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@@ -270,9 +270,9 @@
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[page:Object3D object] - [page:Object3D] to compute the bounding box of.<br />
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precise - (optional) compute the smallest world-axis-aligned bounding box at the expense of more computation. Default is false.<br /><br />
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- Computes a world-axis-aligned bounding box of an [page:Object3D] (including its children),
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- accounting for the object's, and children's, world transforms.<br /><br />
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- For computational efficiency, the computed bounding box may be larger than the <em>minimal</em> world-axis-aligned bounding box.
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+ Computes the world-axis-aligned bounding box of an [page:Object3D] (including its children),
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+ accounting for the object's, and children's, world transforms.
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+ The function may result in a larger box than strictly necessary.
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</p>
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