|
@@ -3,31 +3,23 @@
|
|
|
*
|
|
|
* Dependencies
|
|
|
* - mmd-parser https://github.com/takahirox/mmd-parser
|
|
|
- * - ammo.js https://github.com/kripken/ammo.js
|
|
|
* - THREE.TGALoader
|
|
|
- * - THREE.MMDPhysics
|
|
|
- * - THREE.CCDIKSolver
|
|
|
* - THREE.OutlineEffect
|
|
|
*
|
|
|
+ * MMDLoader creates Three.js Objects from MMD resources as
|
|
|
+ * PMD, PMX, VMD, and VPD files.
|
|
|
*
|
|
|
- * This loader loads and parses PMD/PMX and VMD binary files
|
|
|
- * then creates mesh for Three.js.
|
|
|
- *
|
|
|
- * PMD/PMX is a model data format and VMD is a motion data format
|
|
|
- * used in MMD(Miku Miku Dance).
|
|
|
- *
|
|
|
- * MMD is a 3D CG animation tool which is popular in Japan.
|
|
|
- *
|
|
|
+ * PMD/PMX is a model data format, VMD is a motion data format
|
|
|
+ * VPD is a posing data format used in MMD(Miku Miku Dance).
|
|
|
*
|
|
|
* MMD official site
|
|
|
- * http://www.geocities.jp/higuchuu4/index_e.htm
|
|
|
+ * - http://www.geocities.jp/higuchuu4/index_e.htm
|
|
|
*
|
|
|
- * PMD, VMD format
|
|
|
- * http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
|
|
|
+ * PMD, VMD format (in Japanese)
|
|
|
+ * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
|
|
|
*
|
|
|
* PMX format
|
|
|
- * http://gulshan-i-raz.geo.jp/labs/2012/10/17/pmx-format1/
|
|
|
- *
|
|
|
+ * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
|
|
|
*
|
|
|
* TODO
|
|
|
* - light motion in vmd support.
|
|
@@ -37,2627 +29,1860 @@
|
|
|
* - shadow support.
|
|
|
*/
|
|
|
|
|
|
-THREE.MMDLoader = function ( manager ) {
|
|
|
+THREE.MMDLoader = ( function () {
|
|
|
|
|
|
- THREE.Loader.call( this );
|
|
|
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
|
|
|
- this.parser = new MMDParser.Parser();
|
|
|
- this.textureCrossOrigin = null;
|
|
|
-
|
|
|
-};
|
|
|
+ /**
|
|
|
+ * @param {THREE.LoadingManager} manager
|
|
|
+ */
|
|
|
+ function MMDLoader( manager ) {
|
|
|
|
|
|
-THREE.MMDLoader.prototype = Object.create( THREE.Loader.prototype );
|
|
|
-THREE.MMDLoader.prototype.constructor = THREE.MMDLoader;
|
|
|
+ this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
|
|
|
|
|
|
-/*
|
|
|
- * base64 encoded defalut toon textures toon00.bmp - toon10.bmp
|
|
|
- * Users don't need to prepare default texture files.
|
|
|
- *
|
|
|
- * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
|
|
|
- */
|
|
|
-THREE.MMDLoader.prototype.defaultToonTextures = [
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
|
|
|
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
|
|
|
-];
|
|
|
-
|
|
|
-/*
|
|
|
- * Set 'anonymous' for the the texture image file in other domain
|
|
|
- * even if server responds with "Access-Control-Allow-Origin: *"
|
|
|
- * because some image operation fails in MMDLoader.
|
|
|
- */
|
|
|
-THREE.MMDLoader.prototype.setTextureCrossOrigin = function ( value ) {
|
|
|
+ this.loader = new THREE.FileLoader( this.manager );
|
|
|
|
|
|
- this.textureCrossOrigin = value;
|
|
|
+ this.parser = null; // lazy generation
|
|
|
+ this.meshBuilder = new MeshBuilder( this.manager );
|
|
|
+ this.animationBuilder = new AnimationBuilder();
|
|
|
|
|
|
-};
|
|
|
+ }
|
|
|
|
|
|
-THREE.MMDLoader.prototype.load = function ( modelUrl, vmdUrls, callback, onProgress, onError ) {
|
|
|
+ MMDLoader.prototype = {
|
|
|
|
|
|
- var scope = this;
|
|
|
+ constructor: MMDLoader,
|
|
|
|
|
|
- this.loadModel( modelUrl, function ( mesh ) {
|
|
|
+ crossOrigin: undefined,
|
|
|
|
|
|
- scope.loadVmds( vmdUrls, function ( vmd ) {
|
|
|
+ /**
|
|
|
+ * @param {string} value
|
|
|
+ * @return {THREE.MMDLoader}
|
|
|
+ */
|
|
|
+ setCrossOrigin: function ( crossOrigin ) {
|
|
|
|
|
|
- scope.pourVmdIntoModel( mesh, vmd );
|
|
|
- callback( mesh );
|
|
|
+ this.crossOrigin = crossOrigin;
|
|
|
+ return this;
|
|
|
|
|
|
- }, onProgress, onError );
|
|
|
+ },
|
|
|
|
|
|
- }, onProgress, onError );
|
|
|
+ // Load MMD assets as Three.js Object
|
|
|
|
|
|
-};
|
|
|
+ /**
|
|
|
+ * Loads Model file (.pmd or .pmx) as a THREE.SkinnedMesh.
|
|
|
+ *
|
|
|
+ * @param {string} url - url to Model(.pmd or .pmx) file
|
|
|
+ * @param {function} onLoad
|
|
|
+ * @param {function} onProgress
|
|
|
+ * @param {function} onError
|
|
|
+ */
|
|
|
+ load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
|
|
-THREE.MMDLoader.prototype.loadModel = function ( url, callback, onProgress, onError ) {
|
|
|
+ var parser = this._getParser();
|
|
|
+ var builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
|
|
|
|
|
|
- var scope = this;
|
|
|
+ var texturePath = THREE.LoaderUtils.extractUrlBase( url );
|
|
|
+ var modelExtension = this._extractExtension( url ).toLowerCase();
|
|
|
|
|
|
- var texturePath = THREE.LoaderUtils.extractUrlBase( url );
|
|
|
- var modelExtension = this.extractExtension( url );
|
|
|
+ // Should I detect by seeing header?
|
|
|
+ if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
|
|
|
|
|
|
- this.loadFileAsBuffer( url, function ( buffer ) {
|
|
|
+ if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
|
|
|
|
|
|
- callback( scope.createModel( buffer, modelExtension, texturePath, onProgress, onError ) );
|
|
|
+ return;
|
|
|
|
|
|
- }, onProgress, onError );
|
|
|
+ }
|
|
|
|
|
|
-};
|
|
|
+ this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
|
|
|
|
|
|
-THREE.MMDLoader.prototype.createModel = function ( buffer, modelExtension, texturePath, onProgress, onError ) {
|
|
|
+ onLoad( builder.build( data, texturePath, onProgress, onError ) );
|
|
|
|
|
|
- return this.createMesh( this.parseModel( buffer, modelExtension ), texturePath, onProgress, onError );
|
|
|
+ }, onProgress, onError );
|
|
|
|
|
|
-};
|
|
|
+ },
|
|
|
|
|
|
-THREE.MMDLoader.prototype.loadVmd = function ( url, callback, onProgress, onError ) {
|
|
|
+ /**
|
|
|
+ * Loads Motion file(s) (.vmd) as a THREE.AnimationClip.
|
|
|
+ * If two or more files are specified, they'll be merged.
|
|
|
+ *
|
|
|
+ * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
|
|
|
+ * @param {THREE.SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
|
|
|
+ * @param {function} onLoad
|
|
|
+ * @param {function} onProgress
|
|
|
+ * @param {function} onError
|
|
|
+ */
|
|
|
+ loadAnimation: function ( url, object, onLoad, onProgress, onError ) {
|
|
|
|
|
|
- var scope = this;
|
|
|
+ var builder = this.animationBuilder;
|
|
|
|
|
|
- this.loadFileAsBuffer( url, function ( buffer ) {
|
|
|
+ this.loadVMD( url, function ( vmd ) {
|
|
|
|
|
|
- callback( scope.parseVmd( buffer ) );
|
|
|
+ onLoad( object.isCamera
|
|
|
+ ? builder.buildCameraAnimation( vmd )
|
|
|
+ : builder.build( vmd, object ) );
|
|
|
|
|
|
- }, onProgress, onError );
|
|
|
+ }, onProgress, onError );
|
|
|
|
|
|
-};
|
|
|
+ },
|
|
|
|
|
|
-THREE.MMDLoader.prototype.loadVmds = function ( urls, callback, onProgress, onError ) {
|
|
|
+ /**
|
|
|
+ * Loads mode file and motion file(s) as an object containing
|
|
|
+ * a THREE.SkinnedMesh and a THREE.AnimationClip.
|
|
|
+ * Tracks of THREE.AnimationClip are fitting to the model.
|
|
|
+ *
|
|
|
+ * @param {string} modelUrl - url to Model(.pmd or .pmx) file
|
|
|
+ * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
|
|
|
+ * @param {function} onLoad
|
|
|
+ * @param {function} onProgress
|
|
|
+ * @param {function} onError
|
|
|
+ */
|
|
|
+ loadWithAnimation: function ( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
|
|
|
|
|
|
- var scope = this;
|
|
|
+ var scope = this;
|
|
|
|
|
|
- var vmds = [];
|
|
|
- urls = urls.slice();
|
|
|
+ this.load( modelUrl, function ( mesh ) {
|
|
|
|
|
|
- function run() {
|
|
|
+ scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
|
|
|
|
|
|
- var url = urls.shift();
|
|
|
+ onLoad( {
|
|
|
+ mesh: mesh,
|
|
|
+ animation: animation
|
|
|
+ } );
|
|
|
|
|
|
- scope.loadVmd( url, function ( vmd ) {
|
|
|
+ }, onProgress, onError );
|
|
|
|
|
|
- vmds.push( vmd );
|
|
|
+ }, onProgress, onError );
|
|
|
|
|
|
- if ( urls.length > 0 ) {
|
|
|
+ },
|
|
|
|
|
|
- run();
|
|
|
+ // Load MMD assets as Object data parsed by MMDParser
|
|
|
|
|
|
- } else {
|
|
|
+ /**
|
|
|
+ * Loads .pmd file as an Object.
|
|
|
+ *
|
|
|
+ * @param {string} url - url to .pmd file
|
|
|
+ * @param {function} onLoad
|
|
|
+ * @param {function} onProgress
|
|
|
+ * @param {function} onError
|
|
|
+ */
|
|
|
+ loadPMD: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
|
|
- callback( scope.mergeVmds( vmds ) );
|
|
|
+ var parser = this._getParser();
|
|
|
|
|
|
- }
|
|
|
+ this.loader
|
|
|
+ .setMimeType( undefined )
|
|
|
+ .setResponseType( 'arraybuffer' )
|
|
|
+ .load( url, function ( buffer ) {
|
|
|
|
|
|
- }, onProgress, onError );
|
|
|
+ onLoad( parser.parsePmd( buffer, true ) );
|
|
|
|
|
|
- }
|
|
|
+ }, onProgress, onError );
|
|
|
|
|
|
- run();
|
|
|
+ },
|
|
|
|
|
|
-};
|
|
|
+ /**
|
|
|
+ * Loads .pmx file as an Object.
|
|
|
+ *
|
|
|
+ * @param {string} url - url to .pmx file
|
|
|
+ * @param {function} onLoad
|
|
|
+ * @param {function} onProgress
|
|
|
+ * @param {function} onError
|
|
|
+ */
|
|
|
+ loadPMX: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
|
|
-THREE.MMDLoader.prototype.loadAudio = function ( url, callback, onProgress, onError ) {
|
|
|
+ var parser = this._getParser();
|
|
|
|
|
|
- var listener = new THREE.AudioListener();
|
|
|
- var audio = new THREE.Audio( listener );
|
|
|
- var loader = new THREE.AudioLoader( this.manager );
|
|
|
+ this.loader
|
|
|
+ .setMimeType( undefined )
|
|
|
+ .setResponseType( 'arraybuffer' )
|
|
|
+ .load( url, function ( buffer ) {
|
|
|
|
|
|
- loader.load( url, function ( buffer ) {
|
|
|
+ onLoad( parser.parsePmx( buffer, true ) );
|
|
|
|
|
|
- audio.setBuffer( buffer );
|
|
|
- callback( audio, listener );
|
|
|
+ }, onProgress, onError );
|
|
|
|
|
|
- }, onProgress, onError );
|
|
|
+ },
|
|
|
|
|
|
-};
|
|
|
+ /**
|
|
|
+ * Loads .vmd file as an Object. If two or more files are specified
|
|
|
+ * they'll be merged.
|
|
|
+ *
|
|
|
+ * @param {string|Array<string>} url - url(s) to .vmd file(s)
|
|
|
+ * @param {function} onLoad
|
|
|
+ * @param {function} onProgress
|
|
|
+ * @param {function} onError
|
|
|
+ */
|
|
|
+ loadVMD: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
|
|
-THREE.MMDLoader.prototype.loadVpd = function ( url, callback, onProgress, onError, params ) {
|
|
|
+ var urls = Array.isArray( url ) ? url : [ url ];
|
|
|
|
|
|
- var scope = this;
|
|
|
+ var vmds = [];
|
|
|
+ var vmdNum = urls.length;
|
|
|
|
|
|
- var func = ( ( params && params.charcode === 'unicode' ) ? this.loadFileAsText : this.loadFileAsShiftJISText ).bind( this );
|
|
|
+ var scope = this;
|
|
|
+ var parser = this._getParser();
|
|
|
|
|
|
- func( url, function ( text ) {
|
|
|
+ this.loader
|
|
|
+ .setMimeType( undefined )
|
|
|
+ .setResponseType( 'arraybuffer' );
|
|
|
|
|
|
- callback( scope.parseVpd( text ) );
|
|
|
+ for ( var i = 0, il = urls.length; i < il; i ++ ) {
|
|
|
|
|
|
- }, onProgress, onError );
|
|
|
+ this.loader.load( urls[ i ], function ( buffer ) {
|
|
|
|
|
|
-};
|
|
|
+ vmds.push( parser.parseVmd( buffer, true ) );
|
|
|
|
|
|
-THREE.MMDLoader.prototype.parseModel = function ( buffer, modelExtension ) {
|
|
|
+ if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
|
|
|
|
|
|
- // Should I judge from model data header?
|
|
|
- switch ( modelExtension.toLowerCase() ) {
|
|
|
+ }, onProgress, onError );
|
|
|
|
|
|
- case 'pmd':
|
|
|
- return this.parsePmd( buffer );
|
|
|
+ }
|
|
|
|
|
|
- case 'pmx':
|
|
|
- return this.parsePmx( buffer );
|
|
|
+ },
|
|
|
|
|
|
- default:
|
|
|
- throw 'extension ' + modelExtension + ' is not supported.';
|
|
|
+ /**
|
|
|
+ * Loads .vpd file as an Object.
|
|
|
+ *
|
|
|
+ * @param {string} url - url to .vpd file
|
|
|
+ * @param {boolean} isUnicode
|
|
|
+ * @param {function} onLoad
|
|
|
+ * @param {function} onProgress
|
|
|
+ * @param {function} onError
|
|
|
+ */
|
|
|
+ loadVPD: function ( url, isUnicode, onLoad, onProgress, onError, params ) {
|
|
|
|
|
|
- }
|
|
|
+ params = params || {};
|
|
|
|
|
|
-};
|
|
|
+ var parser = this._getParser();
|
|
|
|
|
|
-THREE.MMDLoader.prototype.parsePmd = function ( buffer ) {
|
|
|
+ this.loader
|
|
|
+ .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
|
|
|
+ .setResponseType( 'text' )
|
|
|
+ .load( url, function ( text ) {
|
|
|
|
|
|
- return this.parser.parsePmd( buffer, true );
|
|
|
+ onLoad( parser.parseVpd( text, true ) );
|
|
|
|
|
|
-};
|
|
|
+ }, onProgress, onError );
|
|
|
|
|
|
-THREE.MMDLoader.prototype.parsePmx = function ( buffer ) {
|
|
|
+ },
|
|
|
|
|
|
- return this.parser.parsePmx( buffer, true );
|
|
|
+ // private methods
|
|
|
|
|
|
-};
|
|
|
+ _extractExtension: function ( url ) {
|
|
|
|
|
|
-THREE.MMDLoader.prototype.parseVmd = function ( buffer ) {
|
|
|
+ var index = url.lastIndexOf( '.' );
|
|
|
+ return index < 0 ? '' : url.slice( index + 1 );
|
|
|
|
|
|
- return this.parser.parseVmd( buffer, true );
|
|
|
+ },
|
|
|
|
|
|
-};
|
|
|
+ _getParser: function () {
|
|
|
|
|
|
-THREE.MMDLoader.prototype.parseVpd = function ( text ) {
|
|
|
+ if ( this.parser === null ) {
|
|
|
|
|
|
- return this.parser.parseVpd( text, true );
|
|
|
+ if ( typeof MMDParser === 'undefined' ) {
|
|
|
|
|
|
-};
|
|
|
+ throw new Error( 'THREE.MMDLoader: Import MMDParser https://github.com/takahirox/mmd-parser' );
|
|
|
|
|
|
-THREE.MMDLoader.prototype.mergeVmds = function ( vmds ) {
|
|
|
+ }
|
|
|
|
|
|
- return this.parser.mergeVmds( vmds );
|
|
|
+ this.parser = new MMDParser.Parser();
|
|
|
|
|
|
-};
|
|
|
+ }
|
|
|
|
|
|
-THREE.MMDLoader.prototype.pourVmdIntoModel = function ( mesh, vmd, name ) {
|
|
|
+ return this.parser;
|
|
|
|
|
|
- this.createAnimation( mesh, vmd, name );
|
|
|
+ }
|
|
|
|
|
|
-};
|
|
|
+ };
|
|
|
|
|
|
-THREE.MMDLoader.prototype.pourVmdIntoCamera = function ( camera, vmd, name ) {
|
|
|
+ // Utilities
|
|
|
|
|
|
- var helper = new THREE.MMDLoader.DataCreationHelper();
|
|
|
+ /*
|
|
|
+ * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
|
|
|
+ * We don't need to request external toon image files.
|
|
|
+ * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
|
|
|
+ */
|
|
|
+ var DEFAULT_TOON_TEXTURES = [
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
|
|
|
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
|
|
|
+ ];
|
|
|
+
|
|
|
+ // Builders. They build Three.js object from Object data parsed by MMDParser.
