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have linearToOutputTexel the last encoding function as it is used last.

Ben Houston 9 years ago
parent
commit
f40a9f55be
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/webgl/WebGLProgram.js

+ 1 - 1
src/renderers/webgl/WebGLProgram.js

@@ -500,10 +500,10 @@ THREE.WebGLProgram = ( function () {
 
 				( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? THREE.ShaderChunk[ 'encodings' ] : '',
 
-				parameters.outputEncoding ? getTexelEncodingFunction( "linearToOutputTexel", parameters.outputEncoding ) : '',
 				parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
 				parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
 				parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
+				parameters.outputEncoding ? getTexelEncodingFunction( "linearToOutputTexel", parameters.outputEncoding ) : '',
 
 				'\n'