log( 'THREE.CSS3DRenderer', THREE.REVISION );
+	console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
 
 	var _width, _height;
 	var _widthHalf, _heightHalf;
@@ -265,7 +265,7 @@ THREE.CSS3DStereoRenderer = function () {
 		var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height;
 
 		// Left
-		
+
 		_cameraL.fov = camera.fov;
 		_cameraL.aspect = 0.5 * camera.aspect;
 		_cameraL.updateProjectionMatrix();
@@ -292,11 +292,11 @@ THREE.CSS3DStereoRenderer = function () {
 		cameraElementL.style.MozTransform = style;
 		cameraElementL.style.oTransform = style;
 		cameraElementL.style.transform = style;
-		
+
 		renderObject( scene, _cameraL, cameraElementL, 'L' );
-		
+
 		// Right
-		
+
 		_cameraR.projectionMatrix = _cameraL.projectionMatrix;
 
 		_cameraR.near = camera.near;
@@ -321,7 +321,7 @@ THREE.CSS3DStereoRenderer = function () {
 		cameraElementR.style.MozTransform = style;
 		cameraElementR.style.oTransform = style;
 		cameraElementR.style.transform = style;
-		
+
 		renderObject( scene, _cameraR, cameraElementR, 'R' );
 
 	};

+ 1 - 1
examples/js/renderers/CanvasRenderer.js

@@ -35,7 +35,7 @@ THREE.SpriteCanvasMaterial.prototype.clone = function () {
 
 THREE.CanvasRenderer = function ( parameters ) {
 
-	THREE.log( 'THREE.CanvasRenderer', THREE.REVISION );
+	console.log( 'THREE.CanvasRenderer', THREE.REVISION );
 
 	var smoothstep = THREE.Math.smoothstep;
 

+ 1 - 1
examples/js/renderers/RaytracingRenderer.js

@@ -5,7 +5,7 @@
 
 THREE.RaytracingRenderer = function ( parameters ) {
 
-	THREE.log( 'THREE.RaytracingRenderer', THREE.REVISION );
+	console.log( 'THREE.RaytracingRenderer', THREE.REVISION );
 
 	parameters = parameters || {};
 

+ 1 - 1
examples/js/renderers/SVGRenderer.js

@@ -15,7 +15,7 @@ THREE.SVGObject.prototype.constructor = THREE.SVGObject;
 
 THREE.SVGRenderer = function () {
 
-	THREE.log( 'THREE.SVGRenderer', THREE.REVISION );
+	console.log( 'THREE.SVGRenderer', THREE.REVISION );
 
 	var _this = this,
 	_renderData, _elements, _lights,

+ 1 - 1
examples/js/renderers/SoftwareRenderer.js

@@ -7,7 +7,7 @@
 
 THREE.SoftwareRenderer = function ( parameters ) {
 
-	THREE.log( 'THREE.SoftwareRenderer', THREE.REVISION );
+	console.log( 'THREE.SoftwareRenderer', THREE.REVISION );
 
 	parameters = parameters || {};
 

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -7,7 +7,7 @@
 
 THREE.WebGLRenderer = function ( parameters ) {
 
-	THREE.log( 'THREE.WebGLRenderer', THREE.REVISION );
+	console.log( 'THREE.WebGLRenderer', THREE.REVISION );
 
 	parameters = parameters || {};