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @param {THREE.LoadingManager} manager
|
|
|
+ */
|
|
|
+ function MeshBuilder( manager ) {
|
|
|
|
|
|
- var initAnimation = function () {
|
|
|
+ this.geometryBuilder = new GeometryBuilder();
|
|
|
+ this.materialBuilder = new MaterialBuilder( manager );
|
|
|
|
|
|
- var orderedMotions = helper.createOrderedMotionArray( vmd.cameras );
|
|
|
+ }
|
|
|
|
|
|
- var times = [];
|
|
|
- var centers = [];
|
|
|
- var quaternions = [];
|
|
|
- var positions = [];
|
|
|
- var fovs = [];
|
|
|
+ MeshBuilder.prototype = {
|
|
|
|
|
|
- var cInterpolations = [];
|
|
|
- var qInterpolations = [];
|
|
|
- var pInterpolations = [];
|
|
|
- var fInterpolations = [];
|
|
|
+ constructor: MeshBuilder,
|
|
|
|
|
|
- var quaternion = new THREE.Quaternion();
|
|
|
- var euler = new THREE.Euler();
|
|
|
- var position = new THREE.Vector3();
|
|
|
- var center = new THREE.Vector3();
|
|
|
+ crossOrigin: undefined,
|
|
|
|
|
|
- var pushVector3 = function ( array, vec ) {
|
|
|
+ /**
|
|
|
+ * @param {string} crossOrigin
|
|
|
+ * @return {MeshBuilder}
|
|
|
+ */
|
|
|
+ setCrossOrigin: function ( crossOrigin ) {
|
|
|
|
|
|
- array.push( vec.x );
|
|
|
- array.push( vec.y );
|
|
|
- array.push( vec.z );
|
|
|
+ this.crossOrigin = crossOrigin;
|
|
|
+ return this;
|
|
|
|
|
|
- };
|
|
|
+ },
|
|
|
|
|
|
- var pushQuaternion = function ( array, q ) {
|
|
|
+ /**
|
|
|
+ * @param {Object} data - parsed PMD/PMX data
|
|
|
+ * @param {string} texturePath
|
|
|
+ * @param {function} onProgress
|
|
|
+ * @param {function} onError
|
|
|
+ * @return {THREE.SkinnedMesh}
|
|
|
+ */
|
|
|
+ build: function ( data, texturePath, onProgress, onError ) {
|
|
|
|
|
|
- array.push( q.x );
|
|
|
- array.push( q.y );
|
|
|
- array.push( q.z );
|
|
|
- array.push( q.w );
|
|
|
+ var geometry = this.geometryBuilder.build( data );
|
|
|
+ var material = this.materialBuilder
|
|
|
+ .setCrossOrigin( this.crossOrigin )
|
|
|
+ .setTexturePath( texturePath )
|
|
|
+ .build( data, geometry, onProgress, onError );
|
|
|
|
|
|
- };
|
|
|
+ var mesh = new THREE.SkinnedMesh( geometry, material );
|
|
|
|
|
|
- var pushInterpolation = function ( array, interpolation, index ) {
|
|
|
+ // console.log( mesh ); // for console debug
|
|
|
|
|
|
- array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
|
|
|
- array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
|
|
|
- array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
|
|
|
- array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
|
|
|
+ return mesh;
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- var createTrack = function ( node, type, times, values, interpolations ) {
|
|
|
+ };
|
|
|
|
|
|
- /*
|
|
|
- * optimizes here not to let KeyframeTrackPrototype optimize
|
|
|
- * because KeyframeTrackPrototype optimizes times and values but
|
|
|
- * doesn't optimize interpolations.
|
|
|
- */
|
|
|
- if ( times.length > 2 ) {
|
|
|
+ //
|
|
|
|
|
|
- times = times.slice();
|
|
|
- values = values.slice();
|
|
|
- interpolations = interpolations.slice();
|
|
|
+ function GeometryBuilder() {
|
|
|
|
|
|
- var stride = values.length / times.length;
|
|
|
- var interpolateStride = ( stride === 3 ) ? 12 : 4; // 3: Vector3, others: Quaternion or Number
|
|
|
+ }
|
|
|
|
|
|
- var index = 1;
|
|
|
+ GeometryBuilder.prototype = {
|
|
|
|
|
|
- for ( var aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
|
|
|
+ constructor: GeometryBuilder,
|
|
|
|
|
|
- for ( var i = 0; i < stride; i ++ ) {
|
|
|
+ /**
|
|
|
+ * @param {Object} data - parsed PMD/PMX data
|
|
|
+ * @return {THREE.BufferGeometry}
|
|
|
+ */
|
|
|
+ build: function ( data ) {
|
|
|
|
|
|
- if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
|
|
|
- values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
|
|
|
+ // for geometry
|
|
|
+ var positions = [];
|
|
|
+ var uvs = [];
|
|
|
+ var normals = [];
|
|
|
|
|
|
- index ++;
|
|
|
- break;
|
|
|
+ var indices = [];
|
|
|
|
|
|
- }
|
|
|
+ var groups = [];
|
|
|
|
|
|
- }
|
|
|
+ var bones = [];
|
|
|
+ var skinIndices = [];
|
|
|
+ var skinWeights = [];
|
|
|
|
|
|
- if ( aheadIndex > index ) {
|
|
|
+ var morphTargets = [];
|
|
|
+ var morphPositions = [];
|
|
|
|
|
|
- times[ index ] = times[ aheadIndex ];
|
|
|
+ var iks = [];
|
|
|
+ var grants = [];
|
|
|
|
|
|
- for ( var i = 0; i < stride; i ++ ) {
|
|
|
+ var rigidBodies = [];
|
|
|
+ var constraints = [];
|
|
|
|
|
|
- values[ index * stride + i ] = values[ aheadIndex * stride + i ];
|
|
|
+ // for work
|
|
|
+ var offset = 0;
|
|
|
+ var boneTypeTable = {};
|
|
|
|
|
|
- }
|
|
|
+ // positions, normals, uvs, skinIndices, skinWeights
|
|
|
|
|
|
- for ( var i = 0; i < interpolateStride; i ++ ) {
|
|
|
+ for ( var i = 0; i < data.metadata.vertexCount; i ++ ) {
|
|
|
|
|
|
- interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
|
|
|
+ var v = data.vertices[ i ];
|
|
|
|
|
|
- }
|
|
|
+ for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
|
|
|
|
|
|
- }
|
|
|
+ positions.push( v.position[ j ] );
|
|
|
|
|
|
}
|
|
|
|
|
|
- times.length = index + 1;
|
|
|
- values.length = ( index + 1 ) * stride;
|
|
|
- interpolations.length = ( index + 1 ) * interpolateStride;
|
|
|
+ for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
|
|
|
|
|
|
- }
|
|
|
+ normals.push( v.normal[ j ] );
|
|
|
|
|
|
- var track = new THREE[ type ]( node, times, values );
|
|
|
+ }
|
|
|
|
|
|
- track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
|
|
|
+ for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
|
|
|
|
|
|
- return new THREE.MMDLoader.CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
|
|
|
+ uvs.push( v.uv[ j ] );
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- return track;
|
|
|
+ for ( var j = 0; j < 4; j ++ ) {
|
|
|
|
|
|
- };
|
|
|
+ skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
|
|
|
|
|
|
- for ( var i = 0; i < orderedMotions.length; i ++ ) {
|
|
|
+ }
|
|
|
|
|
|
- var m = orderedMotions[ i ];
|
|
|
+ for ( var j = 0; j < 4; j ++ ) {
|
|
|
|
|
|
- var time = m.frameNum / 30;
|
|
|
- var pos = m.position;
|
|
|
- var rot = m.rotation;
|
|
|
- var distance = m.distance;
|
|
|
- var fov = m.fov;
|
|
|
- var interpolation = m.interpolation;
|
|
|
+ skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
|
|
|
|
|
|
- position.set( 0, 0, - distance );
|
|
|
- center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
|
|
|
+ }
|
|
|
|
|
|
- euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
|
|
|
- quaternion.setFromEuler( euler );
|
|
|
+ }
|
|
|
|
|
|
- position.add( center );
|
|
|
- position.applyQuaternion( quaternion );
|
|
|
+ // indices
|
|
|
|
|
|
- times.push( time );
|
|
|
+ for ( var i = 0; i < data.metadata.faceCount; i ++ ) {
|
|
|
|
|
|
- pushVector3( centers, center );
|
|
|
- pushQuaternion( quaternions, quaternion );
|
|
|
- pushVector3( positions, position );
|
|
|
+ var face = data.faces[ i ];
|
|
|
|
|
|
- fovs.push( fov );
|
|
|
+ for ( var j = 0, jl = face.indices.length; j < jl; j ++ ) {
|
|
|
|
|
|
- for ( var j = 0; j < 3; j ++ ) {
|
|
|
+ indices.push( face.indices[ j ] );
|
|
|
|
|
|
- pushInterpolation( cInterpolations, interpolation, j );
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- pushInterpolation( qInterpolations, interpolation, 3 );
|
|
|
+ // groups
|
|
|
|
|
|
- // use same one parameter for x, y, z axis.
|
|
|
- for ( var j = 0; j < 3; j ++ ) {
|
|
|
+ for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
|
|
|
|
|
|
- pushInterpolation( pInterpolations, interpolation, 4 );
|
|
|
+ var material = data.materials[ i ];
|
|
|
|
|
|
- }
|
|
|
+ groups.push( {
|
|
|
+ offset: offset * 3,
|
|
|
+ count: material.faceCount * 3
|
|
|
+ } );
|
|
|
|
|
|
- pushInterpolation( fInterpolations, interpolation, 5 );
|
|
|
+ offset += material.faceCount;
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- if ( times.length === 0 ) return;
|
|
|
+ // bones
|
|
|
|
|
|
- var tracks = [];
|
|
|
+ for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
|
|
|
|
|
|
- tracks.push( createTrack( '.center', 'VectorKeyframeTrack', times, centers, cInterpolations ) );
|
|
|
- tracks.push( createTrack( '.quaternion', 'QuaternionKeyframeTrack', times, quaternions, qInterpolations ) );
|
|
|
- tracks.push( createTrack( '.position', 'VectorKeyframeTrack', times, positions, pInterpolations ) );
|
|
|
- tracks.push( createTrack( '.fov', 'NumberKeyframeTrack', times, fovs, fInterpolations ) );
|
|
|
+ var body = data.rigidBodies[ i ];
|
|
|
+ var value = boneTypeTable[ body.boneIndex ];
|
|
|
|
|
|
- var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name, - 1, tracks );
|
|
|
+ // keeps greater number if already value is set without any special reasons
|
|
|
+ value = value === undefined ? body.type : Math.max( body.type, value );
|
|
|
|
|
|
- if ( camera.center === undefined ) camera.center = new THREE.Vector3( 0, 0, 0 );
|
|
|
- if ( camera.animations === undefined ) camera.animations = [];
|
|
|
- camera.animations.push( clip );
|
|
|
+ boneTypeTable[ body.boneIndex ] = value;
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- initAnimation();
|
|
|
+ for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
|
|
|
|
|
|
-};
|
|
|
+ var boneData = data.bones[ i ];
|
|
|
|
|
|
-THREE.MMDLoader.prototype.extractExtension = function ( url ) {
|
|
|
+ var bone = {
|
|
|
+ parent: boneData.parentIndex,
|
|
|
+ name: boneData.name,
|
|
|
+ pos: boneData.position.slice( 0, 3 ),
|
|
|
+ rotq: [ 0, 0, 0, 1 ],
|
|
|
+ scl: [ 1, 1, 1 ],
|
|
|
+ rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
|
|
|
+ };
|
|
|
|
|
|
- var index = url.lastIndexOf( '.' );
|
|
|
+ if ( bone.parent !== - 1 ) {
|
|
|
|
|
|
- if ( index < 0 ) {
|
|
|
+ bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
|
|
|
+ bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
|
|
|
+ bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
|
|
|
|
|
|
- return null;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ bones.push( bone );
|
|
|
|
|
|
- return url.slice( index + 1 );
|
|
|
+ }
|
|
|
|
|
|
-};
|
|
|
+ // iks
|
|
|
|
|
|
-THREE.MMDLoader.prototype.loadFile = function ( url, onLoad, onProgress, onError, responseType, mimeType ) {
|
|
|
+ // TODO: remove duplicated codes between PMD and PMX
|
|
|
+ if ( data.metadata.format === 'pmd' ) {
|
|
|
|
|
|
- var loader = new THREE.FileLoader( this.manager );
|
|
|
+ for ( var i = 0; i < data.metadata.ikCount; i ++ ) {
|
|
|
|
|
|
- if ( mimeType !== undefined ) loader.setMimeType( mimeType );
|
|
|
+ var ik = data.iks[ i ];
|
|
|
|
|
|
- loader.setResponseType( responseType );
|
|
|
+ var param = {
|
|
|
+ target: ik.target,
|
|
|
+ effector: ik.effector,
|
|
|
+ iteration: ik.iteration,
|
|
|
+ maxAngle: ik.maxAngle * 4,
|
|
|
+ links: []
|
|
|
+ };
|
|
|
|
|
|
- var request = loader.load( url, function ( result ) {
|
|
|
+ for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
|
|
|
|
|
|
- onLoad( result );
|
|
|
+ var link = {};
|
|
|
+ link.index = ik.links[ j ].index;
|
|
|
+ link.enabled = true;
|
|
|
|
|
|
- }, onProgress, onError );
|
|
|
+ if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
|
|
|
|
|
|
- return request;
|
|
|
+ link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
|
|
|
|
|
|
-};
|
|
|
+ }
|
|
|
|
|
|
-THREE.MMDLoader.prototype.loadFileAsBuffer = function ( url, onLoad, onProgress, onError ) {
|
|
|
+ param.links.push( link );
|
|
|
|
|
|
- this.loadFile( url, onLoad, onProgress, onError, 'arraybuffer' );
|
|
|
+ }
|
|
|
|
|
|
-};
|
|
|
+ iks.push( param );
|
|
|
|
|
|
-THREE.MMDLoader.prototype.loadFileAsText = function ( url, onLoad, onProgress, onError ) {
|
|
|
+ }
|
|
|
|
|
|
- this.loadFile( url, onLoad, onProgress, onError, 'text' );
|
|
|
+ } else {
|
|
|
|
|
|
-};
|
|
|
+ for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
|
|
|
|
|
|
-THREE.MMDLoader.prototype.loadFileAsShiftJISText = function ( url, onLoad, onProgress, onError ) {
|
|
|
+ var ik = data.bones[ i ].ik;
|
|
|
|
|
|
- this.loadFile( url, onLoad, onProgress, onError, 'text', 'text/plain; charset=shift_jis' );
|
|
|
+ if ( ik === undefined ) continue;
|
|
|
|
|
|
-};
|
|
|
+ var param = {
|
|
|
+ target: i,
|
|
|
+ effector: ik.effector,
|
|
|
+ iteration: ik.iteration,
|
|
|
+ maxAngle: ik.maxAngle,
|
|
|
+ links: []
|
|
|
+ };
|
|
|
|
|
|
-THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress, onError ) {
|
|
|
+ for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
|
|
|
|
|
|
- var scope = this;
|
|
|
- var geometry = new THREE.BufferGeometry();
|
|
|
- var materials = [];
|
|
|
+ var link = {};
|
|
|
+ link.index = ik.links[ j ].index;
|
|
|
+ link.enabled = true;
|
|
|
|
|
|
- var buffer = {};
|
|
|
+ if ( ik.links[ j ].angleLimitation === 1 ) {
|
|
|
|
|
|
- buffer.vertices = [];
|
|
|
- buffer.uvs = [];
|
|
|
- buffer.normals = [];
|
|
|
- buffer.skinIndices = [];
|
|
|
- buffer.skinWeights = [];
|
|
|
- buffer.indices = [];
|
|
|
+ link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
|
|
|
+ // TODO: use limitation angles
|
|
|
+ // link.lowerLimitationAngle;
|
|
|
+ // link.upperLimitationAngle;
|
|
|
|
|
|
- var initVartices = function () {
|
|
|
+ }
|
|
|
|
|
|
- for ( var i = 0; i < model.metadata.vertexCount; i ++ ) {
|
|
|
+ param.links.push( link );
|
|
|
|
|
|
- var v = model.vertices[ i ];
|
|
|
+ }
|
|
|
|
|
|
- for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
|
|
|
+ iks.push( param );
|
|
|
|
|
|
- buffer.vertices.push( v.position[ j ] );
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
|
|
|
+ // grants
|
|
|
|
|
|
- buffer.normals.push( v.normal[ j ] );
|
|
|
+ if ( data.metadata.format === 'pmx' ) {
|
|
|
|
|
|
- }
|
|
|
+ for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
|
|
|
|
|
|
- for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
|
|
|
+ var boneData = data.bones[ i ];
|
|
|
+ var grant = boneData.grant;
|
|
|
|
|
|
- buffer.uvs.push( v.uv[ j ] );
|
|
|
