Browse Source

CanvasRenderer: Fixed white background bug.

Mr.doob 10 years ago
parent
commit
f41482c27b

+ 1 - 2
examples/canvas_lines_colors.html

@@ -80,8 +80,7 @@
 
 				scene = new THREE.Scene();
 
-				renderer = new THREE.CanvasRenderer( { antialias: false } );
-				renderer.setClearColor( 0x000000, 1 );
+				renderer = new THREE.CanvasRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/js/renderers/CanvasRenderer.js

@@ -66,7 +66,7 @@ THREE.CanvasRenderer = function ( parameters ) {
 	} ),
 
 	_clearColor = new THREE.Color( 0x000000 ),
-	_clearAlpha = 0,
+	_clearAlpha = parameters.alpha === true ? 0 : 1,
 
 	_contextGlobalAlpha = 1,
 	_contextGlobalCompositeOperation = 0,

+ 0 - 3
examples/webgl_geometries2.html

@@ -22,7 +22,6 @@
 
 		<script src="js/CurveExtras.js"></script>
 		<script src="js/ParametricGeometries.js"></script>
-		<script src="js/utils/UVsUtils.js"></script>
 
 		<script>
 
@@ -110,7 +109,6 @@
 				scene.add( object );
 
 				var geo = new THREE.ParametricGeometry( THREE.ParametricGeometries.plane( 200, 200 ), 10, 20 );
-				// document.body.appendChild( THREE.UVsDebug( geo ));
 				object = THREE.SceneUtils.createMultiMaterialObject( geo, materials );
 				object.position.set( 0, 0, 0 );
 				scene.add( object );
@@ -131,7 +129,6 @@
 				//  scene.add( object );
 
 				object = THREE.SceneUtils.createMultiMaterialObject( sphere2, materials );
-				// document.body.appendChild( THREE.UVsDebug( sphere2 ));
 				object.position.set( 200, 0, 0 );
 				scene.add( object );