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@@ -89,7 +89,7 @@
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<h3>[method:Float dot]( [page:Quaternion v] )</h3>
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<div>
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- Calculate the [link:https://en.wikipedia.org/wiki/Dot_product dot product] of
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+ Calculates the [link:https://en.wikipedia.org/wiki/Dot_product dot product] of
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quaternions [page:Quaternion v] and this one.
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</div>
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@@ -137,11 +137,11 @@
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</div>
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<h3>[method:Quaternion onChange]( [page:Function onChangeCallback] )</h3>
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- <div>Set the [page:.onChangeCallback onChangeCallback]() method.</div>
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+ <div>Sets the [page:.onChangeCallback onChangeCallback]() method.</div>
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<h3>[method:Quaternion onChangeCallback]( )</h3>
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<div>
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- This function is called whenever and of the following occur:
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+ This function is called whenever any of the following occurs:
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<ul>
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<li>
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The [page:.x x], [page:.y y], [page:.z z] or
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@@ -188,7 +188,7 @@
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<div>
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Sets this quaternion from rotation specified by [page:Vector3 axis] and [page:Float angle].<br />
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Adapted from the method [link:http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm here].<br />
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- *Axis* is asumed to be normalized, *angle* is in radians.
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+ *Axis* is assumed to be normalized, *angle* is in radians.
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</div>
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<h3>[method:Quaternion setFromEuler]( [page:Euler euler] )</h3>
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@@ -210,8 +210,8 @@
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<h3>[method:Array toArray]( [page:Array array], [page:Integer offset] )</h3>
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<div>
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- [page:Array array] - An optional array to store the quaternion. If not specified a new array will be created.<br/>
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- [page:Integer offset] - optional) if specified, the result will be copied
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+ [page:Array array] - An optional array to store the quaternion. If not specified, a new array will be created.<br/>
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+ [page:Integer offset] - (optional) if specified, the result will be copied
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into this [page:Array].<br /><br />
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Returns the numerical elements of this quaternion in an array of format [x, y, z, w].
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