+ if ( grant === undefined ) continue;
|
|
|
|
|
|
- }
|
|
|
+ var param = {
|
|
|
+ index: i,
|
|
|
+ parentIndex: grant.parentIndex,
|
|
|
+ ratio: grant.ratio,
|
|
|
+ isLocal: grant.isLocal,
|
|
|
+ affectRotation: grant.affectRotation,
|
|
|
+ affectPosition: grant.affectPosition,
|
|
|
+ transformationClass: boneData.transformationClass
|
|
|
+ };
|
|
|
|
|
|
- for ( var j = 0; j < 4; j ++ ) {
|
|
|
+ grants.push( param );
|
|
|
|
|
|
- buffer.skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ grants.sort( function ( a, b ) {
|
|
|
|
|
|
- for ( var j = 0; j < 4; j ++ ) {
|
|
|
+ return a.transformationClass - b.transformationClass;
|
|
|
|
|
|
- buffer.skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
|
|
|
+ } );
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ // morph
|
|
|
|
|
|
- };
|
|
|
+ function updateAttributes( attribute, morph, ratio ) {
|
|
|
|
|
|
- var initFaces = function () {
|
|
|
+ for ( var i = 0; i < morph.elementCount; i ++ ) {
|
|
|
|
|
|
- for ( var i = 0; i < model.metadata.faceCount; i ++ ) {
|
|
|
+ var element = morph.elements[ i ];
|
|
|
|
|
|
- var f = model.faces[ i ];
|
|
|
+ var index;
|
|
|
|
|
|
- for ( var j = 0, jl = f.indices.length; j < jl; j ++ ) {
|
|
|
+ if ( data.metadata.format === 'pmd' ) {
|
|
|
|
|
|
- buffer.indices.push( f.indices[ j ] );
|
|
|
+ index = data.morphs[ 0 ].elements[ element.index ].index;
|
|
|
|
|
|
- }
|
|
|
+ } else {
|
|
|
|
|
|
- }
|
|
|
+ index = element.index;
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- var initBones = function () {
|
|
|
+ attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
|
|
|
+ attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
|
|
|
+ attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
|
|
|
|
|
|
- var bones = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
- var rigidBodies = model.rigidBodies;
|
|
|
- var dictionary = {};
|
|
|
+ for ( var i = 0; i < data.metadata.morphCount; i ++ ) {
|
|
|
|
|
|
- for ( var i = 0, il = rigidBodies.length; i < il; i ++ ) {
|
|
|
+ var morph = data.morphs[ i ];
|
|
|
+ var params = { name: morph.name };
|
|
|
|
|
|
- var body = rigidBodies[ i ];
|
|
|
- var value = dictionary[ body.boneIndex ];
|
|
|
+ var attribute = new THREE.Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
|
|
|
+ attribute.name = morph.name;
|
|
|
|
|
|
- // keeps greater number if already value is set without any special reasons
|
|
|
- value = value === undefined ? body.type : Math.max( body.type, value );
|
|
|
+ for ( var j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
|
|
|
|
|
|
- dictionary[ body.boneIndex ] = value;
|
|
|
+ attribute.array[ j ] = positions[ j ];
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- for ( var i = 0; i < model.metadata.boneCount; i ++ ) {
|
|
|
+ if ( data.metadata.format === 'pmd' ) {
|
|
|
|
|
|
- var bone = {};
|
|
|
- var b = model.bones[ i ];
|
|
|
+ if ( i !== 0 ) {
|
|
|
|
|
|
- bone.parent = b.parentIndex;
|
|
|
- bone.name = b.name;
|
|
|
- bone.pos = [ b.position[ 0 ], b.position[ 1 ], b.position[ 2 ] ];
|
|
|
- bone.rotq = [ 0, 0, 0, 1 ];
|
|
|
- bone.scl = [ 1, 1, 1 ];
|
|
|
+ updateAttributes( attribute, morph, 1.0 );
|
|
|
|
|
|
- if ( bone.parent !== - 1 ) {
|
|
|
+ }
|
|
|
|
|
|
- bone.pos[ 0 ] -= model.bones[ bone.parent ].position[ 0 ];
|
|
|
- bone.pos[ 1 ] -= model.bones[ bone.parent ].position[ 1 ];
|
|
|
- bone.pos[ 2 ] -= model.bones[ bone.parent ].position[ 2 ];
|
|
|
+ } else {
|
|
|
|
|
|
- }
|
|
|
+ if ( morph.type === 0 ) { // group
|
|
|
|
|
|
- bone.rigidBodyType = dictionary[ i ] !== undefined ? dictionary[ i ] : - 1;
|
|
|
+ for ( var j = 0; j < morph.elementCount; j ++ ) {
|
|
|
|
|
|
- bones.push( bone );
|
|
|
+ var morph2 = data.morphs[ morph.elements[ j ].index ];
|
|
|
+ var ratio = morph.elements[ j ].ratio;
|
|
|
|
|
|
- }
|
|
|
+ if ( morph2.type === 1 ) {
|
|
|
|
|
|
- geometry.bones = bones;
|
|
|
+ updateAttributes( attribute, morph2, ratio );
|
|
|
|
|
|
- };
|
|
|
+ } else {
|
|
|
|
|
|
- var initIKs = function () {
|
|
|
+ // TODO: implement
|
|
|
|
|
|
- var iks = [];
|
|
|
+ }
|
|
|
|
|
|
- // TODO: remove duplicated codes between PMD and PMX
|
|
|
- if ( model.metadata.format === 'pmd' ) {
|
|
|
+ }
|
|
|
|
|
|
- for ( var i = 0; i < model.metadata.ikCount; i ++ ) {
|
|
|
+ } else if ( morph.type === 1 ) { // vertex
|
|
|
|
|
|
- var ik = model.iks[ i ];
|
|
|
- var param = {};
|
|
|
+ updateAttributes( attribute, morph, 1.0 );
|
|
|
|
|
|
- param.target = ik.target;
|
|
|
- param.effector = ik.effector;
|
|
|
- param.iteration = ik.iteration;
|
|
|
- param.maxAngle = ik.maxAngle * 4;
|
|
|
- param.links = [];
|
|
|
+ } else if ( morph.type === 2 ) { // bone
|
|
|
|
|
|
- for ( var j = 0; j < ik.links.length; j ++ ) {
|
|
|
+ // TODO: implement
|
|
|
|
|
|
- var link = {};
|
|
|
- link.index = ik.links[ j ].index;
|
|
|
+ } else if ( morph.type === 3 ) { // uv
|
|
|
|
|
|
- if ( model.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
|
|
|
+ // TODO: implement
|
|
|
|
|
|
- link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
|
|
|
+ } else if ( morph.type === 4 ) { // additional uv1
|
|
|
|
|
|
- }
|
|
|
+ // TODO: implement
|
|
|
|
|
|
- param.links.push( link );
|
|
|
+ } else if ( morph.type === 5 ) { // additional uv2
|
|
|
|
|
|
- }
|
|
|
+ // TODO: implement
|
|
|
|
|
|
- iks.push( param );
|
|
|
+ } else if ( morph.type === 6 ) { // additional uv3
|
|
|
|
|
|
- }
|
|
|
+ // TODO: implement
|
|
|
|
|
|
- } else {
|
|
|
+ } else if ( morph.type === 7 ) { // additional uv4
|
|
|
|
|
|
- for ( var i = 0; i < model.metadata.boneCount; i ++ ) {
|
|
|
+ // TODO: implement
|
|
|
|
|
|
- var b = model.bones[ i ];
|
|
|
- var ik = b.ik;
|
|
|
+ } else if ( morph.type === 8 ) { // material
|
|
|
|
|
|
- if ( ik === undefined ) {
|
|
|
+ // TODO: implement
|
|
|
|
|
|
- continue;
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- var param = {};
|
|
|
+ morphTargets.push( params );
|
|
|
+ morphPositions.push( attribute );
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
- param.target = i;
|
|
|
- param.effector = ik.effector;
|
|
|
- param.iteration = ik.iteration;
|
|
|
- param.maxAngle = ik.maxAngle;
|
|
|
- param.links = [];
|
|
|
+ // rigid bodies from rigidBodies field.
|
|
|
|
|
|
- for ( var j = 0; j < ik.links.length; j ++ ) {
|
|
|
+ for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
|
|
|
|
|
|
- var link = {};
|
|
|
- link.index = ik.links[ j ].index;
|
|
|
- link.enabled = true;
|
|
|
+ var rigidBody = data.rigidBodies[ i ];
|
|
|
+ var params = {};
|
|
|
|
|
|
- if ( ik.links[ j ].angleLimitation === 1 ) {
|
|
|
+ for ( var key in rigidBody ) {
|
|
|
|
|
|
- link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
|
|
|
- // TODO: use limitation angles
|
|
|
- // link.lowerLimitationAngle;
|
|
|
- // link.upperLimitationAngle;
|
|
|
+ params[ key ] = rigidBody[ key ];
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * RigidBody position parameter in PMX seems global position
|
|
|
+ * while the one in PMD seems offset from corresponding bone.
|
|
|
+ * So unify being offset.
|
|
|
+ */
|
|
|
+ if ( data.metadata.format === 'pmx' ) {
|
|
|
+
|
|
|
+ if ( params.boneIndex !== - 1 ) {
|
|
|
+
|
|
|
+ var bone = data.bones[ params.boneIndex ];
|
|
|
+ params.position[ 0 ] -= bone.position[ 0 ];
|
|
|
+ params.position[ 1 ] -= bone.position[ 1 ];
|
|
|
+ params.position[ 2 ] -= bone.position[ 2 ];
|
|
|
|
|
|
- param.links.push( link );
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- iks.push( param );
|
|
|
+ rigidBodies.push( params );
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ // constraints from constraints field.
|
|
|
|
|
|
- geometry.iks = iks;
|
|
|
+ for ( var i = 0; i < data.metadata.constraintCount; i ++ ) {
|
|
|
|
|
|
- };
|
|
|
+ var constraint = data.constraints[ i ];
|
|
|
+ var params = {};
|
|
|
+
|
|
|
+ for ( var key in constraint ) {
|
|
|
|
|
|
- var initGrants = function () {
|
|
|
+ params[ key ] = constraint[ key ];
|
|
|
|
|
|
- if ( model.metadata.format === 'pmd' ) {
|
|
|
+ }
|
|
|
|
|
|
- return;
|
|
|
+ var bodyA = rigidBodies[ params.rigidBodyIndex1 ];
|
|
|
+ var bodyB = rigidBodies[ params.rigidBodyIndex2 ];
|
|
|
|
|
|
- }
|
|
|
+ // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
|
|
|
+ if ( bodyA.type !== 0 && bodyB.type === 2 ) {
|
|
|
|
|
|
- var grants = [];
|
|
|
+ if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
|
|
|
+ data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
|
|
|
|
|
|
- for ( var i = 0; i < model.metadata.boneCount; i ++ ) {
|
|
|
+ bodyB.type = 1;
|
|
|
|
|
|
- var b = model.bones[ i ];
|
|
|
- var grant = b.grant;
|
|
|
+ }
|
|
|
|
|
|
- if ( grant === undefined ) {
|
|
|
+ }
|
|
|
|
|
|
- continue;
|
|
|
+ constraints.push( params );
|
|
|
|
|
|
}
|
|
|
|
|
|
- var param = {};
|
|
|
+ // build BufferGeometry.
|
|
|
|
|
|
- param.index = i;
|
|
|
- param.parentIndex = grant.parentIndex;
|
|
|
- param.ratio = grant.ratio;
|
|
|
- param.isLocal = grant.isLocal;
|
|
|
- param.affectRotation = grant.affectRotation;
|
|
|
- param.affectPosition = grant.affectPosition;
|
|
|
- param.transformationClass = b.transformationClass;
|
|
|
+ var geometry = new THREE.BufferGeometry();
|
|
|
|
|
|
- grants.push( param );
|
|
|
+ geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
|
|
|
+ geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
|
|
|
+ geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
|
|
|
+ geometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) );
|
|
|
+ geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) );
|
|
|
+ geometry.setIndex( indices );
|
|
|
|
|
|
- }
|
|
|
+ for ( var i = 0, il = groups.length; i < il; i ++ ) {
|
|
|
+
|
|
|
+ geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
|
|
|
|
|
|
- grants.sort( function ( a, b ) {
|
|
|
+ }
|
|
|
|
|
|
- return a.transformationClass - b.transformationClass;
|
|
|
+ geometry.bones = bones;
|
|
|
|
|
|
- } );
|
|
|
+ geometry.morphTargets = morphTargets;
|
|
|
+ geometry.morphAttributes.position = morphPositions;
|
|
|
|
|
|
- geometry.grants = grants;
|
|
|
+ geometry.iks = iks;
|
|
|
+ geometry.grants = grants;
|
|
|
|
|
|
- };
|
|
|
+ geometry.rigidBodies = rigidBodies;
|
|
|
+ geometry.constraints = constraints;
|
|
|
|
|
|
- var initMorphs = function () {
|
|
|
+ geometry.mmdFormat = data.metadata.format;
|
|
|
|
|
|
- function updateVertex( attribute, index, v, ratio ) {
|
|
|
+ geometry.computeBoundingSphere();
|
|
|
|
|
|
- attribute.array[ index * 3 + 0 ] += v.position[ 0 ] * ratio;
|
|
|
- attribute.array[ index * 3 + 1 ] += v.position[ 1 ] * ratio;
|
|
|
- attribute.array[ index * 3 + 2 ] += v.position[ 2 ] * ratio;
|
|
|
+ return geometry;
|
|
|
|
|
|
}
|
|
|
|
|
|
- function updateVertices( attribute, m, ratio ) {
|
|
|
+ };
|
|
|
|
|
|
- for ( var i = 0; i < m.elementCount; i ++ ) {
|
|
|
+ //
|
|
|
|
|
|
- var v = m.elements[ i ];
|
|
|
+ /**
|
|
|
+ * @param {THREE.LoadingManager} manager
|
|
|
+ */
|
|
|
+ function MaterialBuilder( manager ) {
|
|
|
|
|
|
- var index;
|
|
|
+ this.manager = manager;
|
|
|
|
|
|
- if ( model.metadata.format === 'pmd' ) {
|
|
|
+ this.textureLoader = new THREE.TextureLoader( this.manager );
|
|
|
+ this.tgaLoader = null; // lazy generation
|
|
|
|
|
|
- index = model.morphs[ 0 ].elements[ v.index ].index;
|
|
|
+ }
|
|
|
|
|
|
- } else {
|
|
|
+ MaterialBuilder.prototype = {
|
|
|
|
|
|
- index = v.index;
|
|
|
+ constructor: MaterialBuilder,
|
|
|
|
|
|
- }
|
|
|
+ crossOrigin: undefined,
|
|
|
|
|
|
- updateVertex( attribute, index, v, ratio );
|
|
|
+ texturePath: undefined,
|
|
|
|
|
|
- }
|
|
|
+ /**
|
|
|
+ * @param {string} crossOrigin
|
|
|
+ * @return {MaterialBuilder}
|
|
|
+ */
|
|
|
+ setCrossOrigin: function ( crossOrigin ) {
|
|
|
|
|
|
- }
|
|
|
+ this.crossOrigin = crossOrigin;
|
|
|
+ return this;
|
|
|
|
|
|
- var morphTargets = [];
|
|
|
- var attributes = [];
|
|
|
+ },
|
|
|
|
|
|
- for ( var i = 0; i < model.metadata.morphCount; i ++ ) {
|
|
|
+ /**
|
|
|
+ * @param {string} texturePath
|
|
|
+ * @return {MaterialBuilder}
|
|
|
+ */
|
|
|
+ setTexturePath: function ( texturePath ) {
|
|
|
|
|
|
- var m = model.morphs[ i ];
|
|
|
- var params = { name: m.name };
|
|
|
+ this.texturePath = texturePath;
|
|
|
+ return this;
|
|
|
|
|
|
- var attribute = new THREE.Float32BufferAttribute( model.metadata.vertexCount * 3, 3 );
|
|
|
- attribute.name = m.name;
|
|
|
+ },
|
|
|
|
|
|
- for ( var j = 0; j < model.metadata.vertexCount * 3; j ++ ) {
|
|
|
+ /**
|
|
|
+ * @param {Object} data - parsed PMD/PMX data
|
|
|
+ * @param {THREE.BufferGeometry} geometry - some properties are dependend on geometry
|
|
|
+ * @param {function} onProgress
|
|
|
+ * @param {function} onError
|
|
|
+ * @return {Array<THREE.MeshToonMaterial>}
|
|
|
+ */
|
|
|
+ build: function ( data, geometry, onProgress, onError ) {
|
|
|
|
|
|
- attribute.array[ j ] = buffer.vertices[ j ];
|
|
|
+ var materials = [];
|
|
|
|
|
|
- }
|
|
|
+ var textures = {};
|
|
|
|
|
|
- if ( model.metadata.format === 'pmd' ) {
|
|
|
+ this.textureLoader.setCrossOrigin( this.crossOrigin );
|
|
|
|
|
|
- if ( i !== 0 ) {
|
|
|
+ // materials
|
|
|
|
|
|
- updateVertices( attribute, m, 1.0 );
|
|
|
+ for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
|
|
|
|
|
|
- }
|
|
|
+ var material = data.materials[ i ];
|
|
|
|
|
|
- } else {
|
|
|
+ var params = { userData: {} };
|
|
|
|
|
|
- if ( m.type === 0 ) { // group
|
|
|
+ if ( material.name !== undefined ) params.name = material.name;
|
|
|
|
|
|
- for ( var j = 0; j < m.elementCount; j ++ ) {
|
|
|
+ /*
|
|
|
+ * Color
|
|
|
+ *
|
|
|
+ * MMD MeshToonMaterial
|
|
|
+ * diffuse - color
|
|
|
+ * specular - specular
|
|
|
+ * ambient - emissive * a
|
|
|
+ * (a = 1.0 without map texture or 0.2 with map texture)
|
|
|
+ *
|
|
|
+ * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
|
|
|
+ * It'll be too bright if material has map texture so using coef 0.2.
