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@@ -33,10 +33,17 @@
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</head>
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<body>
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- <script src="../build/three.min.js"></script>
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+ <script src="../build/three.js"></script>
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+ <script src="js/shaders/CopyShader.js"></script>
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<script src="js/shaders/BokehShader.js"></script>
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+ <script src="js/postprocessing/EffectComposer.js"></script>
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+ <script src="js/postprocessing/RenderPass.js"></script>
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+ <script src="js/postprocessing/ShaderPass.js"></script>
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+ <script src="js/postprocessing/MaskPass.js"></script>
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+ <script src="js/postprocessing/BokehPass.js"></script>
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+
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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@@ -64,6 +71,7 @@
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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+ var width = window.innerWidth;
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var height = window.innerHeight - 300;
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var postprocessing = { enabled : true };
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@@ -76,13 +84,13 @@
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / height, 1, 3000 );
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+ camera = new THREE.PerspectiveCamera( 70, width / height, 1, 3000 );
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camera.position.z = 200;
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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- renderer.setSize( window.innerWidth, height );
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+ renderer.setSize( width, height );
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container.appendChild( renderer.domElement );
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renderer.sortObjects = false;
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@@ -177,6 +185,8 @@
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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var effectController = {
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focus: 1.0,
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@@ -187,9 +197,9 @@
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var matChanger = function( ) {
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- postprocessing.bokeh_uniforms[ "focus" ].value = effectController.focus;
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- postprocessing.bokeh_uniforms[ "aperture" ].value = effectController.aperture;
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- postprocessing.bokeh_uniforms[ "maxblur" ].value = effectController.maxblur;
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+ postprocessing.bokeh.uniforms[ "focus" ].value = effectController.focus;
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+ postprocessing.bokeh.uniforms[ "aperture" ].value = effectController.aperture;
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+ postprocessing.bokeh.uniforms[ "maxblur" ].value = effectController.maxblur;
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};
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@@ -233,39 +243,43 @@
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}
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- function initPostprocessing() {
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+ function onWindowResize() {
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- postprocessing.scene = new THREE.Scene();
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+ windowHalfX = window.innerWidth / 2;
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+ windowHalfY = window.innerHeight / 2;
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- postprocessing.camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
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- postprocessing.camera.position.z = 100;
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+ width = window.innerWidth;
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+ height = window.innerHeight - 300;
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- postprocessing.scene.add( postprocessing.camera );
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+ camera.aspect = width / height;
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+ camera.updateProjectionMatrix();
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- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
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- postprocessing.rtTextureDepth = new THREE.WebGLRenderTarget( window.innerWidth, height, pars );
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- postprocessing.rtTextureColor = new THREE.WebGLRenderTarget( window.innerWidth, height, pars );
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+ renderer.setSize( width, height );
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+ postprocessing.composer.setSize( width, height );
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+
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+ }
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- var bokeh_shader = THREE.BokehShader;
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+ function initPostprocessing() {
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+ var renderPass = new THREE.RenderPass( scene, camera );
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- postprocessing.bokeh_uniforms = THREE.UniformsUtils.clone( bokeh_shader.uniforms );
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+ var bokehPass = new THREE.BokehPass( scene, camera, {
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+ focus: 1.0,
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+ aperture: 0.025,
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+ maxblur: 1.0,
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- postprocessing.bokeh_uniforms[ "tColor" ].value = postprocessing.rtTextureColor;
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- postprocessing.bokeh_uniforms[ "tDepth" ].value = postprocessing.rtTextureDepth;
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- postprocessing.bokeh_uniforms[ "focus" ].value = 1.1;
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- postprocessing.bokeh_uniforms[ "aspect" ].value = window.innerWidth / height;
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+ width: width,
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+ height: height
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+ } );
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- postprocessing.materialBokeh = new THREE.ShaderMaterial( {
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+ bokehPass.renderToScreen = true;
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- uniforms: postprocessing.bokeh_uniforms,
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- vertexShader: bokeh_shader.vertexShader,
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- fragmentShader: bokeh_shader.fragmentShader
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+ var composer = new THREE.EffectComposer( renderer );
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- } );
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+ composer.addPass( renderPass );
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+ composer.addPass( bokehPass );
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- postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialBokeh );
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- postprocessing.quad.position.z = - 500;
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- postprocessing.scene.add( postprocessing.quad );
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+ postprocessing.composer = composer;
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+ postprocessing.bokeh = bokehPass;
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}
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@@ -300,22 +314,7 @@
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if ( postprocessing.enabled ) {
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- renderer.clear();
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-
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- // Render scene into texture
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-
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- scene.overrideMaterial = null;
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- renderer.render( scene, camera, postprocessing.rtTextureColor, true );
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-
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- // Render depth into texture
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-
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- scene.overrideMaterial = material_depth;
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- renderer.render( scene, camera, postprocessing.rtTextureDepth, true );
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-
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- // Render bokeh composite
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-
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- renderer.render( postprocessing.scene, postprocessing.camera );
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-
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+ postprocessing.composer.render( 0.1 );
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} else {
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@@ -326,7 +325,6 @@
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}
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-
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</script>
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</body>
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</html>
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