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+<!doctype html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - geometry - shapes</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #f0f0f0;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <canvas id="debug" style="position:absolute; left:100px"></canvas>
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+
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+ <script src="../build/Three.js"></script>
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+ <script src="../src/extras/core/Curve.js"></script>
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+ <script src="../src/extras/geometries/TubeGeometry.js"></script>
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+ <script src="js/Stats.js"></script>
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+
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+
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+ <script>
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+
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+ // Lets define some curves
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+
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+ // Formula from http://mathworld.wolfram.com/HeartCurve.html
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+ THREE.HeartCurve = THREE.Curve.create(
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+
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+ function(s) {
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+ this.scale = (s === undefined) ? 5 : s ;
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+ },
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+
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+ function(t) {
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+ t *= 2 * Math.PI;
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+ var tx = 16 * Math.pow(Math.sin(t), 3);
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+ ty = 13 * Math.cos(t)
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+ - 5 * Math.cos(2 * t)
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+ - 2 * Math.cos(3 * t)
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+ - Math.cos(4 * t ),
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+ tz = 0;
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+
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+ return new THREE.Vector3(tx, ty, tz).multiplyScalar(this.scale);
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+
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+ }
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+
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+ );
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+
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+
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+
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+ // Viviani's Curve
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+ // http://en.wikipedia.org/wiki/Viviani%27s_curve
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+ THREE.VivianiCurve = THREE.Curve.create(
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+
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+ function(radius) {
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+
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+ this.radius = radius;
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+ },
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+
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+ function(t) {
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+ t = t * 4 * Math.PI; // Normalized to 0..1
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+ var a = this.radius / 2;
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+ var tx = a * (1 + Math.cos(t)),
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+ ty = a * Math.sin(t),
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+ tz = 2 * a * Math.sin(t / 2);
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+
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+ return new THREE.Vector3(tx, ty, tz);
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+
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+ }
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+
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+ );
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+
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+
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+ THREE.KnotCurve = THREE.Curve.create(
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+
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+ function() {
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+
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+ },
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+
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+ function(t) {
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+ t *= 2 * Math.PI;
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+
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+ var R = 10;
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+ var s = 50;
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+ var tx = s * Math.sin(t),
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+ ty = Math.cos(t) * (R + s * Math.cos(t)),
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+ tz = Math.sin(t) * (R + s * Math.cos(t));
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+
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+ return new THREE.Vector3(tx, ty, tz);
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+
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+ }
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+
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+ );
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+
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+ THREE.HelixCurve = THREE.Curve.create(
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+
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+ function() {
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+
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+ },
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+
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+ function(t) {
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+ var a = 30; // radius
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+ var b = 150; //height
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+ var t2 = 2 * Math.PI * t * b / 30;
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+ var tx = Math.cos(t2) * a,
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+ ty = Math.sin(t2) * a,
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+ tz = b * t;
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+
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+ return new THREE.Vector3(tx, ty, tz);
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+
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+ }
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+
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+ );
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var text, plane;
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+
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+ var targetRotation = 0;
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+ var targetRotationOnMouseDown = 0;
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+
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+ var mouseX = 0;
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+ var mouseXOnMouseDown = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement('div');
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+ document.body.appendChild(container);
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+
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+ var info = document.createElement('div');
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+ info.style.position = 'absolute';
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+ info.style.top = '10px';
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+ info.style.width = '100%';
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+ info.style.textAlign = 'center';
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+ info.innerHTML = 'Simple procedurally generated 3D shapes example by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Drag to spin';
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+ container.appendChild(info);
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
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+ camera.position.set(0, 50, 500);
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+ scene.add(camera);
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+
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+ var light = new THREE.DirectionalLight(0xffffff);
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+ light.position.set(0, 0, 1);
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+ scene.add(light);
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+
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+ parent = new THREE.Object3D();
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+ parent.position.y = 50;
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+ scene.add(parent);
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+
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+ function addGeometry(geometry, color, x, y, z, rx, ry, rz, s) {
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+
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+ // 3d shape
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+ var mesh = THREE.SceneUtils.createMultiMaterialObject(geometry, [new THREE.MeshLambertMaterial({
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+ color: color
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+ }), new THREE.MeshBasicMaterial({
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+ color: 0x000000,
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+ wireframe: true,
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+ transparent: true