|
|
|
+ */
|
|
|
+ params.color = new THREE.Color().fromArray( material.diffuse );
|
|
|
+ params.opacity = material.diffuse[ 3 ];
|
|
|
+ params.specular = new THREE.Color().fromArray( material.specular );
|
|
|
+ params.emissive = new THREE.Color().fromArray( material.ambient );
|
|
|
+ params.shininess = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
|
|
|
+ params.transparent = params.opacity !== 1.0;
|
|
|
|
|
|
- var m2 = model.morphs[ m.elements[ j ].index ];
|
|
|
- var ratio = m.elements[ j ].ratio;
|
|
|
+ //
|
|
|
|
|
|
- if ( m2.type === 1 ) {
|
|
|
+ params.skinning = geometry.bones.length > 0 ? true : false;
|
|
|
+ params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
|
|
|
+ params.lights = true;
|
|
|
+ params.fog = true;
|
|
|
|
|
|
- updateVertices( attribute, m2, ratio );
|
|
|
+ // blend
|
|
|
|
|
|
- } else {
|
|
|
+ params.blending = THREE.CustomBlending;
|
|
|
+ params.blendSrc = THREE.SrcAlphaFactor;
|
|
|
+ params.blendDst = THREE.OneMinusSrcAlphaFactor;
|
|
|
+ params.blendSrcAlpha = THREE.SrcAlphaFactor;
|
|
|
+ params.blendDstAlpha = THREE.DstAlphaFactor;
|
|
|
|
|
|
- // TODO: implement
|
|
|
+ // side
|
|
|
|
|
|
- }
|
|
|
+ if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
|
|
|
|
|
|
- }
|
|
|
+ params.side = THREE.DoubleSide;
|
|
|
+
|
|
|
+ } else {
|
|
|
|
|
|
- } else if ( m.type === 1 ) { // vertex
|
|
|
+ params.side = params.opacity === 1.0 ? THREE.FrontSide : THREE.DoubleSide;
|
|
|
|
|
|
- updateVertices( attribute, m, 1.0 );
|
|
|
+ }
|
|
|
|
|
|
- } else if ( m.type === 2 ) { // bone
|
|
|
+ if ( data.metadata.format === 'pmd' ) {
|
|
|
|
|
|
- // TODO: implement
|
|
|
+ // map, envMap
|
|
|
|
|
|
- } else if ( m.type === 3 ) { // uv
|
|
|
+ if ( material.fileName ) {
|
|
|
|
|
|
- // TODO: implement
|
|
|
+ var fileName = material.fileName;
|
|
|
+ var fileNames = fileName.split( '*' );
|
|
|
|
|
|
- } else if ( m.type === 4 ) { // additional uv1
|
|
|
+ // fileNames[ 0 ]: mapFileName
|
|
|
+ // fileNames[ 1 ]: envMapFileName( optional )
|
|
|
|
|
|
- // TODO: implement
|
|
|
+ params.map = this._loadTexture( fileNames[ 0 ], textures );
|
|
|
|
|
|
- } else if ( m.type === 5 ) { // additional uv2
|
|
|
+ if ( fileNames.length > 1 ) {
|
|
|
|
|
|
- // TODO: implement
|
|
|
+ var extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
|
|
|
|
|
|
- } else if ( m.type === 6 ) { // additional uv3
|
|
|
+ params.envMap = this._loadTexture(
|
|
|
+ fileNames[ 1 ],
|
|
|
+ textures,
|
|
|
+ { sphericalReflectionMapping: true }
|
|
|
+ );
|
|
|
|
|
|
- // TODO: implement
|
|
|
+ params.combine = extension === '.sph'
|
|
|
+ ? THREE.MultiplyOperation
|
|
|
+ : THREE.AddOperation;
|
|
|
|
|
|
- } else if ( m.type === 7 ) { // additional uv4
|
|
|
+ }
|
|
|
|
|
|
- // TODO: implement
|
|
|
+ }
|
|
|
|
|
|
- } else if ( m.type === 8 ) { // material
|
|
|
+ // gradientMap
|
|
|
|
|
|
- // TODO: implement
|
|
|
+ var toonFileName = ( material.toonIndex === - 1 )
|
|
|
+ ? 'toon00.bmp'
|
|
|
+ : data.toonTextures[ material.toonIndex ].fileName;
|
|
|
|
|
|
- }
|
|
|
+ params.gradientMap = this._loadTexture(
|
|
|
+ toonFileName,
|
|
|
+ textures,
|
|
|
+ {
|
|
|
+ isToonTexture: true,
|
|
|
+ isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
|
|
|
+ }
|
|
|
+ );
|
|
|
|
|
|
- }
|
|
|
+ // parameters for OutlineEffect
|
|
|
|
|
|
- morphTargets.push( params );
|
|
|
- attributes.push( attribute );
|
|
|
+ params.userData.outlineParameters = {
|
|
|
+ thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
|
|
|
+ color: [ 0, 0, 0 ],
|
|
|
+ alpha: 1.0,
|
|
|
+ visible: material.edgeFlag === 1
|
|
|
+ };
|
|
|
|
|
|
- }
|
|
|
+ } else {
|
|
|
|
|
|
- geometry.morphTargets = morphTargets;
|
|
|
- geometry.morphAttributes.position = attributes;
|
|
|
+ // map
|
|
|
|
|
|
- };
|
|
|
+ if ( material.textureIndex !== - 1 ) {
|
|
|
|
|
|
- var initMaterials = function () {
|
|
|
+ params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
|
|
|
|
|
|
- var textures = {};
|
|
|
- var textureLoader = new THREE.TextureLoader( scope.manager );
|
|
|
- var tgaLoader = new THREE.TGALoader( scope.manager );
|
|
|
- var canvas = document.createElement( 'canvas' );
|
|
|
- var context = canvas.getContext( '2d' );
|
|
|
- var offset = 0;
|
|
|
- var materialParams = [];
|
|
|
+ }
|
|
|
|
|
|
- if ( scope.textureCrossOrigin !== null ) textureLoader.setCrossOrigin( scope.textureCrossOrigin );
|
|
|
+ // envMap TODO: support m.envFlag === 3
|
|
|
|
|
|
- function loadTexture( filePath, params ) {
|
|
|
+ if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
|
|
|
|
|
|
- if ( params === undefined ) {
|
|
|
+ params.envMap = this._loadTexture(
|
|
|
+ data.textures[ material.envTextureIndex ],
|
|
|
+ textures, { sphericalReflectionMapping: true }
|
|
|
+ );
|
|
|
|
|
|
- params = {};
|
|
|
+ params.combine = material.envFlag === 1
|
|
|
+ ? THREE.MultiplyOperation
|
|
|
+ : THREE.AddOperation;
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- var fullPath;
|
|
|
+ // gradientMap
|
|
|
|
|
|
- if ( params.defaultTexturePath === true ) {
|
|
|
+ var toonFileName, isDefaultToon;
|
|
|
|
|
|
- try {
|
|
|
+ if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
|
|
|
|
|
|
- fullPath = scope.defaultToonTextures[ parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] ) ];
|
|
|
+ toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
|
|
|
+ isDefaultToon = true;
|
|
|
|
|
|
- } catch ( e ) {
|
|
|
+ } else {
|
|
|
+
|
|
|
+ toonFileName = data.textures[ material.toonIndex ];
|
|
|
+ isDefaultToon = false;
|
|
|
|
|
|
- console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like not right default texture path. Using toon00.bmp instead.' );
|
|
|
- fullPath = scope.defaultToonTextures[ 0 ];
|
|
|
+ }
|
|
|
+
|
|
|
+ params.gradientMap = this._loadTexture(
|
|
|
+ toonFileName,
|
|
|
+ textures,
|
|
|
+ {
|
|
|
+ isToonTexture: true,
|
|
|
+ isDefaultToonTexture: isDefaultToon
|
|
|
+ }
|
|
|
+ );
|
|
|
+
|
|
|
+ // parameters for OutlineEffect
|
|
|
+ params.userData.outlineParameters = {
|
|
|
+ thickness: material.edgeSize / 300, // TODO: better calculation?
|
|
|
+ color: material.edgeColor.slice( 0, 3 ),
|
|
|
+ alpha: material.edgeColor[ 3 ],
|
|
|
+ visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
|
|
|
+ };
|
|
|
|
|
|
}
|
|
|
|
|
|
- } else {
|
|
|
+ if ( params.map !== undefined ) {
|
|
|
|
|
|
- fullPath = texturePath + filePath;
|
|
|
+ if ( ! params.transparent ) {
|
|
|
|
|
|
- }
|
|
|
+ this._checkImageTransparency( params.map, geometry, i );
|
|
|
|
|
|
- if ( textures[ fullPath ] !== undefined ) return fullPath;
|
|
|
+ }
|
|
|
|
|
|
- var loader = THREE.Loader.Handlers.get( fullPath );
|
|
|
+ params.emissive.multiplyScalar( 0.2 );
|
|
|
|
|
|
- if ( loader === null ) {
|
|
|
+ }
|
|
|
|
|
|
- loader = ( filePath.indexOf( '.tga' ) >= 0 ) ? tgaLoader : textureLoader;
|
|
|
+ materials.push( new THREE.MeshToonMaterial( params ) );
|
|
|
|
|
|
}
|
|
|
|
|
|
- var texture = loader.load( fullPath, function ( t ) {
|
|
|
+ if ( data.metadata.format === 'pmx' ) {
|
|
|
|
|
|
- // MMD toon texture is Axis-Y oriented
|
|
|
- // but Three.js gradient map is Axis-X oriented.
|
|
|
- // So here replaces the toon texture image with the rotated one.
|
|
|
- if ( params.isToonTexture === true ) {
|
|
|
+ // set transparent true if alpha morph is defined.
|
|
|
|
|
|
- var image = t.image;
|
|
|
- var width = image.width;
|
|
|
- var height = image.height;
|
|
|
+ function checkAlphaMorph( elements, materials ) {
|
|
|
|
|
|
- canvas.width = width;
|
|
|
- canvas.height = height;
|
|
|
+ for ( var i = 0, il = elements.length; i < il; i ++ ) {
|
|
|
|
|
|
- context.clearRect( 0, 0, width, height );
|
|
|
- context.translate( width / 2.0, height / 2.0 );
|
|
|
- context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
|
|
|
- context.translate( - width / 2.0, - height / 2.0 );
|
|
|
- context.drawImage( image, 0, 0 );
|
|
|
+ var element = elements[ i ];
|
|
|
|
|
|
- t.image = context.getImageData( 0, 0, width, height );
|
|
|
+ if ( element.index === - 1 ) continue;
|
|
|
|
|
|
- }
|
|
|
+ var material = materials[ element.index ];
|
|
|
|
|
|
- t.flipY = false;
|
|
|
- t.wrapS = THREE.RepeatWrapping;
|
|
|
- t.wrapT = THREE.RepeatWrapping;
|
|
|
+ if ( material.opacity !== element.diffuse[ 3 ] ) {
|
|
|
|
|
|
- for ( var i = 0; i < texture.readyCallbacks.length; i ++ ) {
|
|
|
+ material.transparent = true;
|
|
|
|
|
|
- texture.readyCallbacks[ i ]( texture );
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- delete texture.readyCallbacks;
|
|
|
+ for ( var i = 0, il = data.morphs.length; i < il; i ++ ) {
|
|
|
|
|
|
- }, onProgress, onError );
|
|
|
+ var morph = data.morphs[ i ];
|
|
|
+ var elements = morph.elements;
|
|
|
|
|
|
- if ( params.sphericalReflectionMapping === true ) {
|
|
|
+ if ( morph.type === 0 ) {
|
|
|
|
|
|
- texture.mapping = THREE.SphericalReflectionMapping;
|
|
|
+ for ( var j = 0, jl = elements.length; j < jl; j ++ ) {
|
|
|
|
|
|
- }
|
|
|
+ var morph2 = model.morphs[ elements[ j ].index ];
|
|
|
|
|
|
- texture.readyCallbacks = [];
|
|
|
+ if ( morph2.type !== 8 ) continue;
|
|
|
|
|
|
- textures[ fullPath ] = texture;
|
|
|
+ checkAlphaMorph( morph2.elements, materials );
|
|
|
|
|
|
- return fullPath;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ } else if ( morph.type === 8 ) {
|
|
|
|
|
|
- function getTexture( name, textures ) {
|
|
|
+ checkAlphaMorph( elements, materials );
|
|
|
|
|
|
- if ( textures[ name ] === undefined ) {
|
|
|
+ }
|
|
|
|
|
|
- console.warn( 'THREE.MMDLoader: Undefined texture', name );
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- return textures[ name ];
|
|
|
+ return materials;
|
|
|
|
|
|
- }
|
|
|
+ },
|
|
|
|
|
|
- for ( var i = 0; i < model.metadata.materialCount; i ++ ) {
|
|
|
+ // private methods
|
|
|
|
|
|
- var m = model.materials[ i ];
|
|
|
- var params = {};
|
|
|
+ _getTGALoader: function () {
|
|
|
|
|
|
- params.faceOffset = offset;
|
|
|
- params.faceNum = m.faceCount;
|
|
|
+ if ( this.tgaLoader === null ) {
|
|
|
|
|
|
- offset += m.faceCount;
|
|
|
+ if ( THREE.TGALoader === undefined ) {
|
|
|
|
|
|
- params.name = m.name;
|
|
|
+ throw new Error( 'THREE.MMDLoader: Import THREE.TGALoader' );
|
|
|
|
|
|
- /*
|
|
|
- * Color
|
|
|
- *
|
|
|
- * MMD MeshToonMaterial
|
|
|
- * diffuse - color
|
|
|
- * specular - specular
|
|
|
- * ambient - emissive * a
|
|
|
- * (a = 1.0 without map texture or 0.2 with map texture)
|
|
|
- *
|
|
|
- * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
|
|
|
- * It'll be too bright if material has map texture so using coef 0.2.
|
|
|
- */
|
|
|
- params.color = new THREE.Color( m.diffuse[ 0 ], m.diffuse[ 1 ], m.diffuse[ 2 ] );
|
|
|
- params.opacity = m.diffuse[ 3 ];
|
|
|
- params.specular = new THREE.Color( m.specular[ 0 ], m.specular[ 1 ], m.specular[ 2 ] );
|
|
|
- params.shininess = m.shininess;
|
|
|
+ }
|
|
|
|
|
|
- if ( params.opacity === 1.0 ) {
|
|
|
+ this.tgaLoader = new THREE.TGALoader( this.manager );
|
|
|
|
|
|
- params.side = THREE.FrontSide;
|
|
|
- params.transparent = false;
|
|
|
+ }
|
|
|
|
|
|
- } else {
|
|
|
+ return this.tgaLoader;
|
|
|
|
|
|
- params.side = THREE.DoubleSide;
|
|
|
- params.transparent = true;
|
|
|
+ },
|
|
|
|
|
|
- }
|
|
|
+ _isDefaultToonTexture: function ( name ) {
|
|
|
|
|
|
- if ( model.metadata.format === 'pmd' ) {
|
|
|
+ if ( name.length !== 10 ) return false;
|
|
|
|
|
|
- if ( m.fileName ) {
|
|
|
+ return /toon(10|0[0-9])\.bmp/.test( name );
|
|
|
|
|
|
- var fileName = m.fileName;
|
|
|
- var fileNames = [];
|
|
|
+ },
|
|
|
|
|
|
- var index = fileName.lastIndexOf( '*' );
|
|
|
+ _loadTexture: function ( filePath, textures, params, onProgress, onError ) {
|
|
|
|
|
|
- if ( index >= 0 ) {
|
|
|
+ params = params || {};
|
|
|
|
|
|
- fileNames.push( fileName.slice( 0, index ) );
|
|
|
- fileNames.push( fileName.slice( index + 1 ) );
|
|
|
+ var scope = this;
|
|
|
|
|
|
- } else {
|
|
|
+ var fullPath;
|
|
|
|
|
|
- fileNames.push( fileName );
|
|
|
+ if ( params.isDefaultToonTexture === true ) {
|
|
|
|
|
|
- }
|
|
|
+ var index;
|
|
|
+
|
|
|
+ try {
|
|
|
|
|
|
- for ( var j = 0; j < fileNames.length; j ++ ) {
|
|
|
+ index = parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] );
|
|
|
|
|
|
- var n = fileNames[ j ];
|
|
|
+ } catch ( e ) {
|
|
|
|
|
|
- if ( n.indexOf( '.sph' ) >= 0 || n.indexOf( '.spa' ) >= 0 ) {
|
|
|
+ console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
|
|
|
+ + 'not right default texture path. Using toon00.bmp instead.' );
|
|
|
|
|
|
- params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
|
|
|
+ index = 0;
|
|
|
|
|
|
- if ( n.indexOf( '.sph' ) >= 0 ) {
|
|
|
+ }
|
|
|
|
|
|
- params.envMapType = THREE.MultiplyOperation;
|
|
|
+ fullPath = DEFAULT_TOON_TEXTURES[ index ];
|
|
|
|
|
|
- } else {
|
|
|
+ } else {
|
|
|
|
|
|
- params.envMapType = THREE.AddOperation;
|
|
|
+ fullPath = this.texturePath + filePath;
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- } else {
|
|
|
+ if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
|
|
|
|
|
|
- params.map = loadTexture( n );
|
|
|
+ var loader = THREE.Loader.Handlers.get( fullPath );
|
|
|
|
|
|
- }
|
|
|
+ if ( loader === null ) {
|
|
|
|
|
|
- }
|
|
|
+ loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
|
|
|
+ ? this._getTGALoader()
|
|
|
+ : this.textureLoader;
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- } else {
|
|
|
+ var texture = loader.load( fullPath, function ( t ) {
|
|
|
|
|
|
- if ( m.textureIndex !== - 1 ) {
|
|
|
+ // MMD toon texture is Axis-Y oriented
|
|
|
+ // but Three.js gradient map is Axis-X oriented.
|
|
|
+ // So here replaces the toon texture image with the rotated one.
|
|
|
+ if ( params.isToonTexture === true ) {
|
|
|
|
|
|
- var n = model.textures[ m.textureIndex ];
|
|
|
- params.map = loadTexture( n );
|
|
|
+ t.image = scope._getRotatedImage( t.image );
|
|
|
|
|
|
}
|
|
|
|
|
|
- // TODO: support m.envFlag === 3
|
|
|
- if ( m.envTextureIndex !== - 1 && ( m.envFlag === 1 || m.envFlag == 2 ) ) {
|
|
|
+ t.flipY = false;
|
|
|
+ t.wrapS = THREE.RepeatWrapping;
|
|
|
+ t.wrapT = THREE.RepeatWrapping;
|
|
|
|
|
|
- var n = model.textures[ m.envTextureIndex ];
|
|
|
- params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
|
|
|
+ for ( var i = 0; i < texture.readyCallbacks.length; i ++ ) {
|
|
|
|
|
|
- if ( m.envFlag === 1 ) {
|
|
|
+ texture.readyCallbacks[ i ]( texture );
|
|
|
|
|
|
- params.envMapType = THREE.MultiplyOperation;
|
|
|
+ }
|
|
|
|
|
|
- } else {
|
|
|
+ delete texture.readyCallbacks;
|
|
|
|
|
|
- params.envMapType = THREE.AddOperation;
|
|
|
+ }, onProgress, onError );
|
|
|
|
|
|
- }
|
|
|
+ if ( params.sphericalReflectionMapping === true ) {
|
|
|
|
|
|
- }
|
|
|
+ texture.mapping = THREE.SphericalReflectionMapping;
|
|
|
|
|
|
}
|
|
|
|
|
|
- var coef = ( params.map === undefined ) ? 1.0 : 0.2;
|
|
|
- params.emissive = new THREE.Color( m.ambient[ 0 ] * coef, m.ambient[ 1 ] * coef, m.ambient[ 2 ] * coef );
|
|
|
+ texture.readyCallbacks = [];
|
|
|
|
|
|
- materialParams.push( params );
|
|
|
+ textures[ fullPath ] = texture;
|
|
|
|
|
|
- }
|
|
|
+ return texture;
|
|
|
|
|
|
- for ( var i = 0; i < materialParams.length; i ++ ) {
|
|
|
+ },
|
|
|
|
|
|
- var p = materialParams[ i ];
|
|
|
- var p2 = model.materials[ i ];
|
|
|
- var m = new THREE.MeshToonMaterial();
|
|
|
+ _getRotatedImage: function ( image ) {
|
|
|
|
|
|
- geometry.addGroup( p.faceOffset * 3, p.faceNum * 3, i );
|
|
|
+ var canvas = document.createElement( 'canvas' );
|
|
|
+ var context = canvas.getContext( '2d' );
|
|
|
|
|
|
- if ( p.name !== undefined ) m.name = p.name;
|
|
|
+ var width = image.width;
|
|
|
+ var height = image.height;
|
|
|
|
|
|
- m.skinning = geometry.bones.length > 0 ? true : false;
|
|
|
- m.morphTargets = geometry.morphTargets.length > 0 ? true : false;
|
|
|
- m.lights = true;
|
|
|
- m.side = ( model.metadata.format === 'pmx' && ( p2.flag & 0x1 ) === 1 ) ? THREE.DoubleSide : p.side;
|
|
|
- m.transparent = p.transparent;
|
|
|
- m.fog = true;
|
|
|
+ canvas.width = width;
|
|
|
+ canvas.height = height;
|
|
|
|
|
|
- m.blending = THREE.CustomBlending;
|
|
|
- m.blendSrc = THREE.SrcAlphaFactor;
|
|
|
- m.blendDst = THREE.OneMinusSrcAlphaFactor;
|
|
|
- m.blendSrcAlpha = THREE.SrcAlphaFactor;
|
|
|
- m.blendDstAlpha = THREE.DstAlphaFactor;
|
|
|
+ context.clearRect( 0, 0, width, height );
|
|
|
+ context.translate( width / 2.0, height / 2.0 );
|
|
|
+ context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
|
|
|
+ context.translate( - width / 2.0, - height / 2.0 );
|
|
|
+ context.drawImage( image, 0, 0 );
|
|
|
|
|
|
- if ( p.map !== undefined ) {
|
|
|
+ return context.getImageData( 0, 0, width, height );
|
|
|
|
|
|
- m.faceOffset = p.faceOffset;
|
|
|
- m.faceNum = p.faceNum;
|
|
|
+ },
|
|
|
|
|
|
- // Check if this part of the texture image the material uses requires transparency
|
|
|
- function checkTextureTransparency( m ) {
|
|
|
+ // Check if the partial image area used by the texture is transparent.
|
|
|
+ _checkImageTransparency: function ( map, geometry, groupIndex ) {
|
|
|
|
|
|
- m.map.readyCallbacks.push( function ( t ) {
|
|
|
+ map.readyCallbacks.push( function ( texture ) {
|
|
|
|
|
|
- // Is there any efficient ways?
|
|
|
- function createImageData( image ) {
|
|
|
+ // Is there any efficient ways?
|
|
|
+ function createImageData( image ) {
|
|
|
|
|
|
- var c = document.createElement( 'canvas' );
|
|
|
- c.width = image.width;
|
|
|
- c.height = image.height;
|
|
|
+ var canvas = document.createElement( 'canvas' );
|
|
|
+ canvas.width = image.width;
|
|
|
+ canvas.height = image.height;
|
|
|
|
|
|
- var ctx = c.getContext( '2d' );
|
|
|
- ctx.drawImage( image, 0, 0 );
|
|
|
+ var context = canvas.getContext( '2d' );
|
|
|
+ context.drawImage( image, 0, 0 );
|
|
|
|
|
|
- return ctx.getImageData( 0, 0, c.width, c.height );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function detectTextureTransparency( image, uvs, indices ) {
|
|
|
-
|
|
|
- var width = image.width;
|
|
|
- var height = image.height;
|
|
|
- var data = image.data;
|
|
|
- var threshold = 253;
|
|
|
-
|
|
|
- if ( data.length / ( width * height ) !== 4 ) {
|
|
|
-
|
|
|
- return false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- for ( var i = 0; i < indices.length; i += 3 ) {
|
|
|
-
|
|
|
- var centerUV = { x: 0.0, y: 0.0 };
|
|
|
-
|
|
|
- for ( var j = 0; j < 3; j ++ ) {
|
|
|
-
|
|
|
- var index = indices[ i * 3 + j ];
|
|
|
- var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
|
|
|
-
|
|
|
- if ( getAlphaByUv( image, uv ) < threshold ) {
|
|
|
-
|
|
|
- return true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- centerUV.x += uv.x;
|
|
|
- centerUV.y += uv.y;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- centerUV.x /= 3;
|
|
|
- centerUV.y /= 3;
|
|
|
-
|
|
|
- if ( getAlphaByUv( image, centerUV ) < threshold ) {
|
|
|
-
|
|
|
- return true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- /*
|
|
|
- * This method expects
|
|
|
- * t.flipY = false
|
|
|
- * t.wrapS = THREE.RepeatWrapping
|
|
|
- * t.wrapT = THREE.RepeatWrapping
|
|
|
- * TODO: more precise
|
|
|
- */
|
|
|
- function getAlphaByUv( image, uv ) {
|
|
|
-
|
|
|
- var width = image.width;
|
|
|
- var height = image.height;
|
|
|
-
|
|
|
- var x = Math.round( uv.x * width ) % width;
|
|
|
- var y = Math.round( uv.y * height ) % height;
|
|
|
-
|
|
|
- if ( x < 0 ) {
|
|
|
-
|
|
|
- x += width;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( y < 0 ) {
|
|
|
-
|
|
|
- y += height;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var index = y * width + x;
|
|
|
-
|
|
|
- return image.data[ index * 4 + 3 ];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var imageData = t.image.data !== undefined ? t.image : createImageData( t.image );
|
|
|
- var indices = geometry.index.array.slice( m.faceOffset * 3, m.faceOffset * 3 + m.faceNum * 3 );
|
|
|
-
|
|
|
- if ( detectTextureTransparency( imageData, geometry.attributes.uv.array, indices ) ) m.transparent = true;
|
|
|
-
|
|
|
- delete m.faceOffset;
|
|
|
- delete m.faceNum;
|
|
|
-
|
|
|
- } );
|
|
|
+ return context.getImageData( 0, 0, canvas.width, canvas.height );
|
|
|
|
|
|
}
|
|
|
|
|
|
- m.map = getTexture( p.map, textures );
|
|
|
- checkTextureTransparency( m );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( p.envMap !== undefined ) {
|
|
|
+ function detectImageTransparency( image, uvs, indices ) {
|
|
|
|
|
|
- m.envMap = getTexture( p.envMap, textures );
|
|
|
- m.combine = p.envMapType;
|
|
|
+ var width = image.width;
|
|
|
+ var height = image.height;
|
|
|
+ var data = image.data;
|
|
|
+ var threshold = 253;
|
|
|
|
|
|
- }
|
|
|
+ if ( data.length / ( width * height ) !== 4 ) return false;
|
|
|
|
|
|
- m.opacity = p.opacity;
|
|
|
- m.color = p.color;
|
|
|
+ for ( var i = 0; i < indices.length; i += 3 ) {
|
|
|
|
|
|
- if ( p.emissive !== undefined ) {
|
|
|
+ var centerUV = { x: 0.0, y: 0.0 };
|
|
|
|
|
|
- m.emissive = p.emissive;
|
|
|
+ for ( var j = 0; j < 3; j ++ ) {
|
|
|
|
|
|
- }
|
|
|
+ var index = indices[ i * 3 + j ];
|
|
|
+ var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
|
|
|
|
|
|
- m.specular = p.specular;
|
|
|
- m.shininess = Math.max( p.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
|
|
|
+ if ( getAlphaByUv( image, uv ) < threshold ) return true;
|
|
|
|
|
|
- if ( model.metadata.format === 'pmd' ) {
|
|
|
+ centerUV.x += uv.x;
|
|
|
+ centerUV.y += uv.y;
|
|
|
|
|
|
- function isDefaultToonTexture( n ) {
|
|
|
+ }
|
|
|
|
|
|
- if ( n.length !== 10 ) {
|
|
|
+ centerUV.x /= 3;
|
|
|
+ centerUV.y /= 3;
|
|
|
|
|
|
- return false;
|
|
|
+ if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
- return n.match( /toon(10|0[0-9]).bmp/ ) === null ? false : true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // parameters for OutlineEffect
|
|
|
- m.outlineParameters = {
|
|
|
- thickness: p2.edgeFlag === 1 ? 0.003 : 0.0,
|
|
|
- color: new THREE.Color( 0.0, 0.0, 0.0 ),
|
|
|
- alpha: 1.0
|
|
|
- };
|
|
|
-
|
|
|
- if ( m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
|
|
|
-
|
|
|
- var toonFileName = ( p2.toonIndex === - 1 ) ? 'toon00.bmp' : model.toonTextures[ p2.toonIndex ].fileName;
|
|
|
- var uuid = loadTexture( toonFileName, { isToonTexture: true, defaultTexturePath: isDefaultToonTexture( toonFileName ) } );
|
|
|
- m.gradientMap = getTexture( uuid, textures );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- // parameters for OutlineEffect
|
|
|
- m.outlineParameters = {
|
|
|
- thickness: p2.edgeSize / 300,
|
|
|
- color: new THREE.Color( p2.edgeColor[ 0 ], p2.edgeColor[ 1 ], p2.edgeColor[ 2 ] ),
|
|
|
- alpha: p2.edgeColor[ 3 ]
|
|
|
- };
|
|
|
-
|
|
|
- if ( ( p2.flag & 0x10 ) === 0 || m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
|
|
|
-
|
|
|
- var toonFileName, isDefaultToon;
|
|
|
-
|
|
|
- if ( p2.toonIndex === - 1 || p2.toonFlag !== 0 ) {
|
|
|
-
|
|
|
- var num = p2.toonIndex + 1;
|
|
|
- toonFileName = 'toon' + ( num < 10 ? '0' + num : num ) + '.bmp';
|
|
|
- isDefaultToon = true;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- toonFileName = model.textures[ p2.toonIndex ];
|
|
|
- isDefaultToon = false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var uuid = loadTexture( toonFileName, { isToonTexture: true, defaultTexturePath: isDefaultToon } );
|
|
|
- m.gradientMap = getTexture( uuid, textures );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- materials.push( m );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( model.metadata.format === 'pmx' ) {
|
|
|
-
|
|
|
- function checkAlphaMorph( morph, elements ) {
|
|
|
-
|
|
|
- if ( morph.type !== 8 ) {
|
|
|
-
|
|
|
- return;
|
|
|
+ return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
- for ( var i = 0; i < elements.length; i ++ ) {
|
|
|
-
|
|
|
- var e = elements[ i ];
|
|
|
+ /*
|
|
|
+ * This method expects
|
|
|
+ * texture.flipY = false
|
|
|
+ * texture.wrapS = THREE.RepeatWrapping
|
|
|
+ * texture.wrapT = THREE.RepeatWrapping
|
|
|
+ * TODO: more precise
|
|
|
+ */
|
|
|
+ function getAlphaByUv( image, uv ) {
|
|
|
|
|
|
- if ( e.index === - 1 ) {
|
|
|
-
|
|
|
- continue;
|
|
|
-
|
|
|
- }
|
|
|
+ var width = image.width;
|
|
|
+ var height = image.height;
|
|
|
|
|
|
- var m = materials[ e.index ];
|
|
|
+ var x = Math.round( uv.x * width ) % width;
|
|
|
+ var y = Math.round( uv.y * height ) % height;
|
|
|
|
|
|
- if ( m.opacity !== e.diffuse[ 3 ] ) {
|
|
|
+ if ( x < 0 ) x += width;
|
|
|
+ if ( y < 0 ) y += height;
|
|
|
|
|
|
- m.transparent = true;
|
|
|
+ var index = y * width + x;
|
|
|
|
|
|
- }
|
|
|
+ return image.data[ index * 4 + 3 ];
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
-
|
|
|
- for ( var i = 0; i < model.morphs.length; i ++ ) {
|
|
|
-
|
|
|
- var morph = model.morphs[ i ];
|
|
|
- var elements = morph.elements;
|
|
|
-
|
|
|
- if ( morph.type === 0 ) {
|
|
|
-
|
|
|
- for ( var j = 0; j < elements.length; j ++ ) {
|
|
|
-
|
|
|
- var morph2 = model.morphs[ elements[ j ].index ];
|
|
|
- var elements2 = morph2.elements;
|
|
|
+ var imageData = texture.image.data !== undefined
|
|
|
+ ? texture.image
|
|
|
+ : createImageData( texture.image );
|
|
|
|
|
|
- checkAlphaMorph( morph2, elements2 );
|
|
|
+ var group = geometry.groups[ groupIndex ];
|
|
|
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
+ if ( detectImageTransparency(
|
|
|
+ imageData,
|
|
|
+ geometry.attributes.uv.array,
|
|
|
+ geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
|
|
|
|
|
|
- checkAlphaMorph( morph, elements );
|
|
|
+ map.transparent = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ } );
|
|
|
|
|
|
}
|
|
|
|
|
|
};
|
|
|
|
|
|
- var initPhysics = function () {
|
|
|
-
|
|
|
- var rigidBodies = [];
|
|
|
- var constraints = [];
|
|
|
+ //
|
|
|
|
|
|
- for ( var i = 0; i < model.metadata.rigidBodyCount; i ++ ) {
|
|
|
+ function AnimationBuilder() {
|
|
|
|
|
|
- var b = model.rigidBodies[ i ];
|
|
|
- var keys = Object.keys( b );
|
|
|
-
|
|
|
- var p = {};
|
|
|
+ }
|
|
|
|
|
|
- for ( var j = 0; j < keys.length; j ++ ) {
|
|
|
+ AnimationBuilder.prototype = {
|
|
|
|
|
|
- var key = keys[ j ];
|
|
|
- p[ key ] = b[ key ];
|
|
|
+ constructor: AnimationBuilder,
|
|
|
|
|
|
- }
|
|
|
+ /**
|
|
|
+ * @param {Object} vmd - parsed VMD data
|
|
|
+ * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
|
|
|
+ * @return {THREE.AnimationClip}
|
|
|
+ */
|
|
|
+ build: function ( vmd, mesh ) {
|
|
|
|
|
|
- /*
|
|
|
- * RigidBody position parameter in PMX seems global position
|
|
|
- * while the one in PMD seems offset from corresponding bone.
|
|
|
- * So unify being offset.
|
|
|
- */
|
|
|
- if ( model.metadata.format === 'pmx' ) {
|
|
|
+ // combine skeletal and morph animations
|
|
|
|
|
|
- if ( p.boneIndex !== - 1 ) {
|
|
|
+ var tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
|
|
|
+ var tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
|
|
|
|
|
|
- var bone = model.bones[ p.boneIndex ];
|
|
|
- p.position[ 0 ] -= bone.position[ 0 ];
|
|
|
- p.position[ 1 ] -= bone.position[ 1 ];
|
|
|
- p.position[ 2 ] -= bone.position[ 2 ];
|
|
|
+ for ( var i = 0, il = tracks2.length; i < il; i ++ ) {
|
|
|
|
|
|
- }
|
|
|
+ tracks.push( tracks2[ i ] );
|
|
|
|
|
|
}
|
|
|
|
|
|
- rigidBodies.push( p );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- for ( var i = 0; i < model.metadata.constraintCount; i ++ ) {
|
|
|
-
|
|
|
- var c = model.constraints[ i ];
|
|
|
- var keys = Object.keys( c );
|
|
|
+ return new THREE.AnimationClip( '', - 1, tracks );
|
|
|
|
|
|
- var p = {};
|
|
|
+ },
|
|
|
|
|
|
- for ( var j = 0; j < keys.length; j ++ ) {
|
|
|
+ /**
|
|
|
+ * @param {Object} vmd - parsed VMD data
|
|
|
+ * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
|
|
|
+ * @return {THREE.AnimationClip}
|
|
|
+ */
|
|
|
+ buildSkeletalAnimation: function ( vmd, mesh ) {
|
|
|
|
|
|
- var key = keys[ j ];
|
|
|
- p[ key ] = c[ key ];
|
|
|
+ function pushInterpolation( array, interpolation, index ) {
|
|
|
|
|
|
- }
|
|
|
+ array.push( interpolation[ index + 0 ] / 127 ); // x1
|
|
|
+ array.push( interpolation[ index + 8 ] / 127 ); // x2
|
|
|
+ array.push( interpolation[ index + 4 ] / 127 ); // y1
|
|
|
+ array.push( interpolation[ index + 12 ] / 127 ); // y2
|
|
|
|
|
|
- var bodyA = rigidBodies[ p.rigidBodyIndex1 ];
|
|
|
- var bodyB = rigidBodies[ p.rigidBodyIndex2 ];
|
|
|
+ };
|
|
|
|
|
|
- /*
|
|
|
- * Refer to http://www20.atpages.jp/katwat/wp/?p=4135
|
|
|
- */
|
|
|
- if ( bodyA.type !== 0 && bodyB.type === 2 ) {
|
|
|
+ var tracks = [];
|
|
|
|
|
|
- if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
|
|
|
- model.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
|
|
|
+ var motions = {};
|
|
|
+ var bones = mesh.skeleton.bones;
|
|
|
+ var boneNameDictionary = {};
|
|
|
|
|
|
- bodyB.type = 1;
|
|
|
+ for ( var i = 0, il = bones.length; i < il; i ++ ) {
|
|
|
|
|
|
- }
|
|
|
+ boneNameDictionary[ bones[ i ].name ] = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
- constraints.push( p );
|
|
|
+ for ( var i = 0; i < vmd.metadata.motionCount; i ++ ) {
|
|
|
|
|
|
- }
|
|
|
+ var motion = vmd.motions[ i ];
|
|
|
+ var boneName = motion.boneName;
|
|
|
|
|
|
- geometry.rigidBodies = rigidBodies;
|
|
|
- geometry.constraints = constraints;
|
|
|
+ if ( boneNameDictionary[ boneName ] === undefined ) continue;
|
|
|
|
|
|
- };
|
|
|
+ motions[ boneName ] = motions[ boneName ] || [];
|
|
|
+ motions[ boneName ].push( motion );
|
|
|
|
|
|
- var initGeometry = function () {
|
|
|
+ }
|
|
|
|
|
|
- geometry.setIndex( buffer.indices );
|
|
|
- geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( buffer.vertices, 3 ) );
|
|
|
- geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( buffer.normals, 3 ) );
|
|
|
- geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( buffer.uvs, 2 ) );
|
|
|
- geometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( buffer.skinIndices, 4 ) );
|
|
|
- geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( buffer.skinWeights, 4 ) );
|
|
|
+ for ( var key in motions ) {
|
|
|
|
|
|
- geometry.computeBoundingSphere();
|
|
|
- geometry.mmdFormat = model.metadata.format;
|
|
|
+ var array = motions[ key ];
|
|
|
|
|
|
- };
|
|
|
+ array.sort( function ( a, b ) {
|
|
|
|
|
|
- initVartices();
|
|
|
- initFaces();
|
|
|
- initBones();
|
|
|
- initIKs();
|
|
|
- initGrants();
|
|
|
- initMorphs();
|
|
|
- initMaterials();
|
|
|
- initPhysics();
|
|
|
- initGeometry();
|
|
|
+ return a.frameNum - b.frameNum;
|
|
|
|
|
|
- var mesh = new THREE.SkinnedMesh( geometry, materials );
|
|
|
+ } );
|
|
|
|
|
|
- // console.log( mesh ); // for console debug
|
|
|
+ var times = [];
|
|
|
+ var positions = [];
|
|
|
+ var rotations = [];
|
|
|
+ var pInterpolations = [];
|
|
|
+ var rInterpolations = [];
|
|
|
|
|
|
- return mesh;
|
|
|
+ var basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
|
|
|
|
|
|
-};
|
|
|
+ for ( var i = 0, il = array.length; i < il; i ++ ) {
|
|
|
|
|
|
-THREE.MMDLoader.prototype.createAnimation = function ( mesh, vmd, name ) {
|
|
|
+ var time = array[ i ].frameNum / 30;
|
|
|
+ var position = array[ i ].position;
|
|
|
+ var rotation = array[ i ].rotation;
|
|
|
+ var interpolation = array[ i ].interpolation;
|
|
|
|
|
|
- var helper = new THREE.MMDLoader.DataCreationHelper();
|
|
|
+ times.push( time );
|
|
|
|
|
|
- var initMotionAnimations = function () {
|
|
|
+ for ( var j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
|
|
|
+ for ( var j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
|
|
|
+ for ( var j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
|
|
|
|
|
|
- if ( vmd.metadata.motionCount === 0 ) {
|
|
|
+ pushInterpolation( rInterpolations, interpolation, 3 );
|
|
|
|
|
|
- return;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ var targetName = '.bones[' + key + ']';
|
|
|
|
|
|
- var bones = mesh.geometry.bones;
|
|
|
- var orderedMotions = helper.createOrderedMotionArrays( bones, vmd.motions, 'boneName' );
|
|
|
+ tracks.push( this._createTrack( targetName + '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
|
|
|
+ tracks.push( this._createTrack( targetName + '.quaternion', THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
|
|
|
|
|
|
- var tracks = [];
|
|
|
+ }
|
|
|
|
|
|
- var pushInterpolation = function ( array, interpolation, index ) {
|
|
|
+ return new THREE.AnimationClip( '', - 1, tracks );
|
|
|
|
|
|
- array.push( interpolation[ index + 0 ] / 127 ); // x1
|
|
|
- array.push( interpolation[ index + 8 ] / 127 ); // x2
|
|
|
- array.push( interpolation[ index + 4 ] / 127 ); // y1
|
|
|
- array.push( interpolation[ index + 12 ] / 127 ); // y2
|
|
|
+ },
|
|
|
|
|
|
- };
|
|
|
+ /**
|
|
|
+ * @param {Object} vmd - parsed VMD data
|
|
|
+ * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
|
|
|
+ * @return {THREE.AnimationClip}
|
|
|
+ */
|
|
|
+ buildMorphAnimation: function ( vmd, mesh ) {
|
|
|
|
|
|
- var createTrack = function ( node, type, times, values, interpolations ) {
|
|
|
+ var tracks = [];
|
|
|
|
|
|
- var track = new THREE[ type ]( node, times, values );
|
|
|
+ var morphs = {};
|
|
|
+ var morphTargetDictionary = mesh.morphTargetDictionary;
|
|
|
|
|
|
- track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
|
|
|
+ for ( var i = 0; i < vmd.metadata.morphCount; i ++ ) {
|
|
|
|
|
|
- return new THREE.MMDLoader.CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
|
|
|
+ var morph = vmd.morphs[ i ];
|
|
|
+ var morphName = morph.morphName;
|
|
|
|
|
|
- };
|
|
|
+ if ( morphTargetDictionary[ morphName ] === undefined ) continue;
|
|
|
|
|
|
- return track;
|
|
|
+ morphs[ morphName ] = morphs[ morphName ] || [];
|
|
|
+ morphs[ morphName ].push( morph );
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
|
|
|
|
- for ( var i = 0; i < orderedMotions.length; i ++ ) {
|
|
|
+ for ( var key in morphs ) {
|
|
|
|
|
|
- var times = [];
|
|
|
- var positions = [];
|
|
|
- var rotations = [];
|
|
|
- var pInterpolations = [];
|
|
|
- var rInterpolations = [];
|
|
|
+ var array = morphs[ key ];
|
|
|
|
|
|
- var bone = bones[ i ];
|
|
|
- var array = orderedMotions[ i ];
|
|
|
+ array.sort( function ( a, b ) {
|
|
|
|
|
|
- for ( var j = 0; j < array.length; j ++ ) {
|
|
|
+ return a.frameNum - b.frameNum;
|
|
|
|
|
|
- var time = array[ j ].frameNum / 30;
|
|
|
- var pos = array[ j ].position;
|
|
|
- var rot = array[ j ].rotation;
|
|
|
- var interpolation = array[ j ].interpolation;
|
|
|
+ } );
|
|
|
|
|
|
- times.push( time );
|
|
|
+ var times = [];
|
|
|
+ var values = [];
|
|
|
|
|
|
- for ( var k = 0; k < 3; k ++ ) {
|
|
|
+ for ( var i = 0, il = array.length; i < il; i ++ ) {
|
|
|
|
|
|
- positions.push( bone.pos[ k ] + pos[ k ] );
|
|
|
+ times.push( array[ i ].frameNum / 30 );
|
|
|
+ values.push( array[ i ].weight );
|
|
|
|
|
|
}
|
|
|
|
|
|
- for ( var k = 0; k < 4; k ++ ) {
|
|
|
+ tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
|
|
|
|
|
|
- rotations.push( rot[ k ] );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ return new THREE.AnimationClip( '', - 1, tracks );
|
|
|
|
|
|
- for ( var k = 0; k < 3; k ++ ) {
|
|
|
+ },
|
|
|
|
|
|
- pushInterpolation( pInterpolations, interpolation, k );
|
|
|
+ /**
|
|
|
+ * @param {Object} vmd - parsed VMD data
|
|
|
+ * @return {THREE.AnimationClip}
|
|
|
+ */
|
|
|
+ buildCameraAnimation: function ( vmd ) {
|
|
|
|
|
|
- }
|
|
|
+ function pushVector3( array, vec ) {
|
|
|
|
|
|
- pushInterpolation( rInterpolations, interpolation, 3 );
|
|
|
+ array.push( vec.x );
|
|
|
+ array.push( vec.y );
|
|
|
+ array.push( vec.z );
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( times.length === 0 ) continue;
|
|
|
-
|
|
|
- var boneName = '.bones[' + bone.name + ']';
|
|
|
+ function pushQuaternion( array, q ) {
|
|
|
|
|
|
- tracks.push( createTrack( boneName + '.position', 'VectorKeyframeTrack', times, positions, pInterpolations ) );
|
|
|
- tracks.push( createTrack( boneName + '.quaternion', 'QuaternionKeyframeTrack', times, rotations, rInterpolations ) );
|
|
|
+ array.push( q.x );
|
|
|
+ array.push( q.y );
|
|
|
+ array.push( q.z );
|
|
|
+ array.push( q.w );
|
|
|
|
|
|
- }
|
|
|
-
|
|
|
- var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name, - 1, tracks );
|
|
|
-
|
|
|
- if ( mesh.geometry.animations === undefined ) mesh.geometry.animations = [];
|
|
|
- mesh.geometry.animations.push( clip );
|
|
|
+ }
|
|
|
|
|
|
- };
|
|
|
+ function pushInterpolation( array, interpolation, index ) {
|
|
|
|
|
|
- var initMorphAnimations = function () {
|
|
|
+ array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
|
|
|
+ array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
|
|
|
+ array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
|
|
|
+ array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
|
|
|
|
|
|
- if ( vmd.metadata.morphCount === 0 ) {
|
|
|
+ };
|
|
|
|
|
|
- return;
|
|
|
+ var tracks = [];
|
|
|
|
|
|
- }
|
|
|
+ var cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
|
|
|
|
|
|
- var orderedMorphs = helper.createOrderedMotionArrays( mesh.geometry.morphTargets, vmd.morphs, 'morphName' );
|
|
|
+ cameras.sort( function ( a, b ) {
|
|
|
|
|
|
- var tracks = [];
|
|
|
+ return a.frameNum - b.frameNum;
|
|
|
|
|
|
- for ( var i = 0; i < orderedMorphs.length; i ++ ) {
|
|
|
+ } );
|
|
|
|
|
|
var times = [];
|
|
|
- var values = [];
|
|
|
- var array = orderedMorphs[ i ];
|
|
|
-
|
|
|
- for ( var j = 0; j < array.length; j ++ ) {
|
|
|
-
|
|
|
- times.push( array[ j ].frameNum / 30 );
|
|
|
- values.push( array[ j ].weight );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( times.length === 0 ) continue;
|
|
|
-
|
|
|
- tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + i + ']', times, values ) );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name + 'Morph', - 1, tracks );
|
|
|
-
|
|
|
- if ( mesh.geometry.animations === undefined ) mesh.geometry.animations = [];
|
|
|
- mesh.geometry.animations.push( clip );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- initMotionAnimations();
|
|
|
- initMorphAnimations();
|
|
|
-
|
|
|
-};
|
|
|
+ var centers = [];
|
|
|
+ var quaternions = [];
|
|
|
+ var positions = [];
|
|
|
+ var fovs = [];
|
|
|
|
|
|
-THREE.MMDLoader.DataCreationHelper = function () {
|
|
|
+ var cInterpolations = [];
|
|
|
+ var qInterpolations = [];
|
|
|
+ var pInterpolations = [];
|
|
|
+ var fInterpolations = [];
|
|
|
|
|
|
-};
|
|
|
+ var quaternion = new THREE.Quaternion();
|
|
|
+ var euler = new THREE.Euler();
|
|
|
+ var position = new THREE.Vector3();
|
|
|
+ var center = new THREE.Vector3();
|
|
|
|
|
|
-THREE.MMDLoader.DataCreationHelper.prototype = {
|
|
|
+ for ( var i = 0, il = cameras.length; i < il; i ++ ) {
|
|
|
|
|
|
- constructor: THREE.MMDLoader.DataCreationHelper,
|
|
|
+ var motion = cameras[ i ];
|
|
|
|
|
|
- /*
|
|
|
- * Note: Sometimes to use Japanese Unicode characters runs into problems in Three.js.
|
|
|
- * In such a case, use this method to convert it to Unicode hex charcode strings,
|
|
|
- * like 'あいう' -> '0x30420x30440x3046'
|
|
|
- */
|
|
|
+ var time = motion.frameNum / 30;
|
|
|
+ var pos = motion.position;
|
|
|
+ var rot = motion.rotation;
|
|
|
+ var distance = motion.distance;
|
|
|
+ var fov = motion.fov;
|
|
|
+ var interpolation = motion.interpolation;
|
|
|
|
|
|
- toCharcodeStrings: function ( s ) {
|
|
|
+ times.push( time );
|
|
|
|
|
|
- var str = '';
|
|
|
+ position.set( 0, 0, - distance );
|
|
|
+ center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
|
|
|
|
|
|
- for ( var i = 0; i < s.length; i ++ ) {
|
|
|
+ euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
|
|
|
+ quaternion.setFromEuler( euler );
|
|
|
|
|
|
- str += '0x' + ( '0000' + s[ i ].charCodeAt().toString( 16 ) ).substr( - 4 );
|
|
|
+ position.add( center );
|
|
|
+ position.applyQuaternion( quaternion );
|
|
|
|
|
|
- }
|
|
|
+ pushVector3( centers, center );
|
|
|
+ pushQuaternion( quaternions, quaternion );
|
|
|
+ pushVector3( positions, position );
|
|
|
|
|
|
- return str;
|
|
|
+ fovs.push( fov );
|
|
|
|
|
|
- },
|
|
|
+ for ( var j = 0; j < 3; j ++ ) {
|
|
|
|
|
|
- createDictionary: function ( array ) {
|
|
|
+ pushInterpolation( cInterpolations, interpolation, j );
|
|
|
|
|
|
- var dict = {};
|
|
|
+ }
|
|
|
|
|
|
- for ( var i = 0; i < array.length; i ++ ) {
|
|
|
+ pushInterpolation( qInterpolations, interpolation, 3 );
|
|
|
|
|
|
- dict[ array[ i ].name ] = i;
|
|
|
+ // use the same parameter for x, y, z axis.
|
|
|
+ for ( var j = 0; j < 3; j ++ ) {
|
|
|
|
|
|
- }
|
|
|
+ pushInterpolation( pInterpolations, interpolation, 4 );
|
|
|
|
|
|
- return dict;
|
|
|
+ }
|
|
|
|
|
|
- },
|
|
|
+ pushInterpolation( fInterpolations, interpolation, 5 );
|
|
|
|
|
|
- initializeMotionArrays: function ( array ) {
|
|
|
+ }
|
|
|
|
|
|
- var result = [];
|
|
|
+ var tracks = [];
|
|
|
|
|
|
- for ( var i = 0; i < array.length; i ++ ) {
|
|
|
+ // I expect an object whose name 'target' exists under THREE.Camera
|
|
|
+ tracks.push( this._createTrack( 'target.position', THREE.VectorKeyframeTrack, times, centers, cInterpolations ) );
|
|
|
|
|
|
- result[ i ] = [];
|
|
|
+ tracks.push( this._createTrack( '.quaternion', THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
|
|
|
+ tracks.push( this._createTrack( '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
|
|
|
+ tracks.push( this._createTrack( '.fov', THREE.NumberKeyframeTrack, times, fovs, fInterpolations ) );
|
|
|
|
|
|
- }
|
|
|
+ return new THREE.AnimationClip( '', - 1, tracks );
|
|
|
|
|
|
- return result;
|
|
|
+ },
|
|
|
|
|
|
- },
|
|
|
+ // private method
|
|
|
|
|
|
- sortMotionArray: function ( array ) {
|
|
|
+ _createTrack: function ( node, typedKeyframeTrack, times, values, interpolations ) {
|
|
|
|
|
|
- array.sort( function ( a, b ) {
|
|
|
+ /*
|
|
|
+ * optimizes here not to let KeyframeTrackPrototype optimize
|
|
|
+ * because KeyframeTrackPrototype optimizes times and values but
|
|
|
+ * doesn't optimize interpolations.