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+ })]);
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+
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+ if (geometry.debug) mesh.add(geometry.debug);
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+
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+ mesh.position.set(x, y, z - 75);
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+ mesh.rotation.set(rx, ry, rz);
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+ mesh.scale.set(s, s, s);
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+ parent.add(mesh);
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+
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+ }
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+
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+
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+ // var extrudePath = new THREE.SplineCurve3([
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+ // new THREE.Vector3(0, 10, -10), new THREE.Vector3(10, 0, -10), new THREE.Vector3(20, 0, 0), new THREE.Vector3(30, 0, 10), new THREE.Vector3(30, 0, 20), new THREE.Vector3(20, 0, 30), new THREE.Vector3(10, 0, 30), new THREE.Vector3(0, 0, 30), new THREE.Vector3(-10, 10, 30), new THREE.Vector3(-10, 20, 30), new THREE.Vector3(0, 30, 30), new THREE.Vector3(10, 30, 30), new THREE.Vector3(20, 30, 15), new THREE.Vector3(10, 30, 10),
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+
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+ // new THREE.Vector3(0, 30, 10), new THREE.Vector3(-10, 20, 10), new THREE.Vector3(-10, 10, 10), new THREE.Vector3(0, 0, 10), new THREE.Vector3(10, -10, 10), new THREE.Vector3(20, -15, 10), new THREE.Vector3(30, -15, 10), new THREE.Vector3(40, -15, 10), new THREE.Vector3(50, -15, 10), new THREE.Vector3(60, 0, 10), new THREE.Vector3(70, 0, 0), new THREE.Vector3(80, 0, 0), new THREE.Vector3(90, 0, 0), new THREE.Vector3(100, 0, 0)]);
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+
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+ var extrudePath = new THREE.HeartCurve(3.5);
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+ // var extrudePath = new THREE.VivianiCurve(70);
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+ // var extrudePath = new THREE.KnotCurve();
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+ // extrudePath = new THREE.HelixCurve();
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+
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+ // var extrudePath = new THREE.ClosedSplineCurve3([
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+ // new THREE.Vector3(0, -40, -40),
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+ // new THREE.Vector3(0, 40, -40),
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+ // new THREE.Vector3(0, 140, -40),
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+ // new THREE.Vector3(0, 40, 40),
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+ // new THREE.Vector3(0, -40, 40),
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+ // ]);
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+
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+
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+ var tube = new THREE.TubeGeometry(5, 100, 10, extrudePath, true);
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+
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+
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+ addGeometry(tube, 0xff00ff, 0, -80, 0, 0, 0, 0, 3);
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+
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+
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+ //
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+ renderer = new THREE.WebGLRenderer({
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+ antialias: true
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+ });
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+ renderer.setSize(window.innerWidth, window.innerHeight);
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+
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+ container.appendChild(renderer.domElement);
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild(stats.domElement);
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+
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+ document.addEventListener('mousedown', onDocumentMouseDown, false);
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+ document.addEventListener('touchstart', onDocumentTouchStart, false);
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+ document.addEventListener('touchmove', onDocumentTouchMove, false);
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+
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+ }
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+
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+ //
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+
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+ function onDocumentMouseDown(event) {
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+
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+ event.preventDefault();
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+
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+ document.addEventListener('mousemove', onDocumentMouseMove, false);
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+ document.addEventListener('mouseup', onDocumentMouseUp, false);
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+ document.addEventListener('mouseout', onDocumentMouseOut, false);
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+
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+ mouseXOnMouseDown = event.clientX - windowHalfX;
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+ targetRotationOnMouseDown = targetRotation;
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+
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+ }
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+
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+ function onDocumentMouseMove(event) {
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+
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+ mouseX = event.clientX - windowHalfX;
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+
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+ targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
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+
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+ }
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+
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+ function onDocumentMouseUp(event) {
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+
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+ document.removeEventListener('mousemove', onDocumentMouseMove, false);
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+ document.removeEventListener('mouseup', onDocumentMouseUp, false);
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+ document.removeEventListener('mouseout', onDocumentMouseOut, false);
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+
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+ }
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+
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+ function onDocumentMouseOut(event) {
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+
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+ document.removeEventListener('mousemove', onDocumentMouseMove, false);
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+ document.removeEventListener('mouseup', onDocumentMouseUp, false);
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+ document.removeEventListener('mouseout', onDocumentMouseOut, false);
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+
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+ }
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+
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+ function onDocumentTouchStart(event) {
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+
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+ if (event.touches.length == 1) {
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+
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+ event.preventDefault();
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+
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+ mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
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+ targetRotationOnMouseDown = targetRotation;
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+
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+ }
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+
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+ }
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+
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+ function onDocumentTouchMove(event) {
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+
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+ if (event.touches.length == 1) {
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+
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+ event.preventDefault();
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+
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+ mouseX = event.touches[0].pageX - windowHalfX;
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+ targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
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+
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+ }
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame(animate);
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+
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+ parent.rotation.y += (targetRotation - parent.rotation.y) * 0.05;
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+ renderer.render(scene, camera);
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+
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+ }</script>
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+
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+ </body>
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+</html>
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