|
|
|
+ */
|
|
|
+ if ( times.length > 2 ) {
|
|
|
|
|
|
- return a.frameNum - b.frameNum;
|
|
|
+ times = times.slice();
|
|
|
+ values = values.slice();
|
|
|
+ interpolations = interpolations.slice();
|
|
|
|
|
|
- } );
|
|
|
+ var stride = values.length / times.length;
|
|
|
+ var interpolateStride = interpolations.length / times.length;
|
|
|
|
|
|
- },
|
|
|
+ var index = 1;
|
|
|
|
|
|
- sortMotionArrays: function ( arrays ) {
|
|
|
+ for ( var aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
|
|
|
|
|
|
- for ( var i = 0; i < arrays.length; i ++ ) {
|
|
|
+ for ( var i = 0; i < stride; i ++ ) {
|
|
|
|
|
|
- this.sortMotionArray( arrays[ i ] );
|
|
|
+ if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
|
|
|
+ values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
|
|
|
|
|
|
- }
|
|
|
+ index ++;
|
|
|
+ break;
|
|
|
|
|
|
- },
|
|
|
+ }
|
|
|
|
|
|
- createMotionArray: function ( array ) {
|
|
|
+ }
|
|
|
|
|
|
- var result = [];
|
|
|
+ if ( aheadIndex > index ) {
|
|
|
|
|
|
- for ( var i = 0; i < array.length; i ++ ) {
|
|
|
+ times[ index ] = times[ aheadIndex ];
|
|
|
|
|
|
- result.push( array[ i ] );
|
|
|
+ for ( var i = 0; i < stride; i ++ ) {
|
|
|
|
|
|
- }
|
|
|
+ values[ index * stride + i ] = values[ aheadIndex * stride + i ];
|
|
|
|
|
|
- return result;
|
|
|
+ }
|
|
|
|
|
|
- },
|
|
|
+ for ( var i = 0; i < interpolateStride; i ++ ) {
|
|
|
|
|
|
- createMotionArrays: function ( array, result, dict, key ) {
|
|
|
+ interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
|
|
|
|
|
|
- for ( var i = 0; i < array.length; i ++ ) {
|
|
|
+ }
|
|
|
|
|
|
- var a = array[ i ];
|
|
|
- var num = dict[ a[ key ] ];
|
|
|
+ }
|
|
|
|
|
|
- if ( num === undefined ) {
|
|
|
+ }
|
|
|
|
|
|
- continue;
|
|
|
+ times.length = index + 1;
|
|
|
+ values.length = ( index + 1 ) * stride;
|
|
|
+ interpolations.length = ( index + 1 ) * interpolateStride;
|
|
|
|
|
|
}
|
|
|
|
|
|
- result[ num ].push( a );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- createOrderedMotionArray: function ( array ) {
|
|
|
-
|
|
|
- var result = this.createMotionArray( array );
|
|
|
- this.sortMotionArray( result );
|
|
|
- return result;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- createOrderedMotionArrays: function ( targetArray, motionArray, key ) {
|
|
|
-
|
|
|
- var dict = this.createDictionary( targetArray );
|
|
|
- var result = this.initializeMotionArrays( targetArray );
|
|
|
- this.createMotionArrays( motionArray, result, dict, key );
|
|
|
- this.sortMotionArrays( result );
|
|
|
-
|
|
|
- return result;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.MMDLoader.CubicBezierInterpolation = function ( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
|
|
|
-
|
|
|
- THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
|
-
|
|
|
- this.params = params;
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.MMDLoader.CubicBezierInterpolation.prototype = Object.create( THREE.LinearInterpolant.prototype );
|
|
|
-THREE.MMDLoader.CubicBezierInterpolation.prototype.constructor = THREE.MMDLoader.CubicBezierInterpolation;
|
|
|
-
|
|
|
-THREE.MMDLoader.CubicBezierInterpolation.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
|
|
|
-
|
|
|
- var result = this.resultBuffer;
|
|
|
- var values = this.sampleValues;
|
|
|
- var stride = this.valueSize;
|
|
|
-
|
|
|
- var offset1 = i1 * stride;
|
|
|
- var offset0 = offset1 - stride;
|
|
|
-
|
|
|
- // No interpolation if next key frame is in one frame in 30fps. This is from MMD animation spec.
|
|
|
- var weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
|
|
|
+ var track = new typedKeyframeTrack( node, times, values );
|
|
|
|
|
|
- if ( stride === 4 ) { // Quaternion
|
|
|
-
|
|
|
- var x1 = this.params[ i1 * 4 + 0 ];
|
|
|
- var x2 = this.params[ i1 * 4 + 1 ];
|
|
|
- var y1 = this.params[ i1 * 4 + 2 ];
|
|
|
- var y2 = this.params[ i1 * 4 + 3 ];
|
|
|
-
|
|
|
- var ratio = this._calculate( x1, x2, y1, y2, weight1 );
|
|
|
-
|
|
|
- THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
|
|
|
-
|
|
|
- } else if ( stride === 3 ) { // Vector3
|
|
|
-
|
|
|
- for ( var i = 0; i !== stride; ++ i ) {
|
|
|
+ track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
|
|
|
|
|
|
- var x1 = this.params[ i1 * 12 + i * 4 + 0 ];
|
|
|
- var x2 = this.params[ i1 * 12 + i * 4 + 1 ];
|
|
|
- var y1 = this.params[ i1 * 12 + i * 4 + 2 ];
|
|
|
- var y2 = this.params[ i1 * 12 + i * 4 + 3 ];
|
|
|
+ return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
|
|
|
|
|
|
- var ratio = this._calculate( x1, x2, y1, y2, weight1 );
|
|
|
+ };
|
|
|
|
|
|
- result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
|
|
|
+ return track;
|
|
|
|
|
|
}
|
|
|
|
|
|
- } else { // Number
|
|
|
-
|
|
|
- var x1 = this.params[ i1 * 4 + 0 ];
|
|
|
- var x2 = this.params[ i1 * 4 + 1 ];
|
|
|
- var y1 = this.params[ i1 * 4 + 2 ];
|
|
|
- var y2 = this.params[ i1 * 4 + 3 ];
|
|
|
-
|
|
|
- var ratio = this._calculate( x1, x2, y1, y2, weight1 );
|
|
|
+ };
|
|
|
|
|
|
- result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
|
|
|
+ // interpolation
|
|
|
|
|
|
- }
|
|
|
+ function CubicBezierInterpolation( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
|
|
|
|
|
|
- return result;
|
|
|
+ THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
|
|
|
|
-};
|
|
|
+ this.interpolationParams = params;
|
|
|
|
|
|
-THREE.MMDLoader.CubicBezierInterpolation.prototype._calculate = function ( x1, x2, y1, y2, x ) {
|
|
|
+ }
|
|
|
|
|
|
- /*
|
|
|
- * Cubic Bezier curves
|
|
|
- * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
|
|
|
- *
|
|
|
- * B(t) = ( 1 - t ) ^ 3 * P0
|
|
|
- * + 3 * ( 1 - t ) ^ 2 * t * P1
|
|
|
- * + 3 * ( 1 - t ) * t^2 * P2
|
|
|
- * + t ^ 3 * P3
|
|
|
- * ( 0 <= t <= 1 )
|
|
|
- *
|
|
|
- * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
|
|
|
- * http://d.hatena.ne.jp/edvakf/20111016/1318716097
|
|
|
- *
|
|
|
- * x = ( 1 - t ) ^ 3 * x0
|
|
|
- * + 3 * ( 1 - t ) ^ 2 * t * x1
|
|
|
- * + 3 * ( 1 - t ) * t^2 * x2
|
|
|
- * + t ^ 3 * x3
|
|
|
- * y = ( 1 - t ) ^ 3 * y0
|
|
|
- * + 3 * ( 1 - t ) ^ 2 * t * y1
|
|
|
- * + 3 * ( 1 - t ) * t^2 * y2
|
|
|
- * + t ^ 3 * y3
|
|
|
- * ( x0 = 0, y0 = 0 )
|
|
|
- * ( x3 = 1, y3 = 1 )
|
|
|
- * ( 0 <= t, x1, x2, y1, y2 <= 1 )
|
|
|
- *
|
|
|
- * Here solves this equation with Bisection method,
|
|
|
- * https://en.wikipedia.org/wiki/Bisection_method
|
|
|
- * gets t, and then calculate y.
|
|
|
- *
|
|
|
- * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
|
|
|
- * + 3 * ( 1 - t ) * t^2 * x2
|
|
|
- * + t ^ 3 - x = 0
|
|
|
- *
|
|
|
- * (Another option: Newton's method
|
|
|
- * https://en.wikipedia.org/wiki/Newton%27s_method)
|
|
|
- */
|
|
|
+ CubicBezierInterpolation.prototype = Object.assign( Object.create( THREE.Interpolant.prototype ), {
|
|
|
|
|
|
- var c = 0.5;
|
|
|
- var t = c;
|
|
|
- var s = 1.0 - t;
|
|
|
- var loop = 15;
|
|
|
- var eps = 1e-5;
|
|
|
- var math = Math;
|
|
|
+ constructor: CubicBezierInterpolation,
|
|
|
|
|
|
- var sst3, stt3, ttt;
|
|
|
+ interpolate_: function ( i1, t0, t, t1 ) {
|
|
|
|
|
|
- for ( var i = 0; i < loop; i ++ ) {
|
|
|
+ var result = this.resultBuffer;
|
|
|
+ var values = this.sampleValues;
|
|
|
+ var stride = this.valueSize;
|
|
|
+ var params = this.interpolationParams;
|
|
|
|
|
|
- sst3 = 3.0 * s * s * t;
|
|
|
- stt3 = 3.0 * s * t * t;
|
|
|
- ttt = t * t * t;
|
|
|
+ var offset1 = i1 * stride;
|
|
|
+ var offset0 = offset1 - stride;
|
|
|
|
|
|
- var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
|
|
|
+ // No interpolation if next key frame is in one frame in 30fps.
|
|
|
+ // This is from MMD animation spec.
|
|
|
+ // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
|
|
|
+ var weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
|
|
|
|
|
|
- if ( math.abs( ft ) < eps ) break;
|
|
|
+ if ( stride === 4 ) { // Quaternion
|
|
|
|
|
|
- c /= 2.0;
|
|
|
+ var x1 = params[ i1 * 4 + 0 ];
|
|
|
+ var x2 = params[ i1 * 4 + 1 ];
|
|
|
+ var y1 = params[ i1 * 4 + 2 ];
|
|
|
+ var y2 = params[ i1 * 4 + 3 ];
|
|
|
|
|
|
- t += ( ft < 0 ) ? c : - c;
|
|
|
- s = 1.0 - t;
|
|
|
+ var ratio = this._calculate( x1, x2, y1, y2, weight1 );
|
|
|
|
|
|
- }
|
|
|
+ THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
|
|
|
|
|
|
- return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
|
|
|
+ } else if ( stride === 3 ) { // Vector3
|
|
|
|
|
|
-};
|
|
|
+ for ( var i = 0; i !== stride; ++ i ) {
|
|
|
|
|
|
-THREE.MMDAudioManager = function ( audio, listener, p ) {
|
|
|
+ var x1 = params[ i1 * 12 + i * 4 + 0 ];
|
|
|
+ var x2 = params[ i1 * 12 + i * 4 + 1 ];
|
|
|
+ var y1 = params[ i1 * 12 + i * 4 + 2 ];
|
|
|
+ var y2 = params[ i1 * 12 + i * 4 + 3 ];
|
|
|
|
|
|
- var params = ( p === null || p === undefined ) ? {} : p;
|
|
|
+ var ratio = this._calculate( x1, x2, y1, y2, weight1 );
|
|
|
|
|
|
- this.audio = audio;
|
|
|
- this.listener = listener;
|
|
|
+ result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
|
|
|
|
|
|
- this.elapsedTime = 0.0;
|
|
|
- this.currentTime = 0.0;
|
|
|
- this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
|
|
|
+ }
|
|
|
|
|
|
- this.audioDuration = this.audio.buffer.duration;
|
|
|
- this.duration = this.audioDuration + this.delayTime;
|
|
|
+ } else { // Number
|
|
|
|
|
|
-};
|
|
|
+ var x1 = params[ i1 * 4 + 0 ];
|
|
|
+ var x2 = params[ i1 * 4 + 1 ];
|
|
|
+ var y1 = params[ i1 * 4 + 2 ];
|
|
|
+ var y2 = params[ i1 * 4 + 3 ];
|
|
|
|
|
|
-THREE.MMDAudioManager.prototype = {
|
|
|
+ var ratio = this._calculate( x1, x2, y1, y2, weight1 );
|
|
|
|
|
|
- constructor: THREE.MMDAudioManager,
|
|
|
+ result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
|
|
|
|
|
|
- control: function ( delta ) {
|
|
|
+ }
|
|
|
|
|
|
- this.elapsed += delta;
|
|
|
- this.currentTime += delta;
|
|
|
+ return result;
|
|
|
|
|
|
- if ( this.checkIfStopAudio() ) {
|
|
|
+ },
|
|
|
|
|
|
- this.audio.stop();
|
|
|
+ _calculate: function ( x1, x2, y1, y2, x ) {
|
|
|
|
|
|
- }
|
|
|
+ /*
|
|
|
+ * Cubic Bezier curves
|
|
|
+ * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
|
|
|
+ *
|
|
|
+ * B(t) = ( 1 - t ) ^ 3 * P0
|
|
|
+ * + 3 * ( 1 - t ) ^ 2 * t * P1
|
|
|
+ * + 3 * ( 1 - t ) * t^2 * P2
|
|
|
+ * + t ^ 3 * P3
|
|
|
+ * ( 0 <= t <= 1 )
|
|
|
+ *
|
|
|
+ * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
|
|
|
+ * http://d.hatena.ne.jp/edvakf/20111016/1318716097
|
|
|
+ *
|
|
|
+ * x = ( 1 - t ) ^ 3 * x0
|
|
|
+ * + 3 * ( 1 - t ) ^ 2 * t * x1
|
|
|
+ * + 3 * ( 1 - t ) * t^2 * x2
|
|
|
+ * + t ^ 3 * x3
|
|
|
+ * y = ( 1 - t ) ^ 3 * y0
|
|
|
+ * + 3 * ( 1 - t ) ^ 2 * t * y1
|
|
|
+ * + 3 * ( 1 - t ) * t^2 * y2
|
|
|
+ * + t ^ 3 * y3
|
|
|
+ * ( x0 = 0, y0 = 0 )
|
|
|
+ * ( x3 = 1, y3 = 1 )
|
|
|
+ * ( 0 <= t, x1, x2, y1, y2 <= 1 )
|
|
|
+ *
|
|
|
+ * Here solves this equation with Bisection method,
|
|
|
+ * https://en.wikipedia.org/wiki/Bisection_method
|
|
|
+ * gets t, and then calculate y.
|
|
|
+ *
|
|
|
+ * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
|
|
|
+ * + 3 * ( 1 - t ) * t^2 * x2
|
|
|
+ * + t ^ 3 - x = 0
|
|
|
+ *
|
|
|
+ * (Another option: Newton's method
|
|
|
+ * https://en.wikipedia.org/wiki/Newton%27s_method)
|
|
|
+ */
|
|
|
|
|
|
- if ( this.checkIfStartAudio() ) {
|
|
|
+ var c = 0.5;
|
|
|
+ var t = c;
|
|
|
+ var s = 1.0 - t;
|
|
|
+ var loop = 15;
|
|
|
+ var eps = 1e-5;
|
|
|
+ var math = Math;
|
|
|
|
|
|
- this.audio.play();
|
|
|
+ var sst3, stt3, ttt;
|
|
|
|
|
|
- }
|
|
|
+ for ( var i = 0; i < loop; i ++ ) {
|
|
|
|
|
|
- },
|
|
|
+ sst3 = 3.0 * s * s * t;
|
|
|
+ stt3 = 3.0 * s * t * t;
|
|
|
+ ttt = t * t * t;
|
|
|
|
|
|
- checkIfStartAudio: function () {
|
|
|
+ var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
|
|
|
|
|
|
- if ( this.audio.isPlaying ) {
|
|
|
+ if ( math.abs( ft ) < eps ) break;
|
|
|
|
|
|
- return false;
|
|
|
+ c /= 2.0;
|
|
|
|
|
|
- }
|
|
|
+ t += ( ft < 0 ) ? c : - c;
|
|
|
+ s = 1.0 - t;
|
|
|
|
|
|
- while ( this.currentTime >= this.duration ) {
|
|
|
+ }
|
|
|
|
|
|
- this.currentTime -= this.duration;
|
|
|
+ return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
|
|
|
|
|
|
}
|
|
|
|
|
|
- if ( this.currentTime < this.delayTime ) {
|
|
|
+ } );
|
|
|
|
|
|
- return false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- this.audio.startTime = this.currentTime - this.delayTime;
|
|
|
-
|
|
|
- return true;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- checkIfStopAudio: function () {
|
|
|
-
|
|
|
- if ( ! this.audio.isPlaying ) {
|
|
|
-
|
|
|
- return false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( this.currentTime >= this.duration ) {
|
|
|
-
|
|
|
- return true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.MMDGrantSolver = function ( mesh ) {
|
|
|
-
|
|
|
- this.mesh = mesh;
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.MMDGrantSolver.prototype = {
|
|
|
-
|
|
|
- constructor: THREE.MMDGrantSolver,
|
|
|
-
|
|
|
- update: function () {
|
|
|
-
|
|
|
- var q = new THREE.Quaternion();
|
|
|
-
|
|
|
- return function () {
|
|
|
-
|
|
|
- for ( var i = 0; i < this.mesh.geometry.grants.length; i ++ ) {
|
|
|
-
|
|
|
- var g = this.mesh.geometry.grants[ i ];
|
|
|
- var b = this.mesh.skeleton.bones[ g.index ];
|
|
|
- var pb = this.mesh.skeleton.bones[ g.parentIndex ];
|
|
|
-
|
|
|
- if ( g.isLocal ) {
|
|
|
-
|
|
|
- // TODO: implement
|
|
|
- if ( g.affectPosition ) {
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // TODO: implement
|
|
|
- if ( g.affectRotation ) {
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- // TODO: implement
|
|
|
- if ( g.affectPosition ) {
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( g.affectRotation ) {
|
|
|
-
|
|
|
- q.set( 0, 0, 0, 1 );
|
|
|
- q.slerp( pb.quaternion, g.ratio );
|
|
|
- b.quaternion.multiply( q );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- }()
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.MMDHelper = function () {
|
|
|
-
|
|
|
- this.meshes = [];
|
|
|
-
|
|
|
- this.doAnimation = true;
|
|
|
- this.doIk = true;
|
|
|
- this.doGrant = true;
|
|
|
- this.doPhysics = true;
|
|
|
- this.doCameraAnimation = true;
|
|
|
-
|
|
|
- this.sharedPhysics = false;
|
|
|
- this.masterPhysics = null;
|
|
|
-
|
|
|
- this.audioManager = null;
|
|
|
- this.camera = null;
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.MMDHelper.prototype = {
|
|
|
-
|
|
|
- constructor: THREE.MMDHelper,
|
|
|
-
|
|
|
- add: function ( mesh ) {
|
|
|
-
|
|
|
- if ( ! ( mesh instanceof THREE.SkinnedMesh ) ) {
|
|
|
-
|
|
|
- throw new Error( 'THREE.MMDHelper.add() accepts only THREE.SkinnedMesh instance.' );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( mesh.mixer === undefined ) mesh.mixer = null;
|
|
|
- if ( mesh.ikSolver === undefined ) mesh.ikSolver = null;
|
|
|
- if ( mesh.grantSolver === undefined ) mesh.grantSolver = null;
|
|
|
- if ( mesh.physics === undefined ) mesh.physics = null;
|
|
|
- if ( mesh.looped === undefined ) mesh.looped = false;
|
|
|
-
|
|
|
- this.meshes.push( mesh );
|
|
|
-
|
|
|
- // workaround until I make IK and Physics Animation plugin
|
|
|
- this.initBackupBones( mesh );
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- setAudio: function ( audio, listener, params ) {
|
|
|
-
|
|
|
- this.audioManager = new THREE.MMDAudioManager( audio, listener, params );
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- setCamera: function ( camera ) {
|
|
|
-
|
|
|
- camera.mixer = null;
|
|
|
- this.camera = camera;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- setPhysicses: function ( params ) {
|
|
|
-
|
|
|
- for ( var i = 0; i < this.meshes.length; i ++ ) {
|
|
|
-
|
|
|
- this.setPhysics( this.meshes[ i ], params );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- setPhysics: function ( mesh, params ) {
|
|
|
-
|
|
|
- params = ( params === undefined ) ? {} : Object.assign( {}, params );
|
|
|
-
|
|
|
- if ( params.world === undefined && this.sharedPhysics ) {
|
|
|
-
|
|
|
- var masterPhysics = this.getMasterPhysics();
|
|
|
-
|
|
|
- if ( masterPhysics !== null ) params.world = masterPhysics.world;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var warmup = params.warmup !== undefined ? params.warmup : 60;
|
|
|
-
|
|
|
- var physics = new THREE.MMDPhysics( mesh, params );
|
|
|
-
|
|
|
- if ( mesh.mixer !== null && mesh.mixer !== undefined && params.preventAnimationWarmup !== true ) {
|
|
|
-
|
|
|
- this.animateOneMesh( 0, mesh );
|
|
|
- physics.reset();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- physics.warmup( warmup );
|
|
|
-
|
|
|
- this.updateIKParametersDependingOnPhysicsEnabled( mesh, true );
|
|
|
-
|
|
|
- mesh.physics = physics;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- getMasterPhysics: function () {
|
|
|
-
|
|
|
- if ( this.masterPhysics !== null ) return this.masterPhysics;
|
|
|
-
|
|
|
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
|
|
|
-
|
|
|
- var physics = this.meshes[ i ].physics;
|
|
|
-
|
|
|
- if ( physics !== undefined && physics !== null ) {
|
|
|
-
|
|
|
- this.masterPhysics = physics;
|
|
|
- return this.masterPhysics;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return null;
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- enablePhysics: function ( enabled ) {
|
|
|
-
|
|
|
- if ( enabled === true ) {
|
|
|
-
|
|
|
- this.doPhysics = true;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- this.doPhysics = false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
|
|
|
-
|
|
|
- this.updateIKParametersDependingOnPhysicsEnabled( this.meshes[ i ], enabled );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- updateIKParametersDependingOnPhysicsEnabled: function ( mesh, physicsEnabled ) {
|
|
|
-
|
|
|
- var iks = mesh.geometry.iks;
|
|
|
- var bones = mesh.geometry.bones;
|
|
|
-
|
|
|
- for ( var j = 0, jl = iks.length; j < jl; j ++ ) {
|
|
|
-
|
|
|
- var ik = iks[ j ];
|
|
|
- var links = ik.links;
|
|
|
-
|
|
|
- for ( var k = 0, kl = links.length; k < kl; k ++ ) {
|
|
|
-
|
|
|
- var link = links[ k ];
|
|
|
-
|
|
|
- if ( physicsEnabled === true ) {
|
|
|
-
|
|
|
- // disable IK of the bone the corresponding rigidBody type of which is 1 or 2
|
|
|
- // because its rotation will be overriden by physics
|
|
|
- link.enabled = bones[ link.index ].rigidBodyType > 0 ? false : true;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- link.enabled = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- setAnimations: function () {
|
|
|
-
|
|
|
- for ( var i = 0; i < this.meshes.length; i ++ ) {
|
|
|
-
|
|
|
- this.setAnimation( this.meshes[ i ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- setAnimation: function ( mesh ) {
|
|
|
-
|
|
|
- if ( mesh.geometry.animations !== undefined ) {
|
|
|
-
|
|
|
- mesh.mixer = new THREE.AnimationMixer( mesh );
|
|
|
-
|
|
|
- // TODO: find a workaround not to access (seems like) private properties
|
|
|
- // the name of them begins with "_".
|
|
|
- mesh.mixer.addEventListener( 'loop', function ( e ) {
|
|
|
-
|
|
|
- if ( e.action._clip.tracks.length > 0 &&
|
|
|
- e.action._clip.tracks[ 0 ].name.indexOf( '.bones' ) !== 0 ) return;
|
|
|
-
|
|
|
- var mesh = e.target._root;
|
|
|
- mesh.looped = true;
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- var foundAnimation = false;
|
|
|
- var foundMorphAnimation = false;
|
|
|
-
|
|
|
- for ( var i = 0; i < mesh.geometry.animations.length; i ++ ) {
|
|
|
-
|
|
|
- var clip = mesh.geometry.animations[ i ];
|
|
|
-
|
|
|
- var action = mesh.mixer.clipAction( clip );
|
|
|
-
|
|
|
- if ( clip.tracks.length > 0 && clip.tracks[ 0 ].name.indexOf( '.morphTargetInfluences' ) === 0 ) {
|
|
|
-
|
|
|
- if ( ! foundMorphAnimation ) {
|
|
|
-
|
|
|
- action.play();
|
|
|
- foundMorphAnimation = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- if ( ! foundAnimation ) {
|
|
|
-
|
|
|
- action.play();
|
|
|
- foundAnimation = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( foundAnimation ) {
|
|
|
-
|
|
|
- mesh.ikSolver = new THREE.CCDIKSolver( mesh );
|
|
|
-
|
|
|
- if ( mesh.geometry.grants !== undefined ) {
|
|
|
-
|
|
|
- mesh.grantSolver = new THREE.MMDGrantSolver( mesh );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- setCameraAnimation: function ( camera ) {
|
|
|
-
|
|
|
- if ( camera.animations !== undefined ) {
|
|
|
-
|
|
|
- camera.mixer = new THREE.AnimationMixer( camera );
|
|
|
- camera.mixer.clipAction( camera.animations[ 0 ] ).play();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- /*
|
|
|
- * detect the longest duration among model, camera, and audio animations and then
|
|
|
- * set it to them to sync.
|
|
|
- * TODO: touching private properties ( ._actions and ._clip ) so consider better way
|
|
|
- * to access them for safe and modularity.
|
|
|
- */
|
|
|
- unifyAnimationDuration: function ( params ) {
|
|
|
-
|
|
|
- params = params === undefined ? {} : params;
|
|
|
-
|
|
|
- var max = 0.0;
|
|
|
-
|
|
|
- var camera = this.camera;
|
|
|
- var audioManager = this.audioManager;
|
|
|
-
|
|
|
- // check the longest duration
|
|
|
- for ( var i = 0; i < this.meshes.length; i ++ ) {
|
|
|
-
|
|
|
- var mesh = this.meshes[ i ];
|
|
|
- var mixer = mesh.mixer;
|
|
|
-
|
|
|
- if ( mixer === null ) {
|
|
|
-
|
|
|
- continue;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- for ( var j = 0; j < mixer._actions.length; j ++ ) {
|
|
|
-
|
|
|
- var action = mixer._actions[ j ];
|
|
|
- max = Math.max( max, action._clip.duration );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( camera !== null && camera.mixer !== null ) {
|
|
|
-
|
|
|
- var mixer = camera.mixer;
|
|
|
-
|
|
|
- for ( var i = 0; i < mixer._actions.length; i ++ ) {
|
|
|
-
|
|
|
- var action = mixer._actions[ i ];
|
|
|
- max = Math.max( max, action._clip.duration );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( audioManager !== null ) {
|
|
|
-
|
|
|
- max = Math.max( max, audioManager.duration );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( params.afterglow !== undefined ) {
|
|
|
-
|
|
|
- max += params.afterglow;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // set the duration
|
|
|
- for ( var i = 0; i < this.meshes.length; i ++ ) {
|
|
|
-
|
|
|
- var mesh = this.meshes[ i ];
|
|
|
- var mixer = mesh.mixer;
|
|
|
-
|
|
|
- if ( mixer === null ) {
|
|
|
-
|
|
|
- continue;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- for ( var j = 0; j < mixer._actions.length; j ++ ) {
|
|
|
-
|
|
|
- var action = mixer._actions[ j ];
|
|
|
- action._clip.duration = max;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( camera !== null && camera.mixer !== null ) {
|
|
|
-
|
|
|
- var mixer = camera.mixer;
|
|
|
-
|
|
|
- for ( var i = 0; i < mixer._actions.length; i ++ ) {
|
|
|
-
|
|
|
- var action = mixer._actions[ i ];
|
|
|
- action._clip.duration = max;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( audioManager !== null ) {
|
|
|
-
|
|
|
- audioManager.duration = max;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- controlAudio: function ( delta ) {
|
|
|
-
|
|
|
- if ( this.audioManager === null ) {
|
|
|
-
|
|
|
- return;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- this.audioManager.control( delta );
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- animate: function ( delta ) {
|
|
|
-
|
|
|
- this.controlAudio( delta );
|
|
|
-
|
|
|
- for ( var i = 0; i < this.meshes.length; i ++ ) {
|
|
|
-
|
|
|
- this.animateOneMesh( delta, this.meshes[ i ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( this.sharedPhysics ) this.updateSharedPhysics( delta );
|
|
|
-
|
|
|
- this.animateCamera( delta );
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- animateOneMesh: function ( delta, mesh ) {
|
|
|
-
|
|
|
- var mixer = mesh.mixer;
|
|
|
- var ikSolver = mesh.ikSolver;
|
|
|
- var grantSolver = mesh.grantSolver;
|
|
|
- var physics = mesh.physics;
|
|
|
-
|
|
|
- if ( mixer !== null && this.doAnimation === true ) {
|
|
|
-
|
|
|
- // restore/backupBones are workaround
|
|
|
- // until I make IK, Grant, and Physics Animation plugin
|
|
|
- this.restoreBones( mesh );
|
|
|
-
|
|
|
- mixer.update( delta );
|
|
|
-
|
|
|
- this.backupBones( mesh );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( ikSolver !== null && this.doIk === true ) {
|
|
|
-
|
|
|
- ikSolver.update();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( grantSolver !== null && this.doGrant === true ) {
|
|
|
-
|
|
|
- grantSolver.update();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( mesh.looped === true ) {
|
|
|
-
|
|
|
- if ( physics !== null ) physics.reset();
|
|
|
-
|
|
|
- mesh.looped = false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( physics !== null && this.doPhysics && ! this.sharedPhysics ) {
|
|
|
-
|
|
|
- physics.update( delta );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- updateSharedPhysics: function ( delta ) {
|
|
|
-
|
|
|
- if ( this.meshes.length === 0 || ! this.doPhysics || ! this.sharedPhysics ) return;
|
|
|
-
|
|
|
- var physics = this.getMasterPhysics();
|
|
|
-
|
|
|
- if ( physics === null ) return;
|
|
|
-
|
|
|
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
|
|
|
-
|
|
|
- var p = this.meshes[ i ].physics;
|
|
|
-
|
|
|
- if ( p !== null && p !== undefined ) {
|
|
|
-
|
|
|
- p.updateRigidBodies();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- physics.stepSimulation( delta );
|
|
|
-
|
|
|
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
|
|
|
-
|
|
|
- var p = this.meshes[ i ].physics;
|
|
|
-
|
|
|
- if ( p !== null && p !== undefined ) {
|
|
|
-
|
|
|
- p.updateBones();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- animateCamera: function ( delta ) {
|
|
|
-
|
|
|
- if ( this.camera === null ) {
|
|
|
-
|
|
|
- return;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var mixer = this.camera.mixer;
|
|
|
-
|
|
|
- if ( mixer !== null && this.camera.center !== undefined && this.doCameraAnimation === true ) {
|
|
|
-
|
|
|
- mixer.update( delta );
|
|
|
-
|
|
|
- // TODO: Let PerspectiveCamera automatically update?
|
|
|
- this.camera.updateProjectionMatrix();
|
|
|
-
|
|
|
- this.camera.up.set( 0, 1, 0 );
|
|
|
- this.camera.up.applyQuaternion( this.camera.quaternion );
|
|
|
- this.camera.lookAt( this.camera.center );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- poseAsVpd: function ( mesh, vpd, params ) {
|
|
|
-
|
|
|
- if ( params === undefined ) params = {};
|
|
|
-
|
|
|
- if ( params.preventResetPose !== true ) mesh.pose();
|
|
|
-
|
|
|
- var bones = mesh.skeleton.bones;
|
|
|
- var bones2 = vpd.bones;
|
|
|
-
|
|
|
- var table = {};
|
|
|
-
|
|
|
- for ( var i = 0; i < bones.length; i ++ ) {
|
|
|
-
|
|
|
- table[ bones[ i ].name ] = i;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var thV = new THREE.Vector3();
|
|
|
- var thQ = new THREE.Quaternion();
|
|
|
-
|
|
|
- for ( var i = 0; i < bones2.length; i ++ ) {
|
|
|
-
|
|
|
- var b = bones2[ i ];
|
|
|
- var index = table[ b.name ];
|
|
|
-
|
|
|
- if ( index === undefined ) continue;
|
|
|
-
|
|
|
- var b2 = bones[ index ];
|
|
|
- var t = b.translation;
|
|
|
- var q = b.quaternion;
|
|
|
-
|
|
|
- thV.set( t[ 0 ], t[ 1 ], t[ 2 ] );
|
|
|
- thQ.set( q[ 0 ], q[ 1 ], q[ 2 ], q[ 3 ] );
|
|
|
-
|
|
|
- b2.position.add( thV );
|
|
|
- b2.quaternion.multiply( thQ );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- mesh.updateMatrixWorld( true );
|
|
|
-
|
|
|
- if ( params.preventIk !== true ) {
|
|
|
-
|
|
|
- var solver = new THREE.CCDIKSolver( mesh );
|
|
|
- solver.update( params.saveOriginalBonesBeforeIK );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( params.preventGrant !== true && mesh.geometry.grants !== undefined ) {
|
|
|
-
|
|
|
- var solver = new THREE.MMDGrantSolver( mesh );
|
|
|
- solver.update();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- /*
|
|
|
- * Note: These following three functions are workaround for r74dev.
|
|
|
- * THREE.PropertyMixer.apply() seems to save values into buffer cache
|
|
|
- * when mixer.update() is called.
|
|
|
- * ikSolver.update() and physics.update() change bone position/quaternion
|
|
|
- * without mixer.update() then buffer cache will be inconsistent.
|
|
|
- * So trying to avoid buffer cache inconsistency by doing
|
|
|
- * backup bones position/quaternion right after mixer.update() call
|
|
|
- * and then restore them after rendering.
|
|
|
- */
|
|
|
- initBackupBones: function ( mesh ) {
|
|
|
-
|
|
|
- mesh.skeleton.backupBones = [];
|
|
|
-
|
|
|
- for ( var i = 0; i < mesh.skeleton.bones.length; i ++ ) {
|
|
|
-
|
|
|
- mesh.skeleton.backupBones.push( mesh.skeleton.bones[ i ].clone() );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- backupBones: function ( mesh ) {
|
|
|
-
|
|
|
- mesh.skeleton.backupBoneIsSaved = true;
|
|
|
-
|
|
|
- for ( var i = 0; i < mesh.skeleton.bones.length; i ++ ) {
|
|
|
-
|
|
|
- var b = mesh.skeleton.backupBones[ i ];
|
|
|
- var b2 = mesh.skeleton.bones[ i ];
|
|
|
- b.position.copy( b2.position );
|
|
|
- b.quaternion.copy( b2.quaternion );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
-
|
|
|
- restoreBones: function ( mesh ) {
|
|
|
-
|
|
|
- if ( mesh.skeleton.backupBoneIsSaved !== true ) {
|
|
|
-
|
|
|
- return;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- mesh.skeleton.backupBoneIsSaved = false;
|
|
|
-
|
|
|
- for ( var i = 0; i < mesh.skeleton.bones.length; i ++ ) {
|
|
|
-
|
|
|
- var b = mesh.skeleton.bones[ i ];
|
|
|
- var b2 = mesh.skeleton.backupBones[ i ];
|
|
|
- b.position.copy( b2.position );
|
|
|
- b.quaternion.copy( b2.quaternion );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
+ return MMDLoader;
|
|
|
|
|
|
-};
|
|
|
+} )